mirror of https://github.com/FreeCol/freecol.git
313 lines
15 KiB
HTML
313 lines
15 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
|
|
|
<!--Converted with LaTeX2HTML 2002-2-1 (1.71)
|
|
original version by: Nikos Drakos, CBLU, University of Leeds
|
|
* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan
|
|
* with significant contributions from:
|
|
Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
|
|
<HTML>
|
|
<HEAD>
|
|
<TITLE>Units</TITLE>
|
|
<META NAME="description" CONTENT="Units">
|
|
<META NAME="resource-type" CONTENT="document">
|
|
<META NAME="distribution" CONTENT="global">
|
|
|
|
<META NAME="Generator" CONTENT="LaTeX2HTML v2002-2-1">
|
|
<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
|
|
|
|
<LINK REL="STYLESHEET" HREF="FreeCol.css">
|
|
|
|
<LINK REL="next" HREF="node56.html">
|
|
<LINK REL="previous" HREF="node48.html">
|
|
<LINK REL="up" HREF="FreeCol.html">
|
|
<LINK REL="next" HREF="node52.html">
|
|
</HEAD>
|
|
|
|
<BODY >
|
|
|
|
<DIV CLASS="navigation"><!--Navigation Panel-->
|
|
<A NAME="tex2html1400"
|
|
HREF="node52.html">
|
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
|
<A NAME="tex2html1394"
|
|
HREF="FreeCol.html">
|
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
|
<A NAME="tex2html1388"
|
|
HREF="node50.html">
|
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
|
<A NAME="tex2html1396"
|
|
HREF="node1.html">
|
|
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
|
<A NAME="tex2html1398"
|
|
HREF="node64.html">
|
|
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
|
<BR>
|
|
<B> Next:</B> <A NAME="tex2html1401"
|
|
HREF="node52.html">Equipment</A>
|
|
<B> Up:</B> <A NAME="tex2html1395"
|
|
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
|
<B> Previous:</B> <A NAME="tex2html1389"
|
|
HREF="node50.html">Your Monarch</A>
|
|
<B> <A NAME="tex2html1397"
|
|
HREF="node1.html">Contents</A></B>
|
|
<B> <A NAME="tex2html1399"
|
|
HREF="node64.html">Index</A></B>
|
|
<BR>
|
|
<BR></DIV>
|
|
<!--End of Navigation Panel-->
|
|
|
|
<H1><A NAME="SECTION00800000000000000000">
|
|
Units</A>
|
|
</H1>
|
|
|
|
<P>
|
|
Several dozen different units are available in FreeCol, but not all
|
|
units are available to all players. Some units are available only to
|
|
<SPAN CLASS="textbf">Indian Players</SPAN>, some units are only available to
|
|
<SPAN CLASS="textbf">European Players</SPAN>, and other units are available only to the
|
|
<SPAN CLASS="textbf">Royal Expeditionary Force</SPAN>.
|
|
|
|
<P>
|
|
The most basic unit of the European Players (including you) is the
|
|
<A NAME="1733"></A><A NAME="1734"></A><SPAN CLASS="textbf">Free Colonist</SPAN>. The Free Colonist is quite good at any task, but
|
|
has no special skills. At the beginning of the game, many of the
|
|
colonists will not be volunteers, but <A NAME="1736"></A><A NAME="1737"></A><SPAN CLASS="textbf">Indentured Servant</SPAN>, or
|
|
<A NAME="1739"></A><A NAME="1740"></A><SPAN CLASS="textbf">Petty Criminal</SPAN>, who are deported to the New World. Indentured
|
|
Servants are pretty bad at all jobs within the colony, but just like
|
|
Free Colonists, they can be sent to native villages to learn a skill
|
|
from the natives. Petty Criminals are very bad at all jobs within the
|
|
colony and can not learn anything from the natives. However, both
|
|
Indentured Servants and Petty Criminals can become Free Colonists
|
|
through Education.
|
|
|
|
<P>
|
|
Many early colonies failed due to a lack of food. In order to avoid a
|
|
similar fate, you must ensure adequate food production from the very
|
|
beginning. All your colonists can produce some amount of food,
|
|
especially on the more fertile terrain types, but the <A NAME="1742"></A><A NAME="1743"></A><SPAN CLASS="textbf">Expert
|
|
Farmer</SPAN> and the <A NAME="1745"></A><A NAME="1746"></A><SPAN CLASS="textbf">Expert Fisherman</SPAN> will greatly increase your
|
|
food production. But note that the Expert Fisherman requires a
|
|
Dock to moor his boat to, and that this requires at
|
|
least one ocean tile adjacent to your colony.
