freecol/test/src/net/sf/freecol/server/ai/mission/PioneeringMissionTest.java

141 lines
5.7 KiB
Java

/**
* Copyright (C) 2002-2021 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.ai.mission;
import java.util.List;
import net.sf.freecol.common.model.Ability;
import net.sf.freecol.common.model.Colony;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.GoodsType;
import net.sf.freecol.common.model.Location;
import net.sf.freecol.common.model.Role;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.UnitType;
import net.sf.freecol.common.util.LogBuilder;
import net.sf.freecol.server.ServerTestHelper;
import net.sf.freecol.server.ai.AIColony;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.ai.AIUnit;
import net.sf.freecol.server.ai.EuropeanAIPlayer;
import net.sf.freecol.server.ai.TileImprovementPlan;
import net.sf.freecol.server.model.ServerPlayer;
import net.sf.freecol.server.model.ServerUnit;
import net.sf.freecol.util.test.FreeColTestCase;
public class PioneeringMissionTest extends FreeColTestCase {
private static final GoodsType toolsGoodsType
= spec().getGoodsType("model.goods.tools");
private static final Role pioneerRole
= spec().getRole("model.role.pioneer");
private static final UnitType colonistType
= spec().getUnitType("model.unit.freeColonist");
private LogBuilder lb = new LogBuilder(0);
@Override
public void tearDown() throws Exception {
ServerTestHelper.stopServerGame();
super.tearDown();
}
public void testImprovementNoLongerValid() {
final Game game = ServerTestHelper.startServerGame(getTestMap());
final AIMain aiMain = ServerTestHelper.getServer().getAIMain();
// Get player, colony and unit
final ServerPlayer player
= getServerPlayer(game, "model.nation.dutch");
final EuropeanAIPlayer aiPlayer
= (EuropeanAIPlayer)aiMain.getAIPlayer(player);
final Colony colony = getStandardColony();
final AIColony aiColony = aiMain.getAIColony(colony);
final Unit colonist = new ServerUnit(game, colony.getTile(), player,
colonistType);
final AIUnit aiUnit = aiMain.getAIUnit(colonist);
assertNotNull(aiUnit);
aiUnit.changeMission(null);
// Check there are improvements to be made.
aiColony.updateTileImprovementPlans(lb);
List<TileImprovementPlan> improvements
= aiColony.getTileImprovementPlans();
assertTrue("There should be valid improvements",
!improvements.isEmpty());
aiPlayer.buildTipMap(lb);
assertTrue("The player should need pioneers",
aiPlayer.pioneersNeeded() > 0);
// Setup mission
assertFalse("Colonist can improve",
colonist.hasAbility(Ability.IMPROVE_TERRAIN));
assertEquals("Pioneering should be valid (despite no tools)", null,
PioneeringMission.invalidMissionReason(aiUnit));
assertNull("Pioneering should find no targets though",
PioneeringMission.findMissionTarget(aiUnit, 10, false));
// Add some tools to the colony, mission should become viable.
colony.addGoods(toolsGoodsType, 100);
assertTrue("Colony can provide tools",
colony.canProvideGoods(pioneerRole.getRequiredGoodsList()));
assertEquals("Colony found", colony,
PioneeringMission.findMissionTarget(aiUnit, 10, false));
assertNull("Pioneer has no mission",
aiUnit.getMission());
assertNull("Pioneering should be valid (tools present in colony)",
PioneeringMission.invalidMissionReason(aiUnit));
// Remove the tools as if to the unit and try again.
colony.addGoods(toolsGoodsType, -100);
colonist.setRole(pioneerRole);
assertEquals("Should be a pioneer", pioneerRole,
colonist.getRole());
assertTrue("Colonist can improve",
colonist.hasAbility(Ability.IMPROVE_TERRAIN));
assertNotNull("TileImprovementPlan found",
PioneeringMission.findMissionTarget(aiUnit, 10, false));
assertNull("Pioneering should be valid (unit has tools)",
PioneeringMission.invalidMissionReason(aiUnit));
Location loc = PioneeringMission.findMissionTarget(aiUnit, 10, false);
assertTrue("Pioneer should find a tile to improve",
loc instanceof Tile);
PioneeringMission mission
= new PioneeringMission(aiMain, aiUnit, loc);
assertTrue("Mission should be valid",
mission.isValid());
TileImprovementPlan tip = mission.getTileImprovementPlan();
assertNotNull("Mission should have a plan",
tip);
Tile target = tip.getTarget();
assertNotNull("Plan should have a target",
target);
assertEquals("Mission should stick", mission,
aiUnit.getMission());
}
}