mirror of https://github.com/FreeCol/freecol.git
521 lines
28 KiB
Properties
521 lines
28 KiB
Properties
# Messages for British English (British English)
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# Exported from translatewiki.net
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# Author: Andibing
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# Author: Bjh21
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# Author: Calebrw
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# Author: Chase me ladies, I'm the Cavalry
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# Author: Evropi
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# Author: Lcawte
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# Author: Mpope
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# Author: Samwilson
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# Author: Shirayuki
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# Author: Tjernobyl
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chilly=Chilly
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cold=Cold
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dry=Dry
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hot=Hot
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temperate=Temperate
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veryDry=Very Dry
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veryHigh=Very High
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veryLarge=Very Large
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veryLow=Very Low
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verySmall=Very Small
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veryWet=Very Wet
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warm=Warm
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wet=Wet
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freecol.desktopEntry.GenericName=Strategy Game
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freecol.desktopEntry.Comment=A turn-based strategy game based on "Sid Meier's Colonisation".
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accept=Accept
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all=All
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and=and
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browse=Browse
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cancel=Cancel
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client=Client
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close=Close
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color=Colour
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connect=Connect
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current=Current
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false=False
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fill=Fill
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height=Height
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help=Help
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high=High
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host=Host
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income=income
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large=Large
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load=Load
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low=Low
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many=many
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medium=Medium
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more=more...
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music=Music
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name=Name
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no=No
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none=None
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normal=Normal
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nothing=Nothing
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ok=ΟΚ
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options=Options
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port=Port
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private=private
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quit=Quit
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reject=Reject
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remove=Remove
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rename=Rename
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reset=Reset
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save=Save
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select=Select
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server=Server
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skip=Skip
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small=Small
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statistics=Statistics
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test=Test
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true=True
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unknown=Unknown
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unload=Unload
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value=Value
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width=Width
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yes=Yes
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abilities=Abilities
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activateAllUnits=Activate all units
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activateUnit=Activate unit
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assignTradeRoute=Assign trade route
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building=Building
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capital=Capital
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cargo=Cargo
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cargoOnCarrier=Cargo on carrier
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cashInTreasureTrain=Cash in treasure train
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clearOrders=Clear orders
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colonists=Colonists
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colonyCenter=colony centre
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colopedia=Colopedia
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countryName={{tag:country|%nation%}}
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difficulty=Difficulty
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docks=Docks
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dumpCargo=Dump cargo
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finalResult=Final result
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fortify=Fortify
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gold=Gold
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goldAmount=%amount% {{plural:%amount%|one=gold|other=gold|default=gold}}
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goods=Goods
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goToEurope=Go To Europe
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goToThisTile=Go To This Tile
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immigrants=Immigrants
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inPort=In port
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leaveShip=Leave Ship
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mission=Mission
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modifiers=Modifiers
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nation=Nation
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newWorld=New World
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notApplicable=N/A
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payArrears=Pay Arrears
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player=Player
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purchase=Purchase
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recruit=Recruit
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rules=Rules
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sailingToAmerica=Sailing to America
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sailingToEurope=Sailing to Europe
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sales=Sales
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sentry=Sentry
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setSail=Set Sail
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settlement=Settlement
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showProductionModifiers=Show production modifiers
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skillTaught=Skill Taught
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startGame=Start Game
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tax=Tax
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train=Train
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unexplored=Unexplored
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unitType=Unit Type
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units=Units
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list.add=Add
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list.down=Down
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list.edit=Edit
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list.remove=Remove
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list.up=Up
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status.loadingGame=Please wait: Loading game
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status.savingGame=Please wait: Saving game
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status.startingGame=Please wait: Starting game
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cli.arg.advantages=ADVANTAGES
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cli.arg.clientOptions=OPTIONS FILE
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cli.arg.debug=DEBUG-MODES
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cli.arg.debugRun=TURNS[,SAVENAME]
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cli.arg.difficulty=DIFFICULTY
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cli.arg.dimensions=WIDTHxHEIGHT
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cli.arg.directory=DIRECTORY
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cli.arg.europeans=EUROPEANS
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cli.arg.file=FILE
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cli.arg.gui-scale=SCALE
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cli.arg.locale=LOCALE
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cli.arg.loglevel=LOGLEVEL
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cli.arg.name=NAME
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cli.arg.port=PORT
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cli.arg.seed=SEED
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cli.arg.timeout=TIMEOUT
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cli.error.advantages=Advantages type (%advantages%) expected, found: %arg%
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cli.error.badTC=Error opening rule set %tc%.
