.. |
military
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Uses changeMission instead of setMission since the former handles dispose and setting transportation priority.
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2023-05-02 21:21:05 +02:00 |
mission
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Immediately aborts the escort unit mission if the protected unit gets destroyed.
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2023-02-11 17:59:14 +01:00 |
AIColony.java
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Stops the AI from deliberatly transporting less than 100 goods.
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2022-12-27 12:47:04 +01:00 |
AIGoods.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
AIInGameInputHandler.java
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Removing unused imports.
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2022-01-08 09:06:18 +01:00 |
AIMain.java
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Removing unused imports.
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2022-01-08 09:06:18 +01:00 |
AIMessage.java
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Adds ranged combat to FreeCol. The "Hitpoints and Combat" mod uses the ranged combat for artillery and ships, and also contains adjustments to the ships' hitpoints.
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2023-01-15 15:41:47 +01:00 |
AIObject.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
AIPlayer.java
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Allows the game to continue when an AI fail with an unhandled exception.
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2022-08-21 14:41:54 +02:00 |
AIServerAPI.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
AIUnit.java
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Adding a new AI mission for escorting units. This mission can, for example, be used to escort treasure trains and artillery.
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2022-12-31 14:44:37 +01:00 |
Cargo.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
ColonyPlan.java
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The AI no longer equips (non-soldier) experts with weapons. The AI can now arm a colonist with muskets if horses are unavailable.
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2022-12-29 10:25:00 +01:00 |
EuropeanAIPlayer.java
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Fixes slow AI turns caused by not being able to build new colonies. This is a temporary fix that should be removed when BuildColonyMissions are building colonies according to a grand plan (and the costly searches per unit therefor can be avoided).
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2023-05-02 21:21:05 +02:00 |
GoodsWish.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
MissionAIPlayer.java
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The AI behavior (aggressiveness/attacking natives) is now slightly different depending on national advantage.
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2023-01-01 09:52:02 +01:00 |
NativeAIPlayer.java
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Uses changeMission instead of setMission since the former handles dispose and setting transportation priority.
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2023-05-02 21:21:05 +02:00 |
REFAIPlayer.java
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Saves calculation time by only running the AI MilitaryCoordinator once.
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2023-01-01 19:33:41 +01:00 |
TileImprovementPlan.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
TransportableAIObject.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
ValuedAIObject.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
Wish.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
WorkLocationPlan.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
WorkerWish.java
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Update Copyright Year to 2022.
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2022-01-02 18:29:09 -06:00 |
package-info.java
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Update formatting of package-info.java files
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2016-09-17 21:31:18 -05:00 |