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# Messages for British English (British English)
# Exported from translatewiki.net
# Author: Andibing
# Author: Bjh21
# Author: Calebrw
# Author: Chase me ladies, I'm the Cavalry
# Author: Evropi
# Author: Lcawte
# Author: Mpope
# Author: Samwilson
# Author: Shirayuki
# Author: Tjernobyl
chilly=Chilly
cold=Cold
dry=Dry
hot=Hot
temperate=Temperate
veryDry=Very Dry
veryHigh=Very High
veryLarge=Very Large
veryLow=Very Low
verySmall=Very Small
veryWet=Very Wet
warm=Warm
wet=Wet
freecol.desktopEntry.GenericName=Strategy Game
freecol.desktopEntry.Comment=A turn-based strategy game based on "Sid Meier's Colonisation".
accept=Accept
all=All
and=and
browse=Browse
cancel=Cancel
client=Client
close=Close
color=Colour
connect=Connect
current=Current
false=False
fill=Fill
height=Height
help=Help
high=High
host=Host
income=income
large=Large
load=Load
low=Low
many=many
medium=Medium
more=more...
music=Music
name=Name
no=No
none=None
normal=Normal
nothing=Nothing
ok=ΟΚ
options=Options
port=Port
private=private
quit=Quit
reject=Reject
remove=Remove
rename=Rename
reset=Reset
save=Save
select=Select
server=Server
skip=Skip
small=Small
statistics=Statistics
test=Test
true=True
unknown=Unknown
unload=Unload
value=Value
width=Width
yes=Yes
abilities=Abilities
activateAllUnits=Activate all units
activateUnit=Activate unit
assignTradeRoute=Assign trade route
building=Building
capital=Capital
cargo=Cargo
cargoOnCarrier=Cargo on carrier
cashInTreasureTrain=Cash in treasure train
clearOrders=Clear orders
colonists=Colonists
colonyCenter=colony centre
colopedia=Colopedia
countryName={{tag:country|%nation%}}
difficulty=Difficulty
docks=Docks
dumpCargo=Dump cargo
finalResult=Final result
fortify=Fortify
gold=Gold
goldAmount=%amount% {{plural:%amount%|one=gold|other=gold|default=gold}}
goods=Goods
goToEurope=Go To Europe
goToThisTile=Go To This Tile
immigrants=Immigrants
inPort=In port
leaveShip=Leave Ship
mission=Mission
modifiers=Modifiers
nation=Nation
newWorld=New World
notApplicable=N/A
payArrears=Pay Arrears
player=Player
purchase=Purchase
recruit=Recruit
rules=Rules
sailingToAmerica=Sailing to America
sailingToEurope=Sailing to Europe
sales=Sales
sentry=Sentry
setSail=Set Sail
settlement=Settlement
showProductionModifiers=Show production modifiers
skillTaught=Skill Taught
startGame=Start Game
tax=Tax
train=Train
unexplored=Unexplored
unitType=Unit Type
units=Units
list.add=Add
list.down=Down
list.edit=Edit
list.remove=Remove
list.up=Up
status.loadingGame=Please wait: Loading game
status.savingGame=Please wait: Saving game
status.startingGame=Please wait: Starting game
cli.arg.advantages=ADVANTAGES
cli.arg.clientOptions=OPTIONS FILE
cli.arg.debug=DEBUG-MODES
cli.arg.debugRun=TURNS[,SAVENAME]
cli.arg.difficulty=DIFFICULTY
cli.arg.dimensions=WIDTHxHEIGHT
cli.arg.directory=DIRECTORY
cli.arg.europeans=EUROPEANS
cli.arg.file=FILE
cli.arg.gui-scale=SCALE
cli.arg.locale=LOCALE
cli.arg.loglevel=LOGLEVEL
cli.arg.name=NAME
cli.arg.port=PORT
cli.arg.seed=SEED
cli.arg.timeout=TIMEOUT
cli.error.advantages=Advantages type (%advantages%) expected, found: %arg%
cli.error.badTC=Error opening rule set %tc%.
