mirror of https://github.com/FreeCol/freecol.git
9106 lines
442 KiB
Properties
9106 lines
442 KiB
Properties
#
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# FreeCol user interface messages.
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#
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# Please use US English spellings in this file and put UK English
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# spellings in FreeColMessages_en_GB.properties
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#
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# $Revision$
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#
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#
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# Contents - for sorting and quick search
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# --1-- General and File Manipulation
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# --2-- Command line interface
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# --3-- Menus
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# --4-- Actions
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# --5-- Options
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# --6-- Abilities
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# --7-- Modifiers
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# --8-- Specification
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# --9-- Model
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# -10-- Client
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# -11-- Server
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# -12-- Colopedia
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# -13-- Reports
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# -14-- Dialogs, Labels and Panels
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# -15-- Name cache
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# -16-- National proper names
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# -17-- Debug
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# -18-- Installer
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# @compat 0.11.x
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chilly=Chilly
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cold=Cold
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dry=Dry
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hot=Hot
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temperate=Temperate
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veryDry=Very Dry
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veryHigh=Very High
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veryLarge=Very Large
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veryLow=Very Low
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verySmall=Very Small
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veryWet=Very Wet
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warm=Warm
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wet=Wet
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# end @compat 0.11.x
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# --1-- General and File Manipulation
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freecol.desktopEntry.GenericName=Strategy Game
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freecol.desktopEntry.Comment=A turn-based strategy game based on "Sid Meier's Colonization".
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# Useful generic single words
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accept=Accept
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all=All
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and=and
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browse=Browse
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cancel=Cancel
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client=Client
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close=Close
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color=Color
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connect=Connect
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current=Current
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false=False
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fill=Fill
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height=Height
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help=Help
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high=High
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host=Host
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income=income
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large=Large
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load=Load
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low=Low
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many=many
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medium=Medium
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more=more...
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music=Music
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name=Name
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number=Number
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no=No
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none=None
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normal=Normal
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nothing=Nothing
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ok=OK
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options=Options
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port=Port
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private=private
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quit=Quit
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reject=Reject
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remove=Remove
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rename=Rename
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reset=Reset
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save=Save
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scope=Scope
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select=Select
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server=Server
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skip=Skip
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small=Small
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statistics=Statistics
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test=Test
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true=True
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unknown=Unknown
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unload=Unload
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value=Value
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width=Width
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yes=Yes
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# General game concept words and phrases, often with multiple users
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abilities=Abilities
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activateAllUnits=Activate all units
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activateUnit=Activate unit
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assignTradeRoute=Assign trade route
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building=Building
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capital=Capital
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cargo=Cargo
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cargoOnCarrier=Cargo on carrier
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cashInTreasureTrain=Cash in treasure train
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claimableRadius=Claimable radius
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clearOrders=Clear orders
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colonists=Colonists
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colonyCenter=colony center
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colopedia=Colopedia
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countryName={{tag:country|%nation%}}
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difficulty=Difficulty
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docks=Docks
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dumpCargo=Dump cargo
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extraClaimableRadius=Extra claimable radius
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finalResult=Final result
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fortify=Fortify
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gold=Gold
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goldAmount=%amount% {{plural:%amount%|one=gold|other=gold|default=gold}}
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goods=Goods
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goToEurope=Go To Europe
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goToThisTile=Go To This Tile
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immigrants=Immigrants
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inPort=In port
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leaveShip=Leave Ship
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maximumSize=Maximum size
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minimumSize=Minimum size
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mission=Mission
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modifiers=Modifiers
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nation=Nation
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newWorld=New World
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notApplicable=N/A
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payArrears=Pay Arrears
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player=Player
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purchase=Purchase
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recruit=Recruit
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rules=Rules
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sailingToAmerica=Sailing to America
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sailingToEurope=Sailing to Europe
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sales=Sales
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sentry=Sentry
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setSail=Set Sail
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settlement=Settlement
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showProductionModifiers=Show production modifiers
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skillTaught=Skill Taught
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startGame=Start Game
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tax=Tax
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train=Train
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unexplored=Unexplored
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unitType=Unit Type
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units=Units
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# List operations
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list.add=Add
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list.down=Down
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list.edit=Edit
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list.remove=Remove
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list.up=Up
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# status: General status messages
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status.loadingGame=Please wait: Loading game
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status.savingGame=Please wait: Saving game
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status.startingGame=Please wait: Starting game
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# --2-- Command Line Interface
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cli.arg.advantages=ADVANTAGES
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cli.arg.clientOptions=OPTIONS FILE
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cli.arg.debug=DEBUG-MODES
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cli.arg.debugRun=TURNS[,SAVENAME]
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cli.arg.difficulty=DIFFICULTY
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cli.arg.dimensions=WIDTHxHEIGHT
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cli.arg.directory=DIRECTORY
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cli.arg.europeans=EUROPEANS
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cli.arg.file=FILE
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cli.arg.font=FONTSPEC
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cli.arg.gui-scale=SCALE
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cli.arg.locale=LOCALE
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cli.arg.loglevel=LOGLEVEL
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cli.arg.metaServer=HOST:PORT
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cli.arg.name=NAME
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cli.arg.port=PORT
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cli.arg.seed=SEED
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cli.arg.timeout=TIMEOUT
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cli.error.advantages=Advantages type (%advantages%) expected, found: %arg%
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cli.error.badTC=Error opening rule set %tc%.
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cli.error.clientOptions=Ignoring unreadable client options file: %string%
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cli.error.debug=Debug mode list (%modes%) expected.
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cli.error.difficulties=Difficulty level (%difficulties%) expected, found: %arg%
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cli.error.europeans=Number of European nations must be at least %min%
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cli.error.gui-scale=GUI scale percentage (%scales%) expected, found: %arg%
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cli.error.home.noRead=Cannot read from %string%.
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cli.error.home.noWrite=Cannot write to %string%.
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cli.error.home.notDir=%string% is not a directory.
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cli.error.home.notExists=Directory %string% does not exist.
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cli.error.meta-server=Not a valid meta-server address: %arg%
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cli.error.save=Can not read saved game %string%.
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cli.error.serverPort=%string% is not a valid port number.
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cli.error.splash=Splash file %name% not found.
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cli.error.timeout=%string% is too short (less than %minimum%).
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cli.advantages=set the type of ADVANTAGES (%advantages%)
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cli.check-savegame.failed=Savegame consistency check failed, check log at %log% for details.
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cli.check-savegame.fixed=Savegame consistency check failed but fixed, check log at %log% for details.
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cli.check-savegame.success=Savegame consistency check succeeded, check log at %log% for details.
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cli.check-savegame=check the given savegame for consistency
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cli.clientOptions=XML file containing client user options.
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cli.debug-run=run N turns in debug mode, then optionally save and quit
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cli.debug-start=immediately start a new single player game
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cli.debug=set the FreeCol debug modes (%modes%)
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cli.default-locale=set the default locale (LANGUAGE[_COUNTRY[_VARIANT]])
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cli.difficulty=set the DIFFICULTY level
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cli.european-count=set the number of enabled nations (colonial EUROPEANS)
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cli.fast=skip all setup dialogs
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cli.font=set the default font
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cli.freecol-data=set FreeCol's data DIRECTORY (has a subdirectory called 'base')
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cli.full-screen=run FreeCol in full screen mode
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cli.gui-scale=scale GUI elements, with optional SCALE (%scales%)
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cli.headless=run in headless mode
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cli.help=display this help screen
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cli.load-savegame=load the given savegame FILE
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cli.log-console=log to console in addition to file
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cli.log-file=set the FreeCol log file (defaults to FreeCol.log)
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cli.log-level=set the java log level to LOGLEVEL
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cli.meta-server=set the ADDRESS and PORT for the meta-server
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cli.name=provide a NAME for the player
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cli.no-intro=skip the intro video
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cli.no-java-check=skip the java version check
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cli.no-memory-check=skip the memory check
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cli.no-sound=run FreeCol without sound
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cli.no-splash=skip the splash screen
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cli.private=start a private server (not published to the metaserver)
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cli.seed=provide a SEED for the pseudo-random number generator
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cli.server=start a stand-alone server
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cli.server-name=specify a custom NAME for the server
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cli.server-port=specify a custom PORT for the server
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cli.splash=display a splash screen image FILE while loading the game
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cli.tc=load the total conversion with the given NAME
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cli.timeout=number of seconds the server waits for an answer to a question
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cli.user-cache-directory=set the FreeCol user cache DIRECTORY
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cli.user-config-directory=set the FreeCol user configuration DIRECTORY
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cli.user-data-directory=set the FreeCol user data DIRECTORY
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cli.version=display the version number and exit
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cli.windowed=run FreeCol in windowed mode, with optional DIMENSIONS
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# --3-- Menus
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menuBar.colopedia=Colopedia
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menuBar.game=Game
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menuBar.orders=Orders
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menuBar.report=Report
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menuBar.tools=Tools
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menuBar.view=View
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menuBar.statusLine=Score: %score% | Gold: %gold% | Tax: %tax%% | Year: %year%
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menuBar.debug=Debug
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menuBar.debug.addBuilding=Add building to each colony
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menuBar.debug.addFoundingFather=Add Founding Father
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menuBar.debug.addGold=Add Gold
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menuBar.debug.addImmigration=Add Immigration
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menuBar.debug.addLiberty=Add liberty to each colony
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menuBar.debug.compareMaps.checkComplete=Check complete. No desynchronization detected.
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menuBar.debug.compareMaps.problem=Possible problem discovered. Please read the information written to standard out.
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menuBar.debug.compareMaps=Check for Map Desynchronization
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menuBar.debug.displayAIMissions=Display AI missions
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menuBar.debug.displayAdditionalAIMissionInfo=Display additional AI mission information
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menuBar.debug.displayErrorMessage=Display error message
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menuBar.debug.displayEuropeStatus=Display Europe status
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menuBar.debug.displayMonarchPanel=Display Monarch panel
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menuBar.debug.displayPanels=Display panels
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menuBar.debug.displayUnits=Display units
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menuBar.debug.hideEntireMap=Hide Entire Map
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menuBar.debug.memoryManager.gc=Run the Garbage Collector
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menuBar.debug.memoryManager=Memory Manager
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menuBar.debug.revealEntireMap=Reveal Entire Map
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menuBar.debug.runMonarch=Set the next Monarch action
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menuBar.debug.searchTrace=Log full search traces
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menuBar.debug.showColonyValue=Show Colony Values
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menuBar.debug.showCoordinates=Show Coordinates
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menuBar.debug.showResourceKeys=Show Resource Keys
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menuBar.debug.skipTurns=Skip turns
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menuBar.debug.stepRandomNumberGenerator=Step Random number generator
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menuBar.debug.stopSkippingTurns=Stop skipping turns
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menuBar.debug.useAI=Use AI
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# --4-- Actions
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# ATTENTION: You MAY set the accelerator keys to some value more
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# appropriate to your language, NOT your personal keyboard or
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# operating system. However, they MUST remain unique and MUST be valid
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# Java KeyStroke Strings, as described here:
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# http://java.sun.com/j2se/1.5.0/docs/api/javax/swing/KeyStroke.html#getKeyStroke%28java.lang.String%29
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#!!!! Alert !!!!
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# In early 2021 the _ja, _mk, _ru and _zh_CN translations are not fully
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# following the above requirement and consequently the keyboard accelerators
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# are broken in the corresponding locales. Please: "control C" not "Ctrl+C",
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# "NUMPAD6" not "Numpad 6" etc. Ctrl+C is *not* recognized as a valid
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# Java KeyStroke string!
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#!!!! Alert !!!!
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aboutAction.name=About FreeCol
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activeAction.name=Activate Unit
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assignTradeRouteAction.accelerator=A
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assignTradeRouteAction.name=Assign Trade Route
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buildColonyAction.accelerator=B
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buildColonyAction.name=Build/Join Colony
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centerAction.accelerator=control C
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centerAction.name=Center
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changeAction.accelerator=TAB
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changeAction.enterColony.name=Enter Colony
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changeAction.name=Next Unit on Tile
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changeAction.nextUnitOnTile.name=Next Unit on Tile
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changeAction.selectCarrier.name=Select Carrier
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changeWindowedModeAction.accelerator=alt ENTER
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changeWindowedModeAction.name=Full Screen Mode
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chatAction.accelerator=control T
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chatAction.name=Chat
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clearForestAction.accelerator=C
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clearForestAction.name=Clear forest
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clearOrdersAction.accelerator=Z
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clearOrdersAction.name=Clear Orders
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colopediaAction.buildings.name=Buildings
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colopediaAction.concepts.name=Concepts
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colopediaAction.fathers.name=Founding Fathers
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colopediaAction.goods.name=Goods
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colopediaAction.nations.name=Nations
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colopediaAction.nationTypes.name=National Advantages
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colopediaAction.resources.name=Bonus Resources
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colopediaAction.terrain.name=Terrain Types
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colopediaAction.units.name=Units
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colopediaAction.name=%object% (Colopedia)
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continueAction.accelerator=
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continueAction.name=Continue Playing
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debugAction.name=Toggle debug mode
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declareIndependenceAction.name=Declare Independence
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determineHighSeasAction.name=Determine High Seas
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difficultyAction.accelerator=shift F9
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difficultyAction.name=Show Difficulty Level
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disbandUnitAction.accelerator=D
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disbandUnitAction.name=Disband
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displayBordersAction.accelerator=control B
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displayBordersAction.name=Display Borders
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displayGridAction.accelerator=control G
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displayGridAction.name=Display Grid
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displayTileTextAction.empty.name=Display no text in tiles
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displayTileTextAction.names.name=Display tile names
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displayTileTextAction.owners.name=Display tile owners
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displayTileTextAction.regions.name=Display tile regions
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endTurnAction.accelerator=ENTER
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endTurnAction.name=End Turn
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europeAction.accelerator=E
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europeAction.name=Europe
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executeGotoOrdersAction.accelerator=O
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executeGotoOrdersAction.name=Execute Go To Orders
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findSettlementAction.accelerator=control F
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findSettlementAction.name=Find Settlement
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fortifyAction.accelerator=F
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fortifyAction.name=Fortify
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gameOptionsAction.accelerator=shift F11
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gameOptionsAction.name=Show Game Options
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gotoAction.accelerator=H
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gotoAction.name=Go To
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gotoTileAction.accelerator=G
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gotoTileAction.name=Go To Tile
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loadAction.accelerator=L
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loadAction.name=Load
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mapControlsAction.accelerator=control M
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mapControlsAction.name=Map Controls
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mapEditorAction.name=Map Editor
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mapGeneratorOptionsAction.accelerator=shift F12
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mapGeneratorOptionsAction.name=Show Map Generator Options
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miniMapToggleBordersAction.name=Toggle the view between political and economic
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miniMapToggleBordersAction.secondary.name=Toggle the view between political and economic (secondary)
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miniMapToggleFogOfWarAction.name=Toggle fog of war
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miniMapToggleFogOfWarAction.secondary.name=Toggle fog of war (secondary)
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miniMapZoomInAction.accelerator=control PLUS
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miniMapZoomInAction.name=Zoom in MiniMap
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miniMapZoomInAction.secondary.accelerator=control ADD
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miniMapZoomInAction.secondary.name=Zoom in MiniMap (secondary)
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miniMapZoomOutAction.accelerator=control MINUS
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miniMapZoomOutAction.name=Zoom out MiniMap
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miniMapZoomOutAction.secondary.accelerator=control SUBTRACT
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miniMapZoomOutAction.secondary.name=Zoom out MiniMap (secondary)
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moveAction.E.accelerator=NUMPAD6
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moveAction.E.name=Move East
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moveAction.E.secondary.accelerator=RIGHT
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moveAction.E.secondary.name=Move East (secondary)
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moveAction.N.accelerator=NUMPAD8
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moveAction.N.name=Move North
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moveAction.N.secondary.accelerator=UP
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moveAction.N.secondary.name=Move North (secondary)
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moveAction.NE.accelerator=NUMPAD9
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moveAction.NE.name=Move North-East
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moveAction.NE.secondary.accelerator=PAGE_UP
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moveAction.NE.secondary.name=Move North-East (secondary)
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moveAction.NW.accelerator=NUMPAD7
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moveAction.NW.name=Move North-West
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moveAction.NW.secondary.accelerator=HOME
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moveAction.NW.secondary.name=Move North-West (secondary)
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moveAction.S.accelerator=NUMPAD2
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moveAction.S.name=Move South
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moveAction.S.secondary.accelerator=DOWN
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||
moveAction.S.secondary.name=Move South (secondary)
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||
moveAction.SE.accelerator=NUMPAD3
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||
moveAction.SE.name=Move South-East
|
||
moveAction.SE.secondary.accelerator=PAGE_DOWN
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||
moveAction.SE.secondary.name=Move South-East (secondary)
|
||
moveAction.SW.accelerator=NUMPAD1
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||
moveAction.SW.name=Move South-West
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||
moveAction.SW.secondary.accelerator=END
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||
moveAction.SW.secondary.name=Move South-West (secondary)
|
||
moveAction.W.accelerator=NUMPAD4
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||
moveAction.W.name=Move West
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||
moveAction.W.secondary.accelerator=LEFT
|
||
moveAction.W.secondary.name=Move West (secondary)
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||
newAction.accelerator=control N
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||
newAction.name=New
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||
newEmptyMapAction.name=New Empty Map
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||
openAction.accelerator=control O
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||
openAction.name=Open
|
||
plowAction.accelerator=P
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||
plowAction.name=Plow
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||
preferencesAction.accelerator=control P
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||
preferencesAction.name=Preferences
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||
quitAction.accelerator=control Q
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quitAction.name=Quit
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||
reconnectAction.accelerator=control R
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||
reconnectAction.name=Reconnect
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||
renameAction.accelerator=N
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renameAction.name=Rename
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||
reportCargoAction.accelerator=shift F1
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||
reportCargoAction.name=Cargo Report
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||
reportColonyAction.accelerator=F3
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reportColonyAction.name=Colony Advisor
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||
reportCongressAction.accelerator=F6
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reportCongressAction.name=Continental Congress
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||
reportEducationAction.accelerator=shift F5
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||
reportEducationAction.name=Education Report
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||
reportExplorationAction.accelerator=shift F2
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||
reportExplorationAction.name=Exploration Report
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||
reportForeignAction.accelerator=F4
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||
reportForeignAction.name=Foreign Affairs Advisor
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||
reportHighScoresAction.name=High Scores
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||
reportHistoryAction.accelerator=shift F3
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||
reportHistoryAction.name=History Report
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||
reportIndianAction.accelerator=F5
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||
reportIndianAction.name=Indian Advisor
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||
reportLabourAction.accelerator=F2
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||
reportLabourAction.name=Labor Advisor
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||
reportMilitaryAction.accelerator=F7
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||
reportMilitaryAction.name=Military Advisor
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||
reportNavalAction.accelerator=F8
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||
reportNavalAction.name=Naval Advisor
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||
reportProductionAction.accelerator=shift F4
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||
reportProductionAction.name=Production Report
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||
reportReligionAction.accelerator=F1
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||
reportReligionAction.name=Religious Advisor
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||
reportRequirementsAction.accelerator=F12
|
||
reportRequirementsAction.name=Requirements
|
||
reportTradeAction.accelerator=F9
|
||
reportTradeAction.name=Trade Advisor
|
||
reportTurnAction.accelerator=F11
|
||
reportTurnAction.name=Turn Report
|
||
retireAction.name=Retire
|
||
roadAction.accelerator=R
|
||
roadAction.name=Build road
|
||
saveAction.accelerator=control S
|
||
saveAction.name=Save
|
||
saveAndQuitAction.accelerator=control X
|
||
saveAndQuitAction.name=Save and Exit
|
||
scaleMapAction.name=Scale Map
|
||
sentryAction.accelerator=S
|
||
sentryAction.name=Sentry
|
||
showMainAction.name=Return to Main
|
||
skipUnitAction.accelerator=SPACE
|
||
skipUnitAction.name=Skip
|
||
startMapAction.name=Start Game
|
||
tilePopupAction.accelerator=shift T
|
||
tilePopupAction.name=Show Tile
|
||
toggleViewModeAction.accelerator=shift control V
|
||
toggleViewModeAction.name=Toggle View Mode
|
||
tradeRouteAction.accelerator=T
|
||
tradeRouteAction.name=Trade Routes
|
||
unloadAction.accelerator=U
|
||
unloadAction.name=Unload
|
||
waitAction.accelerator=W
|
||
waitAction.name=Wait/Next Unit
|
||
zoomInAction.accelerator=typed +
|
||
zoomInAction.name=Zoom In
|
||
zoomOutAction.accelerator=typed -
|
||
zoomOutAction.name=Zoom Out
|
||
|
||
|
||
# --5-- Options
|
||
# Maintain order as in specification.xml so we can see if something is
|
||
# omitted.
|
||
#
|
||
# Note that slider option labels do not use the name/shortDescription
|
||
# form, yet.
|
||
|
||
# The ActionManager is an OptionGroup.
|
||
actionManager.name=Keyboard Accelerators
|
||
actionManager.shortDescription=Keyboard Accelerators
|
||
|
||
# Difficulty options
|
||
difficultyLevels.name=Difficulty Levels
|
||
model.difficulty.veryEasy.name=Very Easy
|
||
model.difficulty.easy.name=Easy
|
||
model.difficulty.medium.name=Medium
|
||
model.difficulty.hard.name=Hard
|
||
model.difficulty.veryHard.name=Very Hard
|
||
model.difficulty.custom.name=Custom
|
||
model.difficulty.custom.shortDescription=A customizable difficulty level.
|
||
|
||
model.difficulty.immigration.name=Immigration
|
||
model.option.crossesIncrement.name=Crosses increment
|
||
model.option.crossesIncrement.shortDescription=The number of additional crosses required for each new immigrant.
|
||
model.option.recruitPriceIncrease.name=Recruit price increase
|
||
model.option.recruitPriceIncrease.shortDescription=Increases the cost of recruiting new immigrants.
|
||
model.option.lowerCapIncrease.name=Lower cap increase
|
||
model.option.lowerCapIncrease.shortDescription=Increases the minimum recruitment price for each new immigrant.
|
||
model.option.priceIncreasePerType.name=Price increase per unit type
|
||
model.option.priceIncreasePerType.shortDescription=Whether price increases apply to individual unit types.
|
||
model.option.priceIncrease.artillery.name=Price increase for artillery
|
||
model.option.priceIncrease.artillery.shortDescription=Increases the price for each new piece of artillery.
|
||
model.option.expertStartingUnits.name=Expert starting units
|
||
model.option.expertStartingUnits.shortDescription=Make all starting units experts.
|
||
model.option.immigrants.name=Immigrants
|
||
model.option.immigrants.shortDescription=The first immigrants from Europe.
|
||
|
||
model.difficulty.natives.name=Natives
|
||
model.option.landPriceFactor.name=Land price factor
|
||
model.option.landPriceFactor.shortDescription=Increases the cost of buying native land.
|
||
model.option.nativeConvertProbability.name=Native convert probability
|
||
model.option.nativeConvertProbability.shortDescription=Increases the probability that natives from a destroyed settlement will convert.
|
||
model.option.burnProbability.name=Settlement burning probability
|
||
model.option.burnProbability.shortDescription=Increases the probability that natives will burn down colonies.
|
||
model.option.nativeDemands.name=Native demands
|
||
model.option.nativeDemands.shortDescription=Increases the amount of native demands.
|
||
model.option.rumourDifficulty.name=Rumor difficulty
|
||
model.option.rumourDifficulty.shortDescription=The higher this number, the less likely positive rumors become.
|
||
model.option.shipTradePenalty.name=Ship trade penalty
|
||
model.option.shipTradePenalty.shortDescription=Percentage penalty to prices offered by natives to trading ships.
|
||
model.option.destroySettlementScore.name=Destroy settlement score
|
||
model.option.destroySettlementScore.shortDescription=Score penalty for destroying a native settlement
|
||
model.option.buildOnNativeLand.name=Build on native land
|
||
model.option.buildOnNativeLand.shortDescription=Whether colonies can be founded on native land.
|
||
model.option.buildOnNativeLand.always.name=Always
|
||
model.option.buildOnNativeLand.always.shortDescription=Building on native land is always possible.
|
||
model.option.buildOnNativeLand.first.name=First
|
||
model.option.buildOnNativeLand.first.shortDescription=Your first colony can be built on native land.
|
||
model.option.buildOnNativeLand.firstAndUncontacted.name=First Uncontacted
|
||
model.option.buildOnNativeLand.firstAndUncontacted.shortDescription=Your first colony can be built on native land as long as the owning tribe has not been contacted.
|
||
model.option.buildOnNativeLand.never.name=Never
|
||
model.option.buildOnNativeLand.never.shortDescription=Building on native land is not allowed.
|
||
model.option.settlementNumber.name=Number of native settlements
|
||
model.option.settlementNumber.shortDescription=Option for setting the number of native settlements on generated maps.
|
||
model.option.settlementNumber.verySmall.name=Very small
|
||
model.option.settlementNumber.verySmall.shortDescription=Very few native settlements
|
||
model.option.settlementNumber.small.name=Small
|
||
model.option.settlementNumber.small.shortDescription=Small number of native settlements
|
||
model.option.settlementNumber.medium.name=Medium
|
||
model.option.settlementNumber.medium.shortDescription=Medium number of native settlements
|
||
model.option.settlementNumber.large.name=Large
|
||
model.option.settlementNumber.large.shortDescription=Large number of native settlements
|
||
model.option.settlementNumber.veryLarge.name=Very large
|
||
model.option.settlementNumber.veryLarge.shortDescription=Abundant native settlements
|
||
|
||
model.difficulty.monarch.name=Monarch
|
||
model.option.monarchMeddling.name=Monarch meddling
|
||
model.option.monarchMeddling.shortDescription=Increases the amount and severity of the Monarch's meddling.
|
||
model.option.taxAdjustment.name=Tax adjustment
|
||
model.option.taxAdjustment.shortDescription=Increases the severity of tax raises.
|
||
model.option.mercenaryPrice.name=Mercenary price
|
||
model.option.mercenaryPrice.shortDescription=Increases the price of mercenaries offered by the Monarch.
|
||
model.option.maximumTax.name=Maximum tax
|
||
model.option.maximumTax.shortDescription=The highest value to which the monarch will raise taxes.
|
||
model.option.monarchSupport.name=Monarch support
|
||
model.option.monarchSupport.shortDescription=Military support provided by the Monarch.
|
||
model.option.treasureTransportFee.name=Treasure transport fee
|
||
model.option.treasureTransportFee.shortDescription=The percentage of a treasure the crown will keep for transporting it.
|
||
model.option.interventionBells.name=Intervention Bells
|
||
model.option.interventionBells.shortDescription=The number of Bells required to dispatch the Intervention Force.
|
||
model.option.interventionTurns.name=Intervention Turns
|
||
model.option.interventionTurns.shortDescription=The number of turns between additions to the Intervention Force.
|
||
model.option.refSize.name=Size of the Royal Expeditionary Force
|
||
model.option.refSize.shortDescription=The number and type of units comprising the Royal Expeditionary Force.
|
||
model.option.refSize.soldiers.name=Infantry
|
||
model.option.refSize.soldiers.shortDescription=The number of Infantry units.
|
||
model.option.refSize.dragoons.name=Cavalry
|
||
model.option.refSize.dragoons.shortDescription=The number of Cavalry units.
|
||
model.option.refSize.menOfWar.name=Men'O'War
|
||
model.option.refSize.menOfWar.shortDescription=The number of war ships, or "Men'O'War".
|
||
model.option.refSize.artillery.name=Artillery
|
||
model.option.refSize.artillery.shortDescription=The number of Artillery units.
|
||
model.option.interventionForce.name=Intervention Force
|
||
model.option.interventionForce.shortDescription=The Intervention Force dispatched to support your War of Independence.
|
||
model.option.mercenaryForce.name=Mercenary Force
|
||
model.option.mercenaryForce.shortDescription=The Mercenary Force offered to support your War of Independence.
|
||
model.option.warSupportForce.name=War Support Force
|
||
model.option.warSupportForce.shortDescription=The maximum Force offered by the Monarch to support your wars.
|
||
model.option.warSupportGold.name=War Support Gold
|
||
model.option.warSupportGold.shortDescription=The maximum gold offered by the Monarch to support your wars.
|
||
|
||
model.difficulty.government.name=Government
|
||
model.option.badGovernmentLimit.name=Bad government limit
|
||
model.option.badGovernmentLimit.shortDescription=The maximum number of royalists that do not incur a production penalty.
|
||
model.option.veryBadGovernmentLimit.name=Very bad government limit
|
||
model.option.veryBadGovernmentLimit.shortDescription=The maximum number of royalists that do not incur an increased production penalty.
|
||
model.option.goodGovernmentLimit.name=Good government limit
|
||
model.option.goodGovernmentLimit.shortDescription=The minimum percentage of rebels that causes a production bonus.
|
||
model.option.veryGoodGovernmentLimit.name=Very good government limit
|
||
model.option.veryGoodGovernmentLimit.shortDescription=The minimum percentage of rebels that causes an increased production bonus.
|
||
|
||
model.difficulty.other.name=Other
|
||
model.option.startingMoney.name=Starting money
|
||
model.option.startingMoney.shortDescription=The amount of money with which you start the game.
|
||
model.option.foundingFatherFactor.name=Founding father factor
|
||
model.option.foundingFatherFactor.shortDescription=Increases the cost of electing a new founding father.
|
||
model.option.arrearsFactor.name=Arrears factor
|
||
model.option.arrearsFactor.shortDescription=Increases your European tax arrears.
|
||
model.option.unitsThatUseNoBells.name=Colonists that use no bells
|
||
model.option.unitsThatUseNoBells.shortDescription=The number of colonists in a colony that do not use up any bells.
|
||
model.option.tileProduction.name=Tile production
|
||
model.option.tileProduction.shortDescription=The production of tiles with variable production.
|
||
model.option.tileProduction.veryLow.name=Very low
|
||
model.option.tileProduction.veryLow.shortDescription=Very low tile production
|
||
model.option.tileProduction.low.name=Low
|
||
model.option.tileProduction.low.shortDescription=Low tile production
|
||
model.option.tileProduction.medium.name=Medium
|
||
model.option.tileProduction.medium.shortDescription=Medium tile production
|
||
model.option.tileProduction.high.name=High
|
||
model.option.tileProduction.high.shortDescription=High tile production
|
||
model.option.tileProduction.veryHigh.name=Very high
|
||
model.option.tileProduction.veryHigh.shortDescription=Very high tile production
|
||
model.option.badRumour.name=Bad Rumor chance
|
||
model.option.badRumour.decription=Percentage chance of a Rumor having a bad result.
|
||
model.option.goodRumour.name=Good Rumor chance
|
||
model.option.goodRumour.decription=Percentage chance of a Rumor having a good result.
|
||
|
||
model.difficulty.cheat.name=AI-Cheating
|
||
model.option.liftBoycottCheat.name=Lift Boycott
|
||
model.option.liftBoycottCheat.shortDescription=Percent chance per turn of an AI player having a boycott lifted without paying arrears.
|
||
model.option.equipScoutCheat.name=Equip Scout
|
||
model.option.equipScoutCheat.shortDescription=Percent chance per turn of an AI equipping a unit in Europe as a scout for free.
|
||
model.option.equipPioneerCheat.name=Equip Pioneer
|
||
model.option.equipPioneerCheat.shortDescription=Percent chance per turn of an AI equipping a unit in Europe as a pioneer for free.
|
||
model.option.landUnitCheat.name=Get Land Unit
|
||
model.option.landUnitCheat.shortDescription=Percent chance per turn of an AI getting a free useful land unit in Europe.
|
||
model.option.offensiveLandUnitCheat.name=Get Offensive Land Unit
|
||
model.option.offensiveLandUnitCheat.shortDescription=Percent chance per turn of an AI getting a free offensive land unit in Europe.
|
||
model.option.offensiveNavalUnitCheat.name=Get Offensive Naval Unit
|
||
model.option.offensiveNavalUnitCheat.shortDescription=Scaled (downward by naval strength) percent chance per turn of an AI building a free offensive naval unit in Europe.
|
||
model.option.transportNavalUnitCheat.name=Get Transport Naval Unit
|
||
model.option.transportNavalUnitCheat.shortDescription=Percent chance per turn of an AI building a free naval transport unit in Europe (if it has work for more transport units).
|
||
|
||
# GameOptions
|
||
gameOptions.name=Game Options
|
||
gameOptions.shortDescription=Game Options
|
||
gameOptions.map.name=Map
|
||
gameOptions.map.shortDescription=Options for the map board.
|
||
model.option.turnsToSail.name=Turns to sail
|
||
model.option.turnsToSail.shortDescription=The number of turns it takes to sail from Europe to the New World.
|
||
model.option.settlementLimitModifier.name=Settlement limit modifier
|
||
model.option.settlementLimitModifier.shortDescription=Amount added to a settlement limit, such as for the number of buildable wagons.
|
||
model.option.fogOfWar.name=Fog of war
|
||
model.option.fogOfWar.shortDescription=Should enemy units outside our line of sight be hidden?
|
||
model.option.explorationPoints.name=Exploration points
|
||
model.option.explorationPoints.shortDescription=Should exploration points be awarded for all discoveries?
|
||
model.option.amphibiousMoves.name=Amphibious moves
|
||
model.option.amphibiousMoves.shortDescription=Allow moving directly into settlements from naval units.
|
||
model.option.emptyTraders.name=Empty trade units
|
||
model.option.emptyTraders.shortDescription=Allow empty trade units to trade with native settlements.
|
||
model.option.settlementActionsContactChief.name=Chief contact
|
||
model.option.settlementActionsContactChief.shortDescription=All actions with a settlement contact its chief and consume the scouting bonus.
|
||
model.option.enhancedMissionaries.name=Enhanced missionaries
|
||
model.option.enhancedMissionaries.shortDescription=Missionaries improve settlement trade, skills taught, and give visibility of the surroundings.
|
||
model.option.missionInfluence.name=Mission Influence
|
||
model.option.missionInfluence.shortDescription=The strength of the influence of a Mission to the alarm level of the natives in a settlement.
|
||
model.option.giftProbability.name=Gift Probability
|
||
model.option.giftProbability.shortDescription=Per turn percentage chance that a peaceful native settlement with a surplus will offer it as a gift to a nearby friendly European settlement.
|
||
model.option.demandProbability.name=Demand Probability
|
||
model.option.demandProbability.shortDescription=Per turn percentage chance that an angry native settlement will demand tribute from a nearby annoying European settlement.
|
||
model.option.alarmBonusBuy.name=Native Alarm Bonus for Buying
|
||
model.option.alarmBonusBuy.shortDescription=Percent bonus on native alarm when buying goods from a native settlement, based on a 10th the value of goods.
|
||
model.option.alarmBonusSell.name=Native Alarm Bonus for Selling
|
||
model.option.alarmBonusSell.shortDescription=Percent bonus on native alarm when selling goods to a native settlement, based on a 10th the value of goods.
|
||
model.option.alarmBonusGift.name=Native Alarm Bonus for Gifts
|
||
model.option.alarmBonusGift.shortDescription=Percent bonus on native alarm when delivering gifts to a native settlement, based on a 10th the value of goods.
|
||
model.option.settlementNumberOfGoodsToSell.name=Native Goods Sales
|
||
model.option.settlementNumberOfGoodsToSell.shortDescription=The number of goods types usually offered for sale by a native settlement.
|
||
model.option.continueFoundingFatherRecruitment.name=Continue recruiting Founding Fathers
|
||
model.option.continueFoundingFatherRecruitment.shortDescription=Continue recruiting Founding Fathers after independence is granted.
|
||
model.option.teleportREF.name=Teleport REF
|
||
model.option.teleportREF.shortDescription=REF appears at the landing site for its first target.
|
||
model.option.startingPositions.name=Starting Positions
|
||
model.option.startingPositions.shortDescription=Determines the starting positions of the European players.
|
||
model.option.startingPositions.classic.name=Classic
|
||
model.option.startingPositions.classic.shortDescription=European nations start on the high seas boundary to the east of the New World.
|
||
model.option.startingPositions.random.name=Random
|
||
model.option.startingPositions.random.shortDescription=European nations start on the high seas boundary anywhere on the map.
|
||
model.option.startingPositions.historical.name=Historical
|
||
model.option.startingPositions.historical.shortDescription=European nations start on the high seas boundary near their historical first colony in the New World.
|
||
model.option.initialImmigration.name=Initial immigration target
|
||
model.option.initialImmigration.shortDescription=Number of crosses to produce before the first European migrant appears.
|
||
model.option.peaceProbability.name=Peace probability
|
||
model.option.peaceProbability.shortDescription=Per turn percent chance peace holds with an angry AI.
|
||
model.option.europeanUnitImmigrationPenalty.name=European unit immigration penalty
|
||
model.option.europeanUnitImmigrationPenalty.shortDescription=Per turn penalty to cross production for each unit waiting in Europe.
|
||
model.option.playerImmigrationBonus.name=Player immigration bonus
|
||
model.option.playerImmigrationBonus.shortDescription=Per turn bonus to overall cross production.
|
||
model.option.equipEuropeanRecruits.name=Equip European recruits
|
||
model.option.equipEuropeanRecruits.shortDescription=Newly trained or recruited units in Europe are equipped according to their default role.
|
||
model.option.enhancedTradeRoutes.name=Enhanced Trade Routes (EXPERIMENTAL!)
|
||
model.option.enhancedTradeRoutes.shortDescription=Cargoes are sorted to maximize the amount transferred, and import limitations are respected.
|
||
|
||
gameOptions.colony.name=Colony Options
|
||
gameOptions.colony.shortDescription=Contains options relating to the behavior of colonies.
|
||
model.option.bellAccumulationCapped.name=Bell accumulation capped
|
||
model.option.bellAccumulationCapped.shortDescription=Colonies can not accumulate further bells once 100% rebels are reached.
|
||
model.option.captureUnitsUnderRepair.name=Capture units under repair
|
||
model.option.captureUnitsUnderRepair.shortDescription=Capture units under repair when a colony is conquered.
|
||
model.option.customIgnoreBoycott.name=Customs house ignores boycott
|
||
model.option.customIgnoreBoycott.shortDescription=The Customs house can sell goods under boycott.
|
||
model.option.customsOnCoast.name=Customs houses on coast
|
||
model.option.customsOnCoast.shortDescription=Customs houses can only be constructed in coastal colonies.
|
||
model.option.disembarkInColony.name=Disembark in Colony
|
||
model.option.disembarkInColony.shortDescription=All units disembark when a carrier arrives in a colony.
|
||
model.option.expertsHaveConnections.name=Experts have connections
|
||
model.option.expertsHaveConnections.shortDescription=Experts can use their connections to provide minimal amounts of resources for production in factories.
|
||
model.option.foundColonyDuringRebellion.name=Found colonies during rebellion
|
||
model.option.foundColonyDuringRebellion.shortDescription=A player can continue to found colonies during the War of Independence.
|
||
model.option.payForBuilding.name=Pay for building
|
||
model.option.payForBuilding.shortDescription=Can buildables be completed quickly by paying for the missing goods.
|
||
model.option.saveProductionOverflow.name=Save production overflow
|
||
model.option.saveProductionOverflow.shortDescription=Save overflow of hammers, bells and crosses.
|
||
model.option.clearHammersOnConstructionSwitch.name=Clear hammers on construction switch
|
||
model.option.clearHammersOnConstructionSwitch.shortDescription=Zero the accumulated hammers if the current buildable changes.
|
||
model.option.allowStudentSelection.name=Allow student selection
|
||
model.option.allowStudentSelection.shortDescription=Allows manual rather than automatic assignment of students.
|
||
model.option.enableUpkeep.name=Buildings require upkeep (EXPERIMENTAL)
|
||
model.option.enableUpkeep.shortDescription=Pay for the upkeep of buildings or suffer a production penalty.
|
||
model.option.onlyNaturalImprovements.name=Only natural improvements
|
||
model.option.onlyNaturalImprovements.shortDescription=Only natural tile improvements contribute to the production of non-food goods on the colony center tile.
|
||
model.option.naturalDisasters.name=Natural disasters
|
||
model.option.naturalDisasters.shortDescription=The probability of natural disasters per turn.
|
||
|
||
gameOptions.victoryConditions.name=Victory Conditions
|
||
gameOptions.victoryConditions.shortDescription=Settings for deciding how the game can be won.
|
||
model.option.victoryDefeatREF.name=First player to gain independence
|
||
model.option.victoryDefeatREF.shortDescription=The first human player who defeats the Royal Expeditionary Force will win the game.
|
||
model.option.victoryDefeatEuropeans.name=All other European players defeated
|
||
model.option.victoryDefeatEuropeans.shortDescription=Any player who defeats all other European players wins the game.
|
||
model.option.victoryDefeatHumans.name=All other human players defeated
|
||
model.option.victoryDefeatHumans.shortDescription=Any player who defeats all other human players wins the game.
|
||
|
||
gameOptions.years.name=Year Options
|
||
gameOptions.years.shortDescription=Contains options relating to various special years.
|
||
model.option.startingYear.name=Starting year
|
||
model.option.startingYear.shortDescription=The year in which the game starts.
|
||
model.option.seasonYear.name=Season year
|
||
model.option.seasonYear.shortDescription=The first year in which there are two seasons.
|
||
model.option.mandatoryColonyYear.name=Mandatory colony year
|
||
model.option.mandatoryColonyYear.shortDescription=The year in which owning a colony becomes mandatory.
|
||
model.option.lastYear.name=Last game year
|
||
model.option.lastYear.shortDescription=The very last year of the game.
|
||
model.option.lastColonialYear.name=Last colonial game year
|
||
model.option.lastColonialYear.shortDescription=The last year of the game for a colonial player.
|
||
model.option.independenceTurn.name=Independence Turn
|
||
model.option.independenceTurn.shortDescription=A score bonus is awarded for declaring independence before this turn.
|
||
model.option.ages.name=Founding father recruitment ages
|
||
model.option.ages.shortDescription=The two years at which the founding father weights change (comma separated).
|
||
model.option.seasons.name=Seasons
|
||
model.option.seasons.shortDescription=The number of seasons in a year
|
||
|
||
gameOptions.prices.name=Price Options
|
||
gameOptions.prices.shortDescription=Contains game-generated options controlling initial prices.
|
||
|
||
# Virtual game options. These are generated on the fly and not user-visible.
|
||
# Should they be?
|
||
model.option.food.minimumPrice.name=Minimum initial price for food
|
||
model.option.food.maximumPrice.name=Maximum initial price for food
|
||
model.option.food.spread.name=Difference between buy and sell price for food
|
||
model.option.sugar.minimumPrice.name=Minimum initial price for sugar
|
||
model.option.sugar.maximumPrice.name=Maximum initial price for sugar
|
||
model.option.sugar.spread.name=Difference between buy and sell price for sugar
|
||
model.option.tobacco.minimumPrice.name=Minimum initial price for tobacco
|
||
model.option.tobacco.maximumPrice.name=Maximum initial price for tobacco
|
||
model.option.tobacco.spread.name=Difference between buy and sell price for tobacco
|
||
model.option.cotton.minimumPrice.name=Minimum initial price for cotton
|
||
model.option.cotton.maximumPrice.name=Maximum initial price for cotton
|
||
model.option.cotton.spread.name=Difference between buy and sell price for cotton
|
||
model.option.furs.minimumPrice.name=Minimum initial price for furs
|
||
model.option.furs.maximumPrice.name=Maximum initial price for furs
|
||
model.option.furs.spread.name=Difference between buy and sell price for furs
|
||
model.option.lumber.minimumPrice.name=Minimum initial price for lumber
|
||
model.option.lumber.maximumPrice.name=Maximum initial price for lumber
|
||
model.option.lumber.spread.name=Difference between buy and sell price for lumber
|
||
model.option.ore.minimumPrice.name=Minimum initial price for ore
|
||
model.option.ore.maximumPrice.name=Maximum initial price for ore
|
||
model.option.ore.spread.name=Difference between buy and sell price for ore
|
||
model.option.silver.minimumPrice.name=Minimum initial price for silver
|
||
model.option.silver.maximumPrice.name=Maximum initial price for silver
|
||
model.option.silver.spread.name=Difference between buy and sell price for silver
|
||
model.option.rum.minimumPrice.name=Minimum initial price for rum
|
||
model.option.rum.maximumPrice.name=Maximum initial price for rum
|
||
model.option.rum.spread.name=Difference between buy and sell price for rum
|
||
model.option.cigars.minimumPrice.name=Minimum initial price for cigars
|
||
model.option.cigars.maximumPrice.name=Maximum initial price for cigars
|
||
model.option.cigars.spread.name=Difference between buy and sell price for cigars
|
||
model.option.cloth.minimumPrice.name=Minimum initial price for cloth
|
||
model.option.cloth.maximumPrice.name=Maximum initial price for cloth
|
||
model.option.cloth.spread.name=Difference between buy and sell price for cloth
|
||
model.option.coats.minimumPrice.name=Minimum initial price for coats
|
||
model.option.coats.maximumPrice.name=Maximum initial price for coats
|
||
model.option.coats.spread.name=Difference between buy and sell price for coats
|
||
model.option.tools.minimumPrice.name=Minimum initial price for tools
|
||
model.option.tools.maximumPrice.name=Maximum initial price for tools
|
||
model.option.tools.spread.name=Difference between buy and sell price for tools
|
||
model.option.muskets.minimumPrice.name=Minimum initial price for muskets
|
||
model.option.muskets.maximumPrice.name=Maximum initial price for muskets
|
||
model.option.muskets.spread.name=Difference between buy and sell price for muskets
|
||
model.option.tradeGoods.minimumPrice.name=Minimum initial price for trade goods
|
||
model.option.tradeGoods.maximumPrice.name=Maximum initial price for trade goods
|
||
model.option.tradeGoods.spread.name=Difference between buy and sell price for trade goods
|
||
model.option.horses.minimumPrice.name=Minimum initial price for horses
|
||
model.option.horses.maximumPrice.name=Maximum initial price for horses
|
||
model.option.horses.spread.name=Difference between buy and sell price for horses
|
||
model.option.hammers.price.name=Price for hammers when buying buildings and buildable units
|
||
|
||
# Map Generator Options
|
||
mapGeneratorOptions.name=Map Generator Options
|
||
mapGeneratorOptions.shortDescription=Options for the Map Generator.
|
||
|
||
mapGeneratorOptions.landGenerator.name=Land Generator
|
||
mapGeneratorOptions.landGenerator.shortDescription=Options for setting the size of the map and the amount of land.
|
||
model.option.mapWidth.name=Map width
|
||
model.option.mapWidth.shortDescription=Option for setting the width of generated maps.
|
||
model.option.mapHeight.name=Map height
|
||
model.option.mapHeight.shortDescription=Option for setting the height of generated maps.
|
||
model.option.landMass.name=Land mass
|
||
model.option.landMass.shortDescription=Option for setting the land mass of generated maps.
|
||
model.option.landGeneratorType.name=Land mass type (EXPERIMENTAL!)
|
||
model.option.landGeneratorType.shortDescription=Option for setting the type of land generator to be used.
|
||
model.option.landGeneratorType.classic.name=Classic
|
||
model.option.landGeneratorType.classic.shortDescription=A large continent and some islands.
|
||
model.option.landGeneratorType.continent.name=Continent
|
||
model.option.landGeneratorType.continent.shortDescription=Most of the land is a single continent.
|
||
model.option.landGeneratorType.archipelago.name=Archipelago
|
||
model.option.landGeneratorType.archipelago.shortDescription=Several medium sized islands.
|
||
model.option.landGeneratorType.islands.name=Islands
|
||
model.option.landGeneratorType.islands.shortDescription=Many smaller islands.
|
||
model.option.preferredDistanceToEdge.name=Preferred distance to edge
|
||
model.option.preferredDistanceToEdge.shortDescription=The preferred distance to the edge of the map.
|
||
model.option.maximumDistanceToEdge.name=Maximum distance to edge
|
||
model.option.maximumDistanceToEdge.shortDescription=The maximum distance to the edge of the map.
|
||
model.option.distanceToHighSea.name=Distance to High Seas
|
||
model.option.distanceToHighSea.shortDescription=The preferred distance between coast and High Seas.
|
||
|
||
mapGeneratorOptions.terrainGenerator.name=Terrain Generator
|
||
mapGeneratorOptions.terrainGenerator.shortDescription=Settings for the amount of forests, mountains, etc.
|
||
model.option.minimumLatitude.name=Minimum Latitude
|
||
model.option.minimumLatitude.shortDescription=The northernmost latitude. A negative value indicates Northern Latitude.
|
||
model.option.maximumLatitude.name=Maximum Latitude
|
||
model.option.maximumLatitude.shortDescription=The southernmost latitude. A positive value indicates Southern Latitude.
|
||
model.option.riverNumber.name=Number of rivers
|
||
model.option.riverNumber.shortDescription=Option for setting the number of rivers on generated maps.
|
||
model.option.riverNumber.verySmall.name=Very small
|
||
model.option.riverNumber.verySmall.shortDescription=Very few rivers
|
||
model.option.riverNumber.small.name=Small
|
||
model.option.riverNumber.small.shortDescription=Small number of rivers
|
||
model.option.riverNumber.medium.name=Medium
|
||
model.option.riverNumber.medium.shortDescription=Medium number of rivers
|
||
model.option.riverNumber.large.name=Large
|
||
model.option.riverNumber.large.shortDescription=Large number of rivers
|
||
model.option.riverNumber.veryLarge.name=Very large
|
||
model.option.riverNumber.veryLarge.shortDescription=Abundant rivers
|
||
model.option.mountainNumber.name=Number of mountains
|
||
model.option.mountainNumber.shortDescription=Option for setting the number of mountains on generated maps.
|
||
model.option.mountainNumber.verySmall.name=Very small
|
||
model.option.mountainNumber.verySmall.shortDescription=Very few mountains
|
||
model.option.mountainNumber.small.name=Small
|
||
model.option.mountainNumber.small.shortDescription=Small number of mountains
|
||
model.option.mountainNumber.medium.name=Medium
|
||
model.option.mountainNumber.medium.shortDescription=Medium number of mountains
|
||
model.option.mountainNumber.large.name=Large
|
||
model.option.mountainNumber.large.shortDescription=Large number of mountains
|
||
model.option.mountainNumber.veryLarge.name=Very large
|
||
model.option.mountainNumber.veryLarge.shortDescription=Abundant mountains
|
||
model.option.rumourNumber.name=Number of lost city rumors
|
||
model.option.rumourNumber.shortDescription=Option for setting the number of lost city rumors on generated maps.
|
||
model.option.rumourNumber.verySmall.name=Very small
|
||
model.option.rumourNumber.verySmall.shortDescription=Very few rumors
|
||
model.option.rumourNumber.small.name=Small
|
||
model.option.rumourNumber.small.shortDescription=Small number of rumors
|
||
model.option.rumourNumber.medium.name=Medium
|
||
model.option.rumourNumber.medium.shortDescription=Medium number of rumors
|
||
model.option.rumourNumber.large.name=Large
|
||
model.option.rumourNumber.large.shortDescription=Large number of rumors
|
||
model.option.rumourNumber.veryLarge.name=Very large
|
||
model.option.rumourNumber.veryLarge.shortDescription=Abundant rumors
|
||
model.option.forestNumber.name=Percentage of forests
|
||
model.option.forestNumber.shortDescription=Option for setting the percentage of forests on generated maps.
|
||
model.option.forestNumber.verySmall.name=Very small
|
||
model.option.forestNumber.verySmall.shortDescription=Very few forests
|
||
model.option.forestNumber.small.name=Small
|
||
model.option.forestNumber.small.shortDescription=Small number of forests
|
||
model.option.forestNumber.medium.name=Medium
|
||
model.option.forestNumber.medium.shortDescription=Medium number of forests
|
||
model.option.forestNumber.large.name=Large
|
||
model.option.forestNumber.large.shortDescription=Large number of forests
|
||
model.option.forestNumber.veryLarge.name=Very large
|
||
model.option.forestNumber.veryLarge.shortDescription=Abundant forests
|
||
model.option.bonusNumber.name=Percentage of bonus tiles
|
||
model.option.bonusNumber.shortDescription=Option for setting the percentage of bonus tiles on generated maps.
|
||
model.option.bonusNumber.verySmall.name=Very small
|
||
model.option.bonusNumber.verySmall.shortDescription=Very few bonuses
|
||
model.option.bonusNumber.small.name=Small
|
||
model.option.bonusNumber.small.shortDescription=Small number of bonuses
|
||
model.option.bonusNumber.medium.name=Medium
|
||
model.option.bonusNumber.medium.shortDescription=Medium number of bonuses
|
||
model.option.bonusNumber.large.name=Large
|
||
model.option.bonusNumber.large.shortDescription=Large number of bonuses
|
||
model.option.bonusNumber.veryLarge.name=Very large
|
||
model.option.bonusNumber.veryLarge.shortDescription=Abundant bonuses
|
||
model.option.humidity.name=Humidity
|
||
model.option.humidity.shortDescription=Option for setting the average map humidity.
