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177 lines
6.5 KiB
HTML
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<HTML>
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<TITLE>Native Settlements</TITLE>
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HREF="node37.html">Lost City Rumours</A>
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HREF="node31.html">The New World</A>
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<B> Previous:</B> <A NAME="tex2html1173"
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HREF="node35.html">Special Resources</A>
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<B> <A NAME="tex2html1181"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1183"
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HREF="node64.html">Index</A></B>
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<!--End of Navigation Panel-->
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<H1><A NAME="SECTION00540000000000000000">
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Native Settlements</A>
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</H1>
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<P>
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The New World is by no means an uninhabited country. Various tribes of
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Indians already live there, and make use of the land. When your
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colonists arrive, you will have to decide whether you will attempt to
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peacefully coexist with the natives, or to wipe them out. The
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French player has the advantage of generating only
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half the alarm among the natives. The Spanish
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player has the advantage of greater military efficiency against the
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natives. Your choice of Home Country may
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influence your strategy -- or vice versa.
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<P>
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Small Native Settlements use the tile they are built on as well as all
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adjacent tiles, just like your Colonies
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do. Large Native Settlements also use tiles that are two moves
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away. Your colonists can not use tiles that are already used by
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natives. If they attempt to do so, the natives will demand some gold
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for the land. You must then decide whether to pay their price, take
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the land away from the by force, or to leave the land alone.
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Naturally, the natives will not be pleased if you take the land away
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from them. As soon as Peter Minuit has
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joined the Continental Congress,
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however, the natives no longer demand payment for their land.
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<P>
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Colonies and armed units near their settlements will alarm the natives
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and poison your relations. If the natives are happy, they will come to
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your colonies offering gifts. If they are unhappy, they will come and
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make demands instead. If they get really angry, they may attack your
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units or colonies. After a few turns, however, they will usually calm
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down again.
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<P>
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Some types of units may enter Native Settlements. Units that carry
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goods, such as Wagon Trains and
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Ships, can enter the settlements and trade
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with them. Trade always improves your relations with the natives. If
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you offer your goods as a gift, this will improve your relations even
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more.
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<P>
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Scouts can either ask to speak with the chief of
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the tribe, or demand tribute, which is obviously not good for your
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relations with the natives. If your scout speaks with the chief, you
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will learn which skill this settlement teaches and which goods the
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natives would prefer to acquire. Furthermore, the chief may offer you
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some gold, or tell you about nearby lands. If your Scout is not a
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Seasoned Scout already, he may become so.
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<P>
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Free Colonists and Indentured Servants may enter a settlement in order to learn
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the skills of the natives.
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<P>
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Missionaries, which may be either
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Jesuit Missionaries or ordinary
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colonists blessed as missionaries in the Home
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Port or any colony with a Church, are able to
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establish a <A NAME="1583"></A><SPAN CLASS="textbf">Mission</SPAN> or to incite the natives against another
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European nation. If a Jesuit Missionary, or an ordinary colonist
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blessed as a missionary is equipped with tools, muskets or horses, he
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loses his missionary status and is no longer able to establish a
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mission.
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<P>
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The presence of a Mission will reduce tension between the natives and
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your colonists. In time, some of the natives may also convert and join
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your colonies as Indian Converts. If the
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settlement already contains the mission of another European country,
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your missionary may denounce the teachings of that mission as a
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heresy. If he is successful, the natives will burn down the old
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mission and your missionary establishes a new one.
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<P>
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Note that the missionary will always remain in the settlement. He is
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effectively lost to you.
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<P>
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1185"
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HREF="node37.html">Lost City Rumours</A>
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<B> Up:</B> <A NAME="tex2html1179"
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HREF="node31.html">The New World</A>
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<B> Previous:</B> <A NAME="tex2html1173"
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HREF="node35.html">Special Resources</A>
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<B> <A NAME="tex2html1181"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1183"
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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</HTML>
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