freecol/src/net/sf/freecol/client/gui/ScrollThread.java

95 lines
2.7 KiB
Java

/**
* Copyright (C) 2002-2015 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui;
import java.lang.reflect.InvocationTargetException;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.SwingUtilities;
import net.sf.freecol.FreeCol;
import net.sf.freecol.common.model.Direction;
/**
* Scrolls the view of the Map by moving its focus.
*/
public class ScrollThread extends Thread {
private static final Logger logger = Logger.getLogger(ScrollThread.class.getName());
/** Delay between scroll steps. */
private static final int SCROLL_DELAY = 100; // ms
/** The Canvas containing the map to scroll. */
private final Canvas canvas;
/** The direction to scroll in. */
private Direction direction = null;
/**
* The constructor to use.
*
* @param canvas The Canvas containing the map to scroll.
*/
public ScrollThread(Canvas canvas) {
super(FreeCol.CLIENT_THREAD + "Mouse scroller");
this.canvas = canvas;
}
/**
* Sets the direction in which this ScrollThread will scroll.
*
* @param d The <code>Direction</code> in which this ScrollThread
* will scroll.
*/
public void setDirection(Direction d) {
direction = d;
}
/**
* Performs the actual scrolling.
* Run until interrupted or scrolling fails.
*/
@Override
public void run() {
while (direction != null) {
try {
SwingUtilities.invokeAndWait(() -> {
if (!canvas.scrollMap(direction)) direction = null;
});
} catch (InvocationTargetException e) {
logger.log(Level.WARNING, "Scroll thread caught error", e);
break;
} catch (InterruptedException e) {
break; // It is normal for AbstractCanvasListener to interrupt.
}
try {
sleep(SCROLL_DELAY);
} catch (InterruptedException e) {
break;
}
}
}
}