freecol/src/net/sf/freecol/common/model/Map.java

2881 lines
103 KiB
Java

/**
* Copyright (C) 2002-2022 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.model;
import static net.sf.freecol.common.model.Constants.INFINITY;
import static net.sf.freecol.common.model.Constants.UNDEFINED;
import static net.sf.freecol.common.util.CollectionUtils.alwaysTrue;
import static net.sf.freecol.common.util.CollectionUtils.cachingIntComparator;
import static net.sf.freecol.common.util.CollectionUtils.find;
import static net.sf.freecol.common.util.CollectionUtils.matchKeyEquals;
import static net.sf.freecol.common.util.CollectionUtils.minimize;
import static net.sf.freecol.common.util.CollectionUtils.sort;
import static net.sf.freecol.common.util.CollectionUtils.transform;
import static net.sf.freecol.common.util.RandomUtils.randomInt;
import static net.sf.freecol.common.util.RandomUtils.randomShuffle;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.NoSuchElementException;
import java.util.PriorityQueue;
import java.util.Queue;
import java.util.Random;
import java.util.Set;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.logging.Level;
import java.util.logging.Logger;
import java.util.stream.Stream;
import javax.xml.stream.XMLStreamException;
import net.sf.freecol.client.gui.ImageLibrary;
import net.sf.freecol.common.debug.FreeColDebugger;
import net.sf.freecol.common.io.FreeColXMLReader;
import net.sf.freecol.common.io.FreeColXMLWriter;
import net.sf.freecol.common.model.Constants.IntegrityType;
import net.sf.freecol.common.model.pathfinding.CostDecider;
import net.sf.freecol.common.model.pathfinding.CostDeciders;
import net.sf.freecol.common.model.pathfinding.GoalDecider;
import net.sf.freecol.common.model.pathfinding.GoalDeciders;
import net.sf.freecol.common.util.LogBuilder;
/**
* A rectangular isometric map. The map is represented as a
* two-dimensional array of tiles. Off-map destinations, such as
* {@link Europe}, can be reached via the {@link HighSeas}.
*
* In theory, a {@link Game} might contain several Map instances
* connected by the HighSeas.
*/
public class Map extends FreeColGameObject implements Location, Iterable<Tile> {
private static final Logger logger = Logger.getLogger(Map.class.getName());
public static final String TAG = "map";
/**
* Possible actions by the unit travelling along a path in consideration
* of the next tile.
*/
private static enum MoveStep { FAIL, BYLAND, BYWATER, EMBARK, DISEMBARK };
/**
* The number of tiles from the upper edge that are considered
* polar by default.
*/
public final static int POLAR_HEIGHT = 2;
/**
* The layers included in the map. The RIVERS layer includes all
* natural tile improvements that are not resources.
*/
public static enum Layer {
NONE, LAND, TERRAIN, REGIONS, RIVERS, RESOURCES, RUMOURS, NATIVES, ALL;
};
/** A position on the Map. */
public static final class Position {
/** The coordinates of the position. */
public final int x, y;
/**
* Creates a new {@code Position} object with the given
* coordinates.
*
* @param posX The x-coordinate for this position.
* @param posY The y-coordinate for this position.
*/
public Position(int posX, int posY) {
x = posX;
y = posY;
}
/**
* Creates a new {@code Position} object with the coordinates
* of a supplied tile.
*
* @param tile The {@code Tile} to extract coordinates from.
*/
public Position(Tile tile) {
this(tile.getX(), tile.getY());
}
/**
* Creates a new {@code Position} from an existing one with
* an optional step in a given direction.
*
* @param start The starting {@code Position}.
* @param direction An optional {@code Direction} to step.
*/
public Position(Position start, Direction direction) {
Position step = (direction == null) ? start
: direction.step(start.x, start.y);
this.x = step.x;
this.y = step.y;
}
/**
* Gets the x-coordinate of this Position.
*
* @return The x-coordinate of this Position.
*/
public int getX() {
return x;
}
/**
* Gets the y-coordinate of this Position.
*
* @return The y-coordinate of this Position.
*/
public int getY() {
return y;
}
/**
* Checks whether a position is valid within a given map size.
*
* @param width The width of the map.
* @param height The height of the map.
* @return True if the given position is within the bounds of the map.
*/
public boolean isValid(int width, int height) {
return Map.inBox(x, y, width, height);
}
/**
* Gets the distance in tiles between two map positions.
* With an isometric map this is a non-trivial task.
* The formula below has been developed largely through trial and
* error. It should cover all cases, but I wouldn't bet my
* life on it.
*
* @param ax The x-coordinate of the first position.
* @param ay The y-coordinate of the first position.
* @param bx The x-coordinate of the second position.
* @param by The y-coordinate of the second position.
* @return The distance in tiles between the positions.
*/
public static int getXYDistance(int ax, int ay, int bx, int by) {
int r = (bx - ax) - (ay - by) / 2;
if (by > ay && ay % 2 == 0 && by % 2 != 0) {
r++;
} else if (by < ay && ay % 2 != 0 && by % 2 == 0) {
r--;
}
return Math.max(Math.abs(ay - by + r), Math.abs(r));
}
/**
* Gets the distance in tiles between two map positions.
* With an isometric map this is a non-trivial task.
* The formula below has been developed largely through trial and
* error. It should cover all cases, but I wouldn't bet my
* life on it.
*
* @param position The other {@code Position} to compare.
* @return The distance in tiles to the other position.
*/
public int getDistance(Position position) {
return getXYDistance(getX(), getY(),
position.getX(), position.getY());
}
/**
* Get the direction from this position to an adjacent position.
*
* @param other The adjacent {@code Position}.
* @return The {@code Direction}, or null if not adjacent.
*/
public Direction getDirection(Position other) {
return find(Direction.values(),
matchKeyEquals(other, d -> new Position(this, d)));
}
// Override Object
/**
* {@inheritDoc}
*/
@Override
public boolean equals(Object o) {
if (this == o) return true;
if (o instanceof Position) {
Position other = (Position)o;
return x == other.x && y == other.y;
}
return false;
}
/**
* {@inheritDoc}
*/
@Override
public int hashCode() {
return x | (y << 16);
}
/**
* {@inheritDoc}
*/
@Override
public String toString() {
return "(" + x + ", " + y + ")";
}
}
/** The width and height of the map. */
private int width = -1, height = -1;
/**
* The tiles that this map contains, as a 2D array. This starts
* out unassigned, but is initialized in setTiles(). Then the
* individual tiles are filled in with setTile(), however once a
* Tile is present further calls to setTile will copyIn to it.
*/
private Tile[][] tileArray;
/**
* The tiles that this map contains, as a list.
* This is populated in setTile().
*/
private List<Tile> tileList = new ArrayList<>();
/** The highest map layer included. */
private Layer layer;
/**
* The latitude of the northern edge of the map. A negative value
* indicates northern latitude, a positive value southern
* latitude. Thus, -30 equals 30 degrees N, and 40 equals 40 degrees S.
*/
private int minimumLatitude = -90;
/**
* The latitude of the southern edge of the map. A negative value
* indicates northern latitude, a positive value southern
* latitude. Thus, -30 equals 30 degrees N, and 40 equals 40 degrees S.
*/
private int maximumLatitude = 90;
/** Variable used to convert rows to latitude. */
private float latitudePerRow;
/** The regions on the map. */
private final List<Region> regions = new ArrayList<>();
// Do not serialize below
/** The search tracing status. */
private boolean traceSearch = false;
/**
* Create a new {@code Map} from a collection of tiles.
*
* @param game The enclosing {@code Game}.
* @param width The map width.
* @param height The map height.
*/
public Map(Game game, int width, int height) {
super(game);
setTiles(width, height);
setLayer(Layer.RESOURCES);
calculateLatitudePerRow();
initializeTraceSearch();
}
/**
* Create a new {@code Map} from an input stream.
*
* @param game The enclosing {@code Game}.
* @param xr The input stream containing the XML.
* @throws XMLStreamException if a problem was encountered during parsing.
*/
public Map(Game game, FreeColXMLReader xr) throws XMLStreamException {
this(game, xr.getAttribute(WIDTH_TAG, -1),
xr.getAttribute(HEIGHT_TAG, -1));
readFromXML(xr);
}
/**
* Creates a new {@code Map} with the given object identifier.
*
* The object should be initialized later.
*
* @param game The enclosing {@code Game}.
* @param id The object identifier.
*/
public Map(Game game, String id) {
super(game, id);
initializeTraceSearch();
}
/**
* Enable full path logging by default if in PATHS debug mode.
*/
private void initializeTraceSearch() {
this.traceSearch = FreeColDebugger.isInDebugMode(FreeColDebugger.DebugMode.PATHS);
}
/**
* Gets the width of this map.
*
* @return The width of this map.
*/
public int getWidth() {
return this.width;
}
/**
* Gets the height of this map.
*
* @return The height of this map.
*/
public int getHeight() {
return this.height;
}
/**
* Checks if an (x,y) coordinate tuple is within a map of
* specified width and height.
*
* @param x The x-coordinate of the position.
* @param y The y-coordinate of the position.
* @param width The width of the map.
* @param height The height of the map.
* @return True if the given position is within the bounds of the map.
*/
public static boolean inBox(int x, int y, int width, int height) {
return x >= 0 && x < width && y >= 0 && y < height;
}
/**
* Checks whether a position is valid (within the map limits).
*
* @param x The X coordinate to check.
* @param y The Y coordinate to check.
* @return True if the coordinates are valid.
*/
public boolean isValid(int x, int y) {
return Map.inBox(x, y, getWidth(), getHeight());
}
/**
* Checks whether a position is valid (within the map limits).
*
* @param position The {@code Position} to check.
* @return True if the position is valid.
*/
public boolean isValid(Position position) {
return isValid(position.getX(), position.getY());
}
/**
* Initialize the tile shape. This must be called *once* per map.
*
* @param width The new map width.
* @param height The new map height.
* @return An error message if setting the tile array was invalid, null if valid.
*/
private String setTiles(int width, int height) {
if (width <= 0 || height <= 0) {
return "Bad map tile array size: (" + width + "," + height + ")";
}
this.width = width;
this.height = height;
this.tileArray = new Tile[width][height];
this.tileList.clear();
return null;
}
/**
* Update the tile shape, however it is an error to change the map
* size after the initial setting.
