freecol/test/src/net/sf/freecol/common/model/SettlementTest.java

220 lines
8.1 KiB
Java

/**
* Copyright (C) 2002-2022 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.model;
import net.sf.freecol.common.FreeColException;
import net.sf.freecol.common.model.Modifier;
import net.sf.freecol.common.model.Modifier.ModifierType;
import net.sf.freecol.server.model.ServerBuilding;
import net.sf.freecol.util.test.FreeColTestCase;
public class SettlementTest extends FreeColTestCase {
private static final GoodsType horsesType
= spec().getGoodsType("model.goods.horses");
private static final GoodsType musketsType
= spec().getGoodsType("model.goods.muskets");
private static final Role dragoonRole
= spec().getRole("model.role.dragoon");
private static final Role mountedBraveRole
= spec().getRole("model.role.mountedBrave");
private static final Role nativeDragoonRole
= spec().getRole("model.role.nativeDragoon");
private static final Role soldierRole
= spec().getRole("model.role.soldier");
public void testSettlementRadius() throws FreeColException {
Game game = getStandardGame();
Map map = getTestMap();
game.changeMap(map);
FreeColTestCase.IndianSettlementBuilder builder =
new FreeColTestCase.IndianSettlementBuilder(game);
Player arawak = game.getPlayerByNationId("model.nation.arawak");
builder.player(arawak);
IndianSettlement is = builder.build();
assertEquals(1, arawak.getNationType().getSettlementType(false).getClaimableRadius());
assertEquals(1, is.getType().getClaimableRadius());
is.dispose();
builder.capital(true);
is = builder.build();
assertEquals(2, arawak.getNationType().getCapitalType().getClaimableRadius());
assertEquals(2, is.getType().getClaimableRadius());
is.dispose();
Player inca = game.getPlayerByNationId("model.nation.inca");
builder.player(inca);
builder.capital(false);
is = builder.build();
assertEquals(2, inca.getNationType().getSettlementType(false).getClaimableRadius());
assertEquals(2, is.getType().getClaimableRadius());
is.dispose();
builder.capital(true);
is = builder.build();
assertEquals(3, inca.getNationType().getCapitalType().getClaimableRadius());
assertEquals(3, is.getType().getClaimableRadius());
is.dispose();
}
public void testColonyRadius() {
Game game = getGame();
Map map = getTestMap();
game.changeMap(map);
Colony colony = getStandardColony();
assertEquals(1, colony.getOwner().getNationType().getSettlementType(false).getClaimableRadius());
//assertEquals(1, colony.getOwner().getNationType().getCapitalType().getClaimableRadius());
assertEquals(1, colony.getRadius());
assertFalse(colony.isCapital());
}
public void testSettlementDoesNotClaimWater() {
Game game = getStandardGame();
Map map = getTestMap();
game.changeMap(map);
map.getTile(4, 8).setType(spec().getTileType("model.tile.ocean"));
assertFalse(map.getTile(4, 8).isLand());
FreeColTestCase.IndianSettlementBuilder builder =
new FreeColTestCase.IndianSettlementBuilder(game);
IndianSettlement is = builder.build();
for (Tile tile : is.getTile().getSurroundingTiles(1)) {
assertEquals(tile.isLand(), tile.getOwner() == is.getOwner());
assertEquals(tile.isLand(), tile.getOwningSettlement() == is);
}
}
public void testColonyClaimsWater() {
Game game = getGame();
Map map = getTestMap();
game.changeMap(map);
map.getTile(4, 8).setType(spec().getTileType("model.tile.ocean"));
assertFalse(map.getTile(4, 8).isLand());
Colony colony = getStandardColony();
for (Tile tile : colony.getTile().getSurroundingTiles(1)) {
assertEquals("Tile " + tile.toString()
+ " should be owned by " + colony.getOwner().getId(),
tile.getOwner(), colony.getOwner());
assertEquals("Tile " + tile.toString()
+ " should be owned by " + colony.getId(),
tile.getOwningSettlement(), colony);
}
}
public void testLineOfSight() {
Game game = getGame();
Map map = getTestMap();
game.changeMap(map);
Colony colony = getStandardColony();
assertEquals(2, colony.getLineOfSight());
BuildingType towerType = new BuildingType("tower", spec());
Modifier modifier = new Modifier(Modifier.LINE_OF_SIGHT_BONUS, 2,
ModifierType.ADDITIVE);
towerType.addModifier(modifier);
Building tower = new ServerBuilding(getGame(), colony, towerType);
colony.addBuilding(tower);
assertEquals(4, colony.getLineOfSight());
}
public void testCanImproveUnitMilitaryRole() {
Game game = getGame();
Map map = getTestMap();
game.changeMap(map);
Colony colony = getStandardColony(4);
// Colony has no equipment for the unit
Unit colonist = colony.getUnitList().get(0);
assertNull(colony.canImproveUnitMilitaryRole(colonist));
// Colony has some equipment, but not enough
colony.addGoods(musketsType, 40);
assertNull(colony.canImproveUnitMilitaryRole(colonist));
// Colony now has enough equipment
colony.addGoods(musketsType, 10);
assertTrue(colony.canProvideGoods(soldierRole.getRequiredGoodsList()));
assertEquals(soldierRole,
colony.canImproveUnitMilitaryRole(colonist));
// Equipping succeeds, colony can no longer improve
assertTrue(colony.equipForRole(colonist, soldierRole, 1));
assertNull(colony.canImproveUnitMilitaryRole(colonist));
// Adding more muskets does not help
colony.addGoods(musketsType, 100);
assertNull(colony.canImproveUnitMilitaryRole(colonist));
// But adding horses does
colony.addGoods(horsesType, 100);
assertEquals(dragoonRole,
colony.canImproveUnitMilitaryRole(colonist));
// Unless now a dragoon
assertTrue(colony.equipForRole(colonist, dragoonRole, 1));
assertNull(colony.canImproveUnitMilitaryRole(colonist));
// Repeat previous tests for natives
Player arawak = game.getPlayerByNationId("model.nation.arawak");
FreeColTestCase.IndianSettlementBuilder builder
= new FreeColTestCase.IndianSettlementBuilder(game)
.player(arawak).initialBravesInCamp(4);
IndianSettlement is = builder.build();
Unit brave = is.getUnitList().get(0);
assertNull(is.canImproveUnitMilitaryRole(brave));
is.addGoods(horsesType, 20);
assertNull(is.canImproveUnitMilitaryRole(brave));
is.addGoods(horsesType, 10); // avoid breeding number
assertEquals(mountedBraveRole,
is.canImproveUnitMilitaryRole(brave));
assertTrue(is.equipForRole(brave, mountedBraveRole, 1));
assertNull(is.canImproveUnitMilitaryRole(brave));
is.addGoods(horsesType, 100);
assertNull(is.canImproveUnitMilitaryRole(brave));
is.addGoods(musketsType, 100);
assertEquals(nativeDragoonRole,
is.canImproveUnitMilitaryRole(brave));
assertTrue(is.equipForRole(brave, nativeDragoonRole, 1));
assertNull(is.canImproveUnitMilitaryRole(brave));
}
}