|
||
model.option.humidity.veryDry.name=Very Dry
|
||
model.option.humidity.veryDry.shortDescription=Very low humidity
|
||
model.option.humidity.dry.name=Dry
|
||
model.option.humidity.dry.shortDescription=Low humidity
|
||
model.option.humidity.normal.name=Normal
|
||
model.option.humidity.normal.shortDescription=Normal humidity
|
||
model.option.humidity.wet.name=Wet
|
||
model.option.humidity.wet.shortDescription=High humidity
|
||
model.option.humidity.veryWet.name=Very Wet
|
||
model.option.humidity.veryWet.shortDescription=Very high humidity
|
||
model.option.temperature.name=Temperature
|
||
model.option.temperature.shortDescription=Option for setting the average map temperature.
|
||
model.option.temperature.cold.name=Cold
|
||
model.option.temperature.cold.shortDescription=Very low temperature
|
||
model.option.temperature.chilly.name=Chilly
|
||
model.option.temperature.chilly.shortDescription=Low temperature
|
||
model.option.temperature.temperate.name=Temperate
|
||
model.option.temperature.temperate.shortDescription=Normal temperate
|
||
model.option.temperature.warm.name=Warm
|
||
model.option.temperature.warm.shortDescription=High temperature
|
||
model.option.temperature.hot.name=Hot
|
||
model.option.temperature.hot.shortDescription=Very high temperature
|
||
|
||
mapGeneratorOptions.import.name=Import
|
||
mapGeneratorOptions.import.shortDescription=Options for importing a map or a saved game.
|
||
model.option.importFile.name=Import file
|
||
model.option.importFile.shortDescription=A file to be imported. This could be a map or a saved game.
|
||
model.option.importTerrain.name=Import terrain
|
||
model.option.importTerrain.shortDescription=Enables import of terrain.
|
||
model.option.importBonuses.name=Import bonuses
|
||
model.option.importBonuses.shortDescription=Enables importing of bonuses.
|
||
model.option.importRumours.name=Import rumors
|
||
model.option.importRumours.shortDescription=Enables importing of lost city rumors.
|
||
model.option.importSettlements.name=Import settlements
|
||
model.option.importSettlements.shortDescription=Enables importing of native settlements.
|
||
|
||
# ClientOptions
|
||
clientOptions.name=Preferences
|
||
clientOptions.shortDescription=Preferred client options
|
||
|
||
clientOptions.personal.name=Personal
|
||
clientOptions.personal.shortDescription=Options specific to the player.
|
||
model.option.playerName.name=Player name:
|
||
|
||
clientOptions.gui.name=Display
|
||
clientOptions.gui.shortDescription=Contains settings for adjusting the look of the game.
|
||
model.option.languageOption.name=Language
|
||
model.option.languageOption.shortDescription=Sets the language used in the game.
|
||
clientOptions.gui.languageOption.autoDetectLanguage=Autodetect Language
|
||
model.option.guiMinNumberToDisplayGoodsCount.name=Display goods amounts at
|
||
model.option.guiMinNumberToDisplayGoodsCount.shortDescription=The amount of goods will be displayed when larger than or equal to this number.
|
||
model.option.guiMaxNumberOfGoodsImages.name=Max number of goods images
|
||
model.option.guiMaxNumberOfGoodsImages.shortDescription=The maximum number of goods images to display.
|
||
model.option.guiMinNumberToDisplayGoods.name=Hide goods in warehouse when fewer than
|
||
model.option.guiMinNumberToDisplayGoods.shortDescription=Goods will be shown in the colony when larger than or equal to this number.
|
||
model.option.alwaysCenter.name=Always center selected tiles
|
||
model.option.alwaysCenter.shortDescription=Always recenter on a newly selected tile.
|
||
model.option.jumpToActiveUnit.name=Jump to active unit
|
||
model.option.jumpToActiveUnit.shortDescription=Always recenter on a newly selected unit.
|
||
model.option.mapScrollOnDrag.name=Map board scrolling when dragging units
|
||
model.option.mapScrollOnDrag.shortDescription=Enable scrolling when dragging units on the map board.
|
||
model.option.autoScroll.name=Mapboard Auto-scrolling
|
||
model.option.autoScroll.shortDescription=Enable auto-scrolling when mouse hits borders of the map.
|
||
model.option.displayCompassRose.name=Display Compass Rose
|
||
model.option.displayCompassRose.shortDescription=Whether to display the Compass Rose or not.
|
||
model.option.displayMapControls.name=Display Map Controls
|
||
model.option.displayMapControls.shortDescription=Whether to display the map controls by default or not.
|
||
model.option.displayGrid.name=Display Grid
|
||
model.option.displayGrid.shortDescription=Whether to display the grid by default or not.
|
||
model.option.displayBorders.name=Display Borders
|
||
model.option.displayBorders.shortDescription=Whether to display borders by default or not.
|
||
model.option.unitLastMoveDelay.name=Unit Last Move Delay
|
||
model.option.unitLastMoveDelay.shortDescription=Whether to have a short pause on a unit's last move or not.
|
||
model.option.usePixmaps.name=Use pixmaps to store images
|
||
model.option.usePixmaps.shortDescription=Try switching this off if ordinary unit movement is very slow.
|
||
model.option.useOpenGL.name=Enable OpenGL
|
||
model.option.useopenGL.shortDescription=Try switching this on if the GUI is very slow and off if it is glitchy.
|
||
model.option.useXRender.name=Enable XRender
|
||
model.option.useXRender.shortDescription=Another switch that might fix a very slow GUI.
|
||
model.option.rememberPanelPositions.name=Remember panel positions
|
||
model.option.rememberPanelPositions.shortDescription=Remember the position of various panels.
|
||
model.option.rememberPanelSizes.name=Remember panel sizes
|
||
model.option.rememberPanelSizes.shortDescription=Remember the size of various panels.
|
||
model.option.smoothRendering.name=Smooth rendering
|
||
model.option.smoothRendering.shortDescription=Enables smooth rendering of the minimap when zoomed out.
|
||
model.option.disableGrayLayer.name=Disable end turn background
|
||
model.option.disableGrayLayer.shortDescription=Option to disable end turn grey background.
|
||
model.option.miniMapToggleFogOfWar.name=Toggle fog of war on the minimap
|
||
model.option.miniMapToggleFogOfWar.shortDescription=If selected: Draws the fog of war on the minimap.
|
||
model.option.miniMapToggleBorders.name=Toggle borders on the minimap
|
||
model.option.miniMapToggleBorders.shortDescription=If selected: Draws the borders on the minimap.
|
||
model.option.mapControls.name=Map Controls
|
||
model.option.mapControls.shortDescription=Which type of Map Controls to display.
|
||
clientOptions.gui.mapControls.CornerMapControls.name=Corners
|
||
clientOptions.gui.mapControls.CornerMapControls.shortDescription=Map Controls occupy corners and bottom edge.
|
||
clientOptions.gui.mapControls.ClassicMapControls.name=Classic
|
||
clientOptions.gui.mapControls.ClassicMapControls.shortDescription=Map Controls occupy right edge.
|
||
model.option.color.background.name=Background Color
|
||
model.option.color.background.shortDescription=When the minimap is fully zoomed-out, this color surrounds the map and fog-of-war.
|
||
clientOptions.minimap.color.background.black=Black
|
||
clientOptions.minimap.color.background.gray.dark.very=Very Dark Gray
|
||
clientOptions.minimap.color.background.gray.dark=Dark Gray
|
||
clientOptions.minimap.color.background.gray=Gray
|
||
clientOptions.minimap.color.background.gray.light=Light Gray
|
||
clientOptions.minimap.color.background.gray.light.very=Very Light Gray
|
||
clientOptions.minimap.color.background.blue.light=Light Blue
|
||
model.option.displayTileText.name=Tile text display
|
||
model.option.displayTileText.shortDescription=What text to display in the tiles.
|
||
clientOptions.gui.displayTileText.empty.name=Empty
|
||
clientOptions.gui.displayTileText.empty.shortDescription=Display no text
|
||
clientOptions.gui.displayTileText.names.name=Tile Names
|
||
clientOptions.gui.displayTileText.names.shortDescription=Display the terrain type
|
||
clientOptions.gui.displayTileText.owners.name=Tile Owners
|
||
clientOptions.gui.displayTileText.owners.shortDescription=Display the tile owner nation if any
|
||
clientOptions.gui.displayTileText.regions.name=Tile Regions
|
||
clientOptions.gui.displayTileText.regions.shortDescription=Display the region the tile belongs to
|
||
model.option.displayColonyLabels.name=Colony Labels
|
||
model.option.displayColonyLabels.shortDescription=The style of colony labels.
|
||
clientOptions.gui.displayColonyLabels.none.name=None
|
||
clientOptions.gui.displayColonyLabels.none.shortDescription=Do not label colonies
|
||
clientOptions.gui.displayColonyLabels.classic.name=Classic
|
||
clientOptions.gui.displayColonyLabels.classic.shortDescription=Label colonies with a name and size
|
||
clientOptions.gui.displayColonyLabels.modern.name=Modern
|
||
clientOptions.gui.displayColonyLabels.modern.shortDescription=Complex colony label including production bonus and any building underway
|
||
model.option.colonyComparator.name=Sort colonies by
|
||
model.option.colonyComparator.shortDescription=Determines how to sort colonies.
|
||
clientOptions.gui.colonyComparator.byName.name=Name
|
||
clientOptions.gui.colonyComparator.byName.shortDescription=Sort alphabetically by name
|
||
clientOptions.gui.colonyComparator.byAge.name=Age
|
||
clientOptions.gui.colonyComparator.byAge.shortDescription=Sort in order of building
|
||
clientOptions.gui.colonyComparator.byPosition.name=Position
|
||
clientOptions.gui.colonyComparator.byPosition.shortDescription=Sort by geographic position
|
||
clientOptions.gui.colonyComparator.bySize.name=Size
|
||
clientOptions.gui.colonyComparator.bySize.shortDescription=Sort from largest to smallest
|
||
clientOptions.gui.colonyComparator.bySoL.name=SoL
|
||
clientOptions.gui.colonyComparator.bySoL.shortDescription=Sort by decreasing liberty
|
||
model.option.defaultZoomLevel.name=Default zoom level
|
||
model.option.defaultZoomLevel.shortDescription=Which default zoom level the minimap uses.
|
||
model.option.moveAnimationSpeed.name=Move animation speed for our units
|
||
model.option.moveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for our units
|
||
clientOptions.gui.moveAnimationSpeed.off=Off
|
||
clientOptions.gui.moveAnimationSpeed.slow=Slow
|
||
clientOptions.gui.moveAnimationSpeed.normal=Normal
|
||
clientOptions.gui.moveAnimationSpeed.fast=Fast
|
||
model.option.enemyMoveAnimationSpeed.name=Enemy Move Animation Speed
|
||
model.option.enemyMoveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for enemy units.
|
||
clientOptions.gui.enemyMoveAnimationSpeed.off=Off
|
||
clientOptions.gui.enemyMoveAnimationSpeed.slow=Slow
|
||
clientOptions.gui.enemyMoveAnimationSpeed.normal=Normal
|
||
clientOptions.gui.enemyMoveAnimationSpeed.fast=Fast
|
||
model.option.friendlyMoveAnimationSpeed.name=Friendly Move Animation Speed
|
||
model.option.friendlyMoveAnimationSpeed.shortDescription=Changes the speed of the sliding unit animations for friendly units.
|
||
clientOptions.gui.friendlyMoveAnimationSpeed.off=Off
|
||
clientOptions.gui.friendlyMoveAnimationSpeed.slow=Slow
|
||
clientOptions.gui.friendlyMoveAnimationSpeed.normal=Normal
|
||
clientOptions.gui.friendlyMoveAnimationSpeed.fast=Fast
|
||
|
||
clientOptions.messages.name=Messages
|
||
clientOptions.messages.shortDescription=Options for enabling/disabling messages.
|
||
model.option.guiMessagesGroupBy.name=Group messages by
|
||
model.option.guiMessagesGroupBy.shortDescription=Determines how messages should be grouped.
|
||
clientOptions.messages.guiMessagesGroupBy.nothing.name=Nothing
|
||
clientOptions.messages.guiMessagesGroupBy.nothing.shortDescription=Messages are unsorted
|
||
clientOptions.messages.guiMessagesGroupBy.type.name=Type
|
||
clientOptions.messages.guiMessagesGroupBy.type.shortDescription=Messages are grouped by type
|
||
clientOptions.messages.guiMessagesGroupBy.source.name=Source
|
||
clientOptions.messages.guiMessagesGroupBy.source.shortDescription=Messages are grouped by whatever caused the message
|
||
# MessageType descriptions, see ModelMessage.MessageType
|
||
model.option.guiShowBuildingCompleted.name=Building completion messages
|
||
model.option.guiShowBuildingCompleted.shortDescription=Determines whether to display building completion messages at the beginning of each turn.
|
||
model.option.guiShowCombatResult.name=Combat messages
|
||
model.option.guiShowCombatResult.shortDescription=Determines whether to display combat results at the beginning of each turn.
|
||
model.option.guiShowDemands.name=Native demands
|
||
model.option.guiShowDemands.shortDescription=Determines whether to display native demands at the beginning of each turn.
|
||
model.option.guiShowDisasters.name=Disasters
|
||
model.option.guiShowDisasters.shortDescription=Determines whether to display disaster messages at the beginning of each turn.
|
||
model.option.guiShowForeignDiplomacy.name=Foreign diplomacy messages
|
||
model.option.guiShowForeignDiplomacy.shortDescription=Determines whether to display foreign diplomacy messages.
|
||
model.option.guiShowGifts.name=Native gifts
|
||
model.option.guiShowGifts.shortDescription=Determines whether to display native gifts at the beginning of each turn.
|
||
model.option.guiShowGoodsMovement.name=Goods movement
|
||
model.option.guiShowGoodsMovement.shortDescription=Determines whether to display detailed goods movements.
|
||
model.option.guiShowGovernmentEfficiency.name=Government efficiency messages
|
||
model.option.guiShowGovernmentEfficiency.shortDescription=Determines whether to display government efficiency messages at the beginning of each turn.
|
||
model.option.guiShowMarketPrices.name=Market price messages
|
||
model.option.guiShowMarketPrices.shortDescription=Determines whether to display market price messages at the beginning of each turn.
|
||
model.option.guiShowMissingGoods.name=Missing goods
|
||
model.option.guiShowMissingGoods.shortDescription=Determines whether to display missing goods at the beginning of each turn.
|
||
model.option.guiShowSonsOfLiberty.name=Sons of Liberty messages
|
||
model.option.guiShowSonsOfLiberty.shortDescription=Determines whether to show Sons of Liberty messages at the beginning of each turn.
|
||
model.option.guiShowTutorial.name=Tutorial messages
|
||
model.option.guiShowTutorial.shortDescription=Display tutorial messages
|
||
model.option.guiShowUnitAdded.name=New colonist messages
|
||
model.option.guiShowUnitAdded.shortDescription=Determines whether to display new colonist messages at the beginning of each turn.
|
||
model.option.guiShowUnitArrived.name=Unit arrival messages
|
||
model.option.guiShowUnitArrived.shortDescription=Determines whether to display messages for units arriving in Europe.
|
||
model.option.guiShowUnitDemoted.name=Unit demotion messages
|
||
model.option.guiShowUnitDemoted.shortDescription=Determines whether to display unit demotion messages.
|
||
model.option.guiShowUnitImproved.name=Unit improvement messages
|
||
model.option.guiShowUnitImproved.shortDescription=Determines whether to display unit improvement messages at the beginning of each turn.
|
||
model.option.guiShowUnitLost.name=Unit loss messages
|
||
model.option.guiShowUnitLost.shortDescription=Determines whether to display unit loss messages.
|
||
model.option.guiShowUnitRepaired.name=Unit repaired messages
|
||
model.option.guiShowUnitRepaired.shortDescription=Determines whether to display unit repair messages.
|
||
model.option.guiShowWarehouseCapacity.name=Warehouse capacity messages
|
||
model.option.guiShowWarehouseCapacity.shortDescription=Determines whether to display warehouse capacity messages at the beginning of each turn.
|
||
model.option.guiShowWarning.name=Warning messages
|
||
model.option.guiShowWarning.shortDescription=Determines whether to show miscellaneous warning messages.
|
||
|
||
model.option.guiShowColonyWarnings.name=Colony site warnings
|
||
model.option.guiShowColonyWarnings.shortDescription=Determines whether to display colony site warnings.
|
||
model.option.guiShowPreCombat.name=Pre-combat analysis
|
||
model.option.guiShowPreCombat.shortDescription=Determines whether to show the pre-combat analysis.
|
||
model.option.guiShowNotBestTile.name=Not best tile
|
||
model.option.guiShowNotBestTile.shortDescription=Determines whether to warn about units not working on the best available tile.
|
||
model.option.guiShowRegionNaming.name=Region naming
|
||
model.option.guiShowRegionNaming.shortDescription=Display the Region Naming Dialog while exploring.
|
||
model.option.colonyReport.name=Colony Report
|
||
model.option.colonyReport.shortDescription=A summary of activity in each colony.
|
||
clientOptions.messages.colonyReport.classic.name=Classic
|
||
clientOptions.messages.colonyReport.classic.shortDescription=An informative image heavy colony report.
|
||
clientOptions.messages.colonyReport.compact.name=Compact
|
||
clientOptions.messages.colonyReport.compact.shortDescription=A compact colony report that tries to show as much as possible in one shallow line per colony.
|
||
model.option.labourReport.name=Labor Report
|
||
model.option.labourReport.shortDescription=A summary of activity of each unit
|
||
clientOptions.messages.labourReport.classic.name=Classic
|
||
clientOptions.messages.labourReport.classic.shortDescription=The classic labor report.
|
||
clientOptions.messages.labourReport.compact.name=Compact
|
||
clientOptions.messages.labourReport.compact.shortDescription=A more compact version of the classic report.
|
||
|
||
clientOptions.savegames.name=Saved games
|
||
clientOptions.savegames.shortDescription=Saved games
|
||
model.option.showSavegameSettings.name=Save game dialog
|
||
model.option.showSavegameSettings.shortDescription=Display a dialog for setting server options when loading a saved game.
|
||
clientOptions.savegames.showSavegameSettings.never.name=Never
|
||
clientOptions.savegames.showSavegameSettings.never.shortDescription=Never display the server options dialog
|
||
clientOptions.savegames.showSavegameSettings.multiplayer.name=Multiplayer
|
||
clientOptions.savegames.showSavegameSettings.multiplayer.shortDescription=Show the server options dialog for multiplayer saved games only
|
||
clientOptions.savegames.showSavegameSettings.always.name=Always
|
||
clientOptions.savegames.showSavegameSettings.always.shortDescription=Always show the server options dialog
|
||
model.option.autosavePeriod.name=Autosave every x turns
|
||
model.option.autosavePeriod.shortDescription=The period for saving the game automatically and using 0 for disabling this feature.
|
||
model.option.autosaveValidity.name=Delete autosave files after x days
|
||
model.option.autosaveValidity.shortDescription=Time in days of autosave file validity after creation. Set to 0 to ignore this condition.
|
||
model.option.autosaveDelete.name=Delete autosaves files
|
||
model.option.autosaveDelete.shortDescription=Delete old autosave files when a new game is started.
|
||
model.option.confirmSaveOverwrite.name=Confirm save overwrite
|
||
model.option.confirmSaveOverwrite.shortDescription=Option to confirm the overwrite of existing files.
|
||
model.option.autoSavePrefix.name=Auto-save prefix
|
||
model.option.autoSavePrefix.shortDescription=The prefix for the auto-save file names.
|
||
model.option.lastTurnName.name=Last turn file name
|
||
model.option.lastTurnName.shortDescription=The stem for the last-turn save file name.
|
||
model.option.beforeLastTurnName.name=Before last turn file name
|
||
model.option.beforeLastTurnName.shortDescription=The stem for the before-last-turn save file name.
|
||
|
||
clientOptions.warehouse.name=Warehouse Settings
|
||
clientOptions.warehouse.shortDescription=Change default settings for warehouses and custom houses.
|
||
model.option.customStock.name=Default Custom House Stock
|
||
model.option.customStock.shortDescription=The Stock the custom house should keep when selling goods.
|
||
model.option.lowLevel.name=Low Level Warning
|
||
model.option.lowLevel.shortDescription=Generate warning of stock drops below this level.
|
||
model.option.highLevel.name=High Level Warning
|
||
model.option.highLevel.shortDescription=Generate warning of stock exceeds this level.
|
||
model.option.stockAccountsForProduction.name=Stock accounts for Production
|
||
model.option.stockAccountsForProduction.shortDescription=Trade routes check goods amounts including projected production to determine whether to visit a stop.
|
||
|
||
clientOptions.audio.name=Audio
|
||
clientOptions.audio.shortDescription=Audio Settings
|
||
clientOptions.audio.audioMixer.automatic=Autodetect audio output
|
||
model.option.audioMixer.name=Audio Output
|
||
model.option.audioMixer.shortDescription=The device to be used when playing audio.
|
||
model.option.audioVolume.name=Audio Volume
|
||
model.option.audioVolume.shortDescription=Audio Volume
|
||
model.option.audioAlerts.name=Audio Alerts
|
||
model.option.audioAlerts.shortDescription=Turn on Audio Alerts
|
||
|
||
clientOptions.other.name=Other
|
||
clientOptions.other.shortDescription=Options that fit none of the other categories
|
||
model.option.autoloadEmigrants.name=Autoload emigrants on sailing to America
|
||
model.option.autoloadEmigrants.shortDescription=Ask to load emigrants on a ship when it sails to America.
|
||
model.option.autoloadSentries.name=Autoload sentried units when a suitable carrier arrives.
|
||
model.option.autoloadSentries.shortDescription=Sentried units will automatically board an available carrier.
|
||
model.option.autoEndTurn.name=Auto End Turn
|
||
model.option.autoEndTurn.shortDescription=Automatically ends the turn when there are no more units to be moved.
|
||
model.option.showEndTurnDialog.name=End Turn Dialog
|
||
model.option.showEndTurnDialog.shortDescription=Show the end turn dialog if some units could still move.
|
||
model.option.indianDemandResponse.name=Response to Indian Demands
|
||
model.option.indianDemandResponse.shortDescription=What to do when the natives ask for or demand goods.
|
||
clientOptions.other.indianDemandResponse.ask.name=Ask
|
||
clientOptions.other.indianDemandResponse.ask.shortDescription=Ask you what to do
|
||
clientOptions.other.indianDemandResponse.accept.name=Accept
|
||
clientOptions.other.indianDemandResponse.accept.shortDescription=Accept all native demands
|
||
clientOptions.other.indianDemandResponse.reject.name=Reject
|
||
clientOptions.other.indianDemandResponse.reject.shortDescription=Reject all native demands
|
||
model.option.unloadOverflowResponse.name=Unload Overflow
|
||
model.option.unloadOverflowResponse.shortDescription=What to do when a warehouse will overflow when a carrier unloads.
|
||
clientOptions.other.unloadOverflowResponse.ask.name=Ask
|
||
clientOptions.other.unloadOverflowResponse.ask.shortDescription=Ask you what to do
|
||
clientOptions.other.unloadOverflowResponse.never.name=Never
|
||
clientOptions.other.unloadOverflowResponse.never.shortDescription=Never unload goods that could overflow a warehouse.
|
||
clientOptions.other.unloadOverflowResponse.always.name=Always
|
||
clientOptions.other.unloadOverflowResponse.always.shortDescription=Always unload goods even if it overflows a warehouse.
|
||
|
||
clientOptions.mods.name=Mods
|
||
clientOptions.mods.shortDescription=Options for enabling game modifications.
|
||
clientOptions.mods.userMods.name=User Mods
|
||
clientOptions.mods.userMods.shortDescription=Option for enabling game modifications.
|
||
|
||
clientOptions.etc.name=Etc
|
||
|
||
|
||
# --6-- Abilities
|
||
# Keep sorted alphabetically, as in Ability.java
|
||
|
||
model.ability.addTaxToBells.name=Add tax to bells
|
||
model.ability.addTaxToBells.shortDescription=Tax rate acts as a bonus to bell production
|
||
model.ability.alwaysOfferedPeace.name=Always offered peace
|
||
model.ability.alwaysOfferedPeace.shortDescrption=Europeans nations are always prepared to offer peace
|
||
model.ability.ambushBonus.name=Ambush bonus
|
||
model.ability.ambushBonus.shortDescription=Ambush bonus when attacking units in the open.
|
||
model.ability.ambushPenalty.name=Ambush penalty
|
||
model.ability.ambushPenalty.shortDescription=This nation suffers an ambush penalty.
|
||
model.ability.ambushTerrain.name=Ambush terrain
|
||
model.ability.ambushTerrain.shortDescription=This terrain allows ambushes to occur
|
||
model.ability.armed.name=Armed
|
||
model.ability.armed.shortDescription=Units which are armed
|
||
model.ability.autoProduction.name=Auto production
|
||
model.ability.autoProduction.shortDescription=Produce goods even when no units are present.
|
||
model.ability.automaticEquipment.name=Autoequipment
|
||
model.ability.automaticEquipment.shortDescription=Units can automatically equip themselves to defend a settlement
|
||
model.ability.automaticPromotion.name=Automatic promotion
|
||
model.ability.automaticPromotion.shortDescription=Units are automatically promoted if they win a combat
|
||
model.ability.avoidExcessProduction.name=Avoid excess production
|
||
model.ability.avoidExcessProduction.shortDescription=Never produce more goods than can be stored.
|
||
model.ability.betterForeignAffairsReport.name=Improved foreign affairs reports
|
||
model.ability.betterForeignAffairsReport.shortDescription=Foreign affairs report includes extra information
|
||
model.ability.bombard.name=Bombard
|
||
model.ability.bombard.shortDescription=Units that can bombard
|
||
model.ability.bombardShips.name=Bombard ships
|
||
model.ability.bombardShips.shortDescription=Bombard enemy ships on adjacent water tiles.
|
||
model.ability.bornInColony.name=Born in colony
|
||
model.ability.bornInColony.shortDescription=Units born in a colony
|
||
model.ability.bornInIndianSettlement.name=Born in native settlement
|
||
model.ability.bornInIndianSettlement.shortDescription=Units born in a native settlement
|
||
model.ability.build.name=Build
|
||
model.ability.build.shortDescription=The ability to build units, equipment or buildings, sometimes of a particular type
|
||
model.ability.buildCustomHouse.name=Build Custom House
|
||
model.ability.buildCustomHouse.shortDescription=The ability to build customs house
|
||
model.ability.buildFactory.name=Build factories
|
||
model.ability.buildFactory.shortDescription=The ability to build factory-level buildings
|
||
model.ability.canBeCaptured.name=Can be captured
|
||
model.ability.canBeCaptured.shortDescription=Units that can be captured
|
||
model.ability.canBeEquipped.name=Can be equipped
|
||
model.ability.canBeEquipped.shortDescription=Units that can be equipped
|
||
model.ability.canRecruitUnit.name=Recruit units
|
||
model.ability.canRecruitUnit.shortDescription=This nation has the ability to recruit units.
|
||
model.ability.captureEquipment.name=Can capture equipment
|
||
model.ability.captureEquipment.shortDescription=Ability to capture equipment
|
||
model.ability.captureGoods.name=Capture goods
|
||
model.ability.captureGoods.shortDescription=This unit has the ability to capture goods.
|
||
model.ability.captureUnits.name=Can capture units
|
||
model.ability.captureUnits.shortDescription=Ability to capture units in combat
|
||
model.ability.carryGoods.name=Carry goods
|
||
model.ability.carryGoods.shortDescription=This unit has the ability to carry goods.
|
||
model.ability.carryTreasure.name=Can carry treasure
|
||
model.ability.carryTreasure.shortDescription=This unit can carry treasure
|
||
model.ability.carryUnits.name=Carry units
|
||
model.ability.carryUnits.shortDescription=This unit has the ability to carry units.
|
||
model.ability.coastalOnly.name=Coastal only
|
||
model.ability.coastalOnly.shortDescription=Restrict some buildables to coastal colonies only
|
||
model.ability.customHouseTradesWithForeignCountries.name=Custom house foreign trade
|
||
model.ability.customHouseTradesWithForeignCountries.shortDescription=Sell to foreign countries via the custom house
|
||
model.ability.demandTribute.name=Demand tribute
|
||
model.ability.demandTribute.shortDescription=This unit can demand tribute from an enemy settlement
|
||
model.ability.demoteOnAllEquipLost.name=Demote on equipment loss
|
||
model.ability.demoteOnAllEquipLost.shortDescription=This unit is demoted if it loses all its equipment
|
||
model.ability.denounceHeresy.name=Denounce heresy
|
||
model.ability.denounceHeresy.shortDescription=Units that can denounce the heresy of an enemy mission
|
||
model.ability.disposeOnAllEquipLost.name=Destroy on equipment loss
|
||
model.ability.disposeOnAllEquipLost.shortDescription=This unit is destroyed if it loses all its equipment
|
||
model.ability.disposeOnCombatLoss.name=Destroy on combat loss
|
||
model.ability.disposeOnCombatLoss.shortDescription=This unit is destroyed if it loses a combat
|
||
model.ability.dressMissionary.name=Dress missionary
|
||
model.ability.dressMissionary.shortDescription=Make a unit a (non-expert) missionary.
|
||
model.ability.electFoundingFather.name=Elect Founding Fathers
|
||
model.ability.electFoundingFather.shortDescription=This nation has the ability to elect Founding Fathers.
|
||
model.ability.establishMission.name=Establish mission
|
||
model.ability.establishMission.shortDescription=Ability to establish a mission
|
||
model.ability.evadeAttack.name=Evade attack
|
||
model.ability.evadeAttack.shortDescription=This unit has the ability to evade attacks.
|
||
model.ability.expertMissionary.name=Expert missionary
|
||
model.ability.expertMissionary.shortDescription=This unit can function as expert missionary
|
||
model.ability.expertPioneer.name=Ability to function as expert pioneer
|
||
model.ability.expertPioneer.shortDescription=This unit can act as an expert pioneer
|
||
model.ability.expertScout.name=Ability to function as expert scout
|
||
model.ability.expertScout.shortDescription=This unit can act as an expert scout
|
||
model.ability.expertSoldier.name=Ability to function as expert soldier
|
||
model.ability.expertSoldier.shortDescription=This unit can act as an expert soldier
|
||
model.ability.expertsUseConnections.name=Experts use connections
|
||
model.ability.expertsUseConnections.shortDescription=Expert units acquire raw materials even if none are available
|
||
model.ability.export.name=Export goods
|
||
model.ability.export.shortDescription=Can export goods to Europe directly
|
||
model.ability.foundColony.name=Found colony
|
||
model.ability.foundColony.shortDescription=This unit has the ability to found a new colony
|
||
model.ability.foundInLostCity.name=Found in lost cities
|
||
model.ability.foundInLostCity.shortDescription=A unit type found in lost cities
|
||
model.ability.foundsColonies.name=Founds colonies
|
||
model.ability.foundsColonies.shortDescription=This nation has the ability to found new colonies.
|
||
model.ability.hasPort.name=Access to the sea
|
||
model.ability.hasPort.shortDescription=This location has direct or indirect access to the sea
|
||
model.ability.ignoreEuropeanWars.name=Ignore European wars
|
||
model.ability.ignoreEuropeanWars.shortDescription=Declarations of war in Europe no longer affect this nation
|
||
model.ability.improveTerain.name=Improve terrain
|
||
model.ability.improveTerain.shortDescription=This unit is able to improve terrain
|
||
model.ability.inciteNatives.name=Incite natives
|
||
model.ability.inciteNatives.shortDescription=This unit can incite native nations against an enemy nation
|
||
model.ability.independenceDeclared.name=Declaration of Independence
|
||
model.ability.independenceDeclared.shortDescription=This country has declared its independence
|
||
model.ability.independentNation.name=Independent nation
|
||
model.ability.independentNation.shortDescription=An independent nation
|
||
model.ability.mercenaryUnit.name=Mercenary unit
|
||
model.ability.mercenaryUnit.shortDescription=This unit is found in mercenary forces
|
||
model.ability.mounted.name=Mounted
|
||
model.ability.mounted.shortDescription=Units which are mounted
|
||
model.ability.moveToEurope.name=Move to Europe
|
||
model.ability.moveToEurope.shortDescription=This tile allows units to move to Europe
|
||
model.ability.multipleAttacks.name=Multiple attacks
|
||
model.ability.multipleAttacks.shortDescription=This unit can attack multiple times
|
||
model.ability.native.name=Indian
|
||
model.ability.native.shortDescription=Native American
|
||
model.ability.navalUnit.name=Naval unit
|
||
model.ability.navalUnit.shortDescription=This unit is a naval unit.
|
||
model.ability.negotiate.name=Negotiate
|
||
model.ability.negotiate.shortDescription=Units which can negotiate with the mayor of a colony
|
||
model.ability.person.name=Person
|
||
model.ability.person.shortDescription=This unit is a person
|
||
model.ability.pillageUnprotectedColony.name=Pillage
|
||
model.ability.pillageUnprotectedColony.shortDescription=Can pillage undefended colonies
|
||
model.ability.piracy.name=Piracy
|
||
model.ability.piracy.shortDescription=This is a pirate unit
|
||
model.ability.plunderNatives.name=Plunder natives
|
||
model.ability.plunderNatives.shortDescription=Enhance the amount of plunder from destroying native settlements
|
||
model.ability.produceInWater.name=Produce in water
|
||
model.ability.produceInWater.shortDescription=Units can use water tiles as well as land tiles
|
||
model.ability.refUnit.name=REF unit
|
||
model.ability.refUnit.shortDescription=This is a unit of the REF
|
||
model.ability.repairUnits.name=Repair units
|
||
model.ability.repairUnits.shortDescription=Can repair certain types of damaged units
|
||
model.ability.royalExpeditionaryForce.name=Royal Expeditionary Force
|
||
model.ability.royalExpeditionaryForce.shortDescription=A Royal Expeditionary Force nation
|
||
model.ability.rumoursAlwaysPositive.name=Rumors always positive
|
||
model.ability.rumoursAlwaysPositive.shortDescription=Investigating rumors always has a positive result
|
||
model.ability.seeAllColonies.name=See all colonies
|
||
model.ability.seeAllColonies.shortDescription=Can see all foreign colonies
|
||
model.ability.selectRecruit.name=Select recruit
|
||
model.ability.selectRecruit.shortDescription=Ability to select recruits
|
||
model.ability.speakWithChief.name=Speak with chief
|
||
model.ability.speakWithChief.shortDescription=This unit can speak with the chief of a native settlement
|
||
model.ability.spyOnColony.name=Spy on colony
|
||
model.ability.spyOnColony.shortDescription=This unit can spy on foreign colonies
|
||
model.ability.supportUnit.name=Support unit
|
||
model.ability.supportUnit.shortDescription=This unit is found in support forces
|
||
model.ability.teach.name=Teach skills
|
||
model.ability.teach.shortDescription=Expert units may teach others their skills
|
||
model.ability.tradeWithForeignColonies.name=Trade with foreign colonies
|
||
model.ability.tradeWithForeignColonies.shortDescription=Ability to trade with foreign colonies
|
||
model.ability.undead.name=Undead
|
||
model.ability.undead.shortDescription=A unit from beyond the grave
|
||
|
||
|
||
# --7-- Modifiers
|
||
# Keep sorted alphabetically, as in Modifier.java.
|
||
# They all have to have at least the .name for GenerateDocumentation.
|
||
|
||
model.modifier.amphibiousAttack.name=Amphibious attack
|
||
model.modifier.artilleryAgainstRaid.name=Artillery against raid
|
||
model.modifier.artilleryInTheOpen.name=Artillery in the open
|
||
model.modifier.attackBonus.name=Attack bonus
|
||
model.modifier.bigMovementPenalty.name=Big movement penalty
|
||
model.modifier.bombardBonus.name=Bombard bonus
|
||
model.modifier.bombardBonus.shortDescription=The units of this nation profit from a bombard bonus.
|
||
model.modifier.breedingDivisor.name=Size of herds
|
||
model.modifier.breedingDivisor.shortDescription=The size of a single herd. Several herds may be present.
|
||
model.modifier.breedingFactor.name=Offspring per herd
|
||
model.modifier.breedingFactor.shortDescription=The number of offspring each herd produces.
|
||
model.modifier.buildingPriceBonus.name=Building price bonus
|
||
model.modifier.cargoPenalty.name=Cargo Penalty
|
||
model.modifier.cargoPenalty.shortDescription=Per cargo penalty to combat effectiveness
|
||
model.modifier.colonyGoodsParty.name=Colony goods party
|
||
model.modifier.consumeOnlySurplusProduction.name=Amount of surplus consumed
|
||
model.modifier.consumeOnlySurplusProduction.shortDescription=Consumes only part of the surplus production, not stored goods.
|
||
model.modifier.conversionAlarmRate.name=Conversion alarm
|
||
model.modifier.conversionSkill.name=Conversion skill
|
||
model.modifier.defence.name=Defense Bonus
|
||
model.modifier.defence.shortDescription=Defense Bonus
|
||
model.modifier.exploreLostCityRumour.name=Explore lost city Rumor
|
||
model.modifier.exposedTilesRadius.name=Exposed tiles radius
|
||
model.modifier.fortified.name=Fortified
|
||
model.modifier.immigration.name=Immigration
|
||
model.modifier.landPaymentModifier.name=Land payment modifier
|
||
model.modifier.liberty.name=Liberty
|
||
model.modifier.lineOfSightBonus.name=Line of sight bonus
|
||
model.modifier.minimumColonySize.name=Minimum Colony Size
|
||
model.modifier.minimumColonySize.shortDescription=Minimum Colony Size
|
||
model.modifier.missionaryTradeBonus.name=Missionary trade bonus
|
||
model.modifier.movementBonus.name=Movement Bonus
|
||
model.modifier.movementBonus.shortDescription=The units of this nation move faster.
|
||
model.modifier.nativeAlarmModifier.name=Native Alarm Bonus
|
||
model.modifier.nativeAlarmModifier.shortDescription=This nation causes less native alarm.
|
||
model.modifier.nativeConvertBonus.name=Native Convert Bonus
|
||
model.modifier.nativeConvertBonus.shortDescription=This nation gains more native converts.
|
||
model.modifier.offence.name=Offence bonus
|
||
model.modifier.offenceAgainst.name=Offence against
|
||
model.modifier.offenceAgainst.shortDescription=Improves the chance of victory when attacking.
|
||
model.modifier.peaceTreaty.name=Peace treaty
|
||
model.modifier.popularSupport.name=Popular support
|
||
model.modifier.religiousUnrestBonus.name=Religious Unrest Bonus
|
||
model.modifier.religiousUnrestBonus.shortDescription=This nation causes more religious unrest.
|
||
model.modifier.sailHighSeas.name=Sailing on high seas bonus
|
||
model.modifier.shipTradePenalty.name=Ship trade penalty
|
||
model.modifier.smallMovementPenalty.name=Small movement penalty
|
||
model.modifier.SoL.name=Sons of Liberty
|
||
model.modifier.tileTypeChangeProduction.name=Lumber yield
|
||
model.modifier.tileTypeChangeProduction.shortDescription=Increases the amount of lumber produced when clearing forests.
|
||
model.modifier.tradeBonus.name=Trade Bonus
|
||
model.modifier.tradeBonus.shortDescription=This nation has a trade bonus.
|
||
model.modifier.tradeVolumePenalty.name=Trade volume penalty
|
||
model.modifier.tradeVolumePenalty.shortDescription=Decreases the volume of trade with natives.
|
||
model.modifier.treasureTransportFee.name=Treasure transport fee
|
||
model.modifier.warehouseStorage.description=Warehouse Storage
|
||
model.modifier.warehouseStorage.name=Warehouse Storage
|
||
model.modifier.warehouseStorage.shortDescription=Warehouse Storage
|
||
|
||
# Special sources for standalone modifiers at the head of the spec.
|
||
model.source.ambushBonus.name=Ambush bonus
|
||
model.source.amphibiousAttack.name=Amphibious attack
|
||
model.source.artilleryAgainstRaid.name=Artillery against raid
|
||
model.source.artilleryInTheOpen.name=Artillery in the open
|
||
model.source.attackBonus.name=Attack bonus
|
||
model.source.baseDefence.name=Base defense
|
||
model.source.baseOffence.name=Base offense
|
||
model.source.cargoPenalty.name=Cargo penalty
|
||
model.source.colonyGoodsParty.name=Goods Party
|
||
model.source.fortified.name=Fortified
|
||
model.source.movementPenalty.name=Movement penalty
|
||
model.source.shipTradePenalty=Ship Trade penalty
|
||
model.source.solModifier.name=Sons Of Liberty / Tories
|
||
|
||
|
||
# --8-- Specification
|
||
|
||
# Building
|
||
model.building.armory.name=Armory
|
||
model.building.armory.description=The armory is used to produce muskets from tools. As soon as the population reaches 8, the armory can be upgraded to a magazine and then to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building an armory you are allowed to produce muskets and artillery.
|
||
model.building.arsenal.name=Arsenal
|
||
model.building.arsenal.description=The arsenal is used to produce muskets from tools.\n\nAfter building an arsenal muskets only require half the number of tools to be produced.
|
||
model.building.blacksmithHouse.name=Blacksmith's house
|
||
model.building.blacksmithHouse.description=The blacksmith's house, which can be upgraded to a blacksmith's shop, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress.
|
||
model.building.blacksmithShop.name=Blacksmith's shop
|
||
model.building.blacksmithShop.description=The blacksmith's shop, which can be upgraded to an iron works, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. Once the population of the colony has reached 8, the blacksmith's shop can be replaced by an iron works, provided that Adam Smith has joined the Continental Congress. A blacksmith's shop increases tool production.
|
||
model.building.carpenterHouse.name=Carpenter's house
|
||
model.building.carpenterHouse.description=The carpenter's house, which can be upgraded to a lumber mill once the colony's population reaches 3, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings.
|
||
model.building.cathedral.name=Cathedral
|
||
model.building.cathedral.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a cathedral cross production increases.
|
||
model.building.chapel.name=Chapel
|
||
model.building.chapel.description=The chapel is a place for your colonists to practice their religion. A chapel produces a small amount of crosses by itself, but no preacher may be put to work here. You will need to upgrade your chapel to a church first.
|
||
model.building.church.name=Church
|
||
model.building.church.description=A colony with a population of 3 or more may build a church, which can be upgraded to a cathedral as soon as the population reaches 8. The religious freedom of the New World (symbolized by crosses) causes increased emigration from Europe.\n\nAfter building a church cross production increases and you are allowed to commission missionaries.
|
||
model.building.cigarFactory.name=Cigar factory
|
||
model.building.cigarFactory.description=The cigar factory, which can not be upgraded, is used to produce cigars from tobacco. A cigar factory increases cigar production.
|
||
model.building.college.name=College
|
||
model.building.college.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA college allows teaching skill faculty 2.
|
||
model.building.country.name=Pasture
|
||
model.building.country.description=The pasture is a place near your colony, where your horses roam freely. Building stables will increase the production of horses.
|
||
model.building.customHouse.name=Custom house
|
||
model.building.customHouse.description=The custom house, which can be built as soon as Peter Stuyvesant has joined the Continental Congress, allows the colony to export goods to Europe directly without the help of ships. Also, it allows trading with foreign powers after the declaration of independence. Optionally, it may also ignore boycotts.
|
||
model.building.depot.name=Depot
|
||
model.building.depot.description=The depot stores all kinds of goods. Its initial capacity is 100 units of each kind of goods, but it can be upgraded to a warehouse, which holds 200. Building a further warehouse expansion increases storage capacities to 300.
|
||
model.building.distillerHouse.name=Distiller's house
|
||
model.building.distillerHouse.description=The distiller's house, which can be upgraded to a rum distillery, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory.
|
||
model.building.docks.name=Docks
|
||
model.building.docks.description=The dock allows colonists to produce fish on ocean tiles adjacent to the colony. As soon as the population is at least 4, it can be upgraded to a drydock, which allows the colony to repair damaged ships. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a dock allows fishing.
|
||
model.building.drydock.name=Drydock
|
||
model.building.drydock.description=The drydock allows colonists to produce fish on ocean tiles adjacent to the colony and it allows ship repair. When the colony's population reaches 8, it can be further upgraded to a shipyard, which enables the colony to build new ships.\n\nBuilding a drydock allows ship repair.
|
||
model.building.fort.name=Fort
|
||
model.building.fort.description=The fort, which can only be constructed after building a stockade, protects the colonists from attacks. The fort provides protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a fort increases defense by 150%.
|
||
model.building.fortress.name=Fortress
|
||
model.building.fortress.description=The fortress, which can be constructed after building a fort and when population has reached 8, protects the colonists from attacks. The fortress provides protection and bombards privateers and enemy naval units on adjacent ocean tiles.\n\nBuilding a fortress increases defense by 200%.
|
||
model.building.furFactory.name=Fur factory
|
||
model.building.furFactory.description=The fur factory, which can not be upgraded, is used to produce coats from furs. A fur factory increased coat production.
|
||
model.building.furTraderHouse.name=Fur trader's house
|
||
model.building.furTraderHouse.description=The fur trader's house, which can be upgraded to a fur trader's post, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress.
|
||
model.building.furTradingPost.name=Fur trading post
|
||
model.building.furTradingPost.description=The fur trader's post, which can be upgraded to a fur factory, is used to produce coats from furs. Once the colony's population has reached 6, it can be further upgraded to a fur factory, provided that Adam Smith has joined the Continental Congress. A fur trader's post increases coat production.
|
||
model.building.ironWorks.name=Iron works
|
||
model.building.ironWorks.description=The iron works, which can not be upgraded, is used to convert ore to tools. Tools are required to construct certain kinds of buildings and to upgrade all kinds of buildings. Tools are also used by pioneers and to produce muskets. An iron works increases tool production.
|
||
model.building.lumberMill.name=Lumber mill
|
||
model.building.lumberMill.description=The lumber mill, which can not be upgraded, is used to convert lumber to hammers. Hammers are required to construct or upgrade all kinds of buildings. A lumber mill increases hammer production.
|
||
model.building.magazine.name=Magazine
|
||
model.building.magazine.description=The magazine is used to produce muskets from tools. The magazine can be upgraded to an arsenal, provided that Adam Smith has joined the Continental Congress.\n\nAfter building a magazine musket production increases by 100%.
|
||
model.building.newspaper.name=Newspaper
|
||
model.building.newspaper.description=The newspaper, which can only be built after building a printing press and as soon the population reaches 4, increases liberty bell production.
|
||
model.building.printingPress.name=Printing press
|
||
model.building.printingPress.description=The printing press, which can be upgraded to a newspaper as soon as the population reaches 4, increases the colony's production of liberty bells.
|
||
model.building.rumDistillery.name=Rum distillery
|
||
model.building.rumDistillery.description=The rum distillery, which can be upgraded to a rum factory, is used to produce rum from sugar. Once Adam Smith has joined the Continental Congress and the colony's population is at least 8, the rum distillery can be replaced by a rum factory. A rum distillery increases rum production.
|
||
model.building.rumFactory.name=Rum factory
|
||
model.building.rumFactory.description=The rum factory, which can not be upgraded, is used to produce rum from sugar. A rum factory increases rum production.
|
||
model.building.schoolhouse.name=Schoolhouse
|
||
model.building.schoolhouse.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA schoolhouse allows teaching skill faculty 1.
|
||
model.building.shipyard.name=Shipyard
|
||
model.building.shipyard.description=The shipyard allows colonists to produce fish on ocean tiles adjacent to the colony, it allows ship repair and it allows ship construction.\n\nBuilding a shipyard allows ship construction.
|
||
model.building.stables.name=Stables
|
||
model.building.stables.description=The stables increase the maximum production of horses by reducing the size of herds.
|
||
model.building.stockade.name=Stockade
|
||
model.building.stockade.description=The stockade, which can be constructed as soon as the colony's population reaches 3, protects the colonists from attacks. The stockade can be upgraded to a fort, which provides better protection and bombards privateers and enemy naval units on adjacent ocean tiles. The fort can be replaced by a fortress as soon as the population reaches 8.\n\nBuilding a stockade increases defense by 100%.
|
||
model.building.textileMill.name=Textile mill
|
||
model.building.textileMill.description=The textile mill, which can not be upgraded, is used to turn cotton into cloth. A textile mill increases cloth production.
|
||
model.building.tobacconistHouse.name=Tobacconist's house
|
||
model.building.tobacconistHouse.description=The tobacconist's house, which can be upgraded to a tobacconist's shop, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress.
|
||
model.building.tobacconistShop.name=Tobacconist's shop
|
||
model.building.tobacconistShop.description=The tobacconist's shop, which can be upgraded to a cigar factory, is used to produce cigars from tobacco. Once the colony's population has reached 8, it can be further upgraded to a cigar factory, provided that Adam Smith has joined the Continental Congress. A tobacconist's shop increases cigar production.
|
||
model.building.townHall.name=Town Hall
|
||
model.building.townHall.description=The town Hall, which can not be upgraded, provides workplaces for up to three colonists producing liberty bells. Its effect can be increased by building a printing press and a newspaper.
|
||
model.building.university.name=University
|
||
model.building.university.description=A colony with a population of at least 4 may build a schoolhouse, which enables some master craftsman to teach an unskilled colonist their trade. As soon as the population reaches 8, it can be upgraded to a college, in which additional trades can be taught by two colonists. Once the population reaches 10, the college can be replaced by a university, at which all trades can be taught by three colonists.\n\nA university allows teaching skill faculty 3.
|
||
model.building.warehouse.name=Warehouse
|
||
model.building.warehouse.description=The warehouse stores all kinds of goods. It is the first upgrade of a depot, with a capacity of 200 units for each kind of goods. Building a warehouse expansion increases storage capacities to 300.
|
||
model.building.warehouseExpansion.name=Warehouse expansion
|
||
model.building.warehouseExpansion.description=The expanded warehouse stores all kinds of goods. It is an upgrade to the simple warehouse, with a capacity of 300 units for each kind of goods.
|
||
model.building.weaverHouse.name=Weaver's house
|
||
model.building.weaverHouse.description=The weaver's house, which can be upgraded to a weaver's shop, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress.
|
||
model.building.weaverShop.name=Weaver's shop
|
||
model.building.weaverShop.description=The weaver's shop, which can be upgraded to a textile mill, is used to turn cotton into cloth. It can be upgraded to a textile mill as soon as the population of the colony is at least 8 and Adam Smith has joined the Continental Congress. A weaver's shop increases cloth production.
|
||
|
||
# Disasters
|
||
model.disaster.bankruptcy.name=Bankruptcy
|
||
model.disaster.blizzard.name=Blizzard
|
||
model.disaster.brushfire.name=Brush fire
|
||
model.disaster.disease.name=Disease
|
||
model.disaster.drought.name=Drought
|
||
model.disaster.earthquake.name=Earthquake
|
||
model.disaster.flood.name=Flood
|
||
model.disaster.hurricane.name=Hurricane
|
||
model.disaster.landslide.name=Land slide
|
||
model.disaster.sandstorm.name=Sand storm
|
||
model.disaster.stormsurge.name=Storm surge
|
||
model.disaster.tornado.name=Tornado
|
||
|
||
# Effects of disasters
|
||
model.disaster.effect.damagedUnit.name=Damage to units
|
||
model.disaster.effect.damagedUnit=%unit% was damaged.
|
||
model.disaster.effect.lossOfBuilding.name=Loss of buildings
|
||
model.disaster.effect.lossOfBuilding=%building% was destroyed.
|
||
model.disaster.effect.lossOfBuildingProduction.name=Loss of building production
|
||
model.disaster.effect.lossOfBuildingProduction=Buildings were damaged. Production penalties apply.
|
||
model.disaster.effect.lossOfGoods.name=Loss of goods
|
||
model.disaster.effect.lossOfGoods=%goods% were lost.
|
||
model.disaster.effect.lossOfMoney.name=Loss of money
|
||
model.disaster.effect.lossOfMoney=%amount% gold was lost.
|
||
model.disaster.effect.lossOfTileProduction.name=Loss of tile production
|
||
model.disaster.effect.lossOfTileProduction=Fields and forests were damaged. Production penalties apply.
|
||
model.disaster.effect.lossOfUnit.name=Loss of units
|
||
model.disaster.effect.lossOfUnit=%unit% was lost.
