mirror of https://github.com/FreeCol/freecol.git
174 lines
7.7 KiB
XML
174 lines
7.7 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" elementFormDefault="qualified">
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<xs:annotation>
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<xs:documentation>
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Copyright (C) 2002-2016 The FreeCol Team
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This file is part of FreeCol.
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FreeCol is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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FreeCol is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FreeCol. If not, see http://www.gnu.org/licenses
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XSD for specification version 0.113
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CHANGELOG:
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0.26: add capture-equipment
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0.27: add limits
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0.28: move limits into other elements
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0.29: add events
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0.30: extend string options
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0.31: change difficulty selection for tile types
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0.32: change difficulty selection for european nation types
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0.33: add scoreValue to event
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0.34: add abstract buildable types
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0.35: remove minimap-color from tile-type
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0.36: change image-id of improvement action to string
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0.37: remove art element from tile-type
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0.38: remove overlay attribute from tileimprovement-type
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0.39: remove color from nation and add audio options
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0.40: change tile(s) children of tile improvement to scope
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0.41: add consumes element to unit-type
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0.42: remove pathImage attribute from unit-type
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0.43: add attributes id and extends to specification
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0.44: add delete element
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0.45: add delete attribute to upgrade, downgrade, ability and modifier
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0.46: add undead downgrade
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0.47: remove index from player
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0.48: add difficultyLevel attribute for in-game specification
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0.49: marketData add goods-type attribute and make ID a MarketDataId
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0.50: allow OptionGroups to contain OptionGroups
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0.51: remove improvementaction-type and difficultyLevels
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0.52: add upkeep attribute to building-type
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0.53: add exposeResourcePercent attribute to tileimprovement-type
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0.54: add settlement type
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0.55: add increment and incrementType to modifier
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0.56: add scope to plunder and gifts elements
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0.57: add tradeBonus attribute to settlement
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0.58: change unit type changes to use percentages rather than booleans
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0.59: add maximumExperience attribute to UnitType
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0.60: add offeredFathers to player
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0.61: add moveToEurope to tile
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0.62: add settlementType to indianSettlement
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0.63: remove anthem from nation
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0.64: add preferredLatitude and startsOnEastCoast to nation
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0.65: add REF size option
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0.66: make immigrants a unit option, too
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0.67: expand tile type change
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0.68: add role as a game object type
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0.69: add attribute editable to option group
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0.70: add disasters, and duration to features
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0.71: exportData is a FreeColObject, should use id attribute, not ID
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0.72: allow preserveAttributes attribute to aid spec fragment authors
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0.73: generalize preserveAttributes to preserve
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0.74: add convertThreshold to settlement
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0.75: add generalized production element
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0.76: change attribute name from "colonyCenterTile" to "unattended"
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0.77: nation has a color attribute again
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0.78: added production-weight, low-production-threshold,
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zero-production-factor to goods-type
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0.79: upgrade role from enum to role
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0.80: replace unit type default equipment with default role
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0.81: Percentage option values are PercentageType.
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0.82: Add conversion update type.
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0.83: Add delete attribute to production.
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0.84: Add is-military to goods type.
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0.85: Add role-change element to Role.
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0.86: expended-equipment becomes required-role in tileimprovement-type.
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0.87: Add defaultUnit attribute to unit-type.
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0.88: Add textOption to OptionGroup.
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0.89: tileimprovement-type/s -> tile-improvement-type/s
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0.90: difficultyLevel -> difficulty-level
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0.91: productionLevel -> production-level
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0.92: Fix capitalization in Tile-type/gen/*.
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0.93: Fix capitalization in Role.
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0.94: exposeResourcePercent -> expose-resource-percent
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0.95: Fix capitalization in UnitType.
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0.96: Fix capitalization in BuildingType.
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0.97: scoreValue -> score-value in Event.
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0.98: Fix capitalization in national settlement type.
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0.99: Downcase disaster amount enum.
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0.100: Fix capitalization in Nation.
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0.101: Fix capitalization in Limit.
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0.102: Fix capitalization in UnitTypeChange.
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0.103: incrementType -> increment-type
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0.104: Fix capitalization in Scope.
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0.105: Fix capitalization in Operand.
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0.106: Add priority to unit-type.
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0.107: Improve unit changes.
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0.108: Migrate change to tile-type-change.
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0.109: Big reorganization.
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0.110: Add experts-with-connections-production attribute to BuildingType.
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0.111: Add unit-change-types etc.
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0.112: Added rebel-factor attribute to building-type.
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0.113: Added competence-factor attribute to building-type.
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</xs:documentation>
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</xs:annotation>
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<xs:include schemaLocation="spec-model.xsd" />
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<xs:include schemaLocation="spec-building-types.xsd"/>
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<xs:include schemaLocation="spec-disasters.xsd"/>
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<!-- @compat 0.10.x -->
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<xs:include schemaLocation="spec-equipment-types.xsd"/>
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<!-- end @compat 0.10.x -->
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<xs:include schemaLocation="spec-events.xsd"/>
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<xs:include schemaLocation="spec-founding-fathers.xsd"/>
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<xs:include schemaLocation="spec-goods-types.xsd"/>
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<xs:include schemaLocation="spec-modifiers.xsd"/>
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<xs:include schemaLocation="spec-nations.xsd"/>
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<xs:include schemaLocation="spec-options.xsd"/>
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<xs:include schemaLocation="spec-resource-types.xsd"/>
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<xs:include schemaLocation="spec-roles.xsd"/>
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<xs:include schemaLocation="spec-tile-improvement.xsd"/>
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<xs:include schemaLocation="spec-tile-types.xsd"/>
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<xs:include schemaLocation="spec-unit-change-types.xsd"/>
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<xs:include schemaLocation="spec-unit-types.xsd"/>
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<xs:include schemaLocation="spec-common.xsd"/>
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<xs:element name="freecol-specification">
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<xs:complexType>
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<xs:choice minOccurs="0" maxOccurs="unbounded">
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<xs:element ref="building-types"/>
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<xs:element ref="disasters"/>
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<xs:element ref="equipment-types"/>
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<xs:element ref="events"/>
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<xs:element ref="founding-fathers"/>
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<xs:element ref="goods-types"/>
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<xs:element ref="modifiers"/>
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<xs:element ref="nations"/>
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<xs:element ref="european-nation-types"/>
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<xs:element ref="indian-nation-types"/>
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<xs:element ref="options"/>
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<xs:element ref="resource-types"/>
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<xs:element ref="roles"/>
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<xs:element ref="tile-improvement-types"/>
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<xs:element ref="tile-types"/>
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<xs:element ref="unit-change-types"/>
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<xs:element ref="unit-types"/>
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<!-- @compat 0.11.3 -->
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<xs:element ref="tileimprovement-types"/>
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<!-- end @compat 0.11.3 -->
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</xs:choice>
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<xs:attribute name="id" type="xs:ID"/>
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<xs:attribute name="extends" type="xs:string"/>
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<xs:attribute name="difficulty-level" type="xs:string"/>
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<xs:attribute name="version" type="xs:string"/>
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<!-- @compat 0.11.3 -->
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<xs:attribute name="difficultyLevel" type="xs:string"/>
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<!-- end @compat 0.11.3 -->
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</xs:complexType>
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</xs:element>
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</xs:schema>
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