*
* @param width The new map width.
* @param height The new map height.
* @return An error message if setting the tile array was invalid, null if valid.
*/
private String updateTiles(int width, int height) {
// Initial setting
if (this.width < 0 && this.height < 0) return setTiles(width, height);
// Next time, the size must *not* change.
if (this.width != width || this.height != height) {
return "Attempted map resize (" + this.width + "," + this.height
+ " -> " + width + "," + height + ")";
}
return null;
}
/**
* Gets the Tile at position (x, y). 'x' specifies a column and
* 'y' specifies a row. (0, 0) is the Tile at the top-left corner
* of the Map.
*
* @param x The x-coordinate of the {@code Tile}.
* @param y The y-coordinate of the {@code Tile}.
* @return The {@code Tile} at (x, y), or null if the
* position is invalid.
*/
public Tile getTile(int x, int y) {
if (!isValid(x, y)) return null;
return this.tileArray[x][y];
}
/**
* Gets the Tile at a requested position.
*
* @param p The {@code Position} to query.
* @return The {@code Tile} at the given position.
*/
public Tile getTile(Position p) {
return getTile(p.getX(), p.getY());
}
/**
* Set the tile at the given coordinates.
*
* This can be done *once* per tile. Currently that is enforced
* by calling setTile() only from populateTiles() where the map is
* being built or indirectly through updateTile() where the
* absence of the tile is checked.
*
* @param x The x-coordinate of the {@code Tile}.
* @param y The y-coordinate of the {@code Tile}.
* @param tile The {@code Tile} to set.
* @return True if the {@code Tile} was updated.
*/
private boolean setTile(Tile tile, int x, int y) {
if (tile == null) return false;
this.tileArray[x][y] = tile;
this.tileList.add(tile);
return true;
}
/**
* Update a tile in this map from the given tile.
*
* @param tile The {@code Tile} to update from.
* @return True if the tile was updated.
*/
private boolean updateTile(Tile tile) {
if (tile == null) return false;
final int x = tile.getX(), y = tile.getY();
if (!isValid(x, y)) return false;
Tile old = this.tileArray[x][y];
if (old == null) return setTile(tile, x, y);
old.copyIn(tile);
return true;
}
/**
* Get the layer.
*
* @return The maximum implemented layer on this map.
*/
public final Layer getLayer() {
return this.layer;
}
/**
* Set the layer.
*
* @param newLayer The new maximum implemented layer for this map.
*/
public final void setLayer(final Layer newLayer) {
this.layer = newLayer;
}
/**
* Get the minimum latitude.
*
* @return The minimum latitude of this map.
*/
public final int getMinimumLatitude() {
return this.minimumLatitude;
}
/**
* Set the minimum latitude.
*
* @param newMinimumLatitude The new minimum latitude for this map.
*/
public final void setMinimumLatitude(final int newMinimumLatitude) {
this.minimumLatitude = newMinimumLatitude;
calculateLatitudePerRow();
}
/**
* Get the maximum latitude.
*
* @return The maximum latitude of this map.
*/
public final int getMaximumLatitude() {
return this.maximumLatitude;
}
/**
* Set the maxmimum latitude.
*
* @param newMaximumLatitude The new maximum latitude for this map.
*/
public final void setMaximumLatitude(final int newMaximumLatitude) {
this.maximumLatitude = newMaximumLatitude;
calculateLatitudePerRow();
}
/**
* Get the latitude/row.
*
* @return The latitude change between rows.
*/
public final float getLatitudePerRow() {
return this.latitudePerRow;
}
/**
* Recalculate the latitude/row from the current maximum and minimum.
*/
private final void calculateLatitudePerRow() {
this.latitudePerRow = 1f * (this.maximumLatitude - this.minimumLatitude) /
(getHeight() - 1);
}
/**
* Gets the latitude of the given map row.
*
* @param row The row to check.
* @return The row latitude.
*/
public int getLatitude(int row) {
return this.minimumLatitude + (int) (row * this.latitudePerRow);
}
/**
* Gets the map row with the given latitude.
*
* @param latitude The latitude to find.
* @return The row closest to the supplied latitude.
*/
public int getRow(int latitude) {
return (int) ((latitude - this.minimumLatitude) / this.latitudePerRow);
}
/**
* Gets the regions in this map.
*
* @return All the regions in this map.
*/
public Collection<Region> getRegions() {
synchronized (this.regions) {
return new ArrayList<>(this.regions);
}
}
/**
* Adds a region to this map.
*
* @param region The {@code Region} to add.
*/
public void addRegion(final Region region) {
synchronized (this.regions) {
this.regions.add(region);
}
}
/**
* Remove a region from this map.
*
* @param region The {@code Region} to be removed.
*/
public void removeRegion(final Region region) {
synchronized (this.regions) {
this.regions.remove(region);
}
}
/**
* Clear the regions list.
*/
public void clearRegions() {
synchronized (this.regions) {
this.regions.clear();
}
}
/**
* Get the fixed regions indexed by key.
*
* @return A map of the fixed regions.
*/
public java.util.Map<String, Region> getFixedRegions() {
HashMap<String, Region> result = new HashMap<>();
for (Region r : getRegions()) {
String n = r.getKey();
if (n != null) result.put(n, r);
}
return result;
}
/**
* Gets a {@code Region} by name key.
*
* @param key The name key to lookup the region with.
* @return The {@code Region} with the given name key, or
* null if none found.
*/
public Region getRegionByKey(final String key) {
return (key == null) ? null
: find(getRegions(), matchKeyEquals(key, Region::getKey));
}
public void removeRegionsByKey(final String key) {
synchronized (this.regions) {
for (Region region : new ArrayList<>(regions)) {
if (key.equals(region.getKey())) {
removeRegion(region);
}
}
}
}
/**
* Gets a {@code Region} by name.
*
* @param name The region name.
* @return The {@code Region} with the given name, or null if
* not found.
*/
public Region getRegionByName(final String name) {
return (name == null) ? null
: find(getRegions(), matchKeyEquals(name, Region::getName));
}
// Useful location and direction utilities
/**
* Are two locations non-null and either the same or at the same tile.
* This routine is here because Location is an interface.
*
* @param l1 The first {@code Location}.
* @param l2 The second {@code Location}.
* @return True if the locations are the same or at the same tile.
*/
public static final boolean isSameLocation(Location l1, Location l2) {
return (l1 == null || l2 == null) ? false
: (l1 == l2) ? true
: (l1.getTile() == null) ? false
: l1.getTile() == l2.getTile();
}
/**
* Are two locations at least in the same contiguous land/sea-mass?
* This routine is here because Location is an interface.
*
* @param l1 The first {@code Location}.
* @param l2 The second {@code Location}.
* @return True if the locations are the same or in the same land/sea-mass.
*/
public static final boolean isSameContiguity(Location l1, Location l2) {
return (l1 == null || l2 == null) ? false
: (l1 == l2) ? true
: (l1.getTile() == null || l2.getTile() == null) ? false
: l1.getTile().isConnectedTo(l2.getTile());
}
/**
* Is a tile in the map in a polar region?
*
* @param tile The {@code Tile} to examine.
* @return True if the tile is in a polar region.
*/
public boolean isPolar(Tile tile) {
return tile.getY() <= POLAR_HEIGHT
|| tile.getY() >= getHeight() - POLAR_HEIGHT - 1;
}
/**
* Gets the direction a unit needs to move in
* order to get from {@code t1} to {@code t2}
*
* @param t1 The tile to move from.
* @param t2 The target tile if moving from {@code t1}
* in the direction returned by this method.
* @return The direction you need to move from {@code t1}
* in order to reach {@code t2}, or null if the two
* specified tiles are not neighbours.
*/
public Direction getDirection(Tile t1, Tile t2) {
return (t1 == null || t2 == null) ? null
: new Position(t1).getDirection(new Position(t2));
}
/**
* Get the approximate direction from one tile to another.
*
* @param src The source {@code Tile}.
* @param dst The destination {@code Tile}.
* @return The approximate direction from source to direction, or null
* if source and destination are the same.
*/
public static Direction getRoughDirection(Tile src, Tile dst) {
int x = dst.getX() - src.getX();
int y = dst.getY() - src.getY();
if (x == 0 && y == 0) return null;
double theta = Math.atan2(y, x) + Math.PI/2 + Math.PI/8;
if (theta < 0) theta += 2 * Math.PI;
return Direction.angleToDirection(theta);
}
/**
* Gets the adjacent tile in a given direction from the given coordinates.
*
* @param x The x coordinate to work from.
* @param y The y coordinate to work from.
* @param direction The {@code Direction} to check.
* @return The adjacent {@code Tile} in the specified
* direction, or null if invalid.
*/
public Tile getAdjacentTile(int x, int y, Direction direction) {
return getTile(direction.step(x, y));
}
/**
* Gets the adjacent tile in a given direction from a given tile.
*
* @param tile The starting {@code Tile}.
* @param direction The {@code Direction} to check.
* @return The adjacent {@code Tile} in the specified
* direction, or null if invalid.
*/
public Tile getAdjacentTile(Tile tile, Direction direction) {
return getAdjacentTile(tile.getX(), tile.getY(), direction);
}
/**
* Gets the distance between two tiles.
*
* @param t1 The first {@code Tile}.
* @param t2 The second {@code Tile}.
* @return The distance between the tiles.
*/
public int getDistance(Tile t1, Tile t2) {
return Position.getXYDistance(t1.getX(), t1.getY(),
t2.getX(), t2.getY());
}
/**
* Get the closest tile to a given one from a list of other tiles.
*
* @param tile The {@code Tile} to start from.
* @param tiles The list of {@code Tile}s to check.
* @return The closest tile found (may be null if the list is empty).
*/
public Tile getClosestTile(Tile tile, Collection<Tile> tiles) {
return minimize(tiles, cachingIntComparator(t -> getDistance(t, tile)));
}
/**
* Select a random land tile on the map.
*
* @param random A {@code Random} number source.
* @return A random land tile, or null if none found.
