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<H1><A NAME="SECTION00630000000000000000">
Using Buildings</A>
</H1>
<P>
Some buildings have an immediate effect. The
Stockade, for example, provides protection for
your colony, and the Docks enable your colonists to
go fishing. The effects of these buildings can not be increased by
workers. In the building box at the top right of the colony panel, these buildings are shown in parentheses, like
this: ``(Stockade)''.
<P>
Most buildings do nothing if they are unoccupied, but provide workers
with a place to produce manufactured goods. The
Tobacconist's House, for example,
allows colonists to make Cigars from
Tobacco. Place one or more colonists in a
building in order to convert raw materials to manufactured goods,
which can be sold for higher prices. For each building, there are
expert units that work more effectively than Free Colonists. Other units may work less effectively.
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<ADDRESS>
Stian Grenborgen
2009-01-14
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