|
||
|
||
# Events
|
||
model.event.boycottsLifted.name=Boycotts are lifted
|
||
model.event.declareIndependence.name=Declare independence
|
||
model.event.freeBuilding.name=Buildings are provided for free
|
||
model.event.increaseSonsOfLiberty.name=Rebel sentiment increases
|
||
model.event.movementChange.name=Movement is changed
|
||
model.event.newRecruits.name=European recruits change
|
||
model.event.resetBannedMissions.name=Natives will accept your missionaries again
|
||
model.event.resetNativeAlarm.name=Native alarm is removed
|
||
model.event.seeAllColonies.name=All colonies become visible
|
||
model.event.spanishSuccession.name=Completion of the War of Spanish Succession
|
||
|
||
# Founding fathers
|
||
model.foundingFather.adamSmith.name=Adam Smith
|
||
model.foundingFather.adamSmith.description=Enables building of factories.
|
||
model.foundingFather.adamSmith.text=Better known as the Father of Modern Economics, Smith penned several texts pertaining to Economic theory, including, The Wealth of Nations his most famous text.
|
||
model.foundingFather.adamSmith.birthAndDeath=1723-1790
|
||
|
||
model.foundingFather.jacobFugger.name=Jacob Fugger II
|
||
model.foundingFather.jacobFugger.description=All boycotts currently in effect are dropped.
|
||
model.foundingFather.jacobFugger.text=Extremely wealthy German merchant and banker. Amassed a fortune with family partnerships and Stock holdings in the mining industries.
|
||
model.foundingFather.jacobFugger.birthAndDeath=1459-1525
|
||
|
||
model.foundingFather.peterMinuit.name=Peter Minuit
|
||
model.foundingFather.peterMinuit.description=Indians no longer demand payment for their land.
|
||
model.foundingFather.peterMinuit.text=Bought what later became known as Manhattan Island from Native Americans for about 60 Dutch guilders. He later would colonize the Delaware Bay area as well.
|
||
model.foundingFather.peterMinuit.birthAndDeath=1580-1638
|
||
|
||
model.foundingFather.peterStuyvesant.name=Peter Stuyvesant
|
||
model.foundingFather.peterStuyvesant.description=The construction of custom houses becomes possible.
|
||
model.foundingFather.peterStuyvesant.text=Appointed Governor General of New Netherlands which, after a British invasion he could not stop, became New York.
|
||
model.foundingFather.peterStuyvesant.birthAndDeath=1592-1672
|
||
|
||
model.foundingFather.janDeWitt.name=Jan de Witt
|
||
model.foundingFather.janDeWitt.description=Trade with foreign colonies becomes possible and more information about colonial rivals is displayed.
|
||
model.foundingFather.janDeWitt.text=De Witt was a great Dutch statesmen. He represented the merchants and a encouraged industry and commerce. He also negotiated several important treaties for the Dutch to end wars with England.
|
||
model.foundingFather.janDeWitt.birthAndDeath=1625-1672
|
||
|
||
model.foundingFather.ferdinandMagellan.name=Ferdinand Magellan
|
||
model.foundingFather.ferdinandMagellan.description=Naval vessels movement is increased by 1 and the time to sail to/from Europe/America is shortened.
|
||
model.foundingFather.ferdinandMagellan.text=One of the greatest explorers to navigate the globe. Magellan was first to circumnavigate the globe and cross the Pacific Ocean.
|
||
model.foundingFather.ferdinandMagellan.birthAndDeath=1480-1521
|
||
|
||
model.foundingFather.franciscoDeCoronado.name=Francisco de Coronado
|
||
model.foundingFather.franciscoDeCoronado.description=All existing colonies become visible on the map.
|
||
model.foundingFather.franciscoDeCoronado.text=First European explorer to see the Grand Canyon. Though he never found the golden cities he searched for, his mapping of the area now called the Southwestern US was important to further exploration.
|
||
model.foundingFather.franciscoDeCoronado.birthAndDeath=1510-1554
|
||
|
||
model.foundingFather.hernandoDeSoto.name=Hernando de Soto
|
||
model.foundingFather.hernandoDeSoto.description=Exploration of Lost City Rumors never yields a negative result and all land units have an extended sight radius.
|
||
model.foundingFather.hernandoDeSoto.text=First European to explore Florida and the southeastern US. He also held a prominent role in conquests of Central America.
|
||
model.foundingFather.hernandoDeSoto.birthAndDeath=1496-1542
|
||
|
||
model.foundingFather.henryHudson.name=Henry Hudson
|
||
model.foundingFather.henryHudson.description=Increases output of all Fur trappers by 100%.
|
||
model.foundingFather.henryHudson.text=English Navigator who explored and mapped a large area of the northeastern North American continent. Many waterways in that region are named in his honor. His original goal was to find the famed Northwest Passage.
|
||
model.foundingFather.henryHudson.birthAndDeath=1565-1611
|
||
|
||
model.foundingFather.laSalle.name=Robert de La Salle
|
||
model.foundingFather.laSalle.description=Gives all existing and future colonies a stockade when their population reaches 3.
|
||
model.foundingFather.laSalle.text=The first European to travel the length of the Mississippi river, de La Salle was on a mission to set up numerous trading posts along its banks. He later claimed the whole basin as Louisiana in honor of the French King. Later, he explored several of the Great Lakes.
|
||
model.foundingFather.laSalle.birthAndDeath=1643-1687
|
||
|
||
model.foundingFather.hernanCortes.name=Hernan Cortes
|
||
model.foundingFather.hernanCortes.description=Conquered native settlements always yield treasure (and in greater abundance) and the King's galleons transport it free of charge.
|
||
model.foundingFather.hernanCortes.text=Famed Spanish conquistador who overthrew the Aztec Empire and claimed Mexico for Spain.
|
||
model.foundingFather.hernanCortes.birthAndDeath=1485-1547
|
||
|
||
model.foundingFather.georgeWashington.name=George Washington
|
||
model.foundingFather.georgeWashington.description=Any soldier or dragoon who wins a combat is automatically upgraded to the next possible level.
|
||
model.foundingFather.georgeWashington.text=General Washington lead the colonial army to victory over the British to gain independence for the colonies. This victory and his leadership led to his being named the new nation's first President.
|
||
model.foundingFather.georgeWashington.birthAndDeath=1732-1799
|
||
|
||
model.foundingFather.paulRevere.name=Paul Revere
|
||
model.foundingFather.paulRevere.description=When a colony with no standing soldiers is attacked, a colonist automatically takes up any stockpiled muskets and defends.
|
||
model.foundingFather.paulRevere.text=The famed rider of colonial America mounted his horse and rode through the countryside alerting colonists that British soldiers were coming. He was captured during the ride and later released when his captors believed they were in grave danger and their prisoner might slow them down.
|
||
model.foundingFather.paulRevere.birthAndDeath=1734-1818
|
||
|
||
model.foundingFather.francisDrake.name=Francis Drake
|
||
model.foundingFather.francisDrake.description=Increases the combat strength of all Privateers by 50%.
|
||
model.foundingFather.francisDrake.text=A great English sea captain, Drake was the first Englishman to circumnavigate the globe and a hero in the fights against the Spanish Armada.
|
||
model.foundingFather.francisDrake.birthAndDeath=1542-1596
|
||
|
||
model.foundingFather.johnPaulJones.name=John Paul Jones
|
||
model.foundingFather.johnPaulJones.description=A Frigate is added to your colonial navy (free).
|
||
model.foundingFather.johnPaulJones.text=Hailed as a great sea captain in America, Jones uttered the famous words `Sir, I have not yet begun to fight' while fighting the British at sea. He later watched his ship sink to the bottom of the ocean from the deck of a British vessel.
|
||
model.foundingFather.johnPaulJones.birthAndDeath=1741-1792
|
||
|
||
model.foundingFather.thomasJefferson.name=Thomas Jefferson
|
||
model.foundingFather.thomasJefferson.description=Increases Liberty Bell production in colonies by 50%.
|
||
model.foundingFather.thomasJefferson.text=A powerful voice of Patriotism, Jefferson was credited with writing the Declaration of Independence. He later became the 3rd President of the US.
|
||
model.foundingFather.thomasJefferson.birthAndDeath=1743-1826
|
||
|
||
model.foundingFather.pocahontas.name=Pocahontas
|
||
model.foundingFather.pocahontas.description=All tension levels between you and natives are removed and Indian alarm is generated half as fast.
|
||
model.foundingFather.pocahontas.text=A peacemaker between early Jamestown settlers and the Native Americans. She is credited with sending food and other supplies to starving colonists there during harsh times. She later converted to Christianity and married an Englishman.
|
||
model.foundingFather.pocahontas.birthAndDeath=1595-1617
|
||
|
||
model.foundingFather.thomasPaine.name=Thomas Paine
|
||
model.foundingFather.thomasPaine.description=Increases Liberty Bell production in colonies by the value of the current tax rate.
|
||
model.foundingFather.thomasPaine.text=Inspired colonists with his pen at the urging of Benjamin Franklin. Publish a pamphlet, Common Sense, guiding the thoughts of patriots all over the colonies.
|
||
model.foundingFather.thomasPaine.birthAndDeath=1737-1809
|
||
|
||
model.foundingFather.simonBolivar.name=Simon Bolivar
|
||
model.foundingFather.simonBolivar.description=Sons of Liberty membership in all existing colonies is increased by 20%.
|
||
model.foundingFather.simonBolivar.text=Remembered as a great leader in the struggle for South American independence from Spain. Bolivar freed what is now Venezuela and later became its first President.
|
||
model.foundingFather.simonBolivar.birthAndDeath=1783-1830
|
||
|
||
model.foundingFather.benjaminFranklin.name=Benjamin Franklin
|
||
model.foundingFather.benjaminFranklin.description=The King's foreign wars no longer have effect on relationships in the New World and Europeans in the New World always offer peace in negotiations.
|
||
model.foundingFather.benjaminFranklin.text=A heavy contributor to the Declaration of Independence, Franklin was one of the voices of the Revolution. He traveled extensively between Europe and the colonies, and gained the support of the French in the war.
|
||
model.foundingFather.benjaminFranklin.birthAndDeath=1706-1790
|
||
|
||
model.foundingFather.williamBrewster.name=William Brewster
|
||
model.foundingFather.williamBrewster.description=No more criminals or servants appear on the docks and you can select which immigrant in the recruitment pool to move to the docks.
|
||
model.foundingFather.williamBrewster.text=Brewster was the Puritan leader of the Plymouth colony in New England.
|
||
model.foundingFather.williamBrewster.birthAndDeath=1567-1644
|
||
|
||
model.foundingFather.williamPenn.name=William Penn
|
||
model.foundingFather.williamPenn.description=Cross production in all colonies is increased by 50%.
|
||
model.foundingFather.williamPenn.text=As a close friend of the Duke of York, Penn was granted the land that is mostly Pennsylvania, Delaware, and New Jersey. He Governed the Quaker colony for several years to provide a haven to fellow Quakers.
|
||
model.foundingFather.williamPenn.birthAndDeath=1644-1718
|
||
|
||
model.foundingFather.fatherJeanDeBrebeuf.name=Father Jean de Brebeuf
|
||
model.foundingFather.fatherJeanDeBrebeuf.description=All missionaries function as experts.
|
||
model.foundingFather.fatherJeanDeBrebeuf.text=Befriended the Huron Indians and converted many to Christianity. Died at the hands of the Iroquois who had finally defeated their enemy, the Hurons.
|
||
model.foundingFather.fatherJeanDeBrebeuf.birthAndDeath=1593-1649
|
||
|
||
model.foundingFather.juanDeSepulveda.name=Juan de Sepulveda
|
||
model.foundingFather.juanDeSepulveda.description=Increases the chance that the population of a subjugated Indian settlement will "convert" and join your colonies by 20%.
|
||
model.foundingFather.juanDeSepulveda.text=A Spanish theologian who spoke out for the conquest of Indian lands and forced evangelization of the natives.
|
||
model.foundingFather.juanDeSepulveda.birthAndDeath=1781-1872
|
||
|
||
model.foundingFather.bartolomeDeLasCasas.name=Bartolome de las Casas
|
||
model.foundingFather.bartolomeDeLasCasas.description=All existing Indian converts are converted to free colonists.
|
||
model.foundingFather.bartolomeDeLasCasas.text=A Catholic Priest who traveled the Indies converting Indians and chastising Spain for their treatment of the Natives.
|
||
model.foundingFather.bartolomeDeLasCasas.birthAndDeath=1474-1566
|
||
|
||
# Founding fathers types
|
||
model.foundingFather.trade=Trade
|
||
model.foundingFather.exploration=Exploration
|
||
model.foundingFather.military=Military
|
||
model.foundingFather.political=Political
|
||
model.foundingFather.religious=Religious
|
||
|
||
# Goods
|
||
model.goods.bells.name={{plural:%amount%|one=Bell|other=Bells|default=Bells}}
|
||
model.goods.bells.description=Bells represent the colonists' desire for independence.
|
||
model.goods.bells.workAs=Work as Statesman %claim%(%amount% Bells)
|
||
model.goods.bells.workingAs=a Statesman
|
||
model.goods.cigars.name={{plural:%amount%|one=Cigar|other=Cigars|default=Cigars}}
|
||
model.goods.cigars.description=Cigars are made from tobacco. As luxury goods, they command high prices.
|
||
model.goods.cigars.workAs=Work as Tobacconist %claim%(%amount% Cigars)
|
||
model.goods.cigars.workingAs=a Tobacconist
|
||
model.goods.cloth.name={{plural:%amount%|one=Cloth|other=Cloth|default=Cloth}}
|
||
model.goods.cloth.description=Cloth is made from cotton.
|
||
model.goods.cloth.workAs=Work as Weaver %claim%(%amount% Cloth)
|
||
model.goods.cloth.workingAs=a Weaver
|
||
model.goods.coats.name={{plural:%amount%|one=Coat|other=Coats|default=Coats}}
|
||
model.goods.coats.description=Coats are made from animal furs.
|
||
model.goods.coats.workAs=Work as Fur Trader %claim%(%amount% Coats)
|
||
model.goods.coats.workingAs=a Fur Trader
|
||
model.goods.cotton.name={{plural:%amount%|one=Cotton|other=Cotton|default=Cotton}}
|
||
model.goods.cotton.description=Cotton can be used to produce cloth, which command higher prices.
|
||
model.goods.cotton.workAs=Work as Cotton Planter %claim%(%amount% Cotton)
|
||
model.goods.cotton.workingAs=a Cotton Planter
|
||
model.goods.crosses.name={{plural:%amount%|one=Cross|other=Crosses|default=Crosses}}
|
||
model.goods.crosses.description=Crosses represent religious unrest in Europe.
|
||
model.goods.crosses.workAs=Work as Preacher %claim%(%amount% Crosses)
|
||
model.goods.crosses.workingAs=a Preacher
|
||
model.goods.fish.name={{plural:%amount%|one=Fish|other=Fishes|default=Fish}}
|
||
model.goods.fish.description=Fish is automatically converted to food.
|
||
model.goods.fish.workAs=Work as Fisherman %claim%(%amount% Fish)
|
||
model.goods.fish.workingAs=a Fisherman
|
||
model.goods.food.name={{plural:%amount%|one=Food|other=Food|default=Food}}
|
||
model.goods.food.description=Food is necessary to feed your colonists and to breed horses. A new colonist is born whenever a colony has 200 units of food or more.
|
||
model.goods.food.workAs=Work as Farmer %claim%(%amount% Food)
|
||
model.goods.food.workingAs=a Farmer
|
||
model.goods.furs.name={{plural:%amount%|one=Furs|other=Furs|default=Furs}}
|
||
model.goods.furs.description=The Furs of animals can be used to produce fur coats.
|
||
model.goods.furs.workAs=Work as Fur Trapper %claim%(%amount% Furs)
|
||
model.goods.furs.workingAs=a Fur Trapper
|
||
model.goods.grain.name={{plural:%amount%|one=Grain|other=Grain|default=Grain}}
|
||
model.goods.grain.description=Grains, such as wheat, rice and maize, are the most important source of food for your colonists.
|
||
model.goods.grain.workAs=Work as Farmer %claim%(%amount% Grain)
|
||
model.goods.grain.workingAs=a Farmer
|
||
model.goods.hammers.name={{plural:%amount%|one=Hammer|other=Hammers|default=Hammers}}
|
||
model.goods.hammers.description=Hammers represent the construction work carried out in your colonies.
|
||
model.goods.hammers.workAs=Work as Carpenter %claim%(%amount% Hammers)
|
||
model.goods.hammers.workingAs=a Carpenter
|
||
model.goods.lumber.name={{plural:%amount%|one=Lumber|other=Lumber|default=Lumber}}
|
||
model.goods.lumber.description=Lumber is required for constructing buildings and certain units, such as ships.
|
||
model.goods.lumber.workAs=Work as Lumberjack %claim%(%amount% Lumber)
|
||
model.goods.lumber.workingAs=a Lumberjack
|
||
model.goods.meat.name={{plural:%amount%|one=Meat|other=Meat|default=Meat}}
|
||
model.goods.meat.description=Meat, such as beef, pork and venison, is an important source of protein.
|
||
model.goods.meat.workAs=Work as Huntsman %claim%(%amount% Meat)
|
||
model.goods.meat.workingAs=a Hunter
|
||
model.goods.muskets.name={{plural:%amount%|one=Musket|other=Muskets|default=Muskets}}
|
||
model.goods.muskets.description=Muskets are necessary to equip infantry and cavalry units.
|
||
model.goods.muskets.workAs=Work as Gunsmith %claim%(%amount% Muskets)
|
||
model.goods.muskets.workingAs=a Gunsmith
|
||
model.goods.ore.name={{plural:%amount%|one=Ore|other=Ore|default=Ore}}
|
||
model.goods.ore.description=Ore is necessary to produce tools, which have numerous uses.
|
||
model.goods.ore.workAs=Work as Ore Miner %claim%(%amount% Ore)
|
||
model.goods.ore.workingAs=an Ore Miner
|
||
model.goods.rum.name={{plural:%amount%|one=Rum|other=Rum|default=Rum}}
|
||
model.goods.rum.description=Rum is a spirit made from sugar cane. As a luxury good, it commands high prices.
|
||
model.goods.rum.workAs=Work as Distiller %claim%(%amount% Rum)
|
||
model.goods.rum.workingAs=a Distiller
|
||
model.goods.silver.name={{plural:%amount%|one=Silver|other=Silver|default=Silver}}
|
||
model.goods.silver.description=Silver is a valuable metal that commands high prices.
|
||
model.goods.silver.workAs=Work as Silver Miner %claim%(%amount% Silver)
|
||
model.goods.silver.workingAs=a Silver Miner
|
||
model.goods.sugar.name={{plural:%amount%|one=Sugar|other=Sugar|default=Sugar}}
|
||
model.goods.sugar.description=Sugar is an effective sweetener and can also be used to produce rum, which achieves higher prices.
|
||
model.goods.sugar.workAs=Work as Sugar Planter %claim%(%amount% Sugar)
|
||
model.goods.sugar.workingAs=a Sugar Planter
|
||
model.goods.tobacco.name={{plural:%amount%|one=Tobacco|other=Tobacco|default=Tobacco}}
|
||
model.goods.tobacco.description=Tobacco can be smoked or used to produce cigars, which achieve higher prices.
|
||
model.goods.tobacco.workAs=Work as Tobacco Planter %claim%(%amount% Tobacco)
|
||
model.goods.tobacco.workingAs=a Tobacco Planter
|
||
model.goods.tools.name={{plural:%amount%|one=Tool|other=Tools|default=Tools}}
|
||
model.goods.tools.description=Tools are necessary to equip pioneer units, as well as to construct advanced buildings and certain units, such as ships. They can also be used to produce muskets.
|
||
model.goods.tools.workAs=Work as Blacksmith %claim%(%amount% Tools)
|
||
model.goods.tools.workingAs=a Blacksmith
|
||
# Can not work at horses or tradeGoods, but horses have special goods-party
|
||
model.goods.horses.name={{plural:%amount%|one=Horse|other=Horses|default=Horses}}
|
||
model.goods.horses.description=Horses are necessary to create scout and cavalry units. In order to breed horses in a colony, you need some horses and at least one unit of fodder per turn.
|
||
model.goods.tradeGoods.name={{plural:%amount%|one=Trade Good|other=Trade Goods|default=Trade Goods}}
|
||
model.goods.tradeGoods.description=Trade Goods are only produced in Europe and are used for trading with the natives.
|
||
|
||
# Improvements and associated Actions
|
||
model.improvement.clearForest.action=Cut down forest
|
||
model.improvement.clearForest.name=Clear forest
|
||
model.improvement.clearForest.occupationString=P
|
||
model.improvement.fishBonusLand.description=Fish bonus due to land nearby
|
||
model.improvement.fishBonusLand.name=Fish bonus (coast)
|
||
model.improvement.fishBonusRiver.description=Fish bonus due to a river
|
||
model.improvement.fishBonusRiver.name=Fish bonus (river)
|
||
model.improvement.plow.action=Plow field
|
||
model.improvement.plow.description=Plowed
|
||
model.improvement.plow.name=Plow
|
||
model.improvement.plow.occupationString=P
|
||
model.improvement.river.description=River
|
||
model.improvement.river.name=River
|
||
model.improvement.road.action=Build road
|
||
model.improvement.road.description=Road
|
||
model.improvement.road.name=Road
|
||
model.improvement.road.occupationString=R
|
||
|
||
# Limits
|
||
model.limit.independence.coastalColonies.name=Coastal Colony Limit
|
||
model.limit.independence.coastalColonies.description=You need at least %limit% coastal {{plural:%limit%|one=colony|other=colonies}} in order to declare independence.
|
||
model.limit.independence.rebels.name=Rebel Limit
|
||
model.limit.independence.rebels.description=At least %limit%% of your colonists must support independence.
|
||
model.limit.independence.year.name=Year Limit
|
||
model.limit.independence.year.description=You must declare independence before the end of %limit%.
|
||
model.limit.wagonTrains.name=Wagon Train Limit
|
||
model.limit.wagonTrains.description=The number of your wagon trains must not exceed the number of your colonies.
|
||
|
||
# Nations
|
||
model.nation.apache.name=Apache
|
||
model.nation.apache.ruler=Geronimo
|
||
model.nation.arawak.name=Arawak
|
||
model.nation.arawak.ruler=Tamanaco
|
||
model.nation.aztec.name=Aztec
|
||
model.nation.aztec.ruler=Moctezuma II
|
||
model.nation.cherokee.name=Cherokee
|
||
model.nation.cherokee.ruler=Moytoy
|
||
model.nation.inca.name=Inca
|
||
model.nation.inca.ruler=Atahualpa
|
||
model.nation.iroquois.name=Iroquois
|
||
model.nation.iroquois.ruler=Segoyewatha
|
||
model.nation.sioux.name=Sioux
|
||
model.nation.sioux.ruler=Taoyateduta
|
||
model.nation.tupi.name=Tupi
|
||
model.nation.tupi.ruler=Guaira
|
||
|
||
model.nation.unknownEnemy.name=Enemy
|
||
model.nation.unknownEnemy.ruler=Unknown
|
||
|
||
model.nation.danish.europe=Copenhagen
|
||
model.nation.danish.name={{tag:|country=Denmark|people=Danish|default=Danish}}
|
||
model.nation.danish.newLandName=New Denmark
|
||
model.nation.danish.ruler=Frederick II
|
||
model.nation.danishREF.name=Danish Royal Expeditionary Force
|
||
model.nation.danishREF.ruler=Frederick III
|
||
|
||
model.nation.dutch.europe=Amsterdam
|
||
model.nation.dutch.name={{tag:|country=The Netherlands|people=Dutch|default=Dutch}}
|
||
model.nation.dutch.newLandName=New Holland
|
||
model.nation.dutch.ruler=William I
|
||
model.nation.dutchREF.name=Dutch Royal Expeditionary Force
|
||
model.nation.dutchREF.ruler=William II
|
||
|
||
model.nation.english.europe=London
|
||
model.nation.english.name={{tag:|country=England|people=English|default=English}}
|
||
model.nation.english.newLandName=New England
|
||
model.nation.english.ruler=Elizabeth I
|
||
model.nation.englishREF.name=English Royal Expeditionary Force
|
||
model.nation.englishREF.ruler=George III
|
||
|
||
model.nation.french.europe=La Rochelle
|
||
model.nation.french.name={{tag:|country=France|people=French|default=French}}
|
||
model.nation.french.newLandName=New France
|
||
model.nation.french.ruler=Louis XIV
|
||
model.nation.frenchREF.name=French Royal Expeditionary Force
|
||
model.nation.frenchREF.ruler=Louis XV
|
||
|
||
model.nation.portuguese.europe=Lisbon
|
||
model.nation.portuguese.name={{tag:|country=Portugal|people=Portuguese|default=Portuguese}}
|
||
model.nation.portuguese.newLandName=Land of Holy Cross
|
||
model.nation.portuguese.ruler=Dom Manuel I
|
||
model.nation.portugueseREF.name=Portuguese Royal Expeditionary Force
|
||
model.nation.portugueseREF.ruler=Dom John IV
|
||
|
||
model.nation.russian.europe=Murmansk
|
||
model.nation.russian.name={{tag:|country=Russia|people=Russian|default=Russian}}
|
||
model.nation.russian.newLandName=New Russia
|
||
model.nation.russian.ruler=Peter I
|
||
model.nation.russianREF.name=Russian Royal Expeditionary Force
|
||
model.nation.russianREF.ruler=Catherine I
|
||
|
||
model.nation.spanish.europe=Cadiz
|
||
model.nation.spanish.name={{tag:|country=Spain|people=Spanish|default=Spanish}}
|
||
model.nation.spanish.newLandName=New Spain
|
||
model.nation.spanish.ruler=Philip II
|
||
model.nation.spanishREF.name=Spanish Royal Expeditionary Force
|
||
model.nation.spanishREF.ruler=Philip III
|
||
|
||
model.nation.swedish.europe=Stockholm
|
||
model.nation.swedish.name={{tag:|country=Sweden|people=Swedish|default=Swedish}}
|
||
model.nation.swedish.newLandName=New Sweden
|
||
model.nation.swedish.ruler=Charles XI
|
||
model.nation.swedishREF.name=Swedish Royal Expeditionary Force
|
||
model.nation.swedishREF.ruler=Charles XII
|
||
|
||
# NationTypes
|
||
model.nationType.agriculture.name=Agriculture
|
||
model.nationType.agriculture.shortDescription=Produces more food
|
||
model.nationType.apache.name=Apache
|
||
model.nationType.apache.description=The Apache nation
|
||
model.nationType.arawak.name=Arawak
|
||
model.nationType.arawak.description=The Arawak nation
|
||
model.nationType.aztec.name=Aztec
|
||
model.nationType.aztec.description=The Aztec nation
|
||
model.nationType.building.name=Building
|
||
model.nationType.building.shortDescription=Produces more building materials
|
||
model.nationType.cherokee.name=Cherokee
|
||
model.nationType.cherokee.description=The Cherokee nation
|
||
model.nationType.conquest.name=Conquest
|
||
model.nationType.conquest.shortDescription=More likely to convert natives
|
||
model.nationType.cooperation.name=Cooperation
|
||
model.nationType.cooperation.shortDescription=Natives are less alarmed
|
||
model.nationType.default.name=None
|
||
model.nationType.default.shortDescription=No national advantages
|
||
model.nationType.furTrapping.name=Fur Trapping
|
||
model.nationType.furTrapping.shortDescription=Produces more furs and coats
|
||
model.nationType.immigration.name=Immigration
|
||
model.nationType.immigration.shortDescription=Produces a greater number of immigrants
|
||
model.nationType.inca.name=Inca
|
||
model.nationType.inca.description=The Inca nation
|
||
model.nationType.iroquois.name=Iroquois
|
||
model.nationType.iroquois.description=The Iroquois nation
|
||
model.nationType.naval.name=Naval
|
||
model.nationType.naval.shortDescription=Naval units have greater range
|
||
model.nationType.ref.name=Royal Expeditionary Force
|
||
model.nationType.ref.shortDescription=Royal Expeditionary Force
|
||
model.nationType.sioux.name=Sioux
|
||
model.nationType.sioux.description=The Sioux nation
|
||
model.nationType.trade.name=Trade
|
||
model.nationType.trade.shortDescription=Prices are more favorable
|
||
model.nationType.tupi.name=Tupi
|
||
model.nationType.tupi.description=The Tupi nation
|
||
|
||
# Resources
|
||
model.resource.cotton.name=Cotton
|
||
model.resource.cotton.description=The soil of this prairie is exceptionally suitable for the growing of cotton.
|
||
model.resource.fish.name=Fish
|
||
model.resource.fish.description=A high amount of small fish lure many big fish to this spot, which in turn lure the eager fishermen.
|
||
model.resource.furs.name=Furs
|
||
model.resource.furs.description=An abundance of animals in these forests bring many hunters searching for easy kills.
|
||
model.resource.game.name=Game
|
||
model.resource.game.description=The forest is home to many animals, suitable for hunting for furs or food.
|
||
model.resource.grain.name=Grain
|
||
model.resource.grain.description=Crops grow exceptionally well in this fertile plain.
|
||
model.resource.lumber.name=Lumber
|
||
model.resource.lumber.description=This forest has good firm trees for harvesting lumber.
|
||
model.resource.minerals.name=Minerals
|
||
model.resource.minerals.description=The ground is rich in minerals, and for those who are patient, ore or even silver may be found.
|
||
model.resource.oasis.name=Oasis
|
||
model.resource.oasis.description=The oasis in the desert is a welcome sight for all weary travelers.
|
||
model.resource.ore.name=Ore
|
||
model.resource.ore.description=The earth opens up and a large vein of ore is available for mining. They are only found on hilly terrain.
|
||
model.resource.silver.name=Silver
|
||
model.resource.silver.description=This mountain is well known to have silver veins, and will make nearby towns prosper.
|
||
model.resource.sugar.name=Sugarcane
|
||
model.resource.sugar.description=The soil of this savannah is exceptionally suitable for the growing of sugarcane.
|
||
model.resource.tobacco.name=Tobacco
|
||
model.resource.tobacco.description=The soil of this grassland is exceptionally suitable for the growing of tobacco.
|
||
|
||
# Roles
|
||
model.role.name=Role
|
||
model.role.armedBrave.name=Armed Brave
|
||
model.role.cavalry.name=Cavalry
|
||
model.role.default.name=Default
|
||
model.role.dragoon.name=Dragoon
|
||
model.role.dragoon.noequipment=no muskets
|
||
model.role.infantry.name=Infantry
|
||
model.role.missionary.name=Missionary
|
||
model.role.missionary.noequipment=not commissioned
|
||
model.role.missionary.equipment=Bible
|
||
model.role.mountedBrave.name=Mounted Brave
|
||
model.role.nativeDragoon.name=Native Dragoon
|
||
model.role.pioneer.name=Pioneer
|
||
model.role.pioneer.noequipment=no tools
|
||
model.role.scout.name=Scout
|
||
model.role.scout.noequipment=no horses
|
||
model.role.soldier.name=Soldier
|
||
model.role.soldier.noequipment=no muskets
|
||
# Role/changes
|
||
# General cases for just the destination role
|
||
model.role.change.dragoon=Equip as dragoon
|
||
model.role.change.missionary=Commission as missionary
|
||
model.role.change.pioneer=Equip with tools
|
||
model.role.change.scout=Equip as scout
|
||
# Specific cases for from.to role changes
|
||
model.role.change.default.soldier=Arm
|
||
model.role.change.dragoon.default=Remove all equipment
|
||
model.role.change.dragoon.soldier=Dismount
|
||
model.role.change.missionary.default=Cancel missionary status
|
||
model.role.change.missionary.soldier=Arm
|
||
model.role.change.pioneer.default=Remove tools
|
||
model.role.change.pioneer.soldier=Arm
|
||
model.role.change.scout.default=Dismount
|
||
model.role.change.scout.soldier=Dismount and arm
|
||
model.role.change.soldier.default=Disarm
|
||
|
||
# Settlement types, abstract ones present for GenerateDocumentation
|
||
model.settlement.aztec.capital.name=Aztec City
|
||
model.settlement.aztec.name=Aztec City
|
||
model.settlement.aztec.plural=cities
|
||
model.settlement.camp.capital.name=Camp
|
||
model.settlement.camp.name=Camp
|
||
model.settlement.camp.plural=camps
|
||
model.settlement.city.capital.name=City
|
||
model.settlement.city.name=City
|
||
model.settlement.city.plural=City
|
||
model.settlement.colony.capital.name=Colony
|
||
model.settlement.colony.name=Colony
|
||
model.settlement.colony.plural=colonies
|
||
model.settlement.default.name=Default
|
||
model.settlement.inca.capital.name=Inca City
|
||
model.settlement.inca.name=Inca City
|
||
model.settlement.inca.plural=cities
|
||
model.settlement.village.capital.name=Village
|
||
model.settlement.village.name=Village
|
||
model.settlement.village.plural=villages
|
||
|
||
# Terrain
|
||
model.tile.arctic.name=Arctic
|
||
model.tile.arctic.description=Arctic is mostly a vast, ice-covered ocean surrounded by treeless, frozen ground and produce nothing. They are found near the North and South Pole and can not support colonies.
|
||
model.tile.borealForest.name=Boreal forest
|
||
model.tile.borealForest.description=Boreal forests produce Grain, Lumber, Furs, and some Ore. They are found in the high latitudes and can be cleared to produce tundra.
|
||
model.tile.broadleafForest.name=Broadleaf forest
|
||
model.tile.broadleafForest.description=Broadleaf forests produce Grain, Lumber, Furs, and some Cotton. They are found in the temperate latitudes and give way to prairies when cleared.
|
||
model.tile.coniferForest.name=Conifer forest
|
||
model.tile.coniferForest.description=Conifer forests produce Grain, Lumber, Furs, and some Tobacco. They are found mainly in the tropical latitudes and give way to grassland when cleared.
|
||
model.tile.desert.name=Desert
|
||
model.tile.desert.description=Deserts are very dry, they receive minimal precipitation. Though scarce, deserts produce Grain, Cotton and Ore.
|
||
model.tile.grassland.name=Grassland
|
||
model.tile.grassland.description=Grasslands are open, continuous flat areas of grass. They are often located near temperate forests in high areas or deserts in subtropical areas. Grasslands are ideal for growing tobacco. Food can be grown as well.
|
||
model.tile.greatRiver.name=Great river
|
||
model.tile.greatRiver.description=Great rivers are rivers that can be navigated by ships.
|
||
model.tile.highSeas.name=High seas
|
||
model.tile.highSeas.description=High seas produce Fish. They also enable your ships to sail to and from Europe.
|
||
model.tile.hills.name=Hills
|
||
model.tile.hills.description=Hills extend above the surrounding terrain, in a limited area. Hills produce a large amount of Ore, as well as some Grain.
|
||
model.tile.lake.name=Lake
|
||
model.tile.lake.description=Lakes are inland bodies of water. Colonies built adjacently profit from the lakes natural resources, but may be inaccessible via ship.
|
||
model.tile.marsh.name=Marsh
|
||
model.tile.marsh.description=Marsh is a type of wetland, featuring grasses, rushes, reeds, typha, sedges, and other herbaceous plants in a context of shallow water. Marsh produces some Grain and Tobacco, as well as Ore. Marshes are mainly found in the high latitudes.
|
||
model.tile.mixedForest.name=Mixed forest
|
||
model.tile.mixedForest.description=Mixed forests, which can be found in the temperate latitudes, produce Grain, Lumber, Furs, and some Cotton. If mixed forests are cleared, they become plains.
|
||
model.tile.mountains.name=Mountains
|
||
model.tile.mountains.description=Mountains extend above the surrounding terrain in a limited area. Mountains are generally steeper than hills. They are difficult to travel and colonies cannot be founded here. They provide a high defensive bonus but fortification does not increase this. Mining proves useful for ore and silver extraction.
|
||
model.tile.ocean.name=Ocean
|
||
model.tile.ocean.description=Oceans are major bodies of saline water, good for fishing. The amount of fish is increased by the presence of land and especially by river mouths.
|
||
model.tile.plains.name=Plains
|
||
model.tile.plains.description=Plains are large areas of land with relatively low relief, more suitable for farming. They produce a great deal of Grain, a lesser amount of Cotton, and some Ore. They are found in the temperate regions.
|
||
model.tile.prairie.name=Prairie
|
||
model.tile.prairie.description=Prairie is an area of land that supports grasses and herbs, with few trees, and having generally a moderate or temperate climate. Prairies are most suitable for cultivating Grain and Cotton.
|
||
model.tile.rainForest.name=Rain forest
|
||
model.tile.rainForest.description=Rain forests produce Grain, Lumber, Furs, and some Ore, Sugar and Tobacco. They are found in the tropics and can be cleared to produce swamps.
|
||
model.tile.savannah.name=Savannah
|
||
model.tile.savannah.description=In savannahs, grasses and trees are co-dominant vegetation types. Savannahs are frequently seen as a transitional zone, occurring between forest or woodland regions and grassland or desert regions. Savannah produces mainly Grain and Sugar.
|
||
model.tile.scrubForest.name=Scrub forest
|
||
model.tile.scrubForest.description=Scrub forests produce Grain, Lumber, Furs, and some Cotton and Ore. If they are cleared, the land becomes a desert. Scrub forests are found in temperate regions.
|
||
model.tile.swamp.name=Swamp
|
||
model.tile.swamp.description=Tropical wetlands by shallow bodies of water. Swamps have a greater proportion of open water surface and generally deeper than marshes. Swamp yields some Grain, as well as small amounts of Sugar and Ore.
|
||
model.tile.tropicalForest.name=Tropical forest
|
||
model.tile.tropicalForest.description=Tropical forests produce Grain, Lumber, Furs, and some Sugar. Clearing tropical forests produces savannah.
|
||
model.tile.tundra.name=Tundra
|
||
model.tile.tundra.description=Tundra is an area where the tree growth is hindered by low temperatures and short growing seasons. Tundra produces Grain and some Ore. It is found in the high latitudes.
|
||
model.tile.wetlandForest.name=Wetland forest
|
||
model.tile.wetlandForest.description=Wetland forests produce Grain, Lumber, Furs, and some Ore. Wetland forests can be cleared to produce marsh land. They are found in the high latitudes.
|
||
|
||
# Units/Colonists. The abstract ones are needed only by GenerateDocumentation.
|
||
colonist.name=Abstract colonist
|
||
colonist.description=Base colonist unit
|
||
ship.name=Abstract ship
|
||
ship.description=Base ship unit
|
||
wagon.name=Abstract wagon
|
||
wagon.description=Base wagon unit
|
||
model.unit.colonialRegular.name={{plural:%number%|one=Colonial Regular|other=Colonial Regulars|default=Colonial Regular}}
|
||
model.unit.colonialRegular.description=The Colonial Regular is a crack unit only available after the Declaration of Independence.
|
||
model.unit.elderStatesman.name={{plural:%number%|one=Elder Statesman|other=Elder Statesmen|default=Elder Statesman}}
|
||
model.unit.elderStatesman.description=The Elder Statesman increases the colonists' desire for independence (symbolized by Liberty Bells), which increases the Sons of Liberty membership in your colonies.
|
||
model.unit.expertFarmer.name={{plural:%number%|one=Expert Farmer|other=Expert Farmers|default=Expert Farmer}}
|
||
model.unit.expertFarmer.description=The Expert Farmer is a specialist at producing food.
|
||
model.unit.expertFisherman.name={{plural:%number%|one=Expert Fisherman|other=Expert Fishermen|default=Expert Fisherman}}
|
||
model.unit.expertFisherman.description=The Expert Fisherman is a specialist at catching fish, which are automatically converted to food.
|
||
model.unit.expertFurTrapper.name={{plural:%number%|one=Expert Fur Trapper|other=Expert Fur Trappers|default=Expert Fur Trapper}}
|
||
model.unit.expertFurTrapper.description=The Expert Fur Trapper specializes in producing furs.
|
||
model.unit.expertLumberJack.name={{plural:%number%|one=Expert Lumberjack|other=Expert Lumberjacks|default=Expert Lumberjack}}
|
||
model.unit.expertLumberJack.description=The Expert Lumberjack cuts down trees to produce lumber.
|
||
model.unit.expertOreMiner.name={{plural:%number%|one=Expert Ore Miner|other=Expert Ore Miners|default=Expert Ore Miner}}
|
||
model.unit.expertOreMiner.description=The Expert Ore Miner excels at mining ore.
|
||
model.unit.expertSilverMiner.name={{plural:%number%|one=Expert Silver Miner|other=Expert Silver Miners|default=Expert Silver Miner}}
|
||
model.unit.expertSilverMiner.description=The Expert Silver Miner produces more silver than any other unit.
|
||
model.unit.firebrandPreacher.name={{plural:%number%|one=Firebrand Preacher|other=Firebrand Preachers|default=Firebrand Preacher}}
|
||
model.unit.firebrandPreacher.description=The Firebrand Preacher increases religious unrest in Europe (symbolized by Crosses), which in turn increases emigration to the New World.
|
||
model.unit.freeColonist.name={{plural:%number%|one=Free Colonist|other=Free Colonists|default=Free Colonist}}
|
||
model.unit.freeColonist.description=The Free Colonist is a greenhorn without any particular skills. However, Free Colonists can become skilled units by working on your colony tiles, or by visiting Indian settlements. They can also be promoted to Veteran Soldiers, or educated in colonies that have built a school.
|
||
model.unit.hardyPioneer.name={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
|
||
model.unit.hardyPioneer.description=The Hardy Pioneer excels at clearing forests, plowing fields and building roads.
|
||
model.unit.indenturedServant.name={{plural:%number%|one=Indentured Servant|other=Indentured Servants|default=Indentured Servant}}
|
||
model.unit.indenturedServant.description=The Indentured Servant is well suited for outdoor work, but less suited for indoor work. He may become a Free Colonist through promotion or education.
|
||
model.unit.indianConvert.name={{plural:%number%|one=Indian Convert|other=Indian Converts|default=Indian Convert}}
|
||
model.unit.indianConvert.description=The Indian Convert is a native who has joined one of your colonies. He is skilled at all kinds of outdoor work, but unskilled at indoor work. As soon as Bartolome de las Casas joins the Continental Congress, all Indian Converts become Free Colonists.
|
||
model.unit.jesuitMissionary.name={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
|
||
model.unit.jesuitMissionary.description=The Jesuit Missionary is able to establish a mission in an Indian settlement and is especially skilled at converting Indians.
|
||
model.unit.masterBlacksmith.name={{plural:%number%|one=Master Blacksmith|other=Master Blacksmiths|default=Master Blacksmith}}
|
||
model.unit.masterBlacksmith.description=The Master Blacksmith forges tools from ore.
|
||
model.unit.masterCarpenter.name={{plural:%number%|one=Master Carpenter|other=Master Carpenters|default=Master Carpenter}}
|
||
model.unit.masterCarpenter.description=The Master Carpenter is particularly skilled at producing buildings and units in your colonies.
|
||
model.unit.masterCottonPlanter.name={{plural:%number%|one=Master Cotton Planter|other=Master Cotton Planters|default=Master Cotton Planter}}
|
||
model.unit.masterCottonPlanter.description=The Master Cotton Planter cultivates cotton.
|
||
model.unit.masterDistiller.name={{plural:%number%|one=Master Distiller|other=Master Distillers|default=Master Distiller}}
|
||
model.unit.masterDistiller.description=The Master Distiller uses sugar to produce rum.
|
||
model.unit.masterFurTrader.name={{plural:%number%|one=Master Fur Trader|other=Master Fur Traders|default=Master Fur Trader}}
|
||
model.unit.masterFurTrader.description=The Master Fur Trader turns furs into coats.
|
||
model.unit.masterGunsmith.name={{plural:%number%|one=Master Gunsmith|other=Master Gunsmiths|default=Master Gunsmith}}
|
||
model.unit.masterGunsmith.description=The Master Gunsmith uses tools to produce muskets.
|
||
model.unit.masterSugarPlanter.name={{plural:%number%|one=Master Sugar Planter|other=Master Sugar Planters|default=Master Sugar Planter}}
|
||
model.unit.masterSugarPlanter.description=The Master Sugar Planter cultivates sugar.
|
||
model.unit.masterTobaccoPlanter.name={{plural:%number%|one=Master Tobacco Planter|other=Master Tobacco Planters|default=Master Tobacco Planter}}
|
||
model.unit.masterTobaccoPlanter.description=The Master Tobacco Planter cultivates tobacco.
|
||
model.unit.masterTobacconist.name={{plural:%number%|one=Master Tobacconist|other=Master Tobacconists|default=Master Tobacconist}}
|
||
model.unit.masterTobacconist.description=The Master Tobacconist makes cigars from tobacco.
|
||
model.unit.masterWeaver.name={{plural:%number%|one=Master Weaver|other=Master Weavers|default=Master Weaver}}
|
||
model.unit.masterWeaver.description=The Master Weaver turns cotton into cloth.
|
||
model.unit.pettyCriminal.name={{plural:%number%|one=Petty Criminal|other=Petty Criminals|default=Petty Criminal}}
|
||
model.unit.pettyCriminal.description=The Petty Criminal is suited for outdoor work, but unsuited for indoor work. He may become an Indentured Servant through promotion or education.
|
||
model.unit.seasonedScout.name={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
|
||
model.unit.seasonedScout.description=The Seasoned Scout is best at exploring the New World, particularly Indian settlements and Lost City Rumors.
|
||
model.unit.veteranSoldier.name={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}
|
||
model.unit.veteranSoldier.description=The Veteran Soldier is an experienced military unit. Any Free Colonist may be promoted to a Veteran Soldier after winning a battle.
|
||
|
||
# Units/Naval
|
||
model.unit.caravel.name={{plural:%number%|one=Caravel|other=Caravels|default=Caravel}}
|
||
model.unit.caravel.description=The Caravel is a small and not particularly fast merchant ship.
|
||
model.unit.frigate.name={{plural:%number%|one=Frigate|other=Frigates|default=Frigate}}
|
||
model.unit.frigate.description=The Frigate is a small warship.
|
||
model.unit.galleon.name={{plural:%number%|one=Galleon|other=Galleons|default=Galleon}}
|
||
model.unit.galleon.description=The Galleon is a large merchant ship. It is the only ship able to take a Treasure Train to Europe.
|
||
model.unit.manOWar.name={{plural:%number%|one=Man of War|other=Men of War|default=Man of War}}
|
||
model.unit.manOWar.description=The Man of War is a large warship. It is only available to the Crown and after the Declaration of Independence.
|
||
model.unit.merchantman.name={{plural:%number%|one=Merchantman|other=Merchantmen|default=Merchantman}}
|
||
model.unit.merchantman.description=The Merchantman is a medium-sized merchant ship.
|
||
model.unit.privateer.name={{plural:%number%|one=Privateer|other=Privateers|default=Privateer}}
|
||
model.unit.privateer.description=The Privateer is a small warship that does not fly the flag of the country it hails from. It is the only unit able to attack other units without declaring war.
|
||
|
||
# Units/Others
|
||
model.unit.artillery.name={{plural:%number%|one=Piece of Artillery|other=Pieces of Artillery|default=Artillery}}
|
||
model.unit.artillery.description=Artillery is good at attacking and defending colonies, and very vulnerable in the open.
|
||
model.unit.damagedArtillery.name={{plural:%number%|one=Damaged piece of Artillery|other=Damaged pieces of Artillery|default=Damaged Artillery}}
|
||
model.unit.damagedArtillery.description=Damaged Artillery is like Artillery in every way, only weaker.
|
||
model.unit.treasureTrain.name={{plural:%number%|one=Treasure Train|other=Treasure Trains|default=Treasure Train}}
|
||
model.unit.treasureTrain.description=The sole purpose of the Treasure Train is to transport the gold found in the ruins of a Lost City, or plundered from an Indian settlement. If you move it into one of your colonies, the Crown will offer to transport it to Europe for a reasonable fee. If you have a Galleon, you can move it to Europe yourself.
|
||
model.unit.wagonTrain.name={{plural:%number%|one=Wagon Train|other=Wagon Trains|default=Wagon Train}}
|
||
model.unit.wagonTrain.description=The Wagon Train is able to carry up to 200 units of goods over land. You can use it to trade with other players, or to move goods between your own colonies.
|
||
|
||
# Units/REF
|
||
model.unit.kingsRegular.name={{plural:%number%|one=King's Regular|other=King's Regulars|default=King's Regular}}
|
||
model.unit.kingsRegular.description=The King's Regular is a crack unit only available to the Crown. You will see them only when the Royal Expeditionary Force arrives after the Declaration of Independence.
|
||
|
||
# Units/Natives
|
||
model.unit.brave.name={{plural:%number%|one=Brave|other=Braves|default=Brave}}
|
||
model.unit.brave.description=The Brave is a native unit able to carry a small amount of goods. He may be armed and mounted. Braves often visit your colonies in order to bring you gifts or make demands.
|
||
|
||
# Units/Undead
|
||
model.unit.flyingDutchman.name=The Flying Dutchman
|
||
model.unit.flyingDutchman.description=The Flying Dutchman is the ship of the damned.
|
||
model.unit.revenger.name=The Captain
|
||
model.unit.revenger.description=The Captain has sold his soul to the Devil.
|
||
model.unit.undead.name=Undead
|
||
model.unit.undead.description=The Undead are the crew of the Flying Dutchman.
|
||
|
||
# Units/Special cases where role is implicit in unit type
|
||
model.unit.brave.armedBrave={{plural:%number%|one=Armed Brave|other=Armed Braves|default=Armed Brave}}
|
||
model.unit.brave.mountedBrave={{plural:%number%|one=Mounted Brave|other=Mounted Braves|default=Mounted Brave}}
|
||
model.unit.brave.nativeDragoon={{plural:%number%|one=Native Dragoon|other=Native Dragoons|default=Native Dragoon}}
|
||
model.unit.colonialRegular.dragoon=Continental Cavalry
|
||
model.unit.colonialRegular.soldier=Continental Army
|
||
model.unit.hardyPioneer.pioneer={{plural:%number%|one=Hardy Pioneer|other=Hardy Pioneers|default=Hardy Pioneer}}
|
||
model.unit.jesuitMissionary.missionary={{plural:%number%|one=Jesuit Missionary|other=Jesuit Missionaries|default=Jesuit Missionary}}
|
||
model.unit.kingsRegular.cavalry=Cavalry
|
||
model.unit.kingsRegular.infantry=Infantry
|
||
model.unit.seasonedScout.scout={{plural:%number%|one=Seasoned Scout|other=Seasoned Scouts|default=Seasoned Scout}}
|
||
model.unit.veteranSoldier.dragoon={{plural:%number%|one=Veteran Dragoon|other=Veteran Dragoons|default=Veteran Dragoons}}
|
||
model.unit.veteranSoldier.soldier={{plural:%number%|one=Veteran Soldier|other=Veteran Soldiers|default=Veteran Soldier}}
|
||
|
||
# Unit occupations
|
||
model.unit.colonialRegular.workingAs=Soldier
|
||
model.unit.elderStatesman.workingAs=Statesman
|
||
model.unit.expertFarmer.workingAs=Farmer
|
||
model.unit.expertFisherman.workingAs=Fisherman
|
||
model.unit.expertFurTrapper.workingAs=Fur Trapper
|
||
model.unit.expertLumberJack.workingAs=Lumberjack
|
||
model.unit.expertOreMiner.workingAs=Ore Miner
|
||
model.unit.expertSilverMiner.workingAs=Silver Miner
|
||
model.unit.firebrandPreacher.workingAs=Preacher
|
||
model.unit.hardyPioneer.workingAs=Pioneer
|
||
model.unit.jesuitMissionary.workingAs=Missionary
|
||
model.unit.masterBlacksmith.workingAs=Blacksmith
|
||
model.unit.masterCarpenter.workingAs=Carpenter
|
||
model.unit.masterCottonPlanter.workingAs=Cotton Planter
|
||
model.unit.masterDistiller.workingAs=Distiller
|
||
model.unit.masterFurTrader.workingAs=Fur Trader
|
||
model.unit.masterGunsmith.workingAs=Gunsmith
|
||
model.unit.masterSugarPlanter.workingAs=Sugar Planter
|
||
model.unit.masterTobacconist.workingAs=Tobacconist
|
||
model.unit.masterTobaccoPlanter.workingAs=Tobacco Planter
|
||
model.unit.masterWeaver.workingAs=Weaver
|
||
model.unit.seasonedScout.workingAs=Scout
|
||
model.unit.veteranSoldier.workingAs=Soldier
|
||
|
||
# These are base unit types that are extended. AFAICT they do not need
|
||
# to be visible ATM.
|
||
# ship.name=Ship
|
||
# ship.description=A vessel able to sail the seas.
|
||
# colonist.name=Colonist
|
||
# colonist.description=A European immigrant to the New World.
|
||
# wagon.name=Wagon
|
||
# wagon.description=A wheeled vehicle.
|
||
|
||
|
||
# --9-- Model
|
||
|
||
# common.io.FreeColFileFilter
|
||
filter.fsg=FreeCol Saved Games (*.fsg)
|
||
filter.xml=XML (Extensible Markup Language).
