freecol/src/net/sf/freecol/server/ai
Stian Grenborgen 18ec0e754a Uses changeMission instead of setMission since the former handles dispose and setting transportation priority. 2023-05-02 21:21:05 +02:00
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military Uses changeMission instead of setMission since the former handles dispose and setting transportation priority. 2023-05-02 21:21:05 +02:00
mission Immediately aborts the escort unit mission if the protected unit gets destroyed. 2023-02-11 17:59:14 +01:00
AIColony.java Stops the AI from deliberatly transporting less than 100 goods. 2022-12-27 12:47:04 +01:00
AIGoods.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
AIInGameInputHandler.java Removing unused imports. 2022-01-08 09:06:18 +01:00
AIMain.java Removing unused imports. 2022-01-08 09:06:18 +01:00
AIMessage.java Adds ranged combat to FreeCol. The "Hitpoints and Combat" mod uses the ranged combat for artillery and ships, and also contains adjustments to the ships' hitpoints. 2023-01-15 15:41:47 +01:00
AIObject.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
AIPlayer.java Allows the game to continue when an AI fail with an unhandled exception. 2022-08-21 14:41:54 +02:00
AIServerAPI.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
AIUnit.java Adding a new AI mission for escorting units. This mission can, for example, be used to escort treasure trains and artillery. 2022-12-31 14:44:37 +01:00
Cargo.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
ColonyPlan.java The AI no longer equips (non-soldier) experts with weapons. The AI can now arm a colonist with muskets if horses are unavailable. 2022-12-29 10:25:00 +01:00
EuropeanAIPlayer.java Fixes slow AI turns caused by not being able to build new colonies. This is a temporary fix that should be removed when BuildColonyMissions are building colonies according to a grand plan (and the costly searches per unit therefor can be avoided). 2023-05-02 21:21:05 +02:00
GoodsWish.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
MissionAIPlayer.java The AI behavior (aggressiveness/attacking natives) is now slightly different depending on national advantage. 2023-01-01 09:52:02 +01:00
NativeAIPlayer.java Uses changeMission instead of setMission since the former handles dispose and setting transportation priority. 2023-05-02 21:21:05 +02:00
REFAIPlayer.java Saves calculation time by only running the AI MilitaryCoordinator once. 2023-01-01 19:33:41 +01:00
TileImprovementPlan.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
TransportableAIObject.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
ValuedAIObject.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
Wish.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
WorkLocationPlan.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
WorkerWish.java Update Copyright Year to 2022. 2022-01-02 18:29:09 -06:00
package-info.java Update formatting of package-info.java files 2016-09-17 21:31:18 -05:00