cli.error.clientOptions=Ignoring unreadable client options file: %string%
cli.error.debug=Debug mode list (%modes%) expected.
cli.error.difficulties=Difficulty level (%difficulties%) expected, found: %arg%
cli.error.europeans=Number of European nations must be at least %min%
cli.error.gui-scale=GUI scale percentage (%scales%) expected, found: %arg%
cli.error.home.noRead=Cannot read from %string%.
cli.error.home.noWrite=Cannot write to %string%.
cli.error.home.notDir=%string% is not a directory.
cli.error.home.notExists=Directory %string% does not exist.
cli.error.save=Can not read saved game %string%.
cli.error.serverPort=%string% is not a valid port number.
cli.error.splash=Splash file %name% not found.
cli.error.timeout=%string% is too short (less than %minimum%).
cli.advantages=set the type of ADVANTAGES (%advantages%)
cli.check-savegame.failed=Savegame consistency check failed, check log at %log% for details.
cli.check-savegame.success=Savegame consistency check succeeded, check log at %log% for details.
cli.check-savegame=check the given savegame for consistency
cli.clientOptions=XML file containing client user options.
cli.debug-run=run N turns in debug mode, then optionally save and quit
cli.debug-start=immediately start a new single player game
cli.debug=set the FreeCol debug modes (%modes%)
cli.default-locale=set the default locale (LANGUAGE[_COUNTRY[_VARIANT]])
cli.difficulty=set the DIFFICULTY level
cli.european-count=set the number of enabled nations (colonial EUROPEANS)
cli.fast=skip all setup dialogs
cli.font=set the default font
cli.freecol-data=set FreeCol's data DIRECTORY (has a subdirectory called 'base')
cli.full-screen=run FreeCol in full screen mode
cli.gui-scale=scale GUI elements, with optional SCALE (%scales%)
cli.headless=run in headless mode
cli.help=display this help screen
cli.load-savegame=load the given savegame FILE
cli.log-console=log to console in addition to file
cli.log-file=set the FreeCol log file (defaults to FreeCol.log)
cli.log-level=set the java log level to LOGLEVEL
cli.name=provide a NAME for the player
cli.no-intro=skip the intro video
cli.no-java-check=skip the java version check
cli.no-memory-check=skip the memory check
cli.no-sound=run FreeCol without sound
cli.no-splash=skip the splash screen
cli.private=start a private server (not published to the metaserver)
cli.seed=provide a SEED for the pseudo-random number generator
cli.server=start a stand-alone server
cli.server-name=specify a custom NAME for the server
cli.server-port=specify a custom PORT for the server
cli.splash=display a splash screen image FILE while loading the game
cli.tc=load the total conversion with the given NAME
cli.timeout=number of seconds the server waits for an answer to a question
cli.user-cache-directory=set the FreeCol user cache DIRECTORY
cli.user-config-directory=set the FreeCol user configuration DIRECTORY
cli.user-data-directory=set the FreeCol user data DIRECTORY
cli.version=display the version number and exit
cli.windowed=run FreeCol in windowed mode, with optional DIMENSIONS
menuBar.colopedia=Colopedia
menuBar.game=Game
menuBar.orders=Orders
menuBar.report=Report
menuBar.tools=Tools
menuBar.view=View
menuBar.statusLine=Score: %score% | Gold: %gold% | Tax: %tax%% | Year: %year%
menuBar.debug=Debug
menuBar.debug.addBuilding=Add building to each colony
menuBar.debug.addFoundingFather=Add Founding Father
menuBar.debug.addGold=Add Gold
menuBar.debug.addImmigration=Add Immigration
menuBar.debug.addLiberty=Add liberty to each colony
menuBar.debug.compareMaps.checkComplete=Check complete. No desynchronisation detected.
menuBar.debug.compareMaps.problem=Possible problem discovered. Please read the information written to standard out.
