mirror of https://github.com/FreeCol/freecol.git
4840 lines
231 KiB
XML
4840 lines
231 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<!--
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* Copyright (C) 2002-2021 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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In case of incompatible changes, please update version number and
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XSD schema for validation.
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-->
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<freecol-specification id="classic" version="0.120">
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<!-- Modifiers that are not attached to other game object
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types. They may be modified, but MUST NOT be removed. -->
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<modifiers>
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<modifier id="model.modifier.smallMovementPenalty" index="50"
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source="model.source.movementPenalty"
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value="-33" type="percentage"/>
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<modifier id="model.modifier.bigMovementPenalty" index="50"
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source="model.source.movementPenalty"
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value="-66" type="percentage"/>
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<modifier id="model.modifier.artilleryInTheOpen" index="50"
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source="model.source.artilleryInTheOpen"
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value="-75" type="percentage"/>
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<modifier id="model.modifier.attackBonus" index="50"
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source="model.source.attackBonus"
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value="50" type="percentage"/>
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<modifier id="model.modifier.fortified" index="50"
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source="model.source.fortified"
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value="50" type="percentage"/>
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<modifier id="model.modifier.artilleryAgainstRaid" index="50"
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source="model.source.artilleryAgainstRaid"
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value="100" type="percentage"/>
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<modifier id="model.modifier.amphibiousAttack" index="50"
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source="model.source.amphibiousAttack"
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value="-75" type="percentage"/>
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<modifier id="model.modifier.cargoPenalty" index="50"
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source="model.source.cargoPenalty"
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value="-12.5" type="percentage"/>
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<!-- Modifiers with an increment are really templates to be instantiated
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with the specific start/end years they apply to. -->
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<modifier id="model.modifier.colonyGoodsParty" index="90"
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source="model.source.colonyGoodsParty"
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value="50" type="percentage"
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duration="25" increment="-2" increment-type="additive"/>
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<modifier id="model.goods.food"
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value="0" type="additive"/>
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<!-- Ship trade penalty modifiers are instantiated on the fly from the
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corresponding option and the sense of application. -->
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<modifier id="model.modifier.shipTradePenalty"
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source="model.source.shipTradePenalty"
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value="0" type="percentage" />
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</modifiers>
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<events>
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<event id="model.event.declareIndependence" score-value="100">
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<limit id="model.limit.independence.rebels" operator="ge">
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<left-hand-side scope-level="player" method-name="getSoL" />
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<right-hand-side value="50" />
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</limit>
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<limit id="model.limit.independence.coastalColonies" operator="ge">
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<left-hand-side operand-type="settlements" scope-level="player"
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method-name="isConnectedPort" method-value="true" />
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<right-hand-side value="1" />
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</limit>
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<limit id="model.limit.independence.year" operator="le">
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<left-hand-side operand-type="year" scope-level="game"/>
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<right-hand-side operand-type="option" scope-level="game"
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type="model.option.lastColonialYear"/>
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</limit>
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<ability id="model.ability.independenceDeclared" />
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<ability id="model.ability.independentNation" />
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</event>
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<event id="model.event.spanishSuccession">
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<limit id="model.limit.spanishSuccession.year" operator="ge">
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<left-hand-side operand-type="year" scope-level="game"/>
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<right-hand-side value="1600"/>
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</limit>
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<limit id="model.limit.spanishSuccession.weakestPlayer" operator="lt">
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<left-hand-side scope-level="player" method-name="getSoL" />
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<right-hand-side value="50" />
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</limit>
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<limit id="model.limit.spanishSuccession.strongestPlayer" operator="gt">
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<left-hand-side scope-level="player" method-name="getSoL" />
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<right-hand-side value="50" />
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</limit>
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</event>
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</events>
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<goods-types>
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<goods-type id="model.goods.food" is-farmed="true"
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ignore-limit="true" is-food="true"
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production-weight="5.0">
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<market initial-amount="10000" initial-price="1" price-difference="8" />
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</goods-type>
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<goods-type id="model.goods.grain" is-farmed="true" storable="false"
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stored-as="model.goods.food" is-food="true"
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production-weight="5.0" />
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<goods-type id="model.goods.fish" is-farmed="true" storable="false"
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stored-as="model.goods.food" is-food="true"
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production-weight="5.0" />
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<!--
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<goods-type id="model.goods.meat" is-farmed="true" storable="false"
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stored-as="model.goods.food" is-food="true" />
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-->
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<goods-type id="model.goods.sugar" is-farmed="true"
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new-world-goods="true" production-weight="2.5">
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<market initial-amount="1500" initial-price="2" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.tobacco" is-farmed="true"
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new-world-goods="true" production-weight="2.5">
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<market initial-amount="1500" initial-price="2" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.cotton" is-farmed="true"
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new-world-goods="true" production-weight="2.5">
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<market initial-amount="1500" initial-price="2" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.furs" is-farmed="true"
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new-world-goods="true" production-weight="2.5">
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<market initial-amount="1500" initial-price="2" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.lumber" is-farmed="true"
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production-weight="4.0"
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low-production-threshold="6" zero-production-factor="0.0">
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<market initial-amount="3000" initial-price="1" price-difference="5" />
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</goods-type>
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<goods-type id="model.goods.ore" is-farmed="true"
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production-weight="3.0"
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low-production-threshold="4" zero-production-factor="0.5">
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<market initial-amount="2000" initial-price="4" price-difference="3" />
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</goods-type>
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<goods-type id="model.goods.silver" is-farmed="true"
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production-weight="3.0">
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<market initial-amount="500" initial-price="16" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.horses" is-farmed="false" is-military="true"
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breeding-number="2" made-from="model.goods.food">
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<market initial-amount="1000" initial-price="1" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.rum" is-farmed="false"
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made-from="model.goods.sugar">
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<market initial-amount="1000" initial-price="10" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.cigars" is-farmed="false"
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made-from="model.goods.tobacco">
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<market initial-amount="1000" initial-price="10" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.cloth" is-farmed="false"
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made-from="model.goods.cotton">
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<market initial-amount="1000" initial-price="10" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.coats" is-farmed="false"
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made-from="model.goods.furs">
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<market initial-amount="1000" initial-price="10" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.tradeGoods" is-farmed="false"
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trade-goods="true">
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<market initial-amount="3000" initial-price="1" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.tools" is-farmed="false"
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made-from="model.goods.ore">
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<market initial-amount="1000" initial-price="1" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.muskets" is-farmed="false" is-military="true"
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made-from="model.goods.tools">
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<market initial-amount="1000" initial-price="1" price-difference="2" />
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</goods-type>
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<goods-type id="model.goods.bells" is-farmed="false"
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ignore-limit="true" storable="false">
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<modifier id="model.modifier.liberty"
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type="multiplicative" value="1" />
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</goods-type>
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<goods-type id="model.goods.crosses" is-farmed="false"
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ignore-limit="true" storable="false">
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<modifier id="model.modifier.immigration"
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type="multiplicative" value="1" />
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</goods-type>
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<goods-type id="model.goods.hammers" is-farmed="false"
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made-from="model.goods.lumber"
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ignore-limit="true" storable="false" price="20"/>
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</goods-types>
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<resource-types>
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<resource-type id="model.resource.game">
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<modifier id="model.goods.grain" index="10"
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type="additive" value="2"/>
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<modifier id="model.goods.grain" index="10"
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type="additive" value="2">
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<scope type="model.unit.expertFarmer" matches-null="false"/>
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</modifier>
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<modifier id="model.goods.furs" index="10"
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type="additive" value="2"/>
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</resource-type>
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<resource-type id="model.resource.minerals"
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minimum-value="40" maximum-value="400">
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<modifier id="model.goods.ore" index="10"
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type="additive" value="3"/>
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<!-- Col1 had silver here, although it was undocmented in the
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Colonizopedia -->
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<modifier id="model.goods.silver" index="10"
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type="additive" value="1"/>
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</resource-type>
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<resource-type id="model.resource.ore"
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minimum-value="200" maximum-value="4000">
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<modifier id="model.goods.ore" index="10"
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type="additive" value="2"/>
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</resource-type>
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<resource-type id="model.resource.silver"
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minimum-value="80" maximum-value="800">
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<modifier id="model.goods.silver" index="10"
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type="additive" value="2"/>
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</resource-type>
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<resource-type id="model.resource.lumber">
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<modifier id="model.goods.lumber" index="10"
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type="additive" value="4"/>
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</resource-type>
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<resource-type id="model.resource.furs">
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<modifier id="model.goods.furs" index="10"
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type="additive" value="3"/>
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</resource-type>
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<resource-type id="model.resource.tobacco">
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<modifier id="model.goods.tobacco" index="10"
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type="multiplicative" value="2"/>
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</resource-type>
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<resource-type id="model.resource.sugar">
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<modifier id="model.goods.sugar" index="10"
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type="multiplicative" value="2"/>
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</resource-type>
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<resource-type id="model.resource.cotton">
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<modifier id="model.goods.cotton" index="10"
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type="multiplicative" value="2"/>
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</resource-type>
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<resource-type id="model.resource.oasis">
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<modifier id="model.goods.grain" index="10"
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type="additive" value="2"/>
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<modifier id="model.goods.grain" index="10"
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type="additive" value="2">
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<scope type="model.unit.expertFarmer" matches-null="false"/>
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</modifier>
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</resource-type>
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<resource-type id="model.resource.grain">
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<modifier id="model.goods.grain" index="10"
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type="additive" value="2"/>
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<modifier id="model.goods.grain" index="10"
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type="additive" value="2">
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<scope type="model.unit.expertFarmer" matches-null="false"/>
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</modifier>
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</resource-type>
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<resource-type id="model.resource.fish">
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<modifier id="model.goods.fish" index="10"
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type="additive" value="3"/>
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<modifier id="model.goods.fish" index="10"
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type="additive" value="3">
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<scope type="model.unit.expertFisherman" matches-null="false"/>
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</modifier>
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</resource-type>
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</resource-types>
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<!-- Structure for tile-types
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Notes:
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Parent options: ref, name, basic-move-cost, basic-work-turns
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Children:
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- gen
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- humidity-minimum, humidity-maximum,
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- humidity is a percentage of water vapor saturation (0 is
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absolute dryness, 100 is total saturation)
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- temperature-minimum, temperature-maximum,
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- temperature in degrees Celsius (from -20 to +40; 0 being the
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water freezing point)
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- altitude-minimum, altitude-maximum,
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- altitude (values of -3 to 3)
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- land (values 1 to 3), less negative numbers have a higher
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chance of appearing near shore
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- water (values -3 to -1), more negative numbers have a
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higher chance of appearing further from shore
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- latitude-minimum, latitude-maximum
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- undefined (default = "0,0")
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- production if any must have the following structure:
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<production [unattended="<boolean>"] [productionLevel="<level>"]>
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[<input goods-type="model.goods.goodname" value="X"/>]*
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[<output goods-type="model.goods.goodname" value="X"/>]+
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</production>
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- resource if any must have the following structure:
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<resource type="model.resource.resourcename" probability="X"/>
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where X is a relative probability, not necessarily a percentage value
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-->
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<tile-types>
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<tile-type id="model.tile.plains"
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basic-move-cost="3" basic-work-turns="3">
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<gen humidity-minimum="0" humidity-maximum="60"
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temperature-minimum="0" temperature-maximum="15"
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altitude-minimum="1" altitude-maximum="2"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="5"/>
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<output goods-type="model.goods.cotton" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="5"/>
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</production>
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<production>
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<output goods-type="model.goods.cotton" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.ore" value="1"/>
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</production>
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<resource type="model.resource.grain" probability="100"/>
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<disaster id="model.disaster.tornado" probability="100"/>
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</tile-type>
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<tile-type id="model.tile.grassland"
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basic-move-cost="3" basic-work-turns="3">
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<gen humidity-minimum="25" humidity-maximum="70"
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temperature-minimum="10" temperature-maximum="25"
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altitude-minimum="1" altitude-maximum="1"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="3"/>
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<output goods-type="model.goods.tobacco" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.tobacco" value="3"/>
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</production>
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<resource type="model.resource.tobacco" probability="100"/>
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</tile-type>
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<tile-type id="model.tile.prairie"
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basic-move-cost="3" basic-work-turns="3">
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<gen humidity-minimum="20" humidity-maximum="50"
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temperature-minimum="15" temperature-maximum="30"
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altitude-minimum="1" altitude-maximum="1"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="3"/>
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<output goods-type="model.goods.cotton" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.cotton" value="3"/>
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</production>
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<resource type="model.resource.cotton" probability="100"/>
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<disaster id="model.disaster.tornado" probability="100"/>
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</tile-type>
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<tile-type id="model.tile.savannah"
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basic-move-cost="3" basic-work-turns="3">
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<gen humidity-minimum="25" humidity-maximum="70"
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temperature-minimum="30" temperature-maximum="40"