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cli.error.clientOptions=Ignoring unreadable client options file: %string%
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cli.error.debug=Debug mode list (%modes%) expected.
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cli.error.difficulties=Difficulty level (%difficulties%) expected, found: %arg%
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cli.error.europeans=Number of European nations must be at least %min%
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cli.error.gui-scale=GUI scale percentage (%scales%) expected, found: %arg%
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cli.error.home.noRead=Cannot read from %string%.
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cli.error.home.noWrite=Cannot write to %string%.
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cli.error.home.notDir=%string% is not a directory.
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cli.error.home.notExists=Directory %string% does not exist.
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cli.error.save=Can not read saved game %string%.
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cli.error.serverPort=%string% is not a valid port number.
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cli.error.splash=Splash file %name% not found.
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cli.error.timeout=%string% is too short (less than %minimum%).
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cli.advantages=set the type of ADVANTAGES (%advantages%)
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cli.check-savegame.failed=Savegame consistency check failed, check log at %log% for details.
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cli.check-savegame.success=Savegame consistency check succeeded, check log at %log% for details.
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cli.check-savegame=check the given savegame for consistency
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cli.clientOptions=XML file containing client user options.
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cli.debug-run=run N turns in debug mode, then optionally save and quit
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cli.debug-start=immediately start a new single player game
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cli.debug=set the FreeCol debug modes (%modes%)
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cli.default-locale=set the default locale (LANGUAGE[_COUNTRY[_VARIANT]])
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cli.difficulty=set the DIFFICULTY level
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cli.european-count=set the number of enabled nations (colonial EUROPEANS)
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cli.fast=skip all setup dialogs
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cli.font=set the default font
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cli.freecol-data=set FreeCol's data DIRECTORY (has a subdirectory called 'base')
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cli.full-screen=run FreeCol in full screen mode
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cli.gui-scale=scale GUI elements, with optional SCALE (%scales%)
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cli.headless=run in headless mode
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cli.help=display this help screen
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cli.load-savegame=load the given savegame FILE
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cli.log-console=log to console in addition to file
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cli.log-file=set the FreeCol log file (defaults to FreeCol.log)
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cli.log-level=set the java log level to LOGLEVEL
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cli.name=provide a NAME for the player
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cli.no-intro=skip the intro video
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cli.no-java-check=skip the java version check
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cli.no-memory-check=skip the memory check
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cli.no-sound=run FreeCol without sound
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cli.no-splash=skip the splash screen
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cli.private=start a private server (not published to the metaserver)
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cli.seed=provide a SEED for the pseudo-random number generator
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cli.server=start a stand-alone server
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cli.server-name=specify a custom NAME for the server
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cli.server-port=specify a custom PORT for the server
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cli.splash=display a splash screen image FILE while loading the game
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cli.tc=load the total conversion with the given NAME
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cli.timeout=number of seconds the server waits for an answer to a question
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cli.user-cache-directory=set the FreeCol user cache DIRECTORY
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cli.user-config-directory=set the FreeCol user configuration DIRECTORY
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cli.user-data-directory=set the FreeCol user data DIRECTORY
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cli.version=display the version number and exit
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cli.windowed=run FreeCol in windowed mode, with optional DIMENSIONS
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menuBar.colopedia=Colopedia
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menuBar.game=Game
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menuBar.orders=Orders
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menuBar.report=Report
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menuBar.tools=Tools
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menuBar.view=View
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menuBar.statusLine=Score: %score% | Gold: %gold% | Tax: %tax%% | Year: %year%
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menuBar.debug=Debug
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menuBar.debug.addBuilding=Add building to each colony
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menuBar.debug.addFoundingFather=Add Founding Father
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menuBar.debug.addGold=Add Gold
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menuBar.debug.addImmigration=Add Immigration
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menuBar.debug.addLiberty=Add liberty to each colony
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menuBar.debug.compareMaps.checkComplete=Check complete. No desynchronisation detected.
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menuBar.debug.compareMaps.problem=Possible problem discovered. Please read the information written to standard out.