menuBar.debug.compareMaps=Check for Map Desynchronisation
menuBar.debug.displayAIMissions=Display AI missions
menuBar.debug.displayAdditionalAIMissionInfo=Display additional AI mission information
menuBar.debug.displayErrorMessage=Display error message
menuBar.debug.displayEuropeStatus=Display Europe status
menuBar.debug.displayMonarchPanel=Display Monarch panel
menuBar.debug.displayPanels=Display panels
menuBar.debug.displayUnits=Display units
menuBar.debug.hideEntireMap=Hide Entire Map
menuBar.debug.memoryManager.gc=Run the Garbage Collector
menuBar.debug.memoryManager=Memory Manager
menuBar.debug.revealEntireMap=Reveal Entire Map
menuBar.debug.runMonarch=Set the next Monarch action
menuBar.debug.searchTrace=Log full search traces
menuBar.debug.showColonyValue=Show Colony Values
menuBar.debug.showCoordinates=Show Coordinates
menuBar.debug.showResourceKeys=Show Resource Keys
menuBar.debug.skipTurns=Skip turns
menuBar.debug.stepRandomNumberGenerator=Step Random number generator
menuBar.debug.stopSkippingTurns=Stop skipping turns
menuBar.debug.useAI=Use AI
aboutAction.name=About FreeCol
activeAction.name=Activate Unit
assignTradeRouteAction.name=Assign Trade Route
buildColonyAction.name=Build/Join Colony
centerAction.name=Centre
changeAction.enterColony.name=Enter Colony
changeAction.name=Next Unit on Tile
changeAction.nextUnitOnTile.name=Next Unit on Tile
changeAction.selectCarrier.name=Select Carrier
changeWindowedModeAction.name=Full Screen Mode
chatAction.name=Chat
clearForestAction.name=Clear forest
clearOrdersAction.name=Clear Orders
colopediaAction.buildings.name=Buildings
colopediaAction.concepts.name=Concepts
colopediaAction.fathers.name=Founding Fathers
colopediaAction.goods.name=Goods
colopediaAction.nations.name=Nations
colopediaAction.nationTypes.name=National Advantages
colopediaAction.resources.name=Bonus Resources
colopediaAction.terrain.name=Terrain Types
colopediaAction.units.name=Units
colopediaAction.name=%object% (Colopedia)
continueAction.name=Continue Playing
debugAction.name=Toggle debug mode
declareIndependenceAction.name=Declare Independence
determineHighSeasAction.name=Determine High Seas
difficultyAction.name=Show Difficulty Level
disbandUnitAction.name=Disband
displayBordersAction.name=Display Borders
displayGridAction.name=Display Grid
displayTileTextAction.empty.name=Display no text in tiles
displayTileTextAction.names.name=Display tile names
displayTileTextAction.owners.name=Display tile owners
displayTileTextAction.regions.name=Display tile regions
endTurnAction.name=End Turn
europeAction.name=Europe
executeGotoOrdersAction.name=Execute Go To Orders
findSettlementAction.name=Find Settlement
fortifyAction.name=Fortify
gameOptionsAction.name=Show Game Options
gotoAction.name=Go To
gotoTileAction.name=Go To Tile
loadAction.name=Load
mapControlsAction.name=Map Controls
mapEditorAction.name=Map Editor
mapGeneratorOptionsAction.name=Show Map Generator Options
miniMapToggleBordersAction.name=Toggle the view between political and economic
miniMapToggleBordersAction.secondary.name=Toggle the view between political and economic (secondary)
miniMapToggleFogOfWarAction.name=Toggle fog of war
miniMapToggleFogOfWarAction.secondary.name=Toggle fog of war (secondary)
miniMapZoomInAction.name=Zoom in MiniMap
miniMapZoomInAction.secondary.name=Zoom in MiniMap (secondary)
miniMapZoomOutAction.name=Zoom out MiniMap
miniMapZoomOutAction.secondary.name=Zoom out MiniMap (secondary)
moveAction.E.name=Move East
moveAction.E.secondary.name=Move East (secondary)
moveAction.N.name=Move North
moveAction.N.secondary.name=Move North (secondary)
moveAction.NE.name=Move North-East
moveAction.NE.secondary.name=Move North-East (secondary)
moveAction.NW.name=Move North-West