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altitude-minimum="1" altitude-maximum="1"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="4"/>
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<output goods-type="model.goods.sugar" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="4"/>
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</production>
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<production>
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<output goods-type="model.goods.sugar" value="3"/>
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</production>
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<resource type="model.resource.sugar" probability="100"/>
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</tile-type>
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<tile-type id="model.tile.marsh"
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basic-move-cost="6" basic-work-turns="5">
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<gen humidity-minimum="50" humidity-maximum="100"
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temperature-minimum="5" temperature-maximum="15"
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altitude-minimum="2" altitude-maximum="2"/>
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<modifier id="model.modifier.defence" index="50"
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type="percentage" value="25"/>
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<production unattended="true">
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<output goods-type="model.goods.grain" value="3"/>
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<output goods-type="model.goods.tobacco" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.grain" value="3"/>
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</production>
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<production>
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<output goods-type="model.goods.tobacco" value="2"/>
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</production>
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<production>
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<output goods-type="model.goods.ore" value="2"/>
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</production>
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<production> <!-- Minerals! -->
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<output goods-type="model.goods.silver" value="0"/>
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</production>
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<resource type="model.resource.minerals" probability="100"/>
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<disaster id="model.disaster.disease" probability="100"/>
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</tile-type>
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<tile-type id="model.tile.swamp"
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basic-move-cost="6" basic-work-turns="7">
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|
<gen humidity-minimum="50" humidity-maximum="100"
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|
temperature-minimum="10" temperature-maximum="40"
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altitude-minimum="1" altitude-maximum="1"/>
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|
<modifier id="model.modifier.defence" index="50"
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type="percentage" value="25"/>
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|
<production unattended="true">
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|
<output goods-type="model.goods.grain" value="3"/>
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|
<output goods-type="model.goods.sugar" value="2"/>
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|
</production>
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<production>
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.sugar" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="2"/>
|
|
</production>
|
|
<production> <!-- Minerals! -->
|
|
<output goods-type="model.goods.silver" value="0"/>
|
|
</production>
|
|
<resource type="model.resource.minerals" probability="100"/>
|
|
<disaster id="model.disaster.disease" probability="50"/>
|
|
<disaster id="model.disaster.flood" probability="50"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.desert"
|
|
basic-move-cost="3" basic-work-turns="3">
|
|
<gen humidity-minimum="0" humidity-maximum="25"
|
|
temperature-minimum="10" temperature-maximum="40"
|
|
altitude-minimum="1" altitude-maximum="2"/>
|
|
<production unattended="true" production-level="veryHigh">
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
<output goods-type="model.goods.cotton" value="1"/>
|
|
</production>
|
|
<production unattended="true" production-level="veryLow">
|
|
<output goods-type="model.goods.grain" value="1"/>
|
|
<output goods-type="model.goods.cotton" value="1"/>
|
|
</production>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.cotton" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.cotton" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="2"/>
|
|
</production>
|
|
<resource type="model.resource.oasis" probability="100"/>
|
|
<disaster id="model.disaster.sandstorm" probability="50"/>
|
|
<disaster id="model.disaster.drought" probability="50"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.tundra"
|
|
basic-move-cost="3" basic-work-turns="4">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-5" temperature-maximum="5"
|
|
altitude-minimum="1" altitude-maximum="3"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
<output goods-type="model.goods.ore" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="2"/>
|
|
</production>
|
|
<production> <!-- Minerals! -->
|
|
<output goods-type="model.goods.silver" value="0"/>
|
|
</production>
|
|
<!-- Col1 had minerals here, even if not mentioned in the
|
|
Colonizopedia. -->
|
|
<resource type="model.resource.minerals" probability="100"/>
|
|
<disaster id="model.disaster.blizzard" probability="100"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.mixedForest"
|
|
basic-move-cost="6" basic-work-turns="4" is-forest="true">
|
|
<gen humidity-minimum="0" humidity-maximum="60"
|
|
temperature-minimum="0" temperature-maximum="15"
|
|
altitude-minimum="1" altitude-maximum="2"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
<output goods-type="model.goods.furs" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.cotton" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="6"/>
|
|
</production>
|
|
<resource type="model.resource.furs" probability="50"/>
|
|
<resource type="model.resource.lumber" probability="50"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.coniferForest"
|
|
basic-move-cost="6" basic-work-turns="4" is-forest="true">
|
|
<gen humidity-minimum="25" humidity-maximum="70"
|
|
temperature-minimum="10" temperature-maximum="25"
|
|
altitude-minimum="1" altitude-maximum="1"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.tobacco" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="6"/>
|
|
</production>
|
|
<resource type="model.resource.lumber" probability="100"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.broadleafForest"
|
|
basic-move-cost="6" basic-work-turns="4" is-forest="true">
|
|
<gen humidity-minimum="20" humidity-maximum="50"
|
|
temperature-minimum="15" temperature-maximum="30"
|
|
altitude-minimum="1" altitude-maximum="1"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.cotton" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="4"/>
|
|
</production>
|
|
<resource type="model.resource.game" probability="100"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.tropicalForest"
|
|
basic-move-cost="6" basic-work-turns="6" is-forest="true">
|
|
<gen humidity-minimum="25" humidity-maximum="70"
|
|
temperature-minimum="30" temperature-maximum="40"
|
|
altitude-minimum="1" altitude-maximum="1"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.sugar" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="4"/>
|
|
</production>
|
|
<resource type="model.resource.lumber" probability="100"/>
|
|
<disaster id="model.disaster.hurricane" probability="100"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.wetlandForest"
|
|
basic-move-cost="9" basic-work-turns="6" is-forest="true">
|
|
<gen humidity-minimum="50" humidity-maximum="100"
|
|
temperature-minimum="5" temperature-maximum="15"
|
|
altitude-minimum="2" altitude-maximum="2"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.tobacco" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="4"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="1"/>
|
|
</production>
|
|
<production> <!-- Minerals! -->
|
|
<output goods-type="model.goods.silver" value="0"/>
|
|
</production>
|
|
<resource type="model.resource.minerals" probability="100"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.rainForest"
|
|
basic-move-cost="9" basic-work-turns="7" is-forest="true">
|
|
<gen humidity-minimum="50" humidity-maximum="100"
|
|
temperature-minimum="10" temperature-maximum="40"
|
|
altitude-minimum="1" altitude-maximum="1"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="75"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.furs" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.sugar" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="4"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="1"/>
|
|
</production>
|
|
<production> <!-- Minerals! -->
|
|
<output goods-type="model.goods.silver" value="0"/>
|
|
</production>
|
|
<resource type="model.resource.minerals" probability="100"/>
|
|
<disaster id="model.disaster.disease" probability="100"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.scrubForest"
|
|
basic-move-cost="3" basic-work-turns="4" is-forest="true">
|
|
<gen humidity-minimum="0" humidity-maximum="25"
|
|
temperature-minimum="10" temperature-maximum="40"
|
|
altitude-minimum="1" altitude-maximum="2"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
<production unattended="true" production-level="veryHigh">
|
|
<output goods-type="model.goods.grain" value="3"/>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production unattended="true" production-level="veryLow">
|
|
<output goods-type="model.goods.grain" value="1"/>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.cotton" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="1"/>
|
|
</production>
|
|
<resource type="model.resource.oasis" probability="100"/>
|
|
<disaster id="model.disaster.brushfire" probability="50"/>
|
|
<disaster id="model.disaster.drought" probability="50"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.borealForest"
|
|
basic-move-cost="6" basic-work-turns="4" is-forest="true">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-5" temperature-maximum="5"
|
|
altitude-minimum="1" altitude-maximum="3"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.furs" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.furs" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.lumber" value="4"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="1"/>
|
|
</production>
|
|
<resource type="model.resource.game" probability="100"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.hills"
|
|
basic-move-cost="6" basic-work-turns="4" is-elevation="true">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-20" temperature-maximum="40"
|
|
altitude-minimum="2" altitude-maximum="3"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="100"/>
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
<output goods-type="model.goods.ore" value="4"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="4"/>
|
|
</production>
|
|
<resource type="model.resource.ore" probability="100"/>
|
|
<disaster id="model.disaster.earthquake" probability="50"/>
|
|
<disaster id="model.disaster.landslide" probability="50"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.mountains"
|
|
basic-move-cost="9" basic-work-turns="7"
|
|
is-elevation="true" can-settle="false">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-20" temperature-maximum="40"
|
|
altitude-minimum="3" altitude-maximum="3"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="150"/>
|
|
<production>
|
|
<output goods-type="model.goods.ore" value="4"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.silver" value="1"/>
|
|
</production>
|
|
<resource type="model.resource.silver" probability="100"/>
|
|
<disaster id="model.disaster.earthquake" probability="50"/>
|
|
<disaster id="model.disaster.landslide" probability="50"/>
|
|
<ability id="model.ability.ambushTerrain"
|
|
value="true"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.arctic"
|
|
basic-move-cost="6" basic-work-turns="4">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-20" temperature-maximum="0"
|
|
altitude-minimum="1" altitude-maximum="3"/>
|
|
<production unattended="true" production-level="veryHigh">
|
|
<output goods-type="model.goods.grain" value="2"/>
|
|
</production>
|
|
<production unattended="true" production-level="high">
|
|
<output goods-type="model.goods.grain" value="1"/>
|
|
</production>
|
|
<disaster id="model.disaster.blizzard" probability="100"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.ocean"
|
|
basic-move-cost="3" basic-work-turns="4" is-water="true"
|
|
can-settle="false" is-connected="true">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-20" temperature-maximum="40"
|
|
altitude-minimum="-2" altitude-maximum="-1"/>
|
|
<production>
|
|
<output goods-type="model.goods.fish" value="2"/>
|
|
</production>
|
|
<resource type="model.resource.fish" probability="100"/>
|
|
<disaster id="model.disaster.stormsurge" probability="100"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.lake"
|
|
basic-move-cost="3" basic-work-turns="4" is-water="true"
|
|
can-settle="false" is-connected="false">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-20" temperature-maximum="40"
|
|
altitudeMin="-2" altitudeMax="-1"/>
|
|
<production>
|
|
<output goods-type="model.goods.fish" value="2"/>
|
|
</production>
|
|
<resource type="model.resource.fish" probability="100"/>
|
|
<disaster id="model.disaster.flood" probability="100"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.highSeas"
|
|
basic-move-cost="3" basic-work-turns="4" is-water="true"
|
|
can-settle="false" is-connected="true">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperature-minimum="-20" temperatureMax="40"
|
|
altitudeMin="-3" altitudeMax="-2"/>
|
|
<production>
|
|
<output goods-type="model.goods.fish" value="2"/>
|
|
</production>
|
|
<ability id="model.ability.moveToEurope"/>
|
|
</tile-type>
|
|
<tile-type id="model.tile.greatRiver"
|
|
basic-move-cost="3" basic-work-turns="4" is-water="true"
|
|
can-settle="false">
|
|
<gen humidity-minimum="0" humidity-maximum="100"
|
|
temperatureMin="-20" temperatureMax="40"
|
|
altitudeMin="-3" altitudeMax="-2" />
|
|
<production>
|
|
<output goods-type="model.goods.fish" value="2"/>
|
|
</production>
|
|
<resource type="model.resource.fish" probability="100"/>
|
|
<disaster id="model.disaster.flood" probability="100"/>
|
|
</tile-type>
|
|
</tile-types>
|
|
|
|
<disasters>
|
|
<disaster id="model.disaster.common" abstract="true" effects="several"
|
|
natural="true">
|
|
<effect id="model.disaster.effect.lossOfMoney" probability="10"/>
|
|
<effect id="model.disaster.effect.lossOfGoods" probability="10"/>
|
|
<effect id="model.disaster.effect.lossOfTileProduction" probability="10">
|
|
<modifier id="model.goods.grain"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.sugar"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.tobacco"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.cotton"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.furs"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.lumber"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.ore"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.silver"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
</effect>
|
|
<effect id="model.disaster.effect.lossOfBuildingProduction"
|
|
probability="10">
|
|
<modifier id="model.goods.rum"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.cigars"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.cloth"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.coats"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.tools"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.muskets"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.bells"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.hammers"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
<modifier id="model.goods.crosses"
|
|
type="percentage" value="-50"
|
|
duration="3" temporary="true"/>
|
|
</effect>
|
|
<effect id="model.disaster.effect.lossOfBuilding" probability="10"/>
|
|
<effect id="model.disaster.effect.damagedUnit" probability="5">
|
|
<scope ability-id="model.ability.navalUnit"/>
|
|
</effect>
|
|
<effect id="model.disaster.effect.lossOfUnit" probability="5">
|
|
<scope ability-id="model.ability.person"/>
|
|
</effect>
|
|
</disaster>
|
|
<disaster id="model.disaster.blizzard" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.brushfire" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.disease" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.drought" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.earthquake" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.flood" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.hurricane" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.landslide" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.sandstorm" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.stormsurge" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.tornado" extends="model.disaster.common" />
|
|
<disaster id="model.disaster.indianRaid" effects="ONE" natural="false">
|
|
<effect id="model.disaster.effect.lossOfMoney" probability="30"/>
|
|
<effect id="model.disaster.effect.lossOfGoods" probability="50"/>
|
|
<effect id="model.disaster.effect.lossOfBuilding" probability="10"/>
|
|
<effect id="model.disaster.effect.damagedUnit" probability="5">
|
|
<scope ability-id="model.ability.navalUnit"/>
|
|
</effect>
|
|
<effect id="model.disaster.effect.lossOfUnit" probability="5">
|
|
<scope ability-id="model.ability.person"/>
|
|
</effect>
|
|
</disaster>
|
|
<disaster id="model.disaster.conquest" natural="false" effects="ALL">
|
|
<effect id="model.disaster.effect.lossOfMoney"/>
|
|
<effect id="model.disaster.effect.damagedUnit">
|
|
<scope ability-id="model.ability.navalUnit"/>
|
|
</effect>
|
|
</disaster>
|
|
<disaster id="model.disaster.bankruptcy" natural="false" effects="ALL">
|
|
<effect id="model.disaster.effect.lossOfBuildingProduction">
|
|
<modifier id="model.goods.rum"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.cigars"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.cloth"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.coats"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.tools"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.muskets"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.bells"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.hammers"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
<modifier id="model.goods.crosses"
|
|
type="percentage" value="-50" temporary="true"/>
|
|
</effect>
|
|
</disaster>
|
|
</disasters>
|
|
|
|
<roles>
|
|
<role id="model.role.default"/>
|
|
|
|
<role id="model.role.scout"
|
|
expert-unit="model.unit.seasonedScout">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="false"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
<required-goods id="model.goods.horses"
|
|
value="50"/>
|
|
|
|
<ability id="model.ability.armed"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeCaptured"
|
|
value="false"/>
|
|
<ability id="model.ability.captureUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.demandTribute"
|
|
value="true"/>
|
|
<ability id="model.ability.disposeOnCombatLoss"
|
|
value="true"/>
|
|
<ability id="model.ability.mounted"
|
|
value="true"/>
|
|
<ability id="model.ability.negotiate"
|
|
value="true"/>
|
|
<ability id="model.ability.speakWithChief"
|
|
value="true"/>
|
|
<ability id="model.ability.spyOnColony"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.lineOfSightBonus"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.movementBonus"
|
|
type="additive" value="9"/>
|
|
</role>
|
|
|
|
<role id="model.role.soldier"
|
|
expert-unit="model.unit.veteranSoldier">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="false"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
<required-goods id="model.goods.muskets"
|
|
value="50"/>
|
|
|
|
<ability id="model.ability.armed"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeCaptured"
|
|
value="false"/>
|
|
<ability id="model.ability.captureUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.demandTribute"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="2"/>
|
|
</role>
|
|
|
|
<role id="model.role.dragoon" downgrade="model.role.soldier"
|
|
expert-unit="model.unit.veteranSoldier">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="false"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
<required-goods id="model.goods.muskets"
|
|
value="50"/>
|
|
<required-goods id="model.goods.horses"
|
|
value="50"/>
|
|
|
|
<ability id="model.ability.armed"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeCaptured"
|
|
value="false"/>
|
|
<ability id="model.ability.captureUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.demandTribue"
|
|
value="true"/>
|
|
<ability id="model.ability.mounted"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="3"/>
|
|
<modifier id="model.modifier.movementBonus"
|
|
type="additive" value="9"/>
|
|
</role>
|
|
|
|
<role id="model.role.pioneer"
|
|
expert-unit="model.unit.hardyPioneer" maximum-count="5">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="false"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
|
|
<ability id="model.ability.disposeOnCombatLoss"
|
|
value="true"/>
|
|
<ability id="model.ability.improveTerrain"
|
|
value="true"/>
|
|
</role>
|
|
|
|
<role id="model.role.missionary"
|
|
expert-unit="model.unit.jesuitMissionary">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.dressMissionary"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="false"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
|
|
<ability id="model.ability.denounceHeresy"
|
|
value="true"/>
|
|
<ability id="model.ability.establishMission"
|
|
value="true"/>
|
|
<ability id="model.ability.inciteNatives"
|
|
value="true"/>
|
|
<modifier id="model.modifier.missionaryTradeBonus"
|
|
type="percentage" value="10"/>
|
|
<modifier id="model.modifier.movementBonus"
|
|
type="additive" value="3"/>
|
|
</role>
|
|
|
|
<role id="model.role.infantry"
|
|
expert-unit="model.unit.kingsRegular">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="false"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="true"/>
|
|
<required-ability id="model.ability.royalExpeditionaryForce"
|
|
value="true"/>
|
|
<required-goods id="model.goods.muskets"
|
|
value="50"/>
|
|
|
|
<ability id="model.ability.armed"
|
|
value="true"/>
|
|
<ability id="model.ability.captureUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.demandTribute"
|
|
value="true"/>
|
|
<ability id="model.ability.disposeOnCombatLoss"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="2"/>
|
|
</role>
|
|
|
|
<role id="model.role.cavalry" downgrade="model.role.infantry"
|
|
expert-unit="model.unit.kingsRegular">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="false"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="true"/>
|
|
<required-ability id="model.ability.royalExpeditionaryForce"
|
|
value="true"/>
|
|
<required-goods id="model.goods.muskets"
|
|
value="50"/>
|
|
<required-goods id="model.goods.horses"
|
|
value="50"/>
|
|
|
|
<ability id="model.ability.armed"
|
|
value="true"/>
|
|
<ability id="model.ability.captureUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.demandTribute"
|
|
value="true"/>
|
|
<ability id="model.ability.mounted"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="3"/>
|
|
<modifier id="model.modifier.movementBonus"
|
|
type="additive" value="9"/>
|
|
</role>
|
|
|
|
<role id="model.role.mountedBrave">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="true"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
<required-goods id="model.goods.horses"
|
|
value="25"/>
|
|
|
|
<ability id="model.ability.disposeOnCombatLoss"
|
|
value="true"/>
|
|
<ability id="model.ability.mounted"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.movementBonus"
|
|
type="additive" value="9"/>
|
|
<role-change from="model.role.default" capture="model.role.scout"/>
|
|
<role-change from="model.role.default" capture="model.role.dragoon"/>
|
|
<role-change from="model.role.default" capture="model.role.cavalry"/>
|
|
</role>
|
|
|
|
<role id="model.role.armedBrave">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="true"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
<required-goods id="model.goods.muskets"
|
|
value="25"/>
|
|
|
|
<ability id="model.ability.armed"
|
|
value="true"/>
|
|
<ability id="model.ability.disposeOnCombatLoss"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="2"/>
|
|
<role-change from="model.role.default" capture="model.role.soldier"/>
|
|
<role-change from="model.role.default" capture="model.role.infantry"/>
|
|
</role>
|
|
|
|
<role id="model.role.nativeDragoon" downgrade="model.role.armedBrave">
|
|
<required-ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<required-ability id="model.ability.native"
|
|
value="true"/>
|
|
<required-ability id="model.ability.refUnit"
|
|
value="false"/>
|
|
<required-goods id="model.goods.muskets"
|
|
value="25"/>
|
|
<required-goods id="model.goods.horses"
|
|
value="25"/>
|
|
|
|
<ability id="model.ability.armed"
|
|
value="true"/>
|
|
<ability id="model.ability.mounted"
|
|
value="true"/>
|
|
<modifier id="model.modifier.defence" index="30"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.modifier.offence" index="30"
|
|
type="additive" value="3"/>
|
|
<modifier id="model.modifier.movementBonus"
|
|
type="additive" value="9"/>
|
|
<role-change from="model.role.mountedBrave"
|
|
capture="model.role.soldier"/>
|
|
<role-change from="model.role.mountedBrave"
|
|
capture="model.role.infantry"/>
|
|
<role-change from="model.role.armedBrave" capture="model.role.scout"/>
|
|
<role-change from="model.role.armedBrave" capture="model.role.dragoon"/>
|
|
<role-change from="model.role.armedBrave" capture="model.role.cavalry"/>
|
|
</role>
|
|
</roles>
|
|
|
|
<!--
|
|
Parent options: name, add-work-turns, natural, type,
|
|
required-improvement, required-role, expended-amount,
|
|
deliver-goods-type, deliver-amount
|
|
- natural="true" means that this improvement cannot be built,
|
|
but may be present on its own
|
|
- required-role/expended-amount are the 'cost' of building this
|
|
improvement in terms of Unit.roleCount
|
|
Children: worker, type, tiles, tile, effect, change
|
|
- deliver goods/amount are the instant reward that will be given
|
|
to the nearby colony (eg. lumber from deforestation)
|
|
- worker child options: id
|
|
- type child options: id, magnitude
|
|
- id is a string identifier, there must be a "river" and a
|
|
"road" id among the tile-improvement-types
|
|
- to get the movement-bonus, must travel from a similar 'id' to this id
|
|
- magnitude is a number to decide overwriting,
|
|
a similar id tileImprovement will be replaced with one with a
|
|
higher magnitude tiles child options: all-land-tiles,
|
|
all-forest-tiles, all-water-tiles
|
|
- putting all-water-tiles="false" is redundant, but serves as a reminder
|
|
- putting all-land-tiles="true" all-forest-tiles="false" will
|
|
result in all non-forested land tiles.