*/
public Tile getRandomLandTile(Random random) {
final int SLOSH = 10;
int x = 0, y = 0, width = getWidth(), height = getHeight();
if (width >= SLOSH) {
width -= SLOSH;
x += SLOSH/2;
}
if (height >= SLOSH) {
height -= SLOSH;
y += SLOSH/2;
}
x += randomInt(logger, "W", random, width);
y += randomInt(logger, "H", random, height);
for (Tile t : getCircleTiles(getTile(x, y), true, INFINITY)) {
if (t.isLand()) return t;
}
return null;
}
// Support for various kinds of map iteration.
/**
* Get a list of all the tiles that match a predicate.
*
* @param predicate The <code>Predicate</code> to check.
* @return A {@code List} of all matching {@code Tile}s.
*/
public Set<Tile> getTileSet(Predicate<Tile> predicate) {
Set<Tile> ret = new HashSet<>();
for (Tile t : this.tileList) {
if (predicate.test(t)) ret.add(t);
}
return ret;
}
@Override
public Iterator<Tile> iterator() {
return Collections.unmodifiableList(tileList).iterator();
}
/**
* Get a list of all the tiles that match a predicate.
*
* @param predicate The <code>Predicate</code> to check.
* @return A {@code List} of all matching {@code Tile}s.
*/
public List<Tile> getTileList(Predicate<Tile> predicate) {
List<Tile> ret = new ArrayList<>();
for (Tile t : this.tileList) {
if (predicate.test(t)) ret.add(t);
}
return ret;
}
/**
* Perform an action on each tile.
*
* @param consumer The {@code Consumer} action to perform.
*/
public void forEachTile(Consumer<Tile> consumer) {
for (Tile t : this.tileList) consumer.accept(t);
}
/**
* Perform an action on each tile that matches a predicate.
*
* @param predicate The {@code Predicate} to match.
* @param consumer The {@code Consumer} action to perform.
*/
public void forEachTile(Predicate<Tile> predicate,
Consumer<Tile> consumer) {
for (Tile t : this.tileList) {
if (predicate.test(t)) consumer.accept(t);
}
}
/**
* Populate the map.
*
* To be called to build a new map.
*
* @param func A <code>Function</code> that makes a new
* <code>Tile</code> for the supplied x,y coordinates.
* @return True if the map was populated.
*/
public boolean populateTiles(BiFunction<Integer, Integer, Tile> func) {
for (int y = 0; y < this.height; y++) {
for (int x = 0; x < this.width; x++) {
if (!this.setTile(func.apply(x, y), x, y)) return false;
}
}
return true;
}
/**
* Iterates through a rectangular subpart of the Map.
* Intentionally avoids calling methods doing redundant checks,
* which would slow down map display.
*
* @param x X-component of the position of first tile.
* @param y Y-component of the position of first tile.
* @param w Width of the rectangle.
* @param h Height of the rectangle.
* @param consumer Provides a function to call for each tile.
*/
public void forSubMap(int x, int y, int w, int h,
Consumer<Tile> consumer) {
for (Tile t : subMap(x, y, w, h)) consumer.accept(t);
}
/**
* Collect the tiles in a rectangular portion of the map.
*
* @param x X-component of the position of first tile.
* @param y Y-component of the position of first tile.
* @param w Width of the rectangle.
* @param h Height of the rectangle.
* @return A list of {@code Tile}s found (empty on error).
*/
public List<Tile> subMap(int x, int y, int w, int h) {
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
final int width = getWidth();
final int height = getHeight();
if (w <= 0 || h <= 0 || x > width || y > height)
return Collections.<Tile>emptyList();
if (x+w > width) w = width - x;
if (y+h > height) h = height - y;
List<Tile> ret = new ArrayList<>();
for (int yi = y; yi < y+h; yi++) {
for (int xi = x; xi < x+w; xi++) {
ret.add(getTile(xi, yi));
}
}
return ret;
}
/**
* Get a shuffled list of all the tiles.
*
* @param random A pseudo-random number source.
* @return A shuffled list of all the {@code Tile}s in this map.
*/
public List<Tile> getShuffledTiles(Random random) {
List<Tile> ret = new ArrayList<>(this.tileList);
randomShuffle(logger, "All tile shuffle", ret, random);
return ret;
}
/**
* An iterator returning positions in a spiral starting at a given
* center tile. The center tile is never included in the returned
* tiles, and all returned tiles are valid.
*/
private final class CircleIterator implements Iterator<Tile> {
/** The maximum radius. */
private final int radius;
/** The current radius of the iteration. */
private int currentRadius;
/** The current index in the circle with the current radius: */
private int n;
/** The current position in the circle. */
private int x, y;
/**
* Create a new Circle Iterator.
*
* @param center The center {@code Tile} of the circle.
* @param isFilled True to get all of the positions within the circle.
* @param radius The radius of the circle.
*/
public CircleIterator(Tile center, boolean isFilled, int radius) {
if (center == null) {
throw new RuntimeException("center must not be null: " + this);
}
this.radius = radius;
n = 0;
Position step;
if (radius <= 0) {
x = y = UNDEFINED;
} else if (isFilled || radius == 1) {
step = Direction.NE.step(center.getX(), center.getY());
x = step.x;
y = step.y;
currentRadius = 1;
} else {
this.currentRadius = radius;
x = center.getX();
y = center.getY();
for (int i = 1; i < radius; i++) {
step = Direction.N.step(x, y);
x = step.x;
y = step.y;
}
step = Direction.NE.step(x, y);
x = step.x;
y = step.y;
}
if (!isValid(x, y)) nextTile();
}
/**
* Gets the current radius of the circle.
*
* @return The distance from the center tile this
* {@code CircleIterator} was initialized with.
*/
public int getCurrentRadius() {
return currentRadius;
}
/**
* Finds the next position.
*/
private void nextTile() {
boolean started = n != 0;
do {
n++;
final int width = currentRadius * 2;
if (n >= width * 4) {
currentRadius++;
if (currentRadius > radius) {
x = y = UNDEFINED;
break;
} else if (!started) {
x = y = UNDEFINED;
break;
} else {
n = 0;
started = false;
Position step = Direction.NE.step(x, y);
x = step.x;
y = step.y;
}
} else {
int i = n / width;
Direction direction;
switch (i) {
case 0:
direction = Direction.SE;
break;
case 1:
direction = Direction.SW;
break;
case 2:
direction = Direction.NW;
break;
case 3:
direction = Direction.NE;
break;
default:
throw new IllegalStateException("i=" + i + ", n=" + n
+ ", width=" + width);
}
Position step = direction.step(x, y);
x = step.x;
y = step.y;
}
} while (!isValid(x, y));
}
/**
* {@inheritDoc}
*/
@Override
public boolean hasNext() {
return x != UNDEFINED && y != UNDEFINED;
}
/**
* {@inheritDoc}
*/
@Override
public Tile next() {
if (!hasNext()) {
throw new NoSuchElementException("CircleIterator exhausted: " + n);
}
Tile result = getTile(x, y);
nextTile();
return result;
}
/**
* {@inheritDoc}
*/
@Override
public void remove() {
throw new UnsupportedOperationException();
}
}
/**
* Gets a circle iterator.
*
* @param center The center {@code Tile} to iterate around.
* @param isFilled True to get all of the positions in the circle.
* @param radius The radius of circle. No tiles are returned if
* {@code radius <= 0}.
* @return The circle iterator. The center tile is never returned.
* The innermost tiles are returned first.
*/
public Iterator<Tile> getCircleIterator(Tile center, boolean isFilled, int radius) {
return new CircleIterator(center, isFilled, radius);
}
/**
* Gets an iterable for all the tiles in a circle using an
* underlying CircleIterator.
*
* @param center The center {@code Tile} to iterate around.
* @param isFilled True to get all of the positions in the circle.
* @param radius The radius of circle. No tiles are returned if
* {@code radius <= 0}.
* @return An {@code Iterable} The center tile is never returned.
* The innermost tiles are returned first.
*/
public Iterable<Tile> getCircleTiles(final Tile center, final boolean isFilled, final int radius) {
return new Iterable<Tile>() {
@Override
public Iterator<Tile> iterator() {
return getCircleIterator(center, isFilled, radius);
}
};
}
// Path-finding/searching infrastructure and routines
/**
* Simple interface to supply a heuristic to the A* routine.
*/
private interface SearchHeuristic {
int getValue(Tile tile);
}
/** A trivial search heuristic that always returns zero. */
private SearchHeuristic trivialSearchHeuristic = (Tile t) -> 0;
/**
* Gets a search heuristic using the Manhatten distance to an end tile.
*
* @param endTile The {@code Tile} to aim for.
* @return A new {@code SearchHeuristic} aiming for the end tile.
*/
private SearchHeuristic getManhattenHeuristic(final Tile endTile) {
return (Tile tile) -> tile.getDistanceTo(endTile);
}
/**
* Destination argument test for path searches. Find the actual
* destination of a path.
*
* @param unit An optional {@code Unit} to search for.
* @param end The candidate end {@code Location}.
* @return The actual end location.
*/
private Location findRealEnd(Unit unit, Location end) {
while (true) {
if (end == null) {
throw new RuntimeException("Null end for: " + unit);
} else if (end instanceof Europe) {
return end;
} else if (end instanceof Map) {
end = unit.getFullEntryLocation();
} else if (end.getTile() != null) {
return end.getTile();
} else if (unit != null) {
return unit.resolveDestination();
} else {
throw new RuntimeException("Invalid end: " + end);
}
}
}
/**
* Gets the best (closest) path location for this unit to reach a
* given tile from off the map.
*
* @param unit The {@code Unit} to check.
* @param tile The target {@code Tile}.
* @param carrier An optional carrier {@code Unit}to use.
* @param costDecider An optional {@code CostDecider} to use.
* @return A path to the best entry location tile to arrive on the
* map at, or null if none found.
*/
private PathNode getBestEntryPath(Unit unit, Tile tile, Unit carrier,
CostDecider costDecider) {
if (costDecider == null)
costDecider = CostDeciders.avoidSettlementsAndBlockingUnits();
return searchMap(unit, tile, GoalDeciders.getHighSeasGoalDecider(),
costDecider, INFINITY, carrier, null, null);
}
/**
* Gets the best (closest) entry location for this unit to reach a
* given tile from off the map.
