freecol/data/strings/FreeColMessages.properties

3809 lines
221 KiB
Properties

#
# FreeCol user interface messages. Please use US English spellings in this file
# and put UK English spellings in FreeColMessages_en_GB.properties
#
# $Revision$
#
# Contents - for sorting and quick search
# --1-- General, Menus and File Manipulation
# --2-- Options
# --3-- Player, Colony, Relations
# --4-- Model Messages
# --5-- Model name/description
# --6-- Colopedia
# --7-- Reports
# --8-- Modifiers
# --9-- Colony Names and Misc
# -10-- Installer
# --1-- General, Menus and File Manipulation
freecol.desktopEntry.GenericName=Strategy Game
freecol.desktopEntry.Comment=A turn-based strategy game based on "Sid Meier's Colonization".
ok=OK
cancel=Cancel
reset=Reset
save=Save
display=Display
yes=Yes
no=No
close=Close
options=Options
and=and
load=Load
unload=Unload
fill=Load
rename=Rename
abilities=Abilities
modifiers=Modifiers
true=True
false=False
more=more...
none=None
nothing=Nothing
all=All
notApplicable.short=N/A
rules=Rules
difficulty=Difficulty
Test=Test
Music=Music
Current=Current
help=Help
# List operations:
list.add=Add
list.remove=Remove
list.up=Up
list.down=Down
list.edit=Edit
# Browse for a file:
file.browse=Browse
# Remove selected option:
option.remove=Remove
width=Width
height=Height
integerAboveZero=Please use an integer above zero.
newLanguageSelected=Setting the language to %language%. You will need to restart the game for the changes to fully take effect.
autodetectLanguageSelected=You have now chosen to autodetect the language. This will be done the next time you restart the game.
singlePlayerGame=Single player game
joinMultiPlayerGame=Join multiplayer game
startMultiplayerGame=Start multiplayer game
name=Name
host=Host
port=Port
players=Players
playerNation=%player%'s %nation%
gameState=Game state
startServerOnPort=Start server on port
publicServer=Public server
defaultPlayerName=Player Name
getServerList=Get server list
connect=Connect
availability=Availability
nationState.AVAILABLE=available
nationState.AI_ONLY=AI only
nationState.NOT_AVAILABLE=not available
verySmall=Very Small
small=Small
medium=Medium
large=Large
veryLarge=Very Large
veryDry=Very Dry
dry=Dry
normal=Normal
wet=Wet
veryWet=Very Wet
cold=Cold
chilly=Chilly
temperate=Temperate
warm=Warm
hot=Hot
startGame=Start Game
gameOptions=Game Options
mapGeneratorOptions=Map Settings
iAmReady=I'm Ready
playerOptions.selectPlayers=Select Players
playerOptions.europeanPlayers=European Players
playerOptions.nativePlayers=Native Players
playerOptions.NONE=None
playerOptions.FIXED=Fixed
playerOptions.SELECTABLE=Selectable
playerOptions.selectColors=Select Colors
playerOptions.nationalAdvantages=National Advantages
player=Player
nation=Nation
color=Color
advantage=Advantage
moves=Moves:
sonsOfLiberty=SoL
building=Building
goods=Goods
goldAmount=%amount% gold
cargoOnCarrier=Cargo on carrier
cargoOnCarrierLong=Cargo on %name% (%space% left)
outsideColony=Outside Colony
colonyPanel.buyBuilding=Buy Building
colonyPanel.rebelLabel=Rebels: %number%
colonyPanel.royalistLabel=Royalists: %number%
colonyPanel.bonusLabel=Bonus: %number%
colonyPanel.populationLabel=Population: %number%
colonyPanel.minimumColonySize=%object% prevents reducing the population any further.
colonyPanel.currentlyBuilding=Building: %buildable%
colonyPanel.buildQueue=Build Queue
colonyPanel.clickToBuild=Click on the building site to select a building or unit to build.
colonyPanel.compactView=Compact view
colonyPanel.showAll=Show all
colonyPanel.unbuildable=%colony% can not build %object% at this time. %object% was removed from build queue.
colonyPanel.notBestTile=%unit% could produce more %goods% on %tile%.
colonyPanel.reducePopulation=If you reduce the population below %number%, %colony% will no longer be able to build %buildable%.
colonyPanel.requires=Requires: %string%
colonyPanel.populationTooSmall=Population %number%
colonyPanel.units=Units
colonyPanel.buildings=Buildings
turns=turns
turnsToComplete.short=(Turns: %number%)
turnsToComplete.long=(Turns to complete: %number%)
waitingFor=Waiting for: %nation%
chooseImmigrant=Choose which unit will emigrate from Europe.
abstractUnit={{plural:%number%|one=one|other=%number%}} %unit%
colonist=%number% {{plural:%number%|one=Colonist|other=Colonists|default=Colonist}}
colonists=Colonists
tories=Tories
crosses=Crosses
mission=Mission
spring=Spring
autumn=Autumn
year.YEAR=%year%
year.SPRING=Spring %year%
year.AUTUMN=Autumn %year%
warOfIndependence.independenceDeclared=This Day the Congress has passed the most important Resolution, that ever was taken in America.\n\nI am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will triumph in that Days Transaction, even although We should rue it, which I trust in God We shall not.\n\nThe Royal Expeditionary Force will soon be upon us. Prepare our defences carefully while we raise voluntaires for a new Continental Army.
purchaseDialog.clickOn=Click on one of the following items to purchase it.
recruitDialog.clickOn=Click on one of the following individuals to recruit him. You will have to pay %money% gold towards his passage. He will be able to pay for his own passage in %number% turns.
trainDialog.clickOn=Click on one of the following individuals to train them.
trainDialog.done=Done
quitDialog.areYouSure.text=Are you sure you want to quit?
retireDialog.areYouSure.text=Are you sure you want to retire?
foundingFatherDialog.nominate=Nominate Founding Father
errorMessage.showLogFile=Show log file
tradeItem.colony=Colony
tradeItem.colony.long=the colony of %colony%
tradeItem.gold=Gold
tradeItem.gold.long=the sum of %amount% gold
tradeItem.goods=Goods
tradeItem.stance=Stance
tradeItem.unit=Unit
negotiationDialog.offer=Offer
negotiationDialog.demand=Demand
negotiationDialog.summary=The %nation% offer %offers% in return for %demands%.
negotiationDialog.accept=Accept
negotiationDialog.cancel=Cancel
negotiationDialog.send=Send
negotiationDialog.add=Add
negotiationDialog.nothing=nothing
negotiationDialog.offerAccepted=The %nation% have accepted your generous offer.
negotiationDialog.offerRejected=The %nation% have rejected your generous offer.
transaction.purchase=Purchase %amount% %goods% @%gold%
transaction.price=Price:\t%gold%
transaction.sale=Sell %amount% %goods% @%gold%
transaction.tax=-%tax%%:\t%gold%
transaction.net=Net:\t%gold%
tension.wary=Wary
tension.happy=Happy
tension.content=Content
tension.displeased=Displeased
tension.angry=Angry
tension.hateful=Hateful
tension=Tension
noSuchFile=The specified file does not exist or is not a regular file.
gotoThisTile=Go To This Tile
gotoEurope=Go To Europe
attackTileOdds=Attack! (%chance%% chance of success)
dumpCargo=Dump cargo
tile=Tile (%x%, %y%)
filter.savedGames=FreeCol Saved Games (*.fsg)
filter.gameOptions=FreeCol Game Options (*.fgo)
filter.gameOptionsAndSavedGames=FreeCol Game Options and Saved Games (*.fgo and *.fsg)
filter.xml=XML (Extensible Markup Language).
underRepair=Under repair (%turns% {{plural:%turns%|one=turn|other=turns}} left)
EventPanel.MEETING_EUROPEANS=You meet fellow Europeans. They will compete with you for land and riches, and may well wage war against you. But after Jan de Witt has joined the Continental Congress, you can trade with them.
EventPanel.MEETING_NATIVES=You meet natives. Send your Scouts to their settlements in order to learn more about them, and your Indentured Servants and Free Colonists in order to learn from them. Send your ships and Wagon Trains to their settlements if you wish to trade with them.
EventPanel.MEETING_AZTEC=You meet the Aztec nation.
EventPanel.MEETING_INCA=You meet the Inca nation.
tutorial.startGame=After months at sea, you have finally arrived off the coast of an unknown continent. Sail %direction% in order to discover the New World and to claim it for the Crown.
tutorial.buildColony=Try building a Colony by pushing the key %build_colony_key% or choosing %build_colony_menu_item% from the %orders_menu_item% menu.\n\nYou will be warned if there is something negative about building the Colony at the chosen location.
Colony=Colony
Settlement=Settlement
NewWorld=New World
LoadingSavegame.title=Loading Save game
LoadingSavegame.singleplayer=Single player
LoadingSavegame.privateMultiplayer=Private multiplayer
LoadingSavegame.publicMultiplayer=Public multiplayer
LoadingSavegame.serverName=Server Name:
LoadingSavegame.port=Port:
editor.resource=Change/remove resource
editor.removeSettlement=Remove settlement
editor.removeSettlement.text=Do you wish to remove this settlement?
editor.mapSize=Select map size
buildingToolTip.breeding=You need at least %number% {{plural:%number%|%goods%}} to breed %goods%.
# Menus
menuBar.game=Game
menuBar.view=View
menuBar.tools=Tools
menuBar.orders=Orders
menuBar.colopedia=Colopedia
menuBar.teacher=Teaching Record
menuBar.debug=Debug
menuBar.debug.showCoordinates=Show Coordinates
menuBar.debug.showColonyValue=Show Colony Values
menuBar.debug.showCommonOutpostValue=Show Common outpost value
menuBar.debug.skipTurns=Skip turns
menuBar.debug.stopSkippingTurns=Stop skipping turns
menuBar.debug.addBuilding=Add building to each colony
menuBar.debug.addFoundingFather=Add Founding Father
menuBar.debug.runMonarch=Set the next Monarch action
menuBar.debug.addGold=Add Gold
menuBar.debug.addImmigration=Add Immigration
menuBar.debug.addLiberty=Add liberty to each colony
menuBar.debug.stepRandomNumberGenerator=Step Random number generator
menuBar.debug.randomValue=Random number generator value: %value%
menuBar.debug.displayPanels=Display panels
menuBar.debug.displayMonarchPanel=Display Monarch panel
menuBar.debug.displayVictoryPanel=Display Victory panel
menuBar.debug.displayEuropeStatus=Display Europe status
menuBar.debug.displayErrorMessage=Display error message
menuBar.debug.useAI=Use AI
menuBar.debug.revealEntireMap=Reveal Entire Map
menuBar.debug.compareMaps=Check for Map Desynchronization
menuBar.debug.compareMaps.checkComplete=Check complete. No desynchronization detected.
menuBar.debug.compareMaps.problem=Possible problem discovered. Please read the information written to standard out.
menuBar.debug.showResourceKeys=Show Resource Keys
menuBar.debug.statistics=Statistics
menuBar.debug.memoryManager=Memory Manager
menuBar.debug.memoryManager.freeMemory=Free
menuBar.debug.memoryManager.totalMemory=Total
menuBar.debug.memoryManager.maxMemory=Max
menuBar.debug.memoryManager.gc=Run the Garbage Collector
menuBar.report=Report
menuBar.statusLine=Score: %score% | Gold: %gold% | Tax: %tax%% | Year: %year%
findSettlementDialog.name=Find Settlement
metaServer.couldNotConnect=Sorry, could not connect to the meta-server. Please try again later.
metaServer.communicationError=There was an error while communicating with the meta-server. Please try again later.
infoPanel.endTurnPanel.text=Press enter in order to end the turn.
endTurnDialog.name=End turn
endTurnDialog.areYouSure=The following {{plural:%number%|one=unit is|other=units are}} still waiting for orders, or {{plural:%number%|one=has|other=have}} been ordered to wait. Are you sure you want to end the turn now?
menuBar.tools.determineHighSeas.distToLandFromHighSeas=Tiles from land
menuBar.tools.determineHighSeas.maxDistanceToEdge=Maximum distance to edge
stopCurrentGame.text=A game is already running.
stopCurrentGame.yes=Stop Game
stopCurrentGame.no=Cancel
stopServer.text=A server is already running on the specified port.
stopServer.yes=Stop Server
stopServer.no=Cancel
connectController.choicePlayer=Please choose a player:
reconnect.text=The server requests a reconnect.
reconnect.yes=Reconnect
reconnect.no=Quit
failedToSave=Failed to save file %name%!
couldNotSaveGame=An error occurred while trying to save the game!
couldNotLoadGame=An error occurred while trying to load the game!
fileNotFound=Could not find the file with the given name.
incompatibleVersions=The saved game you are trying to load is not compatible with this version of FreeCol.
openGame.unimplemented=The open function is not implemented yet.
# Directions
direction.N=north
direction.NE=north-east
direction.E=east
direction.SE=south-east
direction.S=south
direction.SW=south-west
direction.W=west
direction.NW=north-west
# Messages for errors that found by the server when servicing client requests.
# server.communicate is a catchall for communications failure
# server.reject is for errors that "can not happen" and which may indicate
# a client behaving badly.
server.reject=The server can not do that.
server.trade.noGoods=You can not trade goods that are not present.
# Command line interface
cli.arg.debuglevel=NUMBER
cli.arg.debugRun=TURNS[,SAVENAME]
cli.arg.dimensions=WIDTHxHEIGHT
cli.arg.directory=DIRECTORY
cli.arg.file=FILE
cli.arg.font=FONTSPEC
cli.arg.locale=LOCALE
cli.arg.loglevel=LOGLEVEL
cli.arg.name=NAME
cli.arg.port=PORT
cli.arg.seed=SEED
cli.arg.timeout=TIMEOUT
cli.check-savegame=check the given savegame for consistency
cli.check-savegame.success=Savegame consistency check finished, check log for details.
cli.check-savegame.failure=Savegame consistency check failed, check log for details.
cli.debug=debug FreeCol
cli.debug-run=run N turns in debug mode, then optionally save and quit
cli.default-locale=set the default locale (LANGUAGE[_COUNTRY[_VARIANT]])
cli.error.port=%string% is not a valid port number.
cli.error.home.notExists=Home directory %string% does no exist.
cli.error.home.noRead=Cannot read from %string%.
cli.error.home.noWrite=Cannot write to %string%.
cli.freecol-data=set FreeCol's data DIRECTORY (has a subdirectory called 'images')
cli.font=set the default font
cli.help=display this help screen
cli.home-directory=set the FreeCol home DIRECTORY (defaults to user home)
cli.load-savegame=load the given savegame FILE
cli.log-console=log to console in addition to file
cli.log-file=set the FreeCol log file (defaults to FreeCol.log)
cli.log-level=set the java log level to LOGLEVEL
cli.no-java-check=skip the java version check
cli.no-memory-check=skip the memory check
cli.no-intro=skip the intro video
cli.no-sound=run FreeCol without sound
cli.private=start a private server (not published to the metaserver)
cli.seed=provide a SEED for the pseudo-random number generator
cli.server-name=specify a custom NAME for the server
cli.server=start a stand-alone server on the specified port
cli.splash=display a splash screen image FILE while loading the game
cli.tc=load the total conversion with the given NAME
cli.timeout=number of seconds the server waits for an answer to a question
cli.version=display the version number and exit
cli.windowed=run FreeCol in windowed mode instead of full screen mode
# --2-- Options
# GameOptions:
gameOptions.name=Game Options
gameOptions.shortDescription=Game Options
gameOptions.map.name=Map
gameOptions.map.shortDescription=Options for the map board.
model.option.fogOfWar.name=Fog of war
model.option.fogOfWar.shortDescription=Should enemy units outside our line of sight be hidden?
model.option.explorationPoints.name=Exploration points
model.option.explorationPoints.shortDescription=Should exploration points be awarded for all discoveries?
model.option.turnsToSail.name=Turns to sail
model.option.turnsToSail.shortDescription=The number of turns it takes to sail from Europe to the New World.
model.option.amphibiousMoves.name=Amphibious moves
model.option.amphibiousMoves.shortDescription=Allow moving directly into settlements from naval units.
model.option.settlementActionsContactChief.name=Chief contact
model.option.settlementActionsContactChief.shortDescription=All actions with a settlement contact its chief and consume the scouting bonus.
model.option.enhancedMissionaries.name=Enhanced missionaries
model.option.enhancedMissionaries.shortDescription=Missionaries improve settlement trade and give visibility of the surroundings.
model.option.continueFoundingFatherRecruitment.name=Continue recruiting Founding Fathers
model.option.continueFoundingFatherRecruitment.shortDescription=Continue recruiting Founding Fathers after independence is granted.
model.option.settlementLimitModifier.name=Settlement limit modifier
model.option.settlementLimitModifier.shortDescription=Amount added to a settlement limit, such as for the number of buildable wagons.
model.option.startingPositions.name=Starting Positions
model.option.startingPositions.shortDescription=Determines the starting positions of the European players.
model.option.startingPositions.classic=Classic
model.option.startingPositions.random=Random
model.option.startingPositions.historical=Historical
gameOptions.colony.name=Colony Options
gameOptions.colony.shortDescription=Contains options relating to the behavior of colonies.
model.option.customIgnoreBoycott.name=Custom house ignores boycott
model.option.customIgnoreBoycott.shortDescription=The Custom house can sell goods under boycott.
model.option.expertsHaveConnections.name=Experts have connections
model.option.expertsHaveConnections.shortDescription=Experts can use their connections to provide minimal amounts of resources for production in factories.
model.option.saveProductionOverflow.name=Save production overflow
model.option.saveProductionOverflow.shortDescription=Save overflow of hammers, bells and crosses.
model.option.allowStudentSelection.name=Allow student selection
model.option.allowStudentSelection.shortDescription=Allows manual rather than automatic assignment of students.
gameOptions.victoryConditions.name=Victory Conditions
gameOptions.victoryConditions.shortDescription=Settings for deciding how the game can be won.
model.option.victoryDefeatREF.name=First player to gain independence
model.option.victoryDefeatREF.shortDescription=The first human player who defeats the Royal Expeditionary Force will win the game.
model.option.victoryDefeatEuropeans.name=All other European players defeated
model.option.victoryDefeatEuropeans.shortDescription=Any player who defeats all other European players wins the game.
model.option.victoryDefeatHumans.name=All other human players defeated
model.option.victoryDefeatHumans.shortDescription=Any player who defeats all other human players wins the game.
gameOptions.years.name=Year Options
gameOptions.years.shortDescription=Contains options relating to various special years.
model.option.startingYear.name=Starting year
model.option.startingYear.shortDescription=The year in which the game starts.
model.option.seasonYear.name=Season year
model.option.seasonYear.shortDescription=The first year in which there are two seasons.
model.option.lastYear.name=Last game year
model.option.mandatoryColonyYear.name=Mandatory colony year
model.option.mandatoryColonyYear.shortDescription=The year in which owning a colony becomes mandatory.
model.option.lastYear.shortDescription=The very last year of the game.
model.option.lastColonialYear.name=Last colonial game year
model.option.lastColonialYear.shortDescription=The last year of the game for a colonial player.
model.option.startingMoney.name=Starting money
model.option.startingMoney.shortDescription=The amount of money with which you start the game.
model.option.crossesIncrement.name=Crosses increment
model.option.crossesIncrement.shortDescription=The number of additional crosses required for each new immigrant.
model.option.badGovernmentLimit.name=Bad government limit
model.option.badGovernmentLimit.shortDescription=The maximum number of royalists that do not incur a production penalty.
model.option.veryBadGovernmentLimit.name=Very bad government limit
model.option.veryBadGovernmentLimit.shortDescription=The maximum number of royalists that do not incur an increased production penalty.
model.option.landPriceFactor.name=Land price factor
model.option.landPriceFactor.shortDescription=Increases the cost of buying native land.
model.option.foundingFatherFactor.name=Founding father factor
model.option.foundingFatherFactor.shortDescription=Increases the cost of electing a new founding father.
model.option.arrearsFactor.name=Arrears factor
model.option.arrearsFactor.shortDescription=Increases your European tax arrears.
model.option.nativeConvertProbability.name=Native convert probability
model.option.nativeConvertProbability.shortDescription=Increases the probability that natives from a destroyed settlement will convert.
model.option.burnProbability.name=Settlement burning probability
model.option.burnProbability.shortDescription=Increases the probability that natives will burn down colonies.
model.option.recruitPriceIncrease.name=Recruit price increase
model.option.recruitPriceIncrease.shortDescription=Increases the cost of recruiting new immigrants.
model.option.lowerCapIncrease.name=Lower cap increase
model.option.lowerCapIncrease.shortDescription=Increases the minimum recruitment price for each new immigrant.
model.option.priceIncreasePerType.name=Price increase per unit type
model.option.priceIncreasePerType.shortDescription=Whether price increases apply to individual unit types.
model.option.priceIncrease.artillery.name=Price increase for artillery
model.option.priceIncrease.artillery.shortDescription=Increases the price for each new piece of artillery.
model.option.refStrength.name=REF strength
model.option.refStrength.shortDescription=Increases the size of the Royal Expeditionary Force (REF).
model.option.monarchMeddling.name=Monarch meddling
model.option.monarchMeddling.shortDescription=Increases the amount and severity of the Monarch's meddling.
model.option.taxAdjustment.name=Tax adjustment
model.option.taxAdjustment.shortDescription=Increases the severity of tax raises.
model.option.mercenaryPrice.name=Mercenary price
model.option.mercenaryPrice.shortDescription=Increases the price of mercenaries offered by the Monarch.
model.option.maximumTax.name=Maximum tax
model.option.maximumTax.shortDescription=The highest value to which the monarch will raise taxes.
model.option.nativeDemands.name=Native demands
model.option.nativeDemands.shortDescription=Increases the amount of native demands.
model.option.recruitable.slot0.name=First immigrant
model.option.recruitable.slot0.shortDescription=The unit type of the first immigrant.
model.option.recruitable.slot1.name=Second immigrant
model.option.recruitable.slot1.shortDescription=The unit type of the second immigrant.
model.option.recruitable.slot2.name=Third immigrant
model.option.recruitable.slot2.shortDescription=The unit type of the third immigrant.
model.option.tileProduction.name=Tile production
model.option.tileProduction.shortDescription=The production of tiles with variable production.
model.option.buildOnNativeLand.name=Build on native land
model.option.buildOnNativeLand.shortDescription=Whether colonies can be founded on native land.
model.option.buildOnNativeLand.always.name=Always
model.option.buildOnNativeLand.always.shortDescription=Building on native land is always possible.
model.option.buildOnNativeLand.first.name=First
model.option.buildOnNativeLand.first.shortDescription=Your first colony can be built on native land.
model.option.buildOnNativeLand.firstAndUncontacted.name=First Uncontacted
model.option.buildOnNativeLand.firstAndUncontacted.shortDescription=Your first colony can be built on native land as long as the owning tribe has not been contacted.
model.option.buildOnNativeLand.never.name=Never
model.option.buildOnNativeLand.never.shortDescription=Building on native land is not allowed.
model.option.expertStartingUnits.name=Expert starting units
model.option.expertStartingUnits.shortDescription=Make all starting units experts.
model.option.unitsThatUseNoBells.name=Colonists that use no bells
model.option.unitsThatUseNoBells.shortDescription=The number of colonists in a colony that do not use up any bells.
model.option.monarchSupport.name=Monarch support
model.option.monarchSupport.shortDescription=Military support provided by the Monarch.
model.option.rumourDifficulty.name=Rumour difficulty
model.option.rumourDifficulty.shortDescription=The higher this number, the less likely positive rumours become.
model.option.treasureTransportFee.name=Treasure transport fee
model.option.treasureTransportFee.shortDescription=The percentage of a treasure the crown will keep for transporting it.
model.option.teleportREF.name=Teleport REF
model.option.teleportREF.shortDescription=REF appears at the landing site for its first target.
model.option.shipTradePenalty.name=Ship trade penalty
model.option.shipTradePenalty.shortDescription=Percentage penalty to prices offered by natives to trading ships.
model.option.refSize.name=Size of the Royal Expeditionary Force
model.option.refSize.shortDescription=The number and type of units comprising the Royal Expeditionary Force.
model.option.refSize.soldiers.name=Infantry
model.option.refSize.soldiers.shortDescription=The number of Infantry units.
model.option.refSize.dragoons.name=Cavalry
model.option.refSize.dragoons.shortDescription=The number of Cavalry units.
model.option.refSize.menOfWar.name=Men'O'War
model.option.refSize.menOfWar.shortDescription=The number of war ships, or "Men'O'War".
model.option.refSize.artillery.name=Artillery
model.option.refSize.artillery.shortDescription=The number of Artillery units.
model.option.immigrants.name=Immigrants
model.option.immigrants.shortDescription=The first immigrants from Europe.
veryLow.name=Very low
low.name=Low
medium.name=Medium
high.name=High
veryHigh.name=Very high
model.difficulty.veryEasy=Very Easy
model.difficulty.easy=Easy
model.difficulty.medium=Normal
model.difficulty.hard=Hard
model.difficulty.veryHard=Very Hard
model.difficulty.custom=Custom
# ClientOptions:
clientOptions.name=Preferences
clientOptions.shortDescription=Preferred client options
model.option.autoScroll.name=Mapboard Auto-scrolling
model.option.autoScroll.shortDescription=Enable auto-scrolling when mouse hits borders of the map.
actionManager.name=Keyboard Accelerators
actionManager.shortDescription=Keyboard Accelerators
clientOptions.mods.name=Mods
clientOptions.mods.shortDescription=Options for enabling game modifications.
userMods.name=User Mods
userMods.shortDescription=Option for enabling game modifications.
clientOptions.gui.name=Display
clientOptions.gui.shortDescription=Contains settings for adjusting the look of the game.
model.option.languageOption.name=Language
model.option.languageOption.shortDescription=Sets the language used in the game.
clientOptions.gui.languageOption.autoDetectLanguage=Autodetect Language
model.option.guiMinNumberToDisplayGoods.name=Hide goods in warehouse when fewer than:
model.option.guiMinNumberToDisplayGoods.shortDescription=Goods will be shown in the colony when larger than or equal to this number.
model.option.guiMinNumberToDisplayGoodsCount.name=Display goods amounts at:
model.option.guiMinNumberToDisplayGoodsCount.shortDescription=The amount of goods will be displayed when larger than or equal to this number.
model.option.mapScrollOnDrag.name=Map board scrolling when dragging units
model.option.mapScrollOnDrag.shortDescription=Enable scrolling when dragging units on the map board.
model.option.displayCompassRose.name=Display Compass Rose
model.option.displayCompassRose.shortDescription=Whether to display the Compass Rose or not.
model.option.displayMapControls.name=Display Map Controls
model.option.displayMapControls.shortDescription=Whether to display the map controls by default or not.
model.option.mapControls.name=Map Controls
model.option.mapControls.shortDescription=Which type of Map Controls to display.
CornerMapControls.name=Corners
CornerMapControls.shortDescription=Map Controls occupy corners and bottom edge.