|
|
tile child options: id
|
|
change child options: from, to
|
|
zIndex: tile improvements will be layered according to their z-index
|
|
tile overlays (e.g. hills) have a zIndex of 100, forests of 200,
|
|
resources of 400, lost city rumours of 500
|
|
-->
|
|
<tile-improvement-types>
|
|
<tile-improvement-type id="model.improvement.river" natural="true"
|
|
add-work-turns="0" magnitude="1"
|
|
movement-cost="1" zIndex="150">
|
|
<scope method-name="isWater" method-value="false"/>
|
|
<scope type="model.tile.arctic" match-negated="true"/>
|
|
<scope type="model.tile.hills" match-negated="true"/>
|
|
<scope type="model.tile.mountains" match-negated="true"/>
|
|
<disaster id="model.disaster.flood"/>
|
|
<modifier id="model.goods.grain" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.sugar" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.tobacco" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.cotton" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.furs" index="50"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.goods.lumber" index="50"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.goods.ore" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.silver" index="50"
|
|
type="additive" value="1"/>
|
|
</tile-improvement-type>
|
|
<tile-improvement-type id="model.improvement.road"
|
|
add-work-turns="0" magnitude="1"
|
|
required-role="model.role.pioneer"
|
|
expended-amount="1"
|
|
movement-cost="1" zIndex="350">
|
|
<scope method-name="isWater" method-value="false" />
|
|
<modifier id="model.goods.furs" index="50"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.goods.lumber" index="50"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.goods.ore" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.silver" index="50"
|
|
type="additive" value="1"/>
|
|
</tile-improvement-type>
|
|
<tile-improvement-type id="model.improvement.plow"
|
|
add-work-turns="2" magnitude="1"
|
|
required-role="model.role.pioneer"
|
|
expended-amount="1"
|
|
zIndex="120">
|
|
<scope method-name="isWater" method-value="false" />
|
|
<scope method-name="isForested" method-value="false" />
|
|
<scope type="model.tile.arctic" match-negated="true" />
|
|
<scope type="model.tile.hills" match-negated="true" />
|
|
<scope type="model.tile.mountains" match-negated="true" />
|
|
<modifier id="model.goods.grain" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.sugar" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.tobacco" index="50"
|
|
type="additive" value="1"/>
|
|
<modifier id="model.goods.cotton" index="50"
|
|
type="additive" value="1"/>
|
|
</tile-improvement-type>
|
|
<tile-improvement-type id="model.improvement.clearForest"
|
|
add-work-turns="2" magnitude="1"
|
|
required-role="model.role.pioneer"
|
|
expended-amount="1"
|
|
expose-resource-percent="5">
|
|
<scope method-name="isForested" method-value="true" />
|
|
<tile-type-change from="model.tile.mixedForest" to="model.tile.plains">
|
|
<production goods-type="model.goods.lumber" value="20" />
|
|
</tile-type-change>
|
|
<tile-type-change from="model.tile.coniferForest"
|
|
to="model.tile.grassland">
|
|
<production goods-type="model.goods.lumber" value="20" />
|
|
</tile-type-change>
|
|
<tile-type-change from="model.tile.broadleafForest"
|
|
to="model.tile.prairie">
|
|
<production goods-type="model.goods.lumber" value="20" />
|
|
</tile-type-change>
|
|
<tile-type-change from="model.tile.tropicalForest"
|
|
to="model.tile.savannah">
|
|
<production goods-type="model.goods.lumber" value="20" />
|
|
</tile-type-change>
|
|
<tile-type-change from="model.tile.wetlandForest"
|
|
to="model.tile.marsh">
|
|
<production goods-type="model.goods.lumber" value="20" />
|
|
</tile-type-change>
|
|
<tile-type-change from="model.tile.rainForest"
|
|
to="model.tile.swamp">
|
|
<production goods-type="model.goods.lumber" value="20" />
|
|
</tile-type-change>
|
|
<tile-type-change from="model.tile.scrubForest"
|
|
to="model.tile.desert">
|
|
<production goods-type="model.goods.lumber" value="10" />
|
|
</tile-type-change>
|
|
<tile-type-change from="model.tile.borealForest"
|
|
to="model.tile.tundra">
|
|
<production goods-type="model.goods.lumber" value="20" />
|
|
</tile-type-change>
|
|
</tile-improvement-type>
|
|
<tile-improvement-type id="model.improvement.fishBonusLand" natural="true"
|
|
zIndex="250">
|
|
<scope method-name="isWater" method-value="true" />
|
|
<scope type="model.tile.highSeas" match-negated="true" />
|
|
<modifier id="model.goods.fish" index="50"
|
|
type="additive" value="2"/>
|
|
</tile-improvement-type>
|
|
<tile-improvement-type id="model.improvement.fishBonusRiver" natural="true"
|
|
zIndex="250">
|
|
<scope method-name="isWater" method-value="true" />
|
|
<scope type="model.tile.highSeas" match-negated="true" />
|
|
<modifier id="model.goods.fish" index="50"
|
|
type="additive" value="1"/>
|
|
</tile-improvement-type>
|
|
</tile-improvement-types>
|
|
|
|
<unit-change-types>
|
|
<unit-change-type id="model.unitChange.capture" owner-change="true">
|
|
<unit-type-change id="model.unitChange.capture.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.capture.colonialRegular"
|
|
from="model.unit.colonialRegular"
|
|
to="model.unit.veteranSoldier" probability="100"/>
|
|
<unit-type-change id="model.unitChange.capture.jesuitMissionary"
|
|
from="model.unit.jesuitMissionary"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.clearSkill">
|
|
<unit-type-change id="model.unitChange.clearSkill.expertFarmer"
|
|
from="model.unit.expertFarmer"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.expertFisherman"
|
|
from="model.unit.expertFisherman"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.expertFurTrapper"
|
|
from="model.unit.expertFurTrapper"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.expertSilverMiner"
|
|
from="model.unit.expertSilverMiner"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.expertLumberJack"
|
|
from="model.unit.expertLumberJack"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.expertOreMiner"
|
|
from="model.unit.expertOreMiner"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterSugarPlanter"
|
|
from="model.unit.masterSugarPlanter"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterCottonPlanter"
|
|
from="model.unit.masterCottonPlanter"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterTobaccoPlanter"
|
|
from="model.unit.masterTobaccoPlanter"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.firebrandPreacher"
|
|
from="model.unit.firebrandPreacher"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.elderStatesman"
|
|
from="model.unit.elderStatesman"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterCarpenter"
|
|
from="model.unit.masterCarpenter"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterDistiller"
|
|
from="model.unit.masterDistiller"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterWeaver"
|
|
from="model.unit.masterWeaver"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterTobacconist"
|
|
from="model.unit.masterTobacconist"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterFurTrader"
|
|
from="model.unit.masterFurTrader"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterBlacksmith"
|
|
from="model.unit.masterBlacksmith"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.masterGunsmith"
|
|
from="model.unit.masterGunsmith"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.seasonedScout"
|
|
from="model.unit.seasonedScout"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.hardyPioneer"
|
|
from="model.unit.hardyPioneer"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.jesuitMissionary"
|
|
from="model.unit.jesuitMissionary"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.clearSkill.colonialRegular"
|
|
from="model.unit.colonialRegular"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.conversion" owner-change="true">
|
|
<unit-type-change id="model.unitChange.conversion.brave"
|
|
from="model.unit.brave"
|
|
to="model.unit.indianConvert" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.creation"/>
|
|
<unit-change-type id="model.unitChange.demotion">
|
|
<unit-type-change id="model.unitChange.demotion.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.demotion.colonialRegular"
|
|
from="model.unit.colonialRegular"
|
|
to="model.unit.veteranSoldier" probability="100"/>
|
|
<unit-type-change id="model.unitChange.demotion.artillery"
|
|
from="model.unit.artillery"
|
|
to="model.unit.damagedArtillery" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.education">
|
|
<unit-type-change id="model.unitChange.education.indenturedServant"
|
|
from="model.unit.pettyCriminal"
|
|
to="model.unit.indenturedServant"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.freeColonist"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.freeColonist"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.expertFarmer"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFarmer"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.expertFisherman"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFisherman"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.expertFurTrapper"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFurTrapper"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.expertSilverMiner"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertSilverMiner"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.expertLumberJack"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertLumberJack"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.expertOreMiner"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertOreMiner"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.masterCottonPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterCottonPlanter"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.masterSugarPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterSugarPlanter"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.masterTobaccoPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterTobaccoPlanter"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.firebrandPreacher"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.firebrandPreacher"
|
|
probability="100" turns="8"/>
|
|
<unit-type-change id="model.unitChange.education.elderStatesman"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.elderStatesman"
|
|
probability="100" turns="8"/>
|
|
<unit-type-change id="model.unitChange.education.masterCarpenter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterCarpenter"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.masterDistiller"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterDistiller"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.masterWeaver"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterWeaver"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.masterTobacconist"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterTobacconist"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.masterFurTrader"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterFurTrader"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.masterBlacksmith"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterBlacksmith"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.masterGunsmith"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterGunsmith"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.seasonedScout"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.seasonedScout"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.hardyPioneer"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.hardyPioneer"
|
|
probability="100" turns="4"/>
|
|
<unit-type-change id="model.unitChange.education.veteranSoldier"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.veteranSoldier"
|
|
probability="100" turns="6"/>
|
|
<unit-type-change id="model.unitChange.education.jesuitMissionary"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.jesuitMissionary"
|
|
probability="100" turns="8"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.experience">
|
|
<unit-type-change id="model.unitChange.experience.expertFarmer"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFarmer" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.expertFisherman"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFisherman" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.expertFurTrapper"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFurTrapper" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.expertSilverMiner"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertSilverMiner" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.expertLumberJack"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertLumberJack" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.expertOreMiner"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertOreMiner" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.masterSugarPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterSugarPlanter" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.masterCottonPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterCottonPlanter" probability="4"/>
|
|
<unit-type-change id="model.unitChange.experience.masterTobaccoPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterTobaccoPlanter" probability="4"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.foundingFather">
|
|
<unit-type-change id="model.unitChange.foundingFather.indianConvert"
|
|
from="model.unit.indianConvert"
|
|
to="model.unit.freeColonist" probability="100">
|
|
<scope ability-id="model.ability.upgradeConvert" ability-value="true"/>
|
|
</unit-type-change>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.independence">
|
|
<unit-type-change id="model.unitChange.independence.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.colonialRegular" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.lostCity">
|
|
<unit-type-change id="model.unitChange.lostCity.pettyCriminal"
|
|
from="model.unit.pettyCriminal"
|
|
to="model.unit.seasonedScout" probability="100"/>
|
|
<unit-type-change id="model.unitChange.lostCity.indenturedServant"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.seasonedScout" probability="100"/>
|
|
<unit-type-change id="model.unitChange.lostCity.freeColonist"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.seasonedScout" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.natives">
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-expertFarmer"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.expertFarmer" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-expertFarmer"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFarmer" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-expertFisherman"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.expertFisherman" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-expertFisherman"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFisherman" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-expertFurTrapper"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.expertFurTrapper" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-expertFurTrapper"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertFurTrapper" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-expertSilverMiner"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.expertSilverMiner" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-expertSilverMiner"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertSilverMiner" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-expertLumberJack"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.expertLumberJack" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-expertLumberJack"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertLumberJack" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-expertOreMiner"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.expertOreMiner" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-expertOreMiner"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.expertOreMiner" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-masterCottonPlanter"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.masterCottonPlanter" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-masterCottonPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterCottonPlanter" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-masterFurTrader"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.masterFurTrader" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-masterFurTrader"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterFurTrader" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-masterSugarPlanter"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.masterSugarPlanter" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-masterSugarPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterSugarPlanter" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-masterTobaccoPlanter"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.masterTobaccoPlanter" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-masterTobaccoPlanter"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterTobaccoPlanter" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-masterWeaver"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.masterWeaver" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-masterWeaver"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.masterWeaver" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.indenturedServant-seasonedScout"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.seasonedScout" probability="100"/>
|
|
<unit-type-change id="model.unitChange.natives.freeColonist-seasonedScout"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.seasonedScout" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.promotion">
|
|
<unit-type-change id="model.unitChange.promotion.pettyCriminal"
|
|
from="model.unit.pettyCriminal"
|
|
to="model.unit.indenturedServant" probability="100"/>
|
|
<unit-type-change id="model.unitChange.promotion.indenturedServant"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.freeColonist" probability="100"/>
|
|
<unit-type-change id="model.unitChange.promotion.freeColonist"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.veteranSoldier" probability="100"/>
|
|
<unit-type-change id="model.unitChange.promotion.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.colonialRegular" probability="100"/>
|
|
</unit-change-type>
|
|
<unit-change-type id="model.unitChange.undead" owner-change="true">
|
|
<unit-type-change id="model.unitChange.undead.pettyCriminal"
|
|
from="model.unit.pettyCriminal"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.indenturedServant"
|
|
from="model.unit.indenturedServant"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.freeColonist"
|
|
from="model.unit.freeColonist"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertFarmer"
|
|
from="model.unit.expertFarmer"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertFisherman"
|
|
from="model.unit.expertFisherman"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertFurTrapper"
|
|
from="model.unit.expertFurTrapper"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertSilverMiner"
|
|
from="model.unit.expertSilverMiner"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertLumberJack"
|
|
from="model.unit.expertLumberJack"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.expertOreMiner"
|
|
from="model.unit.expertOreMiner"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterSugarPlanter"
|
|
from="model.unit.masterSugarPlanter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterCottonPlanter"
|
|
from="model.unit.masterCottonPlanter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterTobaccoPlanter"
|
|
from="model.unit.masterTobaccoPlanter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.firebrandPreacher"
|
|
from="model.unit.firebrandPreacher"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.elderStatesman"
|
|
from="model.unit.elderStatesman"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterCarpenter"
|
|
from="model.unit.masterCarpenter"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterDistiller"
|
|
from="model.unit.masterDistiller"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterWeaver"
|
|
from="model.unit.masterWeaver"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterTobacconist"
|
|
from="model.unit.masterTobacconist"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterFurTrader"
|
|
from="model.unit.masterFurTrader"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterBlacksmith"
|
|
from="model.unit.masterBlacksmith"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.masterGunsmith"
|
|
from="model.unit.masterGunsmith"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.seasonedScout"
|
|
from="model.unit.seasonedScout"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.hardyPioneer"
|
|
from="model.unit.hardyPioneer"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.veteranSoldier"
|
|
from="model.unit.veteranSoldier"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.jesuitMissionary"
|
|
from="model.unit.jesuitMissionary"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.kingsRegular"
|
|
from="model.unit.kingsRegular"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.indianConvert"
|
|
from="model.unit.indianConvert"
|
|
to="model.unit.undead" probability="100"/>
|
|
<unit-type-change id="model.unitChange.undead.brave"
|
|
from="model.unit.brave"
|
|
to="model.unit.undead" probability="100"/>
|
|
</unit-change-type>
|
|
</unit-change-types>
|
|
|
|
<unit-types>
|
|
<!-- ATTENTION: skill-taught can NOT be inherited because it
|
|
defaults to the unit type itself! -->
|
|
<unit-type id="colonist" abstract="true"
|
|
offence="0" defence="1" movement="3" line-of-sight="1"
|
|
priority="1000">
|
|
<ability id="model.ability.person"
|
|
value="true"/>
|
|
<ability id="model.ability.foundColony"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeCaptured"
|
|
value="true"/>
|
|
<modifier id="model.modifier.conversionSkill"
|
|
type="additive" value="6"/>
|
|
<modifier id="model.modifier.conversionAlarmRate"
|
|
type="percentage" value="2"/>
|
|
<consumes id="model.goods.food" value="2" />
|
|
<consumes id="model.goods.bells" value="1" />
|
|
</unit-type>
|
|
<unit-type id="model.unit.freeColonist" extends="colonist"
|
|
default-unit="true" score-value="3" skill="0"
|
|
recruit-probability="20" maximum-experience="200">
|
|
<ability id="model.ability.bornInColony"
|
|
value="true"/>
|
|
<ability id="model.ability.foundInLostCity"
|
|
value="true"/>
|
|
<required-goods id="model.goods.food"
|
|
value="200"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.expertFarmer" extends="colonist"
|
|
price="1100" skill="1" expert-production="model.goods.grain"
|
|
recruit-probability="1" score-value="4">
|
|
<modifier id="model.goods.grain" index="30"
|
|
type="additive" value="3"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.expertFisherman" extends="colonist"
|
|
price="1000" skill="1" expert-production="model.goods.fish"
|
|
recruit-probability="1" score-value="4">
|
|
<modifier id="model.goods.fish" index="30"
|
|
type="additive" value="3"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.expertFurTrapper" extends="colonist"
|
|
skill="1" expert-production="model.goods.furs"
|
|
score-value="4" >
|
|
<modifier id="model.goods.furs" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.expertSilverMiner" extends="colonist"
|
|
price="900" skill="1" expert-production="model.goods.silver"
|
|
recruit-probability="1" score-value="4">
|
|
<modifier id="model.goods.silver" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.expertLumberJack" extends="colonist"
|
|
price="700" skill="1" expert-production="model.goods.lumber"
|
|
recruit-probability="1" score-value="4">
|
|
<modifier id="model.goods.lumber" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.expertOreMiner" extends="colonist"
|
|
price="600" skill="1" expert-production="model.goods.ore"
|
|
recruit-probability="1" score-value="4">
|
|
<modifier id="model.goods.ore" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterSugarPlanter" extends="colonist"
|
|
skill="2" expert-production="model.goods.sugar"
|
|
score-value="5" >
|
|
<modifier id="model.goods.sugar" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterCottonPlanter" extends="colonist"
|
|
skill="2" expert-production="model.goods.cotton"
|
|
score-value="5" >
|
|
<modifier id="model.goods.cotton" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterTobaccoPlanter" extends="colonist"
|
|
skill="2" expert-production="model.goods.tobacco"
|
|
score-value="5" >
|
|
<modifier id="model.goods.tobacco" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.firebrandPreacher" extends="colonist"
|
|
price="1500" skill="3" expert-production="model.goods.crosses"
|
|
recruit-probability="1" score-value="6">
|
|
<modifier id="model.goods.crosses" index="30"
|
|
type="additive" value="3"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.elderStatesman" extends="colonist"
|
|
price="1900" skill="3" expert-production="model.goods.bells"
|
|
recruit-probability="1" score-value="6">
|
|
<modifier id="model.goods.bells" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterCarpenter" extends="colonist"
|
|
price="1000" skill="1" expert-production="model.goods.hammers"
|
|
recruit-probability="1" score-value="4">
|
|
<modifier id="model.goods.hammers" index="30"
|
|
type="additive" value="3"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterDistiller" extends="colonist"
|
|
price="1100" skill="2" expert-production="model.goods.rum"
|
|
recruit-probability="1" score-value="5">
|
|
<modifier id="model.goods.rum" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterWeaver" extends="colonist"
|
|
price="1300" skill="2" expert-production="model.goods.cloth"
|
|
recruit-probability="1" score-value="5">
|
|
<modifier id="model.goods.cloth" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterTobacconist" extends="colonist"
|
|
price="1200" skill="2" expert-production="model.goods.cigars"
|
|
recruit-probability="1" score-value="5">
|
|
<modifier id="model.goods.cigars" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterFurTrader" extends="colonist"
|
|
price="950" skill="2" expert-production="model.goods.coats"
|
|
recruit-probability="1" score-value="5">
|
|
<modifier id="model.goods.coats" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterBlacksmith" extends="colonist"
|
|
price="1050" skill="2" expert-production="model.goods.tools"
|
|
recruit-probability="1" score-value="5">
|
|
<modifier id="model.goods.tools" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.masterGunsmith" extends="colonist"
|
|
price="850" skill="2" expert-production="model.goods.muskets"
|
|
recruit-probability="1" score-value="5">
|
|
<modifier id="model.goods.muskets" index="30"
|
|
type="multiplicative" value="2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.seasonedScout" extends="colonist"
|
|
skill="1"
|
|
recruit-probability="1" score-value="4">
|
|
<default-role id="model.role.scout"/>
|
|
<ability id="model.ability.expertScout" value="true"/>
|
|
<modifier id="model.modifier.exploreLostCityRumour"
|
|
type="percentage" value="10"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.hardyPioneer" extends="colonist"
|
|
price="1200" skill="1"
|
|
recruit-probability="1" score-value="4">
|
|
<default-role id="model.role.pioneer"/>
|
|
<ability id="model.ability.expertPioneer" value="true"/>
|
|
<modifier id="model.modifier.tileTypeChangeProduction"
|
|
type="multiplicative" value="2">
|
|
<scope type="model.goods.lumber"/>
|
|
</modifier>
|
|
</unit-type>
|
|
<unit-type id="model.unit.veteranSoldier" extends="colonist"
|
|
price="2000" skill="2"
|
|
recruit-probability="1" score-value="5">
|
|
<default-role id="model.role.soldier"/>
|
|
<ability id="model.ability.mercenaryUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.expertSoldier"
|
|
value="true"/>
|
|
<ability id="model.ability.supportUnit"
|
|
value="true"/>
|
|
<modifier id="model.modifier.offence" index="40"
|
|
type="percentage" value="50"/>
|
|
<modifier id="model.modifier.defence"
|
|
type="percentage" value="50" index="40"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.jesuitMissionary" extends="colonist"
|
|
price="1400" skill="3"
|
|
recruit-probability="1" score-value="5">
|
|
<default-role id="model.role.missionary"/>
|
|
<ability id="model.ability.expertMissionary"
|
|
value="true"/>
|
|