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menuBar.debug.compareMaps=Check for Map Desynchronisation
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menuBar.debug.displayAIMissions=Display AI missions
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menuBar.debug.displayAdditionalAIMissionInfo=Display additional AI mission information
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menuBar.debug.displayErrorMessage=Display error message
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menuBar.debug.displayEuropeStatus=Display Europe status
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menuBar.debug.displayMonarchPanel=Display Monarch panel
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menuBar.debug.displayPanels=Display panels
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menuBar.debug.displayUnits=Display units
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menuBar.debug.hideEntireMap=Hide Entire Map
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menuBar.debug.memoryManager.gc=Run the Garbage Collector
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menuBar.debug.memoryManager=Memory Manager
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menuBar.debug.revealEntireMap=Reveal Entire Map
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menuBar.debug.runMonarch=Set the next Monarch action
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menuBar.debug.searchTrace=Log full search traces
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menuBar.debug.showColonyValue=Show Colony Values
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menuBar.debug.showCoordinates=Show Coordinates
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menuBar.debug.showResourceKeys=Show Resource Keys
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menuBar.debug.skipTurns=Skip turns
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menuBar.debug.stepRandomNumberGenerator=Step Random number generator
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menuBar.debug.stopSkippingTurns=Stop skipping turns
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menuBar.debug.useAI=Use AI
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aboutAction.name=About FreeCol
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activeAction.name=Activate Unit
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assignTradeRouteAction.name=Assign Trade Route
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buildColonyAction.name=Build/Join Colony
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centerAction.name=Centre
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changeAction.enterColony.name=Enter Colony
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changeAction.name=Next Unit on Tile
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changeAction.nextUnitOnTile.name=Next Unit on Tile
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changeAction.selectCarrier.name=Select Carrier
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changeWindowedModeAction.name=Full Screen Mode
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chatAction.name=Chat
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clearForestAction.name=Clear forest
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clearOrdersAction.name=Clear Orders
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colopediaAction.buildings.name=Buildings
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colopediaAction.concepts.name=Concepts
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colopediaAction.fathers.name=Founding Fathers
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colopediaAction.goods.name=Goods
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colopediaAction.nations.name=Nations
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colopediaAction.nationTypes.name=National Advantages
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colopediaAction.resources.name=Bonus Resources
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colopediaAction.terrain.name=Terrain Types
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colopediaAction.units.name=Units
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colopediaAction.name=%object% (Colopedia)
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continueAction.name=Continue Playing
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debugAction.name=Toggle debug mode
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declareIndependenceAction.name=Declare Independence
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determineHighSeasAction.name=Determine High Seas
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difficultyAction.name=Show Difficulty Level
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disbandUnitAction.name=Disband
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displayBordersAction.name=Display Borders
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displayGridAction.name=Display Grid
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displayTileTextAction.empty.name=Display no text in tiles
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displayTileTextAction.names.name=Display tile names
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displayTileTextAction.owners.name=Display tile owners
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displayTileTextAction.regions.name=Display tile regions
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endTurnAction.name=End Turn
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europeAction.name=Europe
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executeGotoOrdersAction.name=Execute Go To Orders
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findSettlementAction.name=Find Settlement
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fortifyAction.name=Fortify
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gameOptionsAction.name=Show Game Options
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gotoAction.name=Go To
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gotoTileAction.name=Go To Tile
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loadAction.name=Load
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mapControlsAction.name=Map Controls
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mapEditorAction.name=Map Editor
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mapGeneratorOptionsAction.name=Show Map Generator Options
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miniMapToggleBordersAction.name=Toggle the view between political and economic
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miniMapToggleBordersAction.secondary.name=Toggle the view between political and economic (secondary)
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miniMapToggleFogOfWarAction.name=Toggle fog of war
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miniMapToggleFogOfWarAction.secondary.name=Toggle fog of war (secondary)
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miniMapZoomInAction.name=Zoom in MiniMap
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miniMapZoomInAction.secondary.name=Zoom in MiniMap (secondary)
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miniMapZoomOutAction.name=Zoom out MiniMap
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miniMapZoomOutAction.secondary.name=Zoom out MiniMap (secondary)
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moveAction.E.name=Move East
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moveAction.E.secondary.name=Move East (secondary)
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moveAction.N.name=Move North
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moveAction.N.secondary.name=Move North (secondary)
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moveAction.NE.name=Move North-East
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moveAction.NE.secondary.name=Move North-East (secondary)
