freecol/src/net/sf/freecol/client/gui/TilePopup.java

501 lines
20 KiB
Java

/**
* Copyright (C) 2002-2021 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui;
import java.awt.Component;
import java.awt.Container;
import java.awt.Font;
import java.awt.event.ActionEvent;
import java.util.List;
import java.util.logging.Logger;
import javax.swing.JMenu;
import javax.swing.JMenuItem;
import javax.swing.JPopupMenu;
import javax.swing.JSeparator;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.control.InGameController;
import net.sf.freecol.client.gui.action.UnloadAction;
import net.sf.freecol.client.gui.panel.Utility;
import net.sf.freecol.common.debug.DebugUtils;
import net.sf.freecol.common.debug.FreeColDebugger;
import net.sf.freecol.common.i18n.Messages;
import net.sf.freecol.common.model.Colony;
import net.sf.freecol.common.model.Goods;
import net.sf.freecol.common.model.IndianSettlement;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.PathNode;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Settlement;
import net.sf.freecol.common.model.StringTemplate;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.Unit.UnitState;
import static net.sf.freecol.common.util.CollectionUtils.*;
import net.sf.freecol.common.util.LogBuilder;
/**
* Allows the user to obtain more info about a certain tile or to
* activate a specific unit on the tile, or perform various debug mode
* actions.
*/
public final class TilePopup extends JPopupMenu {
@SuppressWarnings("unused")
private static final Logger logger = Logger.getLogger(TilePopup.class.getName());
public static final int UNIT_LINES_IN_FIRST_MENU = 9;
public static final int UNIT_LINES_IN_OTHER_MENUS = 19;
private final FreeColClient freeColClient;
private final GUI gui;
private Font font;
private boolean hasAnItem = false;
/**
* The constructor that will insert the MenuItems.
*
* @param freeColClient The {@code FreeColClient} for the game.
* @param tile The {@code Tile} to create a popup for.
* The popup menu also appears near this {@code Tile}.
*/
public TilePopup(final FreeColClient freeColClient, final Tile tile) {
super(Messages.message(tile.getSimpleLabel()));
this.freeColClient = freeColClient;
this.gui = freeColClient.getGUI();
this.font = FontLibrary.getUnscaledFont("normal-bold-tiny");
final InGameController igc = freeColClient.getInGameController();
final Player player = freeColClient.getMyPlayer();
final Unit activeUnit = gui.getActiveUnit();
if (activeUnit != null) {
final boolean owned = player != null && player.owns(activeUnit);
Tile unitTile = activeUnit.getTile();
if (owned && unitTile != null) {
// Check for unit to tile interactions: attack, goto
JMenuItem gotoMenuItem = null;
if (activeUnit.isOffensiveUnit()
&& unitTile.isAdjacent(tile)
&& activeUnit.getMoveType(tile).isAttack()) {
gotoMenuItem = Utility.localizedMenuItem(activeUnit
.getCombatLabel(tile));
} else if (activeUnit.getSimpleMoveType(unitTile, tile).isLegal()) {
gotoMenuItem = Utility.localizedMenuItem("goToThisTile");
}
if (gotoMenuItem != null) {
gotoMenuItem.addActionListener((ActionEvent ae) -> {
if (!freeColClient.currentPlayerIsMyPlayer())
return;
TilePopup.this.gui.performGoto(tile);
});
add(gotoMenuItem);
}
// Special cases for active unit on the tile
if (unitTile == tile) {
// Add move to Europe entry if the unit can do so