ClassicMapControls.name=Classic
ClassicMapControls.shortDescription=Map Controls occupy right edge.
model.option.displayTileText.name=Tile text display
model.option.displayTileText.shortDescription=What text to display in the tiles.
clientOptions.gui.displayTileText.empty=Empty
clientOptions.gui.displayTileText.names=Tile Names
clientOptions.gui.displayTileText.owners=Tile Owners
clientOptions.gui.displayTileText.regions=Tile Regions
model.option.displayColonyLabels.name=Colony Labels
model.option.displayColonyLabels.shortDescription=The style of colony labels.
clientOptions.gui.displayColonyLabels.none=None
clientOptions.gui.displayColonyLabels.classic=Classic
clientOptions.gui.displayColonyLabels.modern=Modern
model.option.displayBorders.name=Display Borders
model.option.displayBorders.shortDescription=Whether to display borders by default or not.
model.option.displayGrid.name=Display Grid
model.option.displayGrid.shortDescription=Whether to display the grid by default or not.
model.option.unitLastMoveDelay.name=Unit Last Move Delay
model.option.unitLastMoveDelay.shortDescription=Whether to have a short pause on a unit's last move or not.
model.option.usePixmaps.name=Use pixmaps to store images
model.option.usePixmaps.shortDescription=Try switching this off if ordinary unit movement is very slow.
model.option.rememberPanelPositions.name=Remember panel positions
model.option.rememberPanelPositions.shortDescription=Remember the position of various panels.
model.option.moveAnimationSpeed.name=Friendly Move Animation Speed
model.option.moveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for friendly units.
clientOptions.gui.moveAnimationSpeed.off=Off
clientOptions.gui.moveAnimationSpeed.slow=Slow
clientOptions.gui.moveAnimationSpeed.normal=Normal
clientOptions.gui.moveAnimationSpeed.fast=Fast
model.option.enemyMoveAnimationSpeed.name=Enemy Move Animation Speed
model.option.enemyMoveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for enemy units.
clientOptions.gui.enemyMoveAnimationSpeed.off=Off
clientOptions.gui.enemyMoveAnimationSpeed.slow=Slow
clientOptions.gui.enemyMoveAnimationSpeed.normal=Normal
clientOptions.gui.enemyMoveAnimationSpeed.fast=Fast
model.option.smoothRendering.name=Smooth rendering
model.option.smoothRendering.shortDescription=Enables smooth rendering of the minimap when zoomed out.
model.option.defaultZoomLevel.name=Default zoom level
model.option.defaultZoomLevel.shortDescription=Which default zoom level the minimap uses.
model.option.color.background.name=Background Color
model.option.color.background.shortDescription=When the minimap is fully zoomed-out, this color surrounds the map and fog-of-war.
clientOptions.minimap.color.background.black=Black
clientOptions.minimap.color.background.gray.dark.very=Very Dark Gray
clientOptions.minimap.color.background.gray.dark=Dark Gray
clientOptions.minimap.color.background.gray=Gray
clientOptions.minimap.color.background.gray.light=Light Gray
clientOptions.minimap.color.background.gray.light.very=Very Light Gray
clientOptions.minimap.color.background.blue.light=Light Blue
clientOptions.messages.name=Messages
clientOptions.messages.shortDescription=Options for enabling/disabling messages.
model.option.jumpToActiveUnit.name=Jump to active unit
model.option.jumpToActiveUnit.shortDescription=Always recenter on a newly selected unit.
model.option.alwaysCenter.name=Always center selected tiles
model.option.alwaysCenter.shortDescription=Always recenter on a newly selected tile.
model.option.guiMaxNumberOfGoodsImages.name=Max number of goods images:
model.option.guiMaxNumberOfGoodsImages.shortDescription=The maximum number of goods images to display.
model.option.guiShowWarning.name=Warning messages
model.option.guiShowWarning.shortDescription=Determines whether to show miscellaneous warning messages.
model.option.guiShowSonsOfLiberty.name=Sons of Liberty messages
model.option.guiShowSonsOfLiberty.shortDescription=Determines whether to show Sons of Liberty messages at the beginning of each turn.
model.option.guiShowGovernmentEfficiency.name=Government efficiency messages
model.option.guiShowGovernmentEfficiency.shortDescription=Determines whether to display government efficiency messages at the beginning of each turn.
model.option.guiShowWarehouseCapacity.name=Warehouse capacity messages
model.option.guiShowWarehouseCapacity.shortDescription=Determines whether to display warehouse capacity messages at the beginning of each turn.
model.option.guiShowUnitImproved.name=Unit improvement messages
model.option.guiShowUnitImproved.shortDescription=Determines whether to display unit improvement messages at the beginning of each turn.
model.option.guiShowUnitDemoted.name=Unit demotion messages
model.option.guiShowUnitDemoted.shortDescription=Determines whether to display unit demotion messages.
model.option.guiShowBuildingCompleted.name=Building completion messages
model.option.guiShowBuildingCompleted.shortDescription=Determines whether to display building completion messages at the beginning of each turn.
model.option.guiShowUnitAdded.name=New colonist messages
model.option.guiShowUnitAdded.shortDescription=Determines whether to display new colonist messages at the beginning of each turn.
model.option.guiShowUnitLost.name=Unit loss messages
model.option.guiShowUnitLost.shortDescription=Determines whether to display unit loss messages.
model.option.guiShowForeignDiplomacy.name=Foreign diplomacy messages
model.option.guiShowForeignDiplomacy.shortDescription=Determines whether to display foreign diplomacy messages.
model.option.guiShowMarketPrices.name=Market price messages
model.option.guiShowMarketPrices.shortDescription=Determines whether to display market price messages at the beginning of each turn.
model.option.guiShowMissingGoods.name=Missing goods
model.option.guiShowMissingGoods.shortDescription=Determines whether to display missing goods at the beginning of each turn.
model.option.guiShowGifts.name=Native gifts
model.option.guiShowGifts.shortDescription=Determines whether to display native gifts at the beginning of each turn.
model.option.guiShowDemands.name=Native demands
model.option.guiShowDemands.shortDescription=Determines whether to display native demands at the beginning of each turn.
model.option.guiShowGoodsMovement.name=Goods movement
model.option.guiShowGoodsMovement.shortDescription=Determines whether to display detailed goods movements.
model.option.guiShowPreCombat.name=Pre-combat analysis
model.option.guiShowPreCombat.shortDescription=Determines whether to show the pre-combat analysis.
model.option.guiShowNotBestTile.name=Not best tile
model.option.guiShowNotBestTile.shortDescription=Determines whether to warn about units not working on the best available tile.
model.option.guiShowColonyWarnings.name=Colony site warnings
model.option.guiShowColonyWarnings.shortDescription=Determines whether to display colony site warnings.
model.option.guiMessagesGroupBy.name=Group messages by
model.option.guiMessagesGroupBy.shortDescription=Determines how messages should be grouped.
clientOptions.messages.guiMessagesGroupBy.nothing=nothing
clientOptions.messages.guiMessagesGroupBy.type=type
clientOptions.messages.guiMessagesGroupBy.source=source
model.option.colonyComparator.name=Sort colonies by
model.option.colonyComparator.shortDescription=Determines how to sort colonies.
clientOptions.gui.colonyComparator.byName=Name
clientOptions.gui.colonyComparator.byAge=Age
clientOptions.gui.colonyComparator.byPosition=Position
clientOptions.gui.colonyComparator.bySize=Size
clientOptions.gui.colonyComparator.bySoL=SoL
clientOptions.audio.name=Audio
clientOptions.audio.shortDescription=Audio Settings
clientOptions.audio.audioMixer.automatic=Autodetect audio output
model.option.audioMixer.name=Audio Output
model.option.audioMixer.shortDescription=The device to be used when playing audio.
model.option.audioVolume.name=Audio Volume
model.option.audioVolume.shortDescription=Audio Volume
model.option.audioAlerts.name=Audio Alerts
model.option.audioAlerts.shortDescription=Turn on Audio Alerts
clientOptions.savegames.name=Saved games
clientOptions.savegames.shortDescription=Saved games
model.option.showSavegameSettings.name=Save game dialog:
model.option.showSavegameSettings.shortDescription=Display a dialog for setting server options when loading a saved game.
clientOptions.savegames.showSavegameSettings.never=Never
clientOptions.savegames.showSavegameSettings.multiplayer=Multiplayer saved games only
clientOptions.savegames.showSavegameSettings.always=Always
clientOptions.savegames.autosave.fileprefix=Autosave
clientOptions.savegames.autosave.lastturn=last-turn
clientOptions.savegames.autosave.beforelastturn=before-last-turn
model.option.autosavePeriod.name=Autosave every x turns:
model.option.autosavePeriod.shortDescription=The period for saving the game automatically and using 0 for disabling this feature.
model.option.autosaveGenerations.name=Keep x autosave files:
model.option.autosaveGenerations.shortDescription=The number of autosave files to keep. Set to 0 in order to keep all autosave files.
model.option.autosaveValidity.name=Delete autosave files after x days:
model.option.autosaveValidity.shortDescription=Time in days of autosave file validity after creation. Set to 0 to ignore this condition.
model.option.autosaveDelete.name=Delete autosaves files:
model.option.autosaveDelete.shortDescription=Delete old autosave files when a new game is started.
clientOptions.warehouse.name=Warehouse Settings
clientOptions.warehouse.shortDescription=Change default settings for warehouses and custom houses.
model.option.customStock.name=Default Custom House Stock
model.option.customStock.shortDescription=The Stock the custom house should keep when selling goods.
model.option.lowLevel.name=Low Level Warning
model.option.lowLevel.shortDescription=Generate warning of stock drops below this level.
model.option.highLevel.name=High Level Warning
model.option.highLevel.shortDescription=Generate warning of stock exceeds this level.
clientOptions.other.name=Other
clientOptions.other.shortDescription=Options that fit none of the other categories
model.option.autoloadEmigrants.name=Autoload emigrants on sailing to America
model.option.autoloadEmigrants.shortDescription=Ask to load emigrants on a ship when it sails to America.
model.option.autoEndTurn.name=Auto End Turn
model.option.autoEndTurn.shortDescription=Automatically ends the turn when there are no more units to be moved.
model.option.showEndTurnDialog.name=End Turn Dialog
model.option.showEndTurnDialog.shortDescription=Show the end turn dialog if some units could still move.
model.option.compactColonyReport.name=Compact colony report
model.option.compactColonyReport.shortDescription=Use the compact form of the colony report
model.option.labourReport.name=Labour Report
clientOptions.labourReport.classic=Classic
clientOptions.labourReport.compact=Compact
model.option.colonyReport.name=Colony Report
clientOptions.colonyReport.classic=Classic
clientOptions.colonyReport.compact=Compact
model.option.indianDemandResponse.name=Response to Indian Demands
model.option.indianDemandResponse.shortDescription=Ask what to do when the natives ask for or demand goods, or always accept, or always reject.
clientOptions.indianDemandResponse.ask=Always ask
clientOptions.indianDemandResponse.accept=Accept all demands
clientOptions.indianDemandResponse.reject=Reject all demands
model.option.unloadOverflowResponse.name=Unload Overflow
model.option.unloadOverflowResponse.shortDescription=What to do when a warehouse will overflow when a carrier unloads.
clientOptions.unloadOverflowResponse.ask=Always ask
clientOptions.unloadOverflowResponse.never=Never unload
clientOptions.unloadOverflowResponse.always=Always unload
# Map Generator Options
mapGeneratorOptions.name=Map Generator Options
mapGeneratorOptions.shortDescription=Options for the Map Generator.
model.option.mapWidth.name=Map width
model.option.mapWidth.shortDescription=Option for setting the width of generated maps.
model.option.mapHeight.name=Map height
model.option.mapHeight.shortDescription=Option for setting the height of generated maps.
model.option.landMass.name=Land mass
model.option.landMass.shortDescription=Option for setting the land mass of generated maps.
model.option.landGeneratorType.name=Land mass type (EXPERIMENTAL!)
model.option.landGeneratorType.shortDescription=Option for setting the type of land generator to be used.
model.option.preferredDistanceToEdge.name=Preferred distance to edge
model.option.preferredDistanceToEdge.shortDescription=The preferred distance to the edge of the map.
model.option.maximumDistanceToEdge.name=Maximum distance to edge
model.option.maximumDistanceToEdge.shortDescription=The maximum distance to the edge of the map.
model.option.distanceToHighSea.name=Distance to High Seas
model.option.distanceToHighSea.shortDescription=The preferred distance between coast and High Seas.
model.option.riverNumber.name=Number of rivers
model.option.riverNumber.shortDescription=Option for setting the number of rivers on generated maps.
model.option.mountainNumber.name=Number of mountains
model.option.mountainNumber.shortDescription=Option for setting the number of mountains on generated maps.
model.option.rumourNumber.name=Number of lost city rumors
model.option.rumourNumber.shortDescription=Option for setting the number of lost city rumors on generated maps.
model.option.settlementNumber.name=Number of native settlements
model.option.settlementNumber.shortDescription=Option for setting the number of native settlements on generated maps.
model.option.forestNumber.name=Percentage of forests
model.option.forestNumber.shortDescription=Option for setting the percentage of forests on generated maps.
model.option.bonusNumber.name=Percentage of bonus tiles
model.option.bonusNumber.shortDescription=Option for setting the percentage of bonus tiles on generated maps.
model.option.humidity.name=Humidity
model.option.humidity.shortDescription=Option for setting the average map humidity.
model.option.temperature.name=Temperature
model.option.temperature.shortDescription=Option for setting the average map temperature.
model.option.importFile.name=Import file
model.option.importFile.shortDescription=A file to be imported. This could be a map or a saved game.
model.option.importTerrain.name=Import terrain
model.option.importTerrain.shortDescription=Enables import of terrain.
model.option.importBonuses.name=Import bonuses
model.option.importBonuses.shortDescription=Enables importing of bonuses.
model.option.importRumours.name=Import rumors
model.option.importRumours.shortDescription=Enables importing of lost city rumors.
model.option.importSettlements.name=Import settlements
model.option.importSettlements.shortDescription=Enables importing of native settlements.
model.option.minimumLatitude.name=Minimum Latitude
model.option.minimumLatitude.shortDescription=The northernmost latitude. A negative value indicates Northern Latitude.
model.option.maximumLatitude.name=Maximum Latitude
model.option.maximumLatitude.shortDescription=The southernmost latitude. A positive value indicates Southern Latitude.
mapGeneratorOptions.import.name=Import
mapGeneratorOptions.import.shortDescription=Options for importing a map or a saved game.
mapGeneratorOptions.landGenerator.name=Land Generator
mapGeneratorOptions.landGenerator.shortDescription=Options for setting the size of the map and the amount of land.
mapGeneratorOptions.terrainGenerator.name=Terrain Generator
mapGeneratorOptions.terrainGenerator.shortDescription=Settings for the amount of forests, mountains, etc.
# --3-- Player, Colony, Relations
model.settlement.camp.name=Camp
model.settlement.camp.plural=camps
model.settlement.camp.capital.name=Camp
model.settlement.village.name=Village
model.settlement.village.plural=villages
model.settlement.village.capital.name=Village
model.settlement.inca.name=Inca City
model.settlement.inca.plural=cities
model.settlement.inca.capital.name=Inca City
model.settlement.aztec.name=Aztec City
model.settlement.aztec.plural=cities
model.settlement.aztec.capital.name=Aztec City
event.firstLanding=First landing in %name%!
event.meetingNatives=Meeting the natives. . .
event.meetingEuropeans=Meeting fellow Europeans.
event.meetingAztec=The Aztec nation. . .
event.meetingInca=The Inca empire. . .
goodsTransfer.text=Please specify the amount of goods to transfer:
enterSomeText=Please enter some text.
tradeProposition.welcome=Trading with the %nation% at %settlement%
tradeProposition.toBuy=Buy
tradeProposition.toSell=Sell
tradeProposition.toGift=Deliver gift
tradeProposition.cancel=Cancel
buyProposition.text=Do you want to buy some goods?
buyProposition.nothing=Nothing
buyProposition.cancel=Cancel
sellProposition.text=Do you want to sell some goods?
sellProposition.nothing=Nothing
sellProposition.cancel=Cancel
trade.nothingToSell=Sorry, we have nothing to sell at the moment!
trade.noTradeGoods=Sorry, we have no need for more %goods%!
trade.noTrade=Trade refused.
trade.noTradeHaggle=We grow tired of your constant haggling.
trade.noTradeHostile=We despise you and your goods. Begone!
trade.noTradeWar=Trade is impossible while at war.
buy.text=The %nation% would like to sell their %goods% for %gold%:
buy.takeOffer=Accept the offer
buy.moreGold=Ask for lower price
sell.text=The %nation% would like to buy your %goods% for %gold%:
sell.takeOffer=Accept the offer
sell.moreGold=Ask for more gold
sell.gift=Offer the %goods% as a gift
gift.text=What do you want to offer as gift?
boycottedGoods.text=As %goods% have been boycotted by the Crown, you can not sell them in %europe%. Do you wish to pay your arrears (%amount% gold), or do you wish to dump the goods in the harbor, destroying them?
boycottedGoods.payArrears=Pay Arrears
boycottedGoods.dumpGoods=Dump Goods
declareIndependence.areYouSure.text=Let us renounce the unjust tyranny of %monarch% and declare the independence of our colonies from the crown!
declareIndependence.areYouSure.yes=Liberty or Death!
declareIndependence.areYouSure.no=Maybe Later
declareIndependence.defaultNation=Free %nation%
declareIndependence.defaultCountry=United States of %nation%
declareIndependence.enterCountry=Henceforth, our country shall be known as
declareIndependence.enterNation=and every citizen of our glorious nation shall be proud to be known as
declareIndependence.announce=The %oldNation% colonies have declared independence from %ruler% and are now known as the %newNation%.
indianLand.text=This land is owned by the %player%. Would you like to:
indianLand.pay=Offer %amount% gold for the land
indianLand.take=Take what is rightfully ours
indianLand.cancel=Leave the land
indianDemand.food.text=The %nation% have fallen on hard times. We ask the colonists of %colony% to share the bounty of your harvests with us in our time of need. Please let us have %amount% food.
indianDemand.food.yes=Gladly we will share.
indianDemand.food.no=Alas, our warehouses are empty.
indianDemand.gold.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% gold in reparation.
indianDemand.gold.yes=Accept
indianDemand.gold.no=Begone, thieves!
indianDemand.other.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% %goods% in reparation.
indianDemand.other.yes=Accept
indianDemand.other.no=Begone, thieves!
exploreLostCityRumour.text=Really explore the ruins of a lost city?
exploreMoundsRumour.text=You discover some strange mounds. Do you really want to explore them?
exploreLostCityRumour.yes=What could go wrong?
exploreLostCityRumour.no=Let's leave them alone.
warehouseDialog.name=Warehouse
warehouseDialog.export=Export
warehouseDialog.export.shortDescription=Whether to export this kind of goods.
warehouseDialog.lowLevel.shortDescription=Warn me when stock drops below this percentage of capacity.
warehouseDialog.highLevel.shortDescription=Warn me when stock exceeds this percentage of capacity.
warehouseDialog.exportLevel.shortDescription=Do not export anything below this level.
traderouteDialog.name=Trade Routes
traderouteDialog.newRoute=New Trade Route
traderouteDialog.editRoute=Edit Trade Route
traderouteDialog.removeRoute=Delete Trade Route
traderouteDialog.deassignRoute=Drop Trade Route
traderouteDialog.deassign.tooltip=Do not follow this trade route any more.
traderouteDialog.addStop=Add new stop
traderouteDialog.removeStop=Remove stop
traderouteDialog.nameLabel=Name
traderouteDialog.destinationLabel=Destination
traderouteDialog.duplicateName=This trade route has the same name as one of your existing trade routes. Please choose a unique name.
traderouteDialog.notEnoughStops=A trade route needs at least 2 stops, this doesn't have enough.
traderoute.broken=%route%: This trade route contains an invalid stop!
traderoute.noWork=%route%: No work found for %unit%, waiting at %location%.
traderoute.noPath=%route%: Can not find a path to %location% for %unit%.
traderoute.skipStop=%route%: No work for %unit% at %location%, skipping.
traderoute.warehouseCapacity=Unloading your %unit% in %colony% would exceed the capacity of the colony's warehouse. %amount% %goods% would be wasted. Do you wish to unload the goods anyway?
traderoute.reassignRoute=Your %unit% is assigned to trade route %route%. Setting its destination will drop it from the trade route. Are you sure you want to do this?
traderoute.load=%route%: %unit% at %location% loaded %amount% %goods%.
traderoute.loadImportLimited=%route%: %unit% at %location% loaded %amount% %goods%, lacking space for %more% more.
traderoute.loadExportLimited=%route%: %unit% at %location% loaded %amount% %goods%, with %more% retained in the warehouse.
traderoute.unload=%route%: %unit% at %location% unloaded %amount% %goods%.
traderoute.overflow=%route%: %unit% at %location% unloaded %amount% %goods%, %overflow% were dumped.
traderoute.nounload=%route%: %unit% at %location% unloaded %amount% %goods%, %overflow% remain on board.
customs.sale=The Customs House at %colony% sold %amount% %goods%.
europe.noGame=Europe window not available until game starts.
europe.leaveColonists=Set sail for %newWorld% and leave the colonists behind?
highseas.text=We have reached the high seas, Your Excellency. It will take us %number% {{plural:%number%|one=turn|other=turns}} to get to Europe. Shall we set sail?
highseas.yes=Yes, steady as she goes.
highseas.no=No, let us remain in these waters.
disembark.text=Greetings sailor, do you wish to disembark?
disembark.cancel=None
embark.text=Please choose the ship you would like to embark:
embark.cancel=None
aMessageFromTheCrown=A message from the Crown
cashInTreasureTrain.order=Cash in treasure train
cashInTreasureTrain.free=Your king will transport your treasure to Europe at NO EXTRA CHARGE (except taxes)!
cashInTreasureTrain.pay=The king may transport your treasure if he receives %fee%% of the loot.
cashInTreasureTrain.yes=Accept
cashInTreasureTrain.no=Reject
disbandUnit.text=Are you sure you want to disband this unit?
disbandUnit.yes=Disband
disbandUnit.no=Cancel
lootCargo.header=Loot Cargo
newLand.text=Please name our new land:
newLand.yes=OK
welcomeOffer.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. To celebrate our friendship, we generously offer you the land you now occupy as a gift. Will you accept our treaty and lie with us in peace as brothers?
welcomeSimple.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. Will you accept our treaty and lie with us in peace as brothers?
welcome.yes=Yes
welcome.no=No
# Messages built from Player.NoClaimReason
# none "can not happen"
noClaimReason.terrain=This land is unsuitable for a colony.
noClaimReason.rumour=There is something strange here, we must investigate it before working here.
noClaimReason.water=We do not claim the waters.
noClaimReason.settlement=We can not use land with a settlement on it.
noClaimReason.worked=Another settlement is already using this land.
noClaimReason.europeans=This land is claimed by another European nation.
noClaimReason.natives=This land is claimed by a native tribe.
# NoAddReason
noAddReason.already_present=Already present in this location.
noAddReason.wrong_type=Wrong type for this location.
noAddReason.capacity_exceeded=There is not enough space left in this location.
noAddReason.occupied_by_enemy=This location is occupied by a unit from another nation.
noAddReason.owned_by_enemy=This location is owned by another nation.
noAddReason.another_colony=This location is in use by another of your colonies.
noAddReason.colony_center=Nothing can be added to the colony center.
noAddReason.missing_ability=This location can not be worked until Docks are built.
noAddReason.missing_skill=A special skill is required to work this location.
noAddReason.claim_required=This location is owned by another nation, but could be claimed.
buildColony.badUnit=Your %unit% can not build a colony.
buildColony.landLocked=Your new colony would be land-locked.
buildColony.noFood=Your new colony would produce very little food.
buildColony.noBuildingMaterials=Your new colony would produce very little %goods%.
buildColony.IndianLand=Part of your new colony's land is already claimed by natives.
buildColony.EuropeanLand=Part of your new colony's land is already owned by Europeans.
buildColony.ownLand=Part of your new colony's land is already owned by you.
buildColony.yes=Lay the foundations!
buildColony.no=We should reconsider.
nameRegion.text=You have discovered an %type% and claim it for the Crown! As is customary, you may name it:
nameColony.text=Please suggest a name for our new colony:
nameColony.yes=Build colony
nameColony.no=Cancel
nameColony.notUnique=You already have a colony named %name%!
renameColony.text=Please suggest a new name for our colony:
renameColony.yes=Rename
renameColony.no=Cancel
renameUnit.text=Please suggest a new name for our unit:
renameUnit.yes=Rename
renameUnit.no=Cancel
abandonColony.text=Should we really abandon our colony?
abandonColony.yes=Abandon
abandonColony.no=Cancel
defeated.text=You have been defeated! Would you like to:
defeated.yes=Stay and Watch
defeated.no=Quit
defeatedSingleplayer.text=You have been defeated!\n\nTis now the very witching time of night, When churchyards yawn and hell itself breathes out contagion to this world, now could I drink hot blood! and do such bitter business, as the day would quake to look on.
defeatedSingleplayer.yes=Enter Revenge Mode
defeatedSingleplayer.no=Quit
victory.text=You are victorious!
victory.yes=Quit
victory.continue=Continue Playing
victory.noEuropeans=The victory condition of defeating all other Europeans is already complete. Either enable another European nation, or add more victory conditions.
highscores.yes=You achieved a new high score!
highscores.no=You did not exceed the current high score.
selectDestination.text=Select destination
selectDestination.cancel=Remain where you are
selectDestination.failed=Unable to find a path to %destination%!
selectDestination.onlyMyColonies=Show only my colonies
selectDestination.destinationTurns=%location% (%turns%)%extras%
selectDestination.sortByOwner=Sort by owner
selectDestination.sortByName=Sort by name
selectDestination.sortByDistance=Sort by distance
chooseThisFoundingFather=Choose this founding father
notEnoughGold=You do not have enough gold to buy that item!
move.noAccessBeached=A %nation% beached ship is blocking our path.
move.noAccessContact=We must establish contact with the %nation% first, Excellency.
move.noAccessGoods=The %nation% will not trade with an empty %unit%.
move.noAccessSkill=Our %unit% can not learn from the natives.
move.noAccessTrade=We do not have authority to trade with other European nations such as the %nation%.
move.noAccessSettlement=The %nation% do not allow our %unit% to enter their settlement.
move.noAccessWar=We can not trade with the %nation% while at war.
move.noAccessWater=Our %unit% must land before entering the settlement.
move.noAttackWater=Our %unit% must land before attacking.
notYourTurn=It is currently not your turn!
twoTurnsPerYear=From 1600 onwards, there will be two turns per year, instead of one!
payForBuilding.text=Would you like to pay %amount% gold in order to complete this building?
payForBuilding.yes=Yes
payForBuilding.no=No
indianSettlement.nameUnknown=Unknown
indianSettlement.learnableSkill=The following skill can be learned in this settlement:
indianSettlement.highlyWanted=This settlement is very interested in trading:
indianSettlement.otherWanted=Other goods that can be traded at this settlement are:
indianSettlement.mostAlarming=Nation causing most concern to this settlement:
indianSettlement.noMoreSkill=The skill has already been taught to Europeans, we have nothing more to teach!
indianSettlement.cantLearnSkill=We will not teach a %unit% the skills of a %skill%.
indianSettlement.skillUnknown=Unknown
indianSettlement.skillNone=None
indianSettlement.tensionUnknown=Unknown
indianSettlement.wantedGoodsUnknown=Unknown
indianSettlement.wantedGoodsNone=None
indianSettlement.alarm.happy=The members of the %nation% nation are happily dancing around their camp fire and singing the songs of their ancestors.
indianSettlement.alarm.content=The members of the %nation% nation are busy at work. Their children merrily play hide and seek.
indianSettlement.alarm.displeased=The members of the %nation% nation are busy at work. Their children are nowhere to be seen, and their elders are frowning.
indianSettlement.alarm.angry=The braves of the %nation% nation are busy at target practice. The women and children hide in their tents.
indianSettlement.alarm.hateful=The braves of the %nation% nation are shaking their weapons. They have adorned their belts with the scalps of their enemies, and their torture stakes show signs of heavy use.
indianSettlement.mission.happy=Mission founded, %nation% approach your new religion with joy.
indianSettlement.mission.content=Mission founded, %nation% approach your new religion with curiosity.
indianSettlement.mission.displeased=Mission founded, %nation% are offended.
indianSettlement.mission.angry=Missionary captured, %nation% refuse your new religion.
indianSettlement.mission.hateful=Missionary sacrificed, %nation% laugh at your new religion.
indianSettlement.mission.enemyDenounce=A %enemy% missionary charged our missionary at %settlement% with heresy, but the %nation% rejected the claim.
indianSettlement.mission.noDenounce=The %nation% reject the claims of heresy, and execute your missionary as a false prophet.
indianSettlement.mission.denounced=Your missionary at %settlement% has been denounced and executed!
indianSettlement.capitalBurned=You have burned %name%, the capital of the %nation%. The %nation% surrender to your might!
learnSkill.text=Would you like to live among the natives and become a %skill%?
learnSkill.yes=Yes, I'd like that
learnSkill.no=No thanks, maybe later
learnSkill.die=You have broken sacred taboos of the tribe! We shall tie you up for target practice.
learnSkill.leave=You are rough and uncouth, leave now or die!
scoutSettlement.greetings=Greetings, travellers. We are the %nation% of %settlement%, a mighty tribe with %number% %settlementType%.
scoutSettlement.skill=Our village is well known for its skilled %skill%.
scoutSettlement.trade=We would like to trade %goods1% with you. We would also pay well for %goods2% and %goods3%.
scoutSettlement.speak=Ask to speak with chief
scoutSettlement.tribute=Demand a tribute
scoutSettlement.attack=Attack
scoutSettlement.speakTales=We are pleased to welcome travellers from afar. Come sit by the fire and we shall tell you tales of nearby lands.
scoutSettlement.speakBeads=Welcome, traveller. Please take these valuable beads (worth %amount% gold) back to your chieftain as a peace offering.
scoutSettlement.speakNothing=We are always pleased to welcome %nation% travellers.
scoutSettlement.speakDie=You have broken sacred taboos of the tribe! We shall tie you up for target practice.
scoutSettlement.tributeAgree=We agree to pay %amount% gold to preserve peace, but do not try to do this a second time!
scoutSettlement.tributeDisagree=We do not give in to your demands. Now leave our land!
scoutSettlement.expertScout=Your scout has become a %unit%.
scoutColony.text=What would you like to do with %unit% in %colony%?
scoutColony.negotiate=Negotiate with Mayor
scoutColony.spy=Spy on the Colony
scoutColony.attack=Attack
missionarySettlement.question=With what purpose would you like to enter %settlement%?
missionarySettlement.establish=Establish Mission
missionarySettlement.heresy=Denounce as Heresy
missionarySettlement.incite=Incite Indians
missionarySettlement.inciteQuestion=Which European force would you like us to attack?
missionarySettlement.inciteConfirm=Would you like us to attack %player% in exchange for %amount% gold?
missionarySettlement.inciteGoldFail=To incite an attack on the %player% you must pay %amount% gold.
missionarySettlement.cancel=Let us all live in peace!
server.noRouteToServer=The server cannot be made public. You should modify your firewall settings to allow connections on the port you specified.
server.couldNotConnect=The connection to the server could not be made.
server.couldNotStart=The server could not be started.
server.alreadyStarted=The game has already been started!
server.maximumPlayers=Sorry, the maximum number of players has been reached.
server.usernameInUse=The specified username is already in use.
server.notAllReady=Not all players are ready to begin the game!
server.wrongFreeColVersion=The game versions do not match.
server.onlyAdminCanLaunch=Sorry, only the server admin can launch the game.
server.invalidPlayerNations=All players need to pick a unique nation before the game can start.
server.timeOut=Timeout when connecting to the server.
server.errorStartingGame=An error occurred while starting the game.