*
* @param unit The {@code Unit} to check.
* @param tile The target {@code Tile}.
* @param carrier An optional carrier {@code Unit}to use.
* @param costDecider An optional {@code CostDecider} to use.
* @return The best entry location tile to arrive on the map at, or null
* if none found.
*/
public Tile getBestEntryTile(Unit unit, Tile tile, Unit carrier,
CostDecider costDecider) {
PathNode path = getBestEntryPath(unit, tile, carrier, costDecider);
return (path == null) ? null : path.getLastNode().getTile();
}
/**
* Find the quickest path for a unit (with optional carrier) from
* a start tile to an end tile.
*
* @param unit The {@code Unit} to find the path for.
* @param start The {@code Tile} in which the path starts from.
* @param end The {@code Tile} at the end of the path.
* @param carrier An optional naval carrier {@code Unit} to use.
* @param costDecider An optional {@code CostDecider} for
* determining the movement costs (uses default cost deciders
* for the unit/s if not provided).
* @param lb An optional {@code LogBuilder} to log to.
* @return A path starting at the start tile and ending at the end
* tile, or null if none found.
*/
private PathNode findMapPath(Unit unit, Tile start, Tile end, Unit carrier,
CostDecider costDecider, LogBuilder lb) {
final Unit offMapUnit = (carrier != null) ? carrier
: (unit != null && unit.isNaval()) ? unit
: null;
final GoalDecider gd = GoalDeciders.getLocationGoalDecider(end);
final SearchHeuristic sh = getManhattenHeuristic(end);
Unit embarkTo, endUnit;
PathNode path;
if (start.getContiguity() == end.getContiguity()) {
// If the unit potentially could get to the destination
// without a carrier, compare both with-carrier and
// without-carrier paths. The latter will usually be
// faster, but not always, e.g. mounted units on a good
// road system.
path = searchMap(unit, start, gd, costDecider,
INFINITY, null, sh, lb);
PathNode carrierPath = (carrier == null) ? null
: searchMap(unit, start, gd, costDecider,
INFINITY, carrier, sh, lb);
if (carrierPath != null
&& (path == null
|| (path.getLastNode().getCost()
> carrierPath.getLastNode().getCost()))) {
path = carrierPath;
}
} else if (offMapUnit != null) {
// If there is an off-map unit then complex paths which
// use settlements and inland lakes are possible, but hard
// to capture with the contiguity test, so just allow the
// search to proceed.
path = searchMap(unit, start, gd, costDecider,
INFINITY, carrier, sh, lb);
} else if (unit != null && unit.isOnCarrier()
&& !start.isLand() && end.isLand()
&& !start.getContiguityAdjacent(end.getContiguity()).isEmpty()) {
// Special case where a land unit is trying to move off a
// ship to adjacent land.
path = searchMap(unit, start, gd, costDecider, INFINITY,
carrier, sh, lb);
} else if (start.isLand()
&& !end.isLand() && (endUnit = end.getFirstUnit()) != null
&& unit != null && unit.getOwner().owns(endUnit)
&& !end.getContiguityAdjacent(start.getContiguity()).isEmpty()
&& (embarkTo = end.getCarrierForUnit(unit)) != null) {
// Special case where a land unit is trying to move from
// land to an adjacent ship.
path = searchMap(unit, start,
GoalDeciders.getAdjacentLocationGoalDecider(end),
costDecider, INFINITY, null, null, lb);
if (path != null) {
PathNode last = path.getLastNode();
last.next = new PathNode(embarkTo, 0, last.getTurns()+1, true,
last, null);
}
} else { // Otherwise, there is a connectivity failure.
path = null;
}
return path;
}
/**
* Finish processing a path.
*
* @param path The {@code PathNode} to finish.
* @param unit The {@code Unit} that is travelling along the path.
* @param lb An optional {@code LogBuilder} to log to.
*/
private void finishPath(PathNode path, Unit unit, LogBuilder lb) {
if (path != null) {
// Add the turns remaining on the high seas.
final int initialTurns = (!unit.isAtSea()) ? 0
: ((unit.isOnCarrier()) ? unit.getCarrier() : unit)
.getWorkLeft();
if (initialTurns != 0) path.addTurns(initialTurns);
if (lb != null) {
lb.add("\nSuccess\n", path.fullPathToString());
}
}
if (lb != null) lb.log(logger, Level.INFO);
}
/**
* Find the quickest path for a unit (with optional carrier) from
* a start location to an end location.
*
* @param unit The {@code Unit} to find the path for.
* @param start The {@code Location} in which the path starts from.
* @param end The {@code Location} at the end of the path.
* @param carrier An optional naval carrier {@code Unit} to use.
* @param costDecider An optional {@code CostDecider} for
* determining the movement costs (uses default cost deciders
* for the unit/s if not provided).
* @param lb An optional {@code LogBuilder} to log to.
* @return A path starting at the start location and ending at the
* end location, or null if none found.
*/
public PathNode findPath(final Unit unit,
final Location start, final Location end,
final Unit carrier, CostDecider costDecider,
LogBuilder lb) {
if (traceSearch) lb = new LogBuilder(1024);
// Validate the arguments, reducing to either Europe or a Tile.
final Location realEnd;
try {
realEnd = findRealEnd(unit, end);
} catch (IllegalArgumentException iae) {
throw new IllegalArgumentException("Path fail: " + unit
+ " from " + start + " to " + end + " with " + carrier, iae);
}
// Get the unit that will be used for off-map travel.
final Unit offMapUnit = (carrier != null) ? carrier : unit;
PathNode p, path;
Tile tile;
if (realEnd instanceof Tile && !((Tile)realEnd).isExplored()) {
// Do not allow finding a path into unexplored territory,
// as we do not have the terrain type and thus can not
// calculate costs, but relent if the unexplored tile borders
// an explored one on the same contiguity.
Tile closest = (start instanceof Tile)
? getClosestTile((Tile)start,
transform(((Tile)realEnd).getSurroundingTiles(1, 1),
t -> t.isExplored()
&& isSameContiguity(t, start)))
: null;
path = (closest == null) ? null
: this.findPath(unit, start, closest, carrier,
costDecider, lb);
if (path != null) {
PathNode last = path.getLastNode();
last.next = new PathNode((Tile)realEnd, 0,
last.getTurns()+1, last.isOnCarrier(), last, null);
}
} else if (start instanceof Europe && realEnd instanceof Europe) {
// 0: Europe->Europe: Create a trivial path.
path = new PathNode(start, unit.getMovesLeft(), 0,
false, null, null);
} else if (start instanceof Europe && realEnd instanceof Tile) {
// 1: Europe->Tile
// Fail fast without an off map unit.
if (offMapUnit == null
|| !offMapUnit.getType().canMoveToHighSeas()) {
path = null;
// Find the best place to enter the map from Europe
} else if ((p = getBestEntryPath(unit, (Tile)realEnd, carrier,
costDecider)) == null) {
path = null;
// Now search forward from there to get a path in the
// right order (path costs are not symmetric). There are
// "expected" failures when rivers block due to foreign
// ship movement. There are also other failures which we
// would like to log. Try to filter out the first case.
} else if ((path = findMapPath(unit,
(tile = p.getLastNode().getTile()), (Tile)realEnd,
carrier, costDecider, lb)) == null) {
if (!((Tile)realEnd).isOnRiver()) {
LogBuilder l2 = new LogBuilder(512);
l2.add("Fail in findPath(", unit, ", ", tile,
", ", realEnd, ", ", carrier, ")\n");
l2.addStackTrace();
l2.add(p.fullPathToString());
findMapPath(unit, tile, (Tile)realEnd,
carrier, costDecider, l2);
l2.log(logger, Level.WARNING);
}
path = null;
// At the front of the path insert a node for the starting
// location in Europe, correcting for the turns to sail to
// the entry location.
} else {
path.addTurns(offMapUnit.getSailTurns());
path.previous = new PathNode(start, unit.getMovesLeft(),
0, carrier != null, null, path);
path = path.previous;
if (carrier != null && unit.getLocation() != carrier) {
path.previous = new PathNode(start, unit.getMovesLeft(),
0, false, null, path);
path = path.previous;
}
}
} else if (start instanceof Tile && realEnd instanceof Europe) {
// 2: Tile->Europe
// Fail fast if Europe is unattainable.
if (offMapUnit == null
|| !offMapUnit.getType().canMoveToHighSeas()) {
path = null;
// Search forwards to the high seas.
} else if ((p = searchMap(unit, (Tile)start,
GoalDeciders.getHighSeasGoalDecider(),
costDecider, INFINITY, carrier, null, lb)) == null) {
path = null;
} else {
PathNode last = p.getLastNode();
last.next = new PathNode(realEnd, unit.getInitialMovesLeft(),
last.getTurns() + offMapUnit.getSailTurns(),
last.isOnCarrier(), last, null);
path = p;
}
} else if (start instanceof Tile && realEnd instanceof Tile) {
// 3: Tile->Tile
Direction d;
Unit.MoveType mt;
// Short circuit if adjacent and blocked
if (unit != null
&& (d = ((Tile)start).getDirection((Tile)realEnd)) != null
&& (mt = unit.getMoveType(d)).isLegal()
&& !mt.isProgress()) {
path = new PathNode(start, unit.getMovesLeft(), 0,
carrier != null, null, null);
int cost = unit.getMoveCost((Tile)start, (Tile)realEnd,
unit.getMovesLeft());
path.next = new PathNode(realEnd, unit.getMovesLeft() - cost,
0, false, path, null);
} else {
path = findMapPath(unit, (Tile)start, (Tile)realEnd,
carrier, costDecider, lb);
}
} else {
throw new IllegalStateException("Can not happen: " + start
+ ", " + realEnd);
}
finishPath(path, unit, lb);
return path;
}
/**
* Searches for a goal.
* Assumes units in Europe return to their current entry location,
* which is not optimal most of the time.
* Returns the full path including the start and end locations.
*
* @param unit The {@code Unit} to find a path for.
* @param start The {@code Location} to start the search from.
* @param goalDecider The object responsible for determining whether a
* given {@code PathNode} is a goal or not.
