mirror of https://github.com/FreeCol/freecol.git
89 lines
2.7 KiB
HTML
89 lines
2.7 KiB
HTML
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original version by: Nikos Drakos, CBLU, University of Leeds
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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* with significant contributions from:
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<HTML>
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<HEAD>
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<TITLE>Savegame Options</TITLE>
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<META NAME="description" CONTENT="Savegame Options">
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<B> Next:</B> <A NAME="tex2html914"
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HREF="node18.html">Warehouse Options</A>
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<B> Up:</B> <A NAME="tex2html908"
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HREF="node13.html">Client options</A>
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<B> Previous:</B> <A NAME="tex2html902"
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HREF="node16.html">Audio Options</A>
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<H2><A NAME="SECTION00424000000000000000">
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Savegame Options</A>
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</H2>
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<P>
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<UL>
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<LI>Whether to show savegame
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settings always, only when starting multi-player games, or
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never. These settings include the name, address and port of the game
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server you wish to connect to. If you only play single-player games,
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you can choose the option ``never''.
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</LI>
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<LI>After how many turns you want the client to create an auto-save
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file. If you select <code>0</code>, the client will never create auto-save
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files. If you select <code>1</code>, the client will create an auto-save
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file every turn.
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</LI>
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<LI>How many generations of auto-save files you wish to retain.
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</LI>
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</UL>
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<P>
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<BR><HR>
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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</BODY>
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</HTML>
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