|
||
|
||
# common.model.AbstractGoods
|
||
model.abstractGoods.boycotted=%amount% {{plural:%amount%|%goods%}} (boycotted)
|
||
model.abstractGoods.label=%amount% {{plural:%amount%|%goods%}}
|
||
|
||
# common.model.AbstractUnit
|
||
model.abstractUnit.label={{plural:%number%|one=one|other=%number%}} %unit%
|
||
|
||
# common.model.Building
|
||
model.building.locationLabel=In %location%
|
||
|
||
# common.model.Colony
|
||
model.colony.badGovernment=The government of %colony% is inefficient. Production penalties apply.
|
||
model.colony.goodGovernment=Government efficiency has improved! Rebel sentiment in %colony% now equals or exceeds %number% percent.
|
||
model.colony.governmentImproved1=The government of %colony% has improved, but is still inefficient. Production penalties still apply.
|
||
model.colony.governmentImproved2=The government of %colony% has improved. Production penalties no longer apply.
|
||
model.colony.insufficientProduction=%outputAmount% more %outputType% could be produced in %colony%, if an extra %consumptionDeficit% were available.
|
||
model.colony.lostGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Colony no longer gains any production bonus.
|
||
model.colony.lostVeryGoodGovernment=Government efficiency has decreased! Rebel sentiment in %colony% no longer equals or exceeds %number% percent. Some production bonuses were lost.
|
||
model.colony.minimumColonySize=%object% prevents reducing the population any further.
|
||
model.colony.stance.alliance=The %nation% are pleased to see a trusted ally such as yourself.
|
||
model.colony.stance.ceaseFire=The %nation% scowl at you, and are clearly preparing their defences.
|
||
model.colony.stance.peace=The %nation% greet you courteously and ask if you come in peace.
|
||
model.colony.stance.uncontacted=The %nation% look at you warily, as your dress and speech is unfamiliar to them.
|
||
model.colony.stance.war=The %nation% fire upon you at any opportunity.
|
||
model.colony.unbuildable=%colony% can not build %object% at this time. %object% was removed from build queue.
|
||
model.colony.veryBadGovernment=The government of %colony% is very inefficient. High production penalties apply.
|
||
model.colony.veryGoodGovernment=Government efficiency has improved! Rebel sentiment in %colony% now equals or exceeds %number% percent.
|
||
|
||
# common.model.ColonyTile
|
||
model.colonyTile.claim=(claim %direction%)
|
||
|
||
# common.model.DiplomaticTrade
|
||
model.diplomaticTrade.receive.contact=Fraternal greetings from the glorious %nation% nation.
|
||
model.diplomaticTrade.receive.diplomatic=Let us negotiate with %nation%.
|
||
model.diplomaticTrade.receive.trade=Let us consider the %nation% trade offer.
|
||
model.diplomaticTrade.receive.tribute=%nation% is demanding tribute of us!
|
||
model.diplomaticTrade.send.contact=We have encountered members of the %nation% nation.
|
||
model.diplomaticTrade.send.diplomatic=Let us consider our diplomatic situation with %nation%.
|
||
model.diplomaticTrade.send.trade=Let us propose a trade with %nation% at %settlement%.
|
||
model.diplomaticTrade.send.tribute=We demand tribute of %nation% at %settlement%.
|
||
|
||
# common.model.Direction
|
||
model.direction.N.name=north
|
||
model.direction.NE.name=north-east
|
||
model.direction.E.name=east
|
||
model.direction.SE.name=south-east
|
||
model.direction.S.name=south
|
||
model.direction.SW.name=south-west
|
||
model.direction.W.name=west
|
||
model.direction.NW.name=north-west
|
||
|
||
# common.model.HistoryEvent
|
||
model.historyEventType.abandonColony.description=You abandon the colony of %colony%.
|
||
model.historyEventType.ceaseFire.description=Cease fire with {{tag:country|%nation%}}.
|
||
model.historyEventType.cityOfGold.description={{tag:country|%nation%}} discover %city%, one of the Seven Cities of Gold, and a treasure of %treasure% gold.
|
||
model.historyEventType.colonyConquered.description=Your colony %colony% is conquered by {{tag:country|%nation%}}.
|
||
model.historyEventType.colonyDestroyed.description=Your colony %colony% is destroyed by {{tag:country|%nation%}}.
|
||
model.historyEventType.conquerColony.description=You conquer the %nation% colony of %colony%.
|
||
model.historyEventType.declareIndependence.description=You declare independence from the Crown.
|
||
model.historyEventType.declareWar.description=War declared with {{tag:country|%nation%}}.
|
||
model.historyEventType.destroyNation.description={{tag:country|%nation%}} destroys the %nativeNation%.
|
||
model.historyEventType.destroySettlement.description=You destroy the %nation% settlement %settlement%.
|
||
model.historyEventType.discoverNewWorld.description=You discover the New World.
|
||
model.historyEventType.discoverRegion.description={{tag:country|%nation%}} discovers %region%.
|
||
model.historyEventType.formAlliance.description=Alliance negotiated with {{tag:country|%nation%}}.
|
||
model.historyEventType.foundColony.description=You establish the colony of %colony%.
|
||
model.historyEventType.foundingFather.description=%father% joins the Continental Congress.
|
||
model.historyEventType.independence.description=You achieve independence from the Crown.
|
||
model.historyEventType.makePeace.description=Peace agreed with {{tag:country|%nation%}}.
|
||
model.historyEventType.meetNation.description=You meet the %nation% nation.
|
||
model.historyEventType.nationDestroyed.description=The %nation% nation are no longer present in the New World.
|
||
model.historyEventType.spanishSuccession.description={{tag:country|%loserNation%}} cede all their colonies in the New World to {{tag:country|%nation%}}.
|
||
|
||
# common.model.IndianSettlement
|
||
model.indianSettlement.mostHatedNone=None
|
||
model.indianSettlement.mostHatedUnknown=Unknown
|
||
model.indianSettlement.nameUnknown=Unknown
|
||
model.indianSettlement.skillNone=None
|
||
model.indianSettlement.skillUnknown=Unknown
|
||
model.indianSettlement.lastSale=Sold %goodsType% for %price% in %turn%
|
||
model.indianSettlement.tension.angry=The braves of the %nation% nation are busy at target practice. The women and children hide in their tents.
|
||
model.indianSettlement.tension.content=The members of the %nation% nation are busy at work. Their children merrily play hide and seek.
|
||
model.indianSettlement.tension.displeased=The members of the %nation% nation are busy at work. Their children are nowhere to be seen, and their elders are frowning.
|
||
model.indianSettlement.tension.happy=The members of the %nation% nation are happily dancing around their camp fire and singing the songs of their ancestors.
|
||
model.indianSettlement.tension.hateful=The braves of the %nation% nation are shaking their weapons. They have adorned their belts with the scalps of their enemies, and their torture stakes show signs of heavy use.
|
||
model.indianSettlement.tension.unknown=Unknown
|
||
model.indianSettlement.tension.wary=Wary
|
||
model.indianSettlement.wantedGoodsNone=None
|
||
model.indianSettlement.wantedGoodsUnknown=Unknown
|
||
|
||
# common.model.LostCityRumour
|
||
model.lostCityRumour.name=Lost city Rumor
|
||
model.lostCityRumour.burialGround.description=You have profaned the sacred burial grounds of the %nation%! Therefore, you must die!
|
||
model.lostCityRumour.cibola.description=You have discovered %city%, one of the Seven Cities of Gold, and plundered treasures worth %money%! Move the treasure train to one of your colonies in order to cash it in, or take it to Europe in a Galleon.
|
||
model.lostCityRumour.colonist.description=You meet the survivors of a lost colony. In exchange for food, they swear allegiance to the crown!
|
||
model.lostCityRumour.expeditionVanishes.description=Your expedition vanishes without a trace!
|
||
model.lostCityRumour.fountainOfYouth.description=You have discovered the Fountain of Youth. European colonists flock to your docks!
|
||
model.lostCityRumour.fountainOfYouth.noEurope.description=You have discovered the Fountain of Youth.
|
||
model.lostCityRumour.learn.description=Your %unit% has gained experience and is now a %type%!
|
||
model.lostCityRumour.nothing.0.description=The rumor of a Lost City proves to be just that: nothing but a rumor!
|
||
model.lostCityRumour.nothing.mayans.description=You discover ancient inscriptions prophesying the end of the world! Rumors spread and gullible colonists waste time arguing whether the disaster is imminent or due in %years% years.
|
||
model.lostCityRumour.nothing.mounds.description=The mounds are cold and empty.
|
||
model.lostCityRumour.ruins.description=You have discovered the ruins of a lost civilization. Within are gold and artifacts worth %money%!
|
||
model.lostCityRumour.ruins.mounds.description=Within, you find incredible treasures worth %money% gold!
|
||
model.lostCityRumour.tribalChief.description=The chief of a small tribe presents you with trinkets worth %money%!
|
||
model.lostCityRumour.tribalChief.mounds.description=Within, you find trinkets worth %money%.
|
||
|
||
# common.model.Market
|
||
model.market.priceDecrease=In %market%, the price of %goods% has fallen to %sell%/%buy%.
|
||
model.market.priceIncrease=In %market%, the price of %goods% has risen to %sell%/%buy%.
|
||
|
||
# common.model.ModelMessage
|
||
model.messageType.buildingCompleted.name=Buildings Completed
|
||
model.messageType.combatResult.name=Combat Results
|
||
model.messageType.default.name=Messages
|
||
model.messageType.demands.name=Native Demands
|
||
model.messageType.foreignDiplomacy.name=Foreign Diplomacy
|
||
model.messageType.giftGoods.name=Indian Gifts
|
||
model.messageType.goodsMovement.name=Goods Movement
|
||
model.messageType.governmentEfficiency.name=Government Efficiency
|
||
model.messageType.lostCityRumour.name=Lost City Rumors
|
||
model.messageType.marketPrices.name=Market Prices
|
||
model.messageType.missingGoods.name=Missing Goods
|
||
model.messageType.sonsOfLiberty.name=Sons of Liberty
|
||
model.messageType.tutorial.name=Tutorial
|
||
model.messageType.unitAdded.name=Units Added
|
||
model.messageType.unitArrived.name=Unit Arrived
|
||
model.messageType.unitDemoted.name=Unit Demotions
|
||
model.messageType.unitImproved.name=Unit Improvements
|
||
model.messageType.unitLost.name=Units Lost
|
||
model.messageType.unitRepaired.name=Unit Repairs
|
||
model.messageType.warehouseCapacity.name=Warehouse Capacity
|
||
model.messageType.warning.name=Warnings
|
||
|
||
# common.model.Monarch
|
||
# Each monarch action must have a .text key for its announcement, and
|
||
# may have an optional associated .no, an optional .yes, and an
|
||
# optional .header.
|
||
model.monarch.action.addToRef.text=The Crown has added %number% {{plural:%number%|%unit%}} to the Royal Expeditionary Force. Colonial leaders express concern.
|
||
model.monarch.action.addToRef.no=Done
|
||
model.monarch.action.declarePeace.text=We have graciously agreed to a peace treaty with {{tag:country|%nation%}}.
|
||
model.monarch.action.declarePeace.no=Done
|
||
model.monarch.action.declareWar.text=The insolence of {{tag:country|%nation%}} forces Us to declare war on them!
|
||
model.monarch.action.declareWarSupported.text=The insolence of the {{tag:country|%nation%}} forces Us to declare war on them! To expedite this matter, our loyal troops (%force%) await your orders, and a further sum of %gold% has been added to your treasury.
|
||
model.monarch.action.declareWar.no=Done
|
||
model.monarch.action.displeasure.text=You dare to accept Our generous terms and yet evade payment? Such duplicity will reap the bitter reward of Our displeasure.
|
||
model.monarch.action.displeasure.no=Done
|
||
model.monarch.action.forceTax.text=We disdain your attempt to evade Our just taxation. The tax rate is now %amount%%.
|
||
model.monarch.action.forceTax.no=Done
|
||
model.monarch.action.hessianMercenaries.text=I, %leader%, have noted your military situation and graciously offer you the services of our loyal troops (%mercenaries%) for the sum of %gold%.
|
||
model.monarch.action.hessianMercenaries.no=Alas, we cannot afford them.
|
||
model.monarch.action.hessianMercenaries.yes=We accept
|
||
model.monarch.action.hessianMercenaries.header=Foreign Correspondence
|
||
model.monarch.action.lowerTax.text=After careful consideration, we have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
|
||
model.monarch.action.lowerTax.no=Done
|
||
model.monarch.action.lowerTaxOther.text=In order to celebrate {{tag:%number%|0=Our recent wedding|1=Our recent wedding to Our second wife|2=the birth of a Crown Prince|3=the birth of a royal son|4=the birth of a royal daughter}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
|
||
model.monarch.action.lowerTaxOther.no=Long live the King!
|
||
model.monarch.action.lowerTaxWar.text=In order to celebrate Our recent victory against the treacherous {{tag:people|%nation%}}, We have graciously decided to lower your tax rate by %difference%%. The tax rate is now %newTax%%.
|
||
model.monarch.action.lowerTaxWar.no=Hurrah!
|
||
model.monarch.action.monarchMercenaries.text=In order to support you in our colonial wars, we have decided to provide you with some mercenaries (%mercenaries%) at a price of %gold%.
|
||
model.monarch.action.monarchMercenaries.no=Alas, we cannot afford them.
|
||
model.monarch.action.monarchMercenaries.yes=We accept
|
||
model.monarch.action.raiseTaxAct.text=The various acts of defiance perpetrated by the illoyal colonists of %newWorld% leave Us no choice but to impose a new {{tag:%number%|0=Navigation|1=Tea|2=Wool|3=Hat|4=Molasses|5=Stamp}} Act, raising your tax to %amount%%. If you do not accept We will be pleased to boycott your %goods%!
|
||
model.monarch.action.raiseTaxAct.no=Give me Liberty or give me death!
|
||
model.monarch.action.raiseTaxAct.yes=We accept
|
||
model.monarch.action.raiseTaxWar.text=We regret having to inform you that the recent setbacks in Our war against {{tag:country|%nation%}} leave Us no choice but to increase your tax to %amount%%. If you do not accept We will be forced to boycott your %goods%!
|
||
model.monarch.action.raiseTaxWar.no=No taxation without representation!
|
||
model.monarch.action.raiseTaxWar.yes=We accept
|
||
model.monarch.action.supportLand.text=In order to support you in your colonial wars, the Crown has decided to provide you with some veteran troops (%addition%).
|
||
model.monarch.action.supportLand.no=Done
|
||
model.monarch.action.supportSea.text=In order to protect the sea lanes from the depredations of privateers, buccaneers and pirates, the Crown has decided to provide you with some naval support (%addition%).
|
||
model.monarch.action.supportSea.no=Done
|
||
model.monarch.action.waiveTax.text=In Our wisdom, We have graciously decided to waive a tax increase.
|
||
model.monarch.action.waiveTax.no=Done
|
||
|
||
# common.model.Nation
|
||
model.nation.turkish.name={{tag:|country=The Ottoman Empire|people=Ottomans|default=Ottoman}}
|
||
model.nation.german.name={{tag:|country=The Holy Roman Empire|people=Germans|default=German}}
|
||
model.nation.prussian.name={{tag:|country=Prussia|people=Prussians|default=Prussian}}
|
||
model.nation.austrian.name={{tag:|country=Austria|people=Austrians|default=Austrian}}
|
||
|
||
# common.model.NationOptions
|
||
model.advantages.none.name=None
|
||
model.advantages.none.shortDescription=No advantages for any playable nations. This is mainly intended for multi-player games.
|
||
model.advantages.fixed.name=Fixed
|
||
model.advantages.fixed.shortDescription=All nations use their default advantages. This is used to emulate the original game.
|
||
model.advantages.selectable.name=Selectable
|
||
model.advantages.selectable.shortDescription=National advantages are selectable and need not be unique.
|
||
model.nationState.aiOnly.name=AI only
|
||
model.nationState.aiOnly.shortDescription=This nation is only available to AI players
|
||
model.nationState.available.name=available
|
||
model.nationState.available.shortDescription=You can play as this nation
|
||
model.nationState.notAvailable.name=not available
|
||
model.nationState.notAvailable.shortDescription=This nation is not available
|
||
|
||
# common.model.Player
|
||
model.noClaimReason.europeans.description=This land is claimed by another European nation.
|
||
model.noClaimReason.natives.description=This land is claimed by a native tribe.
|
||
model.noClaimReason.occupied.description=This land is occupied by a dangerous enemy.
|
||
model.noClaimReason.rumour.description=There is something strange here, we must investigate it before working here.
|
||
model.noClaimReason.settlement.description=We can not use land with a settlement on it.
|
||
model.noClaimReason.terrain.description=This land is unsuitable for a colony.
|
||
model.noClaimReason.water.description=We do not claim the waters.
|
||
model.noClaimReason.worked.description=Another settlement is already using this land.
|
||
model.player.colonialIndependence=Only colonial players can declare independence.
|
||
model.player.forces=%nation% Forces
|
||
model.player.independentMarket=Europe
|
||
model.player.startGame=After months at sea, you have finally arrived off the coast of an unknown continent. Sail {{tag:%direction%|west=westward|east=eastward|default=into the wind}} in order to discover the New World and to claim it for the Crown.
|
||
model.player.waitingFor=Waiting for: {{tag:country|%nation%}}
|
||
|
||
# common.model.Region
|
||
model.regionType.coast.name=Coast
|
||
model.regionType.coast.unknown=Unknown Coastal Region
|
||
model.regionType.desert.name=Desert
|
||
model.regionType.desert.unknown=Unknown Desert
|
||
model.regionType.lake.name=Lake
|
||
model.regionType.lake.unknown=Unknown Lake
|
||
model.regionType.land.name=Region
|
||
model.regionType.land.unknown=Unknown Region
|
||
model.regionType.mountain.name=Mountain Range
|
||
model.regionType.mountain.unknown=Unknown Mountain Range
|
||
model.regionType.ocean.name=Ocean
|
||
model.regionType.ocean.unknown=Unknown Seas
|
||
model.regionType.river.name=River
|
||
model.regionType.river.unknown=Unknown River
|
||
|
||
# common.model.scope
|
||
scope.method.isIndian.name=natives
|
||
|
||
# common.model.Stance
|
||
model.stance.alliance.name=Alliance
|
||
model.stance.ceaseFire.name=Cease Fire
|
||
model.stance.peace.name=Peace
|
||
model.stance.uncontacted.name=Uncontacted
|
||
model.stance.war.name=War
|
||
|
||
# common.model.Tension
|
||
model.tension.happy.name=Happy
|
||
model.tension.content.name=Content
|
||
model.tension.displeased.name=Displeased
|
||
model.tension.angry.name=Angry
|
||
model.tension.hateful.name=Hateful
|
||
|
||
# common.model.Tile
|
||
model.tile.nameLocation=%name% (%location%)
|
||
model.tile.nearLocation=%direction% of %location%
|
||
model.tile.simpleLabel=Tile (%x%, %y%)
|
||
warning.europeanLand=Part of your new colony's land is already owned by Europeans.
|
||
warning.landLocked=Your new colony would be land-locked.
|
||
warning.nativeLand=Part of your new colony's land is already claimed by natives.
|
||
warning.noBuildingMaterials=Your new colony would produce very little %goods%.
|
||
warning.noFood=Your new colony would produce very little food.
|
||
warning.ownLand=Part of your new colony's land is already owned by you.
|
||
|
||
# common.model.*TradeItem
|
||
model.tradeItem.colony.name=Colony
|
||
model.tradeItem.colony.description=the colony of %colony%
|
||
model.tradeItem.gold.name=Gold
|
||
model.tradeItem.gold.description=the sum of %amount% gold
|
||
model.tradeItem.goods.name=Goods
|
||
model.tradeItem.incite.name=Declare war against
|
||
model.tradeItem.incite.description=war against {{tag:country|%nation%}}
|
||
model.tradeItem.stance.name=Stance
|
||
model.tradeItem.unit.name=Unit
|
||
|
||
# common.model.TradeRoute
|
||
model.tradeRoute.allEmpty=All stops are empty.
|
||
model.tradeRoute.alwaysPresent=%goodsType% is loaded at all stops.
|
||
model.tradeRoute.duplicateName=This trade route has the same name as one of your existing trade routes: %name%. Please choose a unique name.
|
||
model.tradeRoute.notEnoughStops=A trade route needs at least 2 stops!
|
||
model.tradeRoute.nullName=This trade route has no name!
|
||
model.tradeRoute.nullOwner=This trade route has no owner!
|
||
|
||
# common.model.TradeRouteStop
|
||
model.tradeRoute.invalidStop=Stop %location% is invalid.
|
||
|
||
# common.model.Turn
|
||
model.season.autumn.name=Autumn
|
||
model.season.spring.name=Spring
|
||
|
||
# common.model.Unit
|
||
model.unit.attackTileOdds=Attack! (%chance%% chance of success)
|
||
model.unit.goingTo={{tag:%type%|person=Marching|ship=Sailing|other=En route}} to %location%
|
||
model.unit.occupation.activeNoMovesLeft=0
|
||
model.unit.occupation.goingSomewhere=G
|
||
model.unit.occupation.inTradeRoute=T
|
||
model.unit.occupation.underRepair=R
|
||
model.unit.occupation.unknown=?
|
||
model.unit.onBoard=On board of %unit%
|
||
model.unit.underRepair=Repair(%turns%)
|
||
model.unit.unitState.active=-
|
||
model.unit.unitState.fortified=F
|
||
model.unit.unitState.fortifying=F
|
||
# model.unit.unitState.improving is not used. Improving units use the
|
||
# model.improvement.*.occupationString corresponding to the improvement.
|
||
model.unit.unitState.inColony=B
|
||
model.unit.unitState.sentry=S
|
||
model.unit.unitState.skipped=X
|
||
model.unit.unitState.toAmerica=G
|
||
model.unit.unitState.toEurope=G
|
||
|
||
# common.model.UnitLocation
|
||
model.noAddReason.alreadyPresent.description=Already present in this location.
|
||
model.noAddReason.anotherColony.description=This location is in use by another of your colonies.
|
||
model.noAddReason.capacityExceeded.description=There is not enough space left in this location.
|
||
model.noAddReason.claimRequired.description=This location is owned by another nation, but could be claimed.
|
||
model.noAddReason.colonyCenter.description=Nothing can be added to the colony center.
|
||
model.noAddReason.maximumSkill.description=The skill of the unit exceeds the maximum skill supported by this location.
|
||
model.noAddReason.minimumSkill.description=The unit does not have the minimum skill required to work this location.
|
||
model.noAddReason.missingAbility.description=This location can not be worked until Docks are built.
|
||
model.noAddReason.missingSkill.description=A special skill is required to work this location.
|
||
model.noAddReason.occupiedByEnemy.description=This location is occupied by a unit from another nation.
|
||
model.noAddReason.ownedByEnemy.description=This location is owned by another nation.
|
||
model.noAddReason.wrongType.description=Wrong type for this location.
|
||
|
||
# server.model.ServerBuilding
|
||
model.building.noStudent=Our %teacher% in %colony% needs a student.
|
||
model.building.noInput=The %building% in %colony% has stopped production because of missing %inputGoods%.
|
||
model.building.notEnoughInput=The production of %building% in %colony% will be reduced because of a shortage of %number% %goodsType%.
|
||
model.building.unitEducated=In %colony%, %oldName% has become %unit% through education.
|
||
|
||
# server.model.ServerColony
|
||
model.colony.buildNeedPop=We cannot build %building% in %colony%! We need a higher population.
|
||
model.colony.buildableNeedsGoods=%amount% %goodsType% are missing to build %buildable% in %colony%, Your Excellency.
|
||
model.colony.buildingReady=%colony% has completed building %building%.
|
||
model.colony.cannotBuild=You are not building anything in %colony%.
|
||
model.colony.colonistStarved=A colonist has starved to death in %colony%!
|
||
model.colony.colonyStarved=The last colonist in %colony% has starved, leaving the colony abandoned.
|
||
model.colony.customs.sale=The Customs House at %colony% sold: %data%.
|
||
model.colony.customs.saleData=%amount% %goods% for %gold%
|
||
model.colony.famineFeared=Famine feared in %colony%. Only %number% turns of food left.
|
||
model.colony.starving=%colony% is starving.
|
||
model.colony.newColonist=New colonist in %colony%.
|
||
model.colony.newConvert=A new %nation% convert has arrived in %colony%.
|
||
model.colony.notBuildingAnything=Nothing is being built in %colony%.
|
||
model.colony.soLDecrease=Rebel sentiment in %colony% has fallen to %newSoL% percent!
|
||
model.colony.soLIncrease=Rebel sentiment in %colony% has risen to %newSoL% percent!
|
||
model.colony.unitReady=%colony% has completed building %unit%.
|
||
model.colony.warehouseEmpty=There are now less than %level% units of %goods% in your warehouse in %colony%.
|
||
model.colony.warehouseFull=There are now more than %level% units of %goods% in your warehouse in %colony%.
|
||
model.colony.warehouseOverfull=Your warehouse in %colony% has reached its capacity for %goods%.
|
||
model.colony.warehouseSoonFull=Your warehouse in %colony% will exceed its capacity of %goods% during the next turn. %amount% units of %goods% will be wasted.
|
||
model.colony.warehouseWaste=Your warehouse in %colony% has exceeded its capacity for %goods%. %waste% units were wasted.
|
||
model.colony.workersEvicted=At %colony%, your colonists can no longer work %location% because of the presence of %enemyUnit%.
|
||
|
||
# server.model.ServerColonyTile
|
||
model.colonyTile.resourceExhausted=Resource %resource% exhausted in %colony%
|
||
|
||
# server.model.ServerGame
|
||
model.game.spanishSuccession=Your Excellency, the War of Spanish Succession has ended in Europe. In the Treaty of Utrecht, {{tag:country|%loserNation%}} was forced to cede all colonies in the New World to {{tag:country|%nation%}}!
|
||
|
||
# server.model.SIS
|
||
model.indianSettlement.mission.denounced=Your missionary at %settlement% has been denounced and executed!
|
||
model.indianSettlement.mission.destroyed=Your missionary at %settlement% has died in the destruction of the settlement.
|
||
|
||
# server.model.ServerPlayer
|
||
model.player.alarmIncrease.tension.angry=The %nation% chief at %settlement% warns that the braves are calling openly for war with the %enemy%, to rid us of your encroaching settlers and arrogant warriors on our lands.
|
||
model.player.alarmIncrease.tension.content=The %nation% chief at %settlement% greets his friends the %enemy%. We are pleased to see growing cooperation between us, but we are concerned at the encroachments of your settlers upon our lands.
|
||
model.player.autoRecruit=Religious unrest in %europe% prompts %unit% to emigrate.
|
||
model.player.colonyGoodsParty.harbour=Your colonists in %colony% have thrown %amount% units of %goods% into the harbor in protest of this unfair taxation by the Crown!
|
||
model.player.colonyGoodsParty.horses=Your colonists in %colony% have set %amount% horses free in protest of this unfair taxation by the Crown!
|
||
model.player.colonyGoodsParty.landLocked=Your colonists in %colony% have burned %amount% units of %goods% in the market place in protest of this unfair taxation by the Crown!
|
||
model.player.dead.european=Your Excellency, {{tag:country|%nation%}} has declared an unconditional withdrawal from New World affairs!
|
||
model.player.dead.native=Your Excellency, the %nation% have been destroyed.
|
||
model.player.disaster.bankruptcy.start=You failed to pay for the upkeep of all buildings. Severe production penalties apply.
|
||
model.player.disaster.bankruptcy.stop=Once again, you are able to pay for the upkeep of all buildings. Production penalties have been lifted.
|
||
model.player.disaster.effect.colonyDestroyed=%colony% was completely destroyed.
|
||
model.player.disaster.strikes=Your colony %colony% has been struck by a %disaster%.
|
||
model.player.emigrate=In %europe%, %unit% has decided to emigrate.
|
||
model.player.foundingFatherJoinedCongress=%foundingFather% has joined the congress!\n\n%description%
|
||
model.player.ignoredMercenaries=The Crown has withdrawn the prior gracious offer of mercenary support in the absence of a response.
|
||
model.player.ignoredTax=The Crown has raised the tax rate to %amount%% as previously announced.
|
||
model.player.interventionForceArrives=The promised Intervention Force arrives!
|
||
model.player.mercenariesArrived=The mercenary force arrives at %location%.
|
||
model.player.soLDecrease=Sons of Liberty membership in your colonies has fallen to %newSoL% percent!
|
||
model.player.soLIncrease=Sons of Liberty membership in your colonies has risen to %newSoL% percent!
|
||
model.player.stance.alliance.declared=Your Excellency, the %nation% nation are in alliance with us!
|
||
model.player.stance.alliance.others=Your Excellency, the %attacker% are in alliance with the %defender%.
|
||
model.player.stance.ceaseFire.declared=Your Excellency, the %nation% nation have agreed to a cease fire with us!
|
||
model.player.stance.ceaseFire.others=Your Excellency, the %attacker% have agreed to a cease fire with the %defender%.
|
||
model.player.stance.peace.declared=Your Excellency, the %nation% nation are at peace with us!
|
||
model.player.stance.peace.others=Your Excellency, the %attacker% are at peace with the %defender%.
|
||
model.player.stance.war.declared=Bad news, your Excellency, the %nation% nation have declared war on us!
|
||
model.player.stance.war.others=Your Excellency, the %attacker% have declared war on the %defender%.
|
||
|
||
#combat is in Player, but is given its own tag
|
||
combat.automaticDefence=Your %unit% in %colony% has taken up weapons to defend the colony!
|
||
combat.burnMissions=All %nation% missions to the %enemyNation% have been burned!
|
||
#only natives burn, so no need for colonyBurned.enemy
|
||
combat.colonyBurned.other=Action at %colony%: %nation% colony of %colony% has been burned by the %attackerNation%!
|
||
combat.colonyBurned.ours=Defeat at %colony%: %colony% has been burned to the ground by %enemyNation% %enemyUnit%. %amount% gold was plundered!
|
||
combat.colonyCaptured.enemy=Victory at %colony%: %unit% has captured %colony% from the %enemyNation%. %amount% gold was plundered!
|
||
combat.colonyCaptured.ours=Defeat at %colony%: %enemyNation% %enemyUnit% has captured %colony%. %amount% gold was plundered!
|
||
combat.destroySettlement.enemy=Victory at %settlement%: %unit% has destroyed the %nativeNation% settlement. %amount% gold was plundered.
|
||
combat.destroySettlement.enemy.capital=You have burned the capital of the %nation%. The %nation% surrender to your might!
|
||
combat.equipmentCaptured=Beware, the braves of the %nation% have acquired %equipment%!
|
||
combat.newConvertFromAttack=%unit% accepts the surrender of a frightened %enemyNation% %enemyUnit%!
|
||
combat.raid.building=Defeat at %colony%: %building% has been destroyed by %enemyNation% %enemyUnit%!
|
||
combat.raid.goods=Defeat at %colony%: %amount% %goods% has been stolen by %enemyNation% %enemyUnit%!
|
||
combat.raid.plunder=Defeat at %colony%: %amount% gold has been plundered by %enemyNation% %enemyUnit%!
|
||
combat.raid.other=Action at %colony%: Our spies report that the %colonyNation% %colony% has been raided by the %nation%.
|
||
combat.raid.ours=The %nation% make a surprise raid at %colony%, alarming our colonists. The %nation% chief denies involvement.
|
||
combat.shipDamaged.enemy=Victory at %location%: %unit% has damaged %enemyNation% %enemyUnit%, which must return for repairs.
|
||
combat.shipDamaged.ours=Defeat at %location%: %unit% has been damaged by %enemyNation% %enemyUnit% and must return to %repairLocation% for repairs. All goods and units on board have been lost!
|
||
combat.shipDamagedByBombardment.enemy=Victory at %location%: %building% opens fire on %enemyNation% %enemyUnit%, which has been damaged and must return for repairs.
|
||
combat.shipDamagedByBombardment.ours=Defeat at %location%: %unit% has been damaged by fire from %enemyNation% %building%, and must return to %repairLocation% for repairs. All goods and units on board have been lost!
|
||
combat.shipEvaded.enemy=Skirmish at %location%: %unit% attacks %enemyNation% %enemyUnit% but it evades.
|
||
combat.shipEvaded.ours=Skirmish at %location%: %unit% has evaded an attack by %enemyNation% %enemyUnit%.
|
||
combat.shipEvadedBombardment.enemy=Skirmish at %location%: %building% opens fire on %enemyNation% %enemyUnit% but it evades.
|
||
combat.shipEvadedBombardment.ours=Skirmish at %location%: %unit% has evaded bombardment from %enemyNation% %building%.
|
||
combat.shipSunk.enemy=Victory at %location%: %unit% has sunk %enemyNation% %enemyUnit%!
|
||
combat.shipSunk.ours=Defeat at %location%: %unit% has been sunk by %enemyNation% %enemyUnit%!
|
||
combat.shipSunkByBombardment.enemy=Victory at %location%: %building% opens fire on %enemyNation% %enemyUnit% and sinks it!
|
||
combat.shipSunkByBombardment.ours=Defeat at %location%: %unit% has been sunk by fire from %enemyNation% %building%!
|
||
combat.shipsDamaged=%ships% {{plural:%number%|one=has|other=have}} been damaged and must return to %repairLocation% for repairs.
|
||
combat.shipsSunk=%ships% {{plural:%number%|one=has|other=have}} been sunk.
|
||
combat.tradeRouteSuspended=Suspending trade route %route% following the loss of %stop%.
|
||
combat.unitCaptured.enemy=Victory at %location%: %unit% has captured %enemyNation% %enemyUnit%!
|
||
combat.unitCaptured.enemy.veteranSoldier=Victory at %location%: %unit% has captured %enemyNation% %enemyUnit% which has lost its veteran status!
|
||
combat.unitCaptured.ours=Defeat at %location%: %unit% has been captured by %enemyNation% %enemyUnit%!
|
||
combat.unitDemoted.enemy=Victory at %location%: %unit% has defeated %enemyNation% %oldName% which has been demoted to %enemyUnit%.
|
||
combat.unitDemoted.enemy.artillery=Victory at %location%: %unit% has defeated %enemyNation% artillery which has been damaged! Further damage will destroy the %enemyUnit%.
|
||
combat.unitDemoted.ours=Defeat at %location%: %oldName% has been demoted to %unit% after losing a battle against %enemyNation% %enemyUnit%.
|
||
combat.unitDemoted.ours.artillery=Defeat at %location%: %oldName% has been damaged by %enemyNation% %enemyUnit%! Further damage will destroy the %unit%.
|
||
combat.unitDemotedToUnarmed.enemy=Victory at %location%: %unit% has defeated %enemyNation% %oldName% which has been demoted to unarmed %enemyUnit%.
|
||
combat.unitDemotedToUnarmed.ours=Defeat at %location%: %oldName% has been demoted to unarmed %unit% after losing a battle against %enemyNation% %enemyUnit%.
|
||
combat.unitLoseAutoEquip=Defeat at %location%: %unit% defended stoutly but has been disarmed under attack from %enemyNation% %enemyUnit%.
|
||
combat.unitPromoted=%oldName% has been promoted to %unit%.
|
||
combat.unitSlaughtered.enemy=Victory at %location%: %unit% has slaughtered %enemyNation% %enemyUnit%!
|
||
combat.unitSlaughtered.enemy.damagedArtillery=Victory at %location%: %unit% has destroyed %enemyNation% %enemyUnit%!
|
||
combat.unitSlaughtered.ours=Defeat at %location%: %unit% has been slaughtered by %enemyNation% %enemyUnit%!
|
||
combat.unitSlaughtered.ours.damagedArtillery=Defeat at %location%: %unit% has been destroyed by %enemyNation% %enemyUnit%!
|
||
|
||
|
||
|
||
# server.model.ServerRegion
|
||
model.region.north.name=North
|
||
model.region.northEast.name=North East
|
||
model.region.east.name=East
|
||
model.region.southEast.name=South East
|
||
model.region.south.name=South
|
||
model.region.southWest.name=South West
|
||
model.region.west.name=West
|
||
model.region.northWest.name=North West
|
||
model.region.center.name=Center
|
||
model.region.arctic.name=Arctic
|
||
model.region.antarctic.name=Antarctic
|
||
model.region.pacific.name=Pacific Ocean
|
||
model.region.northPacific.name=North Pacific Ocean
|
||
model.region.southPacific.name=South Pacific Ocean
|
||
model.region.atlantic.name=Atlantic Ocean
|
||
model.region.northAtlantic.name=North Atlantic Ocean
|
||
model.region.southAtlantic.name=South Atlantic Ocean
|
||
|
||
# server.model.ServerUnit
|
||
model.unit.arriveInEurope=Our ship has arrived in %europe%, Your Excellency.
|
||
model.unit.attrition=Your %unit% at %location% has been swallowed by the wilderness!
|
||
model.unit.experience=In %colony%, %oldName% has become %unit% through experience.
|
||
model.unit.nativeSettlementContact=You meet %nation% scouts from %settlement%.
|
||
model.unit.noMoreTools=%location%: Your pioneer has used up all his tools and reverted to %unit%.
|
||
model.unit.slowed=%enemyNation% %enemyUnit% slows our %unit%'s movement.
|
||
model.unit.unitRepaired=%unit% has been repaired in %repairLocation%.
|
||
# Unit-specific
|
||
model.unit.hardyPioneer.noMoreTools=%location%: Your Hardy Pioneer has used up all his tools.
|
||
|
||
|
||
# -10-- Client
|
||
|
||
# main: main() and support in FreeCol.java
|
||
error.couldNotFind=An error occurred because file %name% could not be found
|
||
error.couldNotLoad=An error occurred while trying to load the game from file %name%
|
||
error.couldNotLoadDifficulty=An error occurred while trying to load difficulty options from file %name%.
|
||
error.couldNotSave=An error occurred while trying to save the game to file %name%
|
||
error.mapEditorGame=You are trying to start a map (from the map editor) as game. This is not (yet) supported. Maps can be imported into a new game using Map Options / Import.
|
||
main.defaultPlayerName=Player Name
|
||
main.javaVersion=Java version %minVersion% or better is recommended in order to run FreeCol\n(%version% detected, use --no-java-check to skip this check).
|
||
main.memory=You need to assign more than %memory% bytes of memory to the JVM.\n Restart FreeCol with: java -Xmx%minMemory%M -jar FreeCol.jar
|
||
main.userDir.fail=FreeCol can not find suitable directories to save user data in. Proceeding, but expect trouble.
|
||
main.userDir.noHome=Could not find the user home directory.
|
||
main.userDir.badDir=Not a writable directory: %name%
|
||
main.userDir.badConfig=Bad user configuration directory: %name%
|
||
main.userDir.badData=Bad user data directory: %name%
|
||
main.userDir.badCache=Bad user cache directory: %name%
|
||
|
||
# client: Client messages from FreeColClient, ConnectController and common.io.*
|
||
client.baseData=Could not find base data directory %dir%.\n The data files could not be found by FreeCol.\n Please make sure they are present.\n If FreeCol is looking in the wrong directory then\n run the game with a command line parameter:\n --freecol-data <data-directory>
|
||
client.choicePlayer=Please choose a nation:
|
||
client.classic=Failed to load resource mapping from rule set `classic'.
|
||
client.debugConnect=You can not connect to an existing game in debug mode.
|
||
client.ending=The game is ending.
|
||
client.headlessDebug=Headless mode requires a debug run.
|
||
client.headlessRequires=Headless mode requires a saved game or specification.
|
||
client.laf=Unable to install FreeCol look-and-feel.
|
||
client.noGame=No game was loaded.
|
||
client.noMap=No map was loaded.
|
||
client.noPlayers=There are no available players in this game.
|
||
client.noState=The server state is not available.
|
||
|
||
# Canvas and GUI
|
||
# Lots of messages here, prefix more specific to the actual use
|
||
abandonEducation.action.studying=studying
|
||
abandonEducation.action.teaching=teaching
|
||
abandonEducation.no=Continue education
|
||
abandonEducation.text=If your %unit% leaves %colony% it will abandon %action% in the %building%, are you sure it should leave?
|
||
abandonEducation.yes=Abandon education
|
||
abandonTeaching.text=If your %unit% leaves the %building% it will stop teaching, are you sure it should leave?
|
||
armedUnitSettlement.attack=Attack
|
||
armedUnitSettlement.tribute=Demand tribute
|
||
boycottedGoods.dumpGoods=Dump Goods
|
||
boycottedGoods.text=As %goods% have been boycotted by the Crown, you can not sell them in %europe%. Do you wish to pay your arrears (%amount% gold), or do you wish to dump the goods in the harbor, destroying them?
|
||
buy.moreGold=Ask for lower price
|
||
buy.takeOffer=Accept the offer
|
||
buy.text=The %nation% would like to sell their %goods% for %gold%\n (European buy price: %euprice%)
|
||
clearTradeRoute.text=Your %unit% is assigned to trade route %route%. Setting its destination will drop it from the trade route. Are you sure you want to do this?
|
||
client.fullScreen=Full screen mode is not supported for this GraphicsDevice.\nFalling back to windowed mode.
|
||
confirmHostile.alliance=You can not attack an allied nation! Do you really wish to break your alliance with {{tag:country|%nation%}} and declare war?
|
||
confirmHostile.ceaseFire=You have signed a cease fire with {{tag:country|%nation%}}. Do you really wish to attack?
|
||
confirmHostile.peace=You are at peace with {{tag:country|%nation%}}. Do you really wish to declare war?
|
||
confirmHostile.yes=Yes, let slip the dogs of war!
|
||
confirmTribute.broke=Our spies report that {{tag:country|%nation%}} is utterly broke. Let us not waste our time with tribute demands.
|
||
confirmTribute.european=The %nation% %danger%, and %finance%. How much tribute should we demand of them?
|
||
confirmTribute.happy=The %nation% at %settlement% are good friends to us. It is a pity to damage our comradeship.
|
||
confirmTribute.no=Perhaps we had better not
|
||
confirmTribute.normal=It is hard to be sure, but the %nation% at %settlement% may have something of value. Should we demand tribute of them?
|
||
confirmTribute.unwise=The %nation% are strong and numerous. Surely it is unwise to provoke them.
|
||
confirmTribute.warLikely=Beware, a tribute demand may rekindle the war with the %nation%.
|
||
confirmTribute.yes=Proceed to demand tribute
|
||
danger.high=much better armed than us
|
||
danger.low=are no threat to us
|
||
danger.normal=might prove to be a threat
|
||
error.noSuchFile=The specified file does not exist or is not a regular file.
|
||
finance.high=are financially secure
|
||
finance.low=known to be poor
|
||
finance.normal=have a small reserve of gold
|
||
indianLand.cancel=Leave the land
|
||
indianLand.pay=Offer %amount% gold for the land
|
||
indianLand.take=Take what is rightfully ours
|
||
indianLand.text=This land is owned by the %player%. Would you like to:
|
||
indianLand.unknown=Some uncontacted people live in these lands. Would you like to:
|
||
info.autodetectLanguageSelected=You have now chosen to autodetect the language. This will be done the next time you restart the game.
|
||
info.enterSomeText=Please enter some text.
|
||
info.newLanguageSelected=Setting the language to %language%. You will need to restart the game for the changes to fully take effect.
|
||
missionarySettlement.establish=Establish Mission
|
||
missionarySettlement.heresy=Denounce as Heresy
|
||
missionarySettlement.incite=Incite Indians
|
||
missionarySettlement.question=With what purpose would you like to enter %settlement%?
|
||
missionarySettlement.questionUncontacted=With what purpose would you like to enter our settlement?
|
||
nameColony.notUnique=You already have a colony named %name%!
|
||
nameColony.text=Please suggest a name for our new colony:
|
||
scoutColony.attack=Attack
|
||
scoutColony.negotiate=Negotiate with Mayor
|
||
scoutColony.spy=Spy on the Colony
|
||
scoutColony.text=What would you like to do with %unit% in %colony%?
|
||
scoutSettlement.attack=Attack
|
||
scoutSettlement.greetings=%alarmPart%\n\nGreetings, travelers. We are the %nation% of %settlement%, a mighty tribe with %number% %settlementType%.\n\n%skillPart%
|
||
scoutSettlement.greetUncontacted=Greetings, travelers. We are the %nation%.
|
||
scoutSettlement.skill=Our village is well known for its skilled %skill%.
|
||
scoutSettlement.speak=Ask to speak with chief
|
||
scoutSettlement.trade.1=We would like to trade %goods1% with you.
|
||
scoutSettlement.trade.2=We would like to trade %goods1% with you. We would also pay well for %goods2%.
|
||
scoutSettlement.trade.3=We would like to trade %goods1% with you. We would also pay well for %goods2% and %goods3%.
|
||
scoutSettlement.tribute=Demand tribute
|
||
sell.gift=Offer the %goods% as a gift
|
||
sell.moreGold=Ask for more gold
|
||
sell.takeOffer=Accept the offer
|
||
sell.text=The %nation% would like to buy your %goods% for %gold%\n (European sale price: %euprice%)
|
||
stopCurrentGame.no=Cancel
|
||
stopCurrentGame.text=A game is already running.
|
||
stopCurrentGame.yes=Stop Game
|
||
tradeProposition.toBuy=Buy
|
||
tradeProposition.toGift=Deliver gift
|
||
tradeProposition.toSell=Sell
|
||
|
||
# client.control.InGameController
|
||
# Again, lots of messages with prefix chosen from use
|
||
buildColony.badUnit=Your %unit% can not build a colony.
|
||
buildColony.no=We should reconsider.
|
||
buildColony.tutorial=Try building a Colony by pushing the key %colonyKey% or choosing %colonyMenuItem% from the %ordersMenuItem% menu.\n\nYou will be warned if there is something negative about building the Colony at the chosen location.
|
||
buildColony.yes=Lay the foundations!
|
||
buyProposition.text=Do you want to buy some goods?
|
||
cashInTreasureTrain.free=Your king will transport your treasure to Europe at NO EXTRA CHARGE (except taxes)!
|
||
cashInTreasureTrain.pay=The king may transport your treasure if he receives %fee%% of the loot.
|
||
clearSpeciality.areYouSure=Are you sure you want to downgrade %oldUnit% to %unit%?
|
||
clearSpeciality.impossible=%unit% can not be downgraded!
|
||
defeated.text=You have been defeated! Would you like to:
|
||
defeated.yes=Stay and Watch
|
||
defeatedSinglePlayer.text=You have been defeated!\n\nTis now the very witching time of night, When churchyards yawn and hell itself breathes out contagion to this world, now could I drink hot blood! and do such bitter business, as the day would quake to look on.
|
||
defeatedSinglePlayer.yes=Enter Revenge Mode
|
||
diplomacy.offerAccepted={{tag:country|%nation%}} has accepted your generous offer.
|
||
diplomacy.offerRejected={{tag:country|%nation%}} has rejected your generous offer.
|
||
disbandUnit.text=Are you sure you want to disband this unit?
|
||
disbandUnit.yes=Disband
|
||
disembark.text=Greetings sailor, do you wish to disembark?
|
||
embark.text=Please choose the ship you would like to embark:
|
||
equipUnit.impossible=%colony% can not provide %equipment% for %unit%.
|
||
event.discoverPacific=You have discovered the Pacific Ocean!
|
||
event.firstLanding=First landing in %name%!
|
||
exploreLostCityRumour.no=Let's leave them alone.
|
||
exploreLostCityRumour.text=Really explore the ruins of a lost city?
|
||
exploreLostCityRumour.yes=What could go wrong?
|
||
exploreMoundsRumour.text=You discover some strange mounds. Do you really want to explore them?
|
||
gift.text=What do you want to offer as gift?
|
||
highscores.no=You did not exceed the current high score.
|
||
highscores.yes=You achieved a new high score!
|
||
highseas.no=No, let us remain in these waters.
|
||
highseas.text=We have reached the high seas, Your Excellency. It will take us %number% {{plural:%number%|one=turn|other=turns}} to get to Europe. Should we set sail?
|
||
highseas.yes=Yes, steady as she goes.
|
||
indianDemand.food.no=Alas, our warehouses are empty.
|
||
indianDemand.food.text=The %nation% have fallen on hard times. We ask the colonists of %colony% to share the bounty of your harvests with us in our time of need. Please let us have %amount% food.
|
||
indianDemand.food.yes=Gladly we will share.
|
||
indianDemand.gold.no=Begone, thieves!
|
||
indianDemand.gold.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% gold in reparation.
|
||
indianDemand.other.no=Begone, thieves!
|
||
indianDemand.other.text=The colonists of %colony% have committed innumerable atrocities against the %nation%. Now we demand %amount% %goods% in reparation.
|
||
info.cantLearnSkill=We will not teach a %unit% the skills of a %skill%.
|
||
info.moveToDestinationFailed=The %unit% at %location% is unable to find a path to %destination%!
|
||
info.noMoreSkill=The skill has already been taught to Europeans, we have nothing more to teach!
|
||
info.notEnoughGold=You do not have enough gold to buy that item!
|
||
info.notYourTurn=It is currently not your turn!
|
||
learnSkill.die=You have broken sacred taboos of the tribe! We will tie you up for target practice.
|
||
learnSkill.leave=You are rough and uncouth, leave now or die!
|
||
learnSkill.no=No thanks, maybe later
|
||
learnSkill.text=Would you like to live among the natives and become a %skill%?
|
||
learnSkill.yes=Yes, I'd like that
|
||
missionarySettlement.cancel=Let us all live in peace!
|
||
missionarySettlement.inciteConfirm=Would you like us to attack the %enemy% in exchange for %amount% gold?
|
||
missionarySettlement.inciteGoldFail=To incite an attack on the %player% you must pay %amount% gold.
|
||
missionarySettlement.inciteQuestion=Which European force would you like us to attack?
|
||
missionarySettlement.inciteSuccess=The glorious %native% nation are resolved to bring down the hated %enemy%!
|
||
move.noAccessBeached=A %nation% beached ship is blocking our path.
|
||
move.noAccessContact=We must establish contact with the %nation% first, Excellency.
|
||
move.noAccessGoods=The %nation% will not trade with an empty %unit%.
|
||
move.noAccessMissionBan=The %nation% refuse all contact with your missionaries.
|
||
move.noAccessSettlement=The %nation% do not allow our %unit% to enter their settlement.
|
||
move.noAccessSkill=Our %unit% can not learn from the natives.
|
||
move.noAccessTrade=We do not have authority to trade with other European nations such as {{tag:country|%nation%}}.
|
||
move.noAccessWar=We can not trade with the %nation% nation while at war.
|
||
move.noAccessWater=Our %unit% must land before entering the settlement.
|
||
move.noAttackWater=Our %unit% must land before attacking.
|
||
move.noTile=Our %unit% is not on the map!
|
||
nameRegion.text=You have discovered an %type% and claim it for the Crown! As is customary, you may name it:
|
||
newLand.text=Please name our new land:
|
||
payArrears.noGold=You do not have enough gold to repay your tax arrears of %amount% gold!
|
||
payArrears.text=The King is boycotting these goods until you have paid your tax arrears of %amount% gold. Do you wish to do so now?
|
||
payForBuilding.disabled=Paying to complete a buildable is disabled in this game.
|
||
payForBuilding.text=Would you like to pay %amount% gold in order to complete this building?
|
||
renameColony.text=Please suggest a new name for our colony:
|
||
renameUnit.text=Please suggest a new name for our unit:
|
||
scoutSettlement.expertScout=We have greatly enjoyed the fine tales told by your scout, so we will provide guides to aid your further exploration. Your scout has become a %unit%.
|
||
scoutSettlement.speakBeads=Welcome, traveler. Please take these valuable beads (worth %amount% gold) back to your chieftain as a peace offering.
|
||
scoutSettlement.speakDie=You have broken sacred taboos of the tribe! We will tie you up for target practice.
|
||
scoutSettlement.speakNothing=We are always pleased to welcome %nation% travelers.
|
||
scoutSettlement.speakTales=We are pleased to welcome travelers from afar. Come sit by the fire and we will tell you tales of nearby lands.
|
||
sellProposition.text=Do you want to sell some goods?
|
||
trade.bought=Bought %goodsType% from the %nation% at %settlement%
|
||
trade.gave=Gave %goodsType% to the %nation% at %settlement%
|
||
trade.noTrade=Trade refused at %settlement%.
|
||
trade.noTradeGoods=We have no need for more %goodsType%!
|
||
trade.noTradeHaggle=We grow tired of your constant haggling.
|
||
trade.noTradeHostile=We despise you and your goods. Begone!
|
||
trade.nothingToSell=Sorry, we have nothing to sell at the moment!
|
||
trade.sold=Sold %goodsType% to the %nation% at %settlement%
|
||
trade.welcome=Trading with the %nation% at %settlement%
|
||
tradeRoute.atStop=At %location%:
|
||
tradeRoute.loadStop.load=Loaded %goodsList%.