if (activeUnit.canMoveToHighSeas()) {
JMenuItem europeMenuItem
= Utility.localizedMenuItem(StringTemplate.template("goToEurope"));
europeMenuItem.addActionListener((ActionEvent ae) -> {
if (!freeColClient.currentPlayerIsMyPlayer())
return;
igc.moveTo(activeUnit, player.getEurope());
});
add(europeMenuItem);
hasAnItem = true;
}
// Add state changes if present
JMenuItem ji = null;
if (activeUnit.checkSetState(UnitState.ACTIVE)) {
ji = Utility.localizedMenuItem("activateUnit");
ji.addActionListener((ActionEvent ae) -> {
igc.changeState(activeUnit, Unit.UnitState.ACTIVE);
});
add(ji);
hasAnItem = true;
}
if (activeUnit.checkSetState(UnitState.FORTIFYING)) {
ji = Utility.localizedMenuItem("fortify");
ji.addActionListener((ActionEvent ae) -> {
igc.changeState(activeUnit, Unit.UnitState.FORTIFYING);
});
add(ji);
hasAnItem = true;
}
if (activeUnit.checkSetState(UnitState.SKIPPED)) {
ji = Utility.localizedMenuItem("skip");
ji.addActionListener((ActionEvent ae) -> {
igc.changeState(activeUnit, Unit.UnitState.SKIPPED);
});
add(ji);
hasAnItem = true;
}
// Treasure train cashin
if (activeUnit.canCarryTreasure()
&& activeUnit.canCashInTreasureTrain()) {
ji = Utility.localizedMenuItem("cashInTreasureTrain");
ji.addActionListener((ActionEvent ae) -> {
igc.checkCashInTreasureTrain(activeUnit);
});
ji.setEnabled(true);
add(ji);
hasAnItem = true;
}
// Clear orders is possible if there is a destination
if (activeUnit.getDestination() != null) {
ji = Utility.localizedMenuItem("clearOrders");
ji.addActionListener((ActionEvent ae) -> {
igc.clearOrders(activeUnit);
});
add(ji);
hasAnItem = true;
}
}
}
if (hasAnItem) addSeparator();
}
Settlement settlement = tile.getSettlement();
if (settlement != null) {
if (settlement.getOwner() == player) {
addColony(((Colony) settlement));
} else if (settlement instanceof IndianSettlement) {
addIndianSettlement((IndianSettlement) settlement);
}
if (hasAnItem) addSeparator();
}
addTile(tile);
addSeparator();
int lineCount = 0;
int maxUnits = UNIT_LINES_IN_FIRST_MENU;
Container currentMenu = this;
boolean moreUnits = false;
Unit firstUnit = tile.getFirstUnit();
for (Unit u : sort(tile.getUnits(), Unit.typeRoleComparator)) {
if (lineCount > maxUnits) {
JMenu more = Utility.localizedMenu("more");
more.setFont(more.getFont().deriveFont(Font.ITALIC));
more.setOpaque(false);
currentMenu.add(more);
currentMenu = more;
moreUnits = true;
lineCount = 0;
maxUnits = UNIT_LINES_IN_OTHER_MENUS;
}
lineCount += addUnit(currentMenu, u, !u.isDamaged(), false);
}
if (tile.getUnitCount() > 1 && player.owns(firstUnit)) {
if (moreUnits) addSeparator();
JMenuItem activateAllItem = Utility.localizedMenuItem(StringTemplate
.template("activateAllUnits"));
activateAllItem.addActionListener((ActionEvent ae) -> {
for (Unit unit : tile.getUnitList()) igc.clearOrders(unit);
gui.changeView(tile.getFirstUnit(), false);
});
add(activateAllItem);
}
if (FreeColDebugger.isInDebugMode(FreeColDebugger.DebugMode.MENUS)
&& freeColClient.getFreeColServer() != null) {
addDebugItems(freeColClient, tile);
}
Component lastComponent = getComponent(getComponentCount() - 1);
if (lastComponent instanceof JSeparator) {
remove(lastComponent);
}
}
/**
* Build the debug entries for the TilePopup.
*
* @param freeColClient The {@code FreeColClient} for the game.
* @param tile The {@code Tile} to build menu items for.