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moveAction.NW.name=Move North-West
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moveAction.NW.secondary.name=Move North-West (secondary)
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moveAction.S.name=Move South
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moveAction.S.secondary.name=Move South (secondary)
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moveAction.SE.name=Move South-East
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moveAction.SE.secondary.name=Move South-East (secondary)
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moveAction.SW.name=Move South-West
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moveAction.SW.secondary.name=Move South-West (secondary)
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moveAction.W.name=Move West
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moveAction.W.secondary.name=Move West (secondary)
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newAction.name=New
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newEmptyMapAction.name=New Empty Map
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openAction.name=Open
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plowAction.name=Plough
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preferencesAction.name=Preferences
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quitAction.name=Quit
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reconnectAction.name=Reconnect
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renameAction.name=Rename
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reportCargoAction.name=Cargo Report
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reportColonyAction.name=Colony Advisor
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reportCongressAction.name=Continental Congress
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reportEducationAction.name=Education Report
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reportExplorationAction.name=Exploration Report
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reportForeignAction.name=Foreign Affairs Advisor
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reportHighScoresAction.name=High Scores
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reportHistoryAction.name=History Report
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reportIndianAction.name=Indian Advisor
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reportLabourAction.name=Labour Advisor
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reportMilitaryAction.name=Military Advisor
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reportNavalAction.name=Naval Advisor
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reportProductionAction.name=Production Report
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reportReligionAction.name=Religious Advisor
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reportRequirementsAction.name=Requirements
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reportTradeAction.name=Trade Advisor
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reportTurnAction.name=Turn Report
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retireAction.name=Retire
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roadAction.name=Build road
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saveAction.name=Save
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saveAndQuitAction.name=Save and Exit
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scaleMapAction.name=Scale Map
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sentryAction.name=Sentry
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showMainAction.name=Return to Main
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skipUnitAction.name=Skip
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startMapAction.name=Start Game
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tilePopupAction.name=Show Tile
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toggleViewModeAction.name=Toggle View Mode
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tradeRouteAction.name=Trade Routes
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unloadAction.name=Unload
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waitAction.name=Wait/Next Unit
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zoomInAction.name=Zoom In
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zoomOutAction.name=Zoom Out
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actionManager.name=Keyboard Accelerators
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actionManager.shortDescription=Keyboard Accelerators
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difficultyLevels.name=Difficulty Levels
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model.difficulty.veryEasy.name=Very Easy
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model.difficulty.easy.name=Easy
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model.difficulty.medium.name=Medium
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model.difficulty.hard.name=Hard
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model.difficulty.veryHard.name=Very Hard
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model.difficulty.custom.name=Custom
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model.difficulty.custom.shortDescription=A customisable difficulty level.
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model.difficulty.immigration.name=Immigration
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model.option.crossesIncrement.name=Crosses increment
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model.option.crossesIncrement.shortDescription=The number of additional crosses required for each new immigrant.
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model.option.recruitPriceIncrease.name=Recruit price increase
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model.option.recruitPriceIncrease.shortDescription=Increases the cost of recruiting new immigrants.
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model.option.lowerCapIncrease.name=Lower cap increase
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model.option.lowerCapIncrease.shortDescription=Increases the minimum recruitment price for each new immigrant.
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model.option.priceIncreasePerType.name=Price increase per unit type
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model.option.priceIncreasePerType.shortDescription=Whether price increases apply to individual unit types.
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model.option.priceIncrease.artillery.name=Price increase for artillery
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model.option.priceIncrease.artillery.shortDescription=Increases the price for each new piece of artillery.
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model.option.expertStartingUnits.name=Expert starting units
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model.option.expertStartingUnits.shortDescription=Make all starting units experts.
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model.option.immigrants.name=Immigrants
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model.option.immigrants.shortDescription=The first immigrants from Europe.
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model.difficulty.natives.name=Natives
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model.option.landPriceFactor.name=Land price factor
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model.option.landPriceFactor.shortDescription=Increases the cost of buying native land.
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model.option.nativeConvertProbability.name=Native convert probability
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model.option.nativeConvertProbability.shortDescription=Increases the probability that natives from a destroyed settlement will convert.