moveAction.NW.secondary.name=Move North-West (secondary)
moveAction.S.name=Move South
moveAction.S.secondary.name=Move South (secondary)
moveAction.SE.name=Move South-East
moveAction.SE.secondary.name=Move South-East (secondary)
moveAction.SW.name=Move South-West
moveAction.SW.secondary.name=Move South-West (secondary)
moveAction.W.name=Move West
moveAction.W.secondary.name=Move West (secondary)
newAction.name=New
newEmptyMapAction.name=New Empty Map
openAction.name=Open
plowAction.name=Plough
preferencesAction.name=Preferences
quitAction.name=Quit
reconnectAction.name=Reconnect
renameAction.name=Rename
reportCargoAction.name=Cargo Report
reportColonyAction.name=Colony Advisor
reportCongressAction.name=Continental Congress
reportEducationAction.name=Education Report
reportExplorationAction.name=Exploration Report
reportForeignAction.name=Foreign Affairs Advisor
reportHighScoresAction.name=High Scores
reportHistoryAction.name=History Report
reportIndianAction.name=Indian Advisor
reportLabourAction.name=Labour Advisor
reportMilitaryAction.name=Military Advisor
reportNavalAction.name=Naval Advisor
reportProductionAction.name=Production Report
reportReligionAction.name=Religious Advisor
reportRequirementsAction.name=Requirements
reportTradeAction.name=Trade Advisor
reportTurnAction.name=Turn Report
retireAction.name=Retire
roadAction.name=Build road
saveAction.name=Save
saveAndQuitAction.name=Save and Exit
scaleMapAction.name=Scale Map
sentryAction.name=Sentry
showMainAction.name=Return to Main
skipUnitAction.name=Skip
startMapAction.name=Start Game
tilePopupAction.name=Show Tile
toggleViewModeAction.name=Toggle View Mode
tradeRouteAction.name=Trade Routes
unloadAction.name=Unload
waitAction.name=Wait/Next Unit
zoomInAction.name=Zoom In
zoomOutAction.name=Zoom Out
actionManager.name=Keyboard Accelerators
actionManager.shortDescription=Keyboard Accelerators
difficultyLevels.name=Difficulty Levels
model.difficulty.veryEasy.name=Very Easy
model.difficulty.easy.name=Easy
model.difficulty.medium.name=Medium
model.difficulty.hard.name=Hard
model.difficulty.veryHard.name=Very Hard
model.difficulty.custom.name=Custom
model.difficulty.custom.shortDescription=A customisable difficulty level.
model.difficulty.immigration.name=Immigration
model.option.crossesIncrement.name=Crosses increment
model.option.crossesIncrement.shortDescription=The number of additional crosses required for each new immigrant.
model.option.recruitPriceIncrease.name=Recruit price increase
model.option.recruitPriceIncrease.shortDescription=Increases the cost of recruiting new immigrants.
model.option.lowerCapIncrease.name=Lower cap increase
model.option.lowerCapIncrease.shortDescription=Increases the minimum recruitment price for each new immigrant.
model.option.priceIncreasePerType.name=Price increase per unit type
model.option.priceIncreasePerType.shortDescription=Whether price increases apply to individual unit types.
model.option.priceIncrease.artillery.name=Price increase for artillery
model.option.priceIncrease.artillery.shortDescription=Increases the price for each new piece of artillery.
model.option.expertStartingUnits.name=Expert starting units
model.option.expertStartingUnits.shortDescription=Make all starting units experts.
model.option.immigrants.name=Immigrants
model.option.immigrants.shortDescription=The first immigrants from Europe.
model.difficulty.natives.name=Natives
model.option.landPriceFactor.name=Land price factor
model.option.landPriceFactor.shortDescription=Increases the cost of buying native land.
model.option.nativeConvertProbability.name=Native convert probability
model.option.nativeConvertProbability.shortDescription=Increases the probability that natives from a destroyed settlement will convert.