* @param costDecider An optional {@code CostDecider}
* responsible for determining the path cost.
* @param maxTurns The maximum number of turns the given
* {@code Unit} is allowed to move. This is the
* maximum search range for a goal.
* @param carrier An optional naval carrier {@code Unit} to use.
* @param lb An optional {@code LogBuilder} to log to.
* @return The path to a goal, or null if none can be found.
* @throws IllegalArgumentException If the unit is null, or the
* start location does not make sense, or the carrier/unit
* combination is bogus.
*/
public PathNode search(final Unit unit, Location start,
final GoalDecider goalDecider,
final CostDecider costDecider,
final int maxTurns, final Unit carrier,
LogBuilder lb) {
if (traceSearch) lb = new LogBuilder(1024);
final Unit offMapUnit = (carrier != null) ? carrier : unit;
PathNode p, path;
if (start instanceof Europe) {
// Fail fast if Europe is unattainable.
if (offMapUnit == null
|| !offMapUnit.getType().canMoveToHighSeas()) {
path = null;
// This is suboptimal. We do not know where to enter from
// Europe, so start with the standard entry location...
} else if ((p = searchMap(unit,
offMapUnit.getFullEntryLocation(),
goalDecider, costDecider, maxTurns, carrier,
null, lb)) == null) {
path = null;
// ...then if we find a path, try to optimize it. This
// will lose if the initial search fails due to a turn limit.
// FIXME: do something better.
} else {
path = this.findPath(unit, start, p.getLastNode().getTile(),
carrier, costDecider, lb);
}
} else {
path = searchMap(unit, start.getTile(), goalDecider,
costDecider, maxTurns, carrier, null, lb);
}
finishPath(path, unit, lb);
return path;
}
/**
* Gets the search tracing status.
*
* @return The search tracing status.
*/
public boolean getSearchTrace() {
return traceSearch;
}
/**
* Sets the search tracing status.
*
* @param trace The new search tracing status.
* @return The original search tracing status.
*/
public boolean setSearchTrace(boolean trace) {
boolean ret = traceSearch;
traceSearch = trace;
return ret;
}
/**
* Was a carrier used previously on a path?
*
* Beware! This is special case code for partially constructed
* paths that do not yet have valid .next links, so we can not use the
* generic PathNode routines.
*
* @param path The path the search.
* @return True if the path includes a previous on-carrier node.
*/
private boolean usedCarrier(PathNode path) {
while (path != null) {
if (path.isOnCarrier()) return true;
path = path.previous;
}
return false;
}
/**
* Internal class for evaluating a candidate move.
*/
private static class MoveCandidate {
private Unit unit;
private final PathNode current;
private final Location dst;
private int movesLeft;
private int turns;
private final boolean onCarrier;
private int cost;
/**
* Creates a new move candidate where a cost decider will be used
* to work out the new moves and turns left.
*
* @param unit The {@code Unit} to move.
* @param current The current position on the path.
* @param dst The {@code Location} to move to.
* @param movesLeft The initial number of moves left.
* @param turns The initial number of turns.
* @param onCarrier Will the new move be on a carrier.
* @param decider The {@code CostDecider} to use.
*/
public MoveCandidate(Unit unit, PathNode current, Location dst,
int movesLeft, int turns, boolean onCarrier,
CostDecider decider) {
this.unit = unit;
this.current = current;
this.dst = dst;
this.movesLeft = movesLeft;
this.turns = turns;
this.onCarrier = onCarrier;
CostDecider cd = (decider != null) ? decider
: CostDeciders.defaultCostDeciderFor(unit);
this.cost = cd.getCost(unit, current.getLocation(), dst,
movesLeft);
if (this.cost == CostDecider.ILLEGAL_MOVE) {
// This can happen "validly" if we try to route
// through unexplored tiles. We do *not* want to
// disallow this completely --- there was a bug report
// to the effect that surely you should be able to
// route through short stretches of unknown to
// explored areas on the other side. However BR#3153
// shows that we need to cost the unexplored tiles
// conservatively, so for now, consume all moves left
// add two extra turns.
if (dst.getTile() != null && !dst.getTile().isExplored()) {
this.turns += 2;
this.movesLeft = 0;
this.cost = PathNode.getNodeCost(this.turns, this.movesLeft);
} else {
this.turns = INFINITY;
this.movesLeft = 0;
this.cost = INFINITY;
}
} else {
this.turns += cd.getNewTurns();
this.movesLeft = cd.getMovesLeft();
this.cost = PathNode.getNodeCost(this.turns, this.movesLeft);
}
}
/**
* Get the cost.
*
* @return The current move cost.
*/
public int getCost() {
return this.cost;
}
/**
* Handles the change of unit as a result of an embark.
*
* @param unit The {@code Unit} to embark.
*/
public void embarkUnit(Unit unit) {
this.unit = unit;
this.movesLeft = unit.getInitialMovesLeft();
this.turns++;
this.cost = PathNode.getNodeCost(this.turns, this.movesLeft);
}
/**
* Does this move candidate improve on a specified move.
*
* @param best The {@code PathNode} to compare against.
* @return True if this candidate is an improvement.
*/
public boolean canImprove(PathNode best) {
return best == null || this.cost < best.getCost();
}
/**
* Replace a given path with that of this candidate move.
*
* @param openMap The list of available nodes.
* @param openMapQueue The queue of available nodes.
* @param f The heuristic values for A*.
* @param sh A {@code SearchHeuristic} to apply.
*/
public void improve(HashMap<String, PathNode> openMap,
PriorityQueue<PathNode> openMapQueue,
HashMap<String, Integer> f,
SearchHeuristic sh) {
PathNode best = openMap.get(dst.getId());
if (best != null) {
openMap.remove(dst.getId());
openMapQueue.remove(best);
}
add(openMap, openMapQueue, f, sh);
}
/**
* Add this candidate to the open map+queue.
*
* @param openMap The list of available nodes.
* @param openMapQueue The queue of available nodes.
* @param f The map of f-values.
* @param sh A {@code SearchHeuristic} to apply.
*/
public void add(HashMap<String, PathNode> openMap,
PriorityQueue<PathNode> openMapQueue,
HashMap<String, Integer> f,
SearchHeuristic sh) {
int fcost = this.cost;
if (this.dst.getTile() != null) {
fcost += sh.getValue(this.dst.getTile());
}
f.put(this.dst.getId(), fcost);
PathNode path = new PathNode(this.dst, this.movesLeft, this.turns,
this.onCarrier, this.current, null);
openMap.put(this.dst.getId(), path);
openMapQueue.offer(path);
}
// Override Object
/**
* {@inheritDoc}
*/
@Override
public String toString() {
StringBuilder sb = new StringBuilder(128);
sb.append("[candidate unit=").append(unit)
.append(" dst=").append(dst)
.append(" movesLeft=").append(movesLeft)
.append(" turns=").append(turns)
.append(" onCarrier=").append(onCarrier)
.append(" cost=").append(cost)
.append(']');
return sb.toString();
}
};
/**
* Searches for a path to a goal determined by the given
* {@code GoalDecider}.
*
* Using A* with a List (closedMap) for marking the visited nodes
* and using a PriorityQueue (openMapQueue) for getting the next
* edge with the least cost. This implementation could be
* improved by having the visited attribute stored on each Tile in
* order to avoid both of the HashMaps currently being used to
* serve this purpose.
*
* If the SearchHeuristic is not supplied, then the algorithm
* degrades gracefully to Dijkstra's algorithm.
*
* The data structure for the open list is a combined structure: using a
* HashMap for membership tests and a PriorityQueue for getting the node
* with the minimal f (cost+heuristics). This gives O(1) on membership
* test and O(log N) for remove-best and insertions.
*
* @param unit The {@code Unit} to find a path for.
* @param start The {@code Tile} to start the search from.
* @param goalDecider The object responsible for determining whether a
* given {@code PathNode} is a goal or not.
* @param costDecider An optional {@code CostDecider}
* responsible for determining the path cost.
* @param maxTurns The maximum number of turns the given
* {@code Unit} is allowed to move. This is the
* maximum search range for a goal.
* @param carrier An optional naval carrier {@code Unit} to use.
* @param searchHeuristic An optional {@code SearchHeuristic}.
* @param lb An optional {@code LogBuilder} to log to.
* @return A path to a goal determined by the given
* {@code GoalDecider}.
*/
private PathNode searchMap(final Unit unit, final Tile start,
final GoalDecider goalDecider,
final CostDecider costDecider,
final int maxTurns, final Unit carrier,
final SearchHeuristic searchHeuristic,
final LogBuilder lb) {
final HashMap<String, PathNode> openMap = new HashMap<>();
final HashMap<String, PathNode> closedMap = new HashMap<>();
final HashMap<String, Integer> f = new HashMap<>();
final PriorityQueue<PathNode> openMapQueue = new PriorityQueue<>(1024,
Comparator.comparingInt(p -> f.get(p.getLocation().getId())));
final SearchHeuristic sh = (searchHeuristic == null)
? trivialSearchHeuristic : searchHeuristic;
final Unit offMapUnit = (carrier != null) ? carrier : unit;
Unit currentUnit = (start.isLand())
? ((unit != null && unit.getLocation() == carrier
&& start.hasSettlement()
&& start.getSettlement().isConnectedPort())
? carrier : unit)
: offMapUnit;
if (lb != null) lb.add("Search trace(unit=", unit,
", from=", start,
", max=", ((maxTurns == INFINITY)?"-":Integer.toString(maxTurns)),
", carrier=", carrier, ")",
"\n", net.sf.freecol.common.debug.FreeColDebugger.stackTraceToString());
// Create the start node and put it on the open list.
final PathNode firstNode = new PathNode(start,
((currentUnit != null) ? currentUnit.getMovesLeft() : -1),
0, carrier != null && currentUnit == carrier, null, null);
f.put(start.getId(), sh.getValue(start));
openMap.put(start.getId(), firstNode);
openMapQueue.offer(firstNode);
PathNode best = null;
int bestScore = INFINITY;
ok: while (!openMap.isEmpty()) {
// Choose the node with the lowest f.
final PathNode currentNode = openMapQueue.poll();
final Location currentLocation = currentNode.getLocation();
openMap.remove(currentLocation.getId());
if (lb != null) lb.add("\n ", currentNode);
// Reset current unit to that of this node.
currentUnit = (currentNode.isOnCarrier()) ? carrier : unit;
// Check for success.
if (goalDecider.check(currentUnit, currentNode)) {
if (lb != null) lb.add(" ***goal(",
currentNode.getCost(), ")***");
best = goalDecider.getGoal();
if (best == null || !goalDecider.hasSubGoals()) break ok;
bestScore = best.getCost();
continue;
}
// Valid candidate for the closed list.
closedMap.put(currentLocation.getId(), currentNode);
if (lb != null) lb.add(" closing");
// Skip nodes that can not beat the current best path.
if (bestScore < currentNode.getCost()) {
if (lb != null) lb.add("...goal cost wins(",
bestScore, " < ", currentNode.getCost(), ")...");
continue;
}
// Ignore nodes over the turn limit.
if (currentNode.getTurns() > maxTurns) {
if (lb != null) lb.add("...out-of-range");
continue;
}
// Collect the parameters for the current node.
final int currentMovesLeft = currentNode.getMovesLeft();
final int currentTurns = currentNode.getTurns();
final boolean currentOnCarrier = currentNode.isOnCarrier();
final Tile currentTile = currentNode.getTile();
if (currentTile == null) { // Must be in Europe.
