freecol/src/net/sf/freecol/client/gui/action/ToggleViewModeAction.java

69 lines
1.8 KiB
Java

/**
* Copyright (C) 2002-2021 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.action;
import java.awt.event.ActionEvent;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
/**
* An action for changing view mode between move units mode and view terrain
* mode.
*/
public class ToggleViewModeAction extends MapboardAction {
public static final String id = "toggleViewModeAction";
/**
* Creates this action.
*
* @param freeColClient The {@code FreeColClient} for the game.
*/
public ToggleViewModeAction(FreeColClient freeColClient) {
super(freeColClient, id);
}
// Interface ActionListener
/**
* {@inheritDoc}
*/
@Override
public void actionPerformed(ActionEvent ae) {
// Only really toggles between terrain and units modes.
final GUI gui = getGUI();
GUI.ViewMode vm = gui.getViewMode();
switch (vm) {
case MOVE_UNITS:
gui.changeView(gui.getSelectedTile());
break;
case TERRAIN:
gui.changeView(gui.getActiveUnit(), false);
break;
default:
break;
}
}
}