mirror of https://github.com/FreeCol/freecol.git
89 lines
2.9 KiB
HTML
89 lines
2.9 KiB
HTML
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<HTML>
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<TITLE>Using Buildings</TITLE>
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HREF="node47.html">Building Units and Buildings</A>
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<H1><A NAME="SECTION00630000000000000000">
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Using Buildings</A>
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</H1>
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<P>
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Some buildings have an immediate effect. The
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Stockade, for example, provides protection for
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your colony, and the Docks enable your colonists to
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go fishing. The effects of these buildings can not be increased by
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workers. In the building box at the top right of the colony panel, these buildings are shown in parentheses, like
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this: ``(Stockade)''.
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<P>
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Most buildings do nothing if they are unoccupied, but provide workers
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with a place to produce manufactured goods. The
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Tobacconist's House, for example,
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allows colonists to make Cigars from
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Tobacco. Place one or more colonists in a
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building in order to convert raw materials to manufactured goods,
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which can be sold for higher prices. For each building, there are
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expert units that work more effectively than Free Colonists. Other units may work less effectively.
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<P>
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<BR><HR>
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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