// FIXME: Do not consider tiles "adjacent" to Europe, yet.
// There may indeed be cases where going to Europe and
// coming back on the other side of the map is faster.
if (lb != null) lb.add("...skip Europe");
continue;
}
// Try the tiles in each direction
PathNode closed;
for (Tile moveTile : currentTile.getSurroundingTiles(1)) {
// If the new tile is the tile we just visited, skip it.
if (lb != null) lb.add("\n ", moveTile);
if (currentNode.previous != null
&& currentNode.previous.getTile() == moveTile) {
if (lb != null) lb.add(" !prev");
continue;
}
// Skip neighbouring tiles already too expensive.
closed = closedMap.get(moveTile.getId());
if (closed != null) {
int cc = closed.getCost();
if (cc <= currentNode.getCost()) {
if (lb != null) lb.add(" !worse ", cc);
continue;
}
}
// Prepare to consider move validity
Unit.MoveType umt = unit.getSimpleMoveType(currentTile,
moveTile);
boolean unitMove = umt.isProgress();
boolean carrierMove = carrier != null
&& carrier.getSimpleMoveType(carrier.getTile(), moveTile).isProgress();
if (lb != null) lb.add(" ", ((unitMove) ? "U"
: ((carrierMove) ? "C" : "")));
MoveCandidate move;
String stepLog;
// Is this move to the goal? Use fake high cost so
// this does not become cached inside the goal decider
// as the preferred path.
boolean isGoal = goalDecider.check(unit,
new PathNode(moveTile, 0, INFINITY/2, false,
currentNode, null));
if (isGoal) {
if (lb != null) lb.add(" *goal*", umt);
if (unitMove) {
if (moveTile.hasSettlement() && currentOnCarrier && carrierMove) {
// If the goal has a settlement and the
// unit is travelling by carrier, dock the
// carrier.
move = new MoveCandidate(carrier, currentNode,
moveTile, currentMovesLeft, currentTurns,
true, CostDeciders.tileCost());
} else {
// Otherwise let the unit complete the path.
int left = (currentOnCarrier)
? ((currentNode.embarkedThisTurn(currentTurns))
? 0
: unit.getInitialMovesLeft())
: currentMovesLeft;
move = new MoveCandidate(unit, currentNode,
moveTile, left, currentTurns, false,
CostDeciders.tileCost());
}
} else {
// Handle some special cases where the move may not
// necessarily progress, but still can do useful work.
switch (umt) {
case ATTACK_UNIT:
case ATTACK_SETTLEMENT:
case ENTER_FOREIGN_COLONY_WITH_SCOUT:
case ENTER_INDIAN_SETTLEMENT_WITH_SCOUT:
case ENTER_INDIAN_SETTLEMENT_WITH_FREE_COLONIST:
case ENTER_INDIAN_SETTLEMENT_WITH_MISSIONARY:
case ENTER_SETTLEMENT_WITH_CARRIER_AND_GOODS:
// Can not move to the tile, but there is
// a valid interaction with the unit or
// settlement that is there.
move = new MoveCandidate(unit, currentNode,
moveTile, currentMovesLeft, currentTurns,
false, CostDeciders.tileCost());
unitMove = true;
break;
case EMBARK:
move = new MoveCandidate(unit, currentNode,
moveTile, currentMovesLeft, currentTurns,
true, CostDeciders.tileCost());
unitMove = true;
break;
case MOVE_NO_ATTACK_CIVILIAN:
// There is a settlement in the way, this
// path can never succeed.
if (moveTile.hasSettlement()) {
if (lb != null) lb.add(" !FAIL-SETTLEMENT");
if (!goalDecider.hasSubGoals()) break ok;
continue;
}
// There is a unit in the way. Unless this
// unit can arrive there this turn, assume the
// condition is transient as long as the tile
// is not in a constrained position such as a
// small island or river.
if (currentNode.getTurns() <= 0
|| moveTile.getAvailableAdjacentCount() < 3) {
if (lb != null) lb.add(" !FAIL-ATTACK");
if (!goalDecider.hasSubGoals()) break ok;
continue;
}
if (lb != null) lb.add(" blocked");
unitMove = true;
move = new MoveCandidate(unit, currentNode,
moveTile, currentMovesLeft, currentTurns,
false, CostDeciders.tileCost());
break;
default:
// Several cases here, these are understood:
// MOVE_NO_ATTACK_EMBARK:
// Land unit trying to use water, which
// can not work without a ship there
// MOVE_NO_ACCESS_WATER:
// The unit can not disembark directly to
// the goal along this path
// MOVE_NO_ATTACK_MARINE:
// Ampibious attack disallowed, disembark to
// reach the goal
// There will be more.
// We used to do---
// if (!goalDecider.hasSubGoals()) break ok;
// --- here, like in the transient failure case
// above but we should not truncate other
// surrounding tiles.
if (lb != null) lb.add(" !FAIL-", umt);
continue;
}
}
assert move != null;
stepLog = "@";
} else {
// Ordinary non-goal moves.
//
// Check for a carrier change at the new tile,
// creating a MoveCandidate for each case.
//
// Do *not* allow units to re-embark on the carrier.
// Note that embarking can actually increase the moves
// left because the carrier might be not have spent
// any moves yet that turn.
//
// Note that we always favour using the carrier if
// both carrier and non-carrier moves are possible,
// which can only be true moving into a settlement.
// Usually when moving into a settlement it will be
// useful to dock the carrier so it can collect new
// cargo. OTOH if the carrier is just passing through
// the right thing is to keep the passenger on board.
// However, see the goal settlement exception above.
MoveStep step = (currentOnCarrier)
? ((carrierMove) ? MoveStep.BYWATER
: (unitMove) ? MoveStep.DISEMBARK
: MoveStep.FAIL)
: (carrierMove && !usedCarrier(currentNode))
? MoveStep.EMBARK
: (unitMove) ? ((unit.isNaval())
? MoveStep.BYWATER
: MoveStep.BYLAND)
: MoveStep.FAIL;
switch (step) {
case BYLAND:
move = new MoveCandidate(unit, currentNode, moveTile,
currentMovesLeft, currentTurns, false, costDecider);
break;
case BYWATER:
move = new MoveCandidate(offMapUnit, currentNode, moveTile,
currentMovesLeft, currentTurns, currentOnCarrier,
costDecider);
break;
case EMBARK:
move = new MoveCandidate(offMapUnit, currentNode, moveTile,
currentMovesLeft, currentTurns, true,
costDecider);
move.embarkUnit(carrier);
break;
case DISEMBARK:
move = new MoveCandidate(unit, currentNode, moveTile,
0, currentTurns, false, costDecider);
break;
case FAIL: default: // Loop on failure.
if (lb != null) lb.add("!");
continue;
}
stepLog = " " + step + "_";
}
if (move.cost >= INFINITY) {
continue;
}
assert move.getCost() >= 0;
// Tighten the bounds on a previously seen case if possible
if (closed != null) {
if (move.canImprove(closed)) {
closedMap.remove(moveTile.getId());
move.improve(openMap, openMapQueue, f, sh);
stepLog += "^" + Integer.toString(move.getCost());
} else {
stepLog += "v";
}
} else {
if (move.canImprove(openMap.get(moveTile.getId()))){
move.improve(openMap, openMapQueue, f, sh);
stepLog += "+" + Integer.toString(move.getCost());
} else {
stepLog += "-";
}
}
if (lb != null) lb.add(stepLog);
}
}
// Relink the path. We omitted the .next link while constructing it.
best = goalDecider.getGoal();
if (best != null) {
while (best.previous != null) {
best.previous.next = best;
best = best.previous;
}
}
return best;
}
/**
* Searches for a tile within a radius of a starting tile.
*
* Does not use a unit, and thus does not consider movement validity.
*
* @param start The starting {@code Tile}.
* @param goalDecider A {@code GoalDecider} that chooses the goal,
* which must be capable of tolerating a null unit.
* @param radius The maximum radius of tiles to search from the start.
* @return The goal tile as determined by the, or null if none found.
*/
public Tile searchCircle(final Tile start, final GoalDecider goalDecider,
final int radius) {
if (start == null || goalDecider == null || radius <= 0) return null;
for (Tile t : getCircleTiles(start, true, radius)) {
PathNode path = new PathNode(t, 0, start.getDistanceTo(t), false,
null, null);
if (goalDecider.check(null, path)
&& !goalDecider.hasSubGoals())
break;
}
PathNode best = goalDecider.getGoal();
return (best == null) ? null : best.getTile();
}
// Useful customers for tile iteration.
/**
* Searches for land within the given radius.
*
* @param x X-component of the position to search from.
* @param y Y-component of the position to search from.
* @param distance The radius in tiles that should be searched for land.
* @return The first land tile found within the radius, or null if none
* found.
