mirror of https://github.com/FreeCol/freecol.git
285 lines
13 KiB
XML
285 lines
13 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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* Copyright (C) 2002-2022 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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*
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-->
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<!-- in case of incompatible changes, please update version number and
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XSD schema for validation. -->
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<freecol-specification id="bryce" version="0.80">
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<options>
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<optionGroup id="gameOptions">
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<optionGroup id="gameOptions.colony">
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<!-- Does the Custom House sell boycotted goods -->
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<booleanOption id="model.option.customIgnoreBoycott" defaultValue="false"/>
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<!-- Whether experts have connections, producing without raw materials in factories -->
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<booleanOption id="model.option.expertsHaveConnections" defaultValue="false"/>
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<booleanOption id="model.option.saveProductionOverflow" defaultValue="true"/>
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<!-- Whether to educate the least skilled unit first -->
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<booleanOption id="model.option.allowStudentSelection" defaultValue="true"/>
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<!-- Enable upkeep requirement on buildings. -->
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<booleanOption id="model.option.enableUpkeep" defaultValue="true"/>
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<!-- Toggle special production rules for secondary goods. -->
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<booleanOption id="model.option.onlyNaturalImprovements" defaultValue="true" />
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<!-- Enable natural disasters striking colonies. -->
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<integerOption id="model.option.naturalDisasters" defaultValue="10"
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minimumValue="0" maximumValue="100" />
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</optionGroup>
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</optionGroup>
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</options>
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<goods-types>
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<goods-type id="model.goods.furs" is-farmed="true"
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new-world-goods="true" production-weight="2.5">
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<market initial-amount="500" initial-price="5" price-difference="5" />
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</goods-type>
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</goods-types>
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<tile-types>
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<tile-type id="model.tile.mixedForest" basic-move-cost="6" basic-work-turns="4" is-forest="true">
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<gen humidity-minimum="0" humidity-maximum="60"
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temperature-minimum="0" temperature-maximum="15"
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altitude-minimum="1" altitude-maximum="2"/>
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<modifier id="model.modifier.defence" type="percentage" value="50"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="3"/>
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<output goods-type="model.goods.furs" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.cotton" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.furs" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="6"/>
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</production>
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<resource type="model.resource.furs" probability="100"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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<tile-type id="model.tile.coniferForest" basic-move-cost="6" basic-work-turns="4" is-forest="true">
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<gen humidity-minimum="25" humidity-maximum="70" temperature-minimum="10" temperature-maximum="25" altitude-minimum="1" altitude-maximum="1"/>
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<modifier id="model.modifier.defence" type="percentage" value="50"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.tobacco" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.furs" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="6"/>
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</production>
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<resource type="model.resource.lumber" probability="100"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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<tile-type id="model.tile.broadleafForest" basic-move-cost="6" basic-work-turns="4" is-forest="true">
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<gen humidity-minimum="20" humidity-maximum="50" temperature-minimum="15" temperature-maximum="30" altitude-minimum="1" altitude-maximum="1"/>
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<modifier id="model.modifier.defence" type="percentage" value="50"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.cotton" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.furs" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="4"/>
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</production>
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<resource type="model.resource.game" probability="100"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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<tile-type id="model.tile.tropicalForest" basic-move-cost="6" basic-work-turns="6" is-forest="true">
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<modifier id="model.modifier.defence" type="percentage" value="50"/>
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<gen humidity-minimum="25" humidity-maximum="70" temperature-minimum="30" temperature-maximum="40" altitude-minimum="1" altitude-maximum="1"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.sugar" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.furs" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="4"/>
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</production>
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<resource type="model.resource.lumber" probability="100"/>
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<disaster id="model.disaster.hurricane" probability="100"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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<tile-type id="model.tile.wetlandForest" basic-move-cost="9" basic-work-turns="6" is-forest="true">
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<gen humidity-minimum="50" humidity-maximum="100" temperature-minimum="5" temperature-maximum="15" altitude-minimum="2" altitude-maximum="2"/>
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<modifier id="model.modifier.defence" type="percentage" value="50"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.tobacco" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.furs" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="4"/>
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</production>
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<production>
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<output goods-type="model.goods.ore" value="1"/>
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</production>
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<resource type="model.resource.minerals" probability="100"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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<tile-type id="model.tile.scrubForest" basic-move-cost="3" basic-work-turns="4" is-forest="true">