# Actions
# ATTENTION: You MAY set the accelerator keys to some value more
# appropriate to your language, NOT your personal keyboard or
# operating system. However, they MUST remain unique and MUST be valid
# Java KeyStroke Strings, as described here:
# http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/KeyStroke.html#getKeyStroke%28java.lang.String%29
displayTileTextAction.EMPTY.name=Display no text in tiles
displayTileTextAction.NAMES.name=Display tile names
displayTileTextAction.OWNERS.name=Display tile owners
displayTileTextAction.REGIONS.name=Display tile regions
debugAction.name=Toggle debug mode
aboutAction.name=About FreeCol
activeAction.name=Activate Unit
assignTradeRouteAction.name=Assign Trade Route
assignTradeRouteAction.accelerator=A
buildColonyAction.name=Build/Join Colony
buildColonyAction.accelerator=B
centerAction.name=Center
centerAction.accelerator=control C
changeWindowedModeAction.name=Toggle Full Screen Mode
changeWindowedModeAction.accelerator=alt ENTER
chatAction.name=Chat
chatAction.accelerator=control T
clearForestAction.name=Clear forest
clearForestAction.accelerator=C
clearOrdersAction.name=Clear Orders
clearOrdersAction.accelerator=Z
colopediaAction.name=%object% (Colopedia)
colopediaAction.TERRAIN.name=Terrain Types
colopediaAction.RESOURCES.name=Bonus Resources
colopediaAction.UNITS.name=Units
colopediaAction.GOODS.name=Goods
colopediaAction.SKILLS.name=Skills
colopediaAction.BUILDINGS.name=Buildings
colopediaAction.FATHERS.name=Founding Fathers
colopediaAction.NATIONS.name=Nations
colopediaAction.NATION_TYPES.name=National Advantages
colopediaAction.CONCEPTS.name=Concepts
continueAction.name=Continue Playing
continueAction.accelerator=
declareIndependenceAction.name=Declare Independence
determineHighSeasAction.name=Determine High Seas
disbandUnitAction.name=Disband
disbandUnitAction.accelerator=D
displayBordersAction.name=Display Borders
displayBordersAction.accelerator=control B
displayGridAction.name=Display Grid
displayGridAction.accelerator=control G
endTurnAction.name=End Turn
endTurnAction.accelerator=ENTER
europeAction.name=Europe
europeAction.accelerator=E
executeGotoOrdersAction.name=Execute Go To Orders
executeGotoOrdersAction.accelerator=O
changeAction.accelerator=TAB
changeAction.enterColony.name=Enter Colony
changeAction.selectCarrier.name=Select Carrier
changeAction.nextUnitOnTile.name=Next Unit on Tile
changeAction.name=Next Unit on Tile
findSettlementAction.name=Find Settlement
findSettlementAction.accelerator=control F
fortifyAction.name=Fortify
fortifyAction.accelerator=F
gotoAction.name=Go To
gotoAction.accelerator=H
gotoTileAction.name=Go To Tile
gotoTileAction.accelerator=G
loadAction.name=Load
loadAction.accelerator=L
mapControlsAction.name=Map Controls
mapControlsAction.accelerator=control M
mapEditorAction.name=Map Editor
miniMapZoomInAction.name=Zoom in MiniMap
miniMapZoomInAction.accelerator=control PLUS
miniMapZoomInAction.secondary.name=Zoom in MiniMap (secondary)
miniMapZoomInAction.secondary.accelerator=control ADD
miniMapZoomOutAction.name=Zoom out MiniMap
miniMapZoomOutAction.accelerator=control MINUS
miniMapZoomOutAction.secondary.name=Zoom out MiniMap (secondary)
miniMapZoomOutAction.secondary.accelerator=control SUBTRACT
moveAction.E.accelerator=NUMPAD6
moveAction.E.name=Move East
moveAction.E.secondary.accelerator=RIGHT
moveAction.E.secondary.name=Move East (secondary)
moveAction.N.accelerator=NUMPAD8
moveAction.N.name=Move North
moveAction.N.secondary.accelerator=UP
moveAction.N.secondary.name=Move North (secondary)
moveAction.NE.accelerator=NUMPAD9
moveAction.NE.name=Move North-East
moveAction.NE.secondary.accelerator=PAGE_UP
moveAction.NE.secondary.name=Move North-East (secondary)
moveAction.NW.accelerator=NUMPAD7
moveAction.NW.name=Move North-West
moveAction.NW.secondary.accelerator=HOME
moveAction.NW.secondary.name=Move North-West (secondary)
moveAction.S.accelerator=NUMPAD2
moveAction.S.name=Move South
moveAction.S.secondary.accelerator=DOWN
moveAction.S.secondary.name=Move South (secondary)
moveAction.SE.accelerator=NUMPAD3
moveAction.SE.name=Move South-East
moveAction.SE.secondary.accelerator=PAGE_DOWN
moveAction.SE.secondary.name=Move South-East (secondary)
moveAction.SW.accelerator=NUMPAD1
moveAction.SW.name=Move South-West
moveAction.SW.secondary.accelerator=END
moveAction.SW.secondary.name=Move South-West (secondary)
moveAction.W.accelerator=NUMPAD4
moveAction.W.name=Move West
moveAction.W.secondary.accelerator=LEFT
moveAction.W.secondary.name=Move West (secondary)
newAction.name=New
newAction.accelerator=control N
newEmptyMapAction.name=New Empty Map
openAction.name=Open
openAction.accelerator=control O
plowAction.name=Plow
plowAction.accelerator=P
preferencesAction.name=Preferences
preferencesAction.accelerator=control P
quitAction.name=Quit
quitAction.accelerator=control Q
reconnectAction.name=Reconnect
reconnectAction.accelerator=control R
renameAction.name=Rename
renameAction.accelerator=N
reportReligionAction.name=Religious Advisor
reportReligionAction.accelerator=F1
reportLabourAction.name=Labor Advisor
reportLabourAction.accelerator=F2
reportColonyAction.name=Colony Advisor
reportColonyAction.accelerator=F3
reportForeignAction.name=Foreign Affairs Advisor
reportForeignAction.accelerator=F4
reportIndianAction.name=Indian Advisor
reportIndianAction.accelerator=F5
reportCongressAction.name=Continental Congress
reportCongressAction.accelerator=F6
reportMilitaryAction.name=Military Advisor
reportMilitaryAction.accelerator=F7
reportNavalAction.name=Naval Advisor
reportNavalAction.accelerator=F8
reportTradeAction.name=Trade Advisor
reportTradeAction.accelerator=F9
reportTurnAction.name=Turn Report
reportTurnAction.accelerator=F11
reportRequirementsAction.name=Requirements
reportRequirementsAction.accelerator=F12
reportEducationAction.name=Education
reportEducationAction.accelerator=shift F5
reportCargoAction.name=Cargo Report
reportCargoAction.accelerator=shift F1
reportExplorationAction.name=Exploration Report
reportExplorationAction.accelerator=shift F2
reportHistoryAction.name=History Report
reportHistoryAction.accelerator=shift F3
reportProductionAction.name=Production Report
reportProductionAction.accelerator=shift F4
reportHighScoresAction.name=High Scores
roadAction.name=Build road
roadAction.accelerator=R
difficultyAction.name=Show Difficulty Level
difficultyAction.accelerator=shift F9
gameOptionsAction.name=Show Game Options
gameOptionsAction.accelerator=shift F11
showMainAction.name=Return to Main
mapGeneratorOptionsAction.name=Show Map Generator Options
mapGeneratorOptionsAction.accelerator=shift F12
retireAction.name=Retire
saveAction.name=Save
saveAction.accelerator=control S
saveAndQuitAction.name=Save and Exit
saveAndQuitAction.accelerator=control X
scaleMapAction.name=Scale Map
sentryAction.name=Sentry
sentryAction.accelerator=S
tilePopupAction.name=Show Tile
tilePopupAction.accelerator=shift T
skipUnitAction.name=Skip
skipUnitAction.accelerator=SPACE
toggleViewModeAction.name=Toggle View Mode
toggleViewModeAction.accelerator=shift control V
tradeRouteAction.name=Trade Routes
tradeRouteAction.accelerator=T
unloadAction.name=Unload
unloadAction.accelerator=U
waitAction.name=Wait/Next Unit
waitAction.accelerator=W
zoomInAction.name=Zoom In
zoomInAction.accelerator=typed +
zoomOutAction.name=Zoom Out
zoomOutAction.accelerator=typed -
activateUnit=Activate unit
activateAllUnits=Activate all units
fortifyUnit=Fortify
sentryUnit=Sentry
clearUnitOrders=Clear orders
leaveTown=Leave Town
clearSpeciality=Clear speciality
clearSpeciality.areYouSure=Are you sure you want to downgrade %oldUnit% to %unit%?
clearSpeciality.impossible=%unit% can not be downgraded!
assignToTeacher=Assign to teacher
assignTradeRoute=Assign trade route
menu.unit.apprentice=Understudy to %unit%
menu.unit.experience=Experience as %job%:
showProduction=Show production modifiers
showProductivity=Show productivity modifiers
status.startingGame=Please wait: Starting game
status.loadingGame=Please wait: Loading game
status.savingGame=Please wait: Saving game
gameState.0=New
gameState.1=Playing
gameState.2=Finished
recruit=Recruit
purchase=Purchase
train=Train
goingToAmerica=Sailing to America
goingToEurope=Sailing to Europe
sail=Set Sail
inPort=In port
docks=Docks
cargo=Cargo
sales=Sales
onBoard=On board of %unit%
goingTo=Marching to %location%
sailingTo=Sailing to %location%
nearLocation=%direction% of %location%
nameLocation=%name% (%location%)
inLocation=In %location%
indianSettlement=%nation% Settlement
indianCapital=%nation% Capital
indianSettlementOwner=%name% (%nation%)
indianCapitalOwner=%name%* (%nation%)
capital=Capital
goldTitle=Gold
tax=Tax
gold=gold
# --4-- Model Messages
# Messages from the model:
model.ability.captureGoods.name=Capture goods
model.ability.captureGoods.shortDescription=This unit has the ability to capture goods.
model.ability.carryGoods.name=Carry goods
model.ability.carryGoods.shortDescription=This unit has the ability to carry goods.
model.ability.carryUnits.name=Carry units
model.ability.carryUnits.shortDescription=This unit has the ability to carry units.
model.ability.foundColony.name=Found colony
model.ability.foundColony.shortDescription=This unit has the ability to found a new colony.
model.ability.navalUnit.name=Naval unit
model.ability.navalUnit.shortDescription=This unit is a naval unit.
model.ability.electFoundingFather.name=Elect Founding Fathers
model.ability.electFoundingFather.shortDescription=This nation has the ability to elect Founding Fathers.
model.ability.canRecruitUnit.name=Recruit units
model.ability.canRecruitUnit.shortDescription=This nation has the ability to recruit units.
model.ability.royalExpeditionaryForce.name=Royal Expeditionary Force
model.ability.royalExpeditionaryForce.shortDescription=This nation is a Royal Expeditionary Force.
model.ability.ambushPenalty.name=Ambush Penalty
model.ability.ambushPenalty.shortDescription=This nation suffers an ambush penalty.
model.ability.hasPort.name=Access to the Sea
model.ability.hasPort.shortDescription=This location has direct or indirect access to the Sea.
model.ability.independenceDeclared.name=Declaration of Independence
model.ability.independenceDeclared.shortDescription=This country has declared its independence.
model.ability.native.name=Indian
model.ability.native.shortDescription=Native American
model.ability.moveToEurope.name=Move to Europe
model.ability.moveToEurope.shortDescription=This tile allows units to move to Europe.
model.ability.undead.name=Revenge mode
model.ability.undead.shortDescription=In singleplayer mode, a player having lost may enter a revenge mode to attack his enemies.
model.ability.plunderNatives.name=Native Treasure Bonus
model.ability.plunderNatives.shortDescription=Increases the amount of plunder generated by destroying native settlements.
model.ability.avoidExcessProduction.name=Avoid excess production
model.ability.avoidExcessProduction.shortDescription=Never produce more goods than can be stored.
model.ability.build.name=Build
model.ability.build.shortDescription=The ability to build units, equipment or buildings.
model.ability.autoProduction.name=Auto production
model.ability.autoProduction.shortDescription=Produce goods even when no units are present.
model.ability.expertsUseConnections.name=Experts use connections
model.ability.expertsUseConnections.shortDescription=Expert units acquire raw materials even if none are available.
model.ability.teach.name=Teach skills
model.ability.teach.shortDescription=Expert units may teach others their skills.
model.ability.bombardShips.name=Bombard ships
model.ability.bombardShips.shortDescription=Bombard enemy ships on adjacent water tiles.
model.ability.produceInWater.name=Produce on water tiles
model.ability.produceInWater.shortDescription=Units can use water tiles as well as land tiles.
model.ability.repairUnits.name=Repair units
model.ability.repairUnits.shortDescription=Can repair certain types of damaged units.
model.ability.export.name=Export goods
model.ability.export.shortDescription=Can export goods to Europe directly.
model.ability.navalUnit.name=Naval unit
model.ability.navalUnit.shortDescription=Naval unit
model.ability.dressMissionary.name=Dress missionary
model.ability.dressMissionary.shortDescription=Make a unit a (non-expert) missionary.
#model.ability.name
#model.ability.shortDescription=This unit has the ability to
model.modifier.tradeBonus.name=Trade Bonus
model.modifier.tradeBonus.shortDescription=This nation has a trade bonus.
model.modifier.nativeAlarmModifier.name=Native Alarm Bonus
model.modifier.nativeAlarmModifier.shortDescription=This nation causes less native alarm.
model.modifier.religiousUnrestBonus.name=Religious Unrest Bonus
model.modifier.religiousUnrestBonus.shortDescription=This nation causes more religious unrest.
model.modifier.nativeConvertBonus.name=Native Convert Bonus
model.modifier.nativeConvertBonus.shortDescription=This nation gains more native converts.
model.modifier.movementBonus.name=Movement Bonus
model.modifier.movementBonus.shortDescription=The units of this nation move faster.
model.modifier.bombardBonus.name=Bombard Bonus
model.modifier.bombardBonus.shortDescription=The units of this nation profit from a bombard bonus.
model.modifier.defence.name=Defence Bonus
model.modifier.defence.shortDescription=Defence Bonus
model.modifier.warehouseStorage.name=Warehouse Storage
model.modifier.warehouseStorage.shortDescription=Warehouse Storage
model.modifier.warehouseStorage.description=Warehouse Storage
model.modifier.minimumColonySize.name=Minimum Colony Size
model.modifier.minimumColonySize.shortDescription=Minimum Colony Size
model.modifier.breedingDivisor.name=Size of herds
model.modifier.breedingDivisor.shortDescription=The size of a single herd. Several herds may be present.
model.modifier.breedingFactor.name=Offspring per herd
model.modifier.breedingFactor.shortDescription=The number of offspring each herd produces.
model.modifier.consumeOnlySurplusProduction.name=Amount of surplus consumed
model.modifier.consumeOnlySurplusProduction.shortDescription=Consumes only part of the surplus production, not stored goods.
model.modifier.offenceAgainst.name=Offence against
model.modifier.offenceAgainst.shortDescription=Improves the chance of victory when attacking.
model.colony.colonistStarved=A colonist has starved to death in %colony%!
model.colony.colonyStarved=The last colonist in %colony% has starved, leaving the colony abandoned.
model.colony.famineFeared=Famine feared in %colony%. Only %number% turns of food left.
model.colony.buildNeedPop=We cannot build %building% in %colony%! We need a higher population.
model.colony.buildableNeedsGoods=%amount% %goodsType% are missing to build %buildable% in %colony%, Your Excellency.
model.colony.insufficientProduction=%outputAmount% more %outputType% could be produced in %colony%, if only we had %inputAmount% more %inputType% surplus.
model.colony.cannotBuild=You are not building anything in %colony%.
model.colony.buildingReady=%colony% has completed building %building%.
model.colony.notBuildingAnything=Nothing is being built in %colony%.
model.colony.newColonist=New colonist in %colony%.
model.colony.newConvert=A new %nation% convert has arrived in %colony%.
model.colony.unitReady=%colony% has completed building %unit%.
model.colony.unitChange=On entering your colony your %oldType% has become a %newType%.
model.colony.SoLIncrease=Rebel sentiment in %colony% has risen to %newSoL% percent!
model.colony.SoLDecrease=Rebel sentiment in %colony% has fallen to %newSoL% percent!
model.colony.SoL100=Government efficiency has improved! Rebel sentiment in %colony% is now 100 percent.
model.colony.SoL50=Government efficiency has improved! Rebel sentiment in %colony% now exceeds 50 percent.
model.colony.lostSoL100=Government efficiency has decreased! Rebel sentiment in %colony% is no longer 100 percent. Some production bonuses were lost.
model.colony.lostSoL50=Government efficiency has decreased! Rebel sentiment in %colony% is less than 50 percent. Colony no longer gains any production bonus.
model.colony.veryBadGovernment=The government of %colony% is very inefficient. High production penalties apply.
model.colony.badGovernment=The government of %colony% is inefficient. Production penalties apply.
model.colony.governmentImproved1=The government of %colony% has improved, but is still inefficient. Production penalties still apply.
model.colony.governmentImproved2=The government of %colony% has improved. Production penalties no longer apply.
model.colony.workerEvicted=At %colony%, your %unit% can no longer work %location% because of the presence of %enemyUnit%.
model.unit.arriveInEurope=Our ship has arrived in %europe%, Your Excellency.
model.unit.indianTreasure=You plunder %amount% from %settlement%.
model.unit.indianRaid=Our spies report that the %nation% have raided the %colonyNation% colony of %colony%.
model.unit.indianSurprise=The %nation% make a surprise raid at %colony%, alarming our colonists. The %nation% chief denies involvement.
model.unit.colonyCaptured=You have captured %colony%. %amount% gold pieces plundered!
model.unit.colonyCapturedBy=The %player% have captured %colony%. %amount% gold pieces plundered!
model.unit.colonyBurning=The colony of %colony% has been burnt to the ground by %nation% %unit%, %amount% gold pieces plundered!
model.unit.colonyBurning.other=The %nation% colony of %colony% has been burned by the %attackerNation%!
model.unit.unitPromoted=%nation% %oldName% has been promoted to %unit%.
model.unit.unitEducated=In %colony%, %oldName% has become %unit% through education.
model.unit.equipmentCaptured=Beware, the braves of the %nation% have acquired %equipment%!
model.unit.experience=In %colony%, %oldName% has become %unit% through experience.
model.unit.enemyShipDamagedByBombardment=%colony% opens fire on %nation% %unit%, which has been damaged and must return for repairs.
model.unit.shipDamagedByBombardment=%colony% opens fire on %unit%! %unit% has been damaged and must return to %repairLocation% for repairs. All goods and units on board have been lost!
model.unit.shipEvaded=%unit% has evaded an attack by %enemyNation% %enemyUnit%.
model.unit.enemyShipEvaded=%enemyNation% %enemyUnit% has evaded an attack by %unit%.
model.unit.shipDamaged=%unit% has been damaged by %enemyNation% %enemyUnit% and must return to %repairLocation% for repairs. All goods and units on board have been lost!
model.unit.enemyShipDamaged=%unit% has damaged %enemyNation% %enemyUnit%, which must return for repairs.
model.unit.shipSunk=%unit% has been sunk by %enemyNation% %enemyUnit%!
model.unit.enemyShipSunk=%unit% has sunk %enemyNation% %enemyUnit%!
model.unit.shipEvadedBombardment=%colony% opens fire on %nation% %unit%, but it evades.
model.unit.shipSunkByBombardment=%colony% opens fire on %nation% %unit%, and sinks it!
model.unit.unitRepaired=%unit% has been repaired in %repairLocation%.
model.unit.slowed=%enemyNation% %enemyUnit% slows our %unit%'s movement.
model.unit.unitSlaughtered=%location%: %nation% %unit% has been slaughtered by %enemyNation% %enemyUnit%!
model.unit.unitWinColony=%location%: %nation% %unit% defeated %enemyNation% %enemyUnit% at %settlement%, but was unable to capture the colony.
model.unit.unitLoseAutoEquip=%location%: %nation% %unit% defended stoutly but has lost the arms provided by %settlement% to the attacking %enemyNation% %enemyUnit%.
model.unit.unitDemoted=%location%: %nation% %oldName% has been demoted to %unit% after losing a battle against %enemyNation% %enemyUnit%.
model.unit.unitDemotedToUnarmed=%location%: %nation% %oldName% has been demoted to unarmed %unit% after losing a battle against %enemyNation% %enemyUnit%.
model.unit.unitDestroyed=%location%: %nation% %unit% has been destroyed by %enemyNation% %enemyUnit%!
model.unit.unitCaptured=%location%: %nation% %unit% has been captured by %enemyNation% %enemyUnit%!
model.unit.newConvertFromAttack=A frightened %nation% %unit% joins you!
model.unit.cashInTreasureTrain.colonial=A treasure with %amount% gold have landed in Europe. %cashInAmount% gold have been cashed in.
model.unit.cashInTreasureTrain.independent=A treasure of %amount% has been added to the national treasury.
model.unit.cashInTreasureTrain.other.colonial=A treasure of %amount% has been landed in Europe. The %nation% monarch is apparently pleased.
model.unit.cashInTreasureTrain.other.independent=A treasure of %amount% has been added to the %nation% treasury.
model.unit.gift=The %player% delivers a gift of %amount% %type% to %settlement%.
model.unit.noMoreTools=%location%: Your pioneer has used up all his tools and reverted to %unit%.
model.unit.buildingDamaged=%building% at %colony% has been destroyed by %enemyNation% %enemyUnit%!
model.unit.goodsStolen=%enemyNation% %enemyUnit% steals %amount% %goods% at %colony%!
model.unit.indianPlunder=%enemyNation% %enemyUnit% plunder %amount% from %colony%.
model.unit.burnMissions=%enemyNation% burn %nation% missions!.
model.unit.automaticDefence=Your %unit% in %colony% has taken up weapons to defend the colony!
model.unit.attrition=Your %unit% has been swallowed by the wilderness!
model.unit.confirmCancelWork=We are busy improving this terrain (%turns% turns remaining). Would you like us to stop?
model.unit.occupation.active=-
model.unit.occupation.activeNoMovesLeft=0
model.unit.occupation.fortified=F
model.unit.occupation.fortifying=F
model.unit.occupation.sentry=S
model.unit.occupation.in_colony=B
model.unit.occupation.improving=#
model.unit.occupation.underRepair=R
model.unit.occupation.skipped=W
model.unit.occupation.inTradeRoute=T
model.unit.occupation.goingSomewhere=G
model.unit.occupation.to_europe=G
model.unit.occupation.to_america=G
model.unit.occupation.unknown=?
model.building.warehouseEmpty=There are now less than %level% units of %goods% in your warehouse in %colony%.
model.building.warehouseFull=There are now more than %level% units of %goods% in your warehouse in %colony%.
model.building.warehouseOverfull=Your warehouse in %colony% has reached its capacity for %goods%.
model.building.warehouseWaste=Your warehouse in %colony% has exceeded its capacity for %goods%. %waste% units were wasted.
model.building.warehouseSoonFull=Your warehouse in %colony% will exceed its capacity of %goods% during the next turn. %amount% units of %goods% will be wasted.
model.building.notEnoughInput=The %building% in %colony% has stopped production because of missing %inputGoods%.
model.building.noStudent=Our %teacher% in %colony% needs a student.
model.europe.emigrate=In %europe%, %unit% has decided to emigrate.
model.europe.payArrears=The King is boycotting these goods until you have paid your tax arrears of %amount% gold. Do you wish to do so now?
model.europe.cantPayArrears=You do not have enough gold to repay your tax arrears of %amount% gold!
model.player.foundingFatherJoinedCongress=%foundingFather% has joined the congress!\n\n%description%
model.player.SoLIncrease=Sons of Liberty membership in your colonies has risen to %newSoL% percent!
model.player.SoLDecrease=Sons of Liberty membership in your colonies has fallen to %newSoL% percent!
model.player.independence=You have defeated the %ref% and finally gained independence! Your Customs Houses may now freely sell to European merchants without tax or royal interference.
model.player.independence.announce=%nation% has defeated %ref% and gained independence!
