freecol/www.freecol.org/_posts/2009-01-15-freecol-0.8.0-re...

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---
title: FreeCol 0.8.0 Released
author: Administrator
---
<p>
<a href="/images/screen-0.8.0-large.jpg"><img src="/images/screen-0.8.0.jpg" border="0" align="right" alt="" width="300" height="254" /></a>
Version 0.8.0 of FreeCol has now been released.
</p>
<p>
The largest change introduced by this release is the ability to define gameplay mechanics using XML-files. You can easily change the rules you don't like or create a different game similar to FreeCol. Take a look at the chapter <a href="../docs/node60.html">Changing the Rules</a> in our <a href="../documentation/freecol-user-manual.html">user manual</a> if you would like to know more.
</p>
<br />
Other changes include:
<ul>
<li>Units now slide between tiles while moving.</li>
<li>New terrain graphics.</li>
<li>Menu music added.</li>
<li>Sound effects for dragoons, artillery capturing a colony, building complete, church and blacksmith.</li>
<li>New sound effects for artillery and buying/selling goods.</li>
<li>Short music clips for Aztecs and fountain of Youth.</li>
<li>Named regions and nicer placement of native settlements.</li>
<li>New nations added: Portuguese, Swedish, Danish and Russian</li>
<li>Games with up to eight European players are now supported.</li>
<li>A lot more <a href="https://sourceforge.net/p/freecol/pending-features-for-freecol/search/?q=status%3Aclose*">new features</a> and <a href="https://sourceforge.net/p/freecol/bugs/milestone/Fixed_0.8.0/">bugfixes</a>.</li>
</ul>
<br />