|
||
tradeRoute.loadStop.load.carrier=%goods% (full, %more% retained)
|
||
tradeRoute.loadStop.load.export=%goods% (export limited, %more% retained)
|
||
tradeRoute.loadStop.load.fail=%goods% (unexpected partial load, %more% retained)
|
||
tradeRoute.loadStop.load.import=%goods% (import limited at %location%, %more% retained)
|
||
tradeRoute.loadStop.noLoad=Did not load %goodsList%.
|
||
tradeRoute.loadStop.noLoad.already=%goodsType% (already loaded)
|
||
tradeRoute.loadStop.noLoad.carrier=%goodsType% (full)
|
||
tradeRoute.loadStop.noLoad.export=%goodsType% (export blocked, %more% retained)
|
||
tradeRoute.loadStop.noLoad.goods=%goodsList% (none present)
|
||
tradeRoute.loadStop.noLoad.import=%goodsType% (import blocked at %location%, %more% retained)
|
||
tradeRoute.loadStop.noLoad.left=%goodsList% (no room)
|
||
tradeRoute.loadStop.noLoad.noUnload=%goodsType% (nowhere to unload)
|
||
tradeRoute.loadStop.unexpected=Found unexpected %goodsList% on board.
|
||
tradeRoute.pathStop=Can not find a path to %location%.
|
||
tradeRoute.prefix=%route%, %unit%:%data%
|
||
tradeRoute.skipped=Skipped
|
||
tradeRoute.toStop=Travelling to %location%.
|
||
tradeRoute.unloadStop.unload=Unloaded %goodsList%.
|
||
tradeRoute.unloadStop.unload.fail=%amount% %goodsType% (unexpected partial unload, %more% retained)
|
||
tradeRoute.unloadStop.unload.keep=%amount% %goodsType% (%more% retained)
|
||
tradeRoute.unloadStop.unload.overflow=%amount% %goodsType% (%more% overflow)
|
||
tradeRoute.unloadStop.noUnload=Did not unload %goodsList%
|
||
tradeRoute.unloadStop.noUnload.fail=%goods% unexpectedly failed
|
||
tradeRoute.wait=Has no work to do, waiting.
|
||
traderoute.warehouseCapacity=Unloading your %unit% in %colony% would exceed the capacity of the colony's warehouse. %amount% %goods% would be wasted. Do you wish to unload the goods anyway?
|
||
twoTurnsPerYear=From %year% onwards, there will be %amount% turns per year, instead of one!
|
||
|
||
|
||
# -11-- Server
|
||
# Messages generated on the server side
|
||
|
||
# connection: used by both client and server
|
||
connection.io=I/O error: %message%
|
||
|
||
# server: Error and information messages, mainly in server.control.*
|
||
server.badColor=Invalid color: %color%
|
||
server.badNation=Invalid nation: %nation%
|
||
server.badNationType=Invalid nation type: %nationType%
|
||
server.couldNotConnect=The connection to the server could not be made.
|
||
server.couldNotLogin=Unable to log in to the server.
|
||
server.errorStartingGame=An error occurred while starting the game.\n%extra%
|
||
server.incompatibleVersions=The saved game you are trying to load is not compatible with this version of FreeCol.
|
||
server.initialize=Error initializing the server
|
||
server.invalidPlayerNations=All players need to pick a unique nation before the game can start.
|
||
server.maximumPlayers=Sorry, the maximum number of players has been reached.
|
||
server.missingUserName=The user name is missing from the login request.
|
||
server.missingVersion=The FreeCol version is missing from the login request.
|
||
server.noRouteToServer=The server cannot be made public as it could not connect to the metaserver.
|
||
server.noSuchPlayer=The game does not contain a player called: %player%
|
||
server.noSuchGame=The server did not respond with a valid game.
|
||
server.notAllReady=Not all players are ready to begin the game!
|
||
server.onlyAdminCanLaunch=Sorry, only the server admin can launch the game.
|
||
server.reject=The server can not do that.
|
||
server.timeOut=Timeout when connecting to the server.
|
||
server.userNameInUse=The user name %name% is already in use.
|
||
server.userNameNotPresent=The user name %name% is not in this game, but these are: %names%.
|
||
server.wrongFreeColVersion=The client FreeCol version is %clientVersion% which does not match the server version %serverVersion%.
|
||
|
||
# server.control.InGameController
|
||
# And again, lots of messages with prefix chosen from use
|
||
buildColony.others={{tag:country|%nation%}} has founded the new colony of %colony% in %region%.
|
||
cashInTreasureTrain.colonial=A treasure with %amount% gold has been landed in Europe. %cashInAmount% gold has been cashed in.
|
||
cashInTreasureTrain.independent=A treasure of %amount% has been added to the national treasury.
|
||
cashInTreasureTrain.otherColonial=A treasure of %amount% has been landed in Europe. The %nation% monarch is apparently pleased.
|
||
cashInTreasureTrain.otherIndependent=A treasure of %amount% has been added to the %nation% treasury.
|
||
declareIndependence.announce=The %oldNation% colonies have declared independence from %ruler% and are now known as the %newNation%.
|
||
declareIndependence.continentalArmyMuster=In support of your declaration of independence, %number% {{plural:%number%|%oldUnit%}} in %colony% {{plural:%number%|one=has|other=have}} been promoted to {{plural:%number%|%unit%}}!
|
||
declareIndependence.interventionForce={{tag:country|%nation%}} solemnly pledges to dispatch an Intervention Force to support your legitimate struggle for independence, provided you generate %number% Freedom {{plural:%number%|one=Bell|other=Bells}} in order to prove your determination.
|
||
declareIndependence.nativeSupport=The %nation% declare their contempt for %ruler% and the Royal Expeditionary Force, and promise to attack them at any opportunity.
|
||
declareIndependence.nativeHostile=Our spies report that the Royal Expeditionary Force have established friendly relations with the %nation% nation. Beware that they may be planning to attack!
|
||
declareIndependence.resolution=This Day the Congress has passed the most important Resolution, that ever was taken in America.\n\nI am well aware of the Toil and Blood and Treasure, that it will cost Us to maintain this Declaration, and support and defend these States. Yet through all the Gloom I can see the Rays of ravishing Light and Glory. I can see that the End is more than worth all the Means. And that Posterity will triumph in that Days Transaction, even although We should rue it, which I trust in God We will not.\n\nThe Royal Expeditionary Force will soon be upon us. Prepare our defenses carefully while we raise voluntaires for a new Continental Army.
|
||
declareIndependence.unitsSeized=In reaction to your declaration of independence, the Crown has seized the following units in Europe and at sea: %units%
|
||
deliverGift.goods=The %player% deliver a gift of %amount% %type% to %settlement%.
|
||
giveIndependence.announce=You have defeated the %ref% and finally gained independence! Your Customs Houses may now freely sell to European merchants without tax or royal interference.
|
||
giveIndependence.otherAnnounce=%nation% has defeated %ref% and gained independence!
|
||
giveIndependence.unitsAcquired=The following Royal Expeditionary Force units have surrendered to your victorious forces: %units%
|
||
indianSettlement.mission.enemyDenounce=A %enemy% missionary charged our missionary at %settlement% with heresy, but the %nation% rejected the claim.
|
||
indianSettlement.mission.noDenounce=The %nation% reject the claims of heresy, and execute your missionary as a false prophet.
|
||
indianSettlement.mission.tension.angry=Missionary captured, %nation% refuse your new religion.
|
||
indianSettlement.mission.tension.content=Mission founded, %nation% approach your new religion with curiosity.
|
||
indianSettlement.mission.tension.displeased=Mission founded, %nation% are offended.
|
||
indianSettlement.mission.tension.happy=Mission founded, %nation% approach your new religion with joy.
|
||
indianSettlement.mission.tension.hateful=Missionary sacrificed, %nation% laugh at your new religion.
|
||
scoutSettlement.tributeAgree=We agree to pay %amount% gold to preserve peace, but do not try to do this a second time!
|
||
scoutSettlement.tributeDisagree=We do not give in to your demands. Now leave our land!
|
||
|
||
|
||
# -12-- Colopedia
|
||
|
||
colopedia.birthAndDeath=Birth and Death
|
||
colopedia.description=Description
|
||
colopedia.effects=Effects
|
||
colopedia.europeanNationTypes=European Nation Types
|
||
colopedia.nativeNationTypes=Native Nation Types
|
||
colopedia.probability=Probability
|
||
colopedia.type=Type
|
||
|
||
colopedia.buildings.autoBuilt=Gets built automatically when you construct a new colony.
|
||
colopedia.buildings.basicProduction=Basic production
|
||
colopedia.buildings.cost=Cost
|
||
colopedia.buildings.modifiers={{plural:%number%|one=Modifier|other=Modifiers}}
|
||
colopedia.buildings.notes=Notes
|
||
colopedia.buildings.production=Production
|
||
colopedia.buildings.requires=Requires
|
||
colopedia.buildings.specialist=Specialist
|
||
colopedia.buildings.teaches=Teaches
|
||
colopedia.buildings.workplaces=Work places
|
||
colopedia.buildings.requiredPopulation=%number% {{plural:%number%|one=Colonist|other=Colonists|default=Colonist}}
|
||
|
||
colopedia.concepts.education.name=Education
|
||
colopedia.concepts.education.description=<html><p>The most efficient way to educate your colonists is to build a <a href="http:///id/model.building.schoolhouse">schoolhouse</a> and assign an expert unit as a teacher. The teacher will then turn a <a href="http:///id/model.unit.freeColonist">free colonist</a> into an expert of the same type. Teachers are also able to upgrade <a href="http:///id/model.unit.pettyCriminal">petty criminals</a> to <a href="http:///id/model.unit.indenturedServant">indentured servants</a>, and indentured servants to free colonists.</p><p>Some skills can also be learned from the natives, by sending a free colonist or indentured servant to live in a native settlement for a turn. And some skills can also be learned by experience, by putting a free colonist to work a colony tile. Free colonists working in the fields and forests surrounding your colonies accumulate up to 200 points of experience, which amounts to a four percent chance of being upgraded.</p></html>
|
||
colopedia.concepts.efficiency.name=Efficiency
|
||
colopedia.concepts.efficiency.description=<html><p>The efficiency of your colonies depends on their support for the idea of independence. If 50 percent of the colonists favour the rebel cause, the colony is granted a +1 production bonus. As soon as 100 percent of the colonists become rebels, the production bonus increases to +2.</p><p>On the other hand, if the number of royalists exceeds the <i>bad government limit</i>, the colony incurs a production penalty of -1. Should the number of royalists exceed the <i>very bad government limit</i>, the production penalty is increased to -2. These two limits depend on the difficulty level and can be checked in the <a href="http:///action/difficultyAction">difficulty level report</a>.</p><p>In order to increase the efficiency of a colony, you need to reduce its population, or produce more <a href="http:///id/model.goods.bells">liberty bells</a>.</p></html>
|
||
colopedia.concepts.fortification.name=Fortification
|
||
colopedia.concepts.fortification.description=<html><p>Units can <em>fortify</em> themselves on a tile (by building temporary trenches and barriers) to increase their ability to defend. To fully fortify takes one turn. Fortification also prevents units from being ambushed, and fortified artillery are no longer considered to be "in the open" although attacking will damage the fortifications. Fortification only provides a defensive combat bonus in the absence of other favourable defensive features, thus no bonus is available when fortifying on mountains or in a colony with a fort or fortress.</p></html>
|
||
colopedia.concepts.independence.name=Independence
|
||
colopedia.concepts.independence.description=<html><p>You start the game as an explorer with a handful of units at your disposal. The Monarch expects you to establish a colony in the New World and to bring treasures and exotic goods to your Home Port. You, however, have different plans: you wish to establish an independent nation.</p><p>In order to declare independence, you need to convince at least 50% of the population of your colonies. You can do this by producing <a href="http:///id/model.goods.bells">liberty bells</a>, which also increase the <a href="http:///id/colopedia.concepts.efficiency">efficiency</a> of your colonies.</p><p>As you can imagine, the Monarch will not just let you go. After declaring independence, you will have to fight and destroy the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> (REF). If the REF ever controls all your coastal colonies, or at least 90% of your population, your bid for independence will fail.</p></html>
|
||
colopedia.concepts.interventionForce.name=Intervention Force
|
||
colopedia.concepts.interventionForce.description=<html><p>Any attempt of your colonies to declare <a href="http:///id/colopedia.concepts.independence">independence</a> will inevitably weaken your home country. This is in the interest of your home country's enemies. For this reason, one of them will dispatch an <i>Intervention Force</i> to support you against the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> in the <i>War of Independence</i>, provided you can produce a sufficient number of <a href="http:///id/model.goods.bells">liberty bells</a>.</p><p>Over the course of the game, both the <i>Intervention Force</i> and the <a href="http:///id/colopedia.concepts.ref">Royal Expeditionary Force</a> will be reinforced with further units.</p></html>
|
||
colopedia.concepts.ref.name=Royal Expeditionary Force
|
||
colopedia.concepts.ref.description=<html><p>The Monarch knows better than to trust a bunch of rag-tag conquistadors and religious malcontents unwilling to pay taxes and to bow to the fair demands of the Crown. For this reason, the Monarch keeps a special <i>Royal Expeditionary Force</i> (REF) ready to quell any attempts to declare <a href="http:///id/colopedia.concepts.independence">independence</a> and to secede from the home country.</p><p>The <i>Royal Expeditionary Force</i> is partially balanced by the <a href="http:///id/colopedia.concepts.interventionForce">Intervention Force</a>, which will be dispatched by a foreign power sympathetic to your cause, provided you can produce a sufficient number of <a href="http:///id/model.goods.bells">liberty bells</a>. From time to time, further units will be added to both the <i>Royal Expeditionary Force</i> and the <a href="http:///id/colopedia.concepts.interventionForce">Intervention Force</a>.</p></html>
|
||
colopedia.concepts.taxes.name=Taxes
|
||
colopedia.concepts.taxes.description=<html><p>Early in the game, the Monarch does not levy any taxes on your income. Over time, however, the Monarch will be sure to increase sales taxes for a number of reasons that you may find more or less convincing. Every time the Monarch proposes to increase taxes, you may refuse. In that case, a particular type of goods will be boycotted, which means that you will no longer be able to buy or sell that type of goods in Europe, and up to one hundred items of that type of goods will be destroyed by enraged colonists in one of your colonies.</p><p>Boycotts can be lifted by paying your tax arrears (a costly business), or by the election of <a href="http:///id/model.foundingFather.jacobFugger">Jacob Fugger</a> to the Continental Congress.</p></html>
|
||
|
||
colopedia.foundingFather.description=The Founding Fathers (and Mothers) are a group of famous merchants, explorers, soldiers, statesmen and clerics which grant you special abilities as soon as they are elected to the Continental Congress. In order to elect a Founding Father, you must generate a certain number of Liberty Bells, which is increased after each election.\n\nAll Founding Fathers are available for the entire duration of the game, although the probability for their nomination varies over time. All Founding Fathers are available to all European nations, even if they have already been elected by another nation.
|
||
|
||
colopedia.goods.allBuildings=All buildings
|
||
colopedia.goods.allUnits=All units
|
||
colopedia.goods.breedingNumber=Minimum breeding population:
|
||
colopedia.goods.buildings=Buildings:
|
||
colopedia.goods.description=Description:
|
||
colopedia.goods.equipment=Equipment for:
|
||
colopedia.goods.improvedBy=Improved by:
|
||
colopedia.goods.improvement=%name% (%amount%)
|
||
colopedia.goods.initialPrice=Initial price:
|
||
colopedia.goods.isFarmed=Is farmed:
|
||
colopedia.goods.madeFrom=Is made from:
|
||
colopedia.goods.makes=Is used to make:
|
||
colopedia.goods.units=Units:
|
||
|
||
colopedia.nation.currentAdvantage=Current advantage:
|
||
colopedia.nation.defaultAdvantage=Default advantage:
|
||
colopedia.nation.ruler=Ruler:
|
||
colopedia.nationType.aggressionLevel.average=Average
|
||
colopedia.nationType.aggressionLevel.high=High
|
||
colopedia.nationType.aggressionLevel.low=Low
|
||
colopedia.nationType.aggression=Aggression:
|
||
colopedia.nationType.settlementNumber.average=Average
|
||
colopedia.nationType.settlementNumber.high=High
|
||
colopedia.nationType.settlementNumber.low=Low
|
||
colopedia.nationType.settlementNumber=Number of Settlements:
|
||
colopedia.nationType.regions=Settled Regions:
|
||
colopedia.nationType.skills=Skills taught:
|
||
colopedia.nationType.typeOfSettlements=Type of Settlements:
|
||
colopedia.nationType.units=Starting units:
|
||
|
||
colopedia.terrain.colonistProduction=Colonist production
|
||
colopedia.terrain.colonyCenterTile=Colony center tile
|
||
colopedia.terrain.defenseBonus=Defense bonus
|
||
colopedia.terrain.description=Description
|
||
colopedia.terrain.movementCost=Movement cost
|
||
colopedia.terrain.resource=Possible resource
|
||
colopedia.terrain.terrainImage=Terrain image
|
||
colopedia.terrain.unattendedProduction=Unattended production
|
||
colopedia.terrain.workTurns=Work turns
|
||
|
||
colopedia.resource.bonusProduction=Bonus Production
|
||
colopedia.resource.description=Description
|
||
|
||
colopedia.unit.capacity=Capacity:
|
||
colopedia.unit.defensivePower=Defensive Power:
|
||
colopedia.unit.description=Description:
|
||
colopedia.unit.goodsRequired=Goods required:
|
||
colopedia.unit.movement=Movement:
|
||
colopedia.unit.natives=Natives to learn from:
|
||
colopedia.unit.offensivePower=Offensive Power:
|
||
colopedia.unit.price=Price in Europe:
|
||
colopedia.unit.productionBonus=Production {{plural:%number%|one=modifier|other=modifiers}}:
|
||
colopedia.unit.requirements=Requirements:
|
||
colopedia.unit.school=May teach in:
|
||
colopedia.unit.skill=Skill Level:
|
||
|
||
|
||
# -13-- Reports
|
||
|
||
# CompactLabourReport
|
||
report.labour.allColonists=All Colonists
|
||
report.labour.amateursWorking=amateurs
|
||
report.labour.atSea=(At sea)
|
||
report.labour.canTrain=* This colony can train units of this type.
|
||
report.labour.expertsWorking=experts at their profession
|
||
report.labour.learning=becoming %unit%
|
||
report.labour.learningOther=becoming someone else
|
||
report.labour.netProduction.tooltip=net production
|
||
report.labour.notCounted.tooltip=these colonists are not counted to the total
|
||
report.labour.notWorking.tooltip=this excludes armed or mounted colonists, as well as pioneers and missionaries
|
||
report.labour.notWorking=not working
|
||
report.labour.onLand=(On land)
|
||
report.labour.otherUnitType=other
|
||
report.labour.potentialProduction.tooltip=potential production from colonists
|
||
report.labour.production=Production
|
||
report.labour.subtracted.tooltip=these colonists are subtracted from the total
|
||
report.labour.summary=Summary
|
||
report.labour.sutdent=student
|
||
report.labour.teacher=teacher
|
||
report.labour.unitTotal.tooltip=%unit% or becoming %unit%
|
||
report.labour.workingAs=Working As
|
||
report.labour.workingAsOther=other
|
||
|
||
# ReportCargoPanel
|
||
|
||
# ReportColonyPanel
|
||
# reuses colonyPanel.currentlyBuilding
|
||
report.colony.annotation.coastal=Coastal
|
||
report.colony.annotation.inland=Inland
|
||
report.colony.annotation.unfortified=Unfortified
|
||
report.colony.arriving.description=%colony%: new %unit% {{plural:%turns%|one=next turn|other=in %turns% turns}}
|
||
report.colony.arriving.summary.description=The average number of turns before a new colonist arrives in the colonies of this continent
|
||
report.colony.birth.description=Number of turns until a new colonist arrives or starves
|
||
report.colony.explore.description=Number of tiles to Explore adjacent to this colony
|
||
report.colony.explore.header=E
|
||
report.colony.exploring.description=%colony% would benefit from exploring {{plural:%amount%|one=one tile|other=%amount% tiles}}
|
||
report.colony.exploring.summary.description=Total number of colony tiles that would benefit from exploring for this continent.
|
||
report.colony.grow.description=Number of units the colony can grow by without harming production
|
||
report.colony.grow.header=+
|
||
report.colony.growing.description=%colony% can grow by {{plural:%amount%|one=one unit|other=%amount% units}} without harming production
|
||
report.colony.growing.summary.description=The total number of colonists that can join colonies of this continent without harming production
|
||
report.colony.improve.description=Units that could improve production.
|
||
report.colony.improve.header=Improve
|
||
report.colony.improving.description=%colony% %location%: To make %amount% more %goods%, replace %oldUnit% with %unit%
|
||
report.colony.improving.summary.description=Units (type and count) that would benefit colonies of this continent
|
||
report.colony.making.blocking.description=%colony%: %amount% %goods% needed for %buildable% {{plural:%turns%|one=next turn|other=in %turns% turns}}
|
||
report.colony.making.constructing.description=%colony%: %buildable% completes {{plural:%turns%|one=next turn|other=in %turns% turns}}
|
||
report.colony.making.description=What this colony is making
|
||
report.colony.making.educating.description=%colony%: %teacher% graduates {{plural:%turns%|one=next turn|other=in %turns% turns}}
|
||
report.colony.making.educationVacancy.description=%colony%: {{plural:%number%|one=one student place is|other=%number% student places are}} vacant
|
||
report.colony.making.educating.summary.description=Units (type and count) expected to graduate from schools of this continent
|
||
report.colony.making.header=Making
|
||
report.colony.making.noconstruction.description=%colony%: No construction occurring
|
||
report.colony.making.noteach.description=%colony%: %teacher% lacks a student
|
||
report.colony.making.summary.description=The per turn %goods% deficit due to the unsatisfied building requirements of this continent
|
||
report.colony.name.description=The list of colonies
|
||
report.colony.name.header=Colony
|
||
report.colony.name.summary.description=The region containing more of the above colonies of this continent
|
||
report.colony.production.description=%colony%: %amount% %goods% are being produced
|
||
report.colony.production.export.description=%colony%: %amount% %goods% are being produced (exporting above %export%)
|
||
report.colony.production.header=Net %goods% production
|
||
report.colony.production.high.description=%colony%: %amount% %goods% are being produced, full {{plural:%turns%|one=next turn|other=in %turns% turns}}
|
||
report.colony.production.low.description=%colony%: %amount% %goods% are being consumed, gone {{plural:%turns%|one=next turn|other=in %turns% turns}}
|
||
report.colony.production.maxConsumption.description=%colony%: %amount% %goods% are being consumed (could consume %more% more)
|
||
report.colony.production.maxProduction.description=%colony%: %amount% %goods% are being produced (could produce %more% more)
|
||
report.colony.production.summary.description=The amount of goods being produced or consumed
|
||
report.colony.production.waste.description=%colony%: %amount% %goods% are being produced, warehouse will overflow, %waste% will be wasted
|
||
report.colony.tile.clearForest.description=%colony% would benefit from clearing {{plural:%amount%|one=one tile|other=%amount% tiles}}
|
||
report.colony.tile.clearForest.specific.description=%colony% would benefit from clearing %location%
|
||
report.colony.tile.clearForest.header=C
|
||
report.colony.tile.clearForest.header.description=Number of colony tiles that would benefit from clearing.
|
||
report.colony.tile.clearForest.summary.description=Total number of colony tiles that would benefit from clearing for this continent.
|
||
report.colony.tile.plow.description=%colony% would benefit from plowing {{plural:%amount%|one=one tile|other=%amount% tiles}}
|
||
report.colony.tile.plow.specific.description=%colony% would benefit from plowing %location%
|
||
report.colony.tile.plow.header=P
|
||
report.colony.tile.plow.header.description=Number of colony tiles that would benefit from plowing.
|
||
report.colony.tile.plow.summary.description=Total number of colony tiles that would benefit from plowing for this continent.
|
||
report.colony.tile.road.description=%colony% would benefit from building {{plural:%amount%|one=a road|other=%amount% roads}}
|
||
report.colony.tile.road.specific.description=%colony% would benefit from building a road at %location%
|
||
report.colony.tile.road.header=R
|
||
report.colony.tile.road.header.description=Number of colony tiles that would benefit from road building.
|
||
report.colony.tile.road.summary.description=Total number of colony tiles that would benefit from road building for this continent.
|
||
report.colony.shrink.description=Number of units the colony must shrink to improve production
|
||
report.colony.shrink.header=-
|
||
report.colony.shrinking.description=%colony% must shrink by {{plural:%amount%|one=one unit|other=%amount% units}} to improve production
|
||
report.colony.shrinking.summary.description=The total number of colonists that can leave colonies of this continent to improve production
|
||
report.colony.size.description=Number of units in the colony
|
||
report.colony.size.header=U
|
||
report.colony.size.summary.description=The total number of colonists
|
||
|
||
report.colony.starving.description=%colony%: starvation {{plural:%turns%|one=next turn|other=in %turns% turns}}
|
||
report.colony.wanting.description=%colony% %location%: To make %amount% more %goods%, add %unit%
|
||
|
||
# ReportContinentalCongressPanel
|
||
report.continentalCongress.available=Available
|
||
report.continentalCongress.elected=Elected: %turn%
|
||
report.continentalCongress.none=(none)
|
||
report.continentalCongress.recruiting=Recruiting
|
||
|
||
# ReportEducationPanel
|
||
report.education.students=Potential students
|
||
report.education.teachers=Potential teachers
|
||
report.education.tooltip=Can be taught %skill%
|
||
|
||
# ReportExplorationPanel
|
||
report.exploration.discoveredBy=Discovered by
|
||
report.exploration.discoveredIn=Discovered in
|
||
report.exploration.nameOfRegion=Name of Region
|
||
report.exploration.typeOfRegion=Type of Region
|
||
report.exploration.valueOfRegion=Value of Region
|
||
|
||
# ReportForeignAffairPanel
|
||
report.foreignAffair.congress=Founding Fathers
|
||
report.foreignAffair.militaryStrength=Military strength
|
||
report.foreignAffair.navalStrength=Naval strength
|
||
report.foreignAffair.notice=This report is based on the dispatches of the Crown's diplomats and spies and may well be more up to date than the reports of our own units and scouts.
|
||
report.foreignAffair.numberOfColonies=Number of colonies
|
||
report.foreignAffair.numberOfUnits=Number of units
|
||
report.foreignAffair.sonsOfLiberty=Sons of Liberty
|
||
report.foreignAffair.stance=Stance
|
||
|
||
# ReportHighScoresPanel
|
||
report.highScores.colonies=Number of colonies:
|
||
report.highScores.difficulty=Difficulty:
|
||
report.highScores.governor=Governor %name% of %nation%
|
||
report.highScores.independence=Achieved independence:
|
||
report.highScores.nation=Nation:
|
||
report.highScores.nationType=National advantage:
|
||
report.highScores.president=President %name% of %nation%
|
||
report.highScores.retired=Retired:
|
||
report.highScores.score=Score:
|
||
report.highScores.turn=Year:
|
||
report.highScores.units=Number of units:
|
||
|
||
# ReportHistoryPanel
|
||
|
||
# ReportIndianPanel
|
||
report.indian.chieftain=Name of Chieftain:
|
||
report.indian.mostHated=Most Hated
|
||
report.indian.noKnownSettlements=No known settlements.
|
||
report.indian.numberOfSettlements=Known Settlements:
|
||
report.indian.tension=Tension
|
||
report.indian.tensionStance=%tension%/%stance%
|
||
report.indian.tradeInterests=Trade Interests
|
||
report.indian.tribeTension=Tribal Tension:
|
||
report.indian.typeOfSettlements=Type of Settlements:
|
||
|
||
# ReportLabourDetailPanel
|
||
report.labour.details.name=Labor Report Details
|
||
|
||
# ReportLabourPanel
|
||
|
||
# ReportMilitaryPanel
|
||
|
||
# ReportNavalPanel
|
||
|
||
# ReportProductionPanel
|
||
report.production.selectGoods=Select goods
|
||
report.production.update=Update
|
||
|
||
# ReportReligiousPanel
|
||
|
||
# ReportRequirementsPanel
|
||
report.requirements.badAssignment=%colony% has a %expert% currently working as %expertWork%, while a %nonExpert% is working as %nonExpertWork%. Production would be greater if the colonists swapped jobs.
|
||
report.requirements.canTrainExperts={{plural:2|%unit%}} can be trained at
|
||
report.requirements.exploreTile=%location% would benefit from exploration.
|
||
report.requirements.met=All requirements are met.
|
||
report.requirements.missingGoods=%colony% is producing %goods%, but requires more %input%.
|
||
report.requirements.misusedExperts=There are {{plural:2|%unit%}} not working as %work% present at
|
||
report.requirements.noExpert=%colony% is producing %goods%, but has no %unit%.
|
||
report.requirements.tile.clearForest=%location% would benefit from clearing.
|
||
report.requirements.tile.plow=%location% would benefit from plowing.
|
||
report.requirements.tile.road=%location% would benefit from road building.
|
||
#report.requirements.tile.road.center can not happen
|
||
report.requirements.severalExperts=Several {{plural:2|%unit%}} are present at
|
||
report.requirements.surplus=A surplus of %goods% is being produced at
|
||
|
||
# ReportTradePanel
|
||
report.trade.afterTaxes=Income after taxes
|
||
report.trade.beforeTaxes=Income before taxes
|
||
report.trade.cargoUnits=Units in Cargo
|
||
report.trade.export=Exporting %goods% above %amount%
|
||
report.trade.hasCustomHouse=* This colony has a custom house, and may export goods.
|
||
report.trade.totalDelta=Total Production
|
||
report.trade.totalUnits=Total Units
|
||
report.trade.unitsSold=Units bought or sold
|
||
|
||
# ReportTurnPanel
|
||
report.turn.filter=Do not display this type of message (%type%)
|
||
report.turn.ignore=Ignore this message (Colony: %colony%, Goods: %goods%)
|
||
report.turn.playerNation=%player%'s {{tag:country|%nation%}}
|
||
|
||
|
||
# -14- Dialogs, Labels and Panels
|
||
|
||
# AboutPanel
|
||
aboutPanel.copyright=Copyright © 2002-2021 The FreeCol Team
|
||
aboutPanel.legalDisclaimer=FreeCol is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version.
|
||
aboutPanel.manual=FreeCol Manual Download
|
||
aboutPanel.officialSite=Official site:
|
||
aboutPanel.sfProject=SourceForge project:
|
||
aboutPanel.github=GitHub mirror:
|
||
aboutPanel.version=Version:
|
||
|
||
# BuildingToolTip
|
||
buildingToolTip.breeding=You need at least %number% {{plural:%number%|%goods%}} to breed %goods%.
|
||
|
||
# BuildQueuePanel
|
||
buildQueuePanel.buildings=Buildings
|
||
buildQueuePanel.buildQueue=Build Queue
|
||
buildQueuePanel.buyBuilding=Buy %buildable%
|
||
buildQueuePanel.coastalOnly=Coastal colony
|
||
buildQueuePanel.compactView=Compact view
|
||
buildQueuePanel.currentlyBuilding=Building: %buildable%
|
||
buildQueuePanel.populationTooSmall=Population %number%
|
||
buildQueuePanel.requires=Requires: %string%
|
||
buildQueuePanel.showAll=Show all
|
||
buildQueuePanel.units=Units
|
||
|
||
# CaptureGoodsDialog
|
||
captureGoodsDialog.title=Loot Cargo
|
||
captureGoodsDialog.europeanValue=European value: %gold%
|
||
|
||
# CargoPanel
|
||
cargoPanel.cargoAndSpace=Cargo on %name% (%space% {{plural:%space%|one=hold|other=holds|default=holds}} left)
|
||
|
||
# ChatPanel
|
||
chatPanel.message=Message:
|
||
|
||
# ChooseFoundingFatherDialog
|
||
chooseFoundingFatherDialog.title=Nominate Founding Father
|
||
|
||
# ColonyPanel
|
||
colonyPanel.buildQueue=Build Queue
|
||
colonyPanel.colonyUnits=Colony Units
|
||
colonyPanel.inPort=In Port
|
||
colonyPanel.outsideColony=Outside Colony
|
||
colonyPanel.producing=producing:
|
||
colonyPanel.reducePopulation=If you reduce the population below %number%, %colony% will no longer be able to build %buildable%.
|
||
colonyPanel.setGoods=Set Goods
|
||
colonyPanel.traceWork=Trace Work
|
||
colonyPanel.unitChange=At %colony%, a %oldType% has become a %newType%.
|
||
colonyPanel.warehouse=Warehouse
|
||
# ColonyPanel.ColonyInPortPanel
|
||
# ColonyPanel.PopulationPanel
|
||
colonyPanel.bonusLabel=Bonus: %number%%extra%
|
||
colonyPanel.populationLabel=Total: %number%
|
||
colonyPanel.rebelLabel=Rebels: %number%
|
||
colonyPanel.royalistLabel=Royalists: %number%
|
||
# ColonyPanel.OutsideColonyPanel
|
||
# ColonyPanel.TilesPanel.ASingleTilePanel
|
||
colonyPanel.notBestTile=%unit% could produce more %goods% on %tile%.
|
||
|
||
# ConfirmDeclarationDialog
|
||
confirmDeclarationDialog.areYouSure.no=Maybe Later
|
||
confirmDeclarationDialog.areYouSure.text=Let us renounce the unjust tyranny of %monarch% and declare the independence of our colonies from the crown!
|
||
confirmDeclarationDialog.areYouSure.yes=Liberty or Death!
|
||
confirmDeclarationDialog.createFlag=and our enemies will tremble at the sight of our defiant banner.
|
||
confirmDeclarationDialog.defaultCountry=United States of {{tag:country|%nation%}}
|
||
confirmDeclarationDialog.defaultNation=Free {{tag:country|%nation%}}
|
||
confirmDeclarationDialog.enterCountry=Henceforth, our country will be known as
|
||
confirmDeclarationDialog.enterNation=and every citizen of our glorious nation will be proud to be known as
|
||
flag.background.FESSES=Fesses
|
||
flag.background.PALES=Pales
|
||
flag.background.PER_BEND=Per Bend
|
||
flag.background.PER_BEND_SINISTER=Per Bend Sinister
|
||
flag.background.PER_SALTIRE=Per Saltire
|
||
flag.background.PLAIN=Plain
|
||
flag.background.QUARTERLY=Quarterly
|
||
flag.background.label=Background
|
||
flag.backgroundColors.label=Background Colors
|
||
flag.decoration.BEND=Bend
|
||
flag.decoration.BEND_SINISTER=Bend Sinister
|
||
flag.decoration.CHEVRON=Chevron
|
||
flag.decoration.CROSS=Cross
|
||
flag.decoration.GREEK_CROSS=Greek Cross
|
||
flag.decoration.NONE=None
|
||
flag.decoration.PALL=Pall
|
||
flag.decoration.SALTIRE=Saltire
|
||
flag.decoration.SALTIRE_AND_CROSS=Saltire and Cross
|
||
flag.decoration.SCANDINAVIAN_CROSS=Scandinavian Cross
|
||
flag.decoration.label=Decoration
|
||
flag.decorationColor.label=Decoration Color
|
||
flag.starColor.label=Star Color
|
||
flag.stars.label=Number Of Stars
|
||
flag.stripes.label=Number Of Stripes
|
||
flag.unionColor.label=Union Color
|
||
flag.unionPosition.BOTTOM=Bottom
|
||
flag.unionPosition.CANTON=Canton
|
||
flag.unionPosition.CENTER=Center
|
||
flag.unionPosition.LEFT=Left
|
||
flag.unionPosition.MIDDLE=Middle
|
||
flag.unionPosition.NONE=None
|
||
flag.unionPosition.RIGHT=Right
|
||
flag.unionPosition.TOP=Top
|
||
flag.unionPosition.label=Union Position
|
||
flag.unionShape.BEND=Bend
|
||
flag.unionShape.CHEVRON=Chevron
|
||
flag.unionShape.RECTANGLE=Rectangle
|
||
flag.unionShape.RHOMBUS=Rhombus
|
||
flag.unionShape.TRIANGLE=Triangle
|
||
flag.unionShape.label=Union Shape
|
||
|
||
# ConstructionPanel
|
||
constructionPanel.clickToBuild=Click on the building site to select a building or unit to build.
|
||
constructionPanel.turnsToComplete=(Turns to complete: %number%)
|
||
|
||
# DifficultyDialog
|
||
difficultyDialog.name=Difficulty
|
||
|
||
# NegotiationDialog
|
||
negotiationDialog.accept=Accept
|
||
negotiationDialog.add=Add
|
||
negotiationDialog.cancel=Cancel
|
||
negotiationDialog.clear=Clear
|
||
negotiationDialog.contact.tutorial=You meet fellow Europeans. They will compete with you for land and riches, and may well wage war against you. But after Jan de Witt has joined the Continental Congress, you can trade with them.
|
||
negotiationDialog.demand=%nation% requires of %otherNation%
|
||
negotiationDialog.exchange=in return for
|
||
negotiationDialog.goldAvailable=(%amount% gold available)
|
||
negotiationDialog.offer=%nation% offers %otherNation%
|
||
negotiationDialog.send=Send
|
||
negotiationDialog.title.contact=Meeting Fellow Europeans
|
||
negotiationDialog.title.diplomatic=Diplomatic Negotiation
|
||
negotiationDialog.title.trade=Trade Negotiation
|
||
negotiationDialog.title.tribute=Tribute Demand
|
||
negotiationDialog.euBuyPrice=(%priceTotal% in Europe)
|
||
negotiationDialog.euSalePrice=(%priceTotal% in Europe)
|
||
|
||
# DumpCargoDialog
|
||
|
||
# EditSettlementDialog
|
||
editSettlementDialog.removeSettlement=Remove settlement
|
||
editSettlementDialog.removeSettlement.text=Do you wish to remove this settlement?
|
||
|
||
# EmigrationDialog
|
||
emigrationDialog.chooseImmigrant=Choose which unit will emigrate from Europe.
|
||
|
||
# EndTurnDialog
|
||
endTurnDialog.areYouSure=The following {{plural:%number%|one=unit is|other=units are}} still waiting for orders, or {{plural:%number%|one=has|other=have}} been ordered to wait. Are you sure you want to end the turn now?
|
||
endTurnDialog.name=End turn
|
||
|
||
# ErrorPanel
|
||
errorPanel.showLogFile=Show log file (%path%)
|
||
errorPanel.loadError=Failed to load log file
|
||
|
||
# EuropePanel
|
||
# EuropePanel.DestinationPanel
|
||
europePanel.leaveColonists=Set sail for %newWorld% and leave the colonists behind?
|
||
# EuropePanel.TransactionLog
|
||
europePanel.transaction.net=Net:\t%gold%
|
||
europePanel.transaction.price=Price:\t%gold%
|
||
europePanel.transaction.purchase=Purchase %amount% %goods% @%gold%
|
||
europePanel.transaction.sale=Sell %amount% %goods% @%gold%
|
||
europePanel.transaction.tax=-%tax%%:\t%gold%
|
||
|
||
# FindSettlementPanel
|
||
findSettlementPanel.displayAll=Find all settlements
|
||
findSettlementPanel.displayOnlyEuropean=Find only European settlements
|
||
findSettlementPanel.displayOnlyNatives=Find only native settlements
|
||
findSettlementPanel.name=Find Settlement
|
||
findSettlementPanel.settlement=%name%%capital% (%nation%)
|
||
|
||
# FirstContactDialog
|
||
firstContactDialog.meeting.natives=Meeting the natives
|
||
firstContactDialog.meeting.natives.tutorial=You meet natives. Send your Scouts to their settlements in order to learn more about them, and your Indentured Servants and Free Colonists in order to learn from them. Send your ships and Wagon Trains to their settlements if you wish to trade with them.
|
||
firstContactDialog.meeting.aztec=The Aztec nation
|
||
firstContactDialog.meeting.inca=The Inca empire
|
||
firstContactDialog.welcomeOffer.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. To celebrate our friendship, we generously offer you the land you now occupy as a gift. Will you accept our treaty and lie with us in peace as brothers?
|
||
firstContactDialog.welcomeSimple.text=The %nation% welcome you. We are a glorious nation of %camps% %settlementType%. Will you accept our treaty and lie with us in peace as brothers?
|
||
|
||
# FreeColConfirmDialog*
|
||
abandonColony.no=Cancel
|
||
abandonColony.text=Should we really abandon our colony?
|
||
abandonColony.lastPort.text=This is the last coastal colony, if we abandon it the rebellion has failed. Are we resigned to defeat?
|
||
abandonColony.yes=Abandon
|
||
quitDialog.areYouSure.text=Are you sure you want to quit?
|
||
reconnect.no=Quit the game.
|
||
reconnect.text=Reconnect to the server?
|
||
reconnect.yes=Reconnect and continue the game.
|
||
retireDialog.areYouSure.text=Are you sure you want to retire?
|
||
saveConfirmationDialog.areYouSure.text=Are you sure you want to overwrite an existing file?
|
||
stopServer.no=Cancel
|
||
stopServer.text=A server is already running on the specified port.
|
||
stopServer.yes=Stop Server
|
||
|
||
# FreeColProgressBar
|
||
freeColProgressBar.turnsToComplete=(Turns: %number%)
|
||
|
||
# IndianSettlementPanel
|
||
indianSettlementPanel.indianCapital=%nation% Capital
|
||
indianSettlementPanel.indianSettlement=%nation% Settlement
|
||
indianSettlementPanel.learnableSkill=The following skill can be learned in this settlement:
|
||
indianSettlementPanel.highlyWanted=This settlement is very interested in trading:
|
||
indianSettlementPanel.otherWanted=Other goods that can be traded at this settlement are:
|
||
indianSettlementPanel.mostHated=The most hated nation at this settlement:
|
||
|
||
# InfoPanel
|
||
infoPanel.defenseBonus=Defense %bonus%%
|
||
infoPanel.endTurn=Press enter in order to end the turn.
|
||
infoPanel.movementCost=Movement %cost%
|
||
infoPanel.moves=Moves:
|
||
|
||
# InformationPanel
|
||
informationPanel.display=Display %object%
|
||
|
||
# LoadingSavegameDialog
|
||
loadingSavegameDialog.port=Port:
|
||
loadingSavegameDialog.privateMultiplayer=Private multiplayer
|
||
loadingSavegameDialog.publicMultiplayer=Public multiplayer
|
||
loadingSavegameDialog.serverName=Server Name:
|
||
loadingSavegameDialog.singlePlayer=Single player
|
||
loadingSavegameDialog.name=Loading Save game
|
||
|
||
# MapEditorTransformPanel
|
||
mapEditorTransformPanel.chooseResource=Choose resource
|
||
mapEditorTransformPanel.majorRiver=Major river
|
||
mapEditorTransformPanel.minorRiver=Minor river
|
||
mapEditorTransformPanel.changeRiverConnections=Add/remove river connections
|
||
mapEditorTransformPanel.setRiverStyle=Set river style
|
||
mapEditorTransformPanel.resource=Change/remove resource
|
||
|
||
# MapGeneratorOptionsDialog
|
||
freecol.map.L_America_JsTheDude=<html>L America<br><font size="-2">By JsTheDude</font></html>
|
||
freecol.map.L_America_Mazim=<html>L America<br>By Mazim</html>
|
||
freecol.map.L_Asia_Mazim=<html>L Asia<br>By Mazim</html>
|
||
freecol.map.L_PacificSouth_Mazim=<html>L Pacific South<br>By Mazim</html>
|
||
freecol.map.L_TheOldWorld_Mazim=<html>L The Old World<br>By Mazim</html>
|
||
freecol.map.M_Africa_Gilolat=<html>M Africa<br>By Gilolat</html>
|
||
freecol.map.M_Africa_Mazim=<html>M Africa<br>By Mazim</html>
|
||
freecol.map.M_America_Mazim=<html>M America<br>By Mazim</html>
|
||
freecol.map.M_AustraliaOceania_Mazim=<html>M Australia<br>Oceania<br>By Mazim</html>
|
||
freecol.map.M_Caribbean_Piotrus=<html>M Caribbean Basin<br>By Piotrus</html>
|
||
freecol.map.M_CaribbeanIslands_Mazim=<html>M Caribbean Islands<br>By Mazim</html>
|
||
freecol.map.M_Eurasia_Mazim=<html>M Eurasia<br>By Mazim</html>
|
||
freecol.map.M_NorthAmerica_Mazim=<html>M North America 2<br>By Mazim</html>
|
||
freecol.map.M_NorthAmerica2_Mazim=<html>M North<br>America<br>By Mazim</html>
|
||
freecol.map.M_SouthAmerica_Mazim=<html>M South<br>America<br>By Mazim</html>
|
||
freecol.map.S_Arabias_Mazim=<html>S Arabias<br>By Mazim</html>
|
||
freecol.map.S_AustraliaOceania_Gilolat=<html>S Australia<br>Oceania<br>By Gilolat</html>
|
||
freecol.map.S_Caribbean_Phil=<html>S Caribbean Basin<br>By Phil</html>
|
||
freecol.map.S_FeudalJapan_Mazim=<html>S Feudal Japan<br>By Mazim</html>
|
||
freecol.map.S_SouthEastAsia_Mazim=<html>S South East Asia<br>By Mazim</html>
|
||
freecol.map.S_USA_Mazim=<html>S USA<br>By Mazim</html>
|
||
freecol.map.XL_GigaEarth_Mazim=<html>XL Giga Earth<br>By Mazim</html>
|
||
freecol.map.XXL_HugeWorld_Mazim=<html>XXL Huge World<br>By Mazim</html>
|
||
mapGeneratorOptionsDialog.badWidth=Map width (%width%) is too narrow, less than 4 times edge-distance (%edge%)
|
||
|
||
|
||
# MapSizeDialog
|
||
mapSizeDialog.mapSize=Select map size
|
||
|
||
# ModifierFormat
|
||
modifierFormat.unknown=???
|
||
|
||
# MonarchDialog
|
||
monarchDialog.default=A message from the Crown
|
||
|
||
# NativeDemandDialog
|
||
nativeDemandDialog.name=Native demand at %colony%
|
||
|
||
# NewPanel
|
||
newPanel.editDifficulty=Edit difficulty
|
||
newPanel.getServerList=Get server list
|
||
newPanel.joinMultiPlayerGame=Join multiplayer game
|
||
newPanel.newGamePanel=Setup new game
|
||
newPanel.nationalAdvantages=National Advantages
|
||
newPanel.publicServer=Public server
|
||
newPanel.showDifficulty=Show difficulty
|
||
newPanel.singlePlayerGame=Single player game
|
||
newPanel.startMultiplayerGame=Start multiplayer game
|
||
newPanel.startServerOnPort=Start server on port
|
||
|
||
# ParametersDialog
|
||
parametersDialog.determineHighSeas.distToLandFromHighSeas=Tiles from land
|
||
parametersDialog.determineHighSeas.maxDistanceToEdge=Maximum distance to edge
|
||
|
||
# PlayersTable
|
||
playersTable.advantage=Advantage
|
||
playersTable.availability=Availability
|
||
|
||
# PurchasePanel
|
||
purchasePanel.clickOn=Click on one of the following items to purchase it.
|
||
|
||
# QuickActionMenu
|
||
quickActionMenu.apprentice=Understudy to %unit%
|
||
quickActionMenu.assignToTeacher=Assign to teacher
|
||
quickActionMenu.board=Board %unit%
|
||
quickActionMenu.changeWork=Change work
|
||
quickActionMenu.clearSpeciality=Clear speciality
|
||
quickActionMenu.experience=Experience as %job%:
|
||
quickActionMenu.leaveTown=Leave Town
|
||
quickActionMenu.loadOnTo=Load on to %unit%
|
||
quickActionMenu.profit=European net worth: %amount%
|
||
quickActionMenu.teaching=Teaching %unit%
|
||
quickActionMenu.upgrade=Probability of upgrade:
|
||
|
||
# RebelToolTip
|
||
rebelToolTip.100percent=Turns to reach 100%
|
||
rebelToolTip.50percent=Turns to reach 50%
|
||
rebelToolTip.changeLess=Remove colonists to improve bonus
|
||
rebelToolTip.changeMore=Add colonists at current bonus
|
||
rebelToolTip.nextMember=Turns to increase rebels
|
||
rebelToolTip.rebelLabel=Rebel: %number%
|
||
rebelToolTip.royalistLabel=Royalist: %number%
|
||
|
||
# RecruitPanel
|
||
recruitPanel.clickOn=Click on one of the following individuals to recruit him. You will have to pay %money% gold towards his passage. He will be able to pay for his own passage in %number% turns.
|
||
|
||
# RiverStyleDialog
|
||
riverStyleDialog.text=River Style
|
||
|
||
# SelectAmountDialog
|
||
selectAmountDialog.text=Please specify the amount of goods to transfer:
|
||
|
||
# SelectDestinationDialog
|
||
selectDestinationDialog.cancel=Remain where you are
|
||
selectDestinationDialog.destinationTurns=%location% (%turns%) %extras%
|
||
selectDestinationDialog.onlyMyColonies=Show only my colonies
|
||
selectDestinationDialog.sortByDistance=Sort by distance
|
||
selectDestinationDialog.sortByName=Sort by name
|
||
selectDestinationDialog.sortByOwner=Sort by owner
|
||
selectDestinationDialog.text=Select destination
|
||
|
||
# ServerListPanel
|
||
serverListPanel.gameState=Game state
|
||
serverListPanel.gameState.0=New
|
||
serverListPanel.gameState.1=Playing
|
||
serverListPanel.gameState.2=Finished
|
||
serverListPanel.players=Players
|
||
|
||
# StartGamePanel
|
||
startGamePanel.iAmReady=I'm Ready
|
||
info.noEuropeans=The victory condition of defeating all other Europeans is already complete. Either enable another European nation, or add more victory conditions.
|
||
|
||
# StatisticsPanel
|
||
memoryManager.freeMemory=Free
|
||
memoryManager.maxMemory=Max
|
||
memoryManager.totalMemory=Total
|
||
|
||
# TilePanel
|
||
tilePanel.defenseBonus=Defense bonus:
|
||
tilePanel.label=%label% (%x%, %y%)
|
||
tilePanel.movementCost=Movement cost:
|
||
tilePanel.owner=Owner:
|
||
tilePanel.region=Region:
|
||
tilePanel.settlement=Settlement:
|
||
|
||
# TradeRouteInputPanel
|
||
tradeRouteInputPanel.addStop=Add new stop
|
||
tradeRouteInputPanel.allColonies=All colonies
|
||
tradeRouteInputPanel.destinationLabel=Destination
|
||
tradeRouteInputPanel.editRoute=Edit Trade Route
|
||
tradeRouteInputPanel.nameLabel=Name
|
||
tradeRouteInputPanel.removeStop=Remove stop
|
||
tradeRouteInputPanel.silence=Silence messages
|
||
|
||
# TradeRoutePanel
|
||
tradeRoutePanel.deassign.tooltip=Do not follow this trade route any more.
|
||
tradeRoutePanel.deassignRoute=Drop Trade Route
|
||
tradeRoutePanel.delete.tooltip=Delete this trade route completely.
|
||
tradeRoutePanel.deleteRoute=Delete Trade Route
|
||
tradeRoutePanel.edit.tooltip=Edit an existing trade route.
|
||
tradeRoutePanel.editRoute=Edit Trade Route
|
||
tradeRoutePanel.name=Trade Routes
|
||
tradeRoutePanel.new.tooltip=Create a new trade route.
|
||
tradeRoutePanel.newRoute=New Trade Route
|
||
|
||
# TrainPanel
|
||
trainPanel.clickOn=Click on one of the following individuals to train them.
|
||
|
||
# VictoryDialog
|
||
victory.continue=Continue Playing
|
||
victory.text=You are victorious!
|
||
victory.yes=Quit
|
||
|
||
# WarehouseDialog
|
||
warehouseDialog.export.shortDescription=Whether to export this kind of goods.
|
||
warehouseDialog.export=Export
|
||
warehouseDialog.importLevel.shortDescription=Import goods below this level.
|
||
warehouseDialog.exportLevel.shortDescription=Export goods above this level.
|
||
warehouseDialog.highLevel.shortDescription=Warn me when stock exceeds this percentage of capacity.
|
||
warehouseDialog.lowLevel.shortDescription=Warn me when stock drops below this percentage of capacity.