model.player.independence.unitsSeized=In reaction to your declaration of independence, the Crown has seized the following units in Europe and at sea: %units%
model.player.independence.unitsAcquired=The following Royal Expeditionary Force units have surrendered to your victorious forces: %units%
model.player.continentalArmyMuster=In support of your declaration of independence, %number% %oldUnit%s in %colony% have been promoted to %unit%s!
model.event.declareIndependence.name=Declare independence
model.stance.war=War
model.stance.peace=Peace
model.stance.cease_fire=Cease Fire
model.stance.alliance=Alliance
model.market.priceIncrease=In %market%, the price of %goods% has risen to %sell%/%buy%.
model.market.priceDecrease=In %market%, the price of %goods% has fallen to %sell%/%buy%.
model.market.independent=Europe
model.monarch.action.RAISE_TAX_WAR=We regret having to inform you that the recent setbacks in Our war against {{tag:country|%nation%}} leave Us no choice but to increase your tax to %amount%%. If you do not accept We will be forced to boycott your %goods%!
model.monarch.action.RAISE_TAX_WAR.yes=We accept
model.monarch.action.RAISE_TAX_WAR.no=No taxation without representation!
model.monarch.action.RAISE_TAX_ACT=The various acts of defiance perpetrated by the illoyal colonists of %newWorld% leave Us no choice but to impose a new {{tag:%number%|0=Navigation|1=Tea|2=Wool|3=Hat|4=Molasses|5=Stamp}} Act, raising your tax to %amount%%. If you do not accept We will be pleased to boycott your %goods%!
model.monarch.action.RAISE_TAX_ACT.yes=We accept
model.monarch.action.RAISE_TAX_ACT.no=Give me Liberty or give me death!
model.monarch.colonyGoodsParty.harbour=Your colonists in %colony% have thrown %amount% units of %goods% into the harbor in protest of this unfair taxation by the Crown!
model.monarch.colonyGoodsParty.landLocked=Your colonists in %colony% have burned %amount% units of %goods% in the market place in protest of this unfair taxation by the Crown!
model.monarch.action.LOWER_TAX_WAR=In order to celebrate Our recent victory against the treacherous {{tag:people|%nation%}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.LOWER_TAX_WAR.no=Hurrah!
model.monarch.action.LOWER_TAX_OTHER=In order to celebrate {{tag:%number%|0=Our recent wedding|1=Our recent wedding to Our second wife|2=the birth of a Crown Prince|3=the birth of a royal son|4=the birth of a royal daughter}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.LOWER_TAX_OTHER.no=Long live the King!
model.monarch.action.LOWER_TAX=After careful consideration, we have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
model.monarch.action.LOWER_TAX.no=Done
model.monarch.action.WAIVE_TAX=In Our wisdom, We have graciously decided to waive a tax increase.
model.monarch.action.WAIVE_TAX.no=Done
model.monarch.action.FORCE_TAX=We disdain your attempt to evade Our just taxation. The tax rate is now %amount%%.
model.monarch.action.FORCE_TAX.no=Done
model.monarch.action.ADD_TO_REF=The Crown has added %addition% to the Royal Expeditionary Force. Colonial leaders express concern.
model.monarch.action.ADD_TO_REF.no=Done
model.monarch.action.DECLARE_WAR=The insolence of the %nation% forces Us to declare war on them!
model.monarch.action.DECLARE_WAR.no=Done
model.monarch.action.SUPPORT_LAND=In order to support you in your colonial wars, the Crown has decided to provide you with some veteran troops (%addition%).
model.monarch.action.SUPPORT_LAND.no=Done
model.monarch.action.SUPPORT_SEA=In order to protect the sea lanes from the depredations of privateers, buccaneers and pirates, the Crown has decided to provide you with some naval support (%addition%).
model.monarch.action.SUPPORT_SEA.no=Done
model.monarch.action.OFFER_MERCENARIES=In order to support you in our colonial wars, we have decided to provide you with some mercenaries (%mercenaries%) at a price of %gold%.
model.monarch.action.OFFER_MERCENARIES.yes=We accept
model.monarch.action.OFFER_MERCENARIES.no=Alas, we cannot afford them.
model.monarch.action.DISPLEASURE=You dare to accept Our generous terms and yet evade payment? Such duplicity shall reap the bitter reward of Our displeasure.
model.monarch.action.DISPLEASURE.no=Done
model.message.DEFAULT=Messages
model.message.WARNING=Warnings
model.message.SONS_OF_LIBERTY=Sons of Liberty
model.message.GOVERNMENT_EFFICIENCY=Government Efficiency
model.message.WAREHOUSE_CAPACITY=Warehouse Capacity
model.message.UNIT_IMPROVED=Unit Improvements
model.message.UNIT_DEMOTED=Unit Demotions
model.message.UNIT_LOST=Units Lost
model.message.UNIT_ADDED=Units Added
model.message.BUILDING_COMPLETED=Buildings Completed
model.message.FOREIGN_DIPLOMACY=Foreign Diplomacy
model.message.MARKET_PRICES=Market Prices
model.message.LOST_CITY_RUMOUR=Lost City Rumors
model.message.MISSING_GOODS=Missing Goods
model.message.TUTORIAL=Tutorial
model.message.COMBAT_RESULT=Combat Results
model.message.GIFT_GOODS=Indian Gifts
model.message.DEMANDS=Native Demands
model.message.GOODS_MOVEMENT=Goods Movement
model.message.ignore=Ignore this message (Colony: %colony%, Goods: %goods%)
model.message.filter=Do not display this type of message (%type%)
# --5-- Model name/description
# Features
model.ability.buildCustomHouse.name=Ability to build Custom House
model.ability.buildFactory.name=Ability to build factories
# Terrain
model.tile.plains.name=Plains
model.tile.grassland.name=Grassland
model.tile.prairie.name=Prairie
model.tile.savannah.name=Savannah
model.tile.marsh.name=Marsh
model.tile.swamp.name=Swamp
model.tile.desert.name=Desert
model.tile.tundra.name=Tundra
model.tile.mixedForest.name=Mixed forest
model.tile.coniferForest.name=Conifer forest
model.tile.broadleafForest.name=Broadleaf forest
model.tile.tropicalForest.name=Tropical forest
model.tile.wetlandForest.name=Wetland forest
model.tile.rainForest.name=Rain forest
model.tile.scrubForest.name=Scrub forest
model.tile.borealForest.name=Boreal forest
model.tile.arctic.name=Arctic
model.tile.ocean.name=Ocean
model.tile.lake.name=Lake
model.tile.highSeas.name=High seas
model.tile.hills.name=Hills
model.tile.mountains.name=Mountains
model.tile.greatRiver.name=Great river
model.tile.resourceExhausted=Resource %resource% exhausted in %colony%
unexplored=Unexplored
river=River
minorRiver=Minor river
majorRiver=Major river
model.option.guiShowTutorial.name=Tutorial messages
model.option.guiShowTutorial.shortDescription=Display tutorial messages
model.tile.plains.description=Plains are large areas of land with relatively low relief, more suitable for farming. They produce a great deal of Grain, a lesser amount of Cotton, and some Ore. They are found in the temperate regions.
model.tile.grassland.description=Grasslands are open, continuous flat areas of grass. They are often located near temperate forests in high areas or deserts in subtropical areas. Grasslands are ideal for growing tobacco. Food can be grown as well.
model.tile.prairie.description=Prairie is an area of land that supports grasses and herbs, with few trees, and having generally a moderate or temperate climate. Prairies are most suitable for cultivating Grain and Cotton.
model.tile.savannah.description=In savannahs, grasses and trees are co-dominant vegetation types. Savannahs are frequently seen as a transitional zone, occurring between forest or woodland regions and grassland or desert regions. Savannah produces mainly Grain and Sugar.
model.tile.marsh.description=Marsh is a type of wetland, featuring grasses, rushes, reeds, typha, sedges, and other herbaceous plants in a context of shallow water. Marsh produces some Grain and Tobacco, as well as Ore. Marshes are mainly found in the high latitudes.
model.tile.swamp.description=Tropical wetlands by shallow bodies of water. Swamps have a greater proportion of open water surface and generally deeper than marshes. Swamp yields some Grain, as well as small amounts of Sugar and Ore.
model.tile.desert.description=Deserts are very dry, they receive minimal precipitation. Though scarce, deserts produce Grain, Cotton and Ore.
model.tile.tundra.description=Tundra is an area where the tree growth is hindered by low temperatures and short growing seasons. Tundra produces Grain and some Ore. It is found in the high latitudes.
model.tile.mixedForest.description=Mixed forests, which can be found in the temperate latitudes, produce Grain, Lumber, Furs, and some Cotton. If mixed forests are cleared, they become plains.
model.tile.coniferForest.description=Conifer forests produce Grain, Lumber, Furs, and some Tobacco. They are found mainly in the tropical latitudes and give way to grassland when cleared.
model.tile.broadleafForest.description=Broadleaf forests produce Grain, Lumber, Furs, and some Cotton. They are found in the temperate latitudes and give way to prairies when cleared.
model.tile.tropicalForest.description=Tropical forests produce Grain, Lumber, Furs, and some Sugar. Clearing tropical forests produces savannah.
model.tile.wetlandForest.description=Wetland forests produce Grain, Lumber, Furs, and some Ore. Wetland forests can be cleared to produce marsh land. They are found in the high latitudes.
model.tile.rainForest.description=Rain forests produce Grain, Lumber, Furs, and some Ore, Sugar and Tobacco. They are found in the tropics and can be cleared to produce swamps.
model.tile.scrubForest.description=Scrub forests produce Grain, Lumber, Furs, and some Cotton and Ore. If they are cleared, the land becomes a desert. Scrub forests are found in temperate regions.
model.tile.borealForest.description=Boreal forests produce Grain, Lumber, Furs, and some Ore. They are found in the high latitudes and can be cleared to produce tundra.
model.tile.arctic.description=Arctic is mostly a vast, ice-covered ocean surrounded by treeless, frozen ground and produce nothing. They are found near the North and South Pole and can not support colonies.
model.tile.ocean.description=Oceans are major bodies of saline water, good for fishing. The amount of fish is increased by the presence of land and especially by river mouths.
model.tile.highSeas.description=High seas produce Fish. They also enable your ships to sail to and from Europe.
model.tile.hills.description=Hills extend above the surrounding terrain, in a limited area. Hills produce a large amount of Ore, as well as some Grain.
model.tile.mountains.description=Mountains extend above the surrounding terrain in a limited area. Mountains are generally steeper than hills. They are difficult to travel and colonies cannot be founded here. However mining proves useful for ore and silver extraction.
model.tile.greatRiver.description=Great rivers are rivers that can be navigated by ships.
model.tile.lake.description=Lakes are inland bodies of water. Colonies built adjacently profit from the lakes natural resources, but may be inaccessible via ship.
# Resource
model.resource.game.name=Game
model.resource.minerals.name=Minerals
model.resource.ore.name=Ore
model.resource.silver.name=Silver
model.resource.lumber.name=Lumber
model.resource.furs.name=Furs
model.resource.tobacco.name=Tobacco
model.resource.sugar.name=Sugarcane
model.resource.cotton.name=Cotton
model.resource.oasis.name=Oasis
model.resource.grain.name=Grain
model.resource.fish.name=Fish
model.resource.game.description=The forest is home to many animals, suitable for hunting for furs or food.
model.resource.minerals.description=The ground is rich in minerals, and for those who are patient, ore or even silver may be found.
model.resource.ore.description=The earth opens up and a large vein of ore is available for mining. They are only found on hilly terrain.
model.resource.silver.description=This mountain is well known to have silver veins, and will make nearby towns prosper.
model.resource.lumber.description=This forest has good firm trees for harvesting lumber.
model.resource.furs.description=An abundance of animals in these forests bring many hunters searching for easy kills.
model.resource.tobacco.description=The soil of this grassland is exceptionally suitable for the growing of tobacco.
model.resource.sugar.description=The soil of this savannah is exceptionally suitable for the growing of sugarcane.
model.resource.cotton.description=The soil of this prairie is exceptionally suitable for the growing of cotton.
model.resource.oasis.description=The oasis in the desert is a welcome sight for all weary travellers.
model.resource.grain.description=Crops grow exceptionally well in this fertile plain.
model.resource.fish.description=A high amount of small fish lure many big fish to this spot, which in turn lure the eager fishermen.
# Unit
model.unit.type=Unit Type
model.unit.freeColonist.name={{plural:%number%|one=Free Colonist|other=Free Colonists|default=Free Colonist}}
model.unit.expertFarmer.name={{plural:%number%|one=Expert Farmer|other=Expert Farmers|default=Expert Farmer}}
model.unit.expertFisherman.name={{plural:%number%|one=Expert Fisherman|other=Expert Fishermen|default=Expert Fisherman}}
model.unit.expertFurTrapper.name={{plural:%number%|one=Expert Fur Trapper|other=Expert Fur Trappers|default=Expert Fur Trapper}}
model.unit.expertSilverMiner.name={{plural:%number%|one=Expert Silver Miner|other=Expert Silver Miners|default=Expert Silver Miner}}
model.unit.expertLumberJack.name={{plural:%number%|one=Expert Lumberjack|other=Expert Lumberjacks|default=Expert Lumberjack}}
model.unit.expertOreMiner.name={{plural:%number%|one=Expert Ore Miner|other=Expert Ore Miners|default=Expert Ore Miner}}
model.unit.masterSugarPlanter.name={{plural:%number%|one=Master Sugar Planter|other=Master Sugar Planters|default=Master Sugar Planter}}
model.unit.masterCottonPlanter.name={{plural:%number%|one=Master Cotton Planter|other=Master Cotton Planters|default=Master Cotton Planter}}
model.unit.masterTobaccoPlanter.name={{plural:%number%|one=Master Tobacco Planter|other=Master Tobacco Planters|default=Master Tobacco Planter}}
model.unit.firebrandPreacher.name={{plural:%number%|one=Firebrand Preacher|other=Firebrand Preachers|default=Firebrand Preacher}}
model.unit.masterCarpenter.name={{plural:%number%|one=Master Carpenter|other=Master Carpenters|default=Master Carpenter}}
model.unit.masterDistiller.name={{plural:%number%|one=Master Distiller|other=Master Distillers|default=Master Distiller}}
model.unit.masterWeaver.name={{plural:%number%|one=Master Weaver|other=Master Weavers|default=Master Weaver}}
model.unit.masterTobacconist.name={{plural:%number%|one=Master Tobacconist|other=Master Tobacconists|default=Master Tobacconist}}
model.unit.masterFurTrader.name={{plural:%number%|one=Master Fur Trader|other=Master Fur Traders|default=Master Fur Trader}}
model.unit.masterBlacksmith.name={{plural:%number%|one=Master Blacksmith|other=Master Blacksmiths|default=Master Blacksmith}}
model.unit.masterGunsmith.name={{plural:%number%|one=Master Gunsmith|other=Master Gunsmiths|default=Master Gunsmith}}
model.unit.seasonedScout.name={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
model.unit.hardyPioneer.name={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
model.unit.veteranSoldier.name={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}
model.unit.jesuitMissionary.name={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
model.unit.indenturedServant.name={{plural:%number%|one=Indentured Servant|other=Indentured Servants|default=Indentured Servant}}
model.unit.pettyCriminal.name={{plural:%number%|one=Petty Criminal|other=Petty Criminals|default=Petty Criminal}}
model.unit.indianConvert.name={{plural:%number%|one=Indian Convert|other=Indian Converts|default=Indian Convert}}
model.unit.brave.name={{plural:%number%|one=Brave|other=Braves|default=Brave}}
model.unit.colonialRegular.name={{plural:%number%|one=Colonial Regular|other=Colonial Regulars|default=Colonial Regular}}
model.unit.kingsRegular.name={{plural:%number%|one=King's Regular|other=King's Regulars|default=King's Regular}}
model.unit.caravel.name={{plural:%number%|one=Caravel|other=Caravels|default=Caravel}}
model.unit.frigate.name={{plural:%number%|one=Frigate|other=Frigates|default=Frigate}}
model.unit.galleon.name={{plural:%number%|one=Galleon|other=Galleons|default=Galleon}}
model.unit.manOWar.name={{plural:%number%|one=Man of War|other=Men of War|default=Man of War}}
model.unit.merchantman.name={{plural:%number%|one=Merchantman|other=Merchantmen|default=Merchantman}}
model.unit.privateer.name={{plural:%number%|one=Privateer|other=Privateers|default=Privateer}}
model.unit.damagedArtillery.name={{plural:%number%|one=Damaged piece of Artillery|other=Damaged pieces of Artillery|default=Damaged Artillery}}
model.unit.treasureTrain.name={{plural:%number%|one=Treasure Train|other=Treasure Trains|default=Treasure Train}}
model.unit.wagonTrain.name={{plural:%number%|one=Wagon Train|other=Wagon Trains|default=Wagon Train}}
model.unit.milkmaid.name={{plural:%number%|one=Milkmaid|other=Milkmaids|default=Milkmaid}}
model.unit.elderStatesman.name={{plural:%number%|one=Elder Statesman|other=Elder Statesmen|default=Elder Statesman}}
model.unit.hardyPioneer.noMoreTools=%location%: Your Hardy Pioneer has used up all his tools.
model.unit.veteranSoldier.captured=%location%: %nation% soldier has been captured by %enemyNation% %enemyUnit% and has lost his veteran status!
model.unit.artillery.name={{plural:%number%|one=Piece of Artillery|other=Pieces of Artillery|default=Artillery}}
model.unit.artillery.demoted=%location%: %nation% artillery has been damaged by %enemyNation% %enemyUnit%! Further damage will destroy the %unit%.
model.unit.damagedArtillery.destroyed=%location%: %nation% artillery has been destroyed by %enemyNation% %enemyUnit%!
model.unit.treasureTrain.name=Treasure Train
model.unit.revenger.name=The Captain
model.unit.flyingDutchman.name=The Flying Dutchman
model.unit.undead.name=Undead
model.unit.scout.name={{plural:%number%|one=Scout|other=Scouts|default=Scout}} ({{plural:%number%|%unit%}})
model.unit.pioneer.name={{plural:%number%|one=Pioneer|other=Pioneers|default=Pioneer}} ({{plural:%number%|%unit%}})
model.unit.soldier.name={{plural:%number%|one=Soldier|other=Soldiers|default=Soldier}} ({{plural:%number%|%unit%}})
model.unit.dragoon.name={{plural:%number%|one=Dragoon|other=Dragoons|default=Dragoon}} ({{plural:%number%|%unit%}})
model.unit.missionary.name={{plural:%number%|one=Missionary|other=Missionaries|default=Missionary}} ({{plural:%number%|%unit%}})
model.unit.role.name=Role
model.unit.role.default=None
model.unit.role.scout=Scout
model.unit.role.pioneer=Pioneer
model.unit.role.soldier=Soldier
model.unit.role.dragoon=Dragoon
model.unit.role.missionary=Missionary
model.unit.unarmed.name=Unarmed
model.unit.armed.name=Armed
model.unit.mounted.name=Mounted
model.unit.nationUnit=%nation% %unit%
model.unit.workingAs=Working As
model.unit.expertFarmer.workingAs=Farmer
model.unit.expertFisherman.workingAs=Fisherman
model.unit.expertFurTrapper.workingAs=Fur Trapper
model.unit.expertSilverMiner.workingAs=Silver Miner
model.unit.expertLumberJack.workingAs=Lumberjack
model.unit.expertOreMiner.workingAs=Ore Miner
model.unit.masterSugarPlanter.workingAs=Sugar Planter
model.unit.masterCottonPlanter.workingAs=Cotton Planter
model.unit.masterTobaccoPlanter.workingAs=Tobacco Planter
model.unit.firebrandPreacher.workingAs=Preacher
model.unit.elderStatesman.workingAs=Statesman
model.unit.masterCarpenter.workingAs=Carpenter
model.unit.masterDistiller.workingAs=Distiller
model.unit.masterWeaver.workingAs=Weaver
model.unit.masterTobacconist.workingAs=Tobacconist
model.unit.masterFurTrader.workingAs=Fur Trader
model.unit.masterBlacksmith.workingAs=Blacksmith
model.unit.masterGunsmith.workingAs=Gunsmith
model.unit.seasonedScout.workingAs=Scout
model.unit.hardyPioneer.workingAs=Pioneer
model.unit.veteranSoldier.workingAs=Soldier
model.unit.jesuitMissionary.workingAs=Missionary
model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Indian settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
model.unit.expertFarmer.description=The Expert Farmer is a specialist at producing food.
model.unit.expertFisherman.description=The Expert Fisherman is a specialist at catching fish, which are automatically converted to food.
model.unit.expertFurTrapper.description=The Expert Fur Trapper specializes in producing furs.
model.unit.expertSilverMiner.description=The Expert Silver Miner produces more silver than any other unit.
model.unit.expertLumberJack.description=The Expert Lumberjack cuts down trees to produce lumber.
model.unit.expertOreMiner.description=The Expert Ore Miner excels at mining ore.
model.unit.masterSugarPlanter.description=The Master Sugar Planter cultivates sugar.
model.unit.masterCottonPlanter.description=The Master Cotton Planter cultivates cotton.
model.unit.masterTobaccoPlanter.description=The Master Tobacco Planter cultivates tobacco.
model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolized by Crosses), which in turn increases emigration to the New World.
model.unit.elderStatesman.description=The Elder Statesman increases the colonists' desire for independence (symbolized by Liberty Bells), which increases the Sons of Liberty membership in your colonies.
model.unit.masterCarpenter.description=The Master Carpenter is particularly skilled at producing buildings and units in your colonies.
model.unit.masterDistiller.description=The Master Distiller uses sugar to produce rum.
model.unit.masterWeaver.description=The Master Weaver turns cotton into cloth.
model.unit.masterTobacconist.description=The Master Tobacconist makes cigars from tobacco.
model.unit.masterFurTrader.description=The Master Fur Trader turns furs into coats.
model.unit.masterBlacksmith.description=The Master Blacksmith forges tools from ore.
model.unit.masterGunsmith.description=The Master Gunsmith uses tools to produce muskets.
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumors.
model.unit.hardyPioneer.description=The Hardy Pioneer excels at clearing forests, plowing fields and building roads.
model.unit.veteranSoldier.description=The Veteran Soldier is an experienced military unit. Any Free Colonist may be promoted to a Veteran Soldier after winning a battle.
model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in an Indian settlement and is especially skilled at converting Indians.
model.unit.indenturedServant.description=The Indentured Servant is well suited for outdoor work, but less suited for indoor work. He may become a Free Colonist through promotion or education.
model.unit.pettyCriminal.description=The Petty Criminal is suited for outdoor work, but unsuited for indoor work. He may become an Indentured Servant through promotion or education.
model.unit.indianConvert.description=The Indian Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Indian Converts become Free Colonists.
model.unit.brave.description=The Brave is a native unit able to carry a small amount of goods. He may be armed and mounted. Braves often visit your colonies in order to bring you gifts or make demands.
model.unit.colonialRegular.description=The Colonial Regular is a crack unit only available after the Declaration of Independence.
model.unit.kingsRegular.description=The King's Regular is a crack unit only available to the Crown. You will see them only when the Royal Expeditionary Force arrives after the Declaration of Independence.
model.unit.caravel.description=The Caravel is a small and not particularly fast merchant ship.
model.unit.frigate.description=The Frigate is a small warship.
model.unit.galleon.description=The Galleon is a large merchant ship. It is the only ship able to take a Treasure Train to Europe.
model.unit.manOWar.description=The Man of War is a large warship. It is only available to the Crown and after the Declaration of Independence.
model.unit.merchantman.description=The Merchantman is a medium-sized merchant ship.
model.unit.privateer.description=The Privateer is a small warship that does not fly the flag of the country it hails from. It is the only unit able to attack other units without declaring war.
model.unit.artillery.description=Artillery is good at attacking and defending colonies, and very vulnerable in the open.
model.unit.damagedArtillery.description=Damaged Artillery is like Artillery in every way, only weaker.
model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Indian settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
model.unit.wagonTrain.description=The Wagon Train is able to carry up to 200 units of goods over land. You can use it to trade with other players, or to move goods between your own colonies.
model.unit.milkmaid.description=Milkmaid (TODO)
model.unit.revenger.description=The Captain has sold his soul to the Devil.
model.unit.flyingDutchman.description=The Flying Dutchman is the ship of the damned.
model.unit.undead.description=The Undead are the crew of the Flying Dutchman.
model.unit.pioneer.description=The Pioneer clears forests, builds roads and plows fields, but not as well as the Hardy Pioneer.
model.unit.soldier.description=The Soldier is a military unit less experienced than the Veteran Soldier.
model.unit.dragoon.description=The Dragoon is a mounted military unit.
model.unit.scout.description=The Scout is good at exploring the New World, particularly Indian settlements and Lost City Rumors, but not as good as the Experienced Scout.
model.unit.missionary.description=The Missionary is able to establish a mission in an Indian settlement in order to convert the natives. He is less skilled than the Jesuit Missionary, however.
model.unit.unarmed.description=Unarmed (TODO)
model.unit.armed.description=Armed (TODO)
model.unit.mounted.description=Mounted (TODO)
model.unit.kingsCavalry.description=King's cavalry (TODO)
model.unit.colonialCavalry.description=Colonial cavalry (TODO)
model.unit.veteranDragoon.description=Veteran Dragoon (TODO)
model.unit.indianDragoon.description=Indian Dragoon (TODO)
# Goods
model.goods.food.name={{plural:%amount%|one=Food|other=Food|default=Food}}
model.goods.food.workAs=Work as Farmer (%amount% Food)
model.goods.food.workingAs=a Farmer
model.goods.grain.name={{plural:%amount%|one=Grain|other=Grain|default=Grain}}
model.goods.grain.workAs=Work as Farmer (%amount% Grain)
model.goods.grain.workingAs=a Farmer
model.goods.meat.name={{plural:%amount%|one=Meat|other=Meat|default=Meat}}
model.goods.meat.workAs=Work as Huntsman (%amount% Meat)
model.goods.meat.workingAs=a Hunter
model.goods.fish.name={{plural:%amount%|one=Fish|other=Fishes|default=Fish}}
model.goods.fish.workAs=Work as Fisherman (%amount% Fish)
model.goods.fish.workingAs=a Fisherman
model.goods.sugar.name={{plural:%amount%|one=Sugar|other=Sugar|default=Sugar}}
model.goods.sugar.workAs=Work as Sugar Planter (%amount% Sugar)
model.goods.sugar.workingAs=a Sugar Planter
model.goods.tobacco.name={{plural:%amount%|one=Tobacco|other=Tobacco|default=Tobacco}}
model.goods.tobacco.workAs=Work as Tobacco Planter (%amount% Tobacco)
model.goods.tobacco.workingAs=a Tobacco Planter
model.goods.cotton.name={{plural:%amount%|one=Cotton|other=Cotton|default=Cotton}}
model.goods.cotton.workAs=Work as Cotton Planter (%amount% Cotton)
model.goods.cotton.workingAs=a Cotton Planter
model.goods.furs.name={{plural:%amount%|one=Furs|other=Furs|default=Furs}}
model.goods.furs.workAs=Work as Fur Trapper (%amount% Furs)
model.goods.furs.workingAs=a Fur Trapper
model.goods.lumber.name={{plural:%amount%|one=Lumber|other=Lumber|default=Lumber}}
model.goods.lumber.workAs=Work as Lumberjack (%amount% Lumber)
model.goods.lumber.workingAs=a Lumberjack
model.goods.ore.name={{plural:%amount%|one=Ore|other=Ore|default=Ore}}
model.goods.ore.workAs=Work as Ore Miner (%amount% Ore)
model.goods.ore.workingAs=an Ore Miner
model.goods.silver.name={{plural:%amount%|one=Silver|other=Silver|default=Silver}}
model.goods.silver.workAs=Work as Silver Miner (%amount% Silver)
model.goods.silver.workingAs=a Silver Miner
model.goods.rum.name={{plural:%amount%|one=Rum|other=Rum|default=Rum}}
model.goods.rum.workAs=A Distiller (%amount% Rum)
model.goods.rum.workingAs=a Distiller
model.goods.cigars.name={{plural:%amount%|one=Cigar|other=Cigars|default=Cigars}}
model.goods.cigars.workAs=A Tobacconist (%amount% Cigars)
model.goods.cigars.workingAs=a Tobacconist
model.goods.cloth.name={{plural:%amount%|one=Cloth|other=Cloth|default=Cloth}}
model.goods.cloth.workAs=A Weaver (%amount% Cloth)
model.goods.cloth.workingAs=a Weaver
model.goods.coats.name={{plural:%amount%|one=Coat|other=Coats|default=Coats}}
model.goods.coats.workAs=A Fur Trader (%amount% Coats)
model.goods.coats.workingAs=a Fur Trader
model.goods.tools.name={{plural:%amount%|one=Tool|other=Tools|default=Tools}}
model.goods.tools.workAs=A Blacksmith (%amount% Tools)
model.goods.tools.workingAs=a Blacksmith
model.goods.muskets.name={{plural:%amount%|one=Musket|other=Muskets|default=Muskets}}
model.goods.muskets.workAs=A Gunsmith (%amount% Muskets)
model.goods.muskets.workingAs=a Gunsmith
model.goods.bells.name={{plural:%amount%|one=Bell|other=Bells|default=Bells}}
model.goods.bells.workAs=A Statesman (%amount% Bells)
model.goods.bells.workingAs=a Statesman
model.goods.crosses.name={{plural:%amount%|one=Cross|other=Crosses|default=Crosses}}
model.goods.crosses.workAs=A Preacher (%amount% Crosses)
model.goods.crosses.workingAs=a Preacher
model.goods.hammers.name={{plural:%amount%|one=Hammer|other=Hammers|default=Hammers}}
model.goods.hammers.workAs=A Carpenter (%amount% Hammers)
model.goods.hammers.workingAs=a Carpenter
model.goods.tradeGoods.name={{plural:%amount%|one=Trade Good|other=Trade Goods|default=Trade Goods}}
model.goods.horses.name={{plural:%amount%|one=Horse|other=Horses|default=Horses}}
model.goods.horses.destroyed=Your colonists in %colony% have set %amount% horses free in protest of this unfair taxation by the Crown!