model.option.burnProbability.name=Settlement burning probability
model.option.burnProbability.shortDescription=Increases the probability that natives will burn down colonies.
model.option.nativeDemands.name=Native demands
model.option.nativeDemands.shortDescription=Increases the amount of native demands.
model.option.rumourDifficulty.name=Rumour difficulty
model.option.rumourDifficulty.shortDescription=The higher this number, the less likely positive rumours become.
model.option.shipTradePenalty.name=Ship trade penalty
model.option.shipTradePenalty.shortDescription=Percentage penalty to prices offered by natives to trading ships.
model.option.destroySettlementScore.name=Destroy settlement score
model.option.destroySettlementScore.shortDescription=Score penalty for destroying a native settlement
model.option.buildOnNativeLand.name=Build on native land
model.option.buildOnNativeLand.shortDescription=Whether colonies can be founded on native land.
model.option.buildOnNativeLand.always.name=Always
model.option.buildOnNativeLand.always.shortDescription=Building on native land is always possible.
model.option.refSize.soldiers.name=Infantry
model.option.refSize.soldiers.shortDescription=The number of Infantry units.
model.option.refSize.dragoons.name=Cavalry
model.option.refSize.dragoons.shortDescription=The number of Cavalry units.
model.option.refSize.menOfWar.name=Men O' War
model.option.refSize.menOfWar.shortDescription=The number of warships, or "Men O' War".
model.option.refSize.artillery.name=Artillery
model.option.refSize.artillery.shortDescription=The number of Artillery units.
model.option.interventionForce.name=Intervention Force
model.option.interventionForce.shortDescription=The Intervention Force dispatched to support your War of Independence.
model.option.badRumour.name=Bad rumour chance
model.option.badRumour.decription=Percentage chance of a rumour having a bad result.
model.option.goodRumour.decription=Percentage chance of a rumour having a good result.
model.option.equipScoutCheat.name=Udrust spejder
model.option.startingPositions.historical.shortDescription=European nations start on the high seas boundary near their historical first colony in the New World.
model.option.initialImmigration.name=Initial immigration target
gameOptions.colony.shortDescription=Contains options relating to the behaviour of colonies.
model.option.onlyNaturalImprovements.shortDescription=Only natural tile improvements contribute to the production of non-food goods on the colony centre tile.
model.option.rum.minimumPrice.name=Minimum initial price for rum
model.option.rum.maximumPrice.name=Maximum initial price for rum
model.option.mapWidth.name=Map width
model.option.landGeneratorType.classic.name=Classic
model.option.landGeneratorType.classic.shortDescription=A large continent and some islands.
model.option.landGeneratorType.continent.name=Continent
model.option.distanceToHighSea.name=Distance to High Seas
model.option.riverNumber.verySmall.name=Very small
model.option.riverNumber.verySmall.shortDescription=Very few rivers
model.option.riverNumber.small.name=Small
model.option.riverNumber.small.shortDescription=Small number of rivers
model.option.rumourNumber.name=Number of lost city rumours
model.option.rumourNumber.shortDescription=Option for setting the number of lost city rumours on generated maps.
model.option.rumourNumber.verySmall.shortDescription=Very few rumours
model.option.rumourNumber.small.shortDescription=Small number of rumours
model.option.rumourNumber.medium.shortDescription=Medium number of rumours
model.option.rumourNumber.large.shortDescription=Large number of rumours
model.option.rumourNumber.veryLarge.shortDescription=Abundant rumours
model.option.importRumours.name=Import rumours
model.option.importRumours.shortDescription=Enables importing of lost city rumours.
model.option.importSettlements.name=Import settlements
model.option.alwaysCenter.name=Always centre selected tiles
model.option.alwaysCenter.shortDescription=Always recentre on a newly selected tile.
model.option.jumpToActiveUnit.shortDescription=Always recentre on a newly selected unit.
model.option.color.background.name=Background Colour
model.option.color.background.shortDescription=When the minimap is fully zoomed-out, this colour surrounds the map and fog-of-war.