|
|
|
|
<P>
|
|
Four types of units are not available in Europe because they posses
|
|
skills that can only be learned from the native population. These are
|
|
the <A NAME="1748"></A><A NAME="1749"></A><SPAN CLASS="textbf">Master Sugar Planter</SPAN>, the <A NAME="1751"></A><A NAME="1752"></A><SPAN CLASS="textbf">Master Cotton Planter</SPAN>, the
|
|
<A NAME="1754"></A><A NAME="1755"></A><SPAN CLASS="textbf">Master Tobacco Planter</SPAN>, and the <A NAME="1757"></A><A NAME="1758"></A><SPAN CLASS="textbf">Expert Fur
|
|
Trapper</SPAN>. These units are able to greatly increase your production of
|
|
Sugar, Cotton,
|
|
Tobacco, and Furs,
|
|
respectively.
|
|
|
|
<P>
|
|
In the beginning of the game, you will most likely export a great deal
|
|
of these goods to Europe, but beware, prices will drop! However, all
|
|
the raw materials of the New World can be used to produce luxury goods
|
|
that will sell for higher prices in Europe. Sugar
|
|
can be used to distill Rum,
|
|
Cotton can be used to produce
|
|
Cloth, Cigars are made from
|
|
Tobacco, and Coats are made
|
|
from Furs. All your colonists can do this, but the
|
|
<A NAME="1760"></A><A NAME="1761"></A><SPAN CLASS="textbf">Master Distiller</SPAN>, the <A NAME="1763"></A><A NAME="1764"></A><SPAN CLASS="textbf">Master Weaver</SPAN>, the <A NAME="1766"></A><A NAME="1767"></A><SPAN CLASS="textbf">Master
|
|
Tobacconist</SPAN>, and the <A NAME="1769"></A><A NAME="1770"></A><SPAN CLASS="textbf">Master Fur Trader</SPAN> are the experts who
|
|
will really rev up your production.
|
|
|
|
<P>
|
|
The New World also has two mineral resources, Ore and
|
|
Silver, to offer. Again, all your colonists are
|
|
able to mine these resources to a certain extent, but you will need
|
|
the <A NAME="1772"></A><A NAME="1773"></A><SPAN CLASS="textbf">Expert Ore Miner</SPAN> and the <A NAME="1775"></A><A NAME="1776"></A><SPAN CLASS="textbf">Expert SilverMiner</SPAN> to make
|
|
the most of them.
|
|
|
|
<P>
|
|
Lumber can be produced in all forested tiles, and
|
|
can also be exported to Europe, although prices are low. However, you
|
|
will need vast amounts of lumber in order to upgrade your colonies,
|
|
and no colonist is more skilled at cutting down forests than the
|
|
<A NAME="1778"></A><A NAME="1779"></A><SPAN CLASS="textbf">Expert LumberJack</SPAN>. Nor is any colonist more skilled at turning
|
|
the lumber into buildings than the <A NAME="1781"></A><A NAME="1782"></A><SPAN CLASS="textbf">Master Carpenter</SPAN>.
|
|
|
|
<P>
|
|
The more advanced buildings you can construct in the your colonies
|
|
require not only lumber but also Tools, which are
|
|
produced from Ore. This is the job the <A NAME="1784"></A><A NAME="1785"></A><SPAN CLASS="textbf">Master
|
|
Blacksmith</SPAN> excels in. Tools are also used by your <A NAME="1787"></A><A NAME="1788"></A><SPAN CLASS="textbf">Pioneer</SPAN> to
|
|
clear forests and plow fields, but none of your other colonists can
|
|
match the outdoors skills of your <A NAME="1790"></A><A NAME="1791"></A><SPAN CLASS="textbf">Hardy Pioneer</SPAN>. And finally,
|
|
Tools are required for the production of Muskets,
|
|
a demanding task best left to the <A NAME="1793"></A><A NAME="1794"></A><SPAN CLASS="textbf">Master Gunsmith</SPAN>.
|
|
|
|
<P>
|
|
All your units are able to explore the New World, but the colonist
|
|
most suited to this dangerous endeavour is the <A NAME="1796"></A><A NAME="1797"></A><SPAN CLASS="textbf">Scout</SPAN>, a mounted
|
|
colonist. A Scout may become a <A NAME="1799"></A><A NAME="1800"></A><SPAN CLASS="textbf">Seasoned Scout</SPAN> through
|
|
experience, either by visiting
|
|
native settlements, or by investigating Lost City Rumours. The Seasoned Scout is much more skillful
|
|
at these jobs, but beware, they are dangerous!
|
|
|
|
<P>
|
|
Another colonist able to visit native settlements is the
|
|
<A NAME="1802"></A><A NAME="1803"></A><SPAN CLASS="textbf">Missionary</SPAN>. Any colonist can be converted to a Missionary by
|
|
blessing him in a colony with a Church, or in the
|
|
Home Port, which is sure to have several
|
|
churches and maybe even a
|
|
Cathedral. Missionaries are able to establish a
|
|
Mission in the native settlement, and to convert
|
|
the natives. The <A NAME="1805"></A><A NAME="1806"></A><SPAN CLASS="textbf">Jesuit Missionary</SPAN>, however, is much more
|
|
accomplished at the job.