model.goods.unknown=Unknown
model.goods.boycotted=boycotted
model.goods.goodsBoycotted=%amount% {{plural:%amount%|%goods%}} (boycotted)
model.goods.goodsAmount=%amount% {{plural:%amount%|%goods%}}
model.goods.food.description=Food is necessary to feed your colonists and to breed horses. A new colonist is born whenever a colony has 200 units of food or more.
model.goods.grain.description=Grains, such as wheat, rice and maize, are the most important source of food for your colonists.
model.goods.meat.description=Meat, such as beef, pork and venison, is an important source of protein.
model.goods.sugar.description=Sugar is an effective sweetener and can also be used to produce rum, which achieves higher prices.
model.goods.tobacco.description=Tobacco can be smoked or used to produce cigars, which achieve higher prices.
model.goods.cotton.description=Cotton can be used to produce cloth, which command higher prices.
model.goods.furs.description=The Furs of animals can be used to produce fur coats.
model.goods.lumber.description=Lumber is required for constructing buildings and certain units, such as ships.
model.goods.ore.description=Ore is necessary to produce tools, which have numerous uses.
model.goods.silver.description=Silver is a valuable metal that commands high prices.
model.goods.horses.description=Horses are necessary to create scout and cavalry units. In order to breed horses in a colony, you need some horses and at least one unit of fodder per turn.
model.goods.rum.description=Rum is a spirit made from sugar cane. As a luxury good, it commands high prices.
model.goods.cigars.description=Cigars are made from tobacco. As luxury goods, they command high prices.
model.goods.cloth.description=Cloth is made from cotton.
model.goods.coats.description=Coats are made from animal furs.
model.goods.tradeGoods.description=Trade Goods are only produced in Europe and are used for trading with the natives.
model.goods.tools.description=Tools are necessary to equip pioneer units, as well as to construct advanced buildings and certain units, such as ships. They can also be used to produce muskets.
model.goods.muskets.description=Muskets are necessary to equip infantry and cavalry units.
model.goods.fish.description=Fish is automatically converted to food.
model.goods.bells.description=Bells represent the colonists' desire for independence.
model.goods.crosses.description=Crosses represent religious unrest in Europe.
model.goods.hammers.description=Hammers represent the construction work carried out in your colonies.
# Improvements & Actions
model.improvement.river.name=River
model.improvement.river.description=River
model.improvement.road.name=Road
model.improvement.road.description=Road
model.improvement.road.action=Build road
model.improvement.road.occupationString=R
model.improvement.plow.name=Plow
model.improvement.plow.description=Plowed
model.improvement.plow.action=Plow field
model.improvement.plow.occupationString=P
model.improvement.clearForest.name=Clear forest
model.improvement.clearForest.action=Cut down forest
model.improvement.clearForest.occupationString=P
model.improvement.fishBonusLand.name=Fish bonus (coast)
model.improvement.fishBonusLand.description=Fish bonus due to land nearby
model.improvement.fishBonusRiver.name=Fish bonus (river)
model.improvement.fishBonusRiver.description=Fish bonus due to a river
# Nations
model.nation.apache.name=Apache
model.nation.apache.ruler=Geronimo
model.nation.arawak.name=Arawak
model.nation.arawak.ruler=Tamanaco
model.nation.aztec.name=Aztec
model.nation.aztec.ruler=Moctezuma II
model.nation.cherokee.name=Cherokee
model.nation.cherokee.ruler=Moytoy
model.nation.inca.name=Inca
model.nation.inca.ruler=Atahualpa
model.nation.iroquois.name=Iroquois
model.nation.iroquois.ruler=Segoyewatha
model.nation.sioux.name=Sioux
model.nation.sioux.ruler=Taoyateduta
model.nation.tupi.name=Tupi
model.nation.tupi.ruler=Guaira
model.nation.danish.europe=Copenhagen
model.nation.danish.name={{tag:|country=Denmark|people=Danish|default=Danish}}
model.nation.danish.newLandName=New Denmark
model.nation.danish.ruler=Frederick II
model.nation.danishREF.name=Danish Royal Expeditionary Force
model.nation.danishREF.ruler=Frederick III
model.nation.dutch.europe=Amsterdam
model.nation.dutch.name={{tag:|country=The Netherlands|people=Dutch|default=Dutch}}
model.nation.dutch.newLandName=New Holland
model.nation.dutch.ruler=William I
model.nation.dutchREF.name=Dutch Royal Expeditionary Force
model.nation.dutchREF.ruler=William II
model.nation.english.europe=London
model.nation.english.name={{tag:|country=England|people=English|default=English}}
model.nation.english.newLandName=New England
model.nation.english.ruler=Elizabeth I
model.nation.englishREF.name=English Royal Expeditionary Force
model.nation.englishREF.ruler=George III
model.nation.french.europe=La Rochelle
model.nation.french.name={{tag:|country=France|people=French|default=French}}
model.nation.french.newLandName=New France
model.nation.french.ruler=Louis XIV
model.nation.frenchREF.name=French Royal Expeditionary Force
model.nation.frenchREF.ruler=Louis XV
model.nation.portuguese.europe=Lisbon
model.nation.portuguese.name={{tag:|country=Portugal|people=Portuguese|default=Portuguese}}
model.nation.portuguese.newLandName=Land of Holy Cross
model.nation.portuguese.ruler=Dom Manuel I
model.nation.portugueseREF.name=Portuguese Royal Expeditionary Force
model.nation.portugueseREF.ruler=Dom John IV
model.nation.russian.europe=Murmansk
model.nation.russian.name={{tag:|country=Russia|people=Russian|default=Russian}}
model.nation.russian.newLandName=New Russia
model.nation.russian.ruler=Peter I
model.nation.russianREF.name=Russian Royal Expeditionary Force
model.nation.russianREF.ruler=Catherine I
model.nation.spanish.europe=Cadiz
model.nation.spanish.name={{tag:|country=Spain|people=Spanish|default=Spanish}}
model.nation.spanish.newLandName=New Spain
model.nation.spanish.ruler=Philip II
model.nation.spanishREF.name=Spanish Royal Expeditionary Force
model.nation.spanishREF.ruler=Philip III
model.nation.swedish.europe=Stockholm
model.nation.swedish.name={{tag:|country=Sweden|people=Swedish|default=Swedish}}
model.nation.swedish.newLandName=New Sweden
model.nation.swedish.ruler=Charles XI
model.nation.swedishREF.name=Swedish Royal Expeditionary Force
model.nation.swedishREF.ruler=Charles XII
model.nation.turkish.name={{tag:|country=The Ottoman Empire|people=Ottoman|default=Ottoman}}
model.nation.german.name={{tag:|country=The Holy Roman Empire|people=German|default=German}}
model.nation.prussian.name={{tag:|country=Prussia|people=Prussian|default=Prussian}}
model.nation.austrian.name={{tag:|country=Austria|people=Austrian|default=Austrian}}
model.nation.unknownEnemy.name=Enemy
model.nationType.none.name=None
model.nationType.none.shortDescription=No national advantages
model.nationType.default.name=None
model.nationType.default.shortDescription=No national advantages
model.nationType.trade.name=Trade
model.nationType.trade.shortDescription=Prices are more favorable
model.nationType.cooperation.name=Cooperation
model.nationType.cooperation.shortDescription=Natives are less alarmed
model.nationType.immigration.name=Immigration
model.nationType.immigration.shortDescription=Produces a greater number of immigrants
model.nationType.conquest.name=Conquest
model.nationType.conquest.shortDescription=More likely to convert natives
model.nationType.naval.name=Naval
model.nationType.naval.shortDescription=Naval units have greater range
model.nationType.building.name=Building
model.nationType.building.shortDescription=Produces more building materials
model.nationType.furTrapping.name=Fur Trapping
model.nationType.furTrapping.shortDescription=Produces more furs and coats
model.nationType.agriculture.name=Agriculture
model.nationType.agriculture.shortDescription=Produces more food
model.nationType.ref.name=Royal Expeditionary Force
model.nationType.ref.shortDescription=Royal Expeditionary Force
model.nationType.apache.name=Apache
model.nationType.apache.description=The Apache nation
model.nationType.arawak.name=Arawak
model.nationType.arawak.description=The Arawak nation
model.nationType.aztec.name=Aztec
model.nationType.aztec.description=The Aztec nation
model.nationType.cherokee.name=Cherokee
model.nationType.cherokee.description=The Cherokee nation
model.nationType.inca.name=Inca
model.nationType.inca.description=The Inca nation
model.nationType.iroquois.name=Iroquois
model.nationType.iroquois.description=The Iroquois nation
model.nationType.sioux.name=Sioux
model.nationType.sioux.description=The Sioux nation
model.nationType.tupi.name=Tupi
model.nationType.tupi.description=The Tupi nation
model.history.DISCOVER_NEW_WORLD=You discover the New World.
model.history.DISCOVER_REGION=The %nation% discover %region%.
model.history.MEET_NATION=You meet the %nation%.
model.history.CITY_OF_GOLD=The %nation% discover %city%, one of the Seven Cities of Gold, and a treasure of %treasure% gold.
model.history.FOUND_COLONY=You establish the colony of %colony%.
model.history.ABANDON_COLONY=You abandon the colony of %colony%.
model.history.CONQUER_COLONY=You conquer the %nation% colony of %colony%.
model.history.COLONY_DESTROYED=Your colony %colony% is destroyed by the %nation%.
model.history.COLONY_CONQUERED=Your colony %colony% is conquered by the %nation%.
model.history.DESTROY_SETTLEMENT=You destroy %nation% settlement %settlement%.
model.history.DESTROY_NATION=You destroy the %nation%.
model.history.NATION_DESTROYED=The %nation% are no longer present in the New World.
model.history.FOUNDING_FATHER=%father% joins the Continental Congress.
model.history.DECLARE_INDEPENDENCE=You declare independence from the Crown.
model.history.INDEPENDENCE=You achieve independence from the Crown.
model.history.SPANISH_SUCCESSION=The %loserNation% cede all their colonies in the New World to the %nation%.
# Diplomacy
model.diplomacy.attack.ceaseFire=You have signed a cease fire with the %nation%. Do you really wish to attack?
model.diplomacy.attack.peace=You are at peace with the %nation%. Do you really wish to declare war?
model.diplomacy.attack.alliance=You can not attack an allied nation! Do you really wish to break your alliance with the %nation% and declare war?
model.diplomacy.attack.confirm=Yes, let slip the dogs of war!
model.diplomacy.WAR.declared=Bad news, your Excellency, the %nation% have declared war on us!
model.diplomacy.WAR.others=Your Excellency, the %attacker% have declared war on the %defender%.
model.diplomacy.CEASE_FIRE.declared=Your Excellency, the %nation% have agreed to a cease fire with us!
model.diplomacy.CEASE_FIRE.others=Your Excellency, the %attacker% have agreed to a cease fire with the %defender%.
model.diplomacy.PEACE.declared=Your Excellency, the %nation% are at peace with us!
model.diplomacy.PEACE.others=Your Excellency, the %attacker% are at peace with the %defender%.
model.diplomacy.ALLIANCE.declared=Your Excellency, the %nation% are in alliance with us!
model.diplomacy.ALLIANCE.others=Your Excellency, the %attacker% are in alliance with the %defender%.
model.diplomacy.spanishSuccession=Your Excellency, the War of Spanish Succession has ended in Europe. In the Treaty of Utrecht, the %loserNation% were forced to cede all colonies in the New World to the %nation%!
model.diplomacy.dead.european=Your Excellency, the %nation% have declared an unconditional withdrawal from New World affairs!
model.diplomacy.dead.native=Your Excellency, the %nation% have been destroyed.
# Lost City Rumors
lostCityRumour.BurialGround=You have profaned the sacred burial grounds of the %nation%! Therefore, you must die!
lostCityRumour.ExpeditionVanishes=Your expedition vanishes without a trace!
lostCityRumour.Nothing=The rumor of a Lost City proves to be just that: nothing but a rumor!
lostCityRumour.moundsNothing=The mounds are cold and empty.
lostCityRumour.Learn=Your %unit% has gained experience and is now a %type%!
lostCityRumour.TribalChief=The chief of a small tribe presents you with trinkets worth %money%!
lostCityRumour.moundsTrinkets=Within, you find trinkets worth %money%.
lostCityRumour.Colonist=You meet the survivors of a lost colony. In exchange for food, they swear allegiance to the crown!
lostCityRumour.moundsTreasure=Within, you find incredible treasures worth %money% gold!
lostCityRumour.Ruins=You have discovered the ruins of a lost civilization. Within are gold and artifacts worth %money%!
lostCityRumour.Cibola=You have discovered %city%, one of the Seven Cities of Gold, and plundered treasures worth %money%! Move the treasure train to one of your colonies in order to cash it in, or take it to Europe in a Galleon.
lostCityRumour.FountainOfYouth=You have discovered the Fountain of Youth. European colonists flock to your docks!
lostCityRumour.FountainOfYouthWithoutEurope=You have discovered the Fountain of Youth.
lostCityRumour.cityName.0=Aira
lostCityRumour.cityName.1=Anhuib
lostCityRumour.cityName.2=Ansalli
lostCityRumour.cityName.3=Ansesseli
lostCityRumour.cityName.4=Ansodi
lostCityRumour.cityName.5=Ansolli
lostCityRumour.cityName.6=Con
# Building
model.buildableType.nothing.name=Nothing
model.building.townHall.name=Town Hall
model.building.carpenterHouse.name=Carpenter's house
model.building.lumberMill.name=Lumber mill
model.building.blacksmithHouse.name=Blacksmith's house
model.building.blacksmithShop.name=Blacksmith's shop
model.building.ironWorks.name=Iron works
model.building.tobacconistHouse.name=Tobacconist's house
model.building.tobacconistShop.name=Tobacconist's shop
model.building.cigarFactory.name=Cigar factory
model.building.weaverHouse.name=Weaver's house
model.building.weaverShop.name=Weaver's shop
model.building.textileMill.name=Textile mill
model.building.distillerHouse.name=Distiller's house
model.building.rumDistillery.name=Rum distillery
model.building.rumFactory.name=Rum factory
model.building.furTraderHouse.name=Fur trader's house
model.building.furTradingPost.name=Fur trading post
model.building.furFactory.name=Fur factory
model.building.schoolhouse.name=Schoolhouse
model.building.college.name=College
model.building.university.name=University
model.building.armory.name=Armory
model.building.magazine.name=Magazine
model.building.arsenal.name=Arsenal
model.building.chapel.name=Chapel
model.building.church.name=Church
model.building.cathedral.name=Cathedral
model.building.stockade.name=Stockade
model.building.fort.name=Fort
model.building.fortress.name=Fortress
model.building.depot.name=Depot
model.building.warehouse.name=Warehouse
model.building.warehouseExpansion.name=Warehouse expansion
model.building.country.name=Pasture
model.building.stables.name=Stables
model.building.docks.name=Docks
model.building.drydock.name=Drydock
model.building.shipyard.name=Shipyard
model.building.printingPress.name=Printing press
model.building.newspaper.name=Newspaper
model.building.customHouse.name=Custom house
model.building.townHall.description=The town Hall, which can not be upgraded, provides workplaces for up to three colonists producing liberty bells. Its effect can be increased by building a printing press and a newspaper.
model.building.carpenterHouse.description=The carpenter's house, which can be upgraded to a lumber mill once the colony's population reaches 3, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings.
model.building.lumberMill.description=The lumber mill, which can not be upgraded, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings. A lumber mill increases hammer production.
model.building.blacksmithHouse.description=The blacksmith's house, which can be upgraded to a blacksmith's shop, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress.
model.building.blacksmithShop.description=The blacksmith's shop, which can be upgraded to an iron works, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress. A blacksmith's shop increases tool production.
model.building.ironWorks.description=The iron works, which can not be upgraded, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. An iron works increases tool production.
model.building.tobacconistHouse.description=The tobacconist's house, which can be upgraded to a tobacconist's shop, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress.
model.building.tobacconistShop.description=The tobacconist's shop, which can be upgraded to a cigar factory, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress. A tobacconist's shop increases cigar production.
model.building.cigarFactory.description=The cigar factory, which can not be upgraded, is used to produce cigars from tobacco. A cigar factory increases cigar production.
model.building.weaverHouse.description=The weaver's house, which can be upgraded to a weaver's shop, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress.
model.building.weaverShop.description=The weaver's shop, which can be upgraded to a textile mill, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress. A weaver's shop increases cloth production.
model.building.textileMill.description=The textile mill, which can not be upgraded, is used to turn cotton into cloth. A textile mill increases cloth production.
model.building.distillerHouse.description=The distiller's house, which can be upgraded to a rum distillery, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory.
model.building.rumDistillery.description=The rum distillery, which can be upgraded to a rum factory, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory. A rum distillery increases rum production.
model.building.rumFactory.description=The rum factory, which can not be upgraded, is used to produce rum from sugar. A rum factory increases rum production.
model.building.furTraderHouse.description=The fur trader's house, which can be upgraded to a fur trader's post, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress.
model.building.furTradingPost.description=The fur trader's post, which can be upgraded to a fur factory, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress. A fur trader's post increases coat production.
model.building.furFactory.description=The fur factory, which can not be upgraded, is used to produce coats from furs. A fur factory increased coat production.
model.building.schoolhouse.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA schoolhouse allows teaching skill faculty 1.
model.building.college.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA college allows teaching skill faculty 2.
model.building.university.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA university allows teaching skill faculty 3.
model.building.armory.description=The armory is used to produce muskets from tools. As soon as the population reaches 8, the armory can be upgraded to a magazine and then to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building an armory you are allowed to produce muskets and artillery.
model.building.magazine.description=The magazine is used to produce muskets from tools. The magazine can be upgraded to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building a magazine musket production increases by 100%.
model.building.arsenal.description=The arsenal is used to produce muskets from tools.\n\nAfter building an arsenal muskets only require half the number of tools to be produced.
model.building.chapel.description=The chapel is a place for your colonists to practice their religion. A chapel produces a small amount of crosses by itself, but no preacher may be put to work here. You will need to upgrade your chapel to a church first.
model.building.church.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a church cross production increases and you are allowed to commission missionaries.
model.building.cathedral.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a cathedral cross production increases.
model.building.stockade.description=The stockade, which can be constructed as soon as the colony's population reaches 3, protects the colonists from attacks. The stockade can be upgraded to a fort, which provides better protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a stockade increases defense by 100%.
model.building.fort.description=The fort, which can only be constructed after building a stockade, protects the colonists from attacks. The fort provides protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a fort increases defense by 150%.
model.building.fortress.description=The fortress, which can be constructed after building a fort and when population has reached 8, protects the colonists from attacks. The fortress provides protection and bombards privateers and enemy naval units on adjacent ocean tiles.\n\nBuilding a fortress increases defense by 200%.
model.building.depot.description=The depot stores all kinds of goods. Its initial capacity is 100 units of each kind of goods, but it can be upgraded to a warehouse, which holds 200. Building a further warehouse expansion increases storage capacities to 300.
model.building.warehouse.description=The warehouse stores all kinds of goods. It is the first upgrade of a depot, with a capacity of 200 units for each kind of goods. Building a warehouse expansion increases storage capacities to 300.
model.building.warehouseExpansion.description=The expanded warehouse stores all kinds of goods. It is an upgrade to the simple warehouse, with a capacity of 300 units for each kind of goods.
model.building.country.description=The pasture is a place near your colony, where your horses roam freely. Building stables will increase the production of horses.
model.building.stables.description=The stables increase the maximum production of horses by reducing the size of herds.
model.building.docks.description=The dock allows colonists to produce fish on ocean tiles adjacent to the colony. As soon as the population is at least 4, it can be upgraded to a drydock, which allows the colony to repair damaged ships. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a dock allows fishing.
model.building.drydock.description=The drydock allows colonists to produce fish on ocean tiles adjacent to the colony and it allows ship repair. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a drydock allows ship repair.
model.building.shipyard.description=The shipyard allows colonists to produce fish on ocean tiles adjacent to the colony, it allows ship repair and it allows ship construction.\n\nBuilding a shipyard allows ship construction.
model.building.printingPress.description=The printing press, which can be upgraded to a newspaper as soon as the population reaches 4, increases the colony's production of liberty bells.
model.building.newspaper.description=The newspaper, which can only be build after building a printing press and as soon the population reaches 4, increases liberty bell production.
model.building.customHouse.description=The custom house, which can be built as soon as Peter Stuyvesant has joined the Continental Congress, allows the colony to export goods to Europe directly without the help of ships. Also, it allows trading with foreign powers after the decleration of independence. Optionally, it may also ignore boycotts.
# Founding fathers:
model.foundingFather.adamSmith.name=Adam Smith
model.foundingFather.adamSmith.description=Factories produce 1.5 manufactured goods per 1 raw material.
model.foundingFather.adamSmith.text=Better known as the Father of Modern Economics, Smith penned several texts pertaining to Economic theory, including, The Wealth of Nations his most famous text.
model.foundingFather.adamSmith.birthAndDeath=1723-1790
model.foundingFather.jacobFugger.name=Jacob Fugger II
model.foundingFather.jacobFugger.description=All boycotts currently in effect are dropped.
model.foundingFather.jacobFugger.text=Extremely wealthy German merchant and banker. Amassed a fortune with family partnerships and Stock holdings in the mining industries.
model.foundingFather.jacobFugger.birthAndDeath=1459-1525
model.foundingFather.peterMinuit.name=Peter Minuit
model.foundingFather.peterMinuit.description=Indians no longer demand payment for their land.
model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonize the Delaware Bay area as well.
model.foundingFather.peterMinuit.birthAndDeath=1580-1638
model.foundingFather.peterStuyvesant.name=Peter Stuyvesant
model.foundingFather.peterStuyvesant.description=The construction of custom houses becomes possible.
model.foundingFather.peterStuyvesant.text=Appointed Governor General of New Netherlands which, after a British invasion he could not stop, became New York.
model.foundingFather.peterStuyvesant.birthAndDeath=1592-1672
model.foundingFather.janDeWitt.name=Jan de Witt
model.foundingFather.janDeWitt.description=Trade with foreign colonies becomes possible.
model.foundingFather.janDeWitt.text=De Witt was a great Dutch statesmen. He represented the merchants and a encouraged industry and commerce. He also negotiated several important treaties for the Dutch to end wars with England.
model.foundingFather.janDeWitt.birthAndDeath=1625-1672
model.foundingFather.ferdinandMagellan.name=Ferdinand Magellan
model.foundingFather.ferdinandMagellan.description=Naval vessels movement is increased by 1 and the time to sail to/from Europe/America is shortened.
model.foundingFather.ferdinandMagellan.text=One of the greatest explorers to navigate the globe. Magellan was first to circumnavigate the globe and cross the Pacific Ocean.
model.foundingFather.ferdinandMagellan.birthAndDeath=1480-1521
model.foundingFather.franciscoDeCoronado.name=Francisco de Coronado
model.foundingFather.franciscoDeCoronado.description=All existing colonies become visible on the map.
model.foundingFather.franciscoDeCoronado.text=First European explorer to see the Grand Canyon. Though he never found the golden cities he searched for, his mapping of the area now called the Southwestern US was important to further exploration.
model.foundingFather.franciscoDeCoronado.birthAndDeath=1510-1554
model.foundingFather.hernandoDeSoto.name=Hernando de Soto
model.foundingFather.hernandoDeSoto.description=Exploration of Lost City Rumors always yields a positive result and all land units have an extended sight radius.
model.foundingFather.hernandoDeSoto.text=First European to explore Florida and the southeastern US. He also held a prominent role in conquests of Central America.
model.foundingFather.hernandoDeSoto.birthAndDeath=1496-1542
model.foundingFather.henryHudson.name=Henry Hudson
model.foundingFather.henryHudson.description=Increases output of all Fur trappers by 100%.
model.foundingFather.henryHudson.text=English Navigator who explored and mapped a large area of the northeastern North American continent. Many waterways in that region are named in his honor. His original goal was to find the famed Northwest Passage.
model.foundingFather.henryHudson.birthAndDeath=1565-1611
model.foundingFather.laSalle.name=Robert de La Salle
model.foundingFather.laSalle.description=Gives all existing and future colonies a stockade when their population reaches 3.
model.foundingFather.laSalle.text=The first European to travel the length of the Mississippi river, de La Salle was on a mission to set up numerous trading posts along its banks. He later claimed the whole basin as Louisiana in honor of the French King. Later, he explored several of the Great Lakes.
model.foundingFather.laSalle.birthAndDeath=1643-1687
model.foundingFather.hernanCortes.name=Hernan Cortes
model.foundingFather.hernanCortes.description=Conquered native settlements always yield treasure (and in greater abundance) and the King's galleons transport it free of charge.
model.foundingFather.hernanCortes.text=Famed Spanish conquistador who overthrew the Aztec Empire and claimed Mexico for Spain.
model.foundingFather.hernanCortes.birthAndDeath=1485-1547
model.foundingFather.georgeWashington.name=George Washington
model.foundingFather.georgeWashington.description=Any soldier or dragoon who wins a combat is automatically upgraded to the next possible level.
model.foundingFather.georgeWashington.text=General Washington lead the colonial army to victory over the British to gain independence for the colonies. This victory and his leadership led to his being named the new nation's first President.
model.foundingFather.georgeWashington.birthAndDeath=1732-1799
model.foundingFather.paulRevere.name=Paul Revere
model.foundingFather.paulRevere.description=When a colony with no standing soldiers is attacked, a colonist automatically takes up any stockpiled muskets and defends.