clientOptions.minimap.color.background.gray.dark.very=Very Dark Grey
clientOptions.minimap.color.background.gray.dark=Dark Grey
clientOptions.minimap.color.background.gray=Grey
clientOptions.minimap.color.background.gray.light=Light Grey
clientOptions.minimap.color.background.gray.light.very=Very Light Grey
clientOptions.gui.colonyComparator.byName.name=Name
clientOptions.gui.colonyComparator.byName.shortDescription=Sort alphabetically by name
clientOptions.gui.colonyComparator.byAge.name=Age
model.option.labourReport.name=Labour Report
clientOptions.messages.labourReport.classic.shortDescription=The classic labour report.
model.ability.rumoursAlwaysPositive.name=Rumours always positive
model.ability.rumoursAlwaysPositive.shortDescription=Investigating rumours always has a positive result
model.modifier.defence.name=Defence bonus:
model.modifier.exploreLostCityRumour.name=Explore Lost City Rumour
model.building.cathedral.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolised by crosses) causes increased emigration from Europe.\n\nAfter building a cathedral cross production increases.
model.building.church.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolised by crosses) causes increased emigration from Europe.\n\nAfter building a church cross production increases and you are allowed to commission missionaries.
model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonise the Delaware Bay area as well.
model.foundingFather.hernandoDeSoto.description=Exploration of Lost City Rumours never yields a negative result and all land units have an extended sight radius.
model.foundingFather.henryHudson.text=English Navigator who explored and mapped a large area of the northeastern North American continent. Many waterways in that region are named in his honour. His original goal was to find the famed Northwest Passage.
model.foundingFather.laSalle.text=The first European to travel the length of the Mississippi river, de La Salle was on a mission to set up numerous trading posts along its banks. He later claimed the whole basin as Louisiana in honour of the French King. Later, he explored several of the Great Lakes.
model.foundingFather.benjaminFranklin.text=A heavy contributor to the Declaration of Independence, Franklin was one of the voices of the Revolution. He travelled extensively between Europe and the colonies gainined the support of the French in the war.
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelisation of the natives.
model.resource.oasis.description=The oasis in the desert is a welcome sight for all weary travellers.
model.unit.elderStatesman.description=The Elder Statesman increases the colonists' desire for independence (symbolised by Liberty Bells), which increases the Sons of Liberty membership in your colonies.
model.unit.expertFurTrapper.description=The Expert Fur Trapper specialises in producing furs.
model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolised by Crosses), which in turn increases emigration to the New World.
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumours.
model.colony.stance.ceaseFire=The %nation% scowl at you, and are clearly preparing their defences.
model.lostCityRumour.name=Lost city Rumour
model.lostCityRumour.nothing.0.description=The rumour of a Lost City proves to be just that: nothing but a rumor!
model.lostCityRumour.nothing.mayans.description=You discover ancient inscriptions prophesying the end of the world! Rumours spread and gullible colonists waste time arguing whether the disaster is imminent or due in %years% years.
model.lostCityRumour.ruins.description=You have discovered the ruins of a lost civilisation. Within are gold and artifacts worth %money%!
model.messageType.lostCityRumour.name=Lost City Rumours
model.monarch.action.displeasure.text=You dare to accept Our generous terms and yet evade payment? Such duplicity will reap the bitter reward of Our displeasure.
model.monarch.action.displeasure.no=Done
model.monarch.action.forceTax.text=We disdain your attempt to evade Our just taxation. The tax rate is now %amount%%.
model.monarch.action.forceTax.no=Done
model.noAddReason.colonyCenter.description=Nothing can be added to the colony centre.
model.player.colonyGoodsParty.harbour=Your colonists in %colony% have thrown %amount% units of %goods% into the harbour in protest of this unfair taxation by the Crown!
model.player.colonyGoodsParty.landLocked=Your colonists in %colony% have burned %amount% units of %goods% in the market place in protest of this unfair taxation by the Crown!
combat.burnMissions=All %nation% missions to the %enemyNation% have been burnt!
