freecol/src/net/sf/freecol/client/gui/AbstractCanvasListener.java

144 lines
4.5 KiB
Java

/**
* Copyright (C) 2002-2015 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui;
import java.awt.Dimension;
import java.awt.event.MouseEvent;
import net.sf.freecol.client.ClientOptions;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.common.model.Direction;
/**
* The outline of a canvas listener.
*/
public class AbstractCanvasListener {
/** Space to auto-scroll. */
protected static final int AUTO_SCROLL_SPACE = 1;
/** Space to drag-scroll. */
private static final int DRAG_SCROLL_SPACE = 100;
/** The enclosing client. */
protected final FreeColClient freeColClient;
protected final Canvas canvas;
/** The scroll thread itself. */
protected ScrollThread scrollThread = null;
/**
* Create a new AbstractCanvasListener.
*
* @param freeColClient The <code>FreeColClient</code> for the game.
*/
public AbstractCanvasListener(FreeColClient freeColClient, Canvas canvas) {
this.freeColClient = freeColClient;
this.canvas = canvas;
this.scrollThread = null;
}
/**
* Auto-scroll to a mouse position if necessary.
*
* @param e The <code>MouseEvent</code> that initiating the scroll.
*/
protected void performAutoScrollIfActive(MouseEvent e) {
if (e.getComponent().isEnabled() && freeColClient
.getClientOptions().getBoolean(ClientOptions.AUTO_SCROLL)) {
scroll(e.getX(), e.getY(), AUTO_SCROLL_SPACE);
} else {
stopScrollIfScrollIsActive();
}
}
/**
* Drag-scroll to a mouse position if necessary.
*
* @param e The <code>MouseEvent</code> that initiating the scroll.
*/
protected void performDragScrollIfActive(MouseEvent e) {
if (e.getComponent().isEnabled() && freeColClient
.getClientOptions().getBoolean(ClientOptions.MAP_SCROLL_ON_DRAG)) {
scroll(e.getX(), e.getY(), DRAG_SCROLL_SPACE);
} else {
stopScrollIfScrollIsActive();
}
}
/**
* Stop scrolling.
*/
protected void stopScrollIfScrollIsActive() {
if (scrollThread != null) {
scrollThread.interrupt();
scrollThread = null;
}
}
/**
* Scroll the map if the given (x,y) coordinate is close to an edge.
*
* @param x The x coordinate.
* @param y The y coordinate.
* @param scrollSpace The clearance from the relevant edge
*/
private void scroll(int x, int y, int scrollSpace) {
Direction direction;
Dimension size = canvas.getSize();
if (x < scrollSpace && y < scrollSpace) { // Upper-Left
direction = Direction.NW;
} else if (x >= size.width - scrollSpace
&& y < scrollSpace) { // Upper-Right
direction = Direction.NE;
} else if (x >= size.width - scrollSpace
&& y >= size.height - scrollSpace) { // Bottom-Right
direction = Direction.SE;
} else if (x < scrollSpace
&& y >= size.height - scrollSpace) { // Bottom-Left
direction = Direction.SW;
} else if (y < scrollSpace) { // Top
direction = Direction.N;
} else if (x >= size.width - scrollSpace) { // Right
direction = Direction.E;
} else if (y >= size.height - scrollSpace) { // Bottom
direction = Direction.S;
} else if (x < scrollSpace) { // Left
direction = Direction.W;
} else {
direction = null;
}
if (direction == null) {
stopScrollIfScrollIsActive();
} else if (scrollThread == null || scrollThread.isInterrupted()) {
scrollThread = new ScrollThread(canvas);
scrollThread.setDirection(direction);
scrollThread.start();
} else {
scrollThread.setDirection(direction);
}
}
}