mirror of https://github.com/FreeCol/freecol.git
141 lines
5.7 KiB
Java
141 lines
5.7 KiB
Java
/**
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* Copyright (C) 2002-2021 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.sf.freecol.server.ai.mission;
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import java.util.List;
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import net.sf.freecol.common.model.Ability;
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import net.sf.freecol.common.model.Colony;
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import net.sf.freecol.common.model.Game;
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import net.sf.freecol.common.model.GoodsType;
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import net.sf.freecol.common.model.Location;
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import net.sf.freecol.common.model.Role;
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import net.sf.freecol.common.model.Tile;
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import net.sf.freecol.common.model.Unit;
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import net.sf.freecol.common.model.UnitType;
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import net.sf.freecol.common.util.LogBuilder;
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import net.sf.freecol.server.ServerTestHelper;
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import net.sf.freecol.server.ai.AIColony;
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import net.sf.freecol.server.ai.AIMain;
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import net.sf.freecol.server.ai.AIUnit;
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import net.sf.freecol.server.ai.EuropeanAIPlayer;
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import net.sf.freecol.server.ai.TileImprovementPlan;
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import net.sf.freecol.server.model.ServerPlayer;
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import net.sf.freecol.server.model.ServerUnit;
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import net.sf.freecol.util.test.FreeColTestCase;
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public class PioneeringMissionTest extends FreeColTestCase {
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private static final GoodsType toolsGoodsType
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= spec().getGoodsType("model.goods.tools");
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private static final Role pioneerRole
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= spec().getRole("model.role.pioneer");
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private static final UnitType colonistType
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= spec().getUnitType("model.unit.freeColonist");
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private LogBuilder lb = new LogBuilder(0);
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@Override
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public void tearDown() throws Exception {
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ServerTestHelper.stopServerGame();
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super.tearDown();
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}
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public void testImprovementNoLongerValid() {
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final Game game = ServerTestHelper.startServerGame(getTestMap());
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final AIMain aiMain = ServerTestHelper.getServer().getAIMain();
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// Get player, colony and unit
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final ServerPlayer player
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= getServerPlayer(game, "model.nation.dutch");
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final EuropeanAIPlayer aiPlayer
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= (EuropeanAIPlayer)aiMain.getAIPlayer(player);
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final Colony colony = getStandardColony();
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final AIColony aiColony = aiMain.getAIColony(colony);
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final Unit colonist = new ServerUnit(game, colony.getTile(), player,
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colonistType);
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final AIUnit aiUnit = aiMain.getAIUnit(colonist);
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assertNotNull(aiUnit);
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aiUnit.changeMission(null);
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// Check there are improvements to be made.
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aiColony.updateTileImprovementPlans(lb);
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List<TileImprovementPlan> improvements
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= aiColony.getTileImprovementPlans();
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assertTrue("There should be valid improvements",
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!improvements.isEmpty());
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aiPlayer.buildTipMap(lb);
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assertTrue("The player should need pioneers",
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aiPlayer.pioneersNeeded() > 0);
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// Setup mission
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assertFalse("Colonist can improve",
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colonist.hasAbility(Ability.IMPROVE_TERRAIN));
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assertEquals("Pioneering should be valid (despite no tools)", null,
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PioneeringMission.invalidMissionReason(aiUnit));
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assertNull("Pioneering should find no targets though",
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PioneeringMission.findMissionTarget(aiUnit, 10, false));
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// Add some tools to the colony, mission should become viable.
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colony.addGoods(toolsGoodsType, 100);
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assertTrue("Colony can provide tools",
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colony.canProvideGoods(pioneerRole.getRequiredGoodsList()));
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assertEquals("Colony found", colony,
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PioneeringMission.findMissionTarget(aiUnit, 10, false));
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assertNull("Pioneer has no mission",
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aiUnit.getMission());
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assertNull("Pioneering should be valid (tools present in colony)",
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PioneeringMission.invalidMissionReason(aiUnit));
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// Remove the tools as if to the unit and try again.
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colony.addGoods(toolsGoodsType, -100);
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colonist.setRole(pioneerRole);
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assertEquals("Should be a pioneer", pioneerRole,
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colonist.getRole());
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assertTrue("Colonist can improve",
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colonist.hasAbility(Ability.IMPROVE_TERRAIN));
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assertNotNull("TileImprovementPlan found",
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PioneeringMission.findMissionTarget(aiUnit, 10, false));
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assertNull("Pioneering should be valid (unit has tools)",
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PioneeringMission.invalidMissionReason(aiUnit));
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Location loc = PioneeringMission.findMissionTarget(aiUnit, 10, false);
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assertTrue("Pioneer should find a tile to improve",
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loc instanceof Tile);
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PioneeringMission mission
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= new PioneeringMission(aiMain, aiUnit, loc);
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assertTrue("Mission should be valid",
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mission.isValid());
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TileImprovementPlan tip = mission.getTileImprovementPlan();
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assertNotNull("Mission should have a plan",
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tip);
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Tile target = tip.getTarget();
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assertNotNull("Plan should have a target",
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target);
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assertEquals("Mission should stick", mission,
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aiUnit.getMission());
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}
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}
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