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6.4 KiB
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<TITLE>Terrain Types</TITLE>
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HREF="node33.html">Goods</A>
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HREF="node31.html">The New World</A>
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HREF="node31.html">The New World</A>
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<B> <A NAME="tex2html1126"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1128"
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HREF="node64.html">Index</A></B>
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<H1><A NAME="SECTION00510000000000000000">
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Terrain Types</A>
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</H1>
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<P>
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There are many different types of terrain in the New World, each with
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its own peculiar advantages. At the beginning of the game you will
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probably arrive at a <A NAME="1457"></A><A NAME="1458"></A><SPAN CLASS="textbf">High Seas</SPAN> tile (or at the edge of the
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map). High Seas tiles (and the map edge) allow you to sail between
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Europe and the New World. As you approach land, the High Seas will be
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replaced by <A NAME="1460"></A><A NAME="1461"></A><SPAN CLASS="textbf">Ocean</SPAN> tiles, which produce
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Fish.
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<P>
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In the New World, you will also discover <A NAME="1463"></A><A NAME="1464"></A><SPAN CLASS="textbf">Plains</SPAN>, which
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produce a great deal of Grain, a lesser amount of Cotton, and some
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Ore; <A NAME="1466"></A><A NAME="1467"></A><SPAN CLASS="textbf">Grassland</SPAN>, on which Grain and Tobacco can be
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cultivated; <A NAME="1469"></A><A NAME="1470"></A><SPAN CLASS="textbf">Prairie</SPAN>, which are suitable for growing Grain
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and Cotton; <A NAME="1472"></A><A NAME="1473"></A><SPAN CLASS="textbf">Savannah</SPAN>, which produces Grain and Sugar;
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<A NAME="1475"></A><A NAME="1476"></A><SPAN CLASS="textbf">Marsh</SPAN>, where Grain can be cultivated and some Ore can be
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mined; <A NAME="1478"></A><A NAME="1479"></A><SPAN CLASS="textbf">Swamp</SPAN>, which yields some Grain, and small amounts of
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Sugar, Tobacco and Ore; <A NAME="1481"></A><A NAME="1482"></A><SPAN CLASS="textbf">Desert</SPAN>, which produce some Food,
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Cotton and Ore; as well as <A NAME="1484"></A><A NAME="1485"></A><SPAN CLASS="textbf">Tundra</SPAN>, where Grain can be grown,
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and some Ore can be mined.
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<P>
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Large parts of the New World are covered in forests, all of which
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yield varying amounts of Grain, Lumber and Furs. The <A NAME="1487"></A><A NAME="1488"></A><SPAN CLASS="textbf">Boreal
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Forest</SPAN> also produces Ore, the <A NAME="1490"></A><A NAME="1491"></A><SPAN CLASS="textbf">Mixed Forest</SPAN> Cotton, the
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<A NAME="1493"></A><A NAME="1494"></A><SPAN CLASS="textbf">Conifer Forest</SPAN> Tobacco, the <A NAME="1496"></A><A NAME="1497"></A><SPAN CLASS="textbf">Tropical Forest</SPAN> Sugar,
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the <A NAME="1499"></A><A NAME="1500"></A><SPAN CLASS="textbf">Rain Forest</SPAN> produces small amounts of Ore, Sugar and
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Tobacco, the <A NAME="1502"></A><A NAME="1503"></A><SPAN CLASS="textbf">Wetland Forest</SPAN> and the <A NAME="1505"></A><A NAME="1506"></A><SPAN CLASS="textbf">Scrub Forest</SPAN>
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yield some Ore, and the <A NAME="1508"></A><A NAME="1509"></A><SPAN CLASS="textbf">Broadleaf Forest</SPAN> Cotton.
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<P>
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The <A NAME="1511"></A><A NAME="1512"></A><SPAN CLASS="textbf">Hills</SPAN> produce a small amount of Grain, and can be mined
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for Ore and a lesser amount of Silver. The <A NAME="1514"></A><A NAME="1515"></A><SPAN CLASS="textbf">Mountains</SPAN> are
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unsuitable for agriculture, but yield some Ore and Silver.
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<A NAME="1517"></A><A NAME="1518"></A><SPAN CLASS="textbf">Arctic</SPAN> tiles are the least useful type of terrain, as they
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produce nothing at all. Terrain types that produce no Grain, such as
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the Mountains and Arctic types, can not support colonies.
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<P>
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Clearing or plowing a tile, and building a road require spending 20
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tools. Therefore, these actions can only be carried out by units
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carrying at least 20 tools. You can equip your units in your colonies
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or in Europe.
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<P>
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<BR>
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<B> Next:</B> <A NAME="tex2html1130"
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HREF="node33.html">Goods</A>
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<B> Up:</B> <A NAME="tex2html1124"
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HREF="node31.html">The New World</A>
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<B> Previous:</B> <A NAME="tex2html1118"
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HREF="node31.html">The New World</A>
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<B> <A NAME="tex2html1126"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1128"
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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