model.region.center.name=Centre
boycottedGoods.text=As %goods% have been boycotted by the Crown, you can not sell them in %europe%. Do you wish to pay your arrears (%amount% gold), or do you wish to dump the goods in the harbour, destroying them?
confirmTribute.normal=It is hard to be sure, but the %nation% at %settlement% may have something of value. Shall we demand tribute of them?
scoutSettlement.greetings=%alarmPart%\n\nGreetings, travellers. We are the %nation% of %settlement%, a mighty tribe with %number% %settlementType%.\n\n%skillPart%
highseas.text=We have reached the high seas, Your Excellency. It will take us %number% {{plural:%number%|one=turn|other=turns}} to get to Europe. Shall we set sail?
scoutSettlement.speakBeads=Welcome, traveller. Please take these valuable beads (worth %amount% gold) back to your chieftain as a peace offering.
scoutSettlement.speakDie=You have broken sacred taboos of the tribe! We will tie you up for target practice.
scoutSettlement.speakNothing=We are always pleased to welcome %nation% travellers.
scoutSettlement.speakTales=We are pleased to welcome travellers from afar. Come sit by the fire and we will tell you tales of nearby lands.
tradeRoute.toStop=Travelling to %location%.
server.badColor=Invalid colour: %color%
server.initialize=Error initialising the server
declareIndependence.resolution=This Day the Congress has passed the most important Resolution, that ever was taken in America.\n\nI am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will triumph in that Days Transaction, even although We should rue it, which I trust in God We will not.\n\nThe Royal Expeditionary Force will soon be upon us. Prepare our defences carefully while we raise voluntaries for a new Continental Army.
colopedia.concepts.education.description=<html><p>The most efficient way to educate your colonists is to build a <a href="http:///id/model.building.schoolhouse">schoolhouse</a> and assign an expert unit as a teacher. The teacher will then turn a <a href="http:///id/model.unit.freeColonist">free colonist</a> into an expert of the same type. Teachers are also able to upgrade <a href="http:///id/model.unit.pettyCriminal">petty criminals</a> to <a href="http:///id/model.unit.indenturedServant">indentured servants</a>, and indentured servants to free colonists.</p><p>Some skills can also be learnt from the natives, by sending a free colonist or indentured servant to live in a native settlement for a turn. And some skills can also be learnt by experience, by putting a free colonist to work a colony tile. Free colonists working in the fields and forests surrounding your colonies accumulate up to 200 points of experience, which amounts to a four percent chance of being upgraded.</p></html>
colopedia.terrain.colonyCenterTile=Colony centre tile
report.labour.details.name=Labour Report Details
aboutPanel.legalDisclaimer=FreeCol is free software: you can redistribute it and/or modify it under the terms of the GNU General Public Licence as published by the Free Software Foundation, either version 2 of the Licence, or any later version.
confirmDeclarationDialog.createFlag=and our enemies will tremble at the sight of our defiant banner.
confirmDeclarationDialog.enterCountry=Henceforth, our country will be known as
confirmDeclarationDialog.enterNation=and every citizen of our glorious nation will be proud to be known as
flag.backgroundColors.label=Background Colours
flag.decorationColor.label=Decoration Colour
flag.starColor.label=Star Colour
flag.unionColor.label=Union Colour
flag.unionPosition.CENTER=Centre
negotiationDialog.contact.tutorial=You meet fellow Europeans. They shall compete with you for land and riches, and may well wage war against you. But after Jan de Witt has joined the Continental Congress, you can trade with them.
emigrationDialog.chooseImmigrant=Choose which unit shall emigrate from Europe.
abandonColony.text=Shall we really abandon our colony?
indianSettlementPanel.learnableSkill=The following skill can be learnt in this settlement:
info.noEuropeans=The victory condition of defeating all other Europeans is already complete. Either enable another European nation, or add additional victory conditions.
tilePanel.defenseBonus=Defence bonus:
nameCache.base.settlement=Settlement
prompt.selectLostCityRumour=Select Lost City Rumour