<modifier id="model.modifier.missionaryTradeBonus"
|
|
type="percentage" value="10"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.indenturedServant" extends="colonist"
|
|
skill="-1" recruit-probability="20" score-value="2">
|
|
<modifier id="model.goods.rum" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.cigars" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.cloth" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.coats" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.muskets" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.bells" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.crosses" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.hammers" index="30" type="additive" value="-1"/>
|
|
<modifier id="model.goods.tools" index="30" type="additive" value="-1"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.pettyCriminal" extends="colonist"
|
|
skill="-2" recruit-probability="20" score-value="1">
|
|
<modifier id="model.goods.rum" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.cigars" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.cloth" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.coats" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.muskets" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.bells" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.crosses" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.hammers" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.tools" index="30" type="additive" value="-2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.indianConvert"
|
|
skill="0" offence="0" defence="1" movement="3" line-of-sight="1"
|
|
maximum-attrition="8" score-value="3">
|
|
<consumes id="model.goods.food" value="2"/>
|
|
<consumes id="model.goods.bells" value="1"/>
|
|
<ability id="model.ability.person"
|
|
value="true"/>
|
|
<ability id="model.ability.foundColony"
|
|
value="false"/>
|
|
<modifier id="model.goods.grain" index="30" type="additive" value="1"/>
|
|
<modifier id="model.goods.sugar" index="30" type="additive" value="1"/>
|
|
<modifier id="model.goods.tobacco" index="30" type="additive" value="1"/>
|
|
<modifier id="model.goods.cotton" index="30" type="additive" value="1"/>
|
|
<modifier id="model.goods.furs" index="30" type="additive" value="1"/>
|
|
<modifier id="model.goods.fish" index="30" type="additive" value="1"/>
|
|
<modifier id="model.goods.rum" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.cigars" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.cloth" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.coats" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.muskets" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.bells" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.crosses" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.hammers" index="30" type="additive" value="-2"/>
|
|
<modifier id="model.goods.tools" index="30" type="additive" value="-2"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.brave"
|
|
offence="1" defence="1"
|
|
default-unit="true" movement="3" line-of-sight="1" space="1">
|
|
<required-ability id="model.ability.native"/>
|
|
<consumes id="model.goods.food" value="2"/>
|
|
<consumes id="model.goods.rum" value="1"/>
|
|
<consumes id="model.goods.tradeGoods" value="1"/>
|
|
<consumes id="model.goods.ore" value="1"/>
|
|
<consumes id="model.goods.silver" value="1"/>
|
|
<consumes id="model.goods.cigars" value="1"/>
|
|
<consumes id="model.goods.coats" value="1"/>
|
|
<consumes id="model.goods.cloth" value="1"/>
|
|
<ability id="model.ability.person"
|
|
value="true"/>
|
|
<ability id="model.ability.carryGoods"
|
|
value="true"/>
|
|
<ability id="model.ability.bornInIndianSettlement"
|
|
value="true"/>
|
|
<ability id="model.ability.pillageUnprotectedColony"
|
|
value="true"/>
|
|
<ability id="model.ability.disposeOnCombatLoss"
|
|
value="true"/>
|
|
<ability id="model.ability.captureUnits"
|
|
value="false"/>
|
|
<ability id="model.ability.captureEquipment"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<ability id="model.ability.foundColony"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.colonialRegular" extends="colonist"
|
|
skill-taught="model.unit.veteranSoldier" skill="3">
|
|
<required-ability id="model.ability.independenceDeclared"/>
|
|
<ability id="model.ability.demoteOnAllEquipLost"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeEquipped"
|
|
value="true"/>
|
|
<ability id="model.ability.expertSoldier"
|
|
value="true"/>
|
|
<modifier id="model.modifier.offence" index="20"
|
|
type="additive" value="3"/>
|
|
<modifier id="model.modifier.defence" index="20"
|
|
type="additive" value="3"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.kingsRegular" extends="colonist"
|
|
default-unit="true" skill="4">
|
|
<required-ability id="model.ability.royalExpeditionaryForce"/>
|
|
<ability id="model.ability.refUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.disposeOnAllEquipLost"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeSurrendered"
|
|
value="false"/>
|
|
<ability id="model.ability.expertSoldier"
|
|
value="true"/>
|
|
<modifier id="model.modifier.offence" index="20"
|
|
type="additive" value="4"/>
|
|
<modifier id="model.modifier.defence" index="20"
|
|
type="additive" value="4"/>
|
|
</unit-type>
|
|
<unit-type id="ship" abstract="true">
|
|
<ability id="model.ability.navalUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.carryGoods"
|
|
value="true"/>
|
|
<ability id="model.ability.carryUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.evadeAttack"
|
|
value="true"/>
|
|
<ability id="model.ability.foundColony"
|
|
value="false"/>
|
|
<modifier id="model.modifier.tradeVolumePenalty"
|
|
value="-75" type="percentage"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.caravel" extends="ship" price="1000"
|
|
offence="0" defence="2" movement="12"
|
|
line-of-sight="1" space="2" spaceTaken="24" hit-points="6"
|
|
score-value="3">
|
|
<required-goods id="model.goods.hammers"
|
|
value="128"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="40"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.frigate" extends="ship" price="5000"
|
|
offence="16" defence="16" movement="18"
|
|
line-of-sight="2" space="4" spaceTaken="32" hit-points="6"
|
|
score-value="6">
|
|
<required-goods id="model.goods.hammers"
|
|
value="512"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="200"/>
|
|
<ability id="model.ability.captureGoods"
|
|
value="true"/>
|
|
<ability id="model.ability.supportUnit"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.galleon" extends="ship" price="3000"
|
|
offence="0" defence="10" movement="18"
|
|
line-of-sight="2" space="6" spaceTaken="64" hit-points="6"
|
|
score-value="5">
|
|
<required-goods id="model.goods.hammers"
|
|
value="320"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.manOWar" extends="ship" mercenary-price="10000"
|
|
offence="24" defence="24" movement="18"
|
|
line-of-sight="2" space="6" spaceTaken="64" hit-points="6"
|
|
score-value="8">
|
|
<required-goods id="model.goods.hammers"
|
|
value="1024"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="300"/>
|
|
<required-ability id="model.ability.independentNation"/>
|
|
<ability id="model.ability.refUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeSurrendered"
|
|
value="false"/>
|
|
<ability id="model.ability.captureGoods"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.merchantman" extends="ship" price="2000"
|
|
offence="0" defence="6" movement="15"
|
|
line-of-sight="1" space="4" spaceTaken="32" hit-points="6"
|
|
score-value="4">
|
|
<required-goods id="model.goods.hammers"
|
|
value="192"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="80"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.privateer" extends="ship" price="2000"
|
|
offence="8" defence="8" movement="24"
|
|
line-of-sight="2" space="2" spaceTaken="24" hit-points="6"
|
|
score-value="4">
|
|
<required-goods id="model.goods.hammers"
|
|
value="256"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="120"/>
|
|
<ability id="model.ability.captureGoods"
|
|
value="true"/>
|
|
<ability id="model.ability.piracy"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="wagon" abstract="true" line-of-sight="1">
|
|
<ability id="model.ability.foundColony"
|
|
value="false"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.artillery" extends="wagon" price="500"
|
|
offence="7" defence="5" movement="3"
|
|
score-value="2">
|
|
<required-goods id="model.goods.hammers"
|
|
value="192"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="40"/>
|
|
<ability id="model.ability.refUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeSurrendered"
|
|
value="true"/>
|
|
<ability id="model.ability.captureUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.mercenaryUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.supportUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.bombard"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.damagedArtillery" extends="wagon"
|
|
offence="5" defence="3" movement="3"
|
|
score-value="1">
|
|
<ability id="model.ability.captureUnits"
|
|
value="true"/>
|
|
<ability id="model.ability.bombard"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.treasureTrain" extends="wagon"
|
|
offence="0" defence="0" movement="3"
|
|
score-value="1" spaceTaken="6">
|
|
<ability id="model.ability.carryTreasure"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeCaptured"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.wagonTrain" extends="wagon"
|
|
offence="0" defence="1" movement="6"
|
|
score-value="1" spaceTaken="12" space="2">
|
|
<required-goods id="model.goods.hammers"
|
|
value="40"/>
|
|
<limit id="model.limit.wagonTrains" operator="lt">
|
|
<left-hand-side operand-type="units" scope-level="player" />
|
|
<right-hand-side operand-type="settlements" scope-level="player" />
|
|
</limit>
|
|
<ability id="model.ability.carryGoods"
|
|
value="true"/>
|
|
<ability id="model.ability.canBeCaptured"
|
|
value="true"/>
|
|
</unit-type>
|
|
<!--
|
|
<unit-type id="model.unit.milkmaid" extends="colonist"
|
|
expert-production="model.goods.grain" />
|
|
-->
|
|
<unit-type id="model.unit.revenger"
|
|
offence="666" defence="666" movement="18" line-of-sight="3">
|
|
<required-ability id="model.ability.undead"/>
|
|
<ability id="model.ability.undead"
|
|
value="true"/>
|
|
<ability id="model.ability.multipleAttacks"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.flyingDutchman" extends="ship"
|
|
offence="666" defence="666" movement="36" line-of-sight="3"
|
|
space="6" hit-points="6">
|
|
<required-ability id="model.ability.undead"/>
|
|
<ability id="model.ability.captureGoods"
|
|
value="true"/>
|
|
<ability id="model.ability.undead"
|
|
value="true"/>
|
|
</unit-type>
|
|
<unit-type id="model.unit.undead" extends="colonist"
|
|
offence="18" defence="4">
|
|
<required-ability id="model.ability.undead"/>
|
|
<ability id="model.ability.undead"
|
|
value="true"/>
|
|
</unit-type>
|
|
</unit-types>
|
|
|
|
<!--
|
|
The priority value determines the order in which consumers are
|
|
granted access to goods. Units have a priority of 1000,
|
|
buildings have a default priority of 800, the colony's build
|
|
queue has a priority of 500, and the colony's population queue
|
|
has a priority of 300. Consumers with a higher priority are
|
|
served first.
|
|
-->
|
|
<building-types>
|
|
<building-type id="model.building.townHall">
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.bells" value="1"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.bells" value="3"/>
|
|
</production>
|
|
</building-type>
|
|
<building-type id="model.building.carpenterHouse">
|
|
<production>
|
|
<input goods-type="model.goods.lumber" value="3"/>
|
|
<output goods-type="model.goods.hammers" value="3"/>
|
|
</production>
|
|
<ability id="model.ability.build"
|
|
value="true">
|
|
<scope type="model.unit.wagonTrain"/>
|
|
</ability>
|
|
</building-type>
|
|
<building-type id="model.building.lumberMill"
|
|
extends="model.building.carpenterHouse"
|
|
upgrades-from="model.building.carpenterHouse"
|
|
competence-factor="2" rebel-factor="2"
|
|
required-population="3" upkeep="10">
|
|
<production>
|
|
<input goods-type="model.goods.lumber" value="6"/>
|
|
<output goods-type="model.goods.hammers" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="52"/>
|
|
<modifier id="model.modifier.tileTypeChangeProduction"
|
|
type="multiplicative" value="3">
|
|
<scope type="model.goods.lumber"/>
|
|
</modifier>
|
|
</building-type>
|
|
<building-type id="model.building.blacksmithHouse">
|
|
<production>
|
|
<input goods-type="model.goods.ore" value="3"/>
|
|
<output goods-type="model.goods.tools" value="3"/>
|
|
</production>
|
|
</building-type>
|
|
<building-type id="model.building.blacksmithShop"
|
|
extends="model.building.blacksmithHouse"
|
|
upgrades-from="model.building.blacksmithHouse"
|
|
competence-factor="2"
|
|
upkeep="5">
|
|
<production>
|
|
<input goods-type="model.goods.ore" value="6"/>
|
|
<output goods-type="model.goods.tools" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
</building-type>
|
|
<building-type id="model.building.ironWorks"
|
|
extends="model.building.blacksmithShop"
|
|
upgrades-from="model.building.blacksmithShop"
|
|
experts-with-connections-production="4"
|
|
competence-factor="3" rebel-factor="1.5"
|
|
required-population="8" upkeep="15">
|
|
<production>
|
|
<input goods-type="model.goods.ore" value="6"/>
|
|
<output goods-type="model.goods.tools" value="9"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="240"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<required-ability id="model.ability.buildFactory"/>
|
|
<ability id="model.ability.expertsUseConnections"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.tobacconistHouse">
|
|
<production>
|
|
<input goods-type="model.goods.tobacco" value="3"/>
|
|
<output goods-type="model.goods.cigars" value="3"/>
|
|
</production>
|
|
</building-type>
|
|
<building-type id="model.building.tobacconistShop"
|
|
extends="model.building.tobacconistHouse"
|
|
upgrades-from="model.building.tobacconistHouse"
|
|
competence-factor="2"
|
|
upkeep="5">
|
|
<production>
|
|
<input goods-type="model.goods.tobacco" value="6"/>
|
|
<output goods-type="model.goods.cigars" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
</building-type>
|
|
<building-type id="model.building.cigarFactory"
|
|
extends="model.building.tobacconistShop"
|
|
upgrades-from="model.building.tobacconistShop"
|
|
experts-with-connections-production="4"
|
|
competence-factor="3" rebel-factor="1.5"
|
|
required-population="8" upkeep="15">
|
|
<production>
|
|
<input goods-type="model.goods.tobacco" value="6"/>
|
|
<output goods-type="model.goods.cigars" value="9"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="160"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<required-ability id="model.ability.buildFactory"/>
|
|
<ability id="model.ability.expertsUseConnections"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.weaverHouse">
|
|
<production>
|
|
<input goods-type="model.goods.cotton" value="3"/>
|
|
<output goods-type="model.goods.cloth" value="3"/>
|
|
</production>
|
|
</building-type>
|
|
<building-type id="model.building.weaverShop"
|
|
extends="model.building.weaverHouse"
|
|
upgrades-from="model.building.weaverHouse"
|
|
competence-factor="2"
|
|
upkeep="5">
|
|
<production>
|
|
<input goods-type="model.goods.cotton" value="6"/>
|
|
<output goods-type="model.goods.cloth" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
</building-type>
|
|
<building-type id="model.building.textileMill"
|
|
extends="model.building.weaverShop"
|
|
upgrades-from="model.building.weaverShop"
|
|
experts-with-connections-production="4"
|
|
competence-factor="3" rebel-factor="1.5"
|
|
required-population="8" upkeep="15">
|
|
<production>
|
|
<input goods-type="model.goods.cotton" value="6"/>
|
|
<output goods-type="model.goods.cloth" value="9"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="160"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<required-ability id="model.ability.buildFactory"/>
|
|
<ability id="model.ability.expertsUseConnections"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.distillerHouse">
|
|
<production>
|
|
<input goods-type="model.goods.sugar" value="3"/>
|
|
<output goods-type="model.goods.rum" value="3"/>
|
|
</production>
|
|
</building-type>
|
|
<building-type id="model.building.rumDistillery"
|
|
extends="model.building.distillerHouse"
|
|
upgrades-from="model.building.distillerHouse"
|
|
competence-factor="2"
|
|
upkeep="5">
|
|
<production>
|
|
<input goods-type="model.goods.sugar" value="6"/>
|
|
<output goods-type="model.goods.rum" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
</building-type>
|
|
<building-type id="model.building.rumFactory"
|
|
extends="model.building.rumDistillery"
|
|
upgrades-from="model.building.rumDistillery"
|
|
experts-with-connections-production="4"
|
|
competence-factor="3" rebel-factor="1.5"
|
|
required-population="8" upkeep="15">
|
|
<production>
|
|
<input goods-type="model.goods.sugar" value="6"/>
|
|
<output goods-type="model.goods.rum" value="9"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="160"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<required-ability id="model.ability.buildFactory"/>
|
|
<ability id="model.ability.expertsUseConnections"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.furTraderHouse">
|
|
<production>
|
|
<input goods-type="model.goods.furs" value="3"/>
|
|
<output goods-type="model.goods.coats" value="3"/>
|
|
</production>
|
|
</building-type>
|
|
<building-type id="model.building.furTradingPost"
|
|
extends="model.building.furTraderHouse"
|
|
upgrades-from="model.building.furTraderHouse"
|
|
competence-factor="2"
|
|
upkeep="5">
|
|
<production>
|
|
<input goods-type="model.goods.furs" value="6"/>
|
|
<output goods-type="model.goods.coats" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="56"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
</building-type>
|
|
<building-type id="model.building.furFactory"
|
|
extends="model.building.furTradingPost"
|
|
upgrades-from="model.building.furTradingPost"
|
|
experts-with-connections-production="4"
|
|
competence-factor="3" rebel-factor="1.5"
|
|
required-population="6" upkeep="15">
|
|
<production>
|
|
<input goods-type="model.goods.furs" value="6"/>
|
|
<output goods-type="model.goods.coats" value="9"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="160"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<required-ability id="model.ability.buildFactory"/>
|
|
<ability id="model.ability.expertsUseConnections"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.schoolhouse"
|
|
workplaces="1" minimum-skill="1" maximum-skill="1"
|
|
required-population="4" upkeep="5">
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<ability id="model.ability.teach"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.college"
|
|
extends="model.building.schoolhouse"
|
|
workplaces="2" maximum-skill="2"
|
|
upgrades-from="model.building.schoolhouse"
|
|
required-population="8" upkeep="10">
|
|
<required-goods id="model.goods.hammers"
|
|
value="160"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="50"/>
|
|
</building-type>
|
|
<building-type id="model.building.university"
|
|
extends="model.building.college"
|
|
workplaces="3" maximum-skill="4"
|
|
upgrades-from="model.building.college"
|
|
required-population="10" upkeep="15">
|
|
<required-goods id="model.goods.hammers"
|
|
value="200"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
</building-type>
|
|
<building-type id="model.building.armory"
|
|
priority="400" upkeep="5">
|
|
<production>
|
|
<input goods-type="model.goods.tools" value="3"/>
|
|
<output goods-type="model.goods.muskets" value="3"/>
|
|
</production>
|
|
<!-- priority should be less than the colony's build queue -->
|
|
<required-goods id="model.goods.hammers"
|
|
value="52"/>
|
|
<ability id="model.ability.build"
|
|
value="true">
|
|
<scope type="model.unit.artillery"/>
|
|
</ability>
|
|
</building-type>
|
|
<building-type id="model.building.magazine"
|
|
extends="model.building.armory"
|
|
upgrades-from="model.building.armory"
|
|
competence-factor="2"
|
|
required-population="8" upkeep="10">
|
|
<production>
|
|
<input goods-type="model.goods.tools" value="6"/>
|
|
<output goods-type="model.goods.muskets" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="120"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="50"/>
|
|
</building-type>
|
|
<building-type id="model.building.arsenal"
|
|
extends="model.building.magazine"
|
|
upgrades-from="model.building.magazine"
|
|
experts-with-connections-production="4"
|
|
competence-factor="3" rebel-factor="1.5"
|
|
upkeep="15">
|
|
<production>
|
|
<input goods-type="model.goods.tools" value="9"/>
|
|
<output goods-type="model.goods.muskets" value="9"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="240"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<required-ability id="model.ability.buildFactory"/>
|
|
<ability id="model.ability.expertsUseConnections"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.chapel" workplaces="0">
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.crosses" value="1"/>
|
|
</production>
|
|
</building-type>
|
|
<building-type id="model.building.church"
|
|
extends="model.building.chapel"
|
|
upgrades-from="model.building.chapel"
|
|
workplaces="3"
|
|
required-population="3" upkeep="5">
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.crosses" value="2"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.crosses" value="3"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<ability id="model.ability.dressMissionary"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.cathedral"
|
|
extends="model.building.church"
|
|
upgrades-from="model.building.church"
|
|
competence-factor="2" rebel-factor="2"
|
|
required-population="8" upkeep="15">
|
|
<production unattended="true">
|
|
<output goods-type="model.goods.crosses" value="3"/>
|
|
</production>
|
|
<production>
|
|
<output goods-type="model.goods.crosses" value="6"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="176"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
</building-type>
|
|
<building-type id="model.building.stockade"
|
|
workplaces="0" required-population="3">
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="100"/>
|
|
<modifier id="model.modifier.minimumColonySize"
|
|
type="additive" value="3"/>
|
|
<!-- FIXME: abilties to prevent the effects of Indian raids. -->
|
|
</building-type>
|
|
<building-type id="model.building.fort"
|
|
extends="model.building.stockade"
|
|
upgrades-from="model.building.stockade"
|
|
upkeep="10">
|
|
<required-goods id="model.goods.hammers"
|
|
value="120"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<modifier id="model.modifier.defence" delete="true" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="150"/>
|
|
<ability id="model.ability.bombardShips"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.fortress"
|
|
extends="model.building.fort"
|
|
upgrades-from="model.building.fort"
|
|
required-population="8" upkeep="15">
|
|
<required-goods id="model.goods.hammers"
|
|
value="320"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="200"/>
|
|
<modifier id="model.modifier.defence" delete="true" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="200"/>
|
|
</building-type>
|
|
<building-type id="model.building.depot"
|
|
workplaces="0" priority="750">
|
|
<modifier id="model.modifier.warehouseStorage"
|
|
type="additive" value="100"/>
|
|
</building-type>
|
|
<building-type id="model.building.warehouse"
|
|
extends="model.building.depot"
|
|
upgrades-from="model.building.depot"
|
|
upkeep="5">
|
|
<required-goods id="model.goods.hammers"
|
|
value="80"/>
|
|
<modifier id="model.modifier.warehouseStorage"
|
|
type="additive" value="100"/>
|
|
</building-type>
|
|
<building-type id="model.building.warehouseExpansion"
|
|
extends="model.building.warehouse"
|
|
upgrades-from="model.building.warehouse"
|
|
upkeep="5">
|
|
<required-goods id="model.goods.hammers"
|
|
value="80"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
<modifier id="model.modifier.warehouseStorage"
|
|
type="additive" value="100"/>
|
|
</building-type>
|
|
<building-type id="model.building.country"
|
|
workplaces="0" priority="700">
|
|
<production unattended="true">
|
|
<input goods-type="model.goods.food" value="1"/>
|
|
<output goods-type="model.goods.horses" value="1"/>
|
|
</production>
|
|
<ability id="model.ability.autoProduction"/>
|
|
<ability id="model.ability.avoidExcessProduction"/>
|
|
<modifier id="model.modifier.breedingDivisor" index="60"
|
|
type="additive" value="50"/>
|
|
<modifier id="model.modifier.breedingFactor" index="60"
|
|
type="additive" value="2"/>
|
|
<modifier id="model.goods.horses" index="60"
|
|
type="multiplicative" value="1.0"/>
|
|
<modifier id="model.modifier.consumeOnlySurplusProduction" index="60"
|
|
type="multiplicative" value="0.5" />
|
|
</building-type>
|
|
<building-type id="model.building.stables"
|
|
extends="model.building.country"
|
|
upgrades-from="model.building.country"
|
|
upkeep="5">
|
|
<production unattended="true">
|
|
<input goods-type="model.goods.food" value="1"/>
|
|
<output goods-type="model.goods.horses" value="1"/>
|
|
</production>
|
|
<required-goods id="model.goods.hammers"
|
|
value="64"/>
|
|
<modifier id="model.modifier.breedingDivisor" index="60"
|
|
type="multiplicative" value="0.5" />
|
|
</building-type>
|
|
<building-type id="model.building.docks"
|
|
workplaces="0"
|
|
upkeep="5">
|
|
<required-ability id="model.ability.hasPort"
|
|
value="true" />
|
|
<required-goods id="model.goods.hammers"
|
|
value="52"/>
|
|
<ability id="model.ability.produceInWater"
|
|
value="true"/>
|
|
</building-type>
|
|
<building-type id="model.building.drydock"
|
|
extends="model.building.docks"
|
|
upgrades-from="model.building.docks"
|
|
required-population="4" upkeep="10">
|
|
<required-goods id="model.goods.hammers"
|
|
value="80"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="50"/>
|
|
<ability id="model.ability.repairUnits"
|
|
value="true">
|
|
<scope ability-id="model.ability.navalUnit"/>
|
|
</ability>
|
|
</building-type>
|
|
<building-type id="model.building.shipyard"
|
|
extends="model.building.drydock"
|
|
upgrades-from="model.building.drydock"
|
|
required-population="8" upkeep="15">
|
|
<required-goods id="model.goods.hammers"
|
|
value="240"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="100"/>
|
|
<ability id="model.ability.build"
|
|
value="true">
|
|
<scope ability-id="model.ability.navalUnit"/>
|
|
</ability>
|
|
</building-type>
|
|
<building-type id="model.building.printingPress"
|
|
workplaces="0"
|
|
upkeep="5">
|
|
<required-goods id="model.goods.hammers"
|
|
value="52"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="20"/>
|
|
<modifier id="model.goods.bells" index="70"
|
|
type="percentage" value="50">
|
|
<scope ability-id="model.ability.person" match-negated="true"/>
|
|
</modifier>
|
|
</building-type>
|
|
<building-type id="model.building.newspaper"
|
|
extends="model.building.printingPress"
|
|
upgrades-from="model.building.printingPress"
|
|
required-population="4" upkeep="10">
|
|
<required-goods id="model.goods.hammers"
|
|
value="120"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="50"/>
|
|
<modifier id="model.goods.bells" delete="true" />
|
|
<modifier id="model.goods.bells" index="70"
|
|
type="percentage" value="100">
|
|
<scope ability-id="model.ability.person" match-negated="true"/>
|
|
</modifier>
|
|
</building-type>
|
|
<building-type id="model.building.customHouse"
|
|
workplaces="0"
|
|
upkeep="15">
|
|
<required-goods id="model.goods.hammers"
|
|
value="160"/>
|
|
<required-goods id="model.goods.tools"
|
|
value="50"/>
|
|
<required-ability id="model.ability.buildCustomHouse"/>
|
|
<ability id="model.ability.export"
|
|
value="true"/>
|
|
<ability id="model.ability.coastalOnly"
|
|
value="false"/>
|
|
</building-type>
|
|
</building-types>
|
|
|
|
<!-- By default, all founding fathers should be available to all
|
|
players. Founding fathers can be restricted to certain
|
|
nations by adding these nations explicitly, like this:
|
|
<scope method-name="getNationID" method-value="model.nation.spanish"/>
|
|
or
|
|
<scope method-name="getNationType" method-value="model.nationType.trade"/>
|
|
A founding fathers with these settings would only be available
|
|
to the Spanish nation and nations with the Trade advantage.
