freecol/test/src/net/sf/freecol/server/ai/mission/ScoutingMissionTest.java

133 lines
5.5 KiB
Java

/**
* Copyright (C) 2002-2021 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.ai.mission;
import net.sf.freecol.common.model.Ability;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.IndianSettlement;
import net.sf.freecol.common.model.LostCityRumour;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Role;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.UnitType;
import net.sf.freecol.common.util.LogBuilder;
import net.sf.freecol.server.ServerTestHelper;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.ai.AIUnit;
import net.sf.freecol.server.model.ServerPlayer;
import net.sf.freecol.server.model.ServerUnit;
import net.sf.freecol.util.test.FreeColTestCase;
public class ScoutingMissionTest extends FreeColTestCase {
private static final Role scoutRole
= spec().getRole("model.role.scout");
private static final UnitType scoutType
= spec().getUnitType("model.unit.seasonedScout");
private static final LogBuilder lb = new LogBuilder(0);
@Override
public void tearDown() throws Exception {
ServerTestHelper.stopServerGame();
super.tearDown();
}
public void testHorsesLost() {
Game game = ServerTestHelper.startServerGame(getTestMap(true));
Map map = game.getMap();
AIMain aiMain = ServerTestHelper.getServer().getAIMain();
// Create players, settlement and unit
ServerPlayer inca = getServerPlayer(game, "model.nation.inca");
ServerPlayer dutch = getServerPlayer(game, "model.nation.dutch");
dutch.exploreMap(true);
Tile settlementTile = map.getTile(2, 1);
FreeColTestCase.IndianSettlementBuilder builder
= new FreeColTestCase.IndianSettlementBuilder(game);
builder.player(inca).settlementTile(settlementTile).build();
IndianSettlement is = settlementTile.getIndianSettlement();
Player.makeContact(inca, dutch);
Tile unitTile = map.getTile(2, 2);
Unit scout = new ServerUnit(game, unitTile, dutch,
scoutType, scoutRole);
assertEquals(scoutRole, scout.getRole());
AIUnit aiUnit = aiMain.getAIUnit(scout);
aiUnit.changeMission(null);
assertNotNull("The scout should be an AI unit", aiUnit);
assertEquals("Scout should have the scout role", scoutRole,
scout.getRole());
assertTrue("Scout should be able to speak to chief",
scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
assertEquals("The Inca settlement should be a scouting target", null,
ScoutingMission.invalidMissionReason(aiUnit, is));
assertEquals("The Inca settlement should be found as scouting target",
is, ScoutingMission.findMissionTarget(aiUnit, 10, false));
assertEquals("Scouting mission should be assignable to scout", null,
ScoutingMission.invalidMissionReason(aiUnit));
ScoutingMission mission
= new ScoutingMission(aiMain, aiUnit, is);
assertEquals("Scout should have been assigned the Scouting mission",
mission, aiUnit.getMission());
assertEquals(null, mission.invalidReason());
assertTrue("Scouting mission should be valid",
mission.isValid());
assertEquals("Scouting mission target should be the Inca settlement",
is, mission.getTarget());
// Invalidate the mission by losing the horses.
scout.changeRole(spec().getDefaultRole(), 0);
assertFalse("Scout should not have the scout role",
scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
assertNotNull("Scouting mission should be invalid",
aiUnit.getMission().invalidReason());
assertNotNull("Scouting mission should be impossible for this unit",
ScoutingMission.invalidMissionReason(aiUnit));
// Restore the horses.
scout.changeRole(scoutRole, 1);
assertTrue("Scouting mission should be valid again",
aiUnit.getMission().isValid());
// Complete the mission, should be invalid.
is.setScouted(dutch);
assertFalse("Scouting mission should be invalid lacking target",
aiUnit.getMission().isValid());
// Add an LCR. Mission could become valid again.
Tile lcrTile = map.getTile(2, 3);
lcrTile.addLostCityRumour(new LostCityRumour(game, lcrTile));
assertEquals("Scouting mission should be possible for this unit", null,
ScoutingMission.invalidMissionReason(aiUnit));
assertEquals("The LCR tile should be a scouting target",
lcrTile, ScoutingMission.findMissionTarget(aiUnit, 10, false));
}
}