freecol/schema/data
Stian Grenborgen e80cc21a55 Allows areas to be defined for a game. An area is a collection of tiles that can easily be referenced and changed in the map editor. Note that areas are defined on the Game instead of a specific map. The reason for this is that we should be able to have areas crossing different maps if we later allow multiple maps for a game. 2024-01-13 18:12:33 +01:00
..
data-aiMain.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-aiUnit.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-areas.xsd Allows areas to be defined for a game. An area is a collection of tiles that can easily be referenced and changed in the map editor. Note that areas are defined on the Game instead of a specific map. The reason for this is that we should be able to have areas crossing different maps if we later allow multiple maps for a game. 2024-01-13 18:12:33 +01:00
data-building.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-cachedTile.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-colony.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-colonyTile.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-common.xsd Allows areas to be defined for a game. An area is a collection of tiles that can easily be referenced and changed in the map editor. Note that areas are defined on the Game instead of a specific map. The reason for this is that we should be able to have areas crossing different maps if we later allow multiple maps for a game. 2024-01-13 18:12:33 +01:00
data-equipment.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-europe.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-exportData.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-game.xsd Allows areas to be defined for a game. An area is a collection of tiles that can easily be referenced and changed in the map editor. Note that areas are defined on the Game instead of a specific map. The reason for this is that we should be able to have areas crossing different maps if we later allow multiple maps for a game. 2024-01-13 18:12:33 +01:00
data-goods.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-goodsContainer.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-historyEvent.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-indianSettlement.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-lostCityRumour.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-map.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-market.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-modelMessage.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-monarch.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-nationOptions.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-options.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-player.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-region.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-resource.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-savedGame.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-serverObjects.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-stringTemplate.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-tile.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-tileImprovement.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-tileItemContainer.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-tradeRoute.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data-unit.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00
data.xsd Update Copyright Year to 2021. 2021-01-24 21:41:02 -06:00