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<H1><A NAME="SECTION00510000000000000000">
Terrain Types</A>
</H1>
<P>
There are many different types of terrain in the New World, each with
its own peculiar advantages. At the beginning of the game you will
probably arrive at a <A NAME="1457"></A><A NAME="1458"></A><SPAN CLASS="textbf">High Seas</SPAN> tile (or at the edge of the
map). High Seas tiles (and the map edge) allow you to sail between
Europe and the New World. As you approach land, the High Seas will be
replaced by <A NAME="1460"></A><A NAME="1461"></A><SPAN CLASS="textbf">Ocean</SPAN> tiles, which produce
Fish.
<P>
In the New World, you will also discover <A NAME="1463"></A><A NAME="1464"></A><SPAN CLASS="textbf">Plains</SPAN>, which
produce a great deal of Grain, a lesser amount of Cotton, and some
Ore; <A NAME="1466"></A><A NAME="1467"></A><SPAN CLASS="textbf">Grassland</SPAN>, on which Grain and Tobacco can be
cultivated; <A NAME="1469"></A><A NAME="1470"></A><SPAN CLASS="textbf">Prairie</SPAN>, which are suitable for growing Grain
and Cotton; <A NAME="1472"></A><A NAME="1473"></A><SPAN CLASS="textbf">Savannah</SPAN>, which produces Grain and Sugar;
<A NAME="1475"></A><A NAME="1476"></A><SPAN CLASS="textbf">Marsh</SPAN>, where Grain can be cultivated and some Ore can be
mined; <A NAME="1478"></A><A NAME="1479"></A><SPAN CLASS="textbf">Swamp</SPAN>, which yields some Grain, and small amounts of
Sugar, Tobacco and Ore; <A NAME="1481"></A><A NAME="1482"></A><SPAN CLASS="textbf">Desert</SPAN>, which produce some Food,
Cotton and Ore; as well as <A NAME="1484"></A><A NAME="1485"></A><SPAN CLASS="textbf">Tundra</SPAN>, where Grain can be grown,
and some Ore can be mined.
<P>
Large parts of the New World are covered in forests, all of which
yield varying amounts of Grain, Lumber and Furs. The <A NAME="1487"></A><A NAME="1488"></A><SPAN CLASS="textbf">Boreal
Forest</SPAN> also produces Ore, the <A NAME="1490"></A><A NAME="1491"></A><SPAN CLASS="textbf">Mixed Forest</SPAN> Cotton, the
<A NAME="1493"></A><A NAME="1494"></A><SPAN CLASS="textbf">Conifer Forest</SPAN> Tobacco, the <A NAME="1496"></A><A NAME="1497"></A><SPAN CLASS="textbf">Tropical Forest</SPAN> Sugar,
the <A NAME="1499"></A><A NAME="1500"></A><SPAN CLASS="textbf">Rain Forest</SPAN> produces small amounts of Ore, Sugar and
Tobacco, the <A NAME="1502"></A><A NAME="1503"></A><SPAN CLASS="textbf">Wetland Forest</SPAN> and the <A NAME="1505"></A><A NAME="1506"></A><SPAN CLASS="textbf">Scrub Forest</SPAN>
yield some Ore, and the <A NAME="1508"></A><A NAME="1509"></A><SPAN CLASS="textbf">Broadleaf Forest</SPAN> Cotton.
<P>
The <A NAME="1511"></A><A NAME="1512"></A><SPAN CLASS="textbf">Hills</SPAN> produce a small amount of Grain, and can be mined
for Ore and a lesser amount of Silver. The <A NAME="1514"></A><A NAME="1515"></A><SPAN CLASS="textbf">Mountains</SPAN> are
unsuitable for agriculture, but yield some Ore and Silver.
<A NAME="1517"></A><A NAME="1518"></A><SPAN CLASS="textbf">Arctic</SPAN> tiles are the least useful type of terrain, as they
produce nothing at all. Terrain types that produce no Grain, such as
the Mountains and Arctic types, can not support colonies.
<P>
Clearing or plowing a tile, and building a road require spending 20
tools. Therefore, these actions can only be carried out by units
carrying at least 20 tools. You can equip your units in your colonies
or in Europe.
<P>
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<ADDRESS>
Stian Grenborgen
2009-01-14
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