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model.option.burnProbability.name=Settlement burning probability
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model.option.burnProbability.shortDescription=Increases the probability that natives will burn down colonies.
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model.option.nativeDemands.name=Native demands
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model.option.nativeDemands.shortDescription=Increases the amount of native demands.
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model.option.rumourDifficulty.name=Rumour difficulty
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model.option.rumourDifficulty.shortDescription=The higher this number, the less likely positive rumours become.
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model.option.shipTradePenalty.name=Ship trade penalty
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model.option.shipTradePenalty.shortDescription=Percentage penalty to prices offered by natives to trading ships.
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model.option.destroySettlementScore.name=Destroy settlement score
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model.option.destroySettlementScore.shortDescription=Score penalty for destroying a native settlement
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model.option.buildOnNativeLand.name=Build on native land
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model.option.buildOnNativeLand.shortDescription=Whether colonies can be founded on native land.
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model.option.buildOnNativeLand.always.name=Always
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model.option.buildOnNativeLand.always.shortDescription=Building on native land is always possible.
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model.option.refSize.soldiers.name=Infantry
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model.option.refSize.soldiers.shortDescription=The number of Infantry units.
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model.option.refSize.dragoons.name=Cavalry
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model.option.refSize.dragoons.shortDescription=The number of Cavalry units.
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model.option.refSize.menOfWar.name=Men O' War
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model.option.refSize.menOfWar.shortDescription=The number of warships, or "Men O' War".
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model.option.refSize.artillery.name=Artillery
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model.option.refSize.artillery.shortDescription=The number of Artillery units.
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model.option.interventionForce.name=Intervention Force
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model.option.interventionForce.shortDescription=The Intervention Force dispatched to support your War of Independence.
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model.option.badRumour.name=Bad rumour chance
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model.option.badRumour.decription=Percentage chance of a rumour having a bad result.
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model.option.goodRumour.decription=Percentage chance of a rumour having a good result.
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model.option.equipScoutCheat.name=Udrust spejder
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model.option.startingPositions.historical.shortDescription=European nations start on the high seas boundary near their historical first colony in the New World.
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model.option.initialImmigration.name=Initial immigration target
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gameOptions.colony.shortDescription=Contains options relating to the behaviour of colonies.
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model.option.onlyNaturalImprovements.shortDescription=Only natural tile improvements contribute to the production of non-food goods on the colony centre tile.
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model.option.rum.minimumPrice.name=Minimum initial price for rum
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model.option.rum.maximumPrice.name=Maximum initial price for rum
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model.option.mapWidth.name=Map width
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model.option.landGeneratorType.classic.name=Classic
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model.option.landGeneratorType.classic.shortDescription=A large continent and some islands.
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model.option.landGeneratorType.continent.name=Continent
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model.option.distanceToHighSea.name=Distance to High Seas
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model.option.riverNumber.verySmall.name=Very small
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model.option.riverNumber.verySmall.shortDescription=Very few rivers
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model.option.riverNumber.small.name=Small
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model.option.riverNumber.small.shortDescription=Small number of rivers
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model.option.rumourNumber.name=Number of lost city rumours
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model.option.rumourNumber.shortDescription=Option for setting the number of lost city rumours on generated maps.
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model.option.rumourNumber.verySmall.shortDescription=Very few rumours
|
||
model.option.rumourNumber.small.shortDescription=Small number of rumours
|
||
model.option.rumourNumber.medium.shortDescription=Medium number of rumours
|
||
model.option.rumourNumber.large.shortDescription=Large number of rumours
|
||
model.option.rumourNumber.veryLarge.shortDescription=Abundant rumours
|
||
model.option.importRumours.name=Import rumours
|
||
model.option.importRumours.shortDescription=Enables importing of lost city rumours.
|
||
model.option.importSettlements.name=Import settlements
|
||
model.option.alwaysCenter.name=Always centre selected tiles
|
||
model.option.alwaysCenter.shortDescription=Always recentre on a newly selected tile.
|
||
model.option.jumpToActiveUnit.shortDescription=Always recentre on a newly selected unit.
|
||
model.option.color.background.name=Background Colour
|
||
model.option.color.background.shortDescription=When the minimap is fully zoomed-out, this colour surrounds the map and fog-of-war.