*/
private void addDebugItems(final FreeColClient freeColClient,
final Tile tile) {
addSeparator();
JMenu changeOwnership = new JMenu("Change ownership");
changeOwnership.setOpaque(false);
JMenu transportLists = new JMenu("Transport lists");
transportLists.setOpaque(false);
JMenu changeRole = new JMenu("Change role");
changeRole.setOpaque(false);
for (final Unit unit : tile.getUnitList()) {
JMenuItem toMenuItem = new JMenuItem(unit.toString());
toMenuItem.addActionListener((ActionEvent ae) -> {
DebugUtils.changeOwnership(freeColClient, unit);
});
changeOwnership.add(toMenuItem);
if (unit.isCarrier()) {
JMenuItem menuItem = new JMenuItem(unit.toString());
menuItem.addActionListener((ActionEvent ae) -> {
DebugUtils.displayMission(freeColClient, unit);
});
transportLists.add(menuItem);
}
if (unit.isPerson()) {
JMenuItem roleMenuItem = new JMenuItem(unit.toString());
roleMenuItem.addActionListener((ActionEvent ae) -> {
DebugUtils.changeRole(freeColClient, unit);
});
changeRole.add(roleMenuItem);
}
}
if (transportLists.getItemCount() > 0) add(transportLists);
if (tile.getColony() != null) {
if (changeOwnership.getItemCount() > 0) {
changeOwnership.addSeparator();
}
JMenuItem toMenuItem = new JMenuItem(tile.getColony().toString());
final Colony colony = tile.getColony();
toMenuItem.addActionListener((ActionEvent ae) -> {
DebugUtils.changeOwnership(freeColClient, colony);
});
changeOwnership.add(toMenuItem);
JMenuItem displayColonyPlan = new JMenuItem("Display Colony Plan");
displayColonyPlan.addActionListener((ActionEvent ae) -> {
DebugUtils.displayColonyPlan(freeColClient, colony);
});
add(displayColonyPlan);
JMenuItem applyDisaster = new JMenuItem("Apply Disaster");
applyDisaster.addActionListener((ActionEvent ae) -> {
DebugUtils.applyDisaster(freeColClient, colony);
});
add(applyDisaster);
}
if (tile.getIndianSettlement() != null) {
JMenuItem displayGoods = new JMenuItem("Examine Settlement");
final IndianSettlement is = tile.getIndianSettlement();
displayGoods.addActionListener((ActionEvent ae) -> {
DebugUtils.summarizeSettlement(freeColClient, is);
});
add(displayGoods);
}
if (changeOwnership.getItemCount() > 0) add(changeOwnership);
if (changeRole.getItemCount() > 0) add(changeRole);
if (tile.hasLostCityRumour()) {
JMenuItem rumourItem = new JMenuItem("Set Lost City Rumour type");
rumourItem.setOpaque(false);
rumourItem.addActionListener((ActionEvent ae) -> {
DebugUtils.setRumourType(freeColClient, tile);
});
add(rumourItem);
}
JMenuItem addu = new JMenuItem("Add unit");
addu.setOpaque(false);
addu.addActionListener((ActionEvent ae) -> {
DebugUtils.addNewUnitToTile(freeColClient, tile);
});
add(addu);
if (!tile.isEmpty()) {
JMenuItem adda = new JMenuItem("Reset moves");
adda.setOpaque(false);
final List<Unit> tileUnits = tile.getUnitList();
adda.addActionListener((ActionEvent ae) -> {
DebugUtils.resetMoves(freeColClient, tileUnits);
});
add(adda);
}
final Unit activeUnit = gui.getActiveUnit();
if (activeUnit != null && activeUnit.getTile() != null) {
JMenuItem menuItem = new JMenuItem("Show search");
menuItem.addActionListener((ActionEvent ae) -> {
if (!freeColClient.currentPlayerIsMyPlayer()) return;
Tile currTile = activeUnit.getTile();
if (currTile == tile) return;
final Map map = activeUnit.getGame().getMap();
LogBuilder lb = new LogBuilder(512);
PathNode path = activeUnit.findPath(activeUnit.getTile(),
tile, activeUnit.getCarrier(), null, lb);
gui.showInformationPanel(lb.toString());
gui.setUnitPath(path);
gui.refresh();
});
add(menuItem);
}
Unit unit = find(tile.getUnits(),
u -> u.canCarryGoods() && u.hasSpaceLeft());
if (unit != null) {
DebugUtils.addGoodsAdditionEntry(freeColClient, unit, this);
}
JMenuItem dumpItem = new JMenuItem("Dump tile");
dumpItem.setOpaque(false);
dumpItem.addActionListener((ActionEvent ae) -> {
DebugUtils.dumpTile(freeColClient, tile);
});
add(dumpItem);
}
/**
* Adds a unit entry to this popup.