model.foundingFather.paulRevere.text=The famed rider of colonial America mounted his horse and rode through the countryside alerting colonists that British soldiers were coming. He was captured during the ride and later released when his captors believed they were in grave danger and their prisoner might slow them down.
model.foundingFather.paulRevere.birthAndDeath=1734-1818
model.foundingFather.francisDrake.name=Francis Drake
model.foundingFather.francisDrake.description=Increases the combat strength of all Privateers by 50%.
model.foundingFather.francisDrake.text=A great English sea captain, Drake was the first Englishman to circumnavigate the globe and a hero in the fights against the Spanish Armada.
model.foundingFather.francisDrake.birthAndDeath=1542-1596
model.foundingFather.johnPaulJones.name=John Paul Jones
model.foundingFather.johnPaulJones.description=A Frigate is added to your colonial navy (free).
model.foundingFather.johnPaulJones.text=Hailed as a great sea captain in America, Jones uttered the famous words Sir, I have not yet begun to fight while fighting the British at sea. He later watched his ship sink to the bottom of the ocean from the deck of a British vessel.
model.foundingFather.johnPaulJones.birthAndDeath=1741-1792
model.foundingFather.thomasJefferson.name=Thomas Jefferson
model.foundingFather.thomasJefferson.description=Increases Liberty Bell production in colonies by 50%.
model.foundingFather.thomasJefferson.text=A powerful voice of Patriotism, Jefferson was credited with writing the Declaration of Independence. He later became the 3rd President of the US.
model.foundingFather.thomasJefferson.birthAndDeath=1743-1826
model.foundingFather.pocahontas.name=Pocahontas
model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Indian alarm is generated half as fast.
model.foundingFather.pocahontas.text=A peacemaker between early Jamestown settlers and the Native Americans. She is credited with sending food and other supplies to starving colonists there during harsh times. She later converted to Christianity and married an Englishman.
model.foundingFather.pocahontas.birthAndDeath=1595-1617
model.foundingFather.thomasPaine.name=Thomas Paine
model.foundingFather.thomasPaine.description=Increases Liberty Bell production in colonies by the value of the current tax rate.
model.foundingFather.thomasPaine.text=Inspired colonists with his pen at the urging of Benjamin Franklin. Publish a pamphlet, Common Sense, guiding the thoughts of patriots all over the colonies.
model.foundingFather.thomasPaine.birthAndDeath=1737-1809
model.foundingFather.simonBolivar.name=Simon Bolivar
model.foundingFather.simonBolivar.description=Sons of Liberty membership in all existing colonies is increased by 20%.
model.foundingFather.simonBolivar.text=Remembered as a great leader in the struggle for South American independence from Spain. Bolivar freed what is now Venezuela and later became its first President.
model.foundingFather.simonBolivar.birthAndDeath=1783-1830
model.foundingFather.benjaminFranklin.name=Benjamin Franklin
model.foundingFather.benjaminFranklin.description=The King's foreign wars no longer have effect on relationships in the New World and Europeans in the New World always offer peace in negotiations.
model.foundingFather.benjaminFranklin.text=A heavy contributor to the Declaration of Independence, Franklin was one of the voices of the Revolution. He traveled extensively between Europe and the colonies, and gained the support of the French in the war.
model.foundingFather.benjaminFranklin.birthAndDeath=1706-1790
model.foundingFather.williamBrewster.name=William Brewster
model.foundingFather.williamBrewster.description=No more criminals or servants appear on the docks and you can select which immigrant in the recruitment pool to move to the docks.
model.foundingFather.williamBrewster.text=Brewster was the Puritan leader of the Plymouth colony in New England.
model.foundingFather.williamBrewster.birthAndDeath=1567-1644
model.foundingFather.williamPenn.name=William Penn
model.foundingFather.williamPenn.description=Cross production in all colonies is increased by 50%.
model.foundingFather.williamPenn.text=As a close friend of the Duke of York, Penn was granted the land that is mostly Pennsylvania, Delaware, and New Jersey. He Governed the Quaker colony for several years to provide a haven to fellow Quakers.
model.foundingFather.williamPenn.birthAndDeath=1644-1718
model.foundingFather.fatherJeanDeBrebeuf.name=Father Jean de Brebeuf
model.foundingFather.fatherJeanDeBrebeuf.description=All missionaries function as experts.
model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Indians and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
model.foundingFather.fatherJeanDeBrebeuf.birthAndDeath=1593-1649
model.foundingFather.juanDeSepulveda.name=Juan de Sepulveda
model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Indian settlement will "convert" and join your colonies by 20%.
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelization of the natives.
model.foundingFather.juanDeSepulveda.birthAndDeath=1781-1872
model.foundingFather.bartolomeDeLasCasas.name=Bartolome de las Casas
model.foundingFather.bartolomeDeLasCasas.description=All existing Indian converts are converted to free colonists.
model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Indians and chastising Spain for their treatment of the Natives.
model.foundingFather.bartolomeDeLasCasas.birthAndDeath=1474-1566
model.foundingFather.trade=Trade
model.foundingFather.exploration=Exploration
model.foundingFather.military=Military
model.foundingFather.political=Political
model.foundingFather.religious=Religious
# Equipment
model.equipment.indian.horses.name=Indian Horses
model.equipment.indian.horses.add=Mount
model.equipment.indian.horses.remove=Unmount
model.equipment.indian.horses.none=no horses
model.equipment.horses.name=Horses
model.equipment.horses.add=Mount
model.equipment.horses.remove=Unmount
model.equipment.horses.none=no horses
model.equipment.indian.muskets.name=Indian Muskets
model.equipment.indian.muskets.add=Arm
model.equipment.indian.muskets.remove=Disarm
model.equipment.indian.muskets.none=no muskets
model.equipment.muskets.name=Muskets
model.equipment.muskets.add=Arm
model.equipment.muskets.remove=Disarm
model.equipment.muskets.none=no muskets
model.equipment.tools.name=Pioneer Tools
model.equipment.tools.add=Equip with tools
model.equipment.tools.remove=Remove tools
model.equipment.tools.none=no tools
model.equipment.missionary.name=Bible
model.equipment.missionary.add=Commission as missionary
model.equipment.missionary.remove=Cancel missionary status
model.equipment.missionary.none=not commissioned
model.equipment.removeAll=Remove all equipment
model.equipment.dragoon=Equip as dragoon
# Limits and Scopes
model.limit.wagonTrains.name=Wagon Train Limit
model.limit.wagonTrains.description=The number of your wagon trains must not exceed the number of your colonies.
model.limit.independence.rebels.name=Rebel Limit
model.limit.independence.rebels.description=At least %limit%% of your colonists must support independence.
model.limit.independence.colonies.name=Colony Limit
model.limit.independence.colonies.description=You need at least %limit% coastal colonies in order to declare independence.
model.limit.independence.year.name=Year Limit
model.limit.independence.year.description=You must declare independence before the end of %limit%.
model.scope.isIndian.name=natives
# --6-- Colopedia
colopedia.buildings.requires=Requires
colopedia.buildings.cost=Cost
colopedia.buildings.specialist=Specialist
colopedia.buildings.production=Production
colopedia.buildings.teaches=Teaches
colopedia.buildings.notes=Notes
colopedia.buildings.autoBuilt=Gets built automatically when you construct a new colony.
colopedia.buildings.modifiers={{plural:%number%|one=Modifier|other=Modifiers}}
colopedia.buildings.workplaces=Work places
colopedia.terrain.terrainImage=Terrain image
colopedia.terrain.defenseBonus=Defense bonus
colopedia.terrain.movementCost=Movement cost
colopedia.terrain.resource=Possible resource
colopedia.terrain.production=Production
colopedia.terrain.description=Description
colopedia.resource.bonusProduction=Bonus Production
colopedia.resource.description=Description
colopedia.unit.offensivePower=Offensive Power:
colopedia.unit.defensivePower=Defensive Power:
colopedia.unit.price=Price in Europe:
colopedia.unit.goodsRequired=Goods required:
colopedia.unit.description=Description:
colopedia.unit.skill=Skill Level:
colopedia.unit.school=School required to train:
colopedia.unit.natives=Natives to learn from:
colopedia.unit.capacity=Capacity:
colopedia.unit.movement=Movement:
colopedia.unit.productionBonus=Production {{plural:%number%|one=modifier|other=modifiers}}:
colopedia.unit.requirements=Requirements:
colopedia.goods.isFarmed=Is farmed:
colopedia.goods.improvedBy=Improved by:
colopedia.goods.improvement=%name% (%amount%)
colopedia.goods.buildings=Buildings:
colopedia.goods.allBuildings=All buildings
colopedia.goods.units=Units:
colopedia.goods.allUnits=All units
colopedia.goods.equipment=Equipment for:
colopedia.goods.madeFrom=Is made from:
colopedia.goods.makes=Is used to make:
colopedia.goods.description=Description:
colopedia.goods.breedingNumber=Minimum breeding population:
colopedia.foundingFather.description=The Founding Fathers (and Mothers) are a group of famous merchants, explorers, soldiers, statesmen and clerics which grant you special abilities as soon as they are elected to the Continental Congress. In order to elect a Founding Father, you must generate a certain number of Liberty Bells, which is increased after each election.\n\nAll Founding Fathers are available for the entire duration of the game, although the probability for their nomination varies over time. All Founding Fathers are available to all European nations, even if they have already been elected by another nation.
colopedia.nation.ruler=Ruler:
colopedia.nation.defaultAdvantage=Default advantage:
colopedia.nation.currentAdvantage=Current advantage:
colopedia.nationType.units=Starting units:
colopedia.nationType.aggression=Aggression:
colopedia.nationType.aggression.low=Low
colopedia.nationType.aggression.average=Average
colopedia.nationType.aggression.high=High
colopedia.nationType.numberOfSettlements=Number of Settlements:
colopedia.nationType.numberOfSettlements.low=Low
colopedia.nationType.numberOfSettlements.average=Average
colopedia.nationType.numberOfSettlements.high=High
colopedia.nationType.typeOfSettlements=Type of Settlements:
colopedia.nationType.regions=Settled Regions:
colopedia.nationType.skills=Skills taught:
colopedia.concepts.taxes.name=Taxes
colopedia.concepts.taxes.description=<html><p>Early in the game, the Monarch does not levy any taxes on your income. Over time, however, the Monarch will be sure to increase sales taxes for a number of reasons that you may find more or less convincing. Every time the Monarch proposes to increase taxes, you may refuse. In that case, a particular type of goods will be boycotted, which means that you will no longer be able to buy or sell that type of goods in Europe, and up to one hundred items of that type of goods will be destroyed by enraged colonists in one of your colonies.</p><p>Boycotts can be lifted by paying your tax arrears (a costly business), or by the election of <a href="http:///id/model.foundingFather.jacobFugger">Jacob Fugger</a> to the Continental Congress.</p></html>
colopedia.concepts.efficiency.name=Efficiency
colopedia.concepts.efficiency.description=<html><p>The efficiency of your colonies depends on their support for the idea of independence. If 50% percent of the colonists favour the rebel cause, the colony is granted a +1 production bonus. As soon as 100% percent of the colonists become rebels, the production bonus increases to +2.</p><p>On the other hand, if the number of royalists exceeds the <i>bad government limit</i>, the colony incurs a production penalty of -1. Should the number of royalists exceed the <i>very bad government limit</i>, the production penalty is increased to -2. These two limits depend on the difficulty level and can be checked in the <a href="http:///action/difficultyAction">difficulty level report</a>.</p><p>In order to increase the efficiency of a colony, you need to reduce its population, or produce more <a href="http:///id/model.goods.bells">liberty bells</a>.</p></html>
colopedia.concepts.independence.name=Independence
colopedia.concepts.independence.description=<html><p>You start the game as an explorer with a handful of units at your disposal. The Monarch expects you to establish a colony in the New World and to bring treasures and exotic goods to your Home Port. You, however, have different plans: you wish to establish an independent nation.</p><p>In order to declare independence, you need to convince at least 50% of the population of your colonies. You can do this by producing <a href="http:///id/model.goods.bells">liberty bells</a>, which also increase the <a href="http:///id/colopedia.concepts.efficiency">efficiency</a> of your colonies.</p><p>As you can imagine, the Monarch will not just let you go. After declaring independence, you will have to fight and destroy the <i>Royal Expeditionary Force</i> (REF). If the REF ever controls all your coastal colonies, or at least 90% of your population, your bid for independence will fail.</p></html>
# --7-- Reports
report.continentalCongress.title=Founding Fathers
report.continentalCongress.none=(none)
report.continentalCongress.recruiting=Recruiting
report.continentalCongress.elected=Elected:
report.indian.chieftain=Name of Chieftain:
report.indian.typeOfSettlements=Type of Settlements:
report.indian.numberOfSettlements=Known Settlements:
report.indian.tribeTension=Tribal Tension:
report.indian.mostAlarming=Most Alarmed By:
report.indian.noKnownSettlements=No known settlements.
report.indian.tension=Tension
report.indian.skillTaught=Skill Taught
report.indian.tradeInterests=Trade Interests
report.labour=Labor Report
report.labour.details=Labor Report Details
report.labour.allColonists=All Colonists
report.labour.summary=Summary
report.labour.notCounted.tooltip=these colonists are not counted to the total
report.labour.subtracted.tooltip=these colonists are subtracted from the total
report.labour.unitTotal.tooltip=%unit% or becoming %unit%
report.labour.potentialProduction.tooltip=potential production from colonists
report.labour.netProduction.tooltip=net production
report.labour.teacher=teacher
report.labour.sutdent=student
report.labour.learning=becoming %unit%
report.labour.learningOther=becoming someone else
report.labour.otherUnitType=other
report.labour.workingAsOther=other
report.labour.notWorking=not working
report.labour.notWorking.tooltip=this excludes armed or mounted colonists, as well as pioneers and missionaries
report.labour.expertsWorking=experts at their profession
report.labour.amateursWorking=amateurs
report.labour.canTrain=* This colony can train units of this type.
report.colony.name.header=Colony
report.colony.name.description=The list of colonies
report.colony.explore.header=E
report.colony.explore.description=Number of tiles to Explore adjacent to this colony
report.colony.exploring.description=%colony% would benefit from exploring {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.plow.header=P
report.colony.plow.description=Number of colony tiles that would benefit from Plowing
report.colony.plowing.description=%colony% would benefit from plowing {{plural:%amount%|one=one tile|other=%amount% tiles}}
report.colony.road.header=R
report.colony.road.description=Number of colony tiles that would benefit from Road building
report.colony.roadBuilding.description=%colony% would benefit from building {{plural:%amount%|one=a road|other=%amount% roads}}
report.colony.production.header=Net %goods% production
report.colony.production.description=%colony%: net %goods% production = %amount%
report.colony.production.low.description=%colony%: net %goods% production = %amount%, gone {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.high.description=%colony%: net %goods% production = %amount%, full {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.production.waste.description=%colony%: net %goods% production = %amount%, warehouse will overflow, %waste% will be wasted
report.colony.production.export.description=%colony%: net %goods% production is %amount% (exporting above %export%)
report.colony.birth.description=Number of turns until a new colonist arrives or starves
report.colony.arriving.description=%colony%: new %unit% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.starving.description=%colony%: starvation {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.header=Making
report.colony.making.description=What this colony is making
report.colony.making.noconstruction.description=%colony%: No construction occurring
report.colony.making.constructing.description=%colony%: %buildable% completes {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.blocking.description=%colony%: %amount% %goods% needed for %buildable% {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.making.noteach.description=%colony%: %teacher% lacks a student
report.colony.making.educating.description=%colony%: %teacher% graduates {{plural:%turns%|one=next turn|other=in %turns% turns}}
report.colony.improve.header=Improve
report.colony.improve.description=Units that could improve production with respect to the unit currently doing the job
report.colony.improving.description=<HTML>%colony%: To make %amount% more %goods%<BR>Replace %oldUnit% with %unit%</HTML>
report.colony.grow.header=+
report.colony.grow.description=Number of units the colony can grow by without harming production
report.colony.growing.description=%colony% can grow by {{plural:%amount%|one=one unit|other=%amount% units}} without harming production
report.colony.shrinking.description=%colony% must shrink by {{plural:%amount%|one=one unit|other=%amount% units}} to improve production
report.colony.wanted.header=Wanted
report.colony.wanted.description=Units that this colony could make productive use of
report.colony.wanting.description=<HTML>%colony%: To make %amount% more %goods%<BR>Add %unit%</HTML>
report.trade.unitsSold=Units bought or sold
report.trade.beforeTaxes=Income before taxes
report.trade.afterTaxes=Income after taxes
report.trade.cargoUnits=Units in Cargo
report.trade.totalUnits=Total Units
report.trade.totalDelta=Total Production
report.trade.hasCustomHouse=* This colony has a custom house; these goods are exported.
report.military.forces=%nation% Forces
report.allColonies=All %number% colonies
report.production=Production
report.units=Units
report.atSea=(At sea)
report.onLand=(On land)
report.numberOfColonies=Number of colonies
report.numberOfUnits=Number of units
report.militaryStrength=Military strength
report.navalStrength=Naval strength
report.sonsOfLiberty=Sons of Liberty
report.stance=Stance
report.50percent=Turns to reach 50%
report.100percent=Turns to reach 100%
report.nextMember=Turns to increase rebels
report.requirements.badAssignment=%colony% has a %expert% currently working as %expertWork%, while a %nonExpert% is working as %nonExpertWork%. Production would be greater if the colonists swapped jobs.
report.requirements.noExpert=%colony% is producing %goods%, but has no %unit%.
report.requirements.missingGoods=%colony% is producing %goods%, but requires more %input%.
report.requirements.surplus=A surplus of %goods% is being produced at
report.requirements.misusedExperts=There are {{plural:2|%unit%}} not working as %work% present at
report.requirements.severalExperts=Several {{plural:2|%unit%}} are present at
report.requirements.canTrainExperts={{plural:2|%unit%}} can be trained at
report.requirements.met=All requirements are met.
report.requirements.exploreTile=%type% to the %direction% of %colony% would benefit from exploration.
report.requirements.clearTile=%type% to the %direction% of %colony% would benefit from clearing.
report.requirements.plowCenter=%colony% would benefit from plowing its tile.
report.requirements.plowTile=%type% to the %direction% of %colony% would benefit from plowing.
report.requirements.roadTile=%type% to the %direction% of %colony% would benefit from road building.
report.exploration.nameOfRegion=Name of Region
report.exploration.typeOfRegion=Type of Region
report.exploration.discoveredIn=Discovered in
report.exploration.discoveredBy=Discovered by
report.exploration.valueOfRegion=Value of Region
report.highScores.president=President %name% of %nation%
report.highScores.governor=Governor %name% of %nation%
report.highScores.independence=Achieved independence:
report.highScores.units=Number of units:
report.highScores.colonies=Number of colonies:
report.highScores.score=Score:
report.highScores.difficulty=Difficulty:
report.highScores.nation=Nation:
report.highScores.nationType=National advantage:
report.highScores.retired=Retired:
report.highScores.turn=Year:
report.production.title=Production Report
report.production.selectGoods=Select goods
report.production.update=Update
report.foreignAffairs.notice=This report is based on the dispatches of the Crown's diplomats and spies and may well be more up to date than the reports of our own units and scouts.
report.education.students=Potential students
report.education.teachers=Potential teachers
aboutPanel.version=Version:
aboutPanel.officialSite=Official site:
aboutPanel.sfProject=SourceForge project:
aboutPanel.legalDisclaimer=FreeCol is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version.