|
|
-->
|
|
<founding-fathers>
|
|
<founding-father id="model.foundingFather.adamSmith" type="trade"
|
|
weight1="2" weight2="8" weight3="6">
|
|
<ability id="model.ability.buildFactory"
|
|
value="true"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.jacobFugger" type="trade"
|
|
weight1="0" weight2="5" weight3="8">
|
|
<event id="model.event.boycottsLifted"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.peterMinuit" type="trade"
|
|
weight1="9" weight2="1" weight3="1">
|
|
<!-- Player saves 100% percent, i.e. pays nothing. -->
|
|
<modifier id="model.modifier.landPaymentModifier"
|
|
type="percentage" value="-100"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.peterStuyvesant" type="trade"
|
|
weight1="2" weight2="4" weight3="8">
|
|
<ability id="model.ability.buildCustomHouse"
|
|
value="true"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.janDeWitt" type="trade"
|
|
weight1="2" weight2="6" weight3="10">
|
|
<ability id="model.ability.tradeWithForeignColonies"
|
|
value="true"/>
|
|
<ability id="model.ability.customHouseTradesWithForeignCountries"
|
|
value="true"/>
|
|
<ability id="model.ability.betterForeignAffairsReport"
|
|
value="true"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.ferdinandMagellan"
|
|
type="exploration"
|
|
weight1="2" weight2="10" weight3="10">
|
|
<modifier id="model.modifier.movementBonus"
|
|
type="additive" value="3">
|
|
<scope ability-id="model.ability.navalUnit" ability-value="true"/>
|
|
</modifier>
|
|
<modifier id="model.modifier.sailHighSeas"
|
|
type="additive" value="-1">
|
|
<scope ability-id="model.ability.navalUnit" ability-value="true"/>
|
|
</modifier>
|
|
<event id="model.event.movementChange"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.franciscoDeCoronado"
|
|
type="exploration"
|
|
weight1="3" weight2="5" weight3="7">
|
|
<event id="model.event.seeAllColonies"/>
|
|
<modifier id="model.modifier.exposedTilesRadius"
|
|
type="additive" value="3"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.hernandoDeSoto"
|
|
type="exploration"
|
|
weight1="5" weight2="10" weight3="5">
|
|
<modifier id="model.modifier.lineOfSightBonus"
|
|
type="additive" value="1">
|
|
<scope ability-id="model.ability.navalUnit" ability-value="false"/>
|
|
</modifier>
|
|
<ability id="model.ability.rumoursAlwaysPositive"
|
|
value="true"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.henryHudson" type="exploration"
|
|
weight1="10" weight2="1" weight3="1">
|
|
<modifier id="model.goods.furs" index="40"
|
|
type="percentage" value="100">
|
|
<scope ability-id="model.ability.person" match-negated="false"/>
|
|
</modifier>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.laSalle" type="exploration"
|
|
weight1="7" weight2="5" weight3="3">
|
|
<event id="model.event.freeBuilding"
|
|
value="model.building.stockade"/>
|
|
<modifier id="model.modifier.buildingPriceBonus"
|
|
type="percentage" value="-100">
|
|
<scope type="model.building.stockade"/>
|
|
</modifier>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.hernanCortes" type="military"
|
|
weight1="6" weight2="5" weight3="1">
|
|
<ability id="model.ability.plunderNatives"/>
|
|
<modifier id="model.modifier.treasureTransportFee"
|
|
type="percentage" value="-100"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.georgeWashington" type="military"
|
|
weight1="0" weight2="4" weight3="10">
|
|
<ability id="model.ability.automaticPromotion"
|
|
value="true"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.paulRevere" type="military"
|
|
weight1="10" weight2="2" weight3="1">
|
|
<ability id="model.ability.automaticEquipment"
|
|
value="true">
|
|
<scope type="model.role.soldier"/>
|
|
</ability>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.francisDrake" type="military"
|
|
weight1="4" weight2="8" weight3="6">
|
|
<modifier id="model.modifier.offence" index="50"
|
|
type="percentage" value="50">
|
|
<scope type="model.unit.privateer"/>
|
|
</modifier>
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50">
|
|
<scope type="model.unit.privateer"/>
|
|
</modifier>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.johnPaulJones" type="military"
|
|
weight1="0" weight2="6" weight3="7">
|
|
<unit id="model.unit.frigate"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.thomasJefferson" type="political"
|
|
weight1="4" weight2="5" weight3="6">
|
|
<modifier id="model.goods.bells" index="40"
|
|
type="percentage" value="50">
|
|
<scope ability-id="model.ability.person" match-negated="true"/>
|
|
</modifier>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.pocahontas" type="political"
|
|
weight1="7" weight2="5" weight3="3">
|
|
<modifier id="model.modifier.nativeAlarmModifier"
|
|
type="percentage" value="-50"/>
|
|
<event id="model.event.resetNativeAlarm"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.thomasPaine" type="political"
|
|
weight1="1" weight2="2" weight3="8">
|
|
<ability id="model.ability.addTaxToBells"
|
|
value="true"/>
|
|
<!-- The value of the modifier is intentionally zero. This
|
|
modifier is used as a template and the value in the copy is
|
|
set to the current tax. -->
|
|
<modifier id="model.goods.bells" index="40"
|
|
type="percentage" value="0">
|
|
<scope ability-id="model.ability.person" match-negated="true"/>
|
|
</modifier>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.simonBolivar" type="political"
|
|
weight1="0" weight2="4" weight3="6">
|
|
<modifier id="model.modifier.SoL"
|
|
type="additive" value="20"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.benjaminFranklin"
|
|
type="political"
|
|
weight1="5" weight2="5" weight3="5">
|
|
<ability id="model.ability.ignoreEuropeanWars"
|
|
value="true"/>
|
|
<ability id="model.ability.alwaysOfferedPeace"
|
|
value="true"/>
|
|
<modifier id="model.modifier.peaceTreaty"
|
|
type="percentage" value="50"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.williamBrewster" type="religious"
|
|
weight1="7" weight2="4" weight3="1">
|
|
<ability id="model.ability.selectRecruit"
|
|
value="true"/>
|
|
<ability id="model.ability.canRecruitUnit"
|
|
value="false">
|
|
<scope type="model.unit.indenturedServant"/>
|
|
<scope type="model.unit.pettyCriminal"/>
|
|
</ability>
|
|
<event id="model.event.newRecruits"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.williamPenn" type="religious"
|
|
weight1="8" weight2="5" weight3="2">
|
|
<modifier id="model.goods.crosses" index="40"
|
|
type="percentage" value="50">
|
|
<scope ability-id="model.ability.person" match-negated="true"/>
|
|
</modifier>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.fatherJeanDeBrebeuf"
|
|
type="religious"
|
|
weight1="6" weight2="6" weight3="1">
|
|
<ability id="model.ability.expertMissionary"
|
|
value="true">
|
|
<scope ability-id="model.ability.establishMission"/>
|
|
</ability>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.juanDeSepulveda" type="religious"
|
|
weight1="3" weight2="8" weight3="3">
|
|
<modifier id="model.modifier.nativeConvertBonus"
|
|
type="percentage" value="20"/>
|
|
</founding-father>
|
|
<founding-father id="model.foundingFather.bartolomeDeLasCasas"
|
|
type="religious"
|
|
weight1="0" weight2="5" weight3="10">
|
|
<ability id="model.ability.upgradeConvert"
|
|
value="true"/>
|
|
</founding-father>
|
|
</founding-fathers>
|
|
|
|
<european-nation-types>
|
|
<!-- default nation for multi-player games -->
|
|
<european-nation-type id="model.nationType.default">
|
|
<unit id="pioneer" type="model.unit.freeColonist"
|
|
role="model.role.pioneer"/>
|
|
<unit id="soldier" type="model.unit.freeColonist"
|
|
role="model.role.soldier"/>
|
|
<unit id="soldier" type="model.unit.veteranSoldier"
|
|
role="model.role.soldier" expert-starting-units="true"/>
|
|
<unit id="ship" type="model.unit.caravel"/>
|
|
<settlement id="model.settlement.colony" capital="false"
|
|
claimable-radius="1" visible-radius="2">
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
</settlement>
|
|
<ability id="model.ability.canRecruitUnit"
|
|
value="true"/>
|
|
<ability id="model.ability.electFoundingFather"
|
|
value="true"/>
|
|
<ability id="model.ability.foundsColonies"
|
|
value="true"/>
|
|
</european-nation-type>
|
|
<!-- really special nation type for option use *only*, needed so
|
|
that the missionary role is available to units in unit list
|
|
options -->
|
|
<european-nation-type id="model.nationType.optionOnly"
|
|
extends="model.nationType.default">
|
|
<ability id="model.ability.dressMissionary" value="true"/>
|
|
</european-nation-type>
|
|
<!-- default REF nation -->
|
|
<european-nation-type id="model.nationType.ref" ref="true">
|
|
<settlement id="model.settlement.colony" capital="false"
|
|
claimable-radius="1" visible-radius="2">
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
</settlement>
|
|
<ability id="model.ability.ambushPenalty"
|
|
value="true"/>
|
|
<ability id="model.ability.royalExpeditionaryForce"
|
|
value="true"/>
|
|
<ability id="model.ability.independentNation"
|
|
value="true"/>
|
|
<modifier id="model.modifier.bombardBonus" index="50"
|
|
type="percentage" value="50"/>
|
|
</european-nation-type>
|
|
<!-- this was the Dutch player -->
|
|
<european-nation-type id="model.nationType.trade"
|
|
extends="model.nationType.default">
|
|
<unit id="ship" type="model.unit.merchantman"/>
|
|
<modifier id="model.modifier.tradeBonus"
|
|
type="percentage" value="-50"/>
|
|
</european-nation-type>
|
|
<!-- this was the French player -->
|
|
<european-nation-type id="model.nationType.cooperation"
|
|
extends="model.nationType.default">
|
|
<unit id="pioneer" type="model.unit.hardyPioneer"
|
|
role="model.role.pioneer"/>
|
|
<modifier id="model.modifier.nativeAlarmModifier"
|
|
type="percentage" value="-50"/>
|
|
</european-nation-type>
|
|
<!-- this was the English player -->
|
|
<european-nation-type id="model.nationType.immigration"
|
|
extends="model.nationType.default">
|
|
<modifier id="model.modifier.religiousUnrestBonus"
|
|
type="percentage" value="-33"/>
|
|
</european-nation-type>
|
|
<!-- this was the Spanish player -->
|
|
<european-nation-type id="model.nationType.conquest"
|
|
extends="model.nationType.default">
|
|
<unit id="soldier" type="model.unit.veteranSoldier"
|
|
role="model.role.soldier" mounted="true"/>
|
|
<modifier id="model.modifier.nativeConvertBonus"
|
|
type="percentage" value="200"/>
|
|
<modifier id="model.modifier.offenceAgainst" index="50"
|
|
type="percentage" value="50">
|
|
<scope method-name="isIndian" method-value="true"/>
|
|
</modifier>
|
|
</european-nation-type>
|
|
</european-nation-types>
|
|
|
|
<indian-nation-types>
|
|
<indian-nation-type id="default" abstract="true">
|
|
<ability id="model.ability.ambushBonus"
|
|
value="true"/>
|
|
<ability id="model.ability.foundsColonies"
|
|
value="false"/>
|
|
<ability id="model.ability.automaticEquipment"
|
|
value="true">
|
|
<scope type="model.role.nativeDragoon"/>
|
|
<scope type="model.role.armedBrave"/>
|
|
</ability>
|
|
<ability id="model.ability.native"/>
|
|
</indian-nation-type>
|
|
<indian-nation-type id="camp" abstract="true" extends="default">
|
|
<settlement id="model.settlement.camp" capital="false"
|
|
claimable-radius="1" extra-claimable-radius="2"
|
|
minimum-size="4" maximum-size="6"
|
|
minimum-growth="1" maximum-growth="8"
|
|
trade-bonus="1" convert-threshold="100">
|
|
<plunder id="plunder.camp" probability="20"
|
|
minimum="2" maximum="3" factor="100">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.camp.extra" probability="100"
|
|
minimum="3" maximum="6" factor="100">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="2" maximum="3" factor="100" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
</settlement>
|
|
<settlement id="model.settlement.camp.capital" capital="true"
|
|
claimable-radius="2" extra-claimable-radius="2"
|
|
minimum-size="6" maximum-size="8"
|
|
minimum-growth="2" maximum-growth="10"
|
|
trade-bonus="2" convert-threshold="100">
|
|
<plunder id="plunder.camp.capital" probability="100"
|
|
minimum="2" maximum="4" factor="200">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.camp.capital.extra" probability="100"
|
|
minimum="2" maximum="4" factor="300">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="3" maximum="6" factor="200" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="100"/>
|
|
</settlement>
|
|
</indian-nation-type>
|
|
<indian-nation-type id="village" abstract="true" extends="default">
|
|
<settlement id="model.settlement.village" capital="false"
|
|
claimable-radius="1" extra-claimable-radius="2"
|
|
minimum-size="6" maximum-size="8"
|
|
minimum-growth="1" maximum-growth="8"
|
|
trade-bonus="2" convert-threshold="100">
|
|
<plunder id="plunder.village" probability="50"
|
|
minimum="3" maximum="8" factor="100">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.village.extra" probability="100"
|
|
minimum="4" maximum="12" factor="100">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="3" maximum="6" factor="100" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="50"/>
|
|
</settlement>
|
|
<settlement id="model.settlement.village.capital" capital="true"
|
|
claimable-radius="2" extra-claimable-radius="2"
|
|
minimum-size="8" maximum-size="10"
|
|
minimum-growth="2" maximum-growth="10"
|
|
trade-bonus="3" convert-threshold="100">
|
|
<plunder id="plunder.village.capital" probability="100"
|
|
minimum="3" maximum="8" factor="200">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.village.capital.extra" probability="100"
|
|
minimum="3" maximum="8" factor="300">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="4" maximum="8" factor="200" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="100"/>
|
|
</settlement>
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.apache" extends="camp"
|
|
number-of-settlements="average" aggression="high">
|
|
<skill id="model.unit.masterCottonPlanter" probability="20"/>
|
|
<skill id="model.unit.expertFarmer" probability="10"/>
|
|
<skill id="model.unit.masterSugarPlanter" probability="3"/>
|
|
<skill id="model.unit.masterTobaccoPlanter" probability="3"/>
|
|
<region id="model.region.west" />
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.sioux" extends="camp"
|
|
number-of-settlements="average" aggression="average">
|
|
<skill id="model.unit.masterTobaccoPlanter" probability="20"/>
|
|
<skill id="model.unit.expertFurTrapper" probability="10"/>
|
|
<skill id="model.unit.seasonedScout" probability="10"/>
|
|
<skill id="model.unit.expertFarmer" probability="3"/>
|
|
<region id="model.region.northWest" />
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.tupi" extends="camp"
|
|
number-of-settlements="low" aggression="high">
|
|
<skill id="model.unit.masterSugarPlanter" probability="20"/>
|
|
<skill id="model.unit.seasonedScout" probability="10"/>
|
|
<skill id="model.unit.masterCottonPlanter" probability="10"/>
|
|
<skill id="model.unit.expertFurTrapper" probability="3"/>
|
|
<skill id="model.unit.masterTobaccoPlanter" probability="3"/>
|
|
<region id="model.region.southEast" />
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.arawak" extends="village"
|
|
number-of-settlements="low" aggression="low">
|
|
<skill id="model.unit.masterSugarPlanter" probability="20"/>
|
|
<skill id="model.unit.expertFisherman" probability="10"/>
|
|
<skill id="model.unit.masterFurTrader" probability="3"/>
|
|
<region id="model.region.east" />
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.cherokee" extends="village"
|
|
number-of-settlements="average" aggression="low">
|
|
<skill id="model.unit.masterCottonPlanter" probability="20"/>
|
|
<skill id="model.unit.expertFisherman" probability="10"/>
|
|
<skill id="model.unit.expertOreMiner" probability="10"/>
|
|
<skill id="model.unit.seasonedScout" probability="10"/>
|
|
<skill id="model.unit.masterTobaccoPlanter" probability="3"/>
|
|
<skill id="model.unit.expertFarmer" probability="3"/>
|
|
<skill id="model.unit.masterFurTrader" probability="3"/>
|
|
<region id="model.region.northEast" />
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.iroquois" extends="village"
|
|
number-of-settlements="average" aggression="average">
|
|
<skill id="model.unit.expertFurTrapper" probability="20"/>
|
|
<skill id="model.unit.expertFarmer" probability="10"/>
|
|
<skill id="model.unit.seasonedScout" probability="10"/>
|
|
<skill id="model.unit.masterCottonPlanter" probability="3"/>
|
|
<skill id="model.unit.masterTobaccoPlanter" probability="3"/>
|
|
<skill id="model.unit.expertFisherman" probability="3"/>
|
|
<skill id="model.unit.expertOreMiner" probability="3"/>
|
|
<skill id="model.unit.masterFurTrader" probability="3"/>
|
|
<region id="model.region.north" />
|
|
</indian-nation-type>
|
|
<indian-nation-type id="city" abstract="true" extends="default"
|
|
number-of-settlements="high">
|
|
<skill id="model.unit.expertSilverMiner" probability="20"/>
|
|
<skill id="model.unit.expertFarmer" probability="10"/>
|
|
<skill id="model.unit.expertFisherman" probability="10"/>
|
|
<skill id="model.unit.masterWeaver" probability="3"/>
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.inca" extends="city"
|
|
aggression="low">
|
|
<skill id="model.unit.expertOreMiner" probability="10"/>
|
|
<region id="model.region.southWest" />
|
|
<region id="model.region.south" />
|
|
<settlement id="model.settlement.inca" capital="false"
|
|
claimable-radius="2" extra-claimable-radius="2"
|
|
minimum-size="8" maximum-size="12"
|
|
minimum-growth="3" maximum-growth="12"
|
|
trade-bonus="3" convert-threshold="100">
|
|
<plunder id="plunder.inca" probability="100"
|
|
minimum="2" maximum="6" factor="2100">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.inca.extra" probability="100"
|
|
minimum="2" maximum="6" factor="3100">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="3" maximum="6" factor="200" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="100"/>
|
|
</settlement>
|
|
<settlement id="model.settlement.inca.capital" capital="true"
|
|
claimable-radius="3" extra-claimable-radius="3"
|
|
minimum-size="10" maximum-size="12"
|
|
minimum-growth="4" maximum-growth="14"
|
|
trade-bonus="4" convert-threshold="100">
|
|
<plunder id="plunder.inca.capital" probability="100"
|
|
minimum="2" maximum="6" factor="3000">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.inca.capital.extra" probability="100"
|
|
minimum="3" maximum="8" factor="4000">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="4" maximum="8" factor="300" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="200"/>
|
|
</settlement>
|
|
</indian-nation-type>
|
|
<indian-nation-type id="model.nationType.aztec" extends="city"