|
||
clientOptions.minimap.color.background.gray.dark.very=Very Dark Grey
|
||
clientOptions.minimap.color.background.gray.dark=Dark Grey
|
||
clientOptions.minimap.color.background.gray=Grey
|
||
clientOptions.minimap.color.background.gray.light=Light Grey
|
||
clientOptions.minimap.color.background.gray.light.very=Very Light Grey
|
||
clientOptions.gui.colonyComparator.byName.name=Name
|
||
clientOptions.gui.colonyComparator.byName.shortDescription=Sort alphabetically by name
|
||
clientOptions.gui.colonyComparator.byAge.name=Age
|
||
model.option.labourReport.name=Labour Report
|
||
clientOptions.messages.labourReport.classic.shortDescription=The classic labour report.
|
||
model.ability.rumoursAlwaysPositive.name=Rumours always positive
|
||
model.ability.rumoursAlwaysPositive.shortDescription=Investigating rumours always has a positive result
|
||
model.modifier.defence.name=Defence bonus:
|
||
model.modifier.exploreLostCityRumour.name=Explore Lost City Rumour
|
||
model.building.cathedral.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolised by crosses) causes increased emigration from Europe.\n\nAfter building a cathedral cross production increases.
|
||
model.building.church.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolised by crosses) causes increased emigration from Europe.\n\nAfter building a church cross production increases and you are allowed to commission missionaries.
|
||
model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonise the Delaware Bay area as well.
|
||
model.foundingFather.hernandoDeSoto.description=Exploration of Lost City Rumours never yields a negative result and all land units have an extended sight radius.
|
||
model.foundingFather.henryHudson.text=English Navigator who explored and mapped a large area of the northeastern North American continent. Many waterways in that region are named in his honour. His original goal was to find the famed Northwest Passage.
|
||
model.foundingFather.laSalle.text=The first European to travel the length of the Mississippi river, de La Salle was on a mission to set up numerous trading posts along its banks. He later claimed the whole basin as Louisiana in honour of the French King. Later, he explored several of the Great Lakes.
|
||
model.foundingFather.benjaminFranklin.text=A heavy contributor to the Declaration of Independence, Franklin was one of the voices of the Revolution. He travelled extensively between Europe and the colonies gainined the support of the French in the war.
|
||
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelisation of the natives.
|
||
model.resource.oasis.description=The oasis in the desert is a welcome sight for all weary travellers.
|
||
model.unit.elderStatesman.description=The Elder Statesman increases the colonists' desire for independence (symbolised by Liberty Bells), which increases the Sons of Liberty membership in your colonies.
|
||
model.unit.expertFurTrapper.description=The Expert Fur Trapper specialises in producing furs.
|
||
model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolised by Crosses), which in turn increases emigration to the New World.
|
||
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumours.
|
||
model.colony.stance.ceaseFire=The %nation% scowl at you, and are clearly preparing their defences.
|
||
model.lostCityRumour.name=Lost city Rumour
|
||
model.lostCityRumour.nothing.0.description=The rumour of a Lost City proves to be just that: nothing but a rumor!
|
||
model.lostCityRumour.nothing.mayans.description=You discover ancient inscriptions prophesying the end of the world! Rumours spread and gullible colonists waste time arguing whether the disaster is imminent or due in %years% years.
|
||
model.lostCityRumour.ruins.description=You have discovered the ruins of a lost civilisation. Within are gold and artifacts worth %money%!
|
||
model.messageType.lostCityRumour.name=Lost City Rumours
|
||
model.monarch.action.displeasure.text=You dare to accept Our generous terms and yet evade payment? Such duplicity will reap the bitter reward of Our displeasure.
|
||
model.monarch.action.displeasure.no=Done
|
||
model.monarch.action.forceTax.text=We disdain your attempt to evade Our just taxation. The tax rate is now %amount%%.
|
||
model.monarch.action.forceTax.no=Done
|
||
model.noAddReason.colonyCenter.description=Nothing can be added to the colony centre.
|
||
model.player.colonyGoodsParty.harbour=Your colonists in %colony% have thrown %amount% units of %goods% into the harbour in protest of this unfair taxation by the Crown!
|
||
model.player.colonyGoodsParty.landLocked=Your colonists in %colony% have burned %amount% units of %goods% in the market place in protest of this unfair taxation by the Crown!