*/
public Tile getLandWithinDistance(int x, int y, int distance) {
for (Tile t : getCircleTiles(getTile(x, y), true, distance)) {
if (t.isLand()) return t;
}
return null;
}
/**
* Flood fills from a given {@code Position} p, based on
* connectivity information encoded in boolmap
*
* @param boolmap The connectivity information for this floodfill.
* @param x The starting x coordinate.
* @param y The starting y coordinate.
* @return A boolean[][] of the same size as boolmap, where "true"
* means the fill succeeded at that location.
*/
public static boolean[][] floodFillBool(boolean[][] boolmap, int x, int y) {
return floodFillBool(boolmap, x, y, Integer.MAX_VALUE);
}
/**
* Flood fills from a given {@code Position} p, based on
* connectivity information encoded in boolmap
*
* @param boolmap The connectivity information for this floodfill.
* @param x The starting x coordinate.
* @param y The starting y coordinate.
* @param limit Limit to stop flood fill at.
* @return A boolean[][] of the same size as boolmap, where "true"
* means the fill succeeded at that location.
*/
public static boolean[][] floodFillBool(boolean[][] boolmap, int x, int y,
int limit) {
final int xmax = boolmap.length, ymax = boolmap[0].length;
boolean[][] visited = new boolean[xmax][ymax];
Queue<Position> q = new LinkedList<>();
visited[x][y] = true;
Position p = new Position(x, y);
for (; p != null && --limit > 0; p = q.poll()) {
for (Direction d : Direction.values()) {
final Position np = new Position(p, d);
if (!np.isValid(xmax, ymax)) continue;
int nx = np.getX(), ny = np.getY();
if (boolmap[nx][ny] && !visited[nx][ny]) {
visited[nx][ny] = true;
q.add(np);
}
}
}
return visited;
}
/**
* Sets the contiguity identifier for all tiles.
*/
public void resetContiguity() {
// Create the water map. It is an error for any tile not to
// have a region at this point.
final int xmax = getWidth(), ymax = getHeight();
boolean[][] waterMap = new boolean[xmax][ymax];
for (int y = 0; y < ymax; y++) {
for (int x = 0; x < xmax; x++) {
if (isValid(x, y)) {
waterMap[x][y] = !getTile(x,y).isLand();
Tile tile = getTile(x, y);
tile.setContiguity(-1);
}
}
}
// Flood fill each contiguous water region, setting the
// contiguity number.
int contig = 0;
floodFill(contig, ymax, xmax, waterMap);
// Complement the waterMap, it is now the land map.
for (int y = 0; y < ymax; y++) {
for (int x = 0; x < xmax; x++) {
if (isValid(x, y)) waterMap[x][y] = !waterMap[x][y];
}
}
// Flood fill again for each contiguous land region.
floodFill(contig, ymax, xmax, waterMap);
}
/**
* Performs fill flood action and calculations
*
* @param contig The contiguity number.
* @param ymax The Y-value
* @param xmax The X-value
* @param waterMap The boolean array containing the x and y coordinates
*/
private void floodFill(int contig, int ymax, int xmax, boolean[][] waterMap) {
for (int y = 0; y < ymax; y++) {
for (int x = 0; x < xmax; x++) {
if (waterMap[x][y]) {
Tile tile = getTile(x, y);
if (tile.getContiguity() >= 0) continue;
boolean[][] found = floodFillBool(waterMap, x, y);
for (int yy = 0; yy < ymax; yy++) {
for (int xx = 0; xx < xmax; xx++) {
if (found[xx][yy]) {
Tile t = getTile(xx, yy);
if (t.getContiguity() < 0) {
t.setContiguity(contig);
}
}
}
}
contig++;
}
}
}
}
/**
* Collect lists of valid starting tiles on this map.
* Called from the map generator to help choose starting tiles
* for European units.
*
* @param eastTiles A list of {@code Tile}s on the east of the map
* to fill in.
* @param westTiles A list of {@code Tile}s on the west of the map
* to fill in.
*/
public void collectStartingTiles(List<Tile> eastTiles,
List<Tile> westTiles) {
// Find the innermost high seas connected tile on each row (if
// any) on the east and west sides of the map
final int west = 0;
final int east = getWidth() - 1;
eastTiles.clear();
westTiles.clear();
for (int y = 0; y < getHeight(); y++) {
int x;
Tile ok = getTile(east, y);
if (ok.isDirectlyHighSeasConnected()) {
for (x = east; x > west; x--) {
Tile t = getTile(x, y);
if (!t.isDirectlyHighSeasConnected()) break;
ok = t;
}
if (ok != null) eastTiles.add(ok);
}
ok = getTile(west, y);
if (ok.isDirectlyHighSeasConnected()) {
for (x = west; x < east; x++) {
Tile t = getTile(x, y);
if (!t.isDirectlyHighSeasConnected()) break;
ok = t;
}
if (ok != null) westTiles.add(ok);
}
}
}
/**
* Places the "high seas"-tiles on the border of this map.
*
* All other tiles previously of type High Seas will be set to Ocean.
*
* @param distToLandFromHighSeas The distance between the land
* and the high seas (given in tiles).
* @param maxDistanceToEdge The maximum distance a high sea tile
* can have from the edge of the map.
*/
public void resetHighSeas(int distToLandFromHighSeas,
int maxDistanceToEdge) {
final Specification spec = getSpecification();
final TileType ocean = spec.getTileType("model.tile.ocean");
final TileType highSeas = spec.getTileType("model.tile.highSeas");
if (highSeas == null) {
throw new RuntimeException("HighSeas TileType must exist: "+spec);
}
if (ocean == null) {
throw new RuntimeException("Ocean TileType must exist: " + spec);
}
if (distToLandFromHighSeas < 0) {
throw new RuntimeException("Land<->HighSeas distance can not be negative: " + distToLandFromHighSeas);
}
if (maxDistanceToEdge < 0) {
throw new RuntimeException("Distance to edge can not be negative: " + maxDistanceToEdge);
}
// Reset all highSeas tiles to the default ocean type.
forEachTile(t -> t.getType() == highSeas, t -> t.setType(ocean));
final int width = getWidth(), height = getHeight();
Tile t, seaL = null, seaR = null;
int totalL = 0, totalR = 0, distanceL = -1, distanceR = -1;
for (int y = 0; y < height; y++) {
for (int x = 0; x < maxDistanceToEdge && x < width
&& isValid(x, y)
&& (t = getTile(x, y)).getType() == ocean; x++) {
Tile other = getLandWithinDistance(x, y,
distToLandFromHighSeas);
if (other == null) {
t.setType(highSeas);
totalL++;
} else {
int distance = t.getDistanceTo(other);
if (distanceL < distance) {
distanceL = distance;
seaL = t;
}
}
}
for (int x = 0; x < maxDistanceToEdge && x < width
&& isValid(width-1-x, y)
&& (t = getTile(width-1-x, y)).getType() == ocean; x++) {
Tile other = getLandWithinDistance(width-1-x, y,
distToLandFromHighSeas);
if (other == null) {
t.setType(highSeas);
totalR++;
} else {
int distance = t.getDistanceTo(other);
if (distanceR < distance) {
distanceR = distance;
seaR = t;
}
}
}
}
if (totalL <= 0 && seaL != null) {
seaL.setType(highSeas);
totalL++;
}
if (totalR <= 0 && seaR != null) {
seaR.setType(highSeas);
totalR++;
}
if (totalL <= 0 || totalR <= 0) {
logger.warning("No high seas on "
+ ((totalL <= 0 && totalR <= 0) ? "either"
: (totalL <= 0) ? "left"
: (totalR <= 0) ? "right"
: "BOGUS") + " side of the map."
+ " This can cause failures on small test maps.");
}
}
/**
* Sets the high seas count for all tiles connected to the high seas.
* Any ocean tiles on the map vertical edges that do not have an
* explicit false moveToEurope attribute are given a true one.
*
* Set all high seas counts negative, then start with a count of
* zero for tiles with the moveToEurope attribute or of a type
* with that ability. Iterate outward by neighbouring tile,
* incrementing the count on each pass, stopping at land. Thus,
* only the coastal land tiles will have a non-negative high seas
* count. This significantly speeds up the colony site evaluator,
* as it does not have to try to find a path to Europe for each
* tile.
*/
public void resetHighSeasCount() {
List<Tile> curr = new ArrayList<>();
List<Tile> next = new ArrayList<>();
int hsc = 0;
for (Tile t : this.tileList) {
t.setHighSeasCount(-1);
if (!t.isLand()) {
if ((t.getX() == 0 || t.getX() == getWidth()-1)
&& t.getType() != null
&& t.getType().isHighSeasConnected()
&& !t.getType().isDirectlyHighSeasConnected()
&& t.getMoveToEurope() == null) {
t.setMoveToEurope(Boolean.TRUE);
}
if (t.isDirectlyHighSeasConnected()) {
t.setHighSeasCount(0);
next.add(t);
}
}
}
while (!next.isEmpty()) {
hsc++;
curr.addAll(next);
next.clear();
while (!curr.isEmpty()) {
Tile tile = curr.remove(0);
// Deliberately using low level access to neighbours
// rather than Tile.getSurroundingTiles() because that
// relies on the map being attached to the game, which
// is not necessarily true in the test suite.
Position position = new Position(tile.getX(), tile.getY());
for (Position p : transform(Direction.values(), alwaysTrue(),
d -> new Position(position, d))) {
if (isValid(p)) {
Tile t = getTile(p);
if (t.getHighSeasCount() < 0) {
t.setHighSeasCount(hsc);
if (!t.isLand()) next.add(t);
}
}
}
}
}
}
/**
* Reset layer to reflect what is actually there.
*/
public void resetLayers() {
boolean regions = false,
rivers = false,
lostCityRumours = false,
resources = false,
nativeSettlements = false;
final int hgt = getHeight(), wid = getWidth();
for (int y = 0; y < hgt; y++) {
for (int x = 0; x < wid; x++) {
Tile t = getTile(x, y);
regions |= t.getRegion() != null;
rivers |= t.hasRiver();
lostCityRumours |= t.hasLostCityRumour();
resources |= t.hasResource();
nativeSettlements |= t.getSettlement() instanceof IndianSettlement;
}
}
setLayer((rivers && lostCityRumours && resources && nativeSettlements)
? Layer.ALL
: (nativeSettlements) ? Layer.NATIVES
: (lostCityRumours) ? Layer.RUMOURS
: (resources) ? Layer.RESOURCES
: (rivers) ? Layer.RIVERS
: (regions) ? Layer.REGIONS
: Layer.TERRAIN);
}
/**
* Fix the region parent/child relationships.
