Stian Grenborgen
f62bfbdb2d
Added the drawing of borders between:
...
- Explored and unexplored terrain.
- Ocean and high seas tiles.
Includes some bugfixes in "Map".
2004-06-23 13:46:32 +00:00
Stian Grenborgen
bbde814211
"Clear speciality"-feature added
2004-06-15 18:47:22 +00:00
Stian Grenborgen
ec2c7d907a
Bugfixes and some new features:
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- Added effects for printing press/newspaper
- Units may now be trained at schoolhouse/college/university.
2004-06-15 18:12:57 +00:00
Stian Grenborgen
13b1d1baa8
Removed "visibillity"-bugs. Colonies may now be captured.
2004-06-15 13:18:12 +00:00
Stian Grenborgen
efd946350b
Bugfixes.
2004-06-12 22:38:32 +00:00
Stian Grenborgen
8776a617ae
Added creation of units in colonies.
2004-06-12 10:29:26 +00:00
Stian Grenborgen
b5148ca54c
Added new features:
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- Breeding of horses in colonies.
- If the amount of goods exceeds the capacity of the warehouse, it is now thrown away.
2004-06-11 22:57:03 +00:00
Stian Grenborgen
a6e0ec05a4
Bug fix: fullscreen mode is now working properly
2004-06-11 11:33:08 +00:00
Stian Grenborgen
9b98290ff8
New features added:
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- Colonies may now be abandoned
- Units in colonies eats food.
2004-06-10 13:37:31 +00:00
Stian Grenborgen
f13e7f5cdf
Bugfixes and some new features:
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- The price for the artillery increases with 100 gold for each buy.
- Fish are displayed instead of wheat when producing food on ocean tiles.
- It is now required to build a dock before fishing.
2004-06-10 08:44:28 +00:00
Stian Grenborgen
d6464246ff
Various bugfixes and improvements.
2004-06-08 13:38:57 +00:00
Stian Grenborgen
36a2fbcc81
Added code for removing units on the non-visible parts of the client map.
2004-06-07 14:02:55 +00:00
Stian Grenborgen
71ab7ab6c1
- Added support for finding and marking players who have lost the game.
...
- The turn is now both stored and displayed.
2004-06-07 13:13:37 +00:00
Stian Grenborgen
0754f80994
Fixed the bug described in the e-mail: "Bug relating to terrain improvements, colonies, and cargo".
2004-05-14 11:33:03 +00:00
Stian Grenborgen
3c36e8b632
Removed bugs relating to the use of "element.getElementsByTagName(tagName)".
2004-05-12 11:40:01 +00:00
smelenchuk
0219ea913c
Fixed (apparently) bug relating to Indian settlements synchronisation bug when said settlements were destroyed. Beginning investigation into bug where crashes occur when a ship loaded with goods leaves a colony with terrain improvements nearby. Altered colony population figure display on main map.
2004-05-12 01:23:18 +00:00
Stian Grenborgen
c93cb9c717
Made dialogs (FreeColDialog) focusable and modal.
2004-05-11 22:39:56 +00:00
Stian Grenborgen
89fcf80b77
Changed the layout and placement of the colony names.
2004-05-11 18:35:36 +00:00
smelenchuk
854787e248
Moving to the base directory.
2004-05-10 22:34:42 +00:00
Stian Grenborgen
edb9f32623
Various bug fixes.
2004-05-07 17:23:40 +00:00
smelenchuk
54609e1440
Cleaning up code, aka removing tabs and System.out.println()s.
2004-05-06 16:10:48 +00:00
Stian Grenborgen
4becd2bb09
Fixed the bug described in the e-mail "Goods".
2004-05-05 20:03:57 +00:00
smelenchuk
5d08ba47b6
Added these missing temporary image files.
2004-05-04 22:04:11 +00:00
smelenchuk
359e9a45c4
You can now choose what building are being built in colonies. Some code cleanup related to same carried out.
2004-05-03 00:27:54 +00:00
smelenchuk
ab776e4236
Added this missing file so that you can actually see our hard work in action. :-)
2004-05-02 14:24:19 +00:00
smelenchuk
6fa4b65296
Implementing basic AI support. Indian settlements now have associated players; each also has the appropriate numbr of braves stationed within, plus one which wanders the map randomly. Fixed IndianSettlement not updating any data besides its ID.
2004-05-01 15:59:32 +00:00
smelenchuk
8ad71192a1
Sons of Liberty membership added into colonies with liberty bells contributing towards this total. Basic support for building construction added. TODO: add ability to select what is going to be built...
2004-04-29 23:57:23 +00:00
smelenchuk
caab8d3ba0
Reimplemented Indian settlement generation after updaing algorithm to match restructuring. Colonies are now displayed with their names and population.
2004-04-29 02:46:09 +00:00
smelenchuk
cfae925b8f
Colonies/colonists can now produce liberty bells and crosses. Emigration model created to accompany crosses. Bells currently have no effect.
2004-04-28 22:49:19 +00:00
smelenchuk
848bd0455f
Hill and mountain terrain modifiers added. Visualisation for same added. Ability for pioneers to plow/clear/build roads added.
2004-04-28 01:46:21 +00:00
smelenchuk
8866aa3917
Implemented combat system. Implemented nation/color selection in pregame.
2004-04-27 01:45:14 +00:00
smelenchuk
5a4423df04
Fixed issues with getDefensePower() and getDefendingUnit(). Also (hopefully) merged changes from 1.2.1 branch (why they weren't in the main branch is beyond me).
2004-04-26 22:28:01 +00:00
Stian Grenborgen
9a0d6b7219
Fixed the problem of not beeing able to add a new 'FreeColGameObject' to the 'Game' when running the 'newTurn' methods.
2004-04-26 08:01:36 +00:00
smelenchuk
e14b765d33
Added these files that were missed in the massive goods commit.
2004-04-25 01:15:37 +00:00
smelenchuk
a7a297bf71
Added files that were missed in the massive goods commit.
2004-04-25 01:14:04 +00:00
smelenchuk
9c97a096a0
Warehouse clearing when units would leave colony issue fixed. Units can now be equipped and unequipped in colonies and Europe (this means soldiers/pioneers/scouts/dragoons who build colonies will be unequipped automatically).
2004-04-25 00:54:47 +00:00
smelenchuk
e7f03c566b
Massive goods update. Colonies generate goods and put it into a brand-new warehouse. Europe now has a market with which goods can be bought and sold. MapGenerator updated to give a variety of tile types. "goods" directory created in data.images for holding new goods images from the Resources model. Other misc tweaks.
2004-04-24 21:37:13 +00:00
Stian Grenborgen
06b8073d41
Initial revision
2004-04-22 22:01:19 +00:00
anonymous
dbad1ae0f2
New repository initialized by cvs2svn.
2002-01-14 09:46:04 +00:00