|
|
aggression="high">
|
|
<skill id="model.unit.masterSugarPlanter" probability="3"/>
|
|
<skill id="model.unit.expertOreMiner" probability="3"/>
|
|
<region id="model.region.center" />
|
|
<region id="model.region.east" />
|
|
<settlement id="model.settlement.aztec" capital="false"
|
|
claimable-radius="2" extra-claimable-radius="2"
|
|
minimum-size="8" maximum-size="12"
|
|
minimum-growth="3" maximum-growth="12"
|
|
trade-bonus="3" convert-threshold="100">
|
|
<plunder id="plunder.aztec" probability="100"
|
|
minimum="5" maximum="9" factor="1000">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.aztec.extra" probability="100"
|
|
minimum="11" maximum="15" factor="1000">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="4" maximum="8" factor="200" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="100"/>
|
|
</settlement>
|
|
<settlement id="model.settlement.aztec.capital" capital="true"
|
|
claimable-radius="3" extra-claimable-radius="3"
|
|
minimum-size="10" maximum-size="12"
|
|
minimum-growth="4" maximum-growth="14"
|
|
trade-bonus="4" convert-threshold="100">
|
|
<plunder id="plunder.aztec.capital" probability="100"
|
|
minimum="7" maximum="12" factor="1000">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="false"/>
|
|
</plunder>
|
|
<plunder id="plunder.aztec.capital.extra" probability="100"
|
|
minimum="16" maximum="19" factor="1000">
|
|
<scope ability-id="model.ability.plunderNatives"
|
|
ability-value="true"/>
|
|
</plunder>
|
|
<gifts probability="100" minimum="5" maximum="10" factor="300" />
|
|
<modifier id="model.modifier.defence" index="50"
|
|
type="percentage" value="200"/>
|
|
</settlement>
|
|
</indian-nation-type>
|
|
</indian-nation-types>
|
|
|
|
<nations>
|
|
<nation id="model.nation.unknownEnemy" color="0x000000"
|
|
nation-type="model.nationType.default" selectable="false"/>
|
|
|
|
<nation id="model.nation.dutch" color="0xff9d3c"
|
|
nation-type="model.nationType.trade" selectable="true"
|
|
preferred-latitude="-40" ref="model.nation.dutchREF"/>
|
|
<nation id="model.nation.french" color="0x0000ff"
|
|
nation-type="model.nationType.cooperation" selectable="true"
|
|
preferred-latitude="-53" ref="model.nation.frenchREF"/>
|
|
<nation id="model.nation.english" color="0xff0000"
|
|
nation-type="model.nationType.immigration" selectable="true"
|
|
preferred-latitude="-37" ref="model.nation.englishREF"/>
|
|
<nation id="model.nation.spanish" color="0xffff00"
|
|
nation-type="model.nationType.conquest" selectable="true"
|
|
preferred-latitude="-19" ref="model.nation.spanishREF"/>
|
|
<nation id="model.nation.inca" color="0xf4f0c4"
|
|
nation-type="model.nationType.inca"/>
|
|
<nation id="model.nation.aztec" color="0xc4a020"
|
|
nation-type="model.nationType.aztec"/>
|
|
<nation id="model.nation.arawak" color="0x6888c0"
|
|
nation-type="model.nationType.arawak"/>
|
|
<nation id="model.nation.cherokee" color="0x6c3c18"
|
|
nation-type="model.nationType.cherokee"/>
|
|
<nation id="model.nation.iroquois" color="0x74a44c"
|
|
nation-type="model.nationType.iroquois"/>
|
|
<nation id="model.nation.sioux" color="0xc0ac84"
|
|
nation-type="model.nationType.sioux"/>
|
|
<nation id="model.nation.apache" color="0x900000"
|
|
nation-type="model.nationType.apache"/>
|
|
<nation id="model.nation.tupi" color="0x045c04"
|
|
nation-type="model.nationType.tupi"/>
|
|
<nation id="model.nation.dutchREF" color="0xcc5500"
|
|
nation-type="model.nationType.ref"/>
|
|
<nation id="model.nation.frenchREF" color="0x6050dc"
|
|
nation-type="model.nationType.ref"/>
|
|
<nation id="model.nation.englishREF" color="0xde3163"
|
|
nation-type="model.nationType.ref"/>
|
|
<nation id="model.nation.spanishREF" color="0xffdf00"
|
|
nation-type="model.nationType.ref"/>
|
|
</nations>
|
|
|
|
<options>
|
|
<optionGroup id="difficultyLevels" recursive="false">
|
|
<optionGroup id="model.difficulty.veryEasy" editable="false">
|
|
<optionGroup id="model.difficulty.immigration" editable="false">
|
|
<integerOption id="model.option.crossesIncrement"
|
|
value="2"/>
|
|
<integerOption id="model.option.recruitPriceIncrease"
|
|
value="20"/>
|
|
<integerOption id="model.option.lowerCapIncrease"
|
|
value="0"/>
|
|
<integerOption id="model.option.priceIncrease.artillery"
|
|
value="100"/>
|
|
<booleanOption id="model.option.priceIncreasePerType"
|
|
value="true"/>
|
|
<booleanOption id="model.option.expertStartingUnits"
|
|
value="true" />
|
|
<unitListOption id="model.option.immigrants">
|
|
<unitOption id="model.option.immigrants.1">
|
|
<unitType value="model.unit.masterCarpenter"/>
|
|
<role value="model.role.default" />
|
|
<number value="1"/>
|
|
</unitOption>
|
|
<unitOption id="model.option.immigrants.2">
|
|
<unitType value="model.unit.expertFarmer"/>
|
|
<role value="model.role.default" />
|
|
<number value="1"/>
|
|
</unitOption>
|
|
<unitOption id="model.option.immigrants.3">
|
|
<unitType value="model.unit.seasonedScout"/>
|
|
<role value="model.role.default" />
|
|
<number value="1"/>
|
|
</unitOption>
|
|
<unitOption id="model.option.immigrants.4">
|
|
<unitType value="model.unit.jesuitMissionary"/>
|
|
<role value="model.role.missionary" />
|
|
<number value="1"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.natives" editable="false">
|
|
<integerOption id="model.option.landPriceFactor"
|
|
value="40"/>
|
|
<integerOption id="model.option.nativeConvertProbability"
|
|
value="50"/>
|
|
<integerOption id="model.option.burnProbability"
|
|
value="2"/>
|
|
<integerOption id="model.option.nativeDemands"
|
|
value="0"/>
|
|
<integerOption id="model.option.rumourDifficulty"
|
|
value="0"/>
|
|
<integerOption id="model.option.shipTradePenalty"
|
|
value="-20"/>
|
|
<integerOption id="model.option.destroySettlementScore"
|
|
value="-2"/>
|
|
<stringOption id="model.option.buildOnNativeLand"
|
|
value="model.option.buildOnNativeLand.always" />
|
|
<rangeOption id="model.option.settlementNumber"
|
|
defaultValue="10" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="10"/>
|
|
<rangeValue label="small" value="8"/>
|
|
<rangeValue label="medium" value="7"/>
|
|
<rangeValue label="large" value="6"/>
|
|
<rangeValue label="veryLarge" value="5"/>
|
|
</rangeOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.monarch" editable="false">
|
|
<integerOption id="model.option.monarchMeddling"
|
|
value="0"/>
|
|
<integerOption id="model.option.taxAdjustment"
|
|
value="0"/>
|
|
<integerOption id="model.option.mercenaryPrice"
|
|
value="50"/>
|
|
<integerOption id="model.option.maximumTax"
|
|
value="50"/>
|
|
<integerOption id="model.option.monarchSupport"
|
|
value="4"/>
|
|
<integerOption id="model.option.treasureTransportFee"
|
|
value="50"/>
|
|
<integerOption id="model.option.interventionBells"
|
|
value="2000" />
|
|
<integerOption id="model.option.interventionTurns"
|
|
value="50" />
|
|
<unitListOption id="model.option.refSize">
|
|
<unitOption id="model.option.refSize.soldiers">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.infantry" />
|
|
<number value="15" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.dragoons">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.cavalry" />
|
|
<number value="5" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.interventionForce">
|
|
<unitOption id="model.option.interventionForce.regulars">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.soldier" />
|
|
<number value="4" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.dragoons">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="4" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.mercenaryForce">
|
|
<unitOption id="model.option.mercenaryForce.regulars">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.soldier" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.dragoons">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.warSupportForce">
|
|
<unitOption id="model.option.warSupportForce.veteranSoldier">
|
|
<unitType value="model.unit.veteranSoldier"/>
|
|
<role value="model.role.soldier"/>
|
|
<number value="6"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
<integerOption id="model.option.warSupportGold"
|
|
value="2500"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.government" editable="false">
|
|
<integerOption id="model.option.badGovernmentLimit"
|
|
value="8"/>
|
|
<integerOption id="model.option.veryBadGovernmentLimit"
|
|
value="12"/>
|
|
<integerOption id="model.option.goodGovernmentLimit"
|
|
value="50"/>
|
|
<integerOption id="model.option.veryGoodGovernmentLimit"
|
|
value="100"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.other">
|
|
<integerOption id="model.option.startingMoney"
|
|
value="1000"/>
|
|
<integerOption id="model.option.foundingFatherFactor"
|
|
value="24"/>
|
|
<integerOption id="model.option.arrearsFactor"
|
|
value="300"/>
|
|
<integerOption id="model.option.unitsThatUseNoBells"
|
|
value="2"/>
|
|
<stringOption id="model.option.tileProduction"
|
|
value="veryHigh" />
|
|
<percentageOption id="model.option.badRumour"
|
|
value="11" />
|
|
<percentageOption id="model.option.goodRumour"
|
|
value="75" />
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.cheat" editable="false">
|
|
<integerOption id="model.option.liftBoycottCheat"
|
|
value="1"/>
|
|
<integerOption id="model.option.equipScoutCheat"
|
|
value="1"/>
|
|
<integerOption id="model.option.equipPioneerCheat"
|
|
value="1"/>
|
|
<integerOption id="model.option.landUnitCheat"
|
|
value="1"/>
|
|
<integerOption id="model.option.offensiveLandUnitCheat"
|
|
value="0"/>
|
|
<integerOption id="model.option.offensiveNavalUnitCheat"
|
|
value="1"/>
|
|
<integerOption id="model.option.transportNavalUnitCheat"
|
|
value="1"/>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
|
|
<optionGroup id="model.difficulty.easy" editable="false">
|
|
<optionGroup id="model.difficulty.immigration" editable="false">
|
|
<integerOption id="model.option.crossesIncrement"
|
|
value="2"/>
|
|
<integerOption id="model.option.recruitPriceIncrease"
|
|
value="30"/>
|
|
<integerOption id="model.option.lowerCapIncrease"
|
|
value="0"/>
|
|
<integerOption id="model.option.priceIncrease.artillery"
|
|
value="100"/>
|
|
<booleanOption id="model.option.priceIncreasePerType"
|
|
value="true"/>
|
|
<booleanOption id="model.option.expertStartingUnits"
|
|
value="true" />
|
|
<unitListOption id="model.option.immigrants">
|
|
<unitOption id="model.option.immigrants.1">
|
|
<unitType value="model.unit.masterCarpenter"/>
|
|
<role value="model.role.default" />
|
|
<number value="1"/>
|
|
</unitOption>
|
|
<unitOption id="model.option.immigrants.2">
|
|
<unitType value="model.unit.expertFarmer"/>
|
|
<role value="model.role.default" />
|
|
<number value="1"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.natives" editable="false">
|
|
<integerOption id="model.option.landPriceFactor"
|
|
value="50"/>
|
|
<integerOption id="model.option.nativeConvertProbability"
|
|
value="40"/>
|
|
<integerOption id="model.option.burnProbability"
|
|
value="4"/>
|
|
<integerOption id="model.option.nativeDemands"
|
|
value="1"/>
|
|
<integerOption id="model.option.rumourDifficulty"
|
|
value="1"/>
|
|
<integerOption id="model.option.shipTradePenalty"
|
|
value="-25"/>
|
|
<integerOption id="model.option.destroySettlementScore"
|
|
value="-3"/>
|
|
<stringOption id="model.option.buildOnNativeLand"
|
|
value="model.option.buildOnNativeLand.first" />
|
|
<rangeOption id="model.option.settlementNumber"
|
|
defaultValue="8" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="10"/>
|
|
<rangeValue label="small" value="8"/>
|
|
<rangeValue label="medium" value="7"/>
|
|
<rangeValue label="large" value="6"/>
|
|
<rangeValue label="veryLarge" value="5"/>
|
|
</rangeOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.monarch" editable="false">
|
|
<integerOption id="model.option.monarchMeddling"
|
|
value="1"/>
|
|
<integerOption id="model.option.taxAdjustment"
|
|
value="1"/>
|
|
<integerOption id="model.option.mercenaryPrice"
|
|
value="60"/>
|
|
<integerOption id="model.option.maximumTax"
|
|
value="60"/>
|
|
<integerOption id="model.option.monarchSupport"
|
|
value="3"/>
|
|
<integerOption id="model.option.treasureTransportFee"
|
|
value="55"/>
|
|
<integerOption id="model.option.interventionBells"
|
|
value="3500" />
|
|
<integerOption id="model.option.interventionTurns"
|
|
value="51" />
|
|
<unitListOption id="model.option.refSize">
|
|
<unitOption id="model.option.refSize.soldiers">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.infantry" />
|
|
<number value="23" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.dragoons">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.cavalry" />
|
|
<number value="10" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="8" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="5" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.interventionForce">
|
|
<unitOption id="model.option.interventionForce.regulars">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.soldier" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.dragoons">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.mercenaryForce">
|
|
<unitOption id="model.option.mercenaryForce.regulars">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.soldier" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.dragoons">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.warSupportForce">
|
|
<unitOption id="model.option.warSupportForce.veteranSoldier">
|
|
<unitType value="model.unit.veteranSoldier"/>
|
|
<role value="model.role.soldier"/>
|
|
<number value="5"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
<integerOption id="model.option.warSupportGold"
|
|
value="2000"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.government" editable="false">
|
|
<integerOption id="model.option.badGovernmentLimit"
|
|
value="7"/>
|
|
<integerOption id="model.option.veryBadGovernmentLimit"
|
|
value="11"/>
|
|
<integerOption id="model.option.goodGovernmentLimit"
|
|
value="50"/>
|
|
<integerOption id="model.option.veryGoodGovernmentLimit"
|
|
value="100"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.other" editable="false">
|
|
<integerOption id="model.option.startingMoney"
|
|
value="300"/>
|
|
<integerOption id="model.option.foundingFatherFactor"
|
|
value="32"/>
|
|
<integerOption id="model.option.arrearsFactor"
|
|
value="400"/>
|
|
<integerOption id="model.option.unitsThatUseNoBells"
|
|
value="2"/>
|
|
<stringOption id="model.option.tileProduction"
|
|
value="high" />
|
|
<percentageOption id="model.option.badRumour"
|
|
value="17" />
|
|
<percentageOption id="model.option.goodRumour"
|
|
value="62" />
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.cheat" editable="false">
|
|
<integerOption id="model.option.liftBoycottCheat"
|
|
value="5"/>
|
|
<integerOption id="model.option.equipScoutCheat"
|
|
value="5"/>
|
|
<integerOption id="model.option.equipPioneerCheat"
|
|
value="5"/>
|
|
<integerOption id="model.option.landUnitCheat"
|
|
value="5"/>
|
|
<integerOption id="model.option.offensiveLandUnitCheat"
|
|
value="2"/>
|
|
<integerOption id="model.option.offensiveNavalUnitCheat"
|
|
value="5"/>
|
|
<integerOption id="model.option.transportNavalUnitCheat"
|
|
value="5"/>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
|
|
<optionGroup id="model.difficulty.medium" editable="false">
|
|
<optionGroup id="model.difficulty.immigration" editable="false">
|
|
<integerOption id="model.option.crossesIncrement"
|
|
value="2"/>
|
|
<integerOption id="model.option.recruitPriceIncrease"
|
|
value="30"/>
|
|
<integerOption id="model.option.lowerCapIncrease"
|
|
value="0"/>
|
|
<integerOption id="model.option.priceIncrease.artillery"
|
|
value="100"/>
|
|
<booleanOption id="model.option.priceIncreasePerType"
|
|
value="true"/>
|
|
<booleanOption id="model.option.expertStartingUnits"
|
|
value="false" />
|
|
<unitListOption id="model.option.immigrants">
|
|
<unitOption id="model.option.immigrants.1">
|
|
<unitType value="model.unit.masterCarpenter"/>
|
|
<role value="model.role.default" />
|
|
<number value="1"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.natives" editable="false">
|
|
<integerOption id="model.option.landPriceFactor"
|
|
value="60"/>
|
|
<integerOption id="model.option.nativeConvertProbability"
|
|
value="30"/>
|
|
<integerOption id="model.option.burnProbability"
|
|
value="6"/>
|
|
<integerOption id="model.option.nativeDemands"
|
|
value="2"/>
|
|
<integerOption id="model.option.rumourDifficulty"
|
|
value="2"/>
|
|
<integerOption id="model.option.shipTradePenalty"
|
|
value="-30"/>
|
|
<integerOption id="model.option.destroySettlementScore"
|
|
value="-4"/>
|
|
<stringOption id="model.option.buildOnNativeLand"
|
|
value="model.option.buildOnNativeLand.firstAndUncontacted" />
|
|
<rangeOption id="model.option.settlementNumber"
|
|
defaultValue="7" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="10"/>
|
|
<rangeValue label="small" value="8"/>
|
|
<rangeValue label="medium" value="7"/>
|
|
<rangeValue label="large" value="6"/>
|
|
<rangeValue label="veryLarge" value="5"/>
|
|
</rangeOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.monarch" editable="false">
|
|
<integerOption id="model.option.monarchMeddling"
|
|
value="2"/>
|
|
<integerOption id="model.option.taxAdjustment"
|
|
value="2"/>
|
|
<integerOption id="model.option.mercenaryPrice"
|
|
value="65"/>
|
|
<integerOption id="model.option.maximumTax"
|
|
value="65"/>
|
|
<integerOption id="model.option.monarchSupport"
|
|
value="2"/>
|
|
<integerOption id="model.option.treasureTransportFee"
|
|
value="60"/>
|
|
<integerOption id="model.option.interventionBells"
|
|
value="5000" />
|
|
<integerOption id="model.option.interventionTurns"
|
|
value="52" />
|
|
<unitListOption id="model.option.refSize">
|
|
<unitOption id="model.option.refSize.soldiers">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.infantry" />
|
|
<number value="31" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.dragoons">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.cavalry" />
|
|
<number value="15" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="14" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="8" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.interventionForce">
|
|
<unitOption id="model.option.interventionForce.regulars">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.soldier" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.dragoons">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.mercenaryForce">
|
|