|
||
warehouseDialog.name=Warehouse
|
||
|
||
# WorkProductionPanel
|
||
workProductionPanel.unattendedProduction=Unattended production
|
||
workProductionPanel.zeroThreshold=No negative production
|
||
|
||
|
||
# -15-- NameCache
|
||
|
||
nameCache.base.colony=Colony
|
||
nameCache.base.settlement=Settlement
|
||
nameCache.base.ship=Ship
|
||
nameCache.base.tradeRoute=New Trade Route
|
||
nameCache.lostCityRumour.cityName.0=Aira
|
||
nameCache.lostCityRumour.cityName.1=Anhuib
|
||
nameCache.lostCityRumour.cityName.2=Ansalli
|
||
nameCache.lostCityRumour.cityName.3=Ansesseli
|
||
nameCache.lostCityRumour.cityName.4=Ansodi
|
||
nameCache.lostCityRumour.cityName.5=Ansolli
|
||
nameCache.lostCityRumour.cityName.6=Con
|
||
nameCache.mercenaries.0=Frederik II, Landgrave of Hesse-Kassel
|
||
nameCache.mercenaries.1=Frederick Augustus, Prince of Anhalt-Zerbst
|
||
nameCache.mercenaries.2=Charles Alexander, Margrave of Brandenburg-Ansbach
|
||
nameCache.mercenaries.3=Charles I, Duke of Brunswick-Wolfenbüttel
|
||
nameCache.season.default=Season %number%
|
||
nameCache.season.0=Spring
|
||
nameCache.season.1=Autumn
|
||
|
||
# -16-- National proper names
|
||
#
|
||
# Ideally nothing in this section should need translating because it
|
||
# is a name in the language of the nation in question. However we do not
|
||
# use non-latin scripts outside their own locales for portability reasons,
|
||
# which means Russian names are an exception.
|
||
#
|
||
# The .classic settlement names are those from Col1 as far as we can
|
||
# tell, and should not be changed unless a Col1-incompatibility is
|
||
# found.
|
||
#
|
||
# The .freecol settlement names are in rough chronological order where
|
||
# possible. In game, settlement names are offered in order. Settlement
|
||
# names may not be duplicated.
|
||
#
|
||
# Previously we tended to use only names for substantial settlements,
|
||
# but there have been compliants about exhausting the settlement list
|
||
# too easily. Therefore we now accept even tiny settlements that failed
|
||
# almost immediately. Especially if they have interesting names.
|
||
#
|
||
# Chronological ordering is not going to be exact, although patches
|
||
# are of course welcome. It is probably best to use the formal date of
|
||
# incorporation of a settlement where possible, as that is unambiguous.
|
||
# However date of first recorded settlement is also acceptable, although
|
||
# the sources frequently disagree there. Where a settlement is founded
|
||
# by one nation, and then captured by another and renamed, both names
|
||
# can be used, but on different national lists (use the date of capture
|
||
# for the second nation).
|
||
#
|
||
# Ship names are offered randomly, so it is best to keep them alphabetically
|
||
# ordered so we can easily spot duplicates. The dates appear to *follow* the
|
||
# ship name or group of names, unlike for the settlements.
|
||
#
|
||
# Region names are intermediate. They are currently offered randomly,
|
||
# but it would be better to offer them chronologically. It is unclear
|
||
# whether they are already in the correct order though and they lack dates.
|
||
# Because there are only a few names, we have not bothered to sort them.
|
||
|
||
# Dutch colony names
|
||
model.nation.dutch.settlementName.classic.0=New Amsterdam
|
||
model.nation.dutch.settlementName.classic.1=Fort Orange
|
||
model.nation.dutch.settlementName.classic.2=Fort Nassau
|
||
model.nation.dutch.settlementName.classic.3=New Holland
|
||
model.nation.dutch.settlementName.classic.4=Vlissingen
|
||
model.nation.dutch.settlementName.classic.5=Curacao
|
||
model.nation.dutch.settlementName.classic.6=Recife
|
||
model.nation.dutch.settlementName.classic.7=Bahia
|
||
model.nation.dutch.settlementName.classic.8=Paramaribo
|
||
model.nation.dutch.settlementName.classic.9=Pernambuco
|
||
model.nation.dutch.settlementName.classic.10=St. Martin
|
||
model.nation.dutch.settlementName.classic.11=St. Eustatius
|
||
model.nation.dutch.settlementName.classic.12=Essequibo
|
||
model.nation.dutch.settlementName.classic.13=Berbice
|
||
model.nation.dutch.settlementName.classic.14=Surinam
|
||
model.nation.dutch.settlementName.classic.15=Paraiba
|
||
model.nation.dutch.settlementName.classic.16=Bonaire
|
||
model.nation.dutch.settlementName.classic.17=Willemstad
|
||
model.nation.dutch.settlementName.classic.18=Aruba
|
||
model.nation.dutch.settlementName.classic.19=Santa Catharina
|
||
model.nation.dutch.settlementName.classic.20=Saba
|
||
model.nation.dutch.settlementName.classic.21=Utrecht
|
||
model.nation.dutch.settlementName.classic.22=Haarlem
|
||
model.nation.dutch.settlementName.classic.23=Tappans
|
||
model.nation.dutch.settlementName.classic.24=Hoboken
|
||
model.nation.dutch.settlementName.classic.25=Rensselaerswyck
|
||
model.nation.dutch.settlementName.classic.26=Nederhorst
|
||
model.nation.dutch.settlementName.classic.27=Fort Cristina
|
||
model.nation.dutch.settlementName.classic.28=Gottenburgh
|
||
model.nation.dutch.settlementName.classic.29=Fort Kasimiris
|
||
model.nation.dutch.settlementName.classic.30=Fort Elsenburgh
|
||
model.nation.dutch.settlementName.classic.31=Naiack
|
||
|
||
model.nation.dutch.settlementName.freecol.0=Nieuw Amsterdam
|
||
model.nation.dutch.settlementName.freecol.1=Fort Oranje
|
||
model.nation.dutch.settlementName.freecol.2=Fort Nassau
|
||
model.nation.dutch.settlementName.freecol.3=Fort Maurits
|
||
model.nation.dutch.settlementName.freecol.4=Vlissingen
|
||
model.nation.dutch.settlementName.freecol.5=De Punt
|
||
model.nation.dutch.settlementName.freecol.6=Mauritsstad
|
||
model.nation.dutch.settlementName.freecol.7=Paramaribo
|
||
model.nation.dutch.settlementName.freecol.8=Fernambuco
|
||
model.nation.dutch.settlementName.freecol.9=Sint Maarten
|
||
model.nation.dutch.settlementName.freecol.10=Oranjestad
|
||
model.nation.dutch.settlementName.freecol.11=Fort Zeelandia
|
||
model.nation.dutch.settlementName.freecol.12=Nieuw Middelburg
|
||
model.nation.dutch.settlementName.freecol.13=Surinam
|
||
model.nation.dutch.settlementName.freecol.14=Frederikstadt
|
||
model.nation.dutch.settlementName.freecol.15=Kralendijk
|
||
model.nation.dutch.settlementName.freecol.16=Fort Amsterdam
|
||
model.nation.dutch.settlementName.freecol.17=Fort Zoutman
|
||
model.nation.dutch.settlementName.freecol.18=Sint Catherina
|
||
model.nation.dutch.settlementName.freecol.19=De Botte
|
||
model.nation.dutch.settlementName.freecol.20=Nieuw Utrecht
|
||
model.nation.dutch.settlementName.freecol.21=Nieuw Haarlem
|
||
model.nation.dutch.settlementName.freecol.22=Tappan
|
||
model.nation.dutch.settlementName.freecol.23=Hoebuck
|
||
model.nation.dutch.settlementName.freecol.24=Greenen Bosch
|
||
model.nation.dutch.settlementName.freecol.25=Pavonia
|
||
model.nation.dutch.settlementName.freecol.26=Fort Casimir
|
||
model.nation.dutch.settlementName.freecol.27=Fort Altena
|
||
model.nation.dutch.settlementName.freecol.28='s-Gravenzande
|
||
model.nation.dutch.settlementName.freecol.29=Bergen
|
||
model.nation.dutch.settlementName.freecol.30=Nieuw Oranje
|
||
# 1497
|
||
model.nation.dutch.settlementName.freecol.31=Kaapstad
|
||
# 1609
|
||
model.nation.dutch.settlementName.freecol.32=Hoboken
|
||
# 1609
|
||
model.nation.dutch.settlementName.freecol.33=Rensselaer
|
||
# 1609
|
||
model.nation.dutch.settlementName.freecol.34=Stuyvesant
|
||
# 1609
|
||
model.nation.dutch.settlementName.freecol.35=Watervliet
|
||
# 1614
|
||
model.nation.dutch.settlementName.freecol.36=Smeerenburg
|
||
# 1624
|
||
model.nation.dutch.settlementName.freecol.37=Kievits Hoek
|
||
# 1625
|
||
model.nation.dutch.settlementName.freecol.38=Fort Wilhelmus
|
||
# 1629
|
||
model.nation.dutch.settlementName.freecol.39=Bloubergstrand
|
||
# 1629
|
||
model.nation.dutch.settlementName.freecol.40=Guilderland
|
||
# 1629
|
||
model.nation.dutch.settlementName.freecol.41=Schenectady
|
||
# 1631
|
||
model.nation.dutch.settlementName.freecol.42=Zwaanendael
|
||
# 1632
|
||
model.nation.dutch.settlementName.freecol.43=Williamsburgh
|
||
# 1633
|
||
model.nation.dutch.settlementName.freecol.44=Fort Hoop
|
||
# 1634
|
||
model.nation.dutch.settlementName.freecol.45=Willemstad
|
||
# 1639
|
||
model.nation.dutch.settlementName.freecol.46=Coeymans
|
||
# 1643
|
||
model.nation.dutch.settlementName.freecol.47=Hempstead
|
||
# 1645
|
||
model.nation.dutch.settlementName.freecol.48=Yonkers
|
||
# 1647
|
||
model.nation.dutch.settlementName.freecol.49=Fort Casimir
|
||
# 1651
|
||
model.nation.dutch.settlementName.freecol.50=Fort Beversreede
|
||
# 1652
|
||
model.nation.dutch.settlementName.freecol.51=Swellendam
|
||
# 1658
|
||
model.nation.dutch.settlementName.freecol.52=Saugerties
|
||
# 1661
|
||
model.nation.dutch.settlementName.freecol.53=Flushing
|
||
# 1661
|
||
model.nation.dutch.settlementName.freecol.54=Wiltwyck
|
||
# 1665
|
||
model.nation.dutch.settlementName.freecol.55=Valatie
|
||
# 1666
|
||
model.nation.dutch.settlementName.freecol.56=Haverstraw
|
||
# 1679
|
||
model.nation.dutch.settlementName.freecol.57=Kasteel de Goede Hoop
|
||
# 1679
|
||
model.nation.dutch.settlementName.freecol.58=Stellenbosch
|
||
# 1685
|
||
model.nation.dutch.settlementName.freecol.59=Drakenstein
|
||
# 1687
|
||
model.nation.dutch.settlementName.freecol.60=Pella
|
||
# 1688
|
||
model.nation.dutch.settlementName.freecol.61=Franschhoek
|
||
# 1713
|
||
model.nation.dutch.settlementName.freecol.62=Middleburgh
|
||
# 1717
|
||
model.nation.dutch.settlementName.freecol.63=Plattekill
|
||
# 1737
|
||
model.nation.dutch.settlementName.freecol.64=Lelydorp
|
||
# 1742
|
||
model.nation.dutch.settlementName.freecol.65=Muizenberg
|
||
# 1745
|
||
model.nation.dutch.settlementName.freecol.66=Rodebay
|
||
# 1757
|
||
model.nation.dutch.settlementName.freecol.67=Hague
|
||
# 1759
|
||
model.nation.dutch.settlementName.freecol.68=Point-à-Pitre
|
||
# 1763
|
||
model.nation.dutch.settlementName.freecol.69=Philipsburg
|
||
# 1770
|
||
model.nation.dutch.settlementName.freecol.70=Poestenkill
|
||
# 1778
|
||
model.nation.dutch.settlementName.freecol.71=Brielle
|
||
# 1778
|
||
model.nation.dutch.settlementName.freecol.72=Claverack
|
||
# 1781
|
||
model.nation.dutch.settlementName.freecol.73=Stabroek
|
||
# 1786
|
||
model.nation.dutch.settlementName.freecol.74=Graaff-Reinet
|
||
# 1788
|
||
model.nation.dutch.settlementName.freecol.75=Batavia
|
||
# 1790
|
||
model.nation.dutch.settlementName.freecol.76=Groningen
|
||
# 1797
|
||
model.nation.dutch.settlementName.freecol.77=Lincklaen
|
||
# 1798
|
||
model.nation.dutch.settlementName.freecol.78=Rotterdam
|
||
# 1810
|
||
model.nation.dutch.settlementName.freecol.79=Harlem
|
||
# 1815
|
||
model.nation.dutch.settlementName.freecol.80=Hermanus
|
||
# 1818
|
||
model.nation.dutch.settlementName.freecol.81=Van Buren
|
||
# 1820
|
||
model.nation.dutch.settlementName.freecol.82=Nieuw Rotterdam
|
||
# 1824
|
||
model.nation.dutch.settlementName.freecol.83=Zwolle
|
||
# 1837
|
||
model.nation.dutch.settlementName.freecol.84=Klerksdorp
|
||
# 1838
|
||
model.nation.dutch.settlementName.freecol.85=Bredasdorp
|
||
# 1838
|
||
model.nation.dutch.settlementName.freecol.86=Potchefstroom
|
||
# 1839
|
||
model.nation.dutch.settlementName.freecol.87=Weenen
|
||
# 1840
|
||
model.nation.dutch.settlementName.freecol.88=Windhoek
|
||
# 1843
|
||
model.nation.dutch.settlementName.freecol.89=Pietermaritzburg
|
||
# 1843
|
||
model.nation.dutch.settlementName.freecol.90=Pniel
|
||
# 1843
|
||
model.nation.dutch.settlementName.freecol.91=Utrecht
|
||
# 1846
|
||
model.nation.dutch.settlementName.freecol.92=Antwerp
|
||
# 1846
|
||
model.nation.dutch.settlementName.freecol.93=Bloemfontein
|
||
# 1846
|
||
model.nation.dutch.settlementName.freecol.94=South Holland
|
||
# 1849
|
||
model.nation.dutch.settlementName.freecol.95=Lydenburg
|
||
# 1855
|
||
model.nation.dutch.settlementName.freecol.96=Pretoria
|
||
# 1856
|
||
model.nation.dutch.settlementName.freecol.97=Dordrecht
|
||
# 1858
|
||
model.nation.dutch.settlementName.freecol.98=Vancouver
|
||
# 1867
|
||
model.nation.dutch.settlementName.freecol.99=Zeerust
|
||
# 1870
|
||
model.nation.dutch.settlementName.freecol.100=Ermelo
|
||
# 1873
|
||
model.nation.dutch.settlementName.freecol.101=Lichtenburg
|
||
# 1874
|
||
model.nation.dutch.settlementName.freecol.102=Nederland
|
||
# 1875
|
||
model.nation.dutch.settlementName.freecol.103=Holland
|
||
# 1879
|
||
model.nation.dutch.settlementName.freecol.104=Vereeniging
|
||
# 1882
|
||
model.nation.dutch.settlementName.freecol.105=Zeehan
|
||
# 1884
|
||
model.nation.dutch.settlementName.freecol.106=Johannesburg
|
||
# 1884
|
||
model.nation.dutch.settlementName.freecol.107=Vryheid
|
||
# 1885
|
||
model.nation.dutch.settlementName.freecol.108=Grootfontein
|
||
# 1888
|
||
model.nation.dutch.settlementName.freecol.109=Amersfoort
|
||
# 1888
|
||
model.nation.dutch.settlementName.freecol.110=Volksrust
|
||
# 1892
|
||
model.nation.dutch.settlementName.freecol.111=Delft
|
||
# 1897
|
||
model.nation.dutch.settlementName.freecol.112=Fort Daspoortrand
|
||
# 1897
|
||
model.nation.dutch.settlementName.freecol.113=Fort Schanskop
|
||
# 1897
|
||
model.nation.dutch.settlementName.freecol.114=Fort Wonderboompoort
|
||
# 1898
|
||
model.nation.dutch.settlementName.freecol.115=Fort Klapperkop
|
||
# 1904
|
||
model.nation.dutch.settlementName.freecol.116=Harlingen
|
||
# 1908
|
||
model.nation.dutch.settlementName.freecol.117=Edam
|
||
# 1910
|
||
model.nation.dutch.settlementName.freecol.118=Deventer
|
||
# 1911
|
||
model.nation.dutch.settlementName.freecol.119=Wilhelmina
|
||
# 1912
|
||
model.nation.dutch.settlementName.freecol.120=Morgenzon
|
||
# 1921
|
||
model.nation.dutch.settlementName.freecol.121=Meten-Meer-Zorg
|
||
# 1932
|
||
model.nation.dutch.settlementName.freecol.122=Barentsburg
|
||
# 1948
|
||
model.nation.dutch.settlementName.freecol.123=Holambra
|
||
model.nation.dutch.settlementName.freecol.124=Alkmaar
|
||
model.nation.dutch.settlementName.freecol.125=Beterverwagting
|
||
model.nation.dutch.settlementName.freecol.126=Beukendaal
|
||
model.nation.dutch.settlementName.freecol.127=Bluefields
|
||
model.nation.dutch.settlementName.freecol.128=Domburg
|
||
model.nation.dutch.settlementName.freecol.129=Esau and Jacob
|
||
model.nation.dutch.settlementName.freecol.130=Groote Laagte
|
||
model.nation.dutch.settlementName.freecol.131=Nooitgedacht
|
||
model.nation.dutch.settlementName.freecol.132=Struizendam
|
||
model.nation.dutch.settlementName.freecol.133=Uitvlugt
|
||
model.nation.dutch.settlementName.freecol.134=Vaalhoek
|
||
model.nation.dutch.settlementName.freecol.135=Venlo
|
||
model.nation.dutch.settlementName.freecol.136=Vreed en Hoop
|
||
model.nation.dutch.settlementName.freecol.137=Wageningen
|
||
model.nation.dutch.settlementName.freecol.138=Wel te Vreeden
|
||
model.nation.dutch.settlementName.freecol.139=Weldaad
|
||
model.nation.dutch.settlementName.freecol.140=Wynantskill
|
||
model.nation.dutch.settlementName.freecol.141=Zeeburg
|
||
|
||
# Dutch region names
|
||
model.nation.dutch.region.river.1=Catskill
|
||
model.nation.dutch.region.river.2=Schuylkill
|
||
model.nation.dutch.region.river.3=Peekskill
|
||
model.nation.dutch.region.river.4=Fishkill
|
||
model.nation.dutch.region.river.5=Kill van Kull
|
||
model.nation.dutch.region.river.6=Pomeroon
|
||
model.nation.dutch.region.river.7=Essequibo
|
||
model.nation.dutch.region.river.8=Demerara
|
||
model.nation.dutch.region.river.9=Maluku
|
||
model.nation.dutch.region.river.10=Recife
|
||
model.nation.dutch.region.river.11=Coen Rivier
|
||
model.nation.dutch.region.river.12=Staaten Rivier
|
||
model.nation.dutch.region.river.13=Nassau Rivier
|
||
model.nation.dutch.region.river.14=Rivier Met Het Bosch
|
||
model.nation.dutch.region.river.15=Van Speult Rivier
|
||
model.nation.dutch.region.river.16=Willems Rivier
|
||
model.nation.dutch.region.river.17=Swarte Swaene Rivier
|
||
model.nation.dutch.region.river.18=Big Timber Creek
|
||
model.nation.dutch.region.river.19=Holland Rivier
|
||
model.nation.dutch.region.river.20=Orange Rivier
|
||
model.nation.dutch.region.river.21=South Rivier
|
||
model.nation.dutch.region.river.22=Lorentz Rivier
|
||
model.nation.dutch.region.river.23=Poesten Kill
|
||
model.nation.dutch.region.river.24=Swan Rivier
|
||
model.nation.dutch.region.river.25=Schuylkill Rivier
|
||
model.nation.dutch.region.river.26=Vaal Rivier
|
||
model.nation.dutch.region.river.27=Wynants Kill
|
||
model.nation.dutch.region.river.28=Tasman Rivier
|
||
model.nation.dutch.region.river.29=La Maire Strait
|
||
model.nation.dutch.region.river.30=Vries Strait
|
||
|
||
model.nation.dutch.region.mountain.1=Wilhelminagebergte
|
||
model.nation.dutch.region.mountain.2=Kaysergebergte
|
||
model.nation.dutch.region.mountain.3=Oranjegebergte
|
||
model.nation.dutch.region.mountain.4=Eilerts de Haangebergte
|
||
model.nation.dutch.region.mountain.5=Van Asch van Wijckgebergte
|
||
model.nation.dutch.region.mountain.6=Pacaraimagebergte
|
||
model.nation.dutch.region.mountain.7=Kanukugebergte
|
||
model.nation.dutch.region.mountain.8=Acaraigebergte
|
||
model.nation.dutch.region.mountain.9=Kamoagebergte
|
||
model.nation.dutch.region.mountain.10=Bakhuis
|
||
model.nation.dutch.region.mountain.11=Carstensz Pyramid
|
||
model.nation.dutch.region.mountain.12=Carstensz Glacier
|
||
model.nation.dutch.region.mountain.13=Drakensburg
|
||
model.nation.dutch.region.mountain.14=Hottentots-Holland
|
||
model.nation.dutch.region.mountain.15=Juliana Peak
|
||
model.nation.dutch.region.mountain.16=Julianatop
|
||
model.nation.dutch.region.mountain.17=Lely
|
||
model.nation.dutch.region.mountain.18=Mount Scenery
|
||
model.nation.dutch.region.mountain.19=The Quill
|
||
model.nation.dutch.region.mountain.20=Vaalserberg
|
||
model.nation.dutch.region.mountain.21=Zuidwal volcano
|
||
model.nation.dutch.region.mountain.22=Duivelsberg
|
||
model.nation.dutch.region.mountain.23=Pietersberg
|
||
model.nation.dutch.region.mountain.24=Grebbeberg
|
||
model.nation.dutch.region.mountain.25=Thabana Ntlenyana
|
||
model.nation.dutch.region.mountain.26=Makheka
|
||
model.nation.dutch.region.mountain.27=Thaba Putsoa
|
||
model.nation.dutch.region.mountain.28=Mafadi
|
||
model.nation.dutch.region.mountain.29=Njesuthi Dome
|
||
model.nation.dutch.region.mountain.30=Lithobolong
|
||
|
||
model.nation.dutch.region.land.1=Breuckelen
|
||
model.nation.dutch.region.land.2=Waale Bobht
|
||
model.nation.dutch.region.land.3=De Kromme Zee
|
||
model.nation.dutch.region.land.4=Helle-Gat
|
||
model.nation.dutch.region.land.5=Kinderhook
|
||
model.nation.dutch.region.land.6=Harlem
|
||
model.nation.dutch.region.land.7=Staten
|
||
model.nation.dutch.region.land.8=Yonkers
|
||
model.nation.dutch.region.land.9=Plaat
|
||
model.nation.dutch.region.land.10=Bouvery
|
||
model.nation.dutch.region.land.11=Sergipe
|
||
model.nation.dutch.region.land.12=Maranhao
|
||
model.nation.dutch.region.land.13=Goree
|
||
model.nation.dutch.region.land.14=Luanda
|
||
model.nation.dutch.region.land.15=Amboina
|
||
model.nation.dutch.region.land.16=Malacca
|
||
model.nation.dutch.region.land.17=Batavia
|
||
model.nation.dutch.region.land.18=Colombo
|
||
model.nation.dutch.region.land.19=Cyelon
|
||
model.nation.dutch.region.land.20=Nagappattinam
|
||
model.nation.dutch.region.land.21=Cranganore
|
||
model.nation.dutch.region.land.22=Cochin
|
||
model.nation.dutch.region.land.23=Cabo Keerweer
|
||
model.nation.dutch.region.land.24=Golf von Carpentaria
|
||
model.nation.dutch.region.land.25=Van Diemens Baai
|
||
model.nation.dutch.region.land.26=Kaap Van Diemen
|
||
model.nation.dutch.region.land.27=Carpentaria
|
||
model.nation.dutch.region.land.28=Kaap Arnhem
|
||
model.nation.dutch.region.land.29=Groote Eylandt
|
||
model.nation.dutch.region.land.30=Wesel Eilanden
|
||
|
||
# Dutch ship names
|
||
model.nation.dutch.ship.0=Halve Maen
|
||
# Henry Hudson, New York
|
||
model.nation.dutch.ship.1=Abrahams Offerhande
|
||
model.nation.dutch.ship.2=Aker
|
||
model.nation.dutch.ship.3=Angel Gabriel
|
||
model.nation.dutch.ship.4=Bever
|
||
model.nation.dutch.ship.5=Blauwe Duif
|
||
model.nation.dutch.ship.6=Blauwen Haen
|
||
model.nation.dutch.ship.7=Blijde Boodschap
|
||
model.nation.dutch.ship.8=Bonte Coe
|
||
model.nation.dutch.ship.9=Bonte Koe
|
||
#1629
|
||
model.nation.dutch.ship.10=Brak
|
||
model.nation.dutch.ship.11=Brandaris
|
||
model.nation.dutch.ship.12=Brant van Toyen
|
||
model.nation.dutch.ship.13=Bruynvisch
|
||
model.nation.dutch.ship.14=Calmer Sleutel
|
||
model.nation.dutch.ship.15=Coninck David
|
||
model.nation.dutch.ship.16=Coninck Salomon
|
||
model.nation.dutch.ship.17=Coopman
|
||
model.nation.dutch.ship.18=de Eendracht
|
||
model.nation.dutch.ship.19=Doel
|
||
model.nation.dutch.ship.20=Dolphijn
|
||
model.nation.dutch.ship.21=Draetvadt
|
||
model.nation.dutch.ship.22=Drie Koningen
|
||
#1646
|
||
model.nation.dutch.ship.23=Dromedaris
|
||
#1627
|
||
model.nation.dutch.ship.24=Dubbele Arend
|
||
#1636
|
||
model.nation.dutch.ship.25=Duif
|
||
#1595
|
||
model.nation.dutch.ship.26=Duifje
|
||
#christiaensen
|
||
model.nation.dutch.ship.27=Eekhoorntje
|
||
model.nation.dutch.ship.28=Eenhoorn
|
||
model.nation.dutch.ship.29=Elbinck
|
||
model.nation.dutch.ship.30=Eyckenboom
|
||
model.nation.dutch.ship.31=Faem
|
||
model.nation.dutch.ship.32=Fortuyn
|
||
model.nation.dutch.ship.33=Gekruyste Hart
|
||
model.nation.dutch.ship.34=Gelderlant
|
||
model.nation.dutch.ship.35=Gelderse Blom
|
||
model.nation.dutch.ship.36=Gideon
|
||
model.nation.dutch.ship.37=Goede Faem
|
||
#hudson
|
||
model.nation.dutch.ship.38=Goede Hoop
|
||
#1644
|
||
model.nation.dutch.ship.39=Gouden Gans
|
||
model.nation.dutch.ship.40=Gratie
|
||
#1607
|
||
model.nation.dutch.ship.41=Griffioen
|
||
model.nation.dutch.ship.42=Groote Christoffel
|
||
model.nation.dutch.ship.43=Groote Gerrit
|
||
#mossel
|
||
model.nation.dutch.ship.44=Grote Maan
|
||
model.nation.dutch.ship.45=Gulden Arent
|
||
#1620
|
||
model.nation.dutch.ship.46=Haan
|
||
model.nation.dutch.ship.47=Halve Maen
|
||
model.nation.dutch.ship.48=Haring
|
||
#1620
|
||
model.nation.dutch.ship.49=Heilbot
|
||
model.nation.dutch.ship.50=Hoff van Cleef
|
||
model.nation.dutch.ship.51=Hoop
|
||
model.nation.dutch.ship.52=Houttuin
|
||
model.nation.dutch.ship.53=Jager
|
||
model.nation.dutch.ship.54=Jonge Tobias
|
||
#1645
|
||
model.nation.dutch.ship.55=Juffer
|
||
model.nation.dutch.ship.56=Juffrouw Leonora
|
||
#1625
|
||
model.nation.dutch.ship.57=Kameel
|
||
model.nation.dutch.ship.58=Kath
|
||
#sval
|
||
#1627
|
||
model.nation.dutch.ship.59=Kemphaan
|
||
#1640
|
||
model.nation.dutch.ship.60=Kievit
|
||
model.nation.dutch.ship.61=Kock
|
||
model.nation.dutch.ship.62=Koe
|
||
#1646
|
||
model.nation.dutch.ship.63=Koe
|
||
#1601
|
||
model.nation.dutch.ship.64=Lam
|
||
#american-built
|
||
#1598
|
||
model.nation.dutch.ship.65=Leeuw
|
||
#1642
|
||
model.nation.dutch.ship.66=Leeuwerik
|
||
model.nation.dutch.ship.67=Liefde
|
||
#1642
|
||
model.nation.dutch.ship.68=Luipaard
|
||
model.nation.dutch.ship.69=Mackreel
|
||
model.nation.dutch.ship.70=Maecht van Enckhuysen
|
||
model.nation.dutch.ship.71=Margriet
|
||
model.nation.dutch.ship.72=Meeuwken
|
||
model.nation.dutch.ship.73=Melckmeyt
|
||
model.nation.dutch.ship.74=Merimin
|
||
model.nation.dutch.ship.75=Moesman
|
||
model.nation.dutch.ship.76=Morgenster
|
||
model.nation.dutch.ship.77=Nachtegael
|
||
model.nation.dutch.ship.78=Naerden
|
||
model.nation.dutch.ship.79=Neptunus
|
||
model.nation.dutch.ship.80=Nieu Nederlandt
|
||
model.nation.dutch.ship.81=Nieu Neerlantsche Fortuyn
|
||
model.nation.dutch.ship.82=Nieu Swol
|
||
model.nation.dutch.ship.83=Nieuwer Amster
|
||
model.nation.dutch.ship.84=Noorthollandt
|
||
model.nation.dutch.ship.85=Onrust
|
||
model.nation.dutch.ship.86=Oranjeboom
|
||
model.nation.dutch.ship.87=Ouwde Wagen
|
||
#rijser
|
||
model.nation.dutch.ship.88=Paerel
|
||
model.nation.dutch.ship.89=Pauwe
|
||
model.nation.dutch.ship.90=Peereboom
|
||
model.nation.dutch.ship.91=Pijnappel
|
||
model.nation.dutch.ship.92=Posthoorn
|
||
#1649
|
||
model.nation.dutch.ship.93=Potvis
|
||
model.nation.dutch.ship.94=Purmerlander Kerck
|
||
#1601
|
||
model.nation.dutch.ship.95=Ram
|
||
model.nation.dutch.ship.96=Reael
|
||
#1648
|
||
model.nation.dutch.ship.97=Reiger
|
||
model.nation.dutch.ship.98=Rensselaerwijck
|
||
#block
|
||
#1645
|
||
model.nation.dutch.ship.99=Rob
|
||
#1601
|
||
model.nation.dutch.ship.100=Rode Leeuw
|
||
#1638
|
||
model.nation.dutch.ship.101=Roek
|
||
model.nation.dutch.ship.102=Roode Roosenboom
|
||
#1640
|
||
model.nation.dutch.ship.103=Salamander
|
||
model.nation.dutch.ship.104=Salm
|
||
model.nation.dutch.ship.105=Schaekerloo
|
||
model.nation.dutch.ship.106=Schaep
|
||
#1644
|
||
model.nation.dutch.ship.107=Schelvis
|
||
model.nation.dutch.ship.108=Schildpad
|
||
model.nation.dutch.ship.109=Schotsen Duytsman
|
||
model.nation.dutch.ship.110=Sevenster
|
||
model.nation.dutch.ship.111=Sint Beninjo
|
||
model.nation.dutch.ship.112=Sint Jacob
|
||
model.nation.dutch.ship.113=Sint Jan Baptist
|
||
model.nation.dutch.ship.114=Sint Joris
|
||
model.nation.dutch.ship.115=Sint Martijn
|
||
model.nation.dutch.ship.116=Sint Pieter
|
||
#1650
|
||
model.nation.dutch.ship.117=Smient
|
||
#1640
|
||
model.nation.dutch.ship.118=Snoek
|
||
model.nation.dutch.ship.119=Soutberch
|
||
#1648
|
||
model.nation.dutch.ship.120=Sperwer
|
||
model.nation.dutch.ship.121=Sphera Mundi
|
||
model.nation.dutch.ship.122=Statijn
|
||
model.nation.dutch.ship.123=Swanenburch
|
||
model.nation.dutch.ship.124=Swarte Arent
|
||
model.nation.dutch.ship.125=Swarte Beer
|
||
model.nation.dutch.ship.126=Swarte Paert
|
||
model.nation.dutch.ship.127=Swol
|
||
model.nation.dutch.ship.128=T'Amandare
|
||
#1645
|
||
model.nation.dutch.ship.129=Tonijn
|
||
#1623
|
||
model.nation.dutch.ship.130=Tortelduif
|
||
model.nation.dutch.ship.131=Trouw
|
||
model.nation.dutch.ship.132=Tyjger
|
||
model.nation.dutch.ship.133=Valckenier
|
||
#1636
|
||
model.nation.dutch.ship.134=Valk
|
||
model.nation.dutch.ship.135=Vergulde Beer
|
||
model.nation.dutch.ship.136=Vergulde Bever
|
||
model.nation.dutch.ship.137=Vergulde Meulen
|
||
model.nation.dutch.ship.138=Vergulde Otter
|
||
#1648
|
||
model.nation.dutch.ship.139=Vergulde Pelikaan
|
||
model.nation.dutch.ship.140=Vergulde Sonne
|
||
model.nation.dutch.ship.141=Vergulde Star
|
||
model.nation.dutch.ship.142=Visscher
|
||
#1627
|
||
model.nation.dutch.ship.143=Vliegende Draak
|
||
model.nation.dutch.ship.144=Vogel Struys
|
||
model.nation.dutch.ship.145=Vogelgrijp
|
||
model.nation.dutch.ship.146=Vogelsangh
|
||
model.nation.dutch.ship.147=Vos
|
||
model.nation.dutch.ship.148=Vosje
|
||
model.nation.dutch.ship.149=Waegh
|
||
model.nation.dutch.ship.150=Walvis
|
||
model.nation.dutch.ship.151=Wapen de Amsterdam
|
||
model.nation.dutch.ship.152=Wapen van Leeuwarden
|
||
model.nation.dutch.ship.153=Wapen van Nieu Nederlandt
|
||
model.nation.dutch.ship.154=Wapen van Noorwegen
|
||
model.nation.dutch.ship.155=Wapen van Rensselaerswijck
|
||
model.nation.dutch.ship.156=Wasbleecker
|
||
model.nation.dutch.ship.157=Waterhond
|
||
model.nation.dutch.ship.158=Westindische Raven
|
||
#1600
|
||
model.nation.dutch.ship.159=Witte Arend
|
||
model.nation.dutch.ship.160=Witte Doffer
|
||
model.nation.dutch.ship.161=Witte Duyf
|
||
model.nation.dutch.ship.162=Witte Kloodt
|
||
model.nation.dutch.ship.163=Witte Paert
|
||
model.nation.dutch.ship.164=Witte Valk
|
||
#1621
|
||
model.nation.dutch.ship.165=Woerden
|
||
#1629
|
||
model.nation.dutch.ship.166=Zalm
|
||
model.nation.dutch.ship.167=Zeehond
|
||
#1643
|
||
model.nation.dutch.ship.168=Zeemeeuw
|
||
#1617
|
||
model.nation.dutch.ship.169=Zeewolf
|
||
#1600
|
||
model.nation.dutch.ship.170=Zwarte Arend
|
||
model.nation.dutch.ship.171=Zwarte Raaf
|
||
|
||
|
||
|
||
# English colony names
|
||
model.nation.english.settlementName.classic.0=Jamestown
|
||
model.nation.english.settlementName.classic.1=Plymouth
|
||
model.nation.english.settlementName.classic.2=Roanoke
|
||
model.nation.english.settlementName.classic.3=Barbados
|
||
model.nation.english.settlementName.classic.4=Penobscot
|
||
model.nation.english.settlementName.classic.5=Boston
|
||
model.nation.english.settlementName.classic.6=Baltimore
|
||
model.nation.english.settlementName.classic.7=Providence
|
||
model.nation.english.settlementName.classic.8=Hartford
|
||
model.nation.english.settlementName.classic.9=New Haven
|
||
model.nation.english.settlementName.classic.10=New York
|
||
model.nation.english.settlementName.classic.11=Albany
|
||
model.nation.english.settlementName.classic.12=New Jersey
|
||
model.nation.english.settlementName.classic.13=Charleston
|
||
model.nation.english.settlementName.classic.14=Philadelphia
|
||
model.nation.english.settlementName.classic.15=Newport
|
||
model.nation.english.settlementName.classic.16=Yorktown
|
||
model.nation.english.settlementName.classic.17=Annapolis
|
||
model.nation.english.settlementName.classic.18=Halifax
|
||
model.nation.english.settlementName.classic.19=Lexington
|
||
model.nation.english.settlementName.classic.20=Savannah
|
||
model.nation.english.settlementName.classic.21=Williamsburg
|
||
model.nation.english.settlementName.classic.22=St. John's
|
||
model.nation.english.settlementName.classic.23=Norfolk
|
||
model.nation.english.settlementName.classic.24=Concord
|
||
model.nation.english.settlementName.classic.25=Wilmington
|
||
model.nation.english.settlementName.classic.26=Richmond
|
||
model.nation.english.settlementName.classic.27=Portsmouth
|
||
model.nation.english.settlementName.classic.28=Camden
|
||
model.nation.english.settlementName.classic.29=Springfield
|
||
model.nation.english.settlementName.classic.30=Newport News
|
||
model.nation.english.settlementName.classic.31=Antigua
|
||
model.nation.english.settlementName.classic.32=Rupert House
|
||
model.nation.english.settlementName.classic.33=Kingston
|
||
model.nation.english.settlementName.classic.34=Reading
|
||
model.nation.english.settlementName.classic.35=Ottawa
|
||
|
||
# 1520s seasonally, as French St.Jehan, chartered 1583
|
||
model.nation.english.settlementName.freecol.0=St. John's
|
||
# 1583
|
||
model.nation.english.settlementName.freecol.1=Harbour Grace
|
||
# 1585, abandoned, 1587, disappeared
|
||
model.nation.english.settlementName.freecol.2=Roanoke
|
||
# 1607
|
||
model.nation.english.settlementName.freecol.3=James Fort
|
||
# 1607, abandoned 1608
|
||
model.nation.english.settlementName.freecol.4=Popham
|
||
# 1609, abandoned
|
||
model.nation.english.settlementName.freecol.5=Nonsuch
|
||
# 1610, abandoned 1620s
|
||
model.nation.english.settlementName.freecol.6=Cuper's Cove
|
||
model.nation.english.settlementName.freecol.7=Hampton
|
||
# 1611, destroyed 1622
|
||
model.nation.english.settlementName.freecol.8=Henricus
|
||
# 1612
|
||
model.nation.english.settlementName.freecol.9=St. Georges
|
||
model.nation.english.settlementName.freecol.10=New London
|
||
# 1613
|
||
model.nation.english.settlementName.freecol.11=Newport News
|
||
# 1614
|
||
model.nation.english.settlementName.freecol.12=Albany
|
||
# 1615, abandoned 1619, later South Falkland
|
||
model.nation.english.settlementName.freecol.13=Renews
|
||
# 1616
|
||
model.nation.english.settlementName.freecol.14=Boothbay
|
||
# 1617, abandoned by 1637
|
||
model.nation.english.settlementName.freecol.15=New Cambriol
|
||
# 1618, abandoned 1630s
|
||
model.nation.english.settlementName.freecol.16=Bristol's Hope
|
||
# 1620
|
||
model.nation.english.settlementName.freecol.17=Plymouth
|
||
model.nation.english.settlementName.freecol.18=Ferryland
|
||
# 1622, later Wessagussett
|
||
model.nation.english.settlementName.freecol.19=Weymouth
|
||
# 1623
|
||
model.nation.english.settlementName.freecol.20=Avalon
|
||
model.nation.english.settlementName.freecol.21=Wessagussett
|
||
model.nation.english.settlementName.freecol.22=Portsmouth
|
||
model.nation.english.settlementName.freecol.23=South Falkland
|
||
model.nation.english.settlementName.freecol.24=Dover
|
||
model.nation.english.settlementName.freecol.25=Gloucester
|
||
# 1624
|
||
model.nation.english.settlementName.freecol.26=Burlington
|
||
model.nation.english.settlementName.freecol.27=Chelsea
|
||
# 1625
|
||
model.nation.english.settlementName.freecol.28=Quincy
|
||
# 1626
|
||
model.nation.english.settlementName.freecol.29=Salem
|
||
# 1627
|
||
model.nation.english.settlementName.freecol.30=Scituate
|
||
# 1628, later Bridgetown
|
||
model.nation.english.settlementName.freecol.31=Indian Bridge
|
||
# 1629
|
||
model.nation.english.settlementName.freecol.32=Lynn
|
||
model.nation.english.settlementName.freecol.33=Charlestown
|
||
# 1630, captured 1641
|
||
model.nation.english.settlementName.freecol.34=Berwick
|
||
model.nation.english.settlementName.freecol.35=Boston
|
||
model.nation.english.settlementName.freecol.36=Providencia Island
|
||
model.nation.english.settlementName.freecol.37=Ipswich
|
||
# 1631
|
||
model.nation.english.settlementName.freecol.38=Lewes
|
||
model.nation.english.settlementName.freecol.39=Cambridge
|
||
# 1632/1699
|
||
model.nation.english.settlementName.freecol.40=Williamsburg
|
||
# 1633, later Hingham
|
||
model.nation.english.settlementName.freecol.41=Bare Cove
|
||
# 1633, later Hartford
|
||
model.nation.english.settlementName.freecol.42=Newtown
|
||
model.nation.english.settlementName.freecol.43=Windsor
|
||
# 1634, later Concord
|
||
model.nation.english.settlementName.freecol.44=Rumford
|
||
model.nation.english.settlementName.freecol.45=Kent Island
|
||
model.nation.english.settlementName.freecol.46=Agawam
|
||
model.nation.english.settlementName.freecol.47=St. Mary's
|
||
# 1635
|
||
model.nation.english.settlementName.freecol.48=Hingham
|
||
model.nation.english.settlementName.freecol.49=Saybrook
|
||
model.nation.english.settlementName.freecol.50=Newbury
|
||
model.nation.english.settlementName.freecol.51=Dedham
|
||
# 1636
|
||
model.nation.english.settlementName.freecol.52=Providence
|
||
model.nation.english.settlementName.freecol.53=Springfield
|
||
# 1637
|
||
model.nation.english.settlementName.freecol.54=Tewksbury
|
||
model.nation.english.settlementName.freecol.55=Hartford
|
||
model.nation.english.settlementName.freecol.56=Taunton
|
||
model.nation.english.settlementName.freecol.57=Sandwich
|
||
# 1638
|
||
model.nation.english.settlementName.freecol.58=Salisbury
|
||
model.nation.english.settlementName.freecol.59=Barnstable
|
||
model.nation.english.settlementName.freecol.60=New Haven
|
||
model.nation.english.settlementName.freecol.61=Rowley
|
||
model.nation.english.settlementName.freecol.62=Exeter
|
||
model.nation.english.settlementName.freecol.63=Wilmington
|
||
model.nation.english.settlementName.freecol.64=Aquidneck Island
|
||
# 1639
|
||
model.nation.english.settlementName.freecol.65=Milford
|
||
model.nation.english.settlementName.freecol.66=Gardiner's Island
|
||
model.nation.english.settlementName.freecol.67=Newport
|
||
model.nation.english.settlementName.freecol.68=Stratford
|
||
model.nation.english.settlementName.freecol.69=Sudbury
|
||
# 1640
|
||
model.nation.english.settlementName.freecol.70=Greenwich
|
||
model.nation.english.settlementName.freecol.71=New Bedford
|
||
model.nation.english.settlementName.freecol.72=Woburn
|
||
model.nation.english.settlementName.freecol.73=Braintree
|
||
model.nation.english.settlementName.freecol.74=Islington
|
||
model.nation.english.settlementName.freecol.75=Leominster
|
||
model.nation.english.settlementName.freecol.76=Malden
|
||
model.nation.english.settlementName.freecol.77=Milton
|
||
model.nation.english.settlementName.freecol.78=Winchester
|
||
# 1641
|
||
model.nation.english.settlementName.freecol.79=Farmington
|
||
model.nation.english.settlementName.freecol.80=Stamford
|
||
model.nation.english.settlementName.freecol.81=Haverhill
|
||
# 1642
|
||
model.nation.english.settlementName.freecol.82=Lexington
|
||
# 1643
|
||
model.nation.english.settlementName.freecol.83=Guilford
|
||
model.nation.english.settlementName.freecol.84=Rehoboth
|
||
model.nation.english.settlementName.freecol.85=Amesbury
|
||
model.nation.english.settlementName.freecol.86=Middlesex
|
||
model.nation.english.settlementName.freecol.87=Yarmouth
|
||
# 1644
|
||
model.nation.english.settlementName.freecol.88=Longmeadow
|
||
model.nation.english.settlementName.freecol.89=Kingston-on-Hull
|
||
# 1645
|
||
model.nation.english.settlementName.freecol.90=Boxford
|
||
model.nation.english.settlementName.freecol.91=Stoneham
|
||
model.nation.english.settlementName.freecol.92=Avon
|
||
# 1646
|
||
model.nation.english.settlementName.freecol.93=Andover
|
||
model.nation.english.settlementName.freecol.94=Fort Charles
|
||
# 1647
|
||
model.nation.english.settlementName.freecol.95=Kittery
|
||
# 1649, later "Annapolis"
|
||
model.nation.english.settlementName.freecol.96=Anne Arundel
|
||
# 1650
|
||
model.nation.english.settlementName.freecol.97=Framingham
|
||
model.nation.english.settlementName.freecol.98=Lincoln
|
||
model.nation.english.settlementName.freecol.99=Dartmouth
|
||
model.nation.english.settlementName.freecol.100=Kingston
|
||
# 1651
|
||
model.nation.english.settlementName.freecol.101=Medfield
|
||
model.nation.english.settlementName.freecol.102=New Castle
|
||
# 1652
|
||
model.nation.english.settlementName.freecol.103=Acton
|
||
model.nation.english.settlementName.freecol.104=Raynham
|
||
# 1653
|
||
model.nation.english.settlementName.freecol.105=Lancaster
|
||
model.nation.english.settlementName.freecol.106=Northampton
|
||
# 1654
|
||
model.nation.english.settlementName.freecol.107=Bridgetown
|
||
model.nation.english.settlementName.freecol.108=Pelham
|
||
# 1655
|
||
model.nation.english.settlementName.freecol.109=Chelmsford
|
||
model.nation.english.settlementName.freecol.110=Groton
|
||
model.nation.english.settlementName.freecol.111=Billerica
|
||
# 1656
|
||
model.nation.english.settlementName.freecol.112=Dunstable
|
||
# 1657
|
||
model.nation.english.settlementName.freecol.113=Marlborough
|
||
model.nation.english.settlementName.freecol.114=Medway
|
||
# 1658
|
||
model.nation.english.settlementName.freecol.115=Mansfield
|
||
model.nation.english.settlementName.freecol.116=Scarborough
|
||
# 1659
|
||
model.nation.english.settlementName.freecol.117=Norwich
|
||
model.nation.english.settlementName.freecol.118=Hadley
|
||
# 1660
|
||
model.nation.english.settlementName.freecol.119=Rye
|
||
model.nation.english.settlementName.freecol.120=Chilmark
|
||
model.nation.english.settlementName.freecol.121=Falmouth
|
||
model.nation.english.settlementName.freecol.122=Tisbury
|
||
# 1661
|
||
model.nation.english.settlementName.freecol.123=Hatfield
|
||
# 1662
|
||
model.nation.english.settlementName.freecol.124=Uxbridge
|
||
# 1664, from New Amsterdam
|
||
model.nation.english.settlementName.freecol.125=New York
|
||
model.nation.english.settlementName.freecol.126=Elizabethtown
|
||
# 1665
|
||
model.nation.english.settlementName.freecol.127=Concord
|
||
# 1666
|
||
model.nation.english.settlementName.freecol.128=Newark
|
||
model.nation.english.settlementName.freecol.129=Piscataway
|
||
# 1667
|
||
model.nation.english.settlementName.freecol.130=Mendon
|
||
model.nation.english.settlementName.freecol.131=Killingworth
|
||
# 1668
|
||
model.nation.english.settlementName.freecol.132=Beverly
|
||
# 1669
|
||
model.nation.english.settlementName.freecol.133=West Tisbury
|
||
model.nation.english.settlementName.freecol.134=Westfield
|
||
model.nation.english.settlementName.freecol.135=Middlesborough
|
||
# 1670
|
||
model.nation.english.settlementName.freecol.136=Charleston
|
||
model.nation.english.settlementName.freecol.137=Harwich
|
||
model.nation.english.settlementName.freecol.138=Westport
|
||
model.nation.english.settlementName.freecol.139=Wallingford
|
||
# 1672
|
||
model.nation.english.settlementName.freecol.140=Bradford
|
||
# 1673
|
||
model.nation.english.settlementName.freecol.141=Worcester
|
||
# 1674
|
||
model.nation.english.settlementName.freecol.142=Waterbury
|
||
# 1675
|
||
model.nation.english.settlementName.freecol.143=Derby
|
||
# 1678
|
||
model.nation.english.settlementName.freecol.144=Norwood
|
||
model.nation.english.settlementName.freecol.145=Wareham
|
||
# 1679
|
||
model.nation.english.settlementName.freecol.146=Enfield
|
||
# 1680
|
||
model.nation.english.settlementName.freecol.147=Canterbury
|
||
model.nation.english.settlementName.freecol.148=East Windsor
|
||
model.nation.english.settlementName.freecol.149=South Orange
|
||
# 1681
|
||
model.nation.english.settlementName.freecol.150=Cockburn Town
|
||
model.nation.english.settlementName.freecol.151=Bridgewater
|
||
# 1682
|
||
model.nation.english.settlementName.freecol.152=Philadelphia
|
||
model.nation.english.settlementName.freecol.153=Norfolk
|
||
model.nation.english.settlementName.freecol.154=Bolton
|
||
# 1683
|
||
model.nation.english.settlementName.freecol.155=Perth Amboy
|
||
#1686
|
||
model.nation.english.settlementName.freecol.156=Woodstock
|
||
model.nation.english.settlementName.freecol.157=Rutland
|
||
# 1687
|
||
model.nation.english.settlementName.freecol.158=New Britain
|
||
model.nation.english.settlementName.freecol.159=Preston
|
||
model.nation.english.settlementName.freecol.160=Oxford
|
||
# 1689
|
||
model.nation.english.settlementName.freecol.161=Rochester
|
||
# 1692
|
||
model.nation.english.settlementName.freecol.162=Colchester
|
||
# 1693
|
||
model.nation.english.settlementName.freecol.163=Glastonbury
|
||
# 1694
|
||
model.nation.english.settlementName.freecol.164=Annapolis
|
||
model.nation.english.settlementName.freecol.165=Attleborough
|
||
model.nation.english.settlementName.freecol.166=Cheshire
|
||
# 1700?
|
||
model.nation.english.settlementName.freecol.167=Prince Town
|
||
model.nation.english.settlementName.freecol.168=Truro
|
||
# 1702
|
||
model.nation.english.settlementName.freecol.169=Danbury
|
||
# 1704?
|
||
model.nation.english.settlementName.freecol.170=English Harbour
|
||
model.nation.english.settlementName.freecol.171=Sutton
|
||
# 1706
|
||
model.nation.english.settlementName.freecol.172=Baltimore
|
||
model.nation.english.settlementName.freecol.173=Brimfield
|
||
# 1708
|
||
model.nation.english.settlementName.freecol.174=Durham
|
||
# 1711
|
||
model.nation.english.settlementName.freecol.175=Berkshire
|
||
# 1712
|
||
model.nation.english.settlementName.freecol.176=Coventry
|
||
# 1713
|
||
model.nation.english.settlementName.freecol.177=Biddeford
|
||
model.nation.english.settlementName.freecol.178=Leicester
|
||
model.nation.english.settlementName.freecol.179=Sunderland
|
||
# 1714
|
||
model.nation.english.settlementName.freecol.180=Ashford
|
||
# 1715
|
||
model.nation.english.settlementName.freecol.181=Tolland
|
||
# 1718
|
||
model.nation.english.settlementName.freecol.182=Harpswell
|
||
# 1718
|
||
model.nation.english.settlementName.freecol.183=Grafton
|
||
# 1719
|
||
model.nation.english.settlementName.freecol.184=Litchfield
|
||
model.nation.english.settlementName.freecol.185=Stafford
