freecol/src/net/sf/freecol/client/control/InputHandler.java

129 lines
3.5 KiB
Java

/**
* Copyright (C) 2002-2015 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.control;
import java.util.logging.Logger;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.networking.Connection;
import net.sf.freecol.common.networking.MessageHandler;
import org.w3c.dom.Element;
/**
* Provides common methods for input handlers.
*/
public abstract class InputHandler implements MessageHandler {
private static final Logger logger = Logger.getLogger(InputHandler.class.getName());
/** The main FreeCol client object. */
private final FreeColClient freeColClient;
/**
* The constructor to use.
*
* @param freeColClient The <code>FreeColClient</code> for the game.
*/
public InputHandler(FreeColClient freeColClient) {
this.freeColClient = freeColClient;
}
/**
* Gets the main freecol client object.
*
* @return The main freecol client object.
*/
protected FreeColClient getFreeColClient() {
return freeColClient;
}
/**
* Gets the GUI.
*
* @return The GUI.
*/
protected GUI getGUI() {
return freeColClient.getGUI();
}
/**
* Gets the Game.
*
* @return The <code>Game</code>.
*/
protected Game getGame() {
return freeColClient.getGame();
}
/**
* Deals with incoming messages that have just been received.
*
* @param connection The <code>Connection</code> the message was
* received on.
* @param element The root <code>Element</code> of the message.
* @return The reply.
*/
@Override
public abstract Element handle(Connection connection, Element element);
// Useful handlers
/**
* Handles a "disconnect"-message.
*
* @param element The element (root element in a DOM-parsed XML tree) that
* holds all the information.
* @return Null.
*/
protected Element disconnect(Element element) {
// Updating the GUI should always be done in the EDT:
javax.swing.SwingUtilities.invokeLater(() -> {
if (getGUI().containsInGameComponents()) {
if (freeColClient.getFreeColServer() == null) {
getGUI().returnToTitle();
} else {
getGUI().removeInGameComponents();
}
}
});
return null;
}
/**
* Handles a message of unknown type.
*
* @param element The element (root element in a DOM-parsed XML tree) that
* holds all the information.
* @return Null.
*/
protected Element unknown(Element element) {
logger.warning("Unknown message type: " + element.getTagName());
return null;
}
}