|
|
|
|
<P>
|
|
The converted natives may join your colonies as <A NAME="1808"></A><A NAME="1809"></A><SPAN CLASS="textbf">Indian
|
|
Convert</SPAN>. They are unskilled at all jobs within the colony, but more
|
|
skilled than your Free Colonists at all outdoor jobs. Indian Converts
|
|
can not be upgraded through Education, but they become Free Colonists as soon as
|
|
Bartolomé de las Casas joins
|
|
the Continental Congress.
|
|
|
|
<P>
|
|
Many colonists come to the New World in search of religious
|
|
freedom. Thus, they desire a Church in which to
|
|
preach and pray. This religious freedom, which attracts more European
|
|
colonists, is represented by Crosses. Naturally,
|
|
some colonists are more eloquent and inspired than others, and the
|
|
most famous of these are known as <A NAME="1812"></A><A NAME="1813"></A><SPAN CLASS="textbf">Firebrand Preacher</SPAN>.
|
|
|
|
<P>
|
|
While the preachers are concerned with the spiritual welfare of the
|
|
colonists, the colonists concerned with the secular welfare of their
|
|
fellow citizens meet in the Town Hall, which
|
|
generates Liberty Bells. The most dignified
|
|
and influential of these citizens are considered <A NAME="1815"></A><A NAME="1816"></A><SPAN CLASS="textbf">Elder
|
|
Statesman</SPAN>.
|
|
|
|
<P>
|
|
Any colonist can be equipped with Muskets, which
|
|
makes him a <A NAME="1818"></A><A NAME="1819"></A><SPAN CLASS="textbf">Soldier</SPAN>, or a <A NAME="1821"></A><A NAME="1822"></A><SPAN CLASS="textbf">Dragoon</SPAN> if he is
|
|
mounted. However, combat-hardened <A NAME="1824"></A><A NAME="1825"></A><SPAN CLASS="textbf">Veteran Soldier</SPAN> and
|
|
<A NAME="1827"></A><A NAME="1828"></A><SPAN CLASS="textbf">Veteran Dragoon</SPAN> are much more effective. A dragoon that is
|
|
beaten in battle is downgraded to a soldier. A beaten soldier becomes
|
|
an unarmed colonist.
|
|
|
|
<P>
|
|
On the other hand, any soldier or dragoon that wins a battle may be
|
|
upgraded. A Petty Criminal will be upgraded to an Indentured Servant,
|
|
an Indentured Servant will be upgraded to a Free Colonist, and a Free
|
|
Colonist to a veteran unit. Veteran units may be further upgraded to
|
|
<A NAME="1830"></A><A NAME="1831"></A><SPAN CLASS="textbf">Colonial Regular</SPAN> or <A NAME="1833"></A><A NAME="1834"></A><SPAN CLASS="textbf">Colonial Cavalry</SPAN>, but only after the
|
|
Declaration of Independence.
|
|
|
|
<P>
|
|
<A NAME="1836"></A><A NAME="1837"></A><SPAN CLASS="textbf">Artillery</SPAN> is most effective at attacking and defending colonies
|
|
and fortified units, but is also very vulnerable in the
|
|
open. Artillery may become damaged, which decreases its
|
|
efficiency. <A NAME="1839"></A><A NAME="1840"></A><SPAN CLASS="textbf">Damaged Artillery</SPAN> is still quite powerful, but it
|
|
can not be repaired, and further damage will destroy it.
|
|
|
|
<P>
|
|
The <A NAME="1842"></A><A NAME="1843"></A><SPAN CLASS="textbf">Wagon Train</SPAN>, which has to be built in one of your colonies,
|
|
can be used to transport up to 200 units of goods over land and to
|
|
trade with native settlements, and foreign colonies if Jan de Witt has joined the Continental Congress.
|
|
|
|
<P>
|
|
The <A NAME="1845"></A><A NAME="1846"></A><SPAN CLASS="textbf">Treasure Train</SPAN> is similar to the Wagon Train, but is used
|
|
only to transport treasures. You can find these treasures in
|
|
Lost Cities, or in the ruins of native
|
|
settlements you have destroyed. If you move your Treasure Trains into
|
|
a colony with access to the sea, your Monarch
|
|
will offer to ship it to Europe for a ``reasonable fee'', unless
|
|
Hernán Cortés has joined the
|
|
Continental Congress, in which case
|
|
it will be shipped free of charge. If you have a
|
|
Galleon, however, you can take the Treasure Train
|
|
to Europe yourself.
