mirror of https://github.com/FreeCol/freecol.git
453 lines
28 KiB
XML
453 lines
28 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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* Copyright (C) 2002-2022 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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*
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-->
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<freecol-specification id="unitChangeTypesCompat" version="0.117">
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<!--
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A copy of the latest unit-change-types section of
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classic/specification.xml to be loaded into the specification of
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games lacking a unit-change-types section (0.11.6 or earlier).
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-->
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<unit-change-types>
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<unit-change-type id="model.unitChange.capture" owner-change="true">
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<unit-type-change id="model.unitChange.capture.veteranSoldier"
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from="model.unit.veteranSoldier"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.capture.colonialRegular"
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from="model.unit.colonialRegular"
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to="model.unit.veteranSoldier" probability="100"/>
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<unit-type-change id="model.unitChange.capture.jesuitMissionary"
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from="model.unit.jesuitMissionary"
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to="model.unit.freeColonist" probability="100"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.clearSkill">
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<unit-type-change id="model.unitChange.clearSkill.expertFarmer"
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from="model.unit.expertFarmer"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.expertFisherman"
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from="model.unit.expertFisherman"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.expertFurTrapper"
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from="model.unit.expertFurTrapper"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.expertSilverMiner"
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from="model.unit.expertSilverMiner"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.expertLumberJack"
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from="model.unit.expertLumberJack"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.expertOreMiner"
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from="model.unit.expertOreMiner"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterSugarPlanter"
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from="model.unit.masterSugarPlanter"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterCottonPlanter"
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from="model.unit.masterCottonPlanter"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterTobaccoPlanter"
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from="model.unit.masterTobaccoPlanter"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.firebrandPreacher"
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from="model.unit.firebrandPreacher"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.elderStatesman"
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from="model.unit.elderStatesman"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterCarpenter"
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from="model.unit.masterCarpenter"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterDistiller"
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from="model.unit.masterDistiller"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterWeaver"
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from="model.unit.masterWeaver"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterTobacconist"
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from="model.unit.masterTobacconist"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterFurTrader"
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from="model.unit.masterFurTrader"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterBlacksmith"
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from="model.unit.masterBlacksmith"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.masterGunsmith"
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from="model.unit.masterGunsmith"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.seasonedScout"
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from="model.unit.seasonedScout"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.hardyPioneer"
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from="model.unit.hardyPioneer"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.veteranSoldier"
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from="model.unit.veteranSoldier"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.jesuitMissionary"
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from="model.unit.jesuitMissionary"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.clearSkill.colonialRegular"
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from="model.unit.colonialRegular"
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to="model.unit.freeColonist" probability="100"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.conversion" owner-change="true">
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<unit-type-change id="model.unitChange.conversion.brave"
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from="model.unit.brave"
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to="model.unit.indianConvert" probability="100"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.creation"/>
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<unit-change-type id="model.unitChange.demotion">
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<unit-type-change id="model.unitChange.demotion.veteranSoldier"
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from="model.unit.veteranSoldier"
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to="model.unit.freeColonist" probability="100"/>
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<unit-type-change id="model.unitChange.demotion.colonialRegular"
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from="model.unit.colonialRegular"
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to="model.unit.veteranSoldier" probability="100"/>
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<unit-type-change id="model.unitChange.demotion.artillery"
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from="model.unit.artillery"
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to="model.unit.damagedArtillery" probability="100"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.education">
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<unit-type-change id="model.unitChange.education.indenturedServant"
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from="model.unit.pettyCriminal"
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to="model.unit.indenturedServant"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.freeColonist"
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from="model.unit.indenturedServant"
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to="model.unit.freeColonist"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.expertFarmer"
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from="model.unit.freeColonist"
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to="model.unit.expertFarmer"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.expertFisherman"
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from="model.unit.freeColonist"
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to="model.unit.expertFisherman"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.expertFurTrapper"
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from="model.unit.freeColonist"
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to="model.unit.expertFurTrapper"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.expertSilverMiner"
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from="model.unit.freeColonist"
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to="model.unit.expertSilverMiner"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.expertLumberJack"
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from="model.unit.freeColonist"
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to="model.unit.expertLumberJack"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.expertOreMiner"
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from="model.unit.freeColonist"
