Commit Graph

16689 Commits

Author SHA1 Message Date
Stian Grenborgen f62bfbdb2d Added the drawing of borders between:
- Explored and unexplored terrain.
- Ocean and high seas tiles.

Includes some bugfixes in "Map".
2004-06-23 13:46:32 +00:00
Stian Grenborgen bbde814211 "Clear speciality"-feature added 2004-06-15 18:47:22 +00:00
Stian Grenborgen ec2c7d907a Bugfixes and some new features:
- Added effects for printing press/newspaper
- Units may now be trained at schoolhouse/college/university.
2004-06-15 18:12:57 +00:00
Stian Grenborgen 13b1d1baa8 Removed "visibillity"-bugs. Colonies may now be captured. 2004-06-15 13:18:12 +00:00
Stian Grenborgen efd946350b Bugfixes. 2004-06-12 22:38:32 +00:00
Stian Grenborgen 8776a617ae Added creation of units in colonies. 2004-06-12 10:29:26 +00:00
Stian Grenborgen b5148ca54c Added new features:
- Breeding of horses in colonies.
- If the amount of goods exceeds the capacity of the warehouse, it is now thrown away.
2004-06-11 22:57:03 +00:00
Stian Grenborgen a6e0ec05a4 Bug fix: fullscreen mode is now working properly 2004-06-11 11:33:08 +00:00
Stian Grenborgen 9b98290ff8 New features added:
- Colonies may now be abandoned
- Units in colonies eats food.
2004-06-10 13:37:31 +00:00
Stian Grenborgen f13e7f5cdf Bugfixes and some new features:
- The price for the artillery increases with 100 gold for each buy.
- Fish are displayed instead of wheat when producing food on ocean tiles.
- It is now required to build a dock before fishing.
2004-06-10 08:44:28 +00:00
Stian Grenborgen d6464246ff Various bugfixes and improvements. 2004-06-08 13:38:57 +00:00
Stian Grenborgen 36a2fbcc81 Added code for removing units on the non-visible parts of the client map. 2004-06-07 14:02:55 +00:00
Stian Grenborgen 71ab7ab6c1 - Added support for finding and marking players who have lost the game.
- The turn is now both stored and displayed.
2004-06-07 13:13:37 +00:00
Stian Grenborgen 0754f80994 Fixed the bug described in the e-mail: "Bug relating to terrain improvements, colonies, and cargo". 2004-05-14 11:33:03 +00:00
Stian Grenborgen 3c36e8b632 Removed bugs relating to the use of "element.getElementsByTagName(tagName)". 2004-05-12 11:40:01 +00:00
smelenchuk 0219ea913c Fixed (apparently) bug relating to Indian settlements synchronisation bug when said settlements were destroyed. Beginning investigation into bug where crashes occur when a ship loaded with goods leaves a colony with terrain improvements nearby. Altered colony population figure display on main map. 2004-05-12 01:23:18 +00:00
Stian Grenborgen c93cb9c717 Made dialogs (FreeColDialog) focusable and modal. 2004-05-11 22:39:56 +00:00
Stian Grenborgen 89fcf80b77 Changed the layout and placement of the colony names. 2004-05-11 18:35:36 +00:00
smelenchuk 854787e248 Moving to the base directory. 2004-05-10 22:34:42 +00:00
Stian Grenborgen edb9f32623 Various bug fixes. 2004-05-07 17:23:40 +00:00
smelenchuk 54609e1440 Cleaning up code, aka removing tabs and System.out.println()s. 2004-05-06 16:10:48 +00:00
Stian Grenborgen 4becd2bb09 Fixed the bug described in the e-mail "Goods". 2004-05-05 20:03:57 +00:00
smelenchuk 5d08ba47b6 Added these missing temporary image files. 2004-05-04 22:04:11 +00:00
smelenchuk 359e9a45c4 You can now choose what building are being built in colonies. Some code cleanup related to same carried out. 2004-05-03 00:27:54 +00:00
smelenchuk ab776e4236 Added this missing file so that you can actually see our hard work in action. :-) 2004-05-02 14:24:19 +00:00
smelenchuk 6fa4b65296 Implementing basic AI support. Indian settlements now have associated players; each also has the appropriate numbr of braves stationed within, plus one which wanders the map randomly. Fixed IndianSettlement not updating any data besides its ID. 2004-05-01 15:59:32 +00:00
smelenchuk 8ad71192a1 Sons of Liberty membership added into colonies with liberty bells contributing towards this total. Basic support for building construction added. TODO: add ability to select what is going to be built... 2004-04-29 23:57:23 +00:00
smelenchuk caab8d3ba0 Reimplemented Indian settlement generation after updaing algorithm to match restructuring. Colonies are now displayed with their names and population. 2004-04-29 02:46:09 +00:00
smelenchuk cfae925b8f Colonies/colonists can now produce liberty bells and crosses. Emigration model created to accompany crosses. Bells currently have no effect. 2004-04-28 22:49:19 +00:00
smelenchuk 848bd0455f Hill and mountain terrain modifiers added. Visualisation for same added. Ability for pioneers to plow/clear/build roads added. 2004-04-28 01:46:21 +00:00
smelenchuk 8866aa3917 Implemented combat system. Implemented nation/color selection in pregame. 2004-04-27 01:45:14 +00:00
smelenchuk 5a4423df04 Fixed issues with getDefensePower() and getDefendingUnit(). Also (hopefully) merged changes from 1.2.1 branch (why they weren't in the main branch is beyond me). 2004-04-26 22:28:01 +00:00
Stian Grenborgen 9a0d6b7219 Fixed the problem of not beeing able to add a new 'FreeColGameObject' to the 'Game' when running the 'newTurn' methods. 2004-04-26 08:01:36 +00:00
smelenchuk e14b765d33 Added these files that were missed in the massive goods commit. 2004-04-25 01:15:37 +00:00
smelenchuk a7a297bf71 Added files that were missed in the massive goods commit. 2004-04-25 01:14:04 +00:00
smelenchuk 9c97a096a0 Warehouse clearing when units would leave colony issue fixed. Units can now be equipped and unequipped in colonies and Europe (this means soldiers/pioneers/scouts/dragoons who build colonies will be unequipped automatically). 2004-04-25 00:54:47 +00:00
smelenchuk e7f03c566b Massive goods update. Colonies generate goods and put it into a brand-new warehouse. Europe now has a market with which goods can be bought and sold. MapGenerator updated to give a variety of tile types. "goods" directory created in data.images for holding new goods images from the Resources model. Other misc tweaks. 2004-04-24 21:37:13 +00:00
Stian Grenborgen 06b8073d41 Initial revision 2004-04-22 22:01:19 +00:00
anonymous dbad1ae0f2 New repository initialized by cvs2svn. 2002-01-14 09:46:04 +00:00