|
||
combat.burnMissions=All %nation% missions to the %enemyNation% have been burnt!
|
||
model.region.center.name=Centre
|
||
boycottedGoods.text=As %goods% have been boycotted by the Crown, you can not sell them in %europe%. Do you wish to pay your arrears (%amount% gold), or do you wish to dump the goods in the harbour, destroying them?
|
||
confirmTribute.normal=It is hard to be sure, but the %nation% at %settlement% may have something of value. Shall we demand tribute of them?
|
||
scoutSettlement.greetings=%alarmPart%\n\nGreetings, travellers. We are the %nation% of %settlement%, a mighty tribe with %number% %settlementType%.\n\n%skillPart%
|
||
highseas.text=We have reached the high seas, Your Excellency. It will take us %number% {{plural:%number%|one=turn|other=turns}} to get to Europe. Shall we set sail?
|
||
scoutSettlement.speakBeads=Welcome, traveller. Please take these valuable beads (worth %amount% gold) back to your chieftain as a peace offering.
|
||
scoutSettlement.speakDie=You have broken sacred taboos of the tribe! We will tie you up for target practice.
|
||
scoutSettlement.speakNothing=We are always pleased to welcome %nation% travellers.
|
||
scoutSettlement.speakTales=We are pleased to welcome travellers from afar. Come sit by the fire and we will tell you tales of nearby lands.
|
||
tradeRoute.toStop=Travelling to %location%.
|
||
server.badColor=Invalid colour: %color%
|
||
server.initialize=Error initialising the server
|
||
declareIndependence.resolution=This Day the Congress has passed the most important Resolution, that ever was taken in America.\n\nI am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will triumph in that Days Transaction, even although We should rue it, which I trust in God We will not.\n\nThe Royal Expeditionary Force will soon be upon us. Prepare our defences carefully while we raise voluntaries for a new Continental Army.
|
||
colopedia.concepts.education.description=<html><p>The most efficient way to educate your colonists is to build a <a href="http:///id/model.building.schoolhouse">schoolhouse</a> and assign an expert unit as a teacher. The teacher will then turn a <a href="http:///id/model.unit.freeColonist">free colonist</a> into an expert of the same type. Teachers are also able to upgrade <a href="http:///id/model.unit.pettyCriminal">petty criminals</a> to <a href="http:///id/model.unit.indenturedServant">indentured servants</a>, and indentured servants to free colonists.</p><p>Some skills can also be learnt from the natives, by sending a free colonist or indentured servant to live in a native settlement for a turn. And some skills can also be learnt by experience, by putting a free colonist to work a colony tile. Free colonists working in the fields and forests surrounding your colonies accumulate up to 200 points of experience, which amounts to a four percent chance of being upgraded.</p></html>
|
||
colopedia.terrain.colonyCenterTile=Colony centre tile
|
||
report.labour.details.name=Labour Report Details
|
||
aboutPanel.legalDisclaimer=FreeCol is free software: you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation, either version 2 of the Licence, or any later version.
|
||
confirmDeclarationDialog.createFlag=and our enemies will tremble at the sight of our defiant banner.
|
||
confirmDeclarationDialog.enterCountry=Henceforth, our country will be known as
|
||
confirmDeclarationDialog.enterNation=and every citizen of our glorious nation will be proud to be known as
|
||
flag.backgroundColors.label=Background Colours
|
||
flag.decorationColor.label=Decoration Colour
|
||
flag.starColor.label=Star Colour
|
||
flag.unionColor.label=Union Colour
|
||
flag.unionPosition.CENTER=Centre
|
||
negotiationDialog.contact.tutorial=You meet fellow Europeans. They shall compete with you for land and riches, and may well wage war against you. But after Jan de Witt has joined the Continental Congress, you can trade with them.
|
||
emigrationDialog.chooseImmigrant=Choose which unit shall emigrate from Europe.
|
||
abandonColony.text=Shall we really abandon our colony?
|
||
indianSettlementPanel.learnableSkill=The following skill can be learnt in this settlement:
|
||
info.noEuropeans=The victory condition of defeating all other Europeans is already complete. Either enable another European nation, or add additional victory conditions.
|
||
tilePanel.defenseBonus=Defence bonus:
|
||
nameCache.base.settlement=Settlement
|
||
prompt.selectLostCityRumour=Select Lost City Rumour
|