mirror of https://github.com/FreeCol/freecol.git
165 lines
5.7 KiB
HTML
165 lines
5.7 KiB
HTML
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Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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<HTML>
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<HEAD>
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<TITLE>Combat</TITLE>
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<META NAME="description" CONTENT="Combat">
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<B> Next:</B> <A NAME="tex2html1445"
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HREF="node55.html">Combat Bonuses and Penalties</A>
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HREF="node51.html">Units</A>
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HREF="node53.html">Skills and Education</A>
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<B> <A NAME="tex2html1441"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1443"
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HREF="node64.html">Index</A></B>
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<BR>
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<!--End of Navigation Panel-->
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<H1><A NAME="SECTION00830000000000000000">
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Combat</A>
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</H1>
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<P>
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A tile can only be occupied by units of a single Player. If a unit of
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another Player attempts to enter that tile, combat ensues. The combat
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mechanism of FreeCol is very simple: Each unit has an attack strength
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and a defence strength. Attack bonuses and defence bonuses granted by
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terrain, fortifications or Founding
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Fathers are added to the base values of the units. If the attack
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value of the attacker is greater than the defence value of the
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defender, the attacker wins. Otherwise the defender wins. If a tile is
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occupied by more than one unit, the attacker will fight against the
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defender with the strongest defence.
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<P>
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Most units that win a battle may be promoted,
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and all units that lose a battle will always be captured, demoted,
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damaged or destroyed. A Petty Criminal may
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be promoted to an Indentured Servant,
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and an Indentured Servant may be promoted to a Free Colonist. A Free Colonist may be promoted to a
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Veteran Soldier, which in turn may be
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promoted to a Colonial Regular, but only
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after the Declaration of
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Independence.
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<P>
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A Dragoon that loses a battle will be demoted to a Soldier, and a
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Soldier that loses a battle will be demoted to an unarmed colonist. An
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unarmed colonist that loses a battle is either captured, if the
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attacker is a European Player, or slaughtered, if the attacker is a
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Native Player. Wagon Trains and
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Treasure Trains may also be captured by a
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European Player and destroyed by a Native Player. Native units that
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lose a battle are always slaughtered.
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<P>
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Naval units and
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Artillery can not be promoted. A beaten
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artillery unit becomes a Damaged
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Artillery, which can not be repaired and will be destroyed if it
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loses another battle. Ships are either sunk or damaged when they lose
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a battle. In either case all units and cargo aboard the ship are lost,
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and the ship automatically returns to the nearest repair
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location. This may be one of your colonies with a
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Drydock or the Home Port.
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<P>
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The Frigate, the Man of
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War and the Privateer have the ability to
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capture the goods aboard an enemy ship they have bested in
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battle. Naturally, they can not take more cargo than their holds will
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allow.
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<P>
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Naval units can also attack colonies on coastal tiles, although their
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chance of success is not very high. And colonies with a
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Fort or Fortress will
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automatically fire at enemy ships on adjacent ocean tiles.
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<P>
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<BR><HR>
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<!--Table of Child-Links-->
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<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
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<UL CLASS="ChildLinks">
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<LI><A NAME="tex2html1446"
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HREF="node55.html">Combat Bonuses and Penalties</A>
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</UL>
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<!--Navigation Panel-->
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HREF="node64.html">
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<IMG WIDTH="43" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="index" SRC="index.png"></A>
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<BR>
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<B> Next:</B> <A NAME="tex2html1445"
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HREF="node55.html">Combat Bonuses and Penalties</A>
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<B> Up:</B> <A NAME="tex2html1439"
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HREF="node51.html">Units</A>
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<B> Previous:</B> <A NAME="tex2html1435"
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HREF="node53.html">Skills and Education</A>
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<B> <A NAME="tex2html1441"
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HREF="node1.html">Contents</A></B>
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<B> <A NAME="tex2html1443"
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HREF="node64.html">Index</A></B> </DIV>
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<!--End of Navigation Panel-->
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<ADDRESS>
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Stian Grenborgen
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2009-01-14
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</ADDRESS>
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