|
|
|
|
<P>
|
|
The <A NAME="1848"></A><A NAME="1849"></A><SPAN CLASS="textbf">Caravel</SPAN>, the <A NAME="1851"></A><A NAME="1852"></A><SPAN CLASS="textbf">Merchantman</SPAN> and the <A NAME="1854"></A><A NAME="1855"></A><SPAN CLASS="textbf">Galleon</SPAN> are
|
|
unarmed naval units, with two, four or six
|
|
cargo holds, respectively. A cargo hold may contain up to 100 units of
|
|
goods, or any land unit except the Treasure Train, which takes up six
|
|
cargo holds all by itself, and the Wagon Train, which can not be
|
|
transported by sea at all.
|
|
|
|
<P>
|
|
The <A NAME="1857"></A><A NAME="1858"></A><SPAN CLASS="textbf">Privateer</SPAN> and the <A NAME="1860"></A><A NAME="1861"></A><SPAN CLASS="textbf">Frigate</SPAN> are armed naval vessel
|
|
with two or four cargo holds, respectively. The Privateer is unique in
|
|
that it does not fly the flag of your country and can attack the
|
|
vessels of other countries with impunity. It becomes even more deadly
|
|
when Francis Drake joins the
|
|
Continental Congress.
|
|
|
|
<P>
|
|
The <A NAME="1863"></A><A NAME="1864"></A><SPAN CLASS="textbf">Man of War</SPAN> is the most powerful naval vessel, and has six
|
|
cargo holds. At the beginning of the game, only the
|
|
Monarch has these powerful ships, but when you gain
|
|
independence you can also construct them in your colonies.
|
|
|
|
<P>
|
|
The Monarch has two types of units that you can never command,
|
|
however. These are the <A NAME="1866"></A><A NAME="1867"></A><SPAN CLASS="textbf">King's Regular</SPAN> and <A NAME="1869"></A><A NAME="1870"></A><SPAN CLASS="textbf">King's
|
|
Cavalry</SPAN>, which are roughly as powerful as your Colonial Regulars and Colonial
|
|
Cavalry.
|
|
|
|
<P>
|
|
The natives also have two types of units that you can not recruit,
|
|
namely the <A NAME="1872"></A><A NAME="1873"></A><SPAN CLASS="textbf">Indian Brave</SPAN> and the <A NAME="1875"></A><A NAME="1876"></A><SPAN CLASS="textbf">Indian Dragoon</SPAN>. These are
|
|
strong fighting units that can also carry up to 100 units of goods
|
|
each.
|
|
|
|
<P>
|
|
<BR><HR>
|
|
<!--Table of Child-Links-->
|
|
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
|
|
|
|
<UL CLASS="ChildLinks">
|
|
<LI><A NAME="tex2html1402"
|
|
HREF="node52.html">Equipment</A>
|
|
<LI><A NAME="tex2html1403"
|
|
HREF="node53.html">Skills and Education</A>
|
|
<LI><A NAME="tex2html1404"
|
|
HREF="node54.html">Combat</A>
|
|
<UL>
|
|
<LI><A NAME="tex2html1405"
|
|
HREF="node55.html">Combat Bonuses and Penalties</A>
|
|
</UL></UL>
|
|
<!--End of Table of Child-Links-->
|
|
|
|
<DIV CLASS="navigation"><HR>
|
|
<!--Navigation Panel-->
|
|
<A NAME="tex2html1400"
|
|
HREF="node52.html">
|
|
<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>
|
|
<A NAME="tex2html1394"
|
|
HREF="FreeCol.html">
|
|
<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>
|
|
<A NAME="tex2html1388"
|
|
HREF="node50.html">
|
|
<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>
|
|
<A NAME="tex2html1396"
|
|
HREF="node1.html">
|
|
<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" SRC="contents.png"></A>
|
|
<A NAME="tex2html1398"
|
|
HREF="node64.html">
|
|
<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
|
|
<BR>
|
|
<B> Next:</B> <A NAME="tex2html1401"
|
|
HREF="node52.html">Equipment</A>
|
|
<B> Up:</B> <A NAME="tex2html1395"
|
|
HREF="FreeCol.html">FreeCol Documentation User Guide</A>
|
|
<B> Previous:</B> <A NAME="tex2html1389"
|
|
HREF="node50.html">Your Monarch</A>
|
|
<B> <A NAME="tex2html1397"
|
|
HREF="node1.html">Contents</A></B>
|
|
<B> <A NAME="tex2html1399"
|
|
HREF="node64.html">Index</A></B> </DIV>
|
|
<!--End of Navigation Panel-->
|
|
<ADDRESS>
|
|
Stian Grenborgen
|
|
2009-01-14
|
|
</ADDRESS>
|
|
</BODY>
|
|
</HTML>
|