mirror of https://github.com/FreeCol/freecol.git
69 lines
1.8 KiB
Java
69 lines
1.8 KiB
Java
/**
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* Copyright (C) 2002-2021 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.sf.freecol.client.gui.action;
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import java.awt.event.ActionEvent;
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import net.sf.freecol.client.FreeColClient;
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import net.sf.freecol.client.gui.GUI;
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/**
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* An action for changing view mode between move units mode and view terrain
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* mode.
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*/
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public class ToggleViewModeAction extends MapboardAction {
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public static final String id = "toggleViewModeAction";
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/**
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* Creates this action.
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*
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* @param freeColClient The {@code FreeColClient} for the game.
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*/
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public ToggleViewModeAction(FreeColClient freeColClient) {
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super(freeColClient, id);
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}
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// Interface ActionListener
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/**
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* {@inheritDoc}
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*/
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@Override
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public void actionPerformed(ActionEvent ae) {
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// Only really toggles between terrain and units modes.
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final GUI gui = getGUI();
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GUI.ViewMode vm = gui.getViewMode();
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switch (vm) {
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case MOVE_UNITS:
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gui.changeView(gui.getSelectedTile());
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break;
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case TERRAIN:
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gui.changeView(gui.getActiveUnit(), false);
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break;
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default:
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break;
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}
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}
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}
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