mirror of https://github.com/FreeCol/freecol.git
230 lines
7.9 KiB
HTML
230 lines
7.9 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
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original version by: Nikos Drakos, CBLU, University of Leeds
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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* with significant contributions from:
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<HTML>
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<HEAD>
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<TITLE>The Colony panel</TITLE>
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<META NAME="description" CONTENT="The Colony panel">
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<META NAME="resource-type" CONTENT="document">
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<LINK REL="STYLESHEET" HREF="FreeCol.css">
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<LINK REL="up" HREF="node8.html">
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</HEAD>
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<BODY >
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<DIV CLASS="navigation"><!--Navigation Panel-->
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<A NAME="tex2html1081"
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
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<A NAME="tex2html1079"
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1082"
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HREF="node30.html">The Warehouse Dialog</A>
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<B> Up:</B> <A NAME="tex2html1076"
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HREF="node8.html">Interface</A>
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<B> Previous:</B> <A NAME="tex2html1072"
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HREF="node28.html">The Europe Panel</A>
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<B> <A NAME="tex2html1078"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1080"
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HREF="node64.html">Index</A></B>
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<BR>
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<BR></DIV>
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<!--End of Navigation Panel-->
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<H1><A NAME="SECTION00450000000000000000">
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The Colony panel</A>
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</H1>
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<P>
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The figure <A HREF="#colony_panel_fig">:autoreffigure3.3</A> represents the Colony panel.
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<DIV ALIGN="CENTER"><A NAME="colony_panel_fig"></A><A NAME="1308"></A>
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<TABLE>
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<CAPTION ALIGN="BOTTOM"><STRONG>Figure:</STRONG>
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The Colony Panel</CAPTION>
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<TR><TD>
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<DIV ALIGN="CENTER">
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<IMG
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WIDTH="359" HEIGHT="269" ALIGN="BOTTOM" BORDER="0"
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SRC="./colony_panel.png"
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ALT="Image colony_panel">
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</DIV></TD></TR>
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</TABLE>
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</DIV>
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<P>
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To view a colony's panel, left click on it from the main screen. In
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this panel, colonists can be assigned to cultivate tiles surrounding
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the colony, to work in buildings, defend the colony against attackers
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or wait outside of the colony.
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<P>
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The colony panel consists of several panels and control elements with
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different functions. At the top of the panel, you can see a select box
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displaying the name of the colony, which can be used to select a
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different colony.
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<P>
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Below this select box, you can see the area surrounding the colony to
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the left and a scroll pane displaying the buildings of the colony to
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the right. You can drag and drop a unit on a tile or a building. The
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tiles surrounding the colony can produce several kinds of goods,
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however. If the unit is not producing the right kind of goods, you can
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right click on the unit to select a different kind of work. If a tile
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has a red border, then it is being used by another colony or
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settlement. Please note that you can not use water tiles until you
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have built docks.
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<P>
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As buildings can produce only one type of goods, the unit will
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automatically do the right kind of work. Nonetheless, you can also
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right click a unit in a building in order to assign it to a different
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building.
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<P>
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Below the surrounding area, you can see the production panel, which
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shows how much food, horses, bells and crosses your colony is
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producing. It also tells you how many colonists support the Sons of
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Liberty and how many support the crown.
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<P>
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Below the list of buildings, you can see four elements related to
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the production of buildings and units. At the top left, a select box
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allows you to select the building or unit you wish to build. The
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button at the bottom left allows you to buy the selected building or
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unit instead of building it. The two progress bars to the right show
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you how many hammers and tools are required to finish the selected
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building or unit, how many hammers and tools you have already
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produced, how many will be produced in the next turn, and how long it
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will take until all necessary goods have been produced.
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<P>
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Yet further below, two panels show you the ships or wagon trains in
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your colony's port. If there is at least one unit present, the cargo
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panel to the right will show you the cargo of the selected
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carrier. Below these two panels, you can see the colony's warehouse
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area. You can drag and drop goods from the warehouse to the cargo
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panel and vice versa in order to load and unload your ships or wagon
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trains. Press the shift key while selecting goods if you do not wish
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to select all the goods present, or less than one hundred units.
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<P>
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You can also drag and drop units from one of the other areas
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to the cargo panel of a ship.
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<P>
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The Warehouse can only hold a certain amount of
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goods of each type. Its initial capacity is limited to 100 units of
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each type of goods, but it can be increased to 300 by building two
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Warehouse Expansions. If the current
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limit of the warehouse is exceeded, the number of goods is printed in
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red. If you do not store the excess units elsewhere, they will be lost
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at the end of the turn.
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<P>
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If you have already built a Custom House in
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the colony, you can export goods to Europe automatically. Goods marked
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to be exported are printed in green. Open the warehouse dialog (see
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below) in order to change export settings.
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<P>
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To the right of these panels you can see the units outside of your
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colony. These can be fortified units defending your colony, or units
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just passing through, or waiting for passage elsewhere. Right clicking
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on one of these units once again allows you to give them orders. You
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can also drag and drop units from and to this area.
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<P>
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At the bottom of the Colony Screen, you will see a row of buttons, not
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all of which are always active. From left to right, these buttons will
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allow you to
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<P>
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<UL>
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<LI>Unload the active ship or wagon train
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</LI>
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<LI>Fill up all partially filled holds of the active ship or
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wagon train
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</LI>
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<LI>Open the warehouse dialog in order to change the export and
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warning levels for all types of goods (see below)
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</LI>
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<LI>Rename the colony
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</LI>
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<LI>Close the dialog
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</LI>
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</UL>
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<P>
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<BR><HR>
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<!--Table of Child-Links-->
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<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
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<UL CLASS="ChildLinks">
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<LI><A NAME="tex2html1083"
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HREF="node30.html">The Warehouse Dialog</A>
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</UL>
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<!--End of Table of Child-Links-->
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<DIV CLASS="navigation"><HR>
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<!--Navigation Panel-->
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<A NAME="tex2html1081"
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HREF="node30.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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<A NAME="tex2html1075"
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HREF="node8.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
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<A NAME="tex2html1071"
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HREF="node28.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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<A NAME="tex2html1077"
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
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<A NAME="tex2html1079"
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
|
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<B> Next:</B> <A NAME="tex2html1082"
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HREF="node30.html">The Warehouse Dialog</A>
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<B> Up:</B> <A NAME="tex2html1076"
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HREF="node8.html">Interface</A>
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<B> Previous:</B> <A NAME="tex2html1072"
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HREF="node28.html">The Europe Panel</A>
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<B> <A NAME="tex2html1078"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1080"
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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</BODY>
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</HTML>
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