mirror of https://github.com/FreeCol/freecol.git
220 lines
8.1 KiB
Java
220 lines
8.1 KiB
Java
/**
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* Copyright (C) 2002-2022 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.sf.freecol.common.model;
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import net.sf.freecol.common.FreeColException;
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import net.sf.freecol.common.model.Modifier;
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import net.sf.freecol.common.model.Modifier.ModifierType;
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import net.sf.freecol.server.model.ServerBuilding;
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import net.sf.freecol.util.test.FreeColTestCase;
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public class SettlementTest extends FreeColTestCase {
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private static final GoodsType horsesType
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= spec().getGoodsType("model.goods.horses");
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private static final GoodsType musketsType
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= spec().getGoodsType("model.goods.muskets");
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private static final Role dragoonRole
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= spec().getRole("model.role.dragoon");
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private static final Role mountedBraveRole
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= spec().getRole("model.role.mountedBrave");
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private static final Role nativeDragoonRole
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= spec().getRole("model.role.nativeDragoon");
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private static final Role soldierRole
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= spec().getRole("model.role.soldier");
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public void testSettlementRadius() throws FreeColException {
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Game game = getStandardGame();
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Map map = getTestMap();
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game.changeMap(map);
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FreeColTestCase.IndianSettlementBuilder builder =
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new FreeColTestCase.IndianSettlementBuilder(game);
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Player arawak = game.getPlayerByNationId("model.nation.arawak");
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builder.player(arawak);
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IndianSettlement is = builder.build();
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assertEquals(1, arawak.getNationType().getSettlementType(false).getClaimableRadius());
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assertEquals(1, is.getType().getClaimableRadius());
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is.dispose();
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builder.capital(true);
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is = builder.build();
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assertEquals(2, arawak.getNationType().getCapitalType().getClaimableRadius());
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assertEquals(2, is.getType().getClaimableRadius());
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is.dispose();
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Player inca = game.getPlayerByNationId("model.nation.inca");
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builder.player(inca);
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builder.capital(false);
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is = builder.build();
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assertEquals(2, inca.getNationType().getSettlementType(false).getClaimableRadius());
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assertEquals(2, is.getType().getClaimableRadius());
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is.dispose();
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builder.capital(true);
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is = builder.build();
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assertEquals(3, inca.getNationType().getCapitalType().getClaimableRadius());
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assertEquals(3, is.getType().getClaimableRadius());
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is.dispose();
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}
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public void testColonyRadius() {
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Game game = getGame();
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Map map = getTestMap();
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game.changeMap(map);
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Colony colony = getStandardColony();
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assertEquals(1, colony.getOwner().getNationType().getSettlementType(false).getClaimableRadius());
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//assertEquals(1, colony.getOwner().getNationType().getCapitalType().getClaimableRadius());
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assertEquals(1, colony.getRadius());
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assertFalse(colony.isCapital());
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}
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public void testSettlementDoesNotClaimWater() {
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Game game = getStandardGame();
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Map map = getTestMap();
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game.changeMap(map);
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map.getTile(4, 8).setType(spec().getTileType("model.tile.ocean"));
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assertFalse(map.getTile(4, 8).isLand());
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FreeColTestCase.IndianSettlementBuilder builder =
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new FreeColTestCase.IndianSettlementBuilder(game);
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IndianSettlement is = builder.build();
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for (Tile tile : is.getTile().getSurroundingTiles(1)) {
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assertEquals(tile.isLand(), tile.getOwner() == is.getOwner());
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assertEquals(tile.isLand(), tile.getOwningSettlement() == is);
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}
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}
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public void testColonyClaimsWater() {
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Game game = getGame();
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Map map = getTestMap();
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game.changeMap(map);
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map.getTile(4, 8).setType(spec().getTileType("model.tile.ocean"));
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assertFalse(map.getTile(4, 8).isLand());
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Colony colony = getStandardColony();
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for (Tile tile : colony.getTile().getSurroundingTiles(1)) {
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assertEquals("Tile " + tile.toString()
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+ " should be owned by " + colony.getOwner().getId(),
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tile.getOwner(), colony.getOwner());
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assertEquals("Tile " + tile.toString()
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+ " should be owned by " + colony.getId(),
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tile.getOwningSettlement(), colony);
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}
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}
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public void testLineOfSight() {
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Game game = getGame();
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Map map = getTestMap();
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game.changeMap(map);
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Colony colony = getStandardColony();
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assertEquals(2, colony.getLineOfSight());
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BuildingType towerType = new BuildingType("tower", spec());
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Modifier modifier = new Modifier(Modifier.LINE_OF_SIGHT_BONUS, 2,
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ModifierType.ADDITIVE);
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towerType.addModifier(modifier);
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Building tower = new ServerBuilding(getGame(), colony, towerType);
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colony.addBuilding(tower);
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assertEquals(4, colony.getLineOfSight());
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}
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public void testCanImproveUnitMilitaryRole() {
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Game game = getGame();
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Map map = getTestMap();
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game.changeMap(map);
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Colony colony = getStandardColony(4);
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// Colony has no equipment for the unit
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Unit colonist = colony.getUnitList().get(0);
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assertNull(colony.canImproveUnitMilitaryRole(colonist));
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// Colony has some equipment, but not enough
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colony.addGoods(musketsType, 40);
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assertNull(colony.canImproveUnitMilitaryRole(colonist));
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// Colony now has enough equipment
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colony.addGoods(musketsType, 10);
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assertTrue(colony.canProvideGoods(soldierRole.getRequiredGoodsList()));
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assertEquals(soldierRole,
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colony.canImproveUnitMilitaryRole(colonist));
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// Equipping succeeds, colony can no longer improve
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assertTrue(colony.equipForRole(colonist, soldierRole, 1));
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assertNull(colony.canImproveUnitMilitaryRole(colonist));
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// Adding more muskets does not help
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colony.addGoods(musketsType, 100);
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assertNull(colony.canImproveUnitMilitaryRole(colonist));
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// But adding horses does
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colony.addGoods(horsesType, 100);
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assertEquals(dragoonRole,
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colony.canImproveUnitMilitaryRole(colonist));
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// Unless now a dragoon
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assertTrue(colony.equipForRole(colonist, dragoonRole, 1));
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assertNull(colony.canImproveUnitMilitaryRole(colonist));
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// Repeat previous tests for natives
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Player arawak = game.getPlayerByNationId("model.nation.arawak");
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FreeColTestCase.IndianSettlementBuilder builder
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= new FreeColTestCase.IndianSettlementBuilder(game)
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.player(arawak).initialBravesInCamp(4);
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IndianSettlement is = builder.build();
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Unit brave = is.getUnitList().get(0);
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assertNull(is.canImproveUnitMilitaryRole(brave));
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is.addGoods(horsesType, 20);
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assertNull(is.canImproveUnitMilitaryRole(brave));
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is.addGoods(horsesType, 10); // avoid breeding number
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assertEquals(mountedBraveRole,
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is.canImproveUnitMilitaryRole(brave));
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assertTrue(is.equipForRole(brave, mountedBraveRole, 1));
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assertNull(is.canImproveUnitMilitaryRole(brave));
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is.addGoods(horsesType, 100);
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assertNull(is.canImproveUnitMilitaryRole(brave));
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is.addGoods(musketsType, 100);
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assertEquals(nativeDragoonRole,
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is.canImproveUnitMilitaryRole(brave));
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assertTrue(is.equipForRole(brave, nativeDragoonRole, 1));
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assertNull(is.canImproveUnitMilitaryRole(brave));
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}
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}
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