|
||
# 1720
|
||
model.nation.english.settlementName.freecol.186=Shrewsbury
|
||
# 1724
|
||
model.nation.english.settlementName.freecol.187=Great Barrington
|
||
# 1725
|
||
model.nation.english.settlementName.freecol.188=Sheffield
|
||
# 1727
|
||
model.nation.english.settlementName.freecol.189=Willington
|
||
# 1728
|
||
model.nation.english.settlementName.freecol.190=Upton
|
||
model.nation.english.settlementName.freecol.191=Frederick's Town
|
||
# 1730
|
||
model.nation.english.settlementName.freecol.192=Wilbraham
|
||
# 1732
|
||
model.nation.english.settlementName.freecol.193=Southampton
|
||
# 1733
|
||
model.nation.english.settlementName.freecol.194=Petersham
|
||
model.nation.english.settlementName.freecol.195=Savannah
|
||
# 1734
|
||
model.nation.english.settlementName.freecol.196=Stockbridge
|
||
# 1737
|
||
model.nation.english.settlementName.freecol.197=Hardwick
|
||
model.nation.english.settlementName.freecol.198=Richmond
|
||
# 1739
|
||
model.nation.english.settlementName.freecol.199=Warwick
|
||
# 1740
|
||
model.nation.english.settlementName.freecol.200=Cornwall
|
||
model.nation.english.settlementName.freecol.201=Torrington
|
||
# 1741
|
||
model.nation.english.settlementName.freecol.202=Epping
|
||
# 1743
|
||
model.nation.english.settlementName.freecol.203=Reading
|
||
# 1749
|
||
model.nation.english.settlementName.freecol.204=Halifax
|
||
model.nation.english.settlementName.freecol.205=Oakham
|
||
# 1751
|
||
model.nation.english.settlementName.freecol.206=Templeton
|
||
# 1759
|
||
model.nation.english.settlementName.freecol.207=Limington
|
||
# 1760
|
||
model.nation.english.settlementName.freecol.208=Chester
|
||
# 1760
|
||
model.nation.english.settlementName.freecol.209=Chesterfield
|
||
# 1762
|
||
model.nation.english.settlementName.freecol.210=Wilton
|
||
# 1764
|
||
model.nation.english.settlementName.freecol.211=Newington
|
||
# 1765
|
||
model.nation.english.settlementName.freecol.212=Buxton
|
||
# 1767
|
||
model.nation.english.settlementName.freecol.213=East Hampton
|
||
# 1769
|
||
model.nation.english.settlementName.freecol.214=Chatsworth
|
||
model.nation.english.settlementName.freecol.215=Surry
|
||
# 1772
|
||
model.nation.english.settlementName.freecol.216=Kensington
|
||
# 1774
|
||
model.nation.english.settlementName.freecol.217=Portland
|
||
model.nation.english.settlementName.freecol.218=Wakefield
|
||
# 1779
|
||
model.nation.english.settlementName.freecol.219=Colebrook
|
||
# 1781
|
||
model.nation.english.settlementName.freecol.220=Beddington
|
||
# 1784
|
||
model.nation.english.settlementName.freecol.221=Bromley
|
||
# 1786
|
||
model.nation.english.settlementName.freecol.222=Ellington
|
||
model.nation.english.settlementName.freecol.223=Granby
|
||
# 1787
|
||
model.nation.english.settlementName.freecol.224=Weston
|
||
# 1792
|
||
model.nation.english.settlementName.freecol.225=New Gloucester
|
||
# 1801
|
||
model.nation.english.settlementName.freecol.226=Waterford
|
||
# 1802
|
||
model.nation.english.settlementName.freecol.227=Bath
|
||
# 1803
|
||
model.nation.english.settlementName.freecol.228=Bristol
|
||
# 1806
|
||
model.nation.english.settlementName.freecol.229=Meriden
|
||
# 1810
|
||
model.nation.english.settlementName.freecol.230=Somerset
|
||
# 1832
|
||
model.nation.english.settlementName.freecol.231=Wells
|
||
# 1837
|
||
model.nation.english.settlementName.freecol.232=Brentwood
|
||
# 1839
|
||
model.nation.english.settlementName.freecol.233=Birmingham
|
||
# 1840
|
||
model.nation.english.settlementName.freecol.234=Alton
|
||
# 1845
|
||
model.nation.english.settlementName.freecol.235=Easton
|
||
|
||
# English region names
|
||
# 1520s
|
||
model.nation.english.region.land.1=Newfoundland
|
||
# 1607
|
||
model.nation.english.region.land.2=Virginia
|
||
# 1609
|
||
model.nation.english.region.land.3=Bermuda
|
||
# 1622
|
||
model.nation.english.region.land.4=Maine
|
||
# 1623
|
||
model.nation.english.region.land.5=New Hampshire
|
||
model.nation.english.region.land.6=Saint Kitts
|
||
# 1628
|
||
model.nation.english.region.land.7=Nevis
|
||
# 1629
|
||
model.nation.english.region.land.8=Nova Scotia
|
||
# 1629
|
||
model.nation.english.region.land.9=Massachusetts
|
||
# 1630
|
||
model.nation.english.region.land.10=Providencia
|
||
# 1633
|
||
model.nation.english.region.land.11=Connecticut
|
||
# 1632
|
||
model.nation.english.region.land.12=Antigua
|
||
model.nation.english.region.land.13=Barbuda
|
||
model.nation.english.region.land.14=Montserrat
|
||
# 1634
|
||
model.nation.english.region.land.15=Maryland
|
||
# 1634
|
||
model.nation.english.region.land.16=New Albion
|
||
# 1636
|
||
model.nation.english.region.land.17=Rhode Island
|
||
# 1638
|
||
model.nation.english.region.land.18=Belize
|
||
# 1647
|
||
model.nation.english.region.land.19=Bahamas
|
||
# ~1650
|
||
model.nation.english.region.land.20=Carolina
|
||
# 1650
|
||
model.nation.english.region.land.21=Anguilla
|
||
# 1664
|
||
model.nation.english.region.land.22=New Jersey
|
||
# 1666
|
||
model.nation.english.region.land.23=Virgin Islands
|
||
# 1670
|
||
model.nation.english.region.land.24=Rupert's Land
|
||
# 1681
|
||
model.nation.english.region.land.25=Pennsylvania
|
||
# 1704
|
||
model.nation.english.region.land.26=Delaware
|
||
# ~1750
|
||
model.nation.english.region.land.27=Turks and Caicos
|
||
model.nation.english.region.land.28=Grenada
|
||
# 1762
|
||
model.nation.english.region.land.29=Saint Vincent
|
||
# 1763 (Quebec)
|
||
model.nation.english.region.land.30=Canada East
|
||
# 1784
|
||
model.nation.english.region.land.31=New Brunswick
|
||
# 1791
|
||
model.nation.english.region.land.32=Ontario
|
||
# 1797
|
||
model.nation.english.region.land.33=Prince Edward Island
|
||
# 1805
|
||
model.nation.english.region.land.34=New Caledonia
|
||
# 1821
|
||
model.nation.english.region.land.35=Columbia District
|
||
|
||
model.nation.english.region.river.1=Penobscot
|
||
model.nation.english.region.river.2=Connecticut
|
||
model.nation.english.region.river.3=Red
|
||
model.nation.english.region.river.4=Cold
|
||
model.nation.english.region.river.5=Nonesuch
|
||
model.nation.english.region.river.6=Bear Creek
|
||
model.nation.english.region.river.7=Ohio
|
||
model.nation.english.region.river.8=Kentucky
|
||
model.nation.english.region.river.9=Wolf Creek
|
||
model.nation.english.region.river.10=Beaver Creek
|
||
model.nation.english.region.river.11=Copper
|
||
model.nation.english.region.river.12=Snake
|
||
model.nation.english.region.river.13=Cumberland
|
||
model.nation.english.region.river.14=Black
|
||
model.nation.english.region.river.15=Sacrament
|
||
model.nation.english.region.river.16=Clark Fork
|
||
model.nation.english.region.river.17=Pee Dee
|
||
model.nation.english.region.river.18=Mobile
|
||
model.nation.english.region.river.19=Niagara
|
||
model.nation.english.region.river.20=Saint Lawrence
|
||
model.nation.english.region.river.21=Detroit
|
||
model.nation.english.region.river.22=Tanana
|
||
model.nation.english.region.river.23=White Creek
|
||
model.nation.english.region.river.24=Porcupine
|
||
model.nation.english.region.river.25=Tombigbee
|
||
model.nation.english.region.river.26=Apalachicola
|
||
model.nation.english.region.river.27=Kobuk
|
||
|
||
model.nation.english.region.mountain.1=Appalachian Mountains
|
||
model.nation.english.region.mountain.2=White Mountains
|
||
model.nation.english.region.mountain.3=Rocky Mountains
|
||
model.nation.english.region.mountain.4=Green Mountains
|
||
model.nation.english.region.mountain.5=Black Hills
|
||
model.nation.english.region.mountain.6=Brooks Range
|
||
model.nation.english.region.mountain.7=Alaska Range
|
||
model.nation.english.region.mountain.8=Coast Range
|
||
model.nation.english.region.mountain.9=Cascade Mountains
|
||
model.nation.english.region.mountain.10=Mount Lemmon
|
||
model.nation.english.region.mountain.11=Agathla Peak
|
||
model.nation.english.region.mountain.12=Doyle Peak
|
||
model.nation.english.region.mountain.13=Daisy Mountain
|
||
model.nation.english.region.mountain.14=Kendrick Peak
|
||
model.nation.english.region.mountain.15=Kitt Peak
|
||
model.nation.english.region.mountain.16=Miller Peak
|
||
model.nation.english.region.mountain.17=Mount Baldy
|
||
model.nation.english.region.mountain.18=Mount Bigelow
|
||
model.nation.english.region.mountain.19=Four Peaks
|
||
model.nation.english.region.mountain.20=Fremont Peak
|
||
model.nation.english.region.mountain.21=Mount Union
|
||
model.nation.english.region.mountain.22=Mount Wrightson
|
||
model.nation.english.region.mountain.23=Tempe Butte
|
||
model.nation.english.region.mountain.24=Thimble Peak
|
||
model.nation.english.region.mountain.25=Thompson Peak
|
||
model.nation.english.region.mountain.26=Pusch Ridge
|
||
model.nation.english.region.mountain.27=Red Butte
|
||
model.nation.english.region.mountain.28=Roof Butte
|
||
|
||
# English ship names
|
||
model.nation.english.ship.0=Matthew
|
||
# J. Cabot, Newfoundland
|
||
model.nation.english.ship.1=Abigall
|
||
model.nation.english.ship.2=Aduenture
|
||
model.nation.english.ship.3=Ambroſe
|
||
model.nation.english.ship.4=An Fraunces
|
||
model.nation.english.ship.5=Angel
|
||
model.nation.english.ship.6=Ann and Sarah
|
||
model.nation.english.ship.7=Anne
|
||
model.nation.english.ship.8=Anne Aucher
|
||
#gilbert 1
|
||
model.nation.english.ship.9=Arbella
|
||
model.nation.english.ship.10=Armenell
|
||
#1590
|
||
model.nation.english.ship.11=Ascension
|
||
model.nation.english.ship.12=Ayde
|
||
#frobisher 2
|
||
model.nation.english.ship.13=Bachelor's Delight
|
||
model.nation.english.ship.14=Beare
|
||
model.nation.english.ship.15=Bleſſing
|
||
model.nation.english.ship.16=Bonauenture
|
||
model.nation.english.ship.17=Bonny Beſſie
|
||
model.nation.english.ship.18=Braue
|
||
#1588
|
||
model.nation.english.ship.19=Bull
|
||
#roanoke 2
|
||
model.nation.english.ship.20=Carliſle
|
||
model.nation.english.ship.21=Catch
|
||
#1590
|
||
model.nation.english.ship.22=Centurion
|
||
#supply 3
|
||
model.nation.english.ship.23=Charity
|
||
model.nation.english.ship.24=Charls
|
||
#foxe
|
||
model.nation.english.ship.25=Coach
|
||
model.nation.english.ship.26=Concord
|
||
#gosnold
|
||
model.nation.english.ship.27=Content
|
||
model.nation.english.ship.28=Crane
|
||
model.nation.english.ship.29=Darling
|
||
model.nation.english.ship.30=De-La-Warre
|
||
model.nation.english.ship.31=Defiance
|
||
model.nation.english.ship.32=Delight
|
||
model.nation.english.ship.33=Deliuerance
|
||
model.nation.english.ship.34=Diana
|
||
model.nation.english.ship.35=Dionyſe
|
||
#frobisher 3
|
||
model.nation.english.ship.36=Discouerie
|
||
#1591
|
||
model.nation.english.ship.37=Dolphin
|
||
#hudson
|
||
model.nation.english.ship.38=Dorothie
|
||
model.nation.english.ship.39=Dorſet
|
||
model.nation.english.ship.40=Doue
|
||
model.nation.english.ship.41=Due Return
|
||
model.nation.english.ship.42=Duty
|
||
model.nation.english.ship.43=Eaglet
|
||
#stannard
|
||
model.nation.english.ship.44=Elizabeth
|
||
model.nation.english.ship.45=Ellen
|
||
#davis 3
|
||
model.nation.english.ship.46=Emanuell
|
||
model.nation.english.ship.47=Ffaulcon
|
||
model.nation.english.ship.48=Ffortune
|
||
model.nation.english.ship.49=Ffraunces
|
||
model.nation.english.ship.50=Ffurthurance
|
||
#1603
|
||
model.nation.english.ship.51=Foresight
|
||
model.nation.english.ship.52=Gabriell
|
||
#frobisher 1
|
||
model.nation.english.ship.53=Garland
|
||
#hawkins 2
|
||
model.nation.english.ship.54=George
|
||
model.nation.english.ship.55=Gift
|
||
model.nation.english.ship.56=Gift of God
|
||
model.nation.english.ship.57=God Speed
|
||
#weymouth
|
||
model.nation.english.ship.58=Golden Hinde
|
||
model.nation.english.ship.59=Great Hopewel
|
||
model.nation.english.ship.60=Harts-eaſe
|
||
#hall
|
||
model.nation.english.ship.61=Henrietta Maria
|
||
model.nation.english.ship.62=Herckules
|
||
model.nation.english.ship.63=Hoapwell
|
||
model.nation.english.ship.64=Hoppe
|
||
model.nation.english.ship.65=Imploy
|
||
model.nation.english.ship.66=Iudith
|
||
#hawkins 3
|
||
model.nation.english.ship.67=Jacob
|
||
model.nation.english.ship.68=James
|
||
model.nation.english.ship.69=Jewel
|
||
model.nation.english.ship.70=Joan Bonauenture
|
||
model.nation.english.ship.71=John and Francis
|
||
model.nation.english.ship.72=Joſeph
|
||
model.nation.english.ship.73=Little James
|
||
model.nation.english.ship.74=Loyalty
|
||
model.nation.english.ship.75=Lyon
|
||
#grenville / ralegh
|
||
model.nation.english.ship.76=Lyons Whelp
|
||
#1577
|
||
model.nation.english.ship.77=Make-speed
|
||
#hawkeridge
|
||
model.nation.english.ship.78=Margaret
|
||
model.nation.english.ship.79=Margaret and John
|
||
model.nation.english.ship.80=Marmaduke
|
||
model.nation.english.ship.81=Mary and John
|
||
model.nation.english.ship.82=Mary Guilford
|
||
#rut
|
||
model.nation.english.ship.83=Mary Roſe
|
||
#hawkins 1
|
||
model.nation.english.ship.84=May-Flower
|
||
model.nation.english.ship.85=Mermayde
|
||
#davis 2
|
||
model.nation.english.ship.86=Messenger
|
||
#gillam
|
||
model.nation.english.ship.87=Moone
|
||
model.nation.english.ship.88=Moonelight
|
||
model.nation.english.ship.89=Mooneſhine
|
||
model.nation.english.ship.90=Mychaell
|
||
model.nation.english.ship.91=Neptune
|
||
model.nation.english.ship.92=Nonpareill
|
||
model.nation.english.ship.93=Nonſuch
|
||
model.nation.english.ship.94=North Starre
|
||
model.nation.english.ship.95=Patience
|
||
model.nation.english.ship.96=Pelickan
|
||
#drake
|
||
model.nation.english.ship.97=Phoenix
|
||
model.nation.english.ship.98=Plough
|
||
model.nation.english.ship.99=Porkupine
|
||
model.nation.english.ship.100=Primroſe
|
||
#frobisher 4
|
||
model.nation.english.ship.101=Proſperous
|
||
model.nation.english.ship.102=Quittance
|
||
model.nation.english.ship.103=Rainbouu
|
||
model.nation.english.ship.104=Ralegh
|
||
#gilbert 3
|
||
model.nation.english.ship.105=Red Lyon
|
||
model.nation.english.ship.106=Relief
|
||
model.nation.english.ship.107=Resolution
|
||
#button
|
||
model.nation.english.ship.108=Return
|
||
model.nation.english.ship.109=Reuenge
|
||
model.nation.english.ship.110=Richard
|
||
#pre-1645
|
||
model.nation.english.ship.111=Roe
|
||
model.nation.english.ship.112=Rowbuck
|
||
#roanoke 1
|
||
model.nation.english.ship.113=Salomon
|
||
#hawkins 1
|
||
model.nation.english.ship.114=Sampſon
|
||
model.nation.english.ship.115=Samuel
|
||
model.nation.english.ship.116=Sarah
|
||
model.nation.english.ship.117=Sarah Conſtant
|
||
#virginia
|
||
model.nation.english.ship.118=Sea Flower
|
||
model.nation.english.ship.119=Searchthrift
|
||
#1586
|
||
model.nation.english.ship.120=Serpent
|
||
#burrough
|
||
model.nation.english.ship.121=Southampton
|
||
model.nation.english.ship.122=Sparrow
|
||
model.nation.english.ship.123=Sparrow-Hawk
|
||
model.nation.english.ship.124=Speed Well
|
||
model.nation.english.ship.125=Squirrel
|
||
#gilbert 2
|
||
model.nation.english.ship.126=Star
|
||
model.nation.english.ship.127=Sturgeon
|
||
model.nation.english.ship.128=Succeſs
|
||
model.nation.english.ship.129=Sunneſhine
|
||
#davis 1
|
||
model.nation.english.ship.130=Supply
|
||
model.nation.english.ship.131=Suſan
|
||
model.nation.english.ship.132=Swallow
|
||
model.nation.english.ship.133=Swan
|
||
model.nation.english.ship.134=Swan of Barnſtable
|
||
model.nation.english.ship.135=Swiftſure
|
||
model.nation.english.ship.136=Talbot
|
||
model.nation.english.ship.137=Tempurance
|
||
model.nation.english.ship.138=Thomas
|
||
model.nation.english.ship.139=Thomas and John
|
||
model.nation.english.ship.140=Thomas Alline
|
||
model.nation.english.ship.141=Treasurer
|
||
model.nation.english.ship.142=Tyger
|
||
#1558
|
||
model.nation.english.ship.143=Unicorn
|
||
#1590
|
||
model.nation.english.ship.144=Violet
|
||
#hawkins 2
|
||
model.nation.english.ship.145=Vnity of Deal
|
||
model.nation.english.ship.146=Waruuick
|
||
model.nation.english.ship.147=Whale
|
||
#1603
|
||
model.nation.english.ship.148=White Bear
|
||
model.nation.english.ship.149=William and Francis
|
||
model.nation.english.ship.150=William and John
|
||
model.nation.english.ship.151=Yonas
|
||
|
||
|
||
# French colony names
|
||
model.nation.french.settlementName.classic.0=Quebec
|
||
model.nation.french.settlementName.classic.1=Montreal
|
||
model.nation.french.settlementName.classic.2=Guadeloupe
|
||
model.nation.french.settlementName.classic.3=Cayenne
|
||
model.nation.french.settlementName.classic.4=St. Louis
|
||
model.nation.french.settlementName.classic.5=Martinique
|
||
model.nation.french.settlementName.classic.6=Port Royal
|
||
model.nation.french.settlementName.classic.7=Port au Prince
|
||
model.nation.french.settlementName.classic.8=Trois Rivieres
|
||
model.nation.french.settlementName.classic.9=New Orleans
|
||
model.nation.french.settlementName.classic.10=Fort Caroline
|
||
model.nation.french.settlementName.classic.11=Fort Detroit
|
||
model.nation.french.settlementName.classic.12=Fort Frontenac
|
||
model.nation.french.settlementName.classic.13=Fort Pontchartain
|
||
model.nation.french.settlementName.classic.14=Fort Tadoussac
|
||
model.nation.french.settlementName.classic.15=Fort Canada
|
||
model.nation.french.settlementName.classic.16=Fort Niagara
|
||
model.nation.french.settlementName.classic.17=Fort Crevecoeur
|
||
model.nation.french.settlementName.classic.18=Fort Roquelai
|
||
model.nation.french.settlementName.classic.19=Fort Laguille
|
||
model.nation.french.settlementName.classic.20=Fort Brest
|
||
model.nation.french.settlementName.classic.21=Fort Richelieu
|
||
model.nation.french.settlementName.classic.22=Fort Louis
|
||
model.nation.french.settlementName.classic.23=Fort Prudhome
|
||
model.nation.french.settlementName.classic.24=Fort Sandouski
|
||
model.nation.french.settlementName.classic.25=Fort du Quesne
|
||
model.nation.french.settlementName.classic.26=Fort Erie
|
||
model.nation.french.settlementName.classic.27=Fort Maurepas
|
||
model.nation.french.settlementName.classic.28=Fort Francois Xavier
|
||
model.nation.french.settlementName.classic.29=Fort St. Michel
|
||
model.nation.french.settlementName.classic.30=Fort Chicago
|
||
model.nation.french.settlementName.classic.31=Fort-de-France
|
||
model.nation.french.settlementName.classic.32=Fort Frances
|
||
model.nation.french.settlementName.classic.33=Fort St. Joseph
|
||
model.nation.french.settlementName.classic.34=Fort Miannis
|
||
model.nation.french.settlementName.classic.35=Fort Orleans
|
||
model.nation.french.settlementName.classic.36=Fort St. Ignace
|
||
model.nation.french.settlementName.classic.37=Fort Le Rocher
|
||
model.nation.french.settlementName.classic.38=Fort Miyamis
|
||
model.nation.french.settlementName.classic.39=Fort Rosalie
|
||
model.nation.french.settlementName.classic.40=Fort Balise
|
||
model.nation.french.settlementName.classic.41=Fort Conde
|
||
model.nation.french.settlementName.classic.42=Fort Pensacola
|
||
model.nation.french.settlementName.classic.43=Fort Toulouse
|
||
model.nation.french.settlementName.classic.44=Fort St. John
|
||
model.nation.french.settlementName.classic.45=Fort Kappa
|
||
model.nation.french.settlementName.classic.46=Fort Biloxi
|
||
model.nation.french.settlementName.classic.47=Fort Mobile
|
||
model.nation.french.settlementName.classic.48=Sault Ste. Marie
|
||
model.nation.french.settlementName.classic.49=Baton Rouge
|
||
model.nation.french.settlementName.classic.50=Denonville
|
||
model.nation.french.settlementName.classic.51=Gananoque
|
||
model.nation.french.settlementName.classic.52=St. Croix
|
||
model.nation.french.settlementName.classic.53=Port Cartier
|
||
model.nation.french.settlementName.classic.54=Terre Haute
|
||
model.nation.french.settlementName.classic.55=Trois Pistoles
|
||
model.nation.french.settlementName.classic.56=Sept-Iles
|
||
model.nation.french.settlementName.classic.57=Louisville
|
||
model.nation.french.settlementName.classic.58=St. Barthelemy
|
||
model.nation.french.settlementName.classic.59=St. Pierre
|
||
model.nation.french.settlementName.classic.60=Miquelon
|
||
model.nation.french.settlementName.classic.61=Des Moines
|
||
model.nation.french.settlementName.classic.62=Havre St. Pierre
|
||
model.nation.french.settlementName.classic.63=Port Menier
|
||
model.nation.french.settlementName.classic.64=Portage la Prairie
|
||
model.nation.french.settlementName.classic.65=St. Boniface
|
||
|
||
#1541
|
||
model.nation.french.settlementName.freecol.0=Charlesbourg Royal
|
||
#1562
|
||
model.nation.french.settlementName.freecol.1=Charlesfort
|
||
#1564
|
||
model.nation.french.settlementName.freecol.2=Caroline
|
||
#1579
|
||
model.nation.french.settlementName.freecol.3=Miquelon
|
||
#1600, not a fort
|
||
model.nation.french.settlementName.freecol.4=Tadoussac
|
||
#1604
|
||
model.nation.french.settlementName.freecol.5=Cayenne
|
||
#1605
|
||
model.nation.french.settlementName.freecol.6=Port-Royal
|
||
#1608
|
||
model.nation.french.settlementName.freecol.7=Québec
|
||
#1611, later: Montréal
|
||
model.nation.french.settlementName.freecol.8=Ville-Marie
|
||
#1625
|
||
model.nation.french.settlementName.freecol.9=Île de la Tortue
|
||
#1627
|
||
model.nation.french.settlementName.freecol.10=Basse-Terre
|
||
#1629
|
||
model.nation.french.settlementName.freecol.11=Sainte Anne
|
||
#1634
|
||
model.nation.french.settlementName.freecol.12=Trois-Rivières
|
||
#1635
|
||
model.nation.french.settlementName.freecol.13=Saint-Pierre
|
||
#1636
|
||
model.nation.french.settlementName.freecol.14=Fort Anne
|
||
#1638
|
||
model.nation.french.settlementName.freecol.15=Pentagouet
|
||
#1638, earlier Fort-Royal
|
||
model.nation.french.settlementName.freecol.16=Fort-de-France
|
||
#1641
|
||
model.nation.french.settlementName.freecol.17=Fort Richelieu
|
||
#1660
|
||
model.nation.french.settlementName.freecol.18=Saint-François
|
||
#1662
|
||
model.nation.french.settlementName.freecol.19=Plaisance
|
||
#1664, St. Barts is the island
|
||
model.nation.french.settlementName.freecol.20=Le Carénage
|
||
#1665
|
||
model.nation.french.settlementName.freecol.21=Chambly
|
||
#1665
|
||
model.nation.french.settlementName.freecol.22=Sainte Thérèse
|
||
#1666
|
||
model.nation.french.settlementName.freecol.23=Sainte Anne
|
||
#1668
|
||
model.nation.french.settlementName.freecol.24=Sault-Sainte-Marie
|
||
#1669
|
||
model.nation.french.settlementName.freecol.25=Lachine
|
||
#1670
|
||
model.nation.french.settlementName.freecol.26=Pointe-aux-Trembles
|
||
#1671
|
||
model.nation.french.settlementName.freecol.27=La Présentation
|
||
#1671
|
||
model.nation.french.settlementName.freecol.28=Senneville
|
||
#1671, De Buade was the fort
|
||
model.nation.french.settlementName.freecol.29=Saint-Ignace
|
||
#1673
|
||
model.nation.french.settlementName.freecol.30=Fort Frontenac
|
||
#1678
|
||
model.nation.french.settlementName.freecol.31=Fort Niagara
|
||
#1679
|
||
model.nation.french.settlementName.freecol.32=Conti
|
||
#1679
|
||
model.nation.french.settlementName.freecol.33=Miami
|
||
#1679
|
||
model.nation.french.settlementName.freecol.34=Témiscamingue
|
||
#1680
|
||
model.nation.french.settlementName.freecol.35=Fort Crèvecoeur
|
||
#1682
|
||
model.nation.french.settlementName.freecol.36=Prudhomme
|
||
#1682
|
||
model.nation.french.settlementName.freecol.37=Saint Louis-Le Rocher
|
||
#1683
|
||
model.nation.french.settlementName.freecol.38=Buade
|
||
#1683, "le Rocher" is the hill
|
||
model.nation.french.settlementName.freecol.39=Fort Saint-Louis
|
||
#1685
|
||
model.nation.french.settlementName.freecol.40=Montagne
|
||
#1686
|
||
model.nation.french.settlementName.freecol.41=Saint Jacques
|
||
#1687
|
||
model.nation.french.settlementName.freecol.42=Denonville
|
||
#1687
|
||
model.nation.french.settlementName.freecol.43=Laprairie
|
||
#1687
|
||
model.nation.french.settlementName.freecol.44=Royal
|
||
#1690
|
||
model.nation.french.settlementName.freecol.45=Montréal
|
||
#1691
|
||
model.nation.french.settlementName.freecol.46=Pimiteoui
|
||
#1691
|
||
model.nation.french.settlementName.freecol.47=Fort Saint-Joseph
|
||
#1699
|
||
model.nation.french.settlementName.freecol.48=La Balize
|
||
#1700, also Port-au-Prince
|
||
model.nation.french.settlementName.freecol.49=Cap-François
|
||
#1701
|
||
model.nation.french.settlementName.freecol.50=Fort Pontchartrain du Détroit
|
||
#1702
|
||
model.nation.french.settlementName.freecol.51=Le Moyne
|
||
#1702
|
||
model.nation.french.settlementName.freecol.52=Louis de la Louisiane
|
||
#1702
|
||
model.nation.french.settlementName.freecol.53=Mobile
|
||
#1702, also "Fort Mobile" and "Fort Conde"
|
||
model.nation.french.settlementName.freecol.54=Fort Louis de la Mobile
|
||
#1713
|
||
model.nation.french.settlementName.freecol.55=Sainte-Croix
|
||
#1713
|
||
model.nation.french.settlementName.freecol.56=Louisbourg
|
||
#1714
|
||
model.nation.french.settlementName.freecol.57=Des Natchitoches
|
||
#1715
|
||
model.nation.french.settlementName.freecol.58=Michilimackinac
|
||
#1715, also "Fort des Miamis"
|
||
model.nation.french.settlementName.freecol.59=Fort Saint-Philippe
|
||
#1716, also "Natchez"
|
||
model.nation.french.settlementName.freecol.60=Fort Rosalie
|
||
#1717
|
||
model.nation.french.settlementName.freecol.61=Fort Toulouse
|
||
#1717
|
||
model.nation.french.settlementName.freecol.62=Kaministiquia
|
||
#1717
|
||
model.nation.french.settlementName.freecol.63=Ouiatenon
|
||
#1717
|
||
model.nation.french.settlementName.freecol.64=Port des Alibamons
|
||
#1718
|
||
model.nation.french.settlementName.freecol.65=La Nouvelle-Orléans
|
||
#1719
|
||
model.nation.french.settlementName.freecol.66=Baton-Rouge
|
||
#1719
|
||
model.nation.french.settlementName.freecol.67=Fortress de Louisbourg
|
||
#1720
|
||
model.nation.french.settlementName.freecol.68=Chartres
|
||
#1720
|
||
model.nation.french.settlementName.freecol.69=Port-la-Joye
|
||
#1723
|
||
model.nation.french.settlementName.freecol.70=Condé
|
||
#1723
|
||
model.nation.french.settlementName.freecol.71=Fort Orléans
|
||
#1725
|
||
model.nation.french.settlementName.freecol.72=Sault Saint-Louis
|
||
#1727
|
||
model.nation.french.settlementName.freecol.73=Beauharnois
|
||
#1729
|
||
model.nation.french.settlementName.freecol.74=Saint Frédéric
|
||
#1730
|
||
model.nation.french.settlementName.freecol.75=Dumoine
|
||
#1731
|
||
model.nation.french.settlementName.freecol.76=Vincennes
|
||
#1732
|
||
model.nation.french.settlementName.freecol.77=Saint Charles
|
||
#1733, also "Fort Biloxi"
|
||
model.nation.french.settlementName.freecol.78=Fort Maurepas
|
||
#1735
|
||
model.nation.french.settlementName.freecol.79=Tombecbé
|
||
#1738
|
||
model.nation.french.settlementName.freecol.80=Rouge
|
||
#1738, later "Portage la Prairie"
|
||
model.nation.french.settlementName.freecol.81=Fort la Reine
|
||
#1739
|
||
model.nation.french.settlementName.freecol.82=Assumption
|
||
#1741
|
||
model.nation.french.settlementName.freecol.83=Bourbon
|
||
#1741
|
||
model.nation.french.settlementName.freecol.84=Dauphin
|
||
#1741
|
||
model.nation.french.settlementName.freecol.85=Paskoya
|
||
#1744
|
||
model.nation.french.settlementName.freecol.86=Cavagnal
|
||
#1746
|
||
model.nation.french.settlementName.freecol.87=Saint-Jean
|
||
#1749
|
||
model.nation.french.settlementName.freecol.88=Boishébert
|
||
#1749
|
||
model.nation.french.settlementName.freecol.89=Moulin
|
||
#1750
|
||
model.nation.french.settlementName.freecol.90=Bas de la Rivière
|
||
#1750
|
||
model.nation.french.settlementName.freecol.91=Rouillé
|
||
#1750
|
||
model.nation.french.settlementName.freecol.92=Fort Sandoské
|
||
#1751
|
||
model.nation.french.settlementName.freecol.93=Beauséjour
|
||
#1751
|
||
model.nation.french.settlementName.freecol.94=Gaspareaux
|
||
#1751
|
||
model.nation.french.settlementName.freecol.95=Le Jonquiere
|
||
#1751
|
||
model.nation.french.settlementName.freecol.96=Menagoueche
|
||
#1753
|
||
model.nation.french.settlementName.freecol.97=Corne
|
||
#1753
|
||
model.nation.french.settlementName.freecol.98=Le Boeuf
|
||
#1753
|
||
model.nation.french.settlementName.freecol.99=Presque Isle
|
||
#1754
|
||
model.nation.french.settlementName.freecol.100=Carillon
|
||
#1754
|
||
model.nation.french.settlementName.freecol.101=Duquesne
|
||
#1754
|
||
model.nation.french.settlementName.freecol.102=Machault
|
||
#1754
|
||
model.nation.french.settlementName.freecol.103=Fort Du Quesne
|
||
#1757
|
||
model.nation.french.settlementName.freecol.104=Massac
|
||
#1759
|
||
model.nation.french.settlementName.freecol.105=Kaskaskia
|
||
#1759
|
||
model.nation.french.settlementName.freecol.106=Lévis
|
||
#1764
|
||
model.nation.french.settlementName.freecol.107=Saint-Louis
|
||
#1786
|
||
model.nation.french.settlementName.freecol.108=Bayou La Batre
|
||
#1795
|
||
model.nation.french.settlementName.freecol.109=Fremont
|
||
#1810
|
||
model.nation.french.settlementName.freecol.110=Bay Minette
|
||
#1811
|
||
model.nation.french.settlementName.freecol.111=Citronelle
|
||
#1819
|
||
model.nation.french.settlementName.freecol.112=Marion
|
||
#1819
|
||
model.nation.french.settlementName.freecol.113=Montgomery
|
||
#1820
|
||
model.nation.french.settlementName.freecol.114=Decatur
|
||
#1823
|
||
model.nation.french.settlementName.freecol.115=Centreville
|
||
#1828
|
||
model.nation.french.settlementName.freecol.116=Fayetteville
|
||
#1828
|
||
model.nation.french.settlementName.freecol.117=Sevier
|
||
#1831
|
||
model.nation.french.settlementName.freecol.118=La Petite Roche
|
||
#1832
|
||
model.nation.french.settlementName.freecol.119=Chicot
|
||
#1832
|
||
model.nation.french.settlementName.freecol.120=LaFayette
|
||
#1843
|
||
model.nation.french.settlementName.freecol.121=Rubidoux
|
||
#1846
|
||
model.nation.french.settlementName.freecol.122=Prairie
|
||
#1850
|
||
model.nation.french.settlementName.freecol.123=Beaumont
|
||
#1850
|
||
model.nation.french.settlementName.freecol.124=Butte
|
||
#1850
|
||
model.nation.french.settlementName.freecol.125=Guerneville
|
||
#1850
|
||
model.nation.french.settlementName.freecol.126=La Porte
|
||
#1850
|
||
model.nation.french.settlementName.freecol.127=Ozark
|
||
|
||
# French region names
|
||
model.nation.french.region.land.1=Acadie
|
||
model.nation.french.region.land.2=Louisiane
|
||
model.nation.french.region.land.3=Pays d'en Hauts
|
||
model.nation.french.region.land.4=Pays des Illinois
|
||
model.nation.french.region.land.5=Terre Neuve
|
||
model.nation.french.region.land.6=Canada
|
||
model.nation.french.region.land.7=Guyane
|
||
model.nation.french.region.land.8=Bas-Saint-Laurent
|
||
model.nation.french.region.land.9=Saguenay–Lac-Saint-Jean
|
||
model.nation.french.region.land.10=Mauricie
|
||
model.nation.french.region.land.11=Ottawa Valley
|
||
model.nation.french.region.land.12=Outaouais
|
||
model.nation.french.region.land.13=Pontiac
|
||
model.nation.french.region.land.14=Saguenay–Lac-Saint-Jean
|
||
model.nation.french.region.land.15=Témiscamingue
|
||
model.nation.french.region.land.16=Vallée-du-Haut-Saint-Laurent
|
||
model.nation.french.region.land.17=Beauce
|
||
model.nation.french.region.land.18=Bois-Francs
|
||
model.nation.french.region.land.19=Charlevoix
|
||
model.nation.french.region.land.20=Côte-Nord
|
||
model.nation.french.region.land.21=De la Baie-James
|
||
model.nation.french.region.land.22=De Longueuil
|
||
model.nation.french.region.land.23=Estrie
|
||
model.nation.french.region.land.24=Gaspésie–Îles-de-la-Madeleine
|
||
model.nation.french.region.land.25=Îles de la Madeleine
|
||
model.nation.french.region.land.26=Jamésie
|
||
model.nation.french.region.land.27=Kativik
|
||
model.nation.french.region.land.28=Lac-Saint-Jean
|
||
model.nation.french.region.land.29=Lanaudière
|
||
|
||
model.nation.french.region.river.1=Fleuve St. Laurent
|
||
model.nation.french.region.river.2=Fleuve St. Maurice
|
||
model.nation.french.region.river.3=Fleuve Sainte-Croix
|
||
model.nation.french.region.river.4=Rivière des Esclaves
|
||
model.nation.french.region.river.5=Fleuve Saint-Jean
|
||
model.nation.french.region.river.6=Rivière Arnaud
|
||
model.nation.french.region.river.7=Rivière aux Feuilles
|
||
model.nation.french.region.river.8=Rivière Charpentier
|
||
model.nation.french.region.river.9=Rivière Richelieu
|
||
model.nation.french.region.river.10=Rivière d'Argent
|
||
model.nation.french.region.river.11=Rivière du Nord
|
||
model.nation.french.region.river.12=Rivière de I’Est
|
||
model.nation.french.region.river.13=Rivière Bellefeuille
|
||
model.nation.french.region.river.14=Rivière a Simon
|
||
model.nation.french.region.river.15=Rivière aux Mulets
|
||
model.nation.french.region.river.16=Rivière Noire
|
||
model.nation.french.region.river.17=Rivière Sainte-Marie
|
||
model.nation.french.region.river.18=Rivière aux Serpentas
|
||
model.nation.french.region.river.19=Dalesville Rivière
|
||
model.nation.french.region.river.20=Saint Pierre Rivière
|
||
model.nation.french.region.river.21=Rivière du Chicot
|
||
model.nation.french.region.river.22=Lachine Canal
|
||
model.nation.french.region.river.23=Sainte-Anne-de-Bellevue Canal
|
||
model.nation.french.region.river.24=Jourdain Rivière
|
||
model.nation.french.region.river.25=Le Grand Ruisseau
|
||
model.nation.french.region.river.26=Bois Blanc Rivière
|
||
model.nation.french.region.river.27=Najoua Rivière
|
||
model.nation.french.region.river.28=La Tuque
|
||
model.nation.french.region.river.29=Kekeo Rivière
|
||
model.nation.french.region.river.30=Sarto Rivière
|
||
|
||
model.nation.french.region.mountain.1=Mont Rougemont
|
||
model.nation.french.region.mountain.2=Mont Royal
|
||
model.nation.french.region.mountain.3=Mont Saint-Bruno
|
||
model.nation.french.region.mountain.4=Mont Saint-Grégoire
|
||
model.nation.french.region.mountain.5=Mont Saint-Hilaire
|
||
model.nation.french.region.mountain.6=Mont Sainte-Anne
|
||
model.nation.french.region.mountain.7=Mont Sainte-Claire
|
||
model.nation.french.region.mountain.8=Monts Notre-Dame
|
||
model.nation.french.region.mountain.9=Massif du Mont-Mégantic
|
||
model.nation.french.region.mountain.10=Pic Champlain
|
||
model.nation.french.region.mountain.11=Mont Brome
|
||
model.nation.french.region.mountain.12=Mont D'Iberville
|
||
model.nation.french.region.mountain.13=Mont Jacques-Cartier
|
||
model.nation.french.region.mountain.14=Mont Raoul Blanchard
|
||
model.nation.french.region.mountain.15=Mont Saint-Grégoire
|
||
model.nation.french.region.mountain.16=Mont Saint-Hilaire
|
||
model.nation.french.region.mountain.17=Mont Saint-Pierre
|
||
model.nation.french.region.mountain.18=Mont Tremblant
|
||
model.nation.french.region.mountain.19=Mont Wright
|
||
model.nation.french.region.mountain.20=Mont Yapeitso
|
||
model.nation.french.region.mountain.21=Mont Albert
|
||
model.nation.french.region.mountain.22=Mont Valin
|
||
model.nation.french.region.mountain.23=Mont Mégantic
|
||
model.nation.french.region.mountain.24=Mont Orford
|
||
model.nation.french.region.mountain.25=Mont Sutton
|
||
model.nation.french.region.mountain.26=Mont Saint-Pierre
|
||
model.nation.french.region.mountain.27=Mont des Pics
|
||
model.nation.french.region.mountain.28=Mont Xalibu
|
||
model.nation.french.region.mountain.29=Mont Joseph-Fortin
|
||
model.nation.french.region.mountain.30=Mont Olivine
|
||
model.nation.french.region.mountain.31=Mont Logan
|
||
model.nation.french.region.mountain.32=Mont Lyall
|
||
|
||
# French ship names
|
||
model.nation.french.ship.0=Grande Hermine
|
||
# J. Cartier, Quebec
|
||
model.nation.french.ship.1=L'Anne-Madeleine
|
||
model.nation.french.ship.2=L'Espoir
|
||
#grenville
|
||
model.nation.french.ship.3=L'Estendue
|
||
model.nation.french.ship.4=L'Émérillon
|
||
model.nation.french.ship.5=La Bonne-Aventure
|
||
model.nation.french.ship.6=La Bonne-Renommée
|
||
model.nation.french.ship.7=La Cardinale
|
||
model.nation.french.ship.8=La Charlotte
|
||
model.nation.french.ship.9=La Couronne
|
||
model.nation.french.ship.10=La Dauphine
|
||
#verrazzano
|
||
model.nation.french.ship.11=La Flamengue
|
||
model.nation.french.ship.12=Pompeux;
|
||
#1707 -- far easier to replace this duplicate
|
||
model.nation.french.ship.13=La Grande-Roberge
|
||
#villegaignon
|
||
model.nation.french.ship.14=La Lèchefraye
|
||
model.nation.french.ship.15=La Marie des Bonnes Nouvelles
|
||
model.nation.french.ship.16=La Marye
|
||
model.nation.french.ship.17=La Michelle
|
||
model.nation.french.ship.18=La Normanda
|
||
model.nation.french.ship.19=La Pensée
|
||
#aubert
|
||
model.nation.french.ship.20=La Perle
|
||
model.nation.french.ship.21=La Petite-Hermine
|
||
model.nation.french.ship.22=La Petite-Roberge
|
||
model.nation.french.ship.23=La Rosée
|
||
model.nation.french.ship.24=La Sainte-Anne
|
||
model.nation.french.ship.25=La Salamandre
|
||
model.nation.french.ship.26=La Sibille
|
||
#misc
|
||
model.nation.french.ship.27=La Trinité
|
||
#ribault
|
||
model.nation.french.ship.28=La Valentine
|
||
#roberval
|
||
model.nation.french.ship.29=La Vicaille
|
||
#kertk
|
||
model.nation.french.ship.30=La Victoire
|
||
model.nation.french.ship.31=La Vierge
|
||
model.nation.french.ship.32=Le Bastien
|
||
model.nation.french.ship.33=Le Bonaventure
|
||
#court
|
||
model.nation.french.ship.34=Le Catholique
|
||
#d'enambuc
|
||
model.nation.french.ship.35=Le Corbin
|
||
#bardeliere
|
||
model.nation.french.ship.36=Le Don-de-Dieu
|
||
model.nation.french.ship.37=Le Flibot
|
||
model.nation.french.ship.38=Le Griffon
|
||
#la sale
|
||
model.nation.french.ship.39=Le Jacques
|
||
model.nation.french.ship.40=Le Jonas
|
||
#champlain
|
||
model.nation.french.ship.41=Le Lion Couronné
|
||
model.nation.french.ship.42=Le Lévrier
|
||
model.nation.french.ship.43=Le Prince
|
||
model.nation.french.ship.44=Le Régent
|
||
#razilli
|
||
model.nation.french.ship.45=Le Sacre
|
||
#parmentier
|
||
model.nation.french.ship.46=Le Saint-Brieuc
|
||
model.nation.french.ship.47=Le Saint-François
|
||
model.nation.french.ship.48=Le Saint-Georges
|
||
model.nation.french.ship.49=Le Saint-Louis
|
||
model.nation.french.ship.50=Le Vicaire
|
||
#1661
|
||
model.nation.french.ship.51=Juste
|
||
#1661
|
||
model.nation.french.ship.52=Royale
|
||
#1663
|
||
model.nation.french.ship.53=Saint-Philippe
|
||
#1664
|
||
model.nation.french.ship.54=Rubis
|
||
#1664
|
||
model.nation.french.ship.55=Dauphin
|
||
#1664
|
||
model.nation.french.ship.56=Diamant
|
||
#1665
|
||
model.nation.french.ship.57=Thérèse
|
||
#1665
|
||
model.nation.french.ship.58=Bourbon
|
||
#1666
|
||
model.nation.french.ship.59=Neptune
|
||
#1666
|
||
model.nation.french.ship.60=Normand
|
||
#1666
|
||
model.nation.french.ship.61=Prince
|
||
#1666
|
||
model.nation.french.ship.62=Courtisan
|
||
#1666
|
||
model.nation.french.ship.63=Frédéric
|
||
#1667
|
||
model.nation.french.ship.64=Princesse
|
||
#1668
|
||
model.nation.french.ship.65=Monarque
|
||
#1668
|
||
model.nation.french.ship.66=Royal-Duc
|
||
#1668
|
||
model.nation.french.ship.67=Dauphin-Royal
|
||
#1669
|
||
model.nation.french.ship.68=Isle-de-France
|
||
#1669
|
||
model.nation.french.ship.69=Paris
|
||
#1669
|
||
model.nation.french.ship.70=Soleil-Royal
|
||
#1669
|
||
model.nation.french.ship.71=Charente
|
||
#1669
|
||
model.nation.french.ship.72=Couronne
|
||
#1669
|
||
model.nation.french.ship.73=Fort
|
||
#1669
|
||
model.nation.french.ship.74=François
|
||
#1669
|
||
model.nation.french.ship.75=Henry
|
||
#1670
|
||
model.nation.french.ship.76=Joly
|
||
#1670
|
||
model.nation.french.ship.77=Louvre
|
||
#1670
|
||
model.nation.french.ship.78=Madame
|
||
#1670
|
||
model.nation.french.ship.79=Navarrais
|
||
#1670
|
||
model.nation.french.ship.80=Royale-Thérèse
|
||
#1670
|
||
model.nation.french.ship.81=Rubis
|
||
#1670
|
||
model.nation.french.ship.82=Sceptre
|
||
#1671
|
||
model.nation.french.ship.83=Parfait
|
||
#1671
|
||
model.nation.french.ship.84=Vermandois
|
||
#1673
|
||
model.nation.french.ship.85=Magnanime
|
||
#1673
|
||
model.nation.french.ship.86=Saint-Michel
|
||
#1675
|
||
model.nation.french.ship.87=Victorieux
|
||
#1675
|
||
model.nation.french.ship.88=Brave
|
||
#1678
|
||
model.nation.french.ship.89=Admirable
|
||
#1679
|
||
model.nation.french.ship.90=Glorieux
|
||
#1680
|
||
model.nation.french.ship.91=Magnifique
|
||
#1680
|
||
model.nation.french.ship.92=Ardent
|
||
#1680
|
||
model.nation.french.ship.93=Grand
|
||
#1682
|
||
model.nation.french.ship.94=Arrogant
|
||
#1685
|
||
model.nation.french.ship.95=Marquis
|
||
#1685
|
||
model.nation.french.ship.96=Modéré
|
||
#1686
|
||
model.nation.french.ship.97=Content
|
||
#1687
|
||
model.nation.french.ship.98=Sérieux
|
||
#1688
|
||
model.nation.french.ship.99=Maure
|
||
#1688
|
||
model.nation.french.ship.100=Conquérant
|
||
#1688
|
||
model.nation.french.ship.101=Éclatant
|
||
#1688
|
||
model.nation.french.ship.102=Henri
|
||
#1689
|
||
model.nation.french.ship.103=Fleuron
|
||
#1689
|
||
model.nation.french.ship.104=Fortuné
|
||
#1690
|
||
model.nation.french.ship.105=Intrépide
|
||
#1690
|
||
model.nation.french.ship.106=Invincible
|
||
#1690
|
||
model.nation.french.ship.107=Laurier
|
||
#1690
|
||
model.nation.french.ship.108=Perle
|
||
#1690
|
||
model.nation.french.ship.109=Superbe
|
||
#1690
|
||
model.nation.french.ship.110=Aimable
|
||
#1690
|
||
model.nation.french.ship.111=Brillant
|
||
#1690
|
||
model.nation.french.ship.112=Constant
|
||
#1690
|
||
model.nation.french.ship.113=Gaillard
|
||
#1690
|
||
model.nation.french.ship.114=Heureux
|
||
#1691
|
||
model.nation.french.ship.115=Lys
|
||
#1691
|
||
model.nation.french.ship.116=Merveilleux
|
||
#1691
|
||
model.nation.french.ship.117=Orgueilleux
|
||
#1691
|
||
model.nation.french.ship.118=Saint-Esprit
|
||
#1691
|
||
model.nation.french.ship.119=Sirène
|
||
#1691
|
||
model.nation.french.ship.120=Ambitieux
|
||
#1691
|
||
model.nation.french.ship.121=Écueil
|
||
#1691
|
||
model.nation.french.ship.122=Entendu
|
||
#1691
|
||
model.nation.french.ship.123=Formidable
|
||
#1691
|
||
model.nation.french.ship.124=Foudroyant
|
||
#1691
|
||
model.nation.french.ship.125=Fulminant
|
||
#1692
|
||
model.nation.french.ship.126=Prompt
|
||
#1692
|
||
model.nation.french.ship.127=Royal-Louis
|
||
#1692
|
||
model.nation.french.ship.128=Saint-Louis
|
||
#1692
|
||
model.nation.french.ship.129=Vainqueur
|
||
#1692
|
||
model.nation.french.ship.130=Bizarre
|
||
#1692
|
||
model.nation.french.ship.131=Capable
|
||
#1692
|
||
model.nation.french.ship.132=Indien
|
||
#1693
|
||
model.nation.french.ship.133=Terrible
|
||
#1693
|
||
model.nation.french.ship.134=Tonnant
|
||
#1693
|
||
model.nation.french.ship.135=Triomphant
|
||
#1693
|
||
model.nation.french.ship.136=Bon
|
||
#1693
|
||
model.nation.french.ship.137=Éole
|
||
#1694
|
||
model.nation.french.ship.138=Fier
|
||
#1695
|
||
model.nation.french.ship.139=Solide
|
||
#1695
|
||
model.nation.french.ship.140=Téméraire
|
||
#1695
|
||
model.nation.french.ship.141=Trident
|
||
#1695
|
||
model.nation.french.ship.142=Fougueux
|
||
#1696
|
||
model.nation.french.ship.143=Mercure
|
||
#1697
|
||
model.nation.french.ship.144=Prudent
