mirror of https://github.com/FreeCol/freecol.git
134 lines
4.8 KiB
HTML
134 lines
4.8 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
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original version by: Nikos Drakos, CBLU, University of Leeds
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* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
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* with significant contributions from:
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<HTML>
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<HEAD>
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<TITLE>The colony tile</TITLE>
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<META NAME="description" CONTENT="The colony tile">
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<META NAME="distribution" CONTENT="global">
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<BODY >
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1265"
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HREF="node42.html">The adjacent tiles</A>
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<B> Up:</B> <A NAME="tex2html1259"
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HREF="node40.html">Picking a suitable site</A>
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<B> Previous:</B> <A NAME="tex2html1253"
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HREF="node40.html">Picking a suitable site</A>
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<B> <A NAME="tex2html1261"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1263"
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HREF="node64.html">Index</A></B>
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<BR>
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<BR></DIV>
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<!--End of Navigation Panel-->
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<H2><A NAME="SECTION00611000000000000000">
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The colony tile</A>
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</H2>
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<P>
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Some terrain types are more suitable for establishing a colony than
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others. Colonies can not be built on Arctic tiles, nor on Mountains,
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because these terrain types produce no Grain. Hills and Deserts are
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less suitable than other tiles because they produce less food, which
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is very important in the long run. Tiles with forest generally produce
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less food than tiles without, but Pioneers are
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able to cut down the forest and plow the tile, which will increase
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food production. The presence of a river will also increase food
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production.
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<P>
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The Hills produce a small amount of Grain, and can
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be mined for Ore and a lesser amount of Silver. The
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Mountains are unsuitable for agriculture, but
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yield some Ore and Silver. Arctic tiles are the
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least useful type of terrain, as they produce nothing at all. Terrain
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types that produce no Grain, such as the Mountains and Arctic types,
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can not support colonies.
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<P>
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The New World is also irrigated by minor and major rivers. The
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production of most types of Goods is increased by
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the presence of rivers and roads, which your
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Pioneers can build. All terrain types which
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produce Grain (except the Hills) can also be cleared or plowed by your
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Pioneers. In the case of open land, plowing increases the production
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of Grain and most other types of goods. In the case of forests,
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clearing removes the forest and transforms the tile into open land:
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Boreal Forest is transformed into Tundra, Mixed Forest into Plains,
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Conifer Forest into Grassland, Tropical Forest into Savannah, Wetland
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Forest into Marsh, Rain Forest into Swamp, Scrub Forest into Desert,
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and Broadleaf Forest into Prairie.
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<P>
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<DIV CLASS="navigation"><HR>
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<!--Navigation Panel-->
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<A NAME="tex2html1264"
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HREF="node42.html">
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<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
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<A NAME="tex2html1258"
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HREF="node40.html">
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<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
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<A NAME="tex2html1252"
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HREF="node40.html">
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<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
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<A NAME="tex2html1260"
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HREF="node1.html">
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<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
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<A NAME="tex2html1262"
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1265"
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HREF="node42.html">The adjacent tiles</A>
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<B> Up:</B> <A NAME="tex2html1259"
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HREF="node40.html">Picking a suitable site</A>
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<B> Previous:</B> <A NAME="tex2html1253"
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HREF="node40.html">Picking a suitable site</A>
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<B> <A NAME="tex2html1261"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1263"
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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</BODY>
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</HTML>
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