*/
public void fixupRegions() {
for (Region r : transform(getRegions(), r -> !r.isPacific())) {
Region p = r.getParent();
// Mountains and Rivers were setting their parent to the
// discoverable land region they are created within. Move them
// up to being children of the geographic region.
if (p != null && p.getDiscoverable() && r.getDiscoverable()) {
p = p.getParent();
r.setParent(p);
}
if (p != null && !p.getChildren().contains(r)) p.addChild(r);
}
}
/**
* Import a tile, possibly from another game.
*
* @param other The <code>Tile</code> to import.
* @param x The x-coordinate of the new tile.
* @param y The y-coordinate of the new tile.
* @param layer The maximum layer to import.
* @return The new imported <code>Tile</code>.
*/
public Tile importTile(Tile other, int x, int y, Layer layer) {
final Game game = getGame();
Tile t = new Tile(game, other.getType(), x, y);
if (other.getMoveToEurope() != null) {
t.setMoveToEurope(other.getMoveToEurope());
}
if (other.getTileItemContainer() != null) {
TileItemContainer container = new TileItemContainer(game, t);
container.copyFrom(other.getTileItemContainer(), layer);
t.setTileItemContainer(container);
}
// FIXME: handle regions
return t;
}
/**
* Scale the map into the specified size.
*
* This implementation uses a simple linear scaling, and
* the isometric shape is not taken into account.
*
* FIXME: Find a better method for choosing a group of
* adjacent tiles. This group can then be merged into a
* common tile by using the average value (for example: are
* there a majority of ocean tiles?).
*
* @param width The width of the resulting map.
* @param height The height of the resulting map.
* @return A scaled version of this map.
*/
public Map scale(final int width, final int height) {
// FIXME: the scaling above can omit or double tiles, which will
// break the river and road connections.
// FIXME: tile ownership is borked again
// FIXME: settlements?!? what settlements?
// Note: can not use Tile.copyIn as that sets x,y
final Game game = getGame();
Map ret = new Map(game, width, height);
final int oldWidth = getWidth();
final int oldHeight = getHeight();
ret.populateTiles((x, y) -> {
final int oldX = (x * oldWidth) / width;
final int oldY = (y * oldHeight) / height;
// FIXME: This tile should be based on the average as
// mentioned at the top of this method.
return this.importTile(getTile(oldX, oldY), x, y, Layer.ALL);
});
ret.resetContiguity();
ret.resetHighSeasCount();
return ret;
}
// Interface Location
// getId() inherited.
/**
* Gets the location tile. Obviously not applicable to a Map.
*
* @return Null.
*/
@Override
public Tile getTile() {
return null;
}
/**
* {@inheritDoc}
*/
@Override
public StringTemplate getLocationLabel() {
return StringTemplate.key("newWorld");
}
/**
* {@inheritDoc}
*/
@Override
public StringTemplate getLocationLabelFor(Player player) {
String name = player.getNewLandName();
return (name == null) ? getLocationLabel() : StringTemplate.name(name);
}
/**
* {@inheritDoc}
*/
@Override
public boolean add(Locatable locatable) {
// Used to add units to their entry location. Dropped as this
// is handled explicitly in the server.
if (locatable instanceof Unit) {
throw new RuntimeException("Disabled Map.add(Unit): " + locatable);
}
return false;
}
/**
* {@inheritDoc}
*/
@Override
public boolean remove(Locatable locatable) {
if (locatable instanceof Unit) {
Tile tile = locatable.getTile();
if (tile != null) return tile.remove(locatable);
}
return false;
}
/**
* {@inheritDoc}
*/
@Override
public boolean contains(Locatable locatable) {
return locatable instanceof Unit
&& locatable.getLocation() != null
&& locatable.getLocation().getTile() != null;
}
/**
* {@inheritDoc}
*/
@Override
public boolean canAdd(Locatable locatable) {
return locatable instanceof Unit;
}
/**
* {@inheritDoc}
*/
@Override
public int getUnitCount() {
return -1;
}
/**
* {@inheritDoc}
*/
@Override
public Stream<Unit> getUnits() {
return Stream.<Unit>empty();
}
/**
* {@inheritDoc}
*/
@Override
public List<Unit> getUnitList() {
return Collections.<Unit>emptyList();
}
/**
* {@inheritDoc}
*/
@Override
public GoodsContainer getGoodsContainer() {
return null; // Obviously irrelevant for a Map.
}
/**
* {@inheritDoc}
*/
@Override
public Settlement getSettlement() {
return null; // Obviously irrelevant for a Map.
}
/**
* {@inheritDoc}
*/
@Override
public Colony getColony() {
return null; // Obviously irrelevant for a Map.
}
/**
* {@inheritDoc}
*/
@Override
public IndianSettlement getIndianSettlement() {
return null; // Obviously irrelevant for a Map.
}
/**
* {@inheritDoc}
*/
@Override
public Location up() {
return this;
}
/**
* {@inheritDoc}
*/
@Override
public int getRank() {
return Location.LOCATION_RANK_NOWHERE;
}
/**
* {@inheritDoc}
*/
@Override
public String toShortString() {
return "Map";
}
/**
* {@inheritDoc}
*/
@Override
public String getLocationImageKey() {
return ImageLibrary.LOST_CITY_RUMOUR;
}
// Override FreeColGameObject
/**
* {@inheritDoc}
*/
@Override
public IntegrityType checkIntegrity(boolean fix, LogBuilder lb) {
IntegrityType result = super.checkIntegrity(fix, lb);
final int hgt = getHeight(), wid = getWidth();
for (int y = 0; y < hgt; y++) {
for (int x = 0; x < wid; x++) {
Tile t = getTile(x, y);
result = result.combine(t.checkIntegrity(fix, lb));
}
}
return result;
}
// Override FreeColObject
/**
* {@inheritDoc}
*/
@Override
public <T extends FreeColObject> boolean copyIn(T other) {
Map o = copyInCast(other, Map.class);
if (o == null || !super.copyIn(o)) return false;
final Game game = getGame();
String err = updateTiles(o.getWidth(), o.getHeight());
if (err != null) throw new RuntimeException("copyIn failure, " + err);
// Allow creating new regions in first map update
clearRegions();
for (Region r : o.getRegions()) addRegion(game.update(r, true));
// Use updateTile rather than copyIn to allow new tiles to be
// populated in the first map update
o.forEachTile(t -> this.updateTile(game.update(t, true)));
this.layer = o.getLayer();
this.minimumLatitude = o.getMinimumLatitude();
this.maximumLatitude = o.getMaximumLatitude();
this.latitudePerRow = o.getLatitudePerRow();
return true;
}
// Serialization
private static final String HEIGHT_TAG = "height";
private static final String LAYER_TAG = "layer";
private static final String MAXIMUM_LATITUDE_TAG = "maximumLatitude";
private static final String MINIMUM_LATITUDE_TAG = "minimumLatitude";
private static final String WIDTH_TAG = "width";
/**
* {@inheritDoc}
*/
@Override
protected void writeAttributes(FreeColXMLWriter xw) throws XMLStreamException {
super.writeAttributes(xw);
xw.writeAttribute(WIDTH_TAG, getWidth());
xw.writeAttribute(HEIGHT_TAG, getHeight());
xw.writeAttribute(LAYER_TAG, layer);
xw.writeAttribute(MINIMUM_LATITUDE_TAG, minimumLatitude);
xw.writeAttribute(MAXIMUM_LATITUDE_TAG, maximumLatitude);
}
/**
* {@inheritDoc}
*/
@Override
protected void writeChildren(FreeColXMLWriter xw) throws XMLStreamException {
super.writeChildren(xw);
for (Region region : sort(getRegions())) region.toXML(xw);
final int hgt = getHeight(), wid = getWidth();
for (int y = 0; y < hgt; y++) {
for (int x = 0; x < wid; x++) {
getTile(x, y).toXML(xw);
}
}
}
/**
* {@inheritDoc}
*/
@Override
protected void readAttributes(FreeColXMLReader xr) throws XMLStreamException {
super.readAttributes(xr);
String err = updateTiles(xr.getAttribute(WIDTH_TAG, -1), xr.getAttribute(HEIGHT_TAG, -1));
if (err != null) throw new XMLStreamException("Map.readAttributes failure, " + err);
setLayer(xr.getAttribute(LAYER_TAG, Layer.class, Layer.ALL));
minimumLatitude = xr.getAttribute(MINIMUM_LATITUDE_TAG, -90);
maximumLatitude = xr.getAttribute(MAXIMUM_LATITUDE_TAG, 90);
calculateLatitudePerRow();
}
/**
* {@inheritDoc}
*/
@Override
protected void readChildren(FreeColXMLReader xr) throws XMLStreamException {
// The tiles structure is large, and individually
// overwriteable, so we do not clear it unlike most other containers.
super.readChildren(xr);
// Fix up settlement tile ownership in one hit here, avoiding
// complications with Tile-internal cached tiles.
forEachTile(t -> {
Settlement s = t.getOwningSettlement();
if (s != null) s.addTile(t);
});
// @compat 0.11.3
// Maps with incorrect parent/child chains were occurring.
fixupRegions();
// end @compat 0.11.3
}
/**
* {@inheritDoc}
*/
@Override
protected void readChild(FreeColXMLReader xr) throws XMLStreamException {
final Game game = getGame();
final String tag = xr.getLocalName();
if (Region.TAG.equals(tag)) {
addRegion(xr.readFreeColObject(game, Region.class));
} else if (Tile.TAG.equals(tag)) {
Tile t = xr.readFreeColObject(game, Tile.class);
if (!updateTile(t)) {
logger.warning("Tile update failure for: " + t);
}
} else {
super.readChild(xr);
}
}
/**
* {@inheritDoc}
*/
public String getXMLTagName() { return TAG; }
}