aboutPanel.copyright=Copyright © 2002-2011 The FreeCol Team
# --8-- Modifiers
# Modifiers - Combat
model.source.baseOffence.name=Base offense
model.source.cargoPenalty.name=Cargo penalty
model.source.attackBonus.name=Attack bonus
model.source.movementPenalty.name=Movement penalty
model.source.ambushBonus.name=Ambush bonus
model.source.artilleryInTheOpen.name=Artillery in the open
model.source.finalResult.name=Final result
model.source.baseDefence.name=Base defense
model.source.fortified.name=Fortified
model.source.artilleryAgainstRaid.name=Artillery against raid
model.source.amphibiousAttack.name=Amphibious attack
model.source.solModifier.name=Sons Of Liberty / Tories
model.source.colonyGoodsParty.name=Goods Party
model.source.shipTradePenalty=Ship Trade penalty
# --9-- Colony Names and Misc
shipName.0.0=Famous ship
shipName.1.0=Mayflower
shipName.2.0=Goéland
shipName.3.0=Santa Maria
# Dutch colony names:
model.nation.dutch.settlementName.0=New Amsterdam
model.nation.dutch.settlementName.1=Fort Orange
model.nation.dutch.settlementName.2=Fort Nassau
model.nation.dutch.settlementName.3=New Holland
model.nation.dutch.settlementName.4=Vlissingen
model.nation.dutch.settlementName.5=Curacao
model.nation.dutch.settlementName.6=Recife
model.nation.dutch.settlementName.7=Bahia
model.nation.dutch.settlementName.8=Paramaribo
model.nation.dutch.settlementName.9=Pernambuco
model.nation.dutch.settlementName.10=St. Martin
model.nation.dutch.settlementName.11=St. Eustatius
model.nation.dutch.settlementName.12=Essequibo
model.nation.dutch.settlementName.13=Berbice
model.nation.dutch.settlementName.14=Suriname
model.nation.dutch.settlementName.15=Paraiba
model.nation.dutch.settlementName.16=Bonaire
model.nation.dutch.settlementName.17=Willemstad
model.nation.dutch.settlementName.18=Aruba
model.nation.dutch.settlementName.19=Santa Catharina
model.nation.dutch.settlementName.20=Saba
model.nation.dutch.settlementName.21=Utrecht
model.nation.dutch.settlementName.22=Haarlem
model.nation.dutch.settlementName.23=Tappans
model.nation.dutch.settlementName.24=Hoboken
model.nation.dutch.settlementName.25=Rensselaerswyck
model.nation.dutch.settlementName.26=Nederhorst
model.nation.dutch.settlementName.27=Fort Cristina
model.nation.dutch.settlementName.28=Gottenburgh
model.nation.dutch.settlementName.29=Fort Kasimiris
model.nation.dutch.settlementName.30=Fort Elsenburgh
model.nation.dutch.settlementName.31=Naiack
# Dutch region names
model.nation.dutch.region.river.1=Catskill
model.nation.dutch.region.river.2=Schuylkill
model.nation.dutch.region.river.3=Peekskill
model.nation.dutch.region.river.4=Fishkill
model.nation.dutch.region.river.5=Kill van Kull
model.nation.dutch.region.river.6=Pomeroon
model.nation.dutch.region.river.7=Essequibo
model.nation.dutch.region.river.8=Demerara
model.nation.dutch.region.mountain.1=Wilhelminagebergte
model.nation.dutch.region.mountain.2=Kaysergebergte
model.nation.dutch.region.mountain.3=Oranjegebergte
model.nation.dutch.region.mountain.4=Eilerts de Haangebergte
model.nation.dutch.region.mountain.5=Van Asch van Wijckgebergte
model.nation.dutch.region.mountain.6=Pacaraimagebergte
model.nation.dutch.region.mountain.7=Kanukugebergte
model.nation.dutch.region.mountain.8=Acaraigebergte
model.nation.dutch.region.mountain.9=Kamoagebergte
model.nation.dutch.region.land.1=Breuckelen
model.nation.dutch.region.land.2=Waale Bobht
model.nation.dutch.region.land.3=De Kromme Zee
model.nation.dutch.region.land.4=Helle-Gat
model.nation.dutch.region.land.5=Kinderhook
model.nation.dutch.region.land.6=Harlem
model.nation.dutch.region.land.7=Staten
model.nation.dutch.region.land.8=Yonkers
model.nation.dutch.region.land.9=Plaat
model.nation.dutch.region.land.10=Bouvery
# English colony names:
model.nation.english.settlementName.0=Jamestown
model.nation.english.settlementName.1=Plymouth
model.nation.english.settlementName.2=Roanoke
model.nation.english.settlementName.3=Barbados
model.nation.english.settlementName.4=Penobscot
model.nation.english.settlementName.5=Boston
model.nation.english.settlementName.6=Baltimore
model.nation.english.settlementName.7=Providence
model.nation.english.settlementName.8=Hartford
model.nation.english.settlementName.9=New Haven
model.nation.english.settlementName.10=New York
model.nation.english.settlementName.11=Albany
model.nation.english.settlementName.12=New Jersey
model.nation.english.settlementName.13=Charleston
model.nation.english.settlementName.14=Philadelphia
model.nation.english.settlementName.15=Newport
model.nation.english.settlementName.16=Yorktown
model.nation.english.settlementName.17=Annapolis
model.nation.english.settlementName.18=Halifax
model.nation.english.settlementName.19=Lexington
model.nation.english.settlementName.20=Savannah
model.nation.english.settlementName.21=Williamsburg
model.nation.english.settlementName.22=St. John's
model.nation.english.settlementName.23=Norfolk
model.nation.english.settlementName.24=Concord
model.nation.english.settlementName.25=Wilmington
model.nation.english.settlementName.26=Richmond
model.nation.english.settlementName.27=Portsmouth
model.nation.english.settlementName.28=Camden
model.nation.english.settlementName.29=Springfield
model.nation.english.settlementName.30=Newport News
model.nation.english.settlementName.31=Antigua
model.nation.english.settlementName.32=Rupert House
model.nation.english.settlementName.33=Kingston
model.nation.english.settlementName.34=Reading
model.nation.english.settlementName.35=Ottawa
# English region names
model.nation.english.region.land.1=Virginia
model.nation.english.region.land.2=Maryland
model.nation.english.region.land.3=Pennsylvania
model.nation.english.region.land.4=Newfoundland
model.nation.english.region.land.5=Nova Scotia
model.nation.english.region.land.6=New Hampshire
model.nation.english.region.land.7=Georgia
model.nation.english.region.land.8=Carolina
model.nation.english.region.land.9=Delaware
model.nation.english.region.land.10=New Jersey
model.nation.english.region.river.1=Penobscot River
model.nation.english.region.river.2=Connecticut River
model.nation.english.region.river.3=Red River
model.nation.english.region.river.4=Cold River
model.nation.english.region.river.5=Nonesuch River
model.nation.english.region.river.6=Bear Creek
model.nation.english.region.river.7=Ohio River
model.nation.english.region.river.8=Kentucky River
model.nation.english.region.river.9=Wolf Creek
model.nation.english.region.river.10=Beaver Creek
model.nation.english.region.mountain.1=Appalachian Mountains
model.nation.english.region.mountain.2=White Mountains
model.nation.english.region.mountain.3=Rocky Mountains
model.nation.english.region.mountain.4=Green Mountains
model.nation.english.region.mountain.5=Black Hills
model.nation.english.region.mountain.6=Brooks Range
model.nation.english.region.mountain.7=Alaska Range
model.nation.english.region.mountain.8=Coast Range
model.nation.english.region.mountain.9=Cascade Mountains
# French colony names:
model.nation.french.settlementName.0=Quebec
model.nation.french.settlementName.1=Montreal
model.nation.french.settlementName.2=Basse-Terre
model.nation.french.settlementName.3=Cayenne
model.nation.french.settlementName.4=St. Louis
model.nation.french.settlementName.5=Saint-Pierre
model.nation.french.settlementName.6=Port Royal
model.nation.french.settlementName.7=Port-au-Prince
model.nation.french.settlementName.8=Trois Rivieres
model.nation.french.settlementName.9=New Orleans
model.nation.french.settlementName.10=Fort Caroline
model.nation.french.settlementName.11=Fort Detroit
model.nation.french.settlementName.12=Fort Frontenac
model.nation.french.settlementName.13=Fort Pontchartrain
model.nation.french.settlementName.14=Fort Tadoussac
model.nation.french.settlementName.15=Fort Canada
model.nation.french.settlementName.16=Fort Niagara
model.nation.french.settlementName.17=Fort Crevecoeur
model.nation.french.settlementName.18=Fort Roquelai
model.nation.french.settlementName.19=Fort Laguille
model.nation.french.settlementName.20=Fort Brest
model.nation.french.settlementName.21=Fort Richelieu
model.nation.french.settlementName.22=Fort Louis
model.nation.french.settlementName.23=Fort Prudhomme
model.nation.french.settlementName.24=Fort Sandouski
model.nation.french.settlementName.25=Fort du Quesne
model.nation.french.settlementName.26=Fort Erie
model.nation.french.settlementName.27=Fort Maurepas
model.nation.french.settlementName.28=Fort Francois Xavier
model.nation.french.settlementName.29=Fort St. Michel
model.nation.french.settlementName.30=Fort Chicago
model.nation.french.settlementName.31=Fort-de-France
model.nation.french.settlementName.32=Fort Frances
model.nation.french.settlementName.33=Fort St. Joseph
model.nation.french.settlementName.34=Fort Miannis
model.nation.french.settlementName.35=Fort Orleans
model.nation.french.settlementName.36=Fort St. Ignace
model.nation.french.settlementName.37=Fort Le Rocher
model.nation.french.settlementName.38=Fort Miyamis
model.nation.french.settlementName.39=Fort Rosalie
model.nation.french.settlementName.40=Fort Balise
model.nation.french.settlementName.41=Fort Conde
model.nation.french.settlementName.42=Fort Pensacola
model.nation.french.settlementName.43=Fort Toulouse
model.nation.french.settlementName.44=Fort St. John
model.nation.french.settlementName.45=Fort Kappa
model.nation.french.settlementName.46=Fort Biloxi
model.nation.french.settlementName.47=Fort Mobile
model.nation.french.settlementName.48=Sault Ste. Marie
model.nation.french.settlementName.49=Baton Rouge
model.nation.french.settlementName.50=Denonville
model.nation.french.settlementName.51=Gananoque
model.nation.french.settlementName.52=St. Croix
model.nation.french.settlementName.53=Port Cartier
model.nation.french.settlementName.54=Terre Haute
model.nation.french.settlementName.55=Trois Pistoles
model.nation.french.settlementName.56=Sept-Iles
model.nation.french.settlementName.57=Louisville
model.nation.french.settlementName.58=St. Barthelemy
model.nation.french.settlementName.59=Louisbourg
model.nation.french.settlementName.60=Miquelon
model.nation.french.settlementName.61=Des Moines
model.nation.french.settlementName.62=Havre St. Pierre
model.nation.french.settlementName.63=Port Menier
model.nation.french.settlementName.64=Portage la Prairie
model.nation.french.settlementName.65=St. Boniface
# French region names:
model.nation.french.region.land.1=Acadie
model.nation.french.region.land.2=Louisiane
model.nation.french.region.land.3=Pays d'en Hauts
model.nation.french.region.land.4=Pays des Illinois
model.nation.french.region.land.5=Terre Neuve
model.nation.french.region.land.6=Canada
model.nation.french.region.land.7=Guyane
model.nation.french.region.river.1=Fleuve St. Laurent
model.nation.french.region.river.2=Fleuve St. Maurice
model.nation.french.region.river.3=Fleuve Sainte-Croix
model.nation.french.region.river.4=Rivière des Esclaves
model.nation.french.region.river.5=Fleuve Saint-Jean
model.nation.french.region.river.6=Rivière Arnaud
model.nation.french.region.river.7=Rivière aux Feuilles
model.nation.french.region.river.8=Rivière Charpentier
model.nation.french.region.river.9=Rivière Richelieu
model.nation.french.region.river.10=Rivière d'Argent
model.nation.french.region.mountain.1=Mont Rougemont
model.nation.french.region.mountain.2=Mont Royal
model.nation.french.region.mountain.3=Mont Saint-Bruno
model.nation.french.region.mountain.4=Mont Saint-Grégoire
model.nation.french.region.mountain.5=Mont Saint-Hilaire
model.nation.french.region.mountain.6=Mont Sainte-Anne
model.nation.french.region.mountain.7=Mont Sainte-Claire
model.nation.french.region.mountain.8=Monts Notre-Dame
model.nation.french.region.mountain.9=Massif du Mont-Mégantic
model.nation.french.region.mountain.10=Pic Champlain
# Spanish colony names:
model.nation.spanish.settlementName.0=Isabella
model.nation.spanish.settlementName.1=Santo Domingo
model.nation.spanish.settlementName.2=San Salvador
model.nation.spanish.settlementName.3=Veracruz
model.nation.spanish.settlementName.4=Havana
model.nation.spanish.settlementName.5=Trinidad
model.nation.spanish.settlementName.6=San Juan
model.nation.spanish.settlementName.7=Panama
model.nation.spanish.settlementName.8=Cartajena
model.nation.spanish.settlementName.9=St. Augustine
model.nation.spanish.settlementName.10=Lima
model.nation.spanish.settlementName.11=Buenos Aires
model.nation.spanish.settlementName.12=Guatemala
model.nation.spanish.settlementName.13=Honduras
model.nation.spanish.settlementName.14=Potosi
model.nation.spanish.settlementName.15=Santiago
model.nation.spanish.settlementName.16=Guadalajara
model.nation.spanish.settlementName.17=Asuncion
model.nation.spanish.settlementName.18=Managua
model.nation.spanish.settlementName.19=Costa Rica
model.nation.spanish.settlementName.20=Santa Fe
model.nation.spanish.settlementName.21=Los Angeles
model.nation.spanish.settlementName.22=Bogota
model.nation.spanish.settlementName.23=Corpus Christi
model.nation.spanish.settlementName.24=Acapulco
model.nation.spanish.settlementName.25=Santa Marta
model.nation.spanish.settlementName.26=Montevideo
model.nation.spanish.settlementName.27=Caracas
model.nation.spanish.settlementName.28=Tobago
model.nation.spanish.settlementName.29=San Francisco
model.nation.spanish.settlementName.30=San Fernando
model.nation.spanish.settlementName.31=San Diego
model.nation.spanish.settlementName.32=San Angelo
model.nation.spanish.settlementName.33=El Paso
model.nation.spanish.settlementName.34=Cancun
model.nation.spanish.settlementName.35=Valparaiso
model.nation.spanish.settlementName.36=Concepcion
model.nation.spanish.settlementName.37=La Plata
model.nation.spanish.settlementName.38=Port of Spain
# Spanish region names
model.nation.spanish.region.land.1=Chile
model.nation.spanish.region.land.2=Colombia
model.nation.spanish.region.land.3=Ecuador
model.nation.spanish.region.land.4=Mexico
model.nation.spanish.region.land.5=Patagonia
model.nation.spanish.region.river.1=Río Grande
model.nation.spanish.region.river.2=Río Bravo
model.nation.spanish.region.river.3=Río Pecos
model.nation.spanish.region.river.4=Río Colorado
model.nation.spanish.region.river.5=Orinoco
model.nation.spanish.region.mountain.1=Sierra Madre
model.nation.spanish.region.mountain.2=Sierra Nevada
model.nation.spanish.region.mountain.3=Los Andes
model.nation.spanish.region.mountain.4=Sierra de la Macarena
model.nation.spanish.region.mountain.5=Cordillera de la Costa
# Portuguese colony names
model.nation.portuguese.settlementName.0=Sao Vicente
model.nation.portuguese.settlementName.1=Vila Velha
model.nation.portuguese.settlementName.2=Porto Seguro
model.nation.portuguese.settlementName.3=Ilheus
model.nation.portuguese.settlementName.4=Igarassu
model.nation.portuguese.settlementName.5=Olinda
model.nation.portuguese.settlementName.6=Santos
model.nation.portuguese.settlementName.7=Sao Salvador
model.nation.portuguese.settlementName.8=Vitoria
model.nation.portuguese.settlementName.9=Sao Paulo
model.nation.portuguese.settlementName.10=N.Sra da Conceicao
model.nation.portuguese.settlementName.11=S. Cruz de Cabralia
model.nation.portuguese.settlementName.12=Rio de Janeiro
model.nation.portuguese.settlementName.13=Niteroi
model.nation.portuguese.settlementName.14=Filipeia
model.nation.portuguese.settlementName.15=Sao Cristovao
model.nation.portuguese.settlementName.16=Natal
model.nation.portuguese.settlementName.17=Belem
model.nation.portuguese.settlementName.18=Paraty
model.nation.portuguese.settlementName.19=Sao Francisco
model.nation.portuguese.settlementName.20=Taubate
model.nation.portuguese.settlementName.21=Paranagua
model.nation.portuguese.settlementName.22=Alcantara
model.nation.portuguese.settlementName.23=S.J. do Rio Negro
model.nation.portuguese.settlementName.24=Santissimo Sacramento
model.nation.portuguese.settlementName.25=Curitiba
model.nation.portuguese.settlementName.26=Vila Rica
model.nation.portuguese.settlementName.27=Sao Jose Del-Rey
model.nation.portuguese.settlementName.28=N.Sra do Desterro
model.nation.portuguese.settlementName.29=Porto Alegre
# Portuguese region names
model.nation.portuguese.region.land.1=Ilha de Vera Cruz
model.nation.portuguese.region.land.2=Brazil
model.nation.portuguese.region.land.3=Grão-Pará
model.nation.portuguese.region.land.4=Maranhão
model.nation.portuguese.region.land.5=Ceará
model.nation.portuguese.region.land.6=Itamaracá
model.nation.portuguese.region.land.7=Espírito Santo
model.nation.portuguese.region.land.8=São Tomé
model.nation.portuguese.region.land.9=Santo Amaro
model.nation.portuguese.region.land.10=Santanasis
model.nation.portuguese.region.land.11=Patagonia
model.nation.portuguese.region.river.1=Yapura
model.nation.portuguese.region.river.2=Tocantins
model.nation.portuguese.region.river.3=Javary
model.nation.portuguese.region.river.4=Putumayo
model.nation.portuguese.region.river.5=Pastaza
model.nation.portuguese.region.river.6=Trombetas
model.nation.portuguese.region.river.7=Ucayali
model.nation.portuguese.region.river.8=Xingu
model.nation.portuguese.region.river.9=Tapajós
model.nation.portuguese.region.river.10=Tambo
model.nation.portuguese.region.river.11=Marañón
model.nation.portuguese.region.river.12=Morona
model.nation.portuguese.region.river.13=Jurua
model.nation.portuguese.region.river.14=Huallaga
model.nation.portuguese.region.river.15=Madeira
model.nation.portuguese.region.river.16=Purus
model.nation.portuguese.region.river.17=Nanay
model.nation.portuguese.region.river.18=Napo
model.nation.portuguese.region.river.19=Tigre
model.nation.portuguese.region.river.20=Branco
# Mountains are missing
#model.nation.portuguese.region.mountain.1=
# Russian colony names
model.nation.russian.settlementName.0=Unalaska
model.nation.russian.settlementName.1=Three Saints Bay
model.nation.russian.settlementName.2=Kodiak
model.nation.russian.settlementName.3=Aleksandrovsk
model.nation.russian.settlementName.4=Fort St. George
model.nation.russian.settlementName.5=Fort St. Nicholas
model.nation.russian.settlementName.6=Resurrection Harbour
model.nation.russian.settlementName.7=Fort St. Constantine
model.nation.russian.settlementName.8=Fort St. Helen
model.nation.russian.settlementName.9=Yukatat
model.nation.russian.settlementName.10=Kenia
model.nation.russian.settlementName.11=Mikhailovsk
model.nation.russian.settlementName.12=New Archangel
model.nation.russian.settlementName.13=Sitka
model.nation.russian.settlementName.14=Dutch Harbour
model.nation.russian.settlementName.15=Castle Hill
model.nation.russian.settlementName.16=New Aleksandrovsk
model.nation.russian.settlementName.17=Fort St. Dionysisus
model.nation.russian.settlementName.18=Ninilchik
model.nation.russian.settlementName.19=Ikogmiut
model.nation.russian.settlementName.20=Fort St. Michael
model.nation.russian.settlementName.21=Nulato
model.nation.russian.settlementName.22=Coal Village
model.nation.russian.settlementName.23=Kasilof
# Russian region names
model.nation.russian.region.land.1=Alaska
model.nation.russian.region.land.2=Aleutian Islands
model.nation.russian.region.land.3=Kayak Island
model.nation.russian.region.land.4=Shumagin Islands
model.nation.russian.region.land.5=Kodiak
model.nation.russian.region.river.1=Kuskokwim
model.nation.russian.region.river.2=Copper
model.nation.russian.region.river.3=Susitna
model.nation.russian.region.river.4=Yukon
model.nation.russian.region.mountain.1=Makushin
model.nation.russian.region.mountain.2=Tschigmit
model.nation.russian.region.mountain.3=Tenada
model.nation.russian.region.mountain.4=Bolshaya Gora
model.nation.russian.region.mountain.5=Saint Elias
# Swedish colony names
model.nation.swedish.settlementName.0=Christina
model.nation.swedish.settlementName.1=Finland
model.nation.swedish.settlementName.2=Upland
model.nation.swedish.settlementName.3=Sveaborg
model.nation.swedish.settlementName.4=Printztorp
model.nation.swedish.settlementName.5=Tequirassy
model.nation.swedish.settlementName.6=Province Island
model.nation.swedish.settlementName.7=Minqua's Island
model.nation.swedish.settlementName.8=Kingsessing
model.nation.swedish.settlementName.9=Molndal
model.nation.swedish.settlementName.10=Gustavia
model.nation.swedish.settlementName.11=Torne
model.nation.swedish.settlementName.12=The Sidoland
model.nation.swedish.settlementName.13=Timber Island
model.nation.swedish.settlementName.14=Strandviken
model.nation.swedish.settlementName.15=Ammansland
model.nation.swedish.settlementName.16=New Stockholm
model.nation.swedish.settlementName.17=Fort Christina
model.nation.swedish.settlementName.18=Fort New Gothenborg
model.nation.swedish.settlementName.19=Fort New Korsholm
model.nation.swedish.settlementName.20=Fort New Elfsborg
model.nation.swedish.settlementName.21=Fort Trinity
# Swedish region names
model.nation.swedish.region.land.1=New Sweden
model.nation.swedish.region.land.2=Saint-Barthelemy
model.nation.swedish.region.land.3=Guadeloupe
model.nation.swedish.region.river.1=Swenskes Revier
model.nation.swedish.region.river.2=Schuylen Kyl
model.nation.swedish.region.river.3=Minquas Kyl
model.nation.swedish.region.river.4=Fiske Kyl
# Danish colony names
model.nation.danish.settlementName.0=Christiansted
model.nation.danish.settlementName.1=Charlotte Amalie
model.nation.danish.settlementName.2=Cruz Bay
model.nation.danish.settlementName.3=Frederiksted
model.nation.danish.settlementName.4=Anna's Retreat
model.nation.danish.settlementName.5=Charlotte Amalie West
model.nation.danish.settlementName.6=Fort Frederik
model.nation.danish.settlementName.7=Godthåb
model.nation.danish.settlementName.8=Nanortalik
model.nation.danish.settlementName.9=Danmark Havn
model.nation.danish.settlementName.10=Nord
model.nation.danish.settlementName.11=Scoresbysund
# Danish region names
model.nation.danish.region.land.1=Danish West Indies
model.nation.danish.region.land.2=Greenland
model.nation.danish.region.land.3=St. Thomas
model.nation.danish.region.land.4=St. John
model.nation.danish.region.land.5=St. Croix
model.nation.danish.region.land.6=Water Island
model.nation.danish.region.river.1=Salt River
model.nation.danish.region.river.2=Kangia
model.nation.danish.region.river.3=Karra
model.nation.danish.region.mountain.1=Gunnbjørn Fjeld
model.nation.danish.region.mountain.2=Snebordet
model.nation.danish.region.mountain.3=Petermann Bjerg
model.nation.danish.region.mountain.4=Valhaltinde
model.nation.danish.region.mountain.5=Savtakkerne
model.nation.danish.region.mountain.6=Rigny Bjerg
model.region.arctic=Arctic
model.region.antarctic=Antarctic
model.region.inlandlakes=The Great Lakes
model.region.pacific=Pacific Ocean
model.region.pacific.discover=You have discovered the Pacific Ocean!
model.region.northPacific=North Pacific Ocean
model.region.southPacific=South Pacific Ocean
model.region.atlantic=Atlantic Ocean
model.region.northAtlantic=North Atlantic Ocean
model.region.southAtlantic=South Atlantic Ocean
model.region.ocean.name=Ocean
model.region.ocean.unknown=Unknown Seas
model.region.coast.name=Coast
model.region.coast.unknown=Unknown Coastal Region
model.region.lake.name=Lake
model.region.lake.unknown=Unknown Lake
model.region.river.name=River
model.region.river.unknown=Unknown River
model.region.land.name=Region
model.region.land.unknown=Unknown Region
model.region.mountain.name=Mountain Range
model.region.mountain.unknown=Unknown Mountain Range
model.region.desert.name=Desert
model.region.desert.unknown=Unknown Desert
model.region.north.name=North
model.region.northEast.name=North East
model.region.east.name=East
model.region.southEast.name=South East
model.region.south.name=South
model.region.southWest.name=South West
model.region.west.name=West
model.region.northWest.name=North West
model.region.center.name=Center
model.region.default=%nation% %type% %index%
# Native names
# BUG: These have been chosen on the basis of what could be found with
# google in one afternoon. We need someone who actually knows
# something about native American culture to sort things out.
# In each case I have tried to pick a prominent place for a capital,
# and ordered the rest in the following categories:
# prominent settlements
# settlements
# place names
# names in the language
# words in the language.
# The code chooses randomly from the list (apart from the capital),
# but this should cease once the list is expertly edited and arranged
# in a sensible order.
# Apache
# Hard to find place names, and the Apache languages are tonal so the
# transliteration was particularly brutal. The following are just
# names, often of tribes, not place names. The capital is the name of
# a tribe and a prosperous reservation.
model.nation.apache.settlementName.0=Mescalero
model.nation.apache.settlementName.1=Ahadje
model.nation.apache.settlementName.2=Ai-a'-ta
model.nation.apache.settlementName.3=Arivaipa
model.nation.apache.settlementName.4=Atokuwe
model.nation.apache.settlementName.5=Awatche
model.nation.apache.settlementName.6=Awp
model.nation.apache.settlementName.7=Carlanas
model.nation.apache.settlementName.8=Chah'-shm
model.nation.apache.settlementName.9=Chiricahua
model.nation.apache.settlementName.10=Chilcotin
model.nation.apache.settlementName.11=Chihuahua
model.nation.apache.settlementName.12=Chishye
model.nation.apache.settlementName.13=Chokonen
model.nation.apache.settlementName.14=Cibecue
model.nation.apache.settlementName.15=Coyotero
model.nation.apache.settlementName.16=Dilzhe'e
model.nation.apache.settlementName.17=H'iwana
model.nation.apache.settlementName.18=Ha-makabamitc
model.nation.apache.settlementName.19=Igihua'-a
model.nation.apache.settlementName.20=Inde
model.nation.apache.settlementName.21=Jarosoma
model.nation.apache.settlementName.22=Jicarilla
model.nation.apache.settlementName.23=Lipiyánes
model.nation.apache.settlementName.24=Loco
model.nation.apache.settlementName.25=Mogollon
model.nation.apache.settlementName.26=Muxtsuhintan
model.nation.apache.settlementName.27=Na-ishi
model.nation.apache.settlementName.28=Naisha
model.nation.apache.settlementName.29=Natagés
model.nation.apache.settlementName.30=Oop
model.nation.apache.settlementName.31=P'onin
model.nation.apache.settlementName.32=Pinal
model.nation.apache.settlementName.33=Poanln
model.nation.apache.settlementName.34=Ramah
model.nation.apache.settlementName.35=Ta-ashi
model.nation.apache.settlementName.36=Tagui
model.nation.apache.settlementName.37=Tagukeresh
model.nation.apache.settlementName.38=Tashin
model.nation.apache.settlementName.39=Taxkahe
model.nation.apache.settlementName.40=Taza
model.nation.apache.settlementName.41=Tchikun
model.nation.apache.settlementName.42=Thah-a-i-nin'
model.nation.apache.settlementName.43=Tinna'-ash
model.nation.apache.settlementName.44=Tonto
model.nation.apache.settlementName.45=Tshishe
model.nation.apache.settlementName.46=Tsézhiné
model.nation.apache.settlementName.47=Utsaamu
model.nation.apache.settlementName.48=Xa-he'-ta-no'