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<gen humidity-minimum="0" humidity-maximum="25" temperature-minimum="10" temperature-maximum="40" altitude-minimum="1" altitude-maximum="2"/>
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<modifier id="model.modifier.defence" type="percentage" value="50"/>
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<production unattended="true" production-level="veryHigh">
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<output goods-type="model.goods.grain" value="3"/>
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</production>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production unattended="true" production-level="veryLow">
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<output goods-type="model.goods.grain" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.cotton" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.furs" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.ore" value="1"/>
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</production>
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<resource type="model.resource.oasis" probability="100"/>
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<disaster id="model.disaster.brushfire" probability="50"/>
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<disaster id="model.disaster.drought" probability="50"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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<tile-type id="model.tile.borealForest" basic-move-cost="6" basic-work-turns="4" is-forest="true">
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<gen humidity-minimum="0" humidity-maximum="100" temperature-minimum="-5" temperature-maximum="5" altitude-minimum="1" altitude-maximum="3"/>
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<modifier id="model.modifier.defence" type="percentage" value="50"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="2"/>
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<output goods-type="model.goods.furs" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.furs" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="4"/>
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</production>
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<production>
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<output goods-type="model.goods.ore" value="1"/>
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</production>
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<resource type="model.resource.game" probability="100"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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<tile-type id="model.tile.rainForest" basic-move-cost="9" basic-work-turns="7" is-forest="true">
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<gen humidity-minimum="50" humidity-maximum="100" temperature-minimum="10" temperature-maximum="40" altitude-minimum="1" altitude-maximum="1"/>
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<modifier id="model.modifier.defence" type="percentage" value="75"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.sugar" value="1"/>
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</production>
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<production>
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<output goods-type="model.goods.lumber" value="4"/>
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</production>
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<production>
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<output goods-type="model.goods.ore" value="1"/>
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</production>
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<resource type="model.resource.minerals" probability="100"/>
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<disaster id="model.disaster.disease" probability="100"/>
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<ability id="model.ability.ambushTerrain" value="true"/>
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</tile-type>
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</tile-types>
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<tile-improvement-types>
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<tile-improvement-type id="model.improvement.road" add-work-turns="0"
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required-role="model.role.pioneer"
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expended-amount="1" magnitude="1"
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movement-cost="1" zIndex="350">
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<scope method-name="isWater" method-value="false" />
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<modifier id="model.goods.lumber" type="additive" value="2"/>
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<modifier id="model.goods.ore" type="additive" value="1"/>
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<modifier id="model.goods.silver" type="additive" value="1"/>
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</tile-improvement-type>
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</tile-improvement-types>
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<unit-types>
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<unit-type id="model.unit.indianConvert" offence="0" defence="1"
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movement="3" line-of-sight="1" maximum-attrition="10"
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score-value="3" skill="0">
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<ability id="model.ability.person" value="true"/>
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<ability id="model.ability.convert" value="true"/>
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<ability id="model.ability.foundColony" value="false"/>
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<modifier id="model.goods.grain" type="additive" value="1"/>
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<modifier id="model.goods.sugar" type="additive" value="1"/>
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<modifier id="model.goods.tobacco" type="additive" value="1"/>
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<modifier id="model.goods.cotton" type="additive" value="1"/>
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<modifier id="model.goods.furs" type="additive" value="2"/>
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<modifier id="model.goods.fish" type="additive" value="1" />
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<modifier id="model.goods.rum" type="additive" value="-2" />
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<modifier id="model.goods.cigars" type="additive" value="-2" />
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<modifier id="model.goods.cloth" type="additive" value="-2" />
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<modifier id="model.goods.coats" type="additive" value="-2" />
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<modifier id="model.goods.muskets" type="additive" value="-2" />
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<modifier id="model.goods.bells" type="additive" value="-2" />
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<modifier id="model.goods.crosses" type="additive" value="-2" />
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<modifier id="model.goods.hammers" type="additive" value="-2" />
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<modifier id="model.goods.tools" type="additive" value="-2" />
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<downgrade unit="model.unit.freeColonist" delete="true" />
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<upgrade unit="model.unit.freeColonist" learn-in-school="0"/>
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<consumes id="model.goods.food" value="2" />
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<consumes id="model.goods.bells" value="1" />
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</unit-type>
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</unit-types>
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</freecol-specification>
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