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to="model.unit.expertOreMiner"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.masterCottonPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterCottonPlanter"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.masterSugarPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterSugarPlanter"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.masterTobaccoPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterTobaccoPlanter"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.firebrandPreacher"
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from="model.unit.freeColonist"
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to="model.unit.firebrandPreacher"
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probability="100" turns="8"/>
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<unit-type-change id="model.unitChange.education.elderStatesman"
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from="model.unit.freeColonist"
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to="model.unit.elderStatesman"
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probability="100" turns="8"/>
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<unit-type-change id="model.unitChange.education.masterCarpenter"
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from="model.unit.freeColonist"
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to="model.unit.masterCarpenter"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.masterDistiller"
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from="model.unit.freeColonist"
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to="model.unit.masterDistiller"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.masterWeaver"
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from="model.unit.freeColonist"
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to="model.unit.masterWeaver"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.masterTobacconist"
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from="model.unit.freeColonist"
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to="model.unit.masterTobacconist"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.masterFurTrader"
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from="model.unit.freeColonist"
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to="model.unit.masterFurTrader"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.masterBlacksmith"
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from="model.unit.freeColonist"
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to="model.unit.masterBlacksmith"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.masterGunsmith"
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from="model.unit.freeColonist"
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to="model.unit.masterGunsmith"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.seasonedScout"
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from="model.unit.freeColonist"
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to="model.unit.seasonedScout"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.hardyPioneer"
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from="model.unit.freeColonist"
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to="model.unit.hardyPioneer"
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probability="100" turns="4"/>
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<unit-type-change id="model.unitChange.education.veteranSoldier"
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from="model.unit.freeColonist"
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to="model.unit.veteranSoldier"
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probability="100" turns="6"/>
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<unit-type-change id="model.unitChange.education.jesuitMissionary"
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from="model.unit.freeColonist"
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to="model.unit.jesuitMissionary"
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probability="100" turns="8"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.experience">
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<unit-type-change id="model.unitChange.experience.expertFarmer"
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from="model.unit.freeColonist"
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to="model.unit.expertFarmer" probability="4"/>
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<unit-type-change id="model.unitChange.experience.expertFisherman"
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from="model.unit.freeColonist"
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to="model.unit.expertFisherman" probability="4"/>
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<unit-type-change id="model.unitChange.experience.expertFurTrapper"
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from="model.unit.freeColonist"
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to="model.unit.expertFurTrapper" probability="4"/>
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<unit-type-change id="model.unitChange.experience.expertSilverMiner"
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from="model.unit.freeColonist"
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to="model.unit.expertSilverMiner" probability="4"/>
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<unit-type-change id="model.unitChange.experience.expertLumberJack"
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from="model.unit.freeColonist"
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to="model.unit.expertLumberJack" probability="4"/>
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<unit-type-change id="model.unitChange.experience.expertOreMiner"
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from="model.unit.freeColonist"
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to="model.unit.expertOreMiner" probability="4"/>
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<unit-type-change id="model.unitChange.experience.masterSugarPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterSugarPlanter" probability="4"/>
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<unit-type-change id="model.unitChange.experience.masterCottonPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterCottonPlanter" probability="4"/>
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<unit-type-change id="model.unitChange.experience.masterTobaccoPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterTobaccoPlanter" probability="4"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.foundingFather">
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<unit-type-change id="model.unitChange.foundingFather.indianConvert"
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from="model.unit.indianConvert"
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to="model.unit.freeColonist" probability="100">
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<scope ability-id="model.ability.upgradeConvert" ability-value="true"/>
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</unit-type-change>
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</unit-change-type>
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<unit-change-type id="model.unitChange.independence">
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<unit-type-change id="model.unitChange.independence.veteranSoldier"
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from="model.unit.veteranSoldier"
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to="model.unit.colonialRegular" probability="100"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.lostCity">
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<unit-type-change id="model.unitChange.lostCity.pettyCriminal"
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from="model.unit.pettyCriminal"
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to="model.unit.seasonedScout" probability="100"/>
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<unit-type-change id="model.unitChange.lostCity.indenturedServant"
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from="model.unit.indenturedServant"
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to="model.unit.seasonedScout" probability="100"/>
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<unit-type-change id="model.unitChange.lostCity.freeColonist"
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from="model.unit.freeColonist"
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to="model.unit.seasonedScout" probability="100"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.natives">
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<unit-type-change id="model.unitChange.natives.indenturedServant-expertFarmer"
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from="model.unit.indenturedServant"
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to="model.unit.expertFarmer" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-expertFarmer"
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from="model.unit.freeColonist"
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to="model.unit.expertFarmer" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-expertFisherman"
