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204 lines
8.7 KiB
HTML
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original version by: Nikos Drakos, CBLU, University of Leeds
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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<TITLE>Goods</TITLE>
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<B> Next:</B> <A NAME="tex2html1144"
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HREF="node34.html">Trade Routes</A>
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HREF="node31.html">The New World</A>
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HREF="node32.html">Terrain Types</A>
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HREF="node1.html">Contents</A></B>
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HREF="node64.html">Index</A></B>
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<H1><A NAME="SECTION00520000000000000000">
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Goods</A>
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</H1>
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<P>
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The New World produces many goods, which can be traded in Europe. In
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order to this, you must use your ships to transport them to your
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Home Port. As soon as the ship arrives in
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Europe, you can sell the goods, and buy others, in the
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Europe Panel. Later in the game, after you
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have built Custom Houses, goods can be
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exported automatically. Until then, you can partially automate this
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process by establishing Trade Routes.
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<P>
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Exporting these goods to Europe will be one of your most important
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sources of income. At the beginning of the game, you will probably
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want to export raw materials, such as <SPAN CLASS="textbf">Sugar</SPAN> and
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<SPAN CLASS="textbf">Tobacco</SPAN>, but as prices drop, you should concentrate on luxury
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products, such as <SPAN CLASS="textbf">Rum</SPAN> and <SPAN CLASS="textbf">Cigars</SPAN>, which command
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higher prices.
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<P>
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<A NAME="1520"></A><A NAME="1521"></A><SPAN CLASS="textbf">Food</SPAN> is the single most important good, since all your
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colonists consume two units of food each turn. If this demand can not
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be met, some of your colonists will starve to death. On the other
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hand, a colony that has accumulated 200 units of food will produce a
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new Free Colonist. Unfortunately, buying
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food in Europe is always expensive, and colonial foodstuffs fetch only
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poor prices.
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<P>
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Food comes in two varieties, <A NAME="1523"></A><A NAME="1524"></A><SPAN CLASS="textbf">Grain</SPAN>, which can be cultivated on
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nearly all land tiles, and <A NAME="1526"></A><A NAME="1527"></A><SPAN CLASS="textbf">Fish</SPAN>, which is produced by
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ocean and lake tiles. In order to harvest the
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bounty of the sea, you will need a Dock, however.
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<P>
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Breeding new <A NAME="1529"></A><A NAME="1530"></A><SPAN CLASS="textbf">Horses</SPAN> also requires food, but the horses you
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already have are content to eat grass and consume no more of your
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precious food. In order to breed horses, you need at least two horses
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in your colony (for obvious reasons). Breeding horses does not require
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Stables, but Stables do speed things up.
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<P>
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Four raw materials are typical for the New World. They will initially
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generate a good income, but prices will inevitably drop. These goods
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are <A NAME="1532"></A><A NAME="1533"></A><SPAN CLASS="textbf">Sugar</SPAN>, which is best cultivated on
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Savannah tiles, <A NAME="1535"></A><A NAME="1536"></A><SPAN CLASS="textbf">Tobacco</SPAN>, best cultivated
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on Grassland, <A NAME="1538"></A><A NAME="1539"></A><SPAN CLASS="textbf">Cotton</SPAN>, which is most
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abundant on Prairie tiles, and <A NAME="1541"></A><A NAME="1542"></A><SPAN CLASS="textbf">Furs</SPAN>,
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which are available on all forested tiles, but most abundantly on
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Boreal Forest and Mixed Forest tiles.
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<P>
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These four materials can be used to produce corresponding luxury
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goods, which will fetch much higher prices in Europe. In a
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distillery, <A NAME="1544"></A><A NAME="1545"></A><SPAN CLASS="textbf">Rum</SPAN> is produced
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from Sugar. Tobacco is used to make <A NAME="1547"></A><A NAME="1548"></A><SPAN CLASS="textbf">Cigars</SPAN> in the
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Tobacconist's House. The Weaver
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weaves <A NAME="1550"></A><A NAME="1551"></A><SPAN CLASS="textbf">Cloth</SPAN> from Cotton in his house, and the Fur Trader turns Furs into <A NAME="1553"></A><A NAME="1554"></A><SPAN CLASS="textbf">Coats</SPAN> in his
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house.
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<P>
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Initially, the resource which fetches the highest prices in Europe is
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<A NAME="1556"></A><A NAME="1557"></A><SPAN CLASS="textbf">Silver</SPAN>, which can be mined in Hills and
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Mountains. As prices drop, Silver will become
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less and less useful, however. On the other hand, Hills and Mountains
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also produce <A NAME="1559"></A><A NAME="1560"></A><SPAN CLASS="textbf">Ore</SPAN>, which is not in great demand in Europe, but
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which can be refined to produce <A NAME="1562"></A><A NAME="1563"></A><SPAN CLASS="textbf">Tools</SPAN> in the
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Blacksmith's House. Tools are required
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for clearing forests and plowing fields, as well as for constructing
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advanced buildings and units. Furthermore, <A NAME="1565"></A><A NAME="1566"></A><SPAN CLASS="textbf">Muskets</SPAN> can be
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produced from Tools in the Armory.
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<P>
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<A NAME="1568"></A><A NAME="1569"></A><SPAN CLASS="textbf">Lumber</SPAN> also fetches poor prices in Europe, but can be used to
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produce <A NAME="1571"></A><A NAME="1572"></A><SPAN CLASS="textbf">Hammers</SPAN> in the Carpenter's House. Hammers are required for constructing all
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buildings, as well as naval units and
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Wagon Trains. Hammers are ``abstract'' goods
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that can neither be transported nor traded. They represent the work
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required to finish a building rather than some tangible material.
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<P>
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The two other ``abstract'' goods are <A NAME="1574"></A><A NAME="1575"></A><SPAN CLASS="textbf">Liberty Bells</SPAN>, which are
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produced in the Town Hall, and <A NAME="1577"></A><A NAME="1578"></A><SPAN CLASS="textbf">Crosses</SPAN>,
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which are generated by the Church. They represent
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the concepts of liberty and of religious freedom. Liberty Bells are
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needed to convince your colonists of your policies, and to elect
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Founding Fathers to the
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Continental Congress, whereas
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Crosses attract further colonists.
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<P>
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<A NAME="1580"></A><A NAME="1581"></A><SPAN CLASS="textbf">Trade Goods</SPAN>, on the other hand, can be transported and traded,
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but they can not be produced in your colonies. They are only available
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in Europe and are useful for trading with native settlements, which
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generally demand Trade Goods.
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<P>
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<BR><HR>
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<!--Table of Child-Links-->
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<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
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<UL CLASS="ChildLinks">
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<LI><A NAME="tex2html1145"
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HREF="node34.html">Trade Routes</A>
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</UL>
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1144"
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HREF="node34.html">Trade Routes</A>
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<B> Up:</B> <A NAME="tex2html1138"
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HREF="node31.html">The New World</A>
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<B> Previous:</B> <A NAME="tex2html1132"
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HREF="node32.html">Terrain Types</A>
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<B> <A NAME="tex2html1140"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1142"
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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