*
* @param menu a {@code Container} value
* @param unit The unit that will be represented on the popup.
* @param enabled The initial state for the menu item.
* @param indent Should be {@code true} if the text should be
* indented on the menu.
* @return an {@code int} value
*/
private int addUnit(Container menu, final Unit unit, boolean enabled,
boolean indent) {
StringTemplate occ
= unit.getOccupationLabel(freeColClient.getMyPlayer(), true);
String text = (indent ? " " : "")
+ unit.getDescription(Unit.UnitLabelType.NATIONAL)
+ " (" + Messages.message(occ) + ')';
JMenuItem menuItem = new JMenuItem(text);
menuItem.setFont(this.font);
menuItem.addActionListener((ActionEvent ae) -> {
gui.changeView(unit, false);
});
if (indent) {
menuItem.setFont(menuItem.getFont().deriveFont(Font.ITALIC));
}
menuItem.setEnabled(enabled);
menu.add(menuItem);
int lineCount = 1 + sum(unit.getUnits(),
u -> addUnit(menu, u, true, true));
boolean hasGoods = false;
for (Goods goods: unit.getGoodsList()) {
text = (indent ? " " : " ")
+ Messages.message(goods.getLabel(true));
menuItem = new JMenuItem(text);
menuItem.setFont(menuItem.getFont().deriveFont(Font.ITALIC));
menuItem.setEnabled(false);
menu.add(menuItem);
lineCount++;
hasGoods = true;
}
if (hasGoods) {
JMenuItem dumpItem = Utility.localizedMenuItem("dumpCargo");
dumpItem.setAction(new UnloadAction(freeColClient, unit));
// setAction changes the label
dumpItem.setText(Messages.message("dumpCargo"));
menu.add(dumpItem);
lineCount++;
}
hasAnItem = true;
return lineCount;
}
/**
* Adds a colony entry to this popup.
*
* @param colony The colony that will be represented on the popup.
*/
private void addColony(final Colony colony) {
StringTemplate name
= colony.getLocationLabelFor(freeColClient.getMyPlayer());
JMenuItem menuItem = Utility.localizedMenuItem(name);
menuItem.setFont(this.font);
menuItem.addActionListener((ActionEvent ae) -> {
gui.showColonyPanel(colony, null);
});
add(menuItem);
menuItem = Utility.localizedMenuItem("rename");
menuItem.addActionListener((ActionEvent ae) -> {
freeColClient.getInGameController().rename(colony);
});
add(menuItem);
hasAnItem = true;
}
/**
* Adds an indian settlement entry to this popup.
*
* @param is The {@code IndianSettlement} that will be
* represented on the popup.
*/
private void addIndianSettlement(final IndianSettlement is) {
StringTemplate name
= is.getLocationLabelFor(freeColClient.getMyPlayer());
JMenuItem menuItem = Utility.localizedMenuItem(name);
menuItem.setFont(this.font);
menuItem.addActionListener((ActionEvent ae) -> {
gui.showIndianSettlementPanel(is);
});
add(menuItem);
hasAnItem = true;
}
/**
* Adds a tile entry to this popup.
*
* @param tile The tile that will be represented on the popup.
*/
private void addTile(final Tile tile) {
JMenuItem menuItem = new JMenuItem(Messages.message(tile.getLabel()));
if (tile.isExplored()) {
menuItem.addActionListener((ActionEvent ae) -> {
gui.showTilePanel(tile);
});
}
add(menuItem);
/**
* Don't set hasAnItem to true, we want the tile panel to open
* automatically whenever there is no other item on the list.
*/
// hasAnItem = true;
}
/**
* Returns true if this popup has at least one menuitem so that we
* know that we can show it to the user. Returns false if there
* are no menuitems.
*
* @return True if this popup has at least one menuitem, false otherwise.
*/
public boolean hasItem() {
return getComponentCount() > 0;
}
}