<unitOption id="model.option.mercenaryForce.regulars">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.soldier" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.dragoons">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.warSupportForce">
|
|
<unitOption id="model.option.warSupportForce.veteranSoldier">
|
|
<unitType value="model.unit.veteranSoldier"/>
|
|
<role value="model.role.soldier"/>
|
|
<number value="4"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
<integerOption id="model.option.warSupportGold"
|
|
value="1500"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.government" editable="false">
|
|
<integerOption id="model.option.badGovernmentLimit"
|
|
value="6"/>
|
|
<integerOption id="model.option.veryBadGovernmentLimit"
|
|
value="10"/>
|
|
<integerOption id="model.option.goodGovernmentLimit"
|
|
value="50"/>
|
|
<integerOption id="model.option.veryGoodGovernmentLimit"
|
|
value="100"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.other" editable="false">
|
|
<integerOption id="model.option.startingMoney"
|
|
value="0"/>
|
|
<integerOption id="model.option.foundingFatherFactor"
|
|
value="40"/>
|
|
<integerOption id="model.option.arrearsFactor"
|
|
value="500"/>
|
|
<integerOption id="model.option.unitsThatUseNoBells"
|
|
value="2"/>
|
|
<stringOption id="model.option.tileProduction"
|
|
value="medium" />
|
|
<percentageOption id="model.option.badRumour"
|
|
value="23"/>
|
|
<percentageOption id="model.option.goodRumour"
|
|
value="48"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.cheat" editable="false">
|
|
<integerOption id="model.option.liftBoycottCheat"
|
|
value="10"/>
|
|
<integerOption id="model.option.equipScoutCheat"
|
|
value="10"/>
|
|
<integerOption id="model.option.equipPioneerCheat"
|
|
value="10"/>
|
|
<integerOption id="model.option.landUnitCheat"
|
|
value="10"/>
|
|
<integerOption id="model.option.offensiveLandUnitCheat"
|
|
value="4"/>
|
|
<integerOption id="model.option.offensiveNavalUnitCheat"
|
|
value="10"/>
|
|
<integerOption id="model.option.transportNavalUnitCheat"
|
|
value="10"/>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
|
|
<optionGroup id="model.difficulty.hard" editable="false">
|
|
<optionGroup id="model.difficulty.immigration" editable="false">
|
|
<integerOption id="model.option.crossesIncrement"
|
|
value="2"/>
|
|
<integerOption id="model.option.recruitPriceIncrease"
|
|
value="30"/>
|
|
<integerOption id="model.option.lowerCapIncrease"
|
|
value="0"/>
|
|
<integerOption id="model.option.priceIncrease.artillery"
|
|
value="100"/>
|
|
<booleanOption id="model.option.priceIncreasePerType"
|
|
value="true"/>
|
|
<booleanOption id="model.option.expertStartingUnits"
|
|
value="false" />
|
|
<unitListOption id="model.option.immigrants"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.natives" editable="false">
|
|
<integerOption id="model.option.landPriceFactor"
|
|
value="70"/>
|
|
<integerOption id="model.option.nativeConvertProbability"
|
|
value="20"/>
|
|
<integerOption id="model.option.burnProbability"
|
|
value="8"/>
|
|
<integerOption id="model.option.nativeDemands"
|
|
value="3"/>
|
|
<integerOption id="model.option.rumourDifficulty"
|
|
value="3"/>
|
|
<integerOption id="model.option.shipTradePenalty"
|
|
value="-35"/>
|
|
<integerOption id="model.option.destroySettlementScore"
|
|
value="-5"/>
|
|
<stringOption id="model.option.buildOnNativeLand"
|
|
value="model.option.buildOnNativeLand.never" />
|
|
<rangeOption id="model.option.settlementNumber"
|
|
defaultValue="6" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="10"/>
|
|
<rangeValue label="small" value="8"/>
|
|
<rangeValue label="medium" value="7"/>
|
|
<rangeValue label="large" value="6"/>
|
|
<rangeValue label="veryLarge" value="5"/>
|
|
</rangeOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.monarch" editable="false">
|
|
<integerOption id="model.option.monarchMeddling"
|
|
value="3"/>
|
|
<integerOption id="model.option.taxAdjustment"
|
|
value="3"/>
|
|
<integerOption id="model.option.mercenaryPrice"
|
|
value="70"/>
|
|
<integerOption id="model.option.maximumTax"
|
|
value="70"/>
|
|
<integerOption id="model.option.monarchSupport"
|
|
value="1"/>
|
|
<integerOption id="model.option.treasureTransportFee"
|
|
value="65"/>
|
|
<integerOption id="model.option.interventionBells"
|
|
value="6500" />
|
|
<integerOption id="model.option.interventionTurns"
|
|
value="53" />
|
|
<unitListOption id="model.option.refSize">
|
|
<unitOption id="model.option.refSize.soldiers">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.infantry" />
|
|
<number value="39" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.dragoons">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.cavalry" />
|
|
<number value="20" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="20" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="11" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.interventionForce">
|
|
<unitOption id="model.option.interventionForce.regulars">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.soldier" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.dragoons">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="1" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.mercenaryForce">
|
|
<unitOption id="model.option.mercenaryForce.regulars">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.soldier" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.dragoons">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.warSupportForce">
|
|
<unitOption id="model.option.warSupportForce.veteranSoldier">
|
|
<unitType value="model.unit.veteranSoldier"/>
|
|
<role value="model.role.soldier"/>
|
|
<number value="3"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
<integerOption id="model.option.warSupportGold"
|
|
value="1000"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.government" editable="false">
|
|
<integerOption id="model.option.badGovernmentLimit"
|
|
value="5"/>
|
|
<integerOption id="model.option.veryBadGovernmentLimit"
|
|
value="9"/>
|
|
<integerOption id="model.option.goodGovernmentLimit"
|
|
value="50"/>
|
|
<integerOption id="model.option.veryGoodGovernmentLimit"
|
|
value="100"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.other" editable="false">
|
|
<integerOption id="model.option.startingMoney"
|
|
value="0"/>
|
|
<integerOption id="model.option.foundingFatherFactor"
|
|
value="48"/>
|
|
<integerOption id="model.option.arrearsFactor"
|
|
value="600"/>
|
|
<integerOption id="model.option.unitsThatUseNoBells"
|
|
value="2"/>
|
|
<stringOption id="model.option.tileProduction"
|
|
value="low" />
|
|
<percentageOption id="model.option.badRumour"
|
|
value="30"/>
|
|
<percentageOption id="model.option.goodRumour"
|
|
value="33"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.cheat" editable="false">
|
|
<integerOption id="model.option.liftBoycottCheat"
|
|
value="15"/>
|
|
<integerOption id="model.option.equipScoutCheat"
|
|
value="15"/>
|
|
<integerOption id="model.option.equipPioneerCheat"
|
|
value="15"/>
|
|
<integerOption id="model.option.landUnitCheat"
|
|
value="15"/>
|
|
<integerOption id="model.option.offensiveLandUnitCheat"
|
|
value="7"/>
|
|
<integerOption id="model.option.offensiveNavalUnitCheat"
|
|
value="15"/>
|
|
<integerOption id="model.option.transportNavalUnitCheat"
|
|
value="15"/>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
|
|
<optionGroup id="model.difficulty.veryHard" editable="false">
|
|
<optionGroup id="model.difficulty.immigration" editable="false">
|
|
<integerOption id="model.option.crossesIncrement"
|
|
value="2"/>
|
|
<integerOption id="model.option.recruitPriceIncrease"
|
|
value="30"/>
|
|
<integerOption id="model.option.lowerCapIncrease"
|
|
value="0"/>
|
|
<integerOption id="model.option.priceIncrease.artillery"
|
|
value="100"/>
|
|
<booleanOption id="model.option.priceIncreasePerType"
|
|
value="true"/>
|
|
<booleanOption id="model.option.expertStartingUnits"
|
|
value="false" />
|
|
<unitListOption id="model.option.immigrants"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.natives" editable="false">
|
|
<integerOption id="model.option.landPriceFactor"
|
|
value="80"/>
|
|
<integerOption id="model.option.nativeConvertProbability"
|
|
value="10"/>
|
|
<integerOption id="model.option.burnProbability"
|
|
value="10"/>
|
|
<integerOption id="model.option.nativeDemands"
|
|
value="4"/>
|
|
<integerOption id="model.option.rumourDifficulty"
|
|
value="4"/>
|
|
<integerOption id="model.option.shipTradePenalty"
|
|
value="-40"/>
|
|
<integerOption id="model.option.destroySettlementScore"
|
|
value="-6"/>
|
|
<stringOption id="model.option.buildOnNativeLand"
|
|
value="model.option.buildOnNativeLand.never" />
|
|
<rangeOption id="model.option.settlementNumber"
|
|
defaultValue="5" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="10"/>
|
|
<rangeValue label="small" value="8"/>
|
|
<rangeValue label="medium" value="7"/>
|
|
<rangeValue label="large" value="6"/>
|
|
<rangeValue label="veryLarge" value="5"/>
|
|
</rangeOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.monarch" editable="false">
|
|
<integerOption id="model.option.monarchMeddling"
|
|
value="4"/>
|
|
<integerOption id="model.option.taxAdjustment"
|
|
value="4"/>
|
|
<integerOption id="model.option.mercenaryPrice"
|
|
value="75"/>
|
|
<integerOption id="model.option.maximumTax"
|
|
value="75"/>
|
|
<integerOption id="model.option.monarchSupport"
|
|
value="0"/>
|
|
<integerOption id="model.option.treasureTransportFee"
|
|
value="70"/>
|
|
<integerOption id="model.option.interventionBells"
|
|
value="8000" />
|
|
<integerOption id="model.option.interventionTurns"
|
|
value="54" />
|
|
<unitListOption id="model.option.refSize">
|
|
<unitOption id="model.option.refSize.soldiers">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.infantry" />
|
|
<number value="47" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.dragoons">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.cavalry" />
|
|
<number value="25" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="26" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="14" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.interventionForce">
|
|
<unitOption id="model.option.interventionForce.regulars">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.soldier" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.dragoons">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="1" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.mercenaryForce">
|
|
<unitOption id="model.option.mercenaryForce.regulars">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.soldier" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.dragoons">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.warSupportForce">
|
|
<unitOption id="model.option.warSupportForce.veteranSoldier">
|
|
<unitType value="model.unit.veteranSoldier"/>
|
|
<role value="model.role.soldier"/>
|
|
<number value="2"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
<integerOption id="model.option.warSupportGold"
|
|
value="500"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.government" editable="false">
|
|
<integerOption id="model.option.badGovernmentLimit"
|
|
value="4"/>
|
|
<integerOption id="model.option.veryBadGovernmentLimit"
|
|
value="8"/>
|
|
<integerOption id="model.option.goodGovernmentLimit"
|
|
value="50"/>
|
|
<integerOption id="model.option.veryGoodGovernmentLimit"
|
|
value="100"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.other" editable="false">
|
|
<integerOption id="model.option.startingMoney"
|
|
value="0"/>
|
|
<integerOption id="model.option.foundingFatherFactor"
|
|
value="56"/>
|
|
<integerOption id="model.option.arrearsFactor"
|
|
value="700"/>
|
|
<integerOption id="model.option.unitsThatUseNoBells"
|
|
value="2"/>
|
|
<stringOption id="model.option.tileProduction"
|
|
value="veryLow" />
|
|
<percentageOption id="model.option.badRumour"
|
|
value="37"/>
|
|
<percentageOption id="model.option.goodRumour"
|
|
value="17"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.cheat" editable="false">
|
|
<integerOption id="model.option.liftBoycottCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.equipScoutCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.equipPioneerCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.landUnitCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.offensiveLandUnitCheat"
|
|
value="10"/>
|
|
<integerOption id="model.option.offensiveNavalUnitCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.transportNavalUnitCheat"
|
|
value="20"/>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
|
|
<optionGroup id="model.difficulty.custom">
|
|
<optionGroup id="model.difficulty.immigration">
|
|
<integerOption id="model.option.crossesIncrement"
|
|
defaultValue="2"/>
|
|
<integerOption id="model.option.recruitPriceIncrease"
|
|
value="30" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.lowerCapIncrease"
|
|
value="0" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.priceIncrease.artillery"
|
|
value="100" minimumValue="0" maximumValue="1000"/>
|
|
<booleanOption id="model.option.priceIncreasePerType"
|
|
value="true"/>
|
|
<booleanOption id="model.option.expertStartingUnits"
|
|
value="false" />
|
|
<unitListOption id="model.option.immigrants" maximumNumber="999">
|
|
<template>
|
|
<unitOption id="model.option.immigrants.template"
|
|
nationType="model.nationType.optionOnly">
|
|
<unitType value="model.unit.freeColonist" generate="immigrants" />
|
|
<role value="model.role.default">
|
|
<choice value="model.role.default"/>
|
|
<choice value="model.role.dragoon"/>
|
|
<choice value="model.role.missionary"/>
|
|
<choice value="model.role.pioneer"/>
|
|
<choice value="model.role.scout"/>
|
|
<choice value="model.role.soldier"/>
|
|
</role>
|
|
<number value="1" minimumValue="1" maximumValue="999" />
|
|
</unitOption>
|
|
</template>
|
|
</unitListOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.natives">
|
|
<integerOption id="model.option.landPriceFactor"
|
|
value="80" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.nativeConvertProbability"
|
|
value="10" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.burnProbability"
|
|
value="10" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.nativeDemands"
|
|
value="4" minimumValue="0" maximumValue="5"/>
|
|
<integerOption id="model.option.rumourDifficulty"
|
|
value="4" minimumValue="0" maximumValue="4"/>
|
|
<integerOption id="model.option.shipTradePenalty"
|
|
value="-40" minimumValue="-100" maximumValue="0"/>
|
|
<integerOption id="model.option.destroySettlementScore"
|
|
value="-6" minimumValue="-10" maximumValue="0"/>
|
|
<!-- Whether a player can build a colony on native land without
|
|
having to buy/steal the land first. -->
|
|
<stringOption id="model.option.buildOnNativeLand"
|
|
value="model.option.buildOnNativeLand.never">
|
|
<choice value="model.option.buildOnNativeLand.always" />
|
|
<choice value="model.option.buildOnNativeLand.first" />
|
|
<choice value="model.option.buildOnNativeLand.firstAndUncontacted" />
|
|
<choice value="model.option.buildOnNativeLand.never" />
|
|
</stringOption>
|
|
<rangeOption id="model.option.settlementNumber"
|
|
defaultValue="5" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="10"/>
|
|
<rangeValue label="small" value="8"/>
|
|
<rangeValue label="medium" value="7"/>
|
|
<rangeValue label="large" value="6"/>
|
|
<rangeValue label="veryLarge" value="5"/>
|
|
</rangeOption>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.monarch">
|
|
<integerOption id="model.option.monarchMeddling"
|
|
value="4" minimumValue="0" maximumValue="10"/>
|
|
<integerOption id="model.option.taxAdjustment"
|
|
value="4" minimumValue="0" maximumValue="5"/>
|
|
<integerOption id="model.option.mercenaryPrice"
|
|
value="75" minimumValue="10" maximumValue="100"/>
|
|
<integerOption id="model.option.maximumTax"
|
|
value="75" minimumValue="50" maximumValue="100"/>
|
|
<integerOption id="model.option.monarchSupport"
|
|
value="0" minimumValue="0" maximumValue="4"/>
|
|
<integerOption id="model.option.treasureTransportFee"
|
|
value="70" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.interventionBells"
|
|
value="8000" minimumValue="0" maximumValue="100000" />
|
|
<integerOption id="model.option.interventionTurns"
|
|
value="54" minimumValue="20" maximumValue="100" />
|
|
<unitListOption id="model.option.refSize">
|
|
<template>
|
|
<unitOption id="model.option.refSize.template"
|
|
nationType="model.nationType.ref">
|
|
<unitType value="model.unit.kingsRegular">
|
|
<choice value="model.unit.kingsRegular"/>
|
|
<choice value="model.unit.artillery"/>
|
|
<choice value="model.unit.manOWar"/>
|
|
</unitType>
|
|
<role value="model.role.infantry">
|
|
<choice value="model.role.default" />
|
|
<choice value="model.role.infantry" />
|
|
<choice value="model.role.cavalry" />
|
|
</role>
|
|
<number value="1" minimumValue="1" maximumValue="999" />
|
|
</unitOption>
|
|
</template>
|
|
<unitOption id="model.option.refSize.soldiers">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.infantry"/>
|
|
<number value="60" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.dragoons">
|
|
<unitType value="model.unit.kingsRegular" />
|
|
<role value="model.role.cavalry"/>
|
|
<number value="30" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="30" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
<unitOption id="model.option.refSize.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="20" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.interventionForce">
|
|
<template>
|
|
<unitOption id="model.option.interventionForce.template"
|
|
nationType="model.nationType.default">
|
|
<unitType value="model.unit.colonialRegular">
|
|
<choice value="model.unit.colonialRegular"/>
|
|
<choice value="model.unit.artillery"/>
|
|
<choice value="model.unit.manOWar"/>
|
|
</unitType>
|
|
<role value="model.role.soldier">
|
|
<choice value="model.role.default" />
|
|
<choice value="model.role.soldier" />
|
|
<choice value="model.role.dragoon" />
|
|
</role>
|
|
<number value="1" minimumValue="1" maximumValue="999" />
|
|
</unitOption>
|
|
</template>
|
|
<unitOption id="model.option.interventionForce.regulars">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.soldier" />
|
|
<number value="2" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.dragoons">
|
|
<unitType value="model.unit.colonialRegular" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="1" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="2" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
<unitOption id="model.option.interventionForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" minimumValue="0" maximumValue="999" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.mercenaryForce">
