mirror of https://github.com/FreeCol/freecol.git
133 lines
5.5 KiB
Java
133 lines
5.5 KiB
Java
/**
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* Copyright (C) 2002-2021 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.sf.freecol.server.ai.mission;
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import net.sf.freecol.common.model.Ability;
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import net.sf.freecol.common.model.Game;
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import net.sf.freecol.common.model.IndianSettlement;
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import net.sf.freecol.common.model.LostCityRumour;
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import net.sf.freecol.common.model.Map;
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import net.sf.freecol.common.model.Player;
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import net.sf.freecol.common.model.Role;
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import net.sf.freecol.common.model.Tile;
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import net.sf.freecol.common.model.Unit;
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import net.sf.freecol.common.model.UnitType;
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import net.sf.freecol.common.util.LogBuilder;
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import net.sf.freecol.server.ServerTestHelper;
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import net.sf.freecol.server.ai.AIMain;
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import net.sf.freecol.server.ai.AIUnit;
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import net.sf.freecol.server.model.ServerPlayer;
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import net.sf.freecol.server.model.ServerUnit;
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import net.sf.freecol.util.test.FreeColTestCase;
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public class ScoutingMissionTest extends FreeColTestCase {
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private static final Role scoutRole
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= spec().getRole("model.role.scout");
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private static final UnitType scoutType
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= spec().getUnitType("model.unit.seasonedScout");
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private static final LogBuilder lb = new LogBuilder(0);
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@Override
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public void tearDown() throws Exception {
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ServerTestHelper.stopServerGame();
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super.tearDown();
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}
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public void testHorsesLost() {
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Game game = ServerTestHelper.startServerGame(getTestMap(true));
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Map map = game.getMap();
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AIMain aiMain = ServerTestHelper.getServer().getAIMain();
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// Create players, settlement and unit
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ServerPlayer inca = getServerPlayer(game, "model.nation.inca");
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ServerPlayer dutch = getServerPlayer(game, "model.nation.dutch");
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dutch.exploreMap(true);
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Tile settlementTile = map.getTile(2, 1);
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FreeColTestCase.IndianSettlementBuilder builder
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= new FreeColTestCase.IndianSettlementBuilder(game);
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builder.player(inca).settlementTile(settlementTile).build();
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IndianSettlement is = settlementTile.getIndianSettlement();
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Player.makeContact(inca, dutch);
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Tile unitTile = map.getTile(2, 2);
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Unit scout = new ServerUnit(game, unitTile, dutch,
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scoutType, scoutRole);
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assertEquals(scoutRole, scout.getRole());
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AIUnit aiUnit = aiMain.getAIUnit(scout);
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aiUnit.changeMission(null);
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assertNotNull("The scout should be an AI unit", aiUnit);
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assertEquals("Scout should have the scout role", scoutRole,
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scout.getRole());
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assertTrue("Scout should be able to speak to chief",
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scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
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assertEquals("The Inca settlement should be a scouting target", null,
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ScoutingMission.invalidMissionReason(aiUnit, is));
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assertEquals("The Inca settlement should be found as scouting target",
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is, ScoutingMission.findMissionTarget(aiUnit, 10, false));
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assertEquals("Scouting mission should be assignable to scout", null,
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ScoutingMission.invalidMissionReason(aiUnit));
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ScoutingMission mission
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= new ScoutingMission(aiMain, aiUnit, is);
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assertEquals("Scout should have been assigned the Scouting mission",
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mission, aiUnit.getMission());
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assertEquals(null, mission.invalidReason());
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assertTrue("Scouting mission should be valid",
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mission.isValid());
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assertEquals("Scouting mission target should be the Inca settlement",
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is, mission.getTarget());
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// Invalidate the mission by losing the horses.
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scout.changeRole(spec().getDefaultRole(), 0);
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assertFalse("Scout should not have the scout role",
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scout.hasAbility(Ability.SPEAK_WITH_CHIEF));
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assertNotNull("Scouting mission should be invalid",
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aiUnit.getMission().invalidReason());
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assertNotNull("Scouting mission should be impossible for this unit",
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ScoutingMission.invalidMissionReason(aiUnit));
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// Restore the horses.
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scout.changeRole(scoutRole, 1);
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assertTrue("Scouting mission should be valid again",
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aiUnit.getMission().isValid());
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// Complete the mission, should be invalid.
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is.setScouted(dutch);
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assertFalse("Scouting mission should be invalid lacking target",
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aiUnit.getMission().isValid());
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// Add an LCR. Mission could become valid again.
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Tile lcrTile = map.getTile(2, 3);
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lcrTile.addLostCityRumour(new LostCityRumour(game, lcrTile));
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assertEquals("Scouting mission should be possible for this unit", null,
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ScoutingMission.invalidMissionReason(aiUnit));
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assertEquals("The LCR tile should be a scouting target",
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lcrTile, ScoutingMission.findMissionTarget(aiUnit, 10, false));
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}
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}
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