freecol/www.freecol.org/_posts/2011-01-22-freecol-0.10.0-a...

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---
title: FreeCol 0.10.0-alpha released
author: Michael Burschik
---
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<p>We have released FreeCol 0.10.0-alpha. The new release is not yet stable, but fixes many old bugs and adds numerous new features. It should be able to read all 0.9.x savegames. </p>
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<h3>Changes to increase Colonization compatibility </h3>
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<ul>
<li>secondary production no longer benefits from plowing </li>
<li>horse production consumes less food </li>
<li>treasure from destroyed native settlements is now closer to the original </li>
<li>choice of cargo to loot when winning a naval battle </li>
<li>clearing a tile will sometimes uncover a resource </li>
<li>Spanish national advantage now includes attack bonus against natives </li>
</ul>
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<h3>Other user-visible changes </h3>
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<ul>
<li>new theme </li>
<li>selectable rules </li>
<li>custom difficulty </li>
<li>new goods type &quot;grain&quot; </li>
<li>&quot;clear forest&quot; accelerator is now &quot;C&quot;, &quot;center&quot; is now &quot;Ctrl-C&quot; </li>
<li>display the last sale price of goods at native settlements </li>
<li>many bugs fixed, some quite old:-) </li>
</ul>
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<h3>Other changes</h3>
<ul>
<li>better client-server communication, reduces synchronization issues </li>
<li>cleaned up external dependencies (cortado, etc.) </li>
<li>fixed sound for some (most/all?) users </li>
<li>localization files are now encoded as UTF-8 </li>
</ul>
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