|
|
<template>
|
|
<unitOption id="model.option.mercenary.template"
|
|
nationType="model.nationType.default">
|
|
<unitType value="model.unit.veteranSoldier">
|
|
<choice value="model.unit.veteranSoldier"/>
|
|
<choice value="model.unit.artillery"/>
|
|
<choice value="model.unit.manOWar"/>
|
|
</unitType>
|
|
<role value="model.role.soldier">
|
|
<choice value="model.role.default" />
|
|
<choice value="model.role.soldier" />
|
|
<choice value="model.role.dragoon" />
|
|
</role>
|
|
<number value="1" minimumValue="1" maximumValue="999" />
|
|
</unitOption>
|
|
</template>
|
|
<unitOption id="model.option.mercenaryForce.regulars">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.soldier" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.dragoons">
|
|
<unitType value="model.unit.veteranSoldier" />
|
|
<role value="model.role.dragoon" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.artillery">
|
|
<unitType value="model.unit.artillery" />
|
|
<role value="model.role.default" />
|
|
<number value="3" />
|
|
</unitOption>
|
|
<unitOption id="model.option.mercenaryForce.menOfWar">
|
|
<unitType value="model.unit.manOWar" />
|
|
<role value="model.role.default" />
|
|
<number value="2" />
|
|
</unitOption>
|
|
</unitListOption>
|
|
<unitListOption id="model.option.warSupportForce">
|
|
<template>
|
|
<unitOption id="model.option.warSupportForce.template"
|
|
nationType="model.nationType.default">
|
|
<unitType value="model.unit.veteranSoldier">
|
|
<choice value="model.unit.veteranSoldier"/>
|
|
<choice value="model.unit.artillery"/>
|
|
</unitType>
|
|
<role value="model.role.soldier">
|
|
<choice value="model.role.default" />
|
|
<choice value="model.role.soldier" />
|
|
<choice value="model.role.dragoon" />
|
|
</role>
|
|
<number value="1" minimumValue="1" maximumValue="999" />
|
|
</unitOption>
|
|
</template>
|
|
<unitOption id="model.option.warSupportForce.veteranSoldier">
|
|
<unitType value="model.unit.veteranSoldier"/>
|
|
<role value="model.role.soldier"/>
|
|
<number value="2"/>
|
|
</unitOption>
|
|
</unitListOption>
|
|
<integerOption id="model.option.warSupportGold"
|
|
value="500"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.government">
|
|
<integerOption id="model.option.badGovernmentLimit"
|
|
value="4" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.veryBadGovernmentLimit"
|
|
value="8" minimumValue="0" maximumValue="100"/>
|
|
<!-- these limits are intentionally higher than 100 %, so
|
|
they can be effectively disabled -->
|
|
<integerOption id="model.option.goodGovernmentLimit"
|
|
value="50" minimumValue="0" maximumValue="150"/>
|
|
<integerOption id="model.option.veryGoodGovernmentLimit"
|
|
value="100" minimumValue="0" maximumValue="150"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.other">
|
|
<integerOption id="model.option.startingMoney"
|
|
value="0" minimumValue="0" maximumValue="100000"/>
|
|
<integerOption id="model.option.foundingFatherFactor"
|
|
value="56" minimumValue="0" maximumValue="100"/>
|
|
<integerOption id="model.option.arrearsFactor"
|
|
value="700" minimumValue="100" maximumValue="1000"/>
|
|
<integerOption id="model.option.unitsThatUseNoBells"
|
|
value="2" minimumValue="0" maximumValue="20"/>
|
|
<stringOption id="model.option.tileProduction"
|
|
value="veryLow">
|
|
<choice value="model.option.tileProduction.veryLow.name" />
|
|
<choice value="model.option.tileProduction.low.name" />
|
|
<choice value="model.option.tileProduction.medium.name" />
|
|
<choice value="model.option.tileProduction.high.name" />
|
|
<choice value="model.option.tileProduction.veryHigh.name" />
|
|
</stringOption>
|
|
<percentageOption id="model.option.badRumour"
|
|
value="37"/>
|
|
<percentageOption id="model.option.goodRumour"
|
|
value="17"/>
|
|
</optionGroup>
|
|
<optionGroup id="model.difficulty.cheat">
|
|
<integerOption id="model.option.liftBoycottCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.equipScoutCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.equipPioneerCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.landUnitCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.offensiveLandUnitCheat"
|
|
value="10"/>
|
|
<integerOption id="model.option.offensiveNavalUnitCheat"
|
|
value="20"/>
|
|
<integerOption id="model.option.transportNavalUnitCheat"
|
|
value="20"/>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
|
|
<optionGroup id="gameOptions">
|
|
<optionGroup id="gameOptions.map">
|
|
<!-- The number of turns it takes to sail between Europe and
|
|
the New World -->
|
|
<integerOption id="model.option.turnsToSail"
|
|
defaultValue="3" minimumValue="1" maximumValue="10"/>
|
|
<!-- Relax settlement limits -->
|
|
<integerOption id="model.option.settlementLimitModifier"
|
|
defaultValue="0"/>
|
|
<!-- Enables/disables fog of war -->
|
|
<booleanOption id="model.option.fogOfWar"
|
|
defaultValue="true"/>
|
|
<!-- Whether to award exploration points or not -->
|
|
<booleanOption id="model.option.explorationPoints"
|
|
defaultValue="false"/>
|
|
<!-- Whether amphibious moves are allowed. -->
|
|
<booleanOption id="model.option.amphibiousMoves"
|
|
defaultValue="false"/>
|
|
<!-- Allow trading with empty units. -->
|
|
<booleanOption id="model.option.emptyTraders"
|
|
defaultValue="false"/>
|
|
<!-- Whether all interactions with a native settlement contact the
|
|
chief and thus consume the scouting bonus -->
|
|
<booleanOption id="model.option.settlementActionsContactChief"
|
|
defaultValue="false"/>
|
|
<!-- Missionaries grant visibility and enhance trade and training -->
|
|
<booleanOption id="model.option.enhancedMissionaries"
|
|
defaultValue="false"/>
|
|
<!-- The strength of the influence of a Mission to the alarm
|
|
level of the natives in a settlement -->
|
|
<integerOption id="model.option.missionInfluence"
|
|
defaultValue="-10" minimumValue="-1000" maximumValue="0"/>
|
|
<!-- Per turn probability that a peaceful native settlement
|
|
with a surplus will decide to offer some of it as a gift. -->
|
|
<percentageOption id="model.option.giftProbability"
|
|
defaultValue="5"/>
|
|
<!-- Per turn probability that an angry native settlement will
|
|
decide to demand tribute from an annoying European
|
|
settlement. -->
|
|
<percentageOption id="model.option.demandProbability"
|
|
defaultValue="10" />
|
|
<!-- Percentage impact on Native Alarm trades will have -->
|
|
<percentageOption id="model.option.alarmBonusBuy"
|
|
defaultValue="20"/>
|
|
<percentageOption id="model.option.alarmBonusSell"
|
|
defaultValue="20"/>
|
|
<percentageOption id="model.option.alarmBonusGift"
|
|
defaultValue="40"/>
|
|
<!-- Maximum number of goods a native settlement will offer
|
|
for sale. -->
|
|
<integerOption id="model.option.settlementNumberOfGoodsToSell"
|
|
defaultValue="3" minimumValue="1" maximumValue="99"/>
|
|
<!-- Founding father recruitment continues after declaring
|
|
independence -->
|
|
<booleanOption id="model.option.continueFoundingFatherRecruitment"
|
|
defaultValue="false"/>
|
|
<!-- Does the REF "teleport" to its first target or does it
|
|
sail in? -->
|
|
<booleanOption id="model.option.teleportREF"
|
|
defaultValue="true"/>
|
|
<!-- Types of starting positions -->
|
|
<selectOption id="model.option.startingPositions"
|
|
defaultValue="0" localizedLabels="true">
|
|
<selectValue label="model.option.startingPositions.classic"
|
|
value="0"/>
|
|
<selectValue label="model.option.startingPositions.random"
|
|
value="1"/>
|
|
<selectValue label="model.option.startingPositions.historical"
|
|
value="2"/>
|
|
</selectOption>
|
|
<!-- Initial immigration target. -->
|
|
<integerOption id="model.option.initialImmigration"
|
|
defaultValue="15" minimumValue="0" maximumValue="99"/>
|
|
<!-- Per turn probability that an angry AI will continue to
|
|
honour a recent peace treaty -->
|
|
<percentageOption id="model.option.peaceProbability"
|
|
defaultValue="90"/>
|
|
<!-- Per turn immigration penalty for units in Europe. -->
|
|
<integerOption id="model.option.europeanUnitImmigrationPenalty"
|
|
defaultValue="-4" minimumValue="-100" maximumValue="0"/>
|
|
<!-- Per turn player immigration bonus. -->
|
|
<integerOption id="model.option.playerImmigrationBonus"
|
|
defaultValue="2" minimumValue="0" />
|
|
<!-- New recruits in Europe are equipped. -->
|
|
<booleanOption id="model.option.equipEuropeanRecruits"
|
|
defaultValue="true"/>
|
|
<!-- Trade cargoes are sorted for maximum transfer, import
|
|
amounts are respected. -->
|
|
<booleanOption id="model.option.enhancedTradeRoutes"
|
|
defaultValue="false"/>
|
|
</optionGroup>
|
|
<optionGroup id="gameOptions.colony">
|
|
<!-- Is colony bell accumulation capped when 100% rebels achieved? -->
|
|
<booleanOption id="model.option.bellAccumulationCapped"
|
|
defaultValue="true"/>
|
|
<!-- Capture units under repair when a colony is captured? -->
|
|
<booleanOption id="model.option.captureUnitsUnderRepair"
|
|
defaultValue="false"/>
|
|
<!-- Does the Customs House sell boycotted goods? -->
|
|
<booleanOption id="model.option.customIgnoreBoycott"
|
|
defaultValue="true"/>
|
|
<!-- Customs houses can only be constructed in coastal colonies? -->
|
|
<booleanOption id="model.option.customsOnCoast"
|
|
defaultValue="false"/>
|
|
<!-- Disembark all units on arriving in a colony. -->
|
|
<booleanOption id="model.option.disembarkInColony"
|
|
defaultValue="true"/>
|
|
<!-- Whether experts have connections, producing without raw
|
|
materials in factories -->
|
|
<booleanOption id="model.option.expertsHaveConnections"
|
|
defaultValue="true"/>
|
|
<!-- Can colonies be founded during the war of independence? -->
|
|
<booleanOption id="model.option.foundColonyDuringRebellion"
|
|
defaultValue="false"/>
|
|
<!-- Can colony buildings be completed quickly by paying for the
|
|
missing goods? -->
|
|
<booleanOption id="model.option.payForBuilding"
|
|
defaultValue="true"/>
|
|
<!-- Overflow hammer and cross production is preserved? -->
|
|
<booleanOption id="model.option.saveProductionOverflow"
|
|
defaultValue="true"/>
|
|
<!-- Clear the hammers count if production is changed. -->
|
|
<booleanOption id="model.option.clearHammersOnConstructionSwitch"
|
|
defaultValue="false" />
|
|
<!-- Whether to educate the least skilled unit first -->
|
|
<booleanOption id="model.option.allowStudentSelection"
|
|
defaultValue="false"/>
|
|
<!-- Enable upkeep requirement on buildings. -->
|
|
<booleanOption id="model.option.enableUpkeep"
|
|
defaultValue="false"/>
|
|
<!-- Toggle special production rules for secondary goods. -->
|
|
<booleanOption id="model.option.onlyNaturalImprovements"
|
|
defaultValue="true" />
|
|
<!-- Enable natural disasters striking colonies. -->
|
|
<percentageOption id="model.option.naturalDisasters"
|
|
defaultValue="0"/>
|
|
</optionGroup>
|
|
<optionGroup id="gameOptions.victoryConditions">
|
|
<!-- Victory condition: Should the player who first defeats
|
|
the Royal Expeditionary Force win the game? -->
|
|
<booleanOption id="model.option.victoryDefeatREF"
|
|
defaultValue="true"/>
|
|
<!-- Victory condition: Should a player who first defeats all
|
|
other european players win the game? -->
|
|
<booleanOption id="model.option.victoryDefeatEuropeans"
|
|
defaultValue="true"/>
|
|
<!-- Victory condition: Should a player who first defeats all
|
|
other human players win the game? -->
|
|
<booleanOption id="model.option.victoryDefeatHumans"
|
|
defaultValue="false"/>
|
|
</optionGroup>
|
|
<optionGroup id="gameOptions.years">
|
|
<!-- The very first year of the game. -->
|
|
<integerOption id="model.option.startingYear"
|
|
value="1492" minimumValue="1492" maximumValue="1900" />
|
|
<!-- The first year in which there are two turns. -->
|
|
<integerOption id="model.option.seasonYear"
|
|
value="1600" minimumValue="1492" maximumValue="1900" />
|
|
<!-- The year in which owning a colony becomes mandatory. -->
|
|
<integerOption id="model.option.mandatoryColonyYear"
|
|
value="1600" minimumValue="1492" maximumValue="1900" />
|
|
<!-- The very last year of the game. -->
|
|
<integerOption id="model.option.lastYear"
|
|
value="1850" minimumValue="1492" maximumValue="1900" />
|
|
<!-- The last year of the game for a colonial player. -->
|
|
<integerOption id="model.option.lastColonialYear"
|
|
value="1800" minimumValue="1492" maximumValue="1900" />
|
|
<!-- Col1 gives a bonus for declaring independence before 1780.
|
|
1780 implies turn is (1600 - 1492) + 2 * (1780 - 1600) = 468. -->
|
|
<integerOption id="model.option.independenceTurn"
|
|
value="468" minimumValue="308" />
|
|
<!-- Years at which the founding father weights change. -->
|
|
<textOption id="model.option.ages" defaultValue="1600,1700" />
|
|
<!-- The number of seasons in the year. -->
|
|
<integerOption id="model.option.seasons"
|
|
value="2" minimumValue="2" maximumValue="366" />
|
|
</optionGroup>
|
|
</optionGroup>
|
|
|
|
<optionGroup id="mapGeneratorOptions">
|
|
<optionGroup id="mapGeneratorOptions.import" >
|
|
<!-- Option for setting a file to be imported (map etc). -->
|
|
<fileOption id="model.option.importFile" type="map"/>
|
|
<!-- Option for using the terrain imported from a file. -->
|
|
<booleanOption id="model.option.importTerrain"
|
|
defaultValue="true"/>
|
|
<!-- Option for using the bonuses imported from a file. -->
|
|
<booleanOption id="model.option.importBonuses"
|
|
defaultValue="false"/>
|
|
<!-- Option for using the lost city rumours imported from a file. -->
|
|
<booleanOption id="model.option.importRumours"
|
|
defaultValue="false"/>
|
|
<!-- Option for using the settlements imported from a file. -->
|
|
<booleanOption id="model.option.importSettlements"
|
|
defaultValue="false"/>
|
|
</optionGroup>
|
|
<optionGroup id="mapGeneratorOptions.landGenerator" >
|
|
<!-- Options for setting the size of the map -->
|
|
<integerOption id="model.option.mapWidth"
|
|
value="40" minimumValue="30" maximumValue="200"/>
|
|
<integerOption id="model.option.mapHeight"
|
|
value="100" minimumValue="20" maximumValue="200"/>
|
|
<!-- Option for setting the land mass of the map -->
|
|
<integerOption id="model.option.landMass"
|
|
value="25" minimumValue="15" maximumValue="50"/>
|
|
<!-- Option for setting the type of land generator to be used -->
|
|
<selectOption id="model.option.landGeneratorType"
|
|
defaultValue="0" localizedLabels="true">
|
|
<selectValue label="model.option.landGeneratorType.classic"
|
|
value="0"/>
|
|
<selectValue label="model.option.landGeneratorType.continent"
|
|
value="1"/>
|
|
<selectValue label="model.option.landGeneratorType.archipelago"
|
|
value="2"/>
|
|
<selectValue label="model.option.landGeneratorType.islands"
|
|
value="3"/>
|
|
</selectOption>
|
|
<!-- Preferred distance to the edge of the map -->
|
|
<integerOption id="model.option.preferredDistanceToEdge"
|
|
defaultValue="5" minimumValue="1" maximumValue="10"/>
|
|
<!-- Maximum distance to the edge of the map -->
|
|
<integerOption id="model.option.maximumDistanceToEdge"
|
|
defaultValue="10" minimumValue="5" maximumValue="20"/>
|
|
<!-- Preferred distance from land to high seas -->
|
|
<integerOption id="model.option.distanceToHighSea"
|
|
defaultValue="4" minimumValue="3" maximumValue="10"/>
|
|
</optionGroup>
|
|
<optionGroup id="mapGeneratorOptions.terrainGenerator" >
|
|
<!-- Minimum latitude -->
|
|
<integerOption id="model.option.minimumLatitude"
|
|
defaultValue="-90" minimumValue="-90" maximumValue="90"/>
|
|
<!-- Maximum latitude -->
|
|
<integerOption id="model.option.maximumLatitude"
|
|
defaultValue="90" minimumValue="-90" maximumValue="90"/>
|
|
<!-- Option for setting the number of rivers on the map
|
|
The value indicates the number of land tile per river tile -->
|
|
<rangeOption id="model.option.riverNumber"
|
|
defaultValue="10" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="20"/>
|
|
<rangeValue label="small" value="10"/>
|
|
<rangeValue label="medium" value="9"/>
|
|
<rangeValue label="large" value="8"/>
|
|
<rangeValue label="veryLarge" value="7"/>
|
|
</rangeOption>
|
|
<!-- Option for setting the number of mountains on the map
|
|
The value indicates the number of land tile per mountain tile -->
|
|
<rangeOption id="model.option.mountainNumber"
|
|
defaultValue="10" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="20"/>
|
|
<rangeValue label="small" value="10"/>
|
|
<rangeValue label="medium" value="9"/>
|
|
<rangeValue label="large" value="8"/>
|
|
<rangeValue label="veryLarge" value="7"/>
|
|
</rangeOption>
|
|
<!-- Option for setting the number of rumours on the map The
|
|
value indicates the number of land tile per rumour tile -->
|
|
<rangeOption id="model.option.rumourNumber"
|
|
defaultValue="35" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="50"/>
|
|
<rangeValue label="small" value="35"/>
|
|
<rangeValue label="medium" value="30"/>
|
|
<rangeValue label="large" value="25"/>
|
|
<rangeValue label="veryLarge" value="20"/>
|
|
</rangeOption>
|
|
<!-- Option for setting the percentage of forests on the map -->
|
|
<rangeOption id="model.option.forestNumber"
|
|
defaultValue="50" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="10"/>
|
|
<rangeValue label="small" value="30"/>
|
|
<rangeValue label="medium" value="50"/>
|
|
<rangeValue label="large" value="70"/>
|
|
<rangeValue label="veryLarge" value="90"/>
|
|
</rangeOption>
|
|
<!-- Option for setting the percentage of bonus tiles on the map -->
|
|
<rangeOption id="model.option.bonusNumber"
|
|
defaultValue="10" localizedLabels="true">
|
|
<rangeValue label="verySmall" value="5"/>
|
|
<rangeValue label="small" value="10"/>
|
|
<rangeValue label="medium" value="13"/>
|
|
<rangeValue label="large" value="17"/>
|
|
<rangeValue label="veryLarge" value="20"/>
|
|
</rangeOption>
|
|
<!-- Option for setting the humidity of the map -->
|
|
<rangeOption id="model.option.humidity"
|
|
defaultValue="40" localizedLabels="true">
|
|
<rangeValue label="veryDry" value="25"/>
|
|
<rangeValue label="dry" value="35"/>
|
|
<rangeValue label="normal" value="40"/>
|
|
<rangeValue label="wet" value="55"/>
|
|
<rangeValue label="veryWet" value="60"/>
|
|
</rangeOption>
|
|
<!-- Option for setting the temperature of the map -->
|
|
<rangeOption id="model.option.temperature"
|
|
defaultValue="2" localizedLabels="true">
|
|
<rangeValue label="cold" value="0"/>
|
|
<rangeValue label="chilly" value="1"/>
|
|
<rangeValue label="temperate" value="2"/>
|
|
<rangeValue label="warm" value="3"/>
|
|
<rangeValue label="hot" value="4"/>
|
|
</rangeOption>
|
|
</optionGroup>
|
|
</optionGroup>
|
|
</options>
|
|
</freecol-specification>
|