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from="model.unit.indenturedServant"
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to="model.unit.expertFisherman" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-expertFisherman"
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from="model.unit.freeColonist"
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to="model.unit.expertFisherman" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-expertFurTrapper"
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from="model.unit.indenturedServant"
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to="model.unit.expertFurTrapper" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-expertFurTrapper"
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from="model.unit.freeColonist"
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to="model.unit.expertFurTrapper" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-expertSilverMiner"
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from="model.unit.indenturedServant"
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to="model.unit.expertSilverMiner" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-expertSilverMiner"
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from="model.unit.freeColonist"
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to="model.unit.expertSilverMiner" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-expertLumberJack"
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from="model.unit.indenturedServant"
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to="model.unit.expertLumberJack" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-expertLumberJack"
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from="model.unit.freeColonist"
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to="model.unit.expertLumberJack" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-expertOreMiner"
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from="model.unit.indenturedServant"
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to="model.unit.expertOreMiner" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-expertOreMiner"
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from="model.unit.freeColonist"
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to="model.unit.expertOreMiner" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-masterCottonPlanter"
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from="model.unit.indenturedServant"
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to="model.unit.masterCottonPlanter" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-masterCottonPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterCottonPlanter" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-masterFurTrader"
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from="model.unit.indenturedServant"
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to="model.unit.masterFurTrader" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-masterFurTrader"
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from="model.unit.freeColonist"
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to="model.unit.masterFurTrader" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-masterSugarPlanter"
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from="model.unit.indenturedServant"
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to="model.unit.masterSugarPlanter" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-masterSugarPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterSugarPlanter" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-masterTobaccoPlanter"
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from="model.unit.indenturedServant"
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to="model.unit.masterTobaccoPlanter" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-masterTobaccoPlanter"
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from="model.unit.freeColonist"
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to="model.unit.masterTobaccoPlanter" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-masterWeaver"
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from="model.unit.indenturedServant"
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to="model.unit.masterWeaver" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-masterWeaver"
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from="model.unit.freeColonist"
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to="model.unit.masterWeaver" probability="100"/>
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<unit-type-change id="model.unitChange.natives.indenturedServant-seasonedScout"
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from="model.unit.indenturedServant"
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to="model.unit.seasonedScout" probability="100"/>
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<unit-type-change id="model.unitChange.natives.freeColonist-seasonedScout"
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from="model.unit.freeColonist"
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to="model.unit.seasonedScout" probability="100"/>
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</unit-change-type>
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<unit-change-type id="model.unitChange.promotion">
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<unit-type-change id="model.unitChange.promotion.pettyCriminal"
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from="model.unit.pettyCriminal"
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to="model.unit.indenturedServant" probability="100"/>
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<unit-type-change id="model.unitChange.promotion.indenturedServant"
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from="model.unit.indenturedServant"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.promotion.freeColonist"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.veteranSoldier" probability="100"/>
|
|
<unit-type-change id="model.unitChange.promotion.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.colonialRegular" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.undead" owner-change="true">
|
|
<unit-type-change id="model.unitChange.undead.pettyCriminal"
|
|
from="model.unit.pettyCriminal"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.indenturedServant"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.freeColonist"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertFarmer"
|
|
from="model.unit.expertFarmer"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertFisherman"
|
|
from="model.unit.expertFisherman"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertFurTrapper"
|
|
from="model.unit.expertFurTrapper"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertSilverMiner"
|
|
from="model.unit.expertSilverMiner"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertLumberJack"
|
|
from="model.unit.expertLumberJack"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertOreMiner"
|
|
from="model.unit.expertOreMiner"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterSugarPlanter"
|
|
from="model.unit.masterSugarPlanter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterCottonPlanter"
|
|
from="model.unit.masterCottonPlanter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterTobaccoPlanter"
|
|
from="model.unit.masterTobaccoPlanter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.firebrandPreacher"
|
|
from="model.unit.firebrandPreacher"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.elderStatesman"
|
|
from="model.unit.elderStatesman"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterCarpenter"
|
|
from="model.unit.masterCarpenter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterDistiller"
|
|
from="model.unit.masterDistiller"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterWeaver"
|
|
from="model.unit.masterWeaver"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterTobacconist"
|
|
from="model.unit.masterTobacconist"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterFurTrader"
|
|
from="model.unit.masterFurTrader"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterBlacksmith"
|
|
from="model.unit.masterBlacksmith"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterGunsmith"
|
|
from="model.unit.masterGunsmith"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.seasonedScout"
|
|
from="model.unit.seasonedScout"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.hardyPioneer"
|
|
from="model.unit.hardyPioneer"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.jesuitMissionary"
|
|
from="model.unit.jesuitMissionary"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.kingsRegular"
|
|
from="model.unit.kingsRegular"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.indianConvert"
|
|
from="model.unit.indianConvert"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.brave"
|
|
from="model.unit.brave"
|
|
to="model.unit.undead" probability="100"/>
|
|
</unit-change-type>
|
|
</unit-change-types>
|
|
</freecol-specification>
|