model.nation.apache.settlementName.49=Ypandis
# Arawak
# The Spaniards+smallpox wiped them out, so this is quite flakey and
# contains a lot of personal names. The capital is arbitrarily chosen
# from the apparent root of `Jamaica'.
model.nation.arawak.settlementName.0=Xaymaca
model.nation.arawak.settlementName.1=Aichi
model.nation.arawak.settlementName.2=Alliouagana
model.nation.arawak.settlementName.3=Aloi
model.nation.arawak.settlementName.4=Amakura
model.nation.arawak.settlementName.5=Amonhana
model.nation.arawak.settlementName.6=Aqualta
model.nation.arawak.settlementName.7=Arakaka
model.nation.arawak.settlementName.8=Ay Ay
model.nation.arawak.settlementName.9=Aycayia
model.nation.arawak.settlementName.10=Bayamo
model.nation.arawak.settlementName.11=Bayaquitiri
model.nation.arawak.settlementName.12=Becoua
model.nation.arawak.settlementName.13=Behecchio
model.nation.arawak.settlementName.14=Camagüey
model.nation.arawak.settlementName.15=Camerhogue
model.nation.arawak.settlementName.16=Cannouan
model.nation.arawak.settlementName.17=Caonabo
model.nation.arawak.settlementName.18=Ciboney-Taíno
model.nation.arawak.settlementName.19=Guamá
model.nation.arawak.settlementName.20=Guanaboa
model.nation.arawak.settlementName.21=Guanacagarí
model.nation.arawak.settlementName.22=Guanahatabey
model.nation.arawak.settlementName.23=Guarionex
model.nation.arawak.settlementName.24=Hairoun
model.nation.arawak.settlementName.25=Hewanorra
model.nation.arawak.settlementName.26=Higüayo
model.nation.arawak.settlementName.27=Higüey
model.nation.arawak.settlementName.28=Hiwanarau
model.nation.arawak.settlementName.29=Ichirouganaim
model.nation.arawak.settlementName.30=Iguayagua
model.nation.arawak.settlementName.31=Imataka
model.nation.arawak.settlementName.32=Jagua
model.nation.arawak.settlementName.33=Jagua
model.nation.arawak.settlementName.34=Kairi
model.nation.arawak.settlementName.35=Karukera
model.nation.arawak.settlementName.36=Kayryouacou
model.nation.arawak.settlementName.37=Lele
model.nation.arawak.settlementName.38=Liamuiga
model.nation.arawak.settlementName.39=Liguanea
model.nation.arawak.settlementName.40=Macaca
model.nation.arawak.settlementName.41=Madinina
model.nation.arawak.settlementName.42=Maguana
model.nation.arawak.settlementName.43=Maguá
model.nation.arawak.settlementName.44=Malliouhana
model.nation.arawak.settlementName.45=Mamee
model.nation.arawak.settlementName.46=Mayobanex
model.nation.arawak.settlementName.47=Ocananmanrou
model.nation.arawak.settlementName.48=Oualichi
model.nation.arawak.settlementName.49=Oualie
model.nation.arawak.settlementName.50=Ouanalao
model.nation.arawak.settlementName.51=Siba
model.nation.arawak.settlementName.52=Soualiga
model.nation.arawak.settlementName.53=Tobago
model.nation.arawak.settlementName.54=Touloukaera
model.nation.arawak.settlementName.55=Wa'omoni
model.nation.arawak.settlementName.56=Wadadli
model.nation.arawak.settlementName.57=Wai'tukubuli
model.nation.arawak.settlementName.58=Xaraguá
# Aztec. Plenty, suppressed some really long ones.
model.nation.aztec.settlementName.0=Teocuitlatlan
# Prominent
model.nation.aztec.settlementName.1=Acaltepec
model.nation.aztec.settlementName.2=Acapulco
model.nation.aztec.settlementName.3=Acatlan
model.nation.aztec.settlementName.4=Acaxochitlan
model.nation.aztec.settlementName.5=Ajuchitlan
model.nation.aztec.settlementName.6=Atotonilco
model.nation.aztec.settlementName.7=Camotlan
model.nation.aztec.settlementName.8=Chapultepec
model.nation.aztec.settlementName.9=Cihuatlan
model.nation.aztec.settlementName.10=Coatepec
model.nation.aztec.settlementName.11=Coatlan
model.nation.aztec.settlementName.12=Colotlan
model.nation.aztec.settlementName.13=Cuernavaca
model.nation.aztec.settlementName.14=Ehecatepec
model.nation.aztec.settlementName.15=Epatlan
model.nation.aztec.settlementName.16=Huehuetlan
model.nation.aztec.settlementName.17=Hueyapan
model.nation.aztec.settlementName.18=Iztaccihuatl
model.nation.aztec.settlementName.19=Jalisco
model.nation.aztec.settlementName.20=Jocotepec
model.nation.aztec.settlementName.21=Mazatlan
model.nation.aztec.settlementName.22=Michoacan
model.nation.aztec.settlementName.23=Ocotepec
model.nation.aztec.settlementName.24=Ocotlan
model.nation.aztec.settlementName.25=Popocatepetl
model.nation.aztec.settlementName.26=Tecolotlan
model.nation.aztec.settlementName.27=Teotlalco
model.nation.aztec.settlementName.28=Tepoztlan
model.nation.aztec.settlementName.29=Tototlan
model.nation.aztec.settlementName.30=Tuxpan
model.nation.aztec.settlementName.31=Xochimilco
model.nation.aztec.settlementName.32=Zacualco
# Look good (shortish)
model.nation.aztec.settlementName.33=Acapan
model.nation.aztec.settlementName.34=Acaxochic
model.nation.aztec.settlementName.35=Acozpa
model.nation.aztec.settlementName.36=Amaxac
model.nation.aztec.settlementName.37=Atepec
model.nation.aztec.settlementName.38=Atzacan
model.nation.aztec.settlementName.39=Aztoapan
model.nation.aztec.settlementName.40=Caltepec
model.nation.aztec.settlementName.41=Chalco
model.nation.aztec.settlementName.42=Chictlan
model.nation.aztec.settlementName.43=Cilla
model.nation.aztec.settlementName.44=Coacalco
model.nation.aztec.settlementName.45=Coyucac
model.nation.aztec.settlementName.46=Cualac
model.nation.aztec.settlementName.47=Etlan
model.nation.aztec.settlementName.48=Huipilan
model.nation.aztec.settlementName.49=Huitztlan
model.nation.aztec.settlementName.50=Itztlan
model.nation.aztec.settlementName.51=Ixicayan
model.nation.aztec.settlementName.52=Iztatlan
model.nation.aztec.settlementName.53=Mixquic
model.nation.aztec.settlementName.54=Molotla
model.nation.aztec.settlementName.55=Nextitlan
model.nation.aztec.settlementName.56=Nopalla
model.nation.aztec.settlementName.57=Olac
model.nation.aztec.settlementName.58=Oxichan
model.nation.aztec.settlementName.59=Piaztla
model.nation.aztec.settlementName.60=Quechulac
model.nation.aztec.settlementName.61=Tamuoc
model.nation.aztec.settlementName.62=Tecpan
model.nation.aztec.settlementName.63=Tenanco
model.nation.aztec.settlementName.64=Tepexic
model.nation.aztec.settlementName.65=Texopan
model.nation.aztec.settlementName.66=Tlapan
model.nation.aztec.settlementName.67=Tolocan
model.nation.aztec.settlementName.68=Toyac
model.nation.aztec.settlementName.69=Xala
model.nation.aztec.settlementName.70=Xayaco
model.nation.aztec.settlementName.71=Xico
model.nation.aztec.settlementName.72=Xochtla
model.nation.aztec.settlementName.73=Yopico
model.nation.aztec.settlementName.74=Zola
model.nation.aztec.settlementName.75=Zozolan
# More if needed
# Acalhuacan Acamiltzinco Acapetlatlan Acaticpac Acatzinco Acayocan
# Acazacatla Achiotlan Acocolco Acocozpan Acolhuacan Acolman Acolnahuac
# Acuitlapan Ahuacatlan Ahuatepec Ahuatzitzinco Ahuehuepan Ahuexoyocan
# Ahuilizapan Alahuiztlan Amacoztitlan Amatlan Amaxtlan Ameyalco
# Anenequilco Apancalecan Atempa Atenanco Atenco Atezcahuacan
# Atlacuihuayan Atlan Atlapulac Atlatlauhcan Atlhuelic Atlicholoayan
# Atocpan Auchpanco Axopan Ayotlan Ayotochco Ayotzintepec Ayoxochiapan
# Azcaputzalco Aztaquemecan Cacalomacan Calimayan Calyahualco Capulapan
# Capulteopan Cempoalan Cenzontepec Chalco-atenco Chapolixitla
# Chapolmoloyan Chiapan Chilacachapan Chilapan Chiltecpintla Chimalpan
# Chinantlan Chipetlan Cihuateopan Cincozcatlan Citlaltepec Coapan
# Coatlayauhcan Coatzinco Coaxomulco Cocolan Cohuatlan Colhuacan
# Colhuatzinco Coliman Comaltepec Comitlan Copalapan Coyohuacan
# Coyolapan Cozamaloapan Cozcatecutlan Cuahuacan Cuahuitlixco
# Cuahxomulco Cuatlatlauhc Cuatzontepec Cuauhnahuac Cuauhpiloyan
# Cuauhquemecan Cuauhtetelco Cuauhtinchan Cuauhtitlan Cuauhtlan
# Cuauhtochco Cuauhximalpan Cuauhyocan Cuaupanoayan Cuetlaxtlan
# Cuicatlan Cuitlahuac Cuitlapan Ehuacalco Epazoyucan Huapalcalco
# Huaxtepec Huaxyacac Hueipochtla Huexolotlan Huilotepec Huitzannola
# Huitzilapan Huitzitzilan Huitznahuac Huitzoco Huixachtitlan
# Ichcaatoyac Ichcateopan Ichcatlan Icpatepec Iczochinanco Itzamatitlan
# Itzcuintepec Itzmiquilpan Itzocan Itztepec Itzteyocan Ixcoyamec
# Ixmatlatlan Ixquemecan Izhuatlan Iztacalco Iztactlalocan Iztapan
# Iztitlan Macuilxochic Malinalco Malinaltepec Mapachtepec Matixco
# Matlatlan Metepec Miacatla Miahuapan Michapan Michatlan Michmaloyan
# Micquetlan Mictlan Mitepec Mitzinco Mixcoac Mixtlan Mizquitlan
# Mizquiyahuala Molanco Nacochtlan Nantzintlan Nepopoalco Nochiztlan
# Nochtepec Ocelotepec Ochpaniztli Ocoapan Ocoyacac Ocpayucan Ocuilan
# Ohuapan Olinalan Olintepec Otlatitlan Otlazpa Otonpan Oxitipan Oxitlan
# Oztoman Oztoticpac Oztotlapechco Panotlan Pantepec Papantlan
# Patlanalan Petlatlan Pipioltepec Poctepec Poctlan Popotlan Puxcauhtlan
# Quetzallan Quetzalmacan Quetzaloztoc Quetzaltepec Quimichtepec
# Quiyauhteopan Tamapachco Tamazolan Tamazolapan Teacalco Tecalco
# Tecamachalco Tecaxic Teccalco Techcahuacan Teciuhtlan Tecmilco
# Tecoloapan Tecozauhtla Tecpatepec Tecpatzinco Tecualoyan Tecuantepec
# Tecuhtepec Tehuehuec Tehuiloyocan Tehuitzco Teloloapan Temazcalapan
# Temohuacan Tenantzinco Tenayocan Tenexticpac Teoatzinco Teocalhueyac
# Teocaltzinco Teochiapan Teociocan Teocuitlatlan Teopantepec Teopantlan
# Teotenanco Teotlalpan Teotliztacan Tepechiapan Tepechpan Tepechupa
# Tepecuacuilco Tepemaxalco Tepepulan Tepetitlan Tepetlacalco
# Tepetlahuacan Tepetlaoztoc Tepetlapa Tepexauhnalco Tepeyacac Tepoxaco
# Tepuzcululan Tepuztlan Tequemecan Tequixquiapan Tetenanco Tetepanco
# Teteuhtepec Teteutlan Teticpac Tetzapotitlan Tetzotzocan Texcacoac
# Texcoco Tezcatepec Tizatepec Tizayocan Tlaahuililpan Tlachco
# Tlachinoltic Tlachmalacac Tlachquiauhco Tlachyahualco Tlacopan
# Tlacotlala Tlahquilpan Tlalatlauhco Tlaltizapan Tlamacazapan
# Tlaniztlan Tlaollan Tlapacoyan Tlatelolco Tlatizapan Tlatlachco
# Tlatzoxiuhco Tlaximaloyan Tlayacac Tlayacapan Tliltepec Tochconco
# Tochtepec Toliman Tollan Toltitlan Tonanitla Tonatiuhco Totolapan
# Totoltzinco Tototepec Toztlan Tozxiuhco Tuchtlan Tulantzinco Tzapotlan
# Tzicaputzalco Tzilacaapan Tzinacanoztoc Tzinacantepec Tzinacantlan
# Tzompahuacan Tzompanco Tzontzapotla Xalac Xalapan Xalatlan Xaloztoc
# Xaltepec Xaltianquizco Xaltocan Xaxapan Xicalhuacan Xicaltepec
# Xilotepec Xilotzinco Xiloxoxhitlan Xiuhcoac Xiuhtepec Xiuhuacan
# Xochiacan Xochichiucan Xochimilco Xochitepec Xochitla Xochiyetlan
# Xoconochco Xocotitlan Xocotla Xocoyocan Xolochauhyan Xolotlan
# Xometzoyocan Xoxontla Xoyoltepec Yacapitztlan Yancuitlan Yauhtepecc
# Yaunahuac Yautlan Yoalan Yoaltepec Yoltepozontla Zacatepec Zacatla
# Zacatulan Zacualpan Zacuantepec Zoquitzinco
# A bit long
# Acamilixtlahuacan Ayotochcuitlatla Calixtlahuacan Chichicuauhtla
# Chichihualtetacala Chiconquiauhco Chontalcoatlan Coaixtlahuacan
# Cozcacuahtenanco Cozohuipilecan Cuachquetzaloyan Cuauhnacaztlan
# Cuauhquecholan Cuauhtecomatlan Cuauhtecomatzinco Cuauhxayacatitlan
# Cuauhxilotitlan Cuezcomahuacan Cuezcomaixtlahuacan Cuezcomatitlan
# Cuezcomatlyacac Ehecatlapechco Huitzilopuchco Itzcuincuitlapilco
# Itzihuquilyocan Mamalhuaztepec Mictlancuauhtla Quetzalcuitlapilco
# Tetlapanaloyan Tezcatepetonco Tlacaxipehualiztli Tlacozauhtitlan
# Tlalcuechahuaya Tlapanicxitlan Tlatlauhquitopec Tonalimoquetzayan
# Totomaixtlahuacan Tzayanalquilpan Xiuhteczacatlan Xochicuauhtitlan
# Xochimilcatinco Yancuictlalpan Yeohuitzquilocan
# Cherokee
model.nation.cherokee.settlementName.0=Itsa'ti
# Prominent
model.nation.cherokee.settlementName.1=Ani'-Kawit'ta
model.nation.cherokee.settlementName.2=Ani'-Ku'sa
model.nation.cherokee.settlementName.3=Atala'nuwa'
model.nation.cherokee.settlementName.4=Dagu'nawa'lahi
model.nation.cherokee.settlementName.5=Iau'nigu
model.nation.cherokee.settlementName.6=Kana'sta
model.nation.cherokee.settlementName.7=Kawi'yi
model.nation.cherokee.settlementName.8=Kitu'hwa
model.nation.cherokee.settlementName.9=Ku'swati'yi
model.nation.cherokee.settlementName.10=Kuwanda'ta lun'yi
model.nation.cherokee.settlementName.11=Na'gu tsi'
model.nation.cherokee.settlementName.12=Na'na-tlu gun'yi
model.nation.cherokee.settlementName.13=Nikwasi'
model.nation.cherokee.settlementName.14=Nikutse'gi
model.nation.cherokee.settlementName.15=Tanasi'
model.nation.cherokee.settlementName.16=Ta'ski'gi
model.nation.cherokee.settlementName.17=Tlanusi'yi
model.nation.cherokee.settlementName.18=Tsatanu'gi
model.nation.cherokee.settlementName.19=Tsikama'gi
model.nation.cherokee.settlementName.20=Tsunda'talesun'yi
model.nation.cherokee.settlementName.21=Uwaga'hi
# Settlements
model.nation.cherokee.settlementName.22=Ayuhwa'si
model.nation.cherokee.settlementName.23=Dugilu'yi
model.nation.cherokee.settlementName.24=Elatse'yi
model.nation.cherokee.settlementName.25=Gansagi
model.nation.cherokee.settlementName.26=I'tawa'
model.nation.cherokee.settlementName.27=Itse'yi
model.nation.cherokee.settlementName.28=Keowee
model.nation.cherokee.settlementName.29=Kulsetsi'yi
model.nation.cherokee.settlementName.30=Stika'yi
model.nation.cherokee.settlementName.31=Tagwa'hi
model.nation.cherokee.settlementName.32=Talikwa'
model.nation.cherokee.settlementName.33=Talulu'
model.nation.cherokee.settlementName.34=Tama'li
model.nation.cherokee.settlementName.35=Tsiy'hi
model.nation.cherokee.settlementName.36=U'stana'li
model.nation.cherokee.settlementName.37=Uy'gila'gi
model.nation.cherokee.settlementName.38=Wata'gi
# Short names
model.nation.cherokee.settlementName.39=Coyatee
model.nation.cherokee.settlementName.40=Dulastun'yi
model.nation.cherokee.settlementName.41=Elawa diyi
model.nation.cherokee.settlementName.42=Gusti'
model.nation.cherokee.settlementName.43=Gatugi'yi
model.nation.cherokee.settlementName.44=Kasdu'yi
model.nation.cherokee.settlementName.45=Nun'daye'li
model.nation.cherokee.settlementName.46=Qualatchee
model.nation.cherokee.settlementName.47=Setsi
model.nation.cherokee.settlementName.48=Ukwu'nu
model.nation.cherokee.settlementName.49=Walasi'yi
# More names if needed
# Amaye'l-e'gwa Ani'-sgayaiyi Ani'-Wa'dihi' Dahlonega Dakwa'i
# Danda'ganu' Da'skwitun'yi Dukas'i Gatu'gitse'yi Gatugi'yi Gatun'iti'yi
# Guaquila Guaxule Gu'lani'yi Gu'nahitun'yi Ka'lanun'yi Kanuga
# Kanu'gulayi Na'duli Sakwi'yi Si'tiku' Suwa'ni Ta'lasi' Tsiksi'tsi
# Tsilalu'hi Tsistetsi'yi Tsistu'yi Ultiwa'i U'lun'yi Wa'ginsi
# A bit long
# Amaye'li-gunahi'ta Ani'-Kitu'hwagi A'tsina'-k ta'um
# Du'stayalun'yi Gun'di'gaduhun'yi Kal-detsi'yunyi Nats-asun'tlunyi
# Tsu'dinunti'yi Walas'-unulstiyi' Wane'-asun'tlunyi
# Inca
# Hard to find names. Those Spaniards at work again... The more
# category are personal names.
model.nation.inca.settlementName.0=Qosqo
# Prominent
model.nation.inca.settlementName.1=Anqas
model.nation.inca.settlementName.2=Areqepa
model.nation.inca.settlementName.3=Ayakuchu
model.nation.inca.settlementName.4=Cajamarca
model.nation.inca.settlementName.5=Chukichampi
model.nation.inca.settlementName.6=Chukiyawu
model.nation.inca.settlementName.7=Jayüma
model.nation.inca.settlementName.8=Killaka
model.nation.inca.settlementName.9=Kimsa Kurusati
model.nation.inca.settlementName.10=Kuchawampa
model.nation.inca.settlementName.11=Kurki
model.nation.inca.settlementName.12=Llankira
model.nation.inca.settlementName.13=Machakamarka
model.nation.inca.settlementName.14=Machu Picchu
model.nation.inca.settlementName.15=Mucuga
model.nation.inca.settlementName.16=Pariya
model.nation.inca.settlementName.17=Pasto
model.nation.inca.settlementName.18=Piru
model.nation.inca.settlementName.19=Putusi
model.nation.inca.settlementName.20=Qollkapampa
model.nation.inca.settlementName.21=Rikaway
model.nation.inca.settlementName.22=Risawariru
model.nation.inca.settlementName.23=Sayacmarca
model.nation.inca.settlementName.24=Sibundoy
model.nation.inca.settlementName.25=Sukri
model.nation.inca.settlementName.26=Tambupampa
model.nation.inca.settlementName.27=Tiwanaku
model.nation.inca.settlementName.28=Tuliru
model.nation.inca.settlementName.29=Turku
model.nation.inca.settlementName.30=Ururu
model.nation.inca.settlementName.31=Valsayacu
model.nation.inca.settlementName.32=Wachakalla
model.nation.inca.settlementName.33=Waras
model.nation.inca.settlementName.34=Wayllamarka
model.nation.inca.settlementName.35=Wuliwya
model.nation.inca.settlementName.36=Wurgus
# Names
model.nation.inca.settlementName.37=Acahuana
model.nation.inca.settlementName.38=Anahuarque
model.nation.inca.settlementName.39=Apacheta
model.nation.inca.settlementName.40=Apaec
model.nation.inca.settlementName.41=Apo-Mayta
model.nation.inca.settlementName.42=Apocatequil
model.nation.inca.settlementName.43=Apu-Illapu
model.nation.inca.settlementName.44=Axomamma
model.nation.inca.settlementName.45=Ayar
model.nation.inca.settlementName.46=Catequil
model.nation.inca.settlementName.47=Cava
model.nation.inca.settlementName.48=Cavillaca
model.nation.inca.settlementName.49=Chasca
model.nation.inca.settlementName.50=Chasca-Coyllur
model.nation.inca.settlementName.51=Cocomama
model.nation.inca.settlementName.52=Coniraya
model.nation.inca.settlementName.53=Copacati
model.nation.inca.settlementName.54=Cuca
model.nation.inca.settlementName.55=Ekkekko
model.nation.inca.settlementName.56=Epunamun
model.nation.inca.settlementName.57=Guachimines
model.nation.inca.settlementName.58=Guamansuri
model.nation.inca.settlementName.59=Huamanpallpa
model.nation.inca.settlementName.60=Huanca
model.nation.inca.settlementName.61=Huiracocha
model.nation.inca.settlementName.62=Ilyapa
model.nation.inca.settlementName.63=Ka-Ata-Killa
model.nation.inca.settlementName.64=Khuno
model.nation.inca.settlementName.65=Kon
model.nation.inca.settlementName.66=Mama-Allpa
model.nation.inca.settlementName.67=Mama-Cocha
model.nation.inca.settlementName.68=Mama-Oullo
model.nation.inca.settlementName.69=Mama-Pacha
model.nation.inca.settlementName.70=Mama-Quilla
model.nation.inca.settlementName.71=Maricanchi
model.nation.inca.settlementName.72=Pacari
model.nation.inca.settlementName.73=Pachacamac
model.nation.inca.settlementName.74=Paricia
model.nation.inca.settlementName.75=Piguerao
model.nation.inca.settlementName.76=Punchau
model.nation.inca.settlementName.77=Quinuama
model.nation.inca.settlementName.78=Si
model.nation.inca.settlementName.79=Supay
model.nation.inca.settlementName.80=Thonapa
model.nation.inca.settlementName.81=Urcaguary
model.nation.inca.settlementName.82=Urcon
model.nation.inca.settlementName.83=Urpihua-Chac
model.nation.inca.settlementName.84=Vicaquirao
model.nation.inca.settlementName.85=Zaramamma
# Iroquois
# Not necessarily proper settlement names, but at least place names.
model.nation.iroquois.settlementName.0=Onondaga
# Prominent
model.nation.iroquois.settlementName.1=Ahkwesáhsne
model.nation.iroquois.settlementName.2=Ateronto
model.nation.iroquois.settlementName.3=Dahsgaowë'geh
model.nation.iroquois.settlementName.4=Degyo'nehsáhöh
model.nation.iroquois.settlementName.5=Degyotnöhsá:kdö:
model.nation.iroquois.settlementName.6=Detgahnegaha'gó:wah
model.nation.iroquois.settlementName.7=Detgahnyöhsráhdöh
model.nation.iroquois.settlementName.8=Deyohatéhsö'
model.nation.iroquois.settlementName.9=Dwahyáyëtwëh
model.nation.iroquois.settlementName.10=Gada:gráhsgëhë:'
model.nation.iroquois.settlementName.11=Gahnawiyó'geh
model.nation.iroquois.settlementName.12=Gahnáwëhta'
model.nation.iroquois.settlementName.13=Gahënagö:
model.nation.iroquois.settlementName.14=Ganyadáiyo'
model.nation.iroquois.settlementName.15=Ganyadáiyo'
model.nation.iroquois.settlementName.16=Ganö:nyo'
model.nation.iroquois.settlementName.17=Gayogohó:nö'
model.nation.iroquois.settlementName.18=Gihë'gowáhneh
model.nation.iroquois.settlementName.19=Gyohnégano:
model.nation.iroquois.settlementName.20=Gyonöhsadé:geh
model.nation.iroquois.settlementName.21=Kahnawà:ke
model.nation.iroquois.settlementName.22=Kana:tso
model.nation.iroquois.settlementName.23=Kanehstà:ke
model.nation.iroquois.settlementName.24=Kanien'kehá:ka
model.nation.iroquois.settlementName.25=Kanon:no
model.nation.iroquois.settlementName.26=Kanyatarakwarote
model.nation.iroquois.settlementName.27=Ken'ta:ke
model.nation.iroquois.settlementName.28=Kyodró:wë:
model.nation.iroquois.settlementName.29=Nigana'jú:'uh
model.nation.iroquois.settlementName.30=Ohnyáhëh
model.nation.iroquois.settlementName.31=Ohswé:gë'
model.nation.iroquois.settlementName.32=Ohí:yo'
model.nation.iroquois.settlementName.33=Onëyotga:'
model.nation.iroquois.settlementName.34=Onödageh
model.nation.iroquois.settlementName.35=Otskwarhehne
model.nation.iroquois.settlementName.36=Sganyádaes
model.nation.iroquois.settlementName.37=Sganyádaes
model.nation.iroquois.settlementName.38=Sganëdá:dih
model.nation.iroquois.settlementName.39=Shahre:'on
model.nation.iroquois.settlementName.40=Skahnehtati
model.nation.iroquois.settlementName.41=Skaniatara:ti
model.nation.iroquois.settlementName.42=Tahnawá:de'
model.nation.iroquois.settlementName.43=Tayëda:né:gë'
model.nation.iroquois.settlementName.44=Tayëdané:gë'
model.nation.iroquois.settlementName.45=Tekotaroke
model.nation.iroquois.settlementName.46=Tgagwë:tro'
model.nation.iroquois.settlementName.47=Tgagwë:tro'
model.nation.iroquois.settlementName.48=Tganadaháe:'
model.nation.iroquois.settlementName.49=Tganadaë'gó:wah
model.nation.iroquois.settlementName.50=Tganahwái:'
model.nation.iroquois.settlementName.51=Tganádaë:'
model.nation.iroquois.settlementName.52=Tganënogáhe:'
model.nation.iroquois.settlementName.53=Tgaya'dagwë:ní:yo'
model.nation.iroquois.settlementName.54=Tgáö:do'
model.nation.iroquois.settlementName.55=Tiawenro:ten
model.nation.iroquois.settlementName.56=Tiawenro:ten
model.nation.iroquois.settlementName.57=Tiohtià:ke
model.nation.iroquois.settlementName.58=Wahta'
# Sioux
# Hard to find. Capital is one of the group names. More are animal names.
model.nation.sioux.settlementName.0=Tetonwan
model.nation.sioux.settlementName.1=Ihanktowana
model.nation.sioux.settlementName.2=Isanti
model.nation.sioux.settlementName.3=MaNkhatho
model.nation.sioux.settlementName.4=Maka Sica
model.nation.sioux.settlementName.5=Matho Paha
model.nation.sioux.settlementName.6=Mdewakantonwan
model.nation.sioux.settlementName.7=Mnis<os<e
model.nation.sioux.settlementName.8=Mnisota
model.nation.sioux.settlementName.9=NaNz<iN Z<ide
model.nation.sioux.settlementName.10=NiN Bdhaska
model.nation.sioux.settlementName.11=NiN S<ude
model.nation.sioux.settlementName.12=NiN TtaNga
model.nation.sioux.settlementName.13=NiN Ubdhadha
model.nation.sioux.settlementName.14=NiN Watte
model.nation.sioux.settlementName.15=OnuNwa
model.nation.sioux.settlementName.16=Paha Sapa
model.nation.sioux.settlementName.17=Ponca
model.nation.sioux.settlementName.18=PpaNkka
model.nation.sioux.settlementName.19=Ppahe Ppize
model.nation.sioux.settlementName.20=Ppahe Sabe
model.nation.sioux.settlementName.21=Sisitonwan
model.nation.sioux.settlementName.22=Ttikhe'e Ama
model.nation.sioux.settlementName.23=UmaNhaN
model.nation.sioux.settlementName.24=Wakhpekute
model.nation.sioux.settlementName.25=Wakpala Sapa
# Words
model.nation.sioux.settlementName.26=Anunkasan
model.nation.sioux.settlementName.27=Hexaka
model.nation.sioux.settlementName.28=Hinhan
model.nation.sioux.settlementName.29=Hogan
model.nation.sioux.settlementName.30=Igmuwatogla
model.nation.sioux.settlementName.31=Keya
model.nation.sioux.settlementName.32=Maga
model.nation.sioux.settlementName.33=Mastincared
model.nation.sioux.settlementName.34=Mato
model.nation.sioux.settlementName.35=Pahin
model.nation.sioux.settlementName.36=Pte
model.nation.sioux.settlementName.37=Sungila
model.nation.sioux.settlementName.38=Sunka
model.nation.sioux.settlementName.39=Sunkawakan
model.nation.sioux.settlementName.40=Sunkmanitu Tanka
model.nation.sioux.settlementName.41=Tatanka
model.nation.sioux.settlementName.42=Tuhmunga
model.nation.sioux.settlementName.43=Wiciteglega
model.nation.sioux.settlementName.44=Zica
model.nation.sioux.settlementName.45=Zintkalabald
model.nation.sioux.settlementName.46=Zuze
# Tupi
# Very flakey. Brazilian state names at least. The capital is chosen because
# of the nice falls.
model.nation.tupi.settlementName.0=Iguaçu
model.nation.tupi.settlementName.1=Abacaxi
model.nation.tupi.settlementName.2=Aché
model.nation.tupi.settlementName.3=Alagoas
model.nation.tupi.settlementName.4=Amapá
model.nation.tupi.settlementName.5=Caetés
model.nation.tupi.settlementName.6=Capoeira
model.nation.tupi.settlementName.7=Carioca
model.nation.tupi.settlementName.8=Ceará
model.nation.tupi.settlementName.9=Chiripá
model.nation.tupi.settlementName.10=Cocama
model.nation.tupi.settlementName.11=Cururu
model.nation.tupi.settlementName.12=Goiás
model.nation.tupi.settlementName.13=Guanabara
model.nation.tupi.settlementName.14=Ipanema
model.nation.tupi.settlementName.15=Itanhangá
model.nation.tupi.settlementName.16=Itaquaquecetuba
model.nation.tupi.settlementName.17=Itaúna
model.nation.tupi.settlementName.18=Jaguariúna
model.nation.tupi.settlementName.19=Kaburé-Iwa
model.nation.tupi.settlementName.20=Minhoca
model.nation.tupi.settlementName.21=Nhengatu
model.nation.tupi.settlementName.22=Niterói
model.nation.tupi.settlementName.23=Omagua
model.nation.tupi.settlementName.24=Pacaembu
model.nation.tupi.settlementName.25=Paranaíba
model.nation.tupi.settlementName.26=Paraná
model.nation.tupi.settlementName.27=Paraná-mirim
model.nation.tupi.settlementName.28=Paranãmbuka
model.nation.tupi.settlementName.29=Paraíba
model.nation.tupi.settlementName.30=Pará
model.nation.tupi.settlementName.31=Perereca
model.nation.tupi.settlementName.32=Peteca
model.nation.tupi.settlementName.33=Piauí
model.nation.tupi.settlementName.34=Pindorama
model.nation.tupi.settlementName.35=Pipoca
model.nation.tupi.settlementName.36=Piranha
model.nation.tupi.settlementName.37=Piraí
model.nation.tupi.settlementName.38=Piroca
model.nation.tupi.settlementName.39=Pororoca
model.nation.tupi.settlementName.40=Potiguara
model.nation.tupi.settlementName.41=Roraima
model.nation.tupi.settlementName.42=Sergipe
model.nation.tupi.settlementName.43=Siri
model.nation.tupi.settlementName.44=Tabajara
model.nation.tupi.settlementName.45=Temiminó
model.nation.tupi.settlementName.46=Tijuca
model.nation.tupi.settlementName.47=Tukan
model.nation.tupi.settlementName.48=Tupinambá
model.nation.tupi.settlementName.49=Tupinikin
model.nation.tupi.settlementName.50=Tupiniquim
model.nation.tupi.settlementName.51=Umuarama
model.nation.tupi.settlementName.52=Urubu
model.nation.tupi.settlementName.53=Urutu
# -10-- Installer
installer.FreeCol=FreeCol
installer.FreeCol.description=The FreeCol application and data files.
installer.GameManual=Game Manual
installer.GameManual.description=This pack contains the official game manual (only available in English).
installer.SourceCode=Source Code
installer.SourceCode.description=The source code used for building this distribution. These files are intended for developers and give no additional functionality to the game.
installer.Music=Music
installer.Music.description=The in-game music.
installer.SoundEffects=Sound Effects
installer.SoundEffects.description=The in-game sound effects.
installer.MovieClips=Movie Clips
installer.MovieClips.description=This pack contains movie clips to be played on special occasions in the game.
installer.MovieClips.description2=This pack contains movie clips to be played on special occasions in the game. Enabling this pack will install the movie clips on your computer. The alternative is playing the movie clips directly from the game CD/DVD.
installer.Location.Web=The files are not included in this installer and will automatically be downloaded from the FreeCol website if you enable this pack.
installer.FreeColLanguage=Please choose the language to be used in-game:
installer.FreeColLanguage.autodetect=Autodetect at game startup
installer.FreeColLanguage.description=You can later change this setting by using the Preferences menu in the game.
installer.UserFiles=Please choose the location for user-specific settings and savegames:
installer.UserFiles.home=The user's home directory
installer.UserFiles.freecol=The FreeCol application directory (only for single user setup)
installer.UserFiles.other=Specify a custom directory