mirror of https://github.com/FreeCol/freecol.git
43 lines
1.5 KiB
HTML
43 lines
1.5 KiB
HTML
---
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title: FreeCol 0.10.0-alpha released
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author: Michael Burschik
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---
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<div align="left">
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<p>We have released FreeCol 0.10.0-alpha. The new release is not yet stable, but fixes many old bugs and adds numerous new features. It should be able to read all 0.9.x savegames. </p>
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<br />
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</div>
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<div align="left"><br />
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<br />
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<h3>Changes to increase Colonization compatibility </h3>
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<br />
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<ul>
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<li>secondary production no longer benefits from plowing </li>
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<li>horse production consumes less food </li>
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<li>treasure from destroyed native settlements is now closer to the original </li>
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<li>choice of cargo to loot when winning a naval battle </li>
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<li>clearing a tile will sometimes uncover a resource </li>
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<li>Spanish national advantage now includes attack bonus against natives </li>
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</ul>
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<br />
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<h3>Other user-visible changes </h3>
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<br />
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<ul>
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<li>new theme </li>
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<li>selectable rules </li>
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<li>custom difficulty </li>
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<li>new goods type "grain" </li>
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<li>"clear forest" accelerator is now "C", "center" is now "Ctrl-C" </li>
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<li>display the last sale price of goods at native settlements </li>
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<li>many bugs fixed, some quite old:-) </li>
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</ul>
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<br />
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<h3>Other changes</h3>
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<ul>
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<li>better client-server communication, reduces synchronization issues </li>
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<li>cleaned up external dependencies (cortado, etc.) </li>
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<li>fixed sound for some (most/all?) users </li>
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<li>localization files are now encoded as UTF-8 </li>
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</ul>
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</div>
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