|
||
#1699
|
||
model.nation.french.ship.145=Oriflamme
|
||
#1699
|
||
model.nation.french.ship.146=Hasardeux
|
||
#1700
|
||
model.nation.french.ship.147=Amphitrite
|
||
#1700
|
||
model.nation.french.ship.148=Ferme
|
||
#1701
|
||
model.nation.french.ship.149=Parfait
|
||
#1703
|
||
model.nation.french.ship.150=Toulouse
|
||
#1703
|
||
model.nation.french.ship.151=Triton
|
||
#1704
|
||
model.nation.french.ship.152=Jason
|
||
#1704
|
||
model.nation.french.ship.153=Auguste
|
||
#1705
|
||
model.nation.french.ship.154=Mars
|
||
#1705
|
||
model.nation.french.ship.155=Achille
|
||
#1705
|
||
model.nation.french.ship.156=Hercule
|
||
#1706
|
||
model.nation.french.ship.157=Dauphine
|
||
|
||
|
||
# Spanish colony names
|
||
model.nation.spanish.settlementName.classic.0=Isabella
|
||
model.nation.spanish.settlementName.classic.1=Santo Domingo
|
||
model.nation.spanish.settlementName.classic.2=San Salvador
|
||
model.nation.spanish.settlementName.classic.3=Veracruz
|
||
model.nation.spanish.settlementName.classic.4=Havana
|
||
model.nation.spanish.settlementName.classic.5=Trinidad
|
||
model.nation.spanish.settlementName.classic.6=San Juan
|
||
model.nation.spanish.settlementName.classic.7=Panama
|
||
model.nation.spanish.settlementName.classic.8=Cartajena
|
||
model.nation.spanish.settlementName.classic.9=St. Augustine
|
||
model.nation.spanish.settlementName.classic.10=Lima
|
||
model.nation.spanish.settlementName.classic.11=Buenos Aires
|
||
model.nation.spanish.settlementName.classic.12=Guatemala
|
||
model.nation.spanish.settlementName.classic.13=Honduras
|
||
model.nation.spanish.settlementName.classic.14=Potosi
|
||
model.nation.spanish.settlementName.classic.15=Santiago
|
||
model.nation.spanish.settlementName.classic.16=Guadalajara
|
||
model.nation.spanish.settlementName.classic.17=Asuncion
|
||
model.nation.spanish.settlementName.classic.18=Managua
|
||
model.nation.spanish.settlementName.classic.19=Costa Rica
|
||
model.nation.spanish.settlementName.classic.20=Santa Fe
|
||
model.nation.spanish.settlementName.classic.21=Los Angeles
|
||
model.nation.spanish.settlementName.classic.22=Bogota
|
||
model.nation.spanish.settlementName.classic.23=Corpus Christi
|
||
model.nation.spanish.settlementName.classic.24=Acapulco
|
||
model.nation.spanish.settlementName.classic.25=Santa Marta
|
||
model.nation.spanish.settlementName.classic.26=San Agostin
|
||
model.nation.spanish.settlementName.classic.27=Caracas
|
||
model.nation.spanish.settlementName.classic.28=Tobago
|
||
model.nation.spanish.settlementName.classic.29=San Francisco
|
||
model.nation.spanish.settlementName.classic.30=Santiago
|
||
model.nation.spanish.settlementName.classic.31=San Diego
|
||
model.nation.spanish.settlementName.classic.32=San Angelo
|
||
model.nation.spanish.settlementName.classic.33=El Paso
|
||
model.nation.spanish.settlementName.classic.34=Cancun
|
||
model.nation.spanish.settlementName.classic.35=Valparaiso
|
||
model.nation.spanish.settlementName.classic.36=Concepcion
|
||
model.nation.spanish.settlementName.classic.37=La Plata
|
||
model.nation.spanish.settlementName.classic.38=Port of Spain
|
||
|
||
#1492
|
||
model.nation.spanish.settlementName.freecol.0=La Navidad
|
||
#1493
|
||
model.nation.spanish.settlementName.freecol.1=La Isabela
|
||
#1496
|
||
model.nation.spanish.settlementName.freecol.2=Santo Domingo
|
||
#1515
|
||
model.nation.spanish.settlementName.freecol.3=La Havana
|
||
#1515
|
||
model.nation.spanish.settlementName.freecol.4=Santiago de Cuba
|
||
#1519
|
||
model.nation.spanish.settlementName.freecol.5=Vera Cruz
|
||
#1519
|
||
model.nation.spanish.settlementName.freecol.6=Panamá
|
||
#1521
|
||
model.nation.spanish.settlementName.freecol.7=San Juan
|
||
#1522
|
||
model.nation.spanish.settlementName.freecol.8=Santa María Guajaca
|
||
#1524
|
||
model.nation.spanish.settlementName.freecol.9=México
|
||
#1524
|
||
model.nation.spanish.settlementName.freecol.10=Granada
|
||
#1525
|
||
model.nation.spanish.settlementName.freecol.11=San Salvador
|
||
#1525
|
||
model.nation.spanish.settlementName.freecol.12=Santa Marta
|
||
#1525, failed
|
||
model.nation.spanish.settlementName.freecol.13=San Miguel de Gualdape
|
||
#1531
|
||
model.nation.spanish.settlementName.freecol.14=Acapulco
|
||
#1533
|
||
model.nation.spanish.settlementName.freecol.15=Cartagena de Indias
|
||
#1535
|
||
model.nation.spanish.settlementName.freecol.16=Lima
|
||
#1535
|
||
model.nation.spanish.settlementName.freecol.17=Presidio
|
||
#1536
|
||
model.nation.spanish.settlementName.freecol.18=Santa María del Buen Aire
|
||
#1536
|
||
model.nation.spanish.settlementName.freecol.19=Valparaíso
|
||
#1537
|
||
model.nation.spanish.settlementName.freecol.20=Asunción
|
||
#1537
|
||
model.nation.spanish.settlementName.freecol.21=Guadalajara
|
||
#1538
|
||
model.nation.spanish.settlementName.freecol.22=Bogotá
|
||
#1540, "Cancun" post-1950s
|
||
model.nation.spanish.settlementName.freecol.23=Campeche
|
||
#1541
|
||
model.nation.spanish.settlementName.freecol.24=Santiago de Chile
|
||
#1542
|
||
model.nation.spanish.settlementName.freecol.25=Santiago de Guatemala
|
||
#1542
|
||
model.nation.spanish.settlementName.freecol.26=Mérida
|
||
#1542
|
||
model.nation.spanish.settlementName.freecol.27=Chula Vista
|
||
#1542
|
||
model.nation.spanish.settlementName.freecol.28=Goleta
|
||
#1546
|
||
model.nation.spanish.settlementName.freecol.29=Potosí
|
||
#1550
|
||
model.nation.spanish.settlementName.freecol.30=Concepción
|
||
#1557
|
||
model.nation.spanish.settlementName.freecol.31=Trujillo
|
||
#1562
|
||
model.nation.spanish.settlementName.freecol.32=Fernandina
|
||
#1565
|
||
model.nation.spanish.settlementName.freecol.33=San Agustín
|
||
#1566
|
||
model.nation.spanish.settlementName.freecol.34=Santa Elena
|
||
#1567
|
||
model.nation.spanish.settlementName.freecol.35=Santiago de Caracas
|
||
#1569
|
||
model.nation.spanish.settlementName.freecol.36=Trinidad
|
||
#1598
|
||
model.nation.spanish.settlementName.freecol.37=Las Cruces
|
||
#1602
|
||
model.nation.spanish.settlementName.freecol.38=Monterey
|
||
#1610
|
||
model.nation.spanish.settlementName.freecol.39=Santa Fé
|
||
#1680
|
||
model.nation.spanish.settlementName.freecol.40=El Paso
|
||
#1685
|
||
model.nation.spanish.settlementName.freecol.41=Palacios
|
||
#1691, "La Plata" post-1850s
|
||
model.nation.spanish.settlementName.freecol.42=San Antonio
|
||
#1692
|
||
model.nation.spanish.settlementName.freecol.43=Tucson
|
||
#1698, "El Paso" late 1820s
|
||
model.nation.spanish.settlementName.freecol.44=Pensacola
|
||
#1706
|
||
model.nation.spanish.settlementName.freecol.45=Albuquerque
|
||
#1724
|
||
model.nation.spanish.settlementName.freecol.46=Montevideo
|
||
#1738
|
||
model.nation.spanish.settlementName.freecol.47=San José
|
||
#1749
|
||
model.nation.spanish.settlementName.freecol.48=Hidalgo
|
||
#1755
|
||
model.nation.spanish.settlementName.freecol.49=Laredo
|
||
#1760
|
||
model.nation.spanish.settlementName.freecol.50=Los Alamitos
|
||
#1769
|
||
model.nation.spanish.settlementName.freecol.51=Arroyo Grande
|
||
#1769
|
||
model.nation.spanish.settlementName.freecol.52=Atascadero
|
||
#1769
|
||
model.nation.spanish.settlementName.freecol.53=Brea
|
||
#1769
|
||
model.nation.spanish.settlementName.freecol.54=Carpinteria
|
||
#1769
|
||
model.nation.spanish.settlementName.freecol.55=Morro Bay
|
||
#1769
|
||
model.nation.spanish.settlementName.freecol.56=Ventura
|
||
#1769
|
||
model.nation.spanish.settlementName.freecol.57=San Diego
|
||
#1772
|
||
model.nation.spanish.settlementName.freecol.58=Toledo
|
||
#1774
|
||
model.nation.spanish.settlementName.freecol.59=La Puente
|
||
#1775
|
||
model.nation.spanish.settlementName.freecol.60=Boca Raton
|
||
#1775
|
||
model.nation.spanish.settlementName.freecol.61=Nogales
|
||
#1776
|
||
model.nation.spanish.settlementName.freecol.62=Costa Mesa
|
||
#1776
|
||
model.nation.spanish.settlementName.freecol.63=Escalante
|
||
#1776
|
||
model.nation.spanish.settlementName.freecol.64=San Francisco
|
||
#1777
|
||
model.nation.spanish.settlementName.freecol.65=Palo Alto
|
||
#1778
|
||
model.nation.spanish.settlementName.freecol.66=Galvez
|
||
#1778
|
||
model.nation.spanish.settlementName.freecol.67=New Madrid
|
||
#1779
|
||
model.nation.spanish.settlementName.freecol.68=New Iberia
|
||
#1781
|
||
model.nation.spanish.settlementName.freecol.69=Los Ángeles
|
||
#1783
|
||
model.nation.spanish.settlementName.freecol.70=Buena Park
|
||
#1784
|
||
model.nation.spanish.settlementName.freecol.71=Hermosa Beach
|
||
#1784
|
||
model.nation.spanish.settlementName.freecol.72=San Fernando
|
||
#1787
|
||
model.nation.spanish.settlementName.freecol.73=Guadalupe
|
||
#1790
|
||
model.nation.spanish.settlementName.freecol.74=Cordova
|
||
#1791
|
||
model.nation.spanish.settlementName.freecol.75=Port Angeles
|
||
#1798
|
||
model.nation.spanish.settlementName.freecol.76=Vista
|
||
#1812
|
||
model.nation.spanish.settlementName.freecol.77=La Joya
|
||
#1815
|
||
model.nation.spanish.settlementName.freecol.78=Montevallo
|
||
#1824
|
||
model.nation.spanish.settlementName.freecol.79=Calabasas
|
||
#1824
|
||
model.nation.spanish.settlementName.freecol.80=Martinez
|
||
#1824
|
||
model.nation.spanish.settlementName.freecol.81=Victoria
|
||
#1829
|
||
model.nation.spanish.settlementName.freecol.82=Las Vegas
|
||
#1830
|
||
model.nation.spanish.settlementName.freecol.83=Cadiz
|
||
#1832
|
||
model.nation.spanish.settlementName.freecol.84=Hernando
|
||
#1834
|
||
model.nation.spanish.settlementName.freecol.85=Yorba Linda
|
||
#1836
|
||
model.nation.spanish.settlementName.freecol.86=La Grulla
|
||
#1839
|
||
model.nation.spanish.settlementName.freecol.87=Galveston
|
||
#1839
|
||
model.nation.spanish.settlementName.freecol.88=Iberia
|
||
#1841
|
||
model.nation.spanish.settlementName.freecol.89=Andalusia
|
||
#1841
|
||
model.nation.spanish.settlementName.freecol.90=Delray Beach
|
||
#1841
|
||
model.nation.spanish.settlementName.freecol.91=Laguna Beach
|
||
#1841
|
||
model.nation.spanish.settlementName.freecol.92=Plano
|
||
#1842
|
||
model.nation.spanish.settlementName.freecol.93=Aliso Viejo
|
||
#1843
|
||
model.nation.spanish.settlementName.freecol.94=El Dorado
|
||
#1843
|
||
model.nation.spanish.settlementName.freecol.95=Vallejo
|
||
#1846
|
||
model.nation.spanish.settlementName.freecol.96=Madrid
|
||
#1847
|
||
model.nation.spanish.settlementName.freecol.97=Gordo
|
||
#1849
|
||
model.nation.spanish.settlementName.freecol.98=Amador City
|
||
#1850
|
||
model.nation.spanish.settlementName.freecol.99=Vacaville
|
||
#1853
|
||
model.nation.spanish.settlementName.freecol.100=Alameda
|
||
#1853
|
||
model.nation.spanish.settlementName.freecol.101=Paso Robles
|
||
#1853
|
||
model.nation.spanish.settlementName.freecol.102=Uvalde
|
||
#1860
|
||
model.nation.spanish.settlementName.freecol.103=Chico
|
||
#1861
|
||
model.nation.spanish.settlementName.freecol.104=Manteca
|
||
#1868
|
||
model.nation.spanish.settlementName.freecol.105=De Soto
|
||
#1869
|
||
model.nation.spanish.settlementName.freecol.106=La Mesa
|
||
#1870
|
||
model.nation.spanish.settlementName.freecol.107=Altamonte Springs
|
||
#1870
|
||
model.nation.spanish.settlementName.freecol.108=Leon
|
||
#1870
|
||
model.nation.spanish.settlementName.freecol.109=Merced
|
||
#1870
|
||
model.nation.spanish.settlementName.freecol.110=Modesto
|
||
#1871
|
||
model.nation.spanish.settlementName.freecol.111=Oviedo
|
||
#1872
|
||
model.nation.spanish.settlementName.freecol.112=Alta
|
||
#1872
|
||
model.nation.spanish.settlementName.freecol.113=Fresno
|
||
#1873
|
||
model.nation.spanish.settlementName.freecol.114=Indio
|
||
#1873
|
||
model.nation.spanish.settlementName.freecol.115=Murrieta
|
||
#1875
|
||
model.nation.spanish.settlementName.freecol.116=Cerritos
|
||
#1876
|
||
model.nation.spanish.settlementName.freecol.117=Madera
|
||
#1877
|
||
model.nation.spanish.settlementName.freecol.118=Amarillo
|
||
#1877
|
||
model.nation.spanish.settlementName.freecol.119=Mesa
|
||
#1878
|
||
model.nation.spanish.settlementName.freecol.120=Alamosa
|
||
#1879
|
||
model.nation.spanish.settlementName.freecol.121=Casa Grande
|
||
#1879
|
||
model.nation.spanish.settlementName.freecol.122=Maricopa
|
||
#1880
|
||
model.nation.spanish.settlementName.freecol.123=Durango
|
||
#1880
|
||
model.nation.spanish.settlementName.freecol.124=Española
|
||
#1880
|
||
model.nation.spanish.settlementName.freecol.125=La Quinta
|
||
#1882
|
||
model.nation.spanish.settlementName.freecol.126=Alba
|
||
#1882
|
||
model.nation.spanish.settlementName.freecol.127=Mora
|
||
#1885
|
||
model.nation.spanish.settlementName.freecol.128=Joaquin
|
||
#1885
|
||
model.nation.spanish.settlementName.freecol.129=Penalosa
|
||
#1886
|
||
model.nation.spanish.settlementName.freecol.130=Cortez
|
||
#1886
|
||
model.nation.spanish.settlementName.freecol.131=Corona
|
||
#1887
|
||
model.nation.spanish.settlementName.freecol.132=Carlos
|
||
#1888
|
||
model.nation.spanish.settlementName.freecol.133=Buena Vista
|
||
#1888
|
||
model.nation.spanish.settlementName.freecol.134=Escondido
|
||
#1888
|
||
model.nation.spanish.settlementName.freecol.135=La Mirada
|
||
#1890
|
||
model.nation.spanish.settlementName.freecol.136=Coronado
|
||
#1890
|
||
model.nation.spanish.settlementName.freecol.137=El Reno
|
||
#1891
|
||
model.nation.spanish.settlementName.freecol.138=Granada
|
||
#1893
|
||
model.nation.spanish.settlementName.freecol.139=La Junta
|
||
#1896
|
||
model.nation.spanish.settlementName.freecol.140=La Habra
|
||
#1908
|
||
model.nation.spanish.settlementName.freecol.141=El Centro
|
||
#1909
|
||
model.nation.spanish.settlementName.freecol.142=Ganado
|
||
#1910
|
||
model.nation.spanish.settlementName.freecol.143=Ola
|
||
#1912
|
||
model.nation.spanish.settlementName.freecol.144=El Cajon
|
||
#1912
|
||
model.nation.spanish.settlementName.freecol.145=El Monte
|
||
#1917
|
||
model.nation.spanish.settlementName.freecol.146=El Segundo
|
||
#1935
|
||
model.nation.spanish.settlementName.freecol.147=Dos Palos
|
||
#1940
|
||
model.nation.spanish.settlementName.freecol.148=Marquez
|
||
#1941
|
||
model.nation.spanish.settlementName.freecol.149=Jacinto City
|
||
#1947
|
||
model.nation.spanish.settlementName.freecol.150=Gonzales
|
||
#1953
|
||
model.nation.spanish.settlementName.freecol.151=Miramar
|
||
#1955
|
||
model.nation.spanish.settlementName.freecol.152=La Palma
|
||
#1957
|
||
model.nation.spanish.settlementName.freecol.153=César Chávez Park
|
||
#1958
|
||
model.nation.spanish.settlementName.freecol.154=Pico Rivera
|
||
#1959
|
||
model.nation.spanish.settlementName.freecol.155=La Vista
|
||
#1970
|
||
model.nation.spanish.settlementName.freecol.156=Aventura
|
||
#1971
|
||
model.nation.spanish.settlementName.freecol.157=Boca Del Mar
|
||
|
||
# Spanish region names
|
||
model.nation.spanish.region.land.1=Chile
|
||
model.nation.spanish.region.land.2=Colombia
|
||
model.nation.spanish.region.land.3=Ecuador
|
||
model.nation.spanish.region.land.4=Mexico
|
||
model.nation.spanish.region.land.5=Patagonia
|
||
model.nation.spanish.region.land.6=Peru
|
||
model.nation.spanish.region.land.7=Honduras
|
||
model.nation.spanish.region.land.8=Bolivia
|
||
model.nation.spanish.region.land.9=Sonora
|
||
model.nation.spanish.region.land.10=Huehuetenango
|
||
model.nation.spanish.region.land.11=El Progreso
|
||
model.nation.spanish.region.land.12=Alta Verapaz
|
||
model.nation.spanish.region.land.13=Sacatepéquez
|
||
model.nation.spanish.region.land.14=Retalhuleu
|
||
model.nation.spanish.region.land.15=Yucatán
|
||
model.nation.spanish.region.land.16=Chimaltenango
|
||
model.nation.spanish.region.land.17=El Quiché
|
||
model.nation.spanish.region.land.18=San Marcos
|
||
model.nation.spanish.region.land.19=Santa Rosa
|
||
model.nation.spanish.region.land.20=Nueva Vizcaya
|
||
model.nation.spanish.region.land.21=Nuevo Santander
|
||
model.nation.spanish.region.land.22=Quetzaltenango
|
||
model.nation.spanish.region.land.23=Suchitepéquez
|
||
model.nation.spanish.region.land.24=Chiapas
|
||
model.nation.spanish.region.land.25=Nuevo Reino de León
|
||
model.nation.spanish.region.land.26=Chiquimula
|
||
model.nation.spanish.region.land.27=Guatemala
|
||
model.nation.spanish.region.land.28=Nueva Extremadura
|
||
model.nation.spanish.region.land.29=Sololá
|
||
model.nation.spanish.region.land.30=Las Californias
|
||
model.nation.spanish.region.land.31=Petén
|
||
model.nation.spanish.region.land.32=Nuevo Reino de Granada
|
||
model.nation.spanish.region.land.33=Nueva Galicia
|
||
|
||
model.nation.spanish.region.river.1=Río Grande
|
||
model.nation.spanish.region.river.2=Río Bravo
|
||
model.nation.spanish.region.river.3=Río Pecos
|
||
model.nation.spanish.region.river.4=Río Colorado
|
||
model.nation.spanish.region.river.5=Orinoco
|
||
model.nation.spanish.region.river.6=Salado
|
||
model.nation.spanish.region.river.7=Florido
|
||
model.nation.spanish.region.river.8=San Fernando
|
||
model.nation.spanish.region.river.9=Santa Maria
|
||
model.nation.spanish.region.river.10=Rio Verde
|
||
model.nation.spanish.region.river.11=Fuerte
|
||
model.nation.spanish.region.river.12=Tecolutla
|
||
model.nation.spanish.region.river.13=Yaqui
|
||
model.nation.spanish.region.river.14=Sinaloa
|
||
model.nation.spanish.region.river.15=Colorado
|
||
model.nation.spanish.region.river.16=San Lorenzo
|
||
model.nation.spanish.region.river.17=Mayo
|
||
model.nation.spanish.region.river.18=Coatzacoalcos
|
||
model.nation.spanish.region.river.19=Culiacán
|
||
model.nation.spanish.region.river.20=Papaloapan
|
||
model.nation.spanish.region.river.21=Soto La Marina
|
||
model.nation.spanish.region.river.22=Nazas-Aguanaval
|
||
model.nation.spanish.region.river.23=Rio Conchos
|
||
model.nation.spanish.region.river.24=Grijalva-Usumacinta
|
||
model.nation.spanish.region.river.25=Pánuco
|
||
model.nation.spanish.region.river.26=Balsas
|
||
model.nation.spanish.region.river.27=Concepción
|
||
model.nation.spanish.region.river.28=San Pedro
|
||
model.nation.spanish.region.river.29=Jamapa
|
||
model.nation.spanish.region.river.30=Sonoyta
|
||
model.nation.spanish.region.river.31=Lerma
|
||
model.nation.spanish.region.river.32=Sonora
|
||
model.nation.spanish.region.river.33=Verde
|
||
|
||
model.nation.spanish.region.mountain.1=Sierra Madre
|
||
model.nation.spanish.region.mountain.2=Sierra Nevada
|
||
model.nation.spanish.region.mountain.3=Los Andes
|
||
model.nation.spanish.region.mountain.4=Sierra de la Macarena
|
||
model.nation.spanish.region.mountain.5=Cordillera de la Costa
|
||
model.nation.spanish.region.mountain.6=Nevado de Colima
|
||
model.nation.spanish.region.mountain.7=Cerro Ajusco
|
||
model.nation.spanish.region.mountain.8=Sierra Madre de Chiapas
|
||
model.nation.spanish.region.mountain.9=Cordillera Neovolcanica
|
||
model.nation.spanish.region.mountain.10=Jalisco
|
||
model.nation.spanish.region.mountain.11=Pico Simón Bolívar
|
||
model.nation.spanish.region.mountain.12=Sierra de las Minas
|
||
model.nation.spanish.region.mountain.13=Ritacuba Blanco
|
||
model.nation.spanish.region.mountain.14=Azufral
|
||
model.nation.spanish.region.mountain.15=Sierra de Chinajá
|
||
model.nation.spanish.region.mountain.16=Cerro Negro de Mayasquer
|
||
model.nation.spanish.region.mountain.17=Nevado Cumbal
|
||
model.nation.spanish.region.mountain.18=Sierra de los Cuchumatanes
|
||
model.nation.spanish.region.mountain.19=Galeras
|
||
model.nation.spanish.region.mountain.20=Maya
|
||
model.nation.spanish.region.mountain.21=Sierra del Mico
|
||
model.nation.spanish.region.mountain.22=Nevado del Tolima
|
||
model.nation.spanish.region.mountain.23=Santa Isabel
|
||
model.nation.spanish.region.mountain.24=Puracé
|
||
model.nation.spanish.region.mountain.25=Sierra del Merendón
|
||
model.nation.spanish.region.mountain.26=Nevado El Cisne
|
||
model.nation.spanish.region.mountain.27=Pico Cristóbal Colón
|
||
model.nation.spanish.region.mountain.28=Nevado del Ruiz
|
||
model.nation.spanish.region.mountain.29=Nevado del Quindío
|
||
model.nation.spanish.region.mountain.30=Sierra del Lacandón
|
||
model.nation.spanish.region.mountain.31=Pico Pan de Azucar
|
||
model.nation.spanish.region.mountain.32=Nevado del Huila
|
||
model.nation.spanish.region.mountain.33=Sierra de Santa Cruz
|
||
model.nation.spanish.region.mountain.34=Sierra de Chuacús
|
||
|
||
# Spanish ships
|
||
model.nation.spanish.ship.0=La Santa María
|
||
#...de la Inmaculada Concepción, C. Columbus, Caribbean
|
||
model.nation.spanish.ship.1=Concepcion
|
||
model.nation.spanish.ship.2=El Correo
|
||
model.nation.spanish.ship.3=La Bonial
|
||
model.nation.spanish.ship.4=La Cardera
|
||
model.nation.spanish.ship.5=La Castilla
|
||
model.nation.spanish.ship.6=La Colina
|
||
model.nation.spanish.ship.7=La Fraila
|
||
model.nation.spanish.ship.8=La Gallarda
|
||
model.nation.spanish.ship.9=La Gallega
|
||
model.nation.spanish.ship.10=La Garza
|
||
#Bermudez
|
||
model.nation.spanish.ship.11=La Gorda
|
||
model.nation.spanish.ship.12=La Gutierra
|
||
model.nation.spanish.ship.13=La India
|
||
model.nation.spanish.ship.14=La Niña
|
||
model.nation.spanish.ship.15=La Pinta
|
||
model.nation.spanish.ship.16=La Prieta
|
||
model.nation.spanish.ship.17=La Quintera
|
||
model.nation.spanish.ship.18=La Rabida
|
||
model.nation.spanish.ship.19=La Rodgria
|
||
model.nation.spanish.ship.20=La Triana
|
||
model.nation.spanish.ship.21=La Vaqueña
|
||
model.nation.spanish.ship.22=La Vieja
|
||
model.nation.spanish.ship.23=La Vizcayna
|
||
#Columbus 4
|
||
model.nation.spanish.ship.24=Magdalena
|
||
model.nation.spanish.ship.25=Marigalante
|
||
# Columbus 2
|
||
model.nation.spanish.ship.26=Sa. Maria de Guya
|
||
#Columbus 3
|
||
model.nation.spanish.ship.27=Sa. Maria de la Antigua
|
||
#Ojeda 2
|
||
model.nation.spanish.ship.28=Sa. Maria de la Concepcion
|
||
#Cortez
|
||
model.nation.spanish.ship.29=Sa. Maria de la Consolacion
|
||
model.nation.spanish.ship.30=Sa. Maria de la Grenada
|
||
model.nation.spanish.ship.31=San Cristóbal
|
||
#Ponce de Leon
|
||
model.nation.spanish.ship.32=Sanct Joan
|
||
model.nation.spanish.ship.33=Sant Antonio
|
||
model.nation.spanish.ship.34=Sant Iago
|
||
model.nation.spanish.ship.35=Santa Ana
|
||
model.nation.spanish.ship.36=Santa Clara
|
||
model.nation.spanish.ship.37=Santa Cruz
|
||
model.nation.spanish.ship.38=Santiago de Palos
|
||
model.nation.spanish.ship.39=Trinidad
|
||
#Magellan
|
||
model.nation.spanish.ship.40=Victoria
|
||
model.nation.spanish.ship.41=Ysabelita
|
||
#Pinzon and Solis
|
||
# more from marcin
|
||
model.nation.spanish.ship.42=San Miguel
|
||
model.nation.spanish.ship.43=Águila
|
||
model.nation.spanish.ship.44=Águila de Nantes
|
||
model.nation.spanish.ship.45=Águila Volante
|
||
model.nation.spanish.ship.46=Andalucia Baja
|
||
model.nation.spanish.ship.47=Anfítrite
|
||
model.nation.spanish.ship.48=Aretusa
|
||
model.nation.spanish.ship.49=Astra
|
||
model.nation.spanish.ship.50=Astrea
|
||
model.nation.spanish.ship.51=Astrolabio
|
||
model.nation.spanish.ship.52=Aurora
|
||
model.nation.spanish.ship.53=Bailén
|
||
model.nation.spanish.ship.54=Burlandín
|
||
model.nation.spanish.ship.55=Ceres
|
||
model.nation.spanish.ship.56=Colón
|
||
model.nation.spanish.ship.57=Concepción
|
||
model.nation.spanish.ship.58=Conde de Tolosa
|
||
model.nation.spanish.ship.59=Cornelia
|
||
model.nation.spanish.ship.60=Cortes
|
||
model.nation.spanish.ship.61=Diana
|
||
model.nation.spanish.ship.62=Dorada
|
||
model.nation.spanish.ship.63=El Jardín de Tritón
|
||
model.nation.spanish.ship.64=El Selerais
|
||
model.nation.spanish.ship.65=Esmeralda
|
||
model.nation.spanish.ship.66=Esperanza
|
||
model.nation.spanish.ship.67=Fama
|
||
model.nation.spanish.ship.68=Fenix
|
||
model.nation.spanish.ship.69=Fidela
|
||
model.nation.spanish.ship.70=Flecha
|
||
model.nation.spanish.ship.71=Flora
|
||
model.nation.spanish.ship.72=Galera de España
|
||
model.nation.spanish.ship.73=Galera Victoria
|
||
model.nation.spanish.ship.74=Galgo de Andalucia
|
||
model.nation.spanish.ship.75=Gloria
|
||
model.nation.spanish.ship.76=Grana
|
||
model.nation.spanish.ship.77=Gusana
|
||
model.nation.spanish.ship.78=Hermione
|
||
model.nation.spanish.ship.79=Héroe
|
||
model.nation.spanish.ship.80=Iberia
|
||
model.nation.spanish.ship.81=Ifigenia
|
||
model.nation.spanish.ship.82=Industria
|
||
model.nation.spanish.ship.83=Iris
|
||
model.nation.spanish.ship.84=Isabel II
|
||
model.nation.spanish.ship.85=Juno
|
||
model.nation.spanish.ship.86=Júpiter
|
||
model.nation.spanish.ship.87=La Catalina
|
||
model.nation.spanish.ship.88=La Flora
|
||
model.nation.spanish.ship.89=La Galga
|
||
model.nation.spanish.ship.90=La Griega
|
||
model.nation.spanish.ship.91=La Paloma
|
||
model.nation.spanish.ship.92=La Señora Sara
|
||
model.nation.spanish.ship.93=Lealtad
|
||
model.nation.spanish.ship.94=Liebre
|
||
model.nation.spanish.ship.95=Ligera
|
||
model.nation.spanish.ship.96=Mahonesa
|
||
model.nation.spanish.ship.97=María Isabel
|
||
model.nation.spanish.ship.98=Medea
|
||
model.nation.spanish.ship.99=Mercurio
|
||
model.nation.spanish.ship.100=Minerva
|
||
model.nation.spanish.ship.101=Neptuno
|
||
model.nation.spanish.ship.102=Ninfa
|
||
model.nation.spanish.ship.103=Nuestra Señora de Aránzazu
|
||
model.nation.spanish.ship.104=Nuestra Señora de Atocha
|
||
model.nation.spanish.ship.105=Nuestra Señora de Atocha
|
||
model.nation.spanish.ship.106=Nuestra Señora de Guadalupe
|
||
model.nation.spanish.ship.107=Nuestra Señora de la Asunción
|
||
model.nation.spanish.ship.108=Nuestra Señora de la O
|
||
model.nation.spanish.ship.109=Nuestra Señora de la Paz
|
||
model.nation.spanish.ship.110=Nuestra Señora de la Soledad
|
||
model.nation.spanish.ship.111=Nuestra Señora de las Mercedes
|
||
model.nation.spanish.ship.112=Nuestra Señora de Loreto
|
||
model.nation.spanish.ship.113=Nuestra Señora del Carmen
|
||
model.nation.spanish.ship.114=Nuestra Señora del Pilar
|
||
model.nation.spanish.ship.115=Nuestra Señora del Rosario
|
||
model.nation.spanish.ship.116=Palas
|
||
model.nation.spanish.ship.117=Pena
|
||
model.nation.spanish.ship.118=Peregrina
|
||
model.nation.spanish.ship.119=Perla
|
||
model.nation.spanish.ship.120=Perla de España
|
||
model.nation.spanish.ship.121=Pingue Pintado
|
||
model.nation.spanish.ship.122=Pingue Volante
|
||
model.nation.spanish.ship.123=Preciosa
|
||
model.nation.spanish.ship.124=Principe de Asturias
|
||
model.nation.spanish.ship.125=Pronta
|
||
model.nation.spanish.ship.126=Proserpina
|
||
model.nation.spanish.ship.127=Providencia
|
||
model.nation.spanish.ship.128=Prueba
|
||
model.nation.spanish.ship.129=Real Jorge
|
||
model.nation.spanish.ship.130=Rebeca
|
||
model.nation.spanish.ship.131=Reina María Cristina
|
||
model.nation.spanish.ship.132=San Andrés
|
||
model.nation.spanish.ship.133=San Cayetano
|
||
model.nation.spanish.ship.134=San Esteban Apedreado
|
||
model.nation.spanish.ship.135=San Felipe
|
||
model.nation.spanish.ship.136=San Fernando el Chico
|
||
model.nation.spanish.ship.137=San Francisco Javier
|
||
model.nation.spanish.ship.138=San Jorge
|
||
model.nation.spanish.ship.139=Sán Jose
|
||
model.nation.spanish.ship.140=San Juan el Chico
|
||
model.nation.spanish.ship.141=San Marcos
|
||
model.nation.spanish.ship.142=Santa Águeda
|
||
model.nation.spanish.ship.143=Santa Ana
|
||
model.nation.spanish.ship.144=Santa Balbina
|
||
model.nation.spanish.ship.145=Santa Bárbara
|
||
model.nation.spanish.ship.146=Santa Bibiana
|
||
model.nation.spanish.ship.147=Santa Brígida
|
||
model.nation.spanish.ship.148=Santa Casilda
|
||
model.nation.spanish.ship.149=Santa Catalina
|
||
model.nation.spanish.ship.150=Santa Cecilia
|
||
model.nation.spanish.ship.151=Santa Clara
|
||
model.nation.spanish.ship.152=Santa Dorotea
|
||
model.nation.spanish.ship.153=Santa Elena
|
||
model.nation.spanish.ship.154=Santa Escolástica
|
||
model.nation.spanish.ship.155=Santa Florentina
|
||
model.nation.spanish.ship.156=Santa Gertrudis
|
||
model.nation.spanish.ship.157=Santa Isabel
|
||
model.nation.spanish.ship.158=Santa Leocadia
|
||
model.nation.spanish.ship.159=Santa Lucía
|
||
model.nation.spanish.ship.160=Santa Margarita
|
||
model.nation.spanish.ship.161=Santa María de la Cabeza
|
||
model.nation.spanish.ship.162=Santa María Magdalena
|
||
model.nation.spanish.ship.163=Santa Marta
|
||
model.nation.spanish.ship.164=Santa Matilde
|
||
model.nation.spanish.ship.165=Santa Mónica
|
||
model.nation.spanish.ship.166=Santa Paula
|
||
model.nation.spanish.ship.167=Santa Perpetua
|
||
model.nation.spanish.ship.168=Santa Rita
|
||
model.nation.spanish.ship.169=Santa Rosa
|
||
model.nation.spanish.ship.170=Santa Rosalía
|
||
model.nation.spanish.ship.171=Santa Rufina
|
||
model.nation.spanish.ship.172=Santa Sabina
|
||
model.nation.spanish.ship.173=Santa Susana
|
||
model.nation.spanish.ship.174=Santa Tecla
|
||
model.nation.spanish.ship.175=Santa Teresa
|
||
model.nation.spanish.ship.176=Santiago
|
||
model.nation.spanish.ship.177=Sirena
|
||
model.nation.spanish.ship.178=Soledad
|
||
model.nation.spanish.ship.179=Sorpresa
|
||
model.nation.spanish.ship.180=Tetis
|
||
model.nation.spanish.ship.181=Tetis
|
||
model.nation.spanish.ship.182=Tigre
|
||
model.nation.spanish.ship.183=Tolosilla
|
||
model.nation.spanish.ship.184=Triunfo
|
||
model.nation.spanish.ship.185=Unicornio
|
||
model.nation.spanish.ship.186=Venganza
|
||
model.nation.spanish.ship.187=Venturera
|
||
model.nation.spanish.ship.188=Venus
|
||
model.nation.spanish.ship.189=Victoria
|
||
model.nation.spanish.ship.190=Villa de Bilbao
|
||
model.nation.spanish.ship.191=Viva
|
||
model.nation.spanish.ship.192=Winchcomb
|
||
|
||
|
||
# Danish colony names
|
||
#1658
|
||
model.nation.danish.settlementName.0=Christiansborg
|
||
#1666, later "Charlotte Amalie"
|
||
model.nation.danish.settlementName.1=Taphus
|
||
#1659, later "CA West"
|
||
model.nation.danish.settlementName.2=Carlsborg
|
||
#1718, "Cruz Bay" originally smaller
|
||
model.nation.danish.settlementName.3=Frederiksborg
|
||
#1721, was "Danmarkhavn" a tiny modern outpost
|
||
model.nation.danish.settlementName.4=Koralbugt
|
||
#1728, alternate names
|
||
model.nation.danish.settlementName.5=Haabets Oe
|
||
model.nation.danish.settlementName.6=Godthåb
|
||
#1734, was "Nord" a tiny modern outpost
|
||
model.nation.danish.settlementName.7=Christianstadt
|
||
#1734, was "Scoresbysund"
|
||
model.nation.danish.settlementName.8=Christiansværn
|
||
#1734, was "Anna's Retreat" too slight
|
||
model.nation.danish.settlementName.9=Christianshåb
|
||
#1741
|
||
model.nation.danish.settlementName.10=Fredensborg
|
||
#1742
|
||
model.nation.danish.settlementName.11=Jakobshavn
|
||
#1747
|
||
model.nation.danish.settlementName.12=Frederikshåb
|
||
#1751
|
||
model.nation.danish.settlementName.13=Neu-Hernnhut
|
||
#1752
|
||
model.nation.danish.settlementName.14=Frederikstæd
|
||
#1755
|
||
model.nation.danish.settlementName.15=Solsiden
|
||
#1755
|
||
model.nation.danish.settlementName.16=Sukkertoppen
|
||
#1759
|
||
model.nation.danish.settlementName.17=Egedesminde
|
||
#1763
|
||
model.nation.danish.settlementName.18=Omenak
|
||
#1764
|
||
model.nation.danish.settlementName.19=Holsteinsborg
|
||
#1770
|
||
model.nation.danish.settlementName.20=Nennortalik
|
||
#1773
|
||
model.nation.danish.settlementName.21=Godhavn
|
||
#1774
|
||
model.nation.danish.settlementName.22=Julianehåb
|
||
#1780
|
||
model.nation.danish.settlementName.23=Ft. Prinsensten
|
||
#1784
|
||
model.nation.danish.settlementName.24=Ft. Kongensten
|
||
#1787
|
||
model.nation.danish.settlementName.25=Augustaborg
|
||
#1824
|
||
model.nation.danish.settlementName.26=Frederiksdal
|
||
# More from Marcin, needs dating
|
||
model.nation.danish.settlementName.27=Brattahlíð
|
||
model.nation.danish.settlementName.28=Grønnedal
|
||
model.nation.danish.settlementName.29=Nordprøven
|
||
model.nation.danish.settlementName.30=Øen
|
||
model.nation.danish.settlementName.31=Nysted
|
||
model.nation.danish.settlementName.32=Solvang
|
||
model.nation.danish.settlementName.33=Viborg
|
||
model.nation.danish.settlementName.34=Prøven
|
||
model.nation.danish.settlementName.35=Danevang
|
||
model.nation.danish.settlementName.36=Gammel Sukkertoppen
|
||
model.nation.danish.settlementName.37=Dannebrog
|
||
model.nation.danish.settlementName.38=Nye-Sukkertoppen
|
||
model.nation.danish.settlementName.39=Havighivik
|
||
model.nation.danish.settlementName.40=Thule
|
||
model.nation.danish.settlementName.41=Sydprøven
|
||
model.nation.danish.settlementName.42=Herjolfsnes
|
||
model.nation.danish.settlementName.43=Diskofjord
|
||
model.nation.danish.settlementName.44=Rodebay
|
||
model.nation.danish.settlementName.45=Elsinore
|
||
model.nation.danish.settlementName.46=Garðar
|
||
model.nation.danish.settlementName.47=Hunde Ejlande
|
||
model.nation.danish.settlementName.48=Igaliko
|
||
model.nation.danish.settlementName.49=Kap Dan
|
||
model.nation.danish.settlementName.50=Claushavn
|
||
model.nation.danish.settlementName.51=Lievely
|
||
model.nation.danish.settlementName.52=Dagmar
|
||
model.nation.danish.settlementName.53=Nennortalik
|
||
model.nation.danish.settlementName.54=Hiurapaluk
|
||
model.nation.danish.settlementName.55=Savissivik
|
||
model.nation.danish.settlementName.56=Iginniarfik
|
||
model.nation.danish.settlementName.57=Dania
|
||
model.nation.danish.settlementName.58=Narsarmijit
|
||
model.nation.danish.settlementName.59=Manti
|
||
model.nation.danish.settlementName.60=Sondrestrom
|
||
model.nation.danish.settlementName.61=Kimballton
|
||
model.nation.danish.settlementName.62=Ephraim
|
||
model.nation.danish.settlementName.63=Attu
|
||
model.nation.danish.settlementName.64=Kapisillit
|
||
model.nation.danish.settlementName.65=Upernavik Kujalleq
|
||
model.nation.danish.settlementName.66=Daneville
|
||
model.nation.danish.settlementName.67=Søndre Upernavik
|
||
model.nation.danish.settlementName.68=Naajaat
|
||
model.nation.danish.settlementName.69=Kulusuk
|
||
model.nation.danish.settlementName.70=Ikerasaarsuk
|
||
model.nation.danish.settlementName.71=Scoresbysund
|
||
model.nation.danish.settlementName.72=Sarfannguit
|
||
model.nation.danish.settlementName.73=Innaarsuit
|
||
model.nation.danish.settlementName.74=Askov
|
||
model.nation.danish.settlementName.75=Saarloq
|
||
model.nation.danish.settlementName.76=Qassiarsuk
|
||
model.nation.danish.settlementName.77=Nuuk
|
||
model.nation.danish.settlementName.78=Itilleq
|
||
model.nation.danish.settlementName.79=Uummannaq
|
||
model.nation.danish.settlementName.80=Kangaamiut
|
||
model.nation.danish.settlementName.81=Alluitsup Paa
|
||
model.nation.danish.settlementName.82=Niaqornaarsuk
|
||
model.nation.danish.settlementName.83=Sermiligaaq
|
||
model.nation.danish.settlementName.84=Aasiaat
|
||
model.nation.danish.settlementName.85=Tasiilaq
|
||
model.nation.danish.settlementName.86=Oqaatsut
|
||
model.nation.danish.settlementName.87=Sisimiut
|
||
model.nation.danish.settlementName.88=Niaqornat
|
||
model.nation.danish.settlementName.89=Tasiusaq
|
||
model.nation.danish.settlementName.90=Ammassivik
|
||
model.nation.danish.settlementName.91=Maniitsoq
|
||
model.nation.danish.settlementName.92=Kullorsuaq
|
||
model.nation.danish.settlementName.93=Napasoq
|
||
model.nation.danish.settlementName.94=Ukkusissat
|
||
model.nation.danish.settlementName.95=Nutaarmiut
|
||
model.nation.danish.settlementName.96=Ilimanaq
|
||
model.nation.danish.settlementName.97=Akunnaaq
|
||
model.nation.danish.settlementName.98=Atammik
|
||
model.nation.danish.settlementName.99=Kitsissuarsuit
|
||
model.nation.danish.settlementName.100=Eqalugaarsuit
|
||
model.nation.danish.settlementName.101=Isertoq
|
||
model.nation.danish.settlementName.102=Kangersuatsiaq
|
||
model.nation.danish.settlementName.103=Siorapaluk
|
||
model.nation.danish.settlementName.104=Nuussuaq
|
||
model.nation.danish.settlementName.105=Paamiut
|
||
model.nation.danish.settlementName.106=Angmagssalik
|
||
model.nation.danish.settlementName.107=Kangilinnguit
|
||
model.nation.danish.settlementName.108=Qaanaaq
|
||
model.nation.danish.settlementName.109=Aappilattoq
|
||
model.nation.danish.settlementName.110=Qaqortoq
|
||
model.nation.danish.settlementName.111=Tiilerilaaq
|
||
model.nation.danish.settlementName.112=Qasigiannguit
|
||
model.nation.danish.settlementName.113=Nuugaatsiaq
|
||
model.nation.danish.settlementName.114=Qeqertaq
|
||
model.nation.danish.settlementName.115=Ittoqqortoormiit
|
||
model.nation.danish.settlementName.116=Saqqaq
|
||
model.nation.danish.settlementName.117=Qeqertarsuaq
|
||
|
||
|
||
# Danish region names
|
||
model.nation.danish.region.land.1=Danish West Indies
|
||
model.nation.danish.region.land.2=Greenland
|
||
model.nation.danish.region.land.3=St. Thomas
|
||
model.nation.danish.region.land.4=St. John
|
||
model.nation.danish.region.land.5=St. Croix
|
||
model.nation.danish.region.land.6=Vand øen
|
||
model.nation.danish.region.land.7=Avannaata
|
||
model.nation.danish.region.land.8=Kujalleq
|
||
model.nation.danish.region.land.9=Qeqertalik
|
||
model.nation.danish.region.land.10=Qeqqata
|
||
model.nation.danish.region.land.11=Sermersooq
|
||
model.nation.danish.region.land.12=Nanortalik
|
||
model.nation.danish.region.land.13=Qaqortoq
|
||
model.nation.danish.region.land.14=Narsaq
|
||
model.nation.danish.region.land.15=Ivittuut
|
||
model.nation.danish.region.land.16=Paamiut
|
||
model.nation.danish.region.land.17=Nuuk
|
||
model.nation.danish.region.land.18=Maniitsoq
|
||
model.nation.danish.region.land.19=Sisimiut
|
||
model.nation.danish.region.land.20=Kaangaatsiaq
|
||
model.nation.danish.region.land.21=Aasiaat
|
||
model.nation.danish.region.land.22=Qasigiannguit
|
||
model.nation.danish.region.land.23=Ilulissat
|
||
model.nation.danish.region.land.24=Qeqertarsuaq
|
||
model.nation.danish.region.land.25=Uummannaq
|
||
model.nation.danish.region.land.26=Upernavik
|
||
model.nation.danish.region.land.27=Ammassalik
|
||
model.nation.danish.region.land.28=Ittoqqortoormiit
|
||
model.nation.danish.region.land.29=Qaanaaq
|
||
model.nation.danish.region.land.30=Thule
|
||
|
||
model.nation.danish.region.river.1=Salt
|
||
model.nation.danish.region.river.2=Kangia
|
||
model.nation.danish.region.river.3=Karra
|
||
model.nation.danish.region.river.4=Gudenå
|
||
model.nation.danish.region.river.5=Kongeåen
|
||
model.nation.danish.region.river.6=Odense flod
|
||
model.nation.danish.region.river.7=Pøleå
|
||
model.nation.danish.region.river.8=Varde
|
||
model.nation.danish.region.river.9=Vidå
|
||
model.nation.danish.region.river.10=Skjern Å
|
||
model.nation.danish.region.river.11=Suså
|
||
model.nation.danish.region.river.12=Esrum Å
|
||
model.nation.danish.region.river.13=Køge Å
|
||
model.nation.danish.region.river.14=Usserød Å
|
||
model.nation.danish.region.river.15=Vejle flod
|
||
model.nation.danish.region.river.16=Kangia flod
|
||
model.nation.danish.region.river.17=Narsaq flod
|
||
model.nation.danish.region.river.18=Narsarsuaq
|
||
model.nation.danish.region.river.19=Tosuut flod
|
||
model.nation.danish.region.river.20=Akuliarusiarsuup Kuua
|
||
model.nation.danish.region.river.21=Isortup Kuua
|
||
model.nation.danish.region.river.22=Isuitsup Kuua
|
||
model.nation.danish.region.river.23=Kapisillit flod
|
||
model.nation.danish.region.river.24=Majorqaq
|
||
model.nation.danish.region.river.25=Minturn Elv
|
||
model.nation.danish.region.river.26=Pinguarsuup Alannguata Kuussua
|
||
model.nation.danish.region.river.27=Qinnguata Kuussua
|
||
model.nation.danish.region.river.28=Røde Elv
|
||
model.nation.danish.region.river.29=Sarfartooq
|
||
model.nation.danish.region.river.30=Børglum
|
||
model.nation.danish.region.river.31=Gudenelv
|
||
model.nation.danish.region.river.32=Marrakajik
|
||
model.nation.danish.region.river.33=Primulaelv
|
||
model.nation.danish.region.river.34=Zackenberg flod
|
||
|
||
model.nation.danish.region.mountain.1=Gunnbjørn Fjeld
|
||
model.nation.danish.region.mountain.2=Snebordet
|
||
model.nation.danish.region.mountain.3=Petermann Bjerg
|
||
model.nation.danish.region.mountain.4=Valhaltinde
|
||
model.nation.danish.region.mountain.5=Savtakkerne
|
||
model.nation.danish.region.mountain.6=Rigny Bjerg
|
||
model.nation.danish.region.mountain.7=Mont Forel
|
||
model.nation.danish.region.mountain.8=Angelin Bjerg
|
||
model.nation.danish.region.mountain.9=Avannaarsua
|
||
model.nation.danish.region.mountain.10=Agssaussat
|
||
model.nation.danish.region.mountain.11=Traill Island
|
||
model.nation.danish.region.mountain.12=Agdleruussakasit
|
||
model.nation.danish.region.mountain.13=Qingagssat Qaqit
|
||
model.nation.danish.region.mountain.14=Klosterbjerge
|
||
model.nation.danish.region.mountain.15=Stauning Alper
|
||
model.nation.danish.region.mountain.16=Kloftbjerge
|
||
model.nation.danish.region.mountain.17=Nuussuaq
|
||
model.nation.danish.region.mountain.18=Patuersoq
|
||
model.nation.danish.region.mountain.19=Hahn Land
|
||
model.nation.danish.region.mountain.20=Azimuthbjerg
|
||
model.nation.danish.region.mountain.21=Reval Toppen
|
||
model.nation.danish.region.mountain.22=Pyramiden
|
||
model.nation.danish.region.mountain.23=Margaretatopp
|
||
model.nation.danish.region.mountain.24=Peary Land
|
||
model.nation.danish.region.mountain.25=Perserajoq
|
||
model.nation.danish.region.mountain.26=Palup Qaqa
|
||
model.nation.danish.region.mountain.27=Ejnar Mikkelsen Fjeld
|
||
model.nation.danish.region.mountain.28=Paatuut
|
||
model.nation.danish.region.mountain.29=Svedenborg Bjerg
|
||
model.nation.danish.region.mountain.30=Hardersbjerg
|
||
model.nation.danish.region.mountain.31=Storo
|
||
model.nation.danish.region.mountain.32=Payers Tinde
|
||
model.nation.danish.region.mountain.33=Johnstrup Bjerge
|
||
model.nation.danish.region.mountain.34=Appaalik
|
||
model.nation.danish.region.mountain.35=Snehaetten
|
||
model.nation.danish.region.mountain.36=Renland
|
||
model.nation.danish.region.mountain.37=Berzelius Bjerg
|
||
model.nation.danish.region.mountain.38=Gaaseland
|
||
model.nation.danish.region.mountain.39=Sukkertoppen
|
||
model.nation.danish.region.mountain.40=Parnaqussuit Qavaat
|
||
model.nation.danish.region.mountain.41=Favres Bjerg
|
||
model.nation.danish.region.mountain.42=Milne Land
|
||
|
||
# Danish ship names
|
||
model.nation.danish.ship.0=Haabet
|
||
# Hans Egede, Greenland
|
||
model.nation.danish.ship.1=Cornelia
|
||
model.nation.danish.ship.2=Cronede Griff
|
||
model.nation.danish.ship.3=Den Unge Tobias
|
||
# w india co
|
||
model.nation.danish.ship.4=Den forgyldte Krone
|
||
model.nation.danish.ship.5=Drache
|
||
model.nation.danish.ship.6=Egle Sophia
|
||
#misc
|
||
model.nation.danish.ship.7=Enhed
|
||
model.nation.danish.ship.8=Enhiørningen
|
||
#munk
|
||
model.nation.danish.ship.9=Falcon
|
||
model.nation.danish.ship.10=Fortuna
|
||
#smit
|
||
model.nation.danish.ship.11=Fred
|
||
model.nation.danish.ship.12=Fuchs
|
||
model.nation.danish.ship.13=Gabriel
|
||
#kruse
|
||
model.nation.danish.ship.14=Gilliflowre
|
||
model.nation.danish.ship.15=Grønlandske Kat
|
||
model.nation.danish.ship.16=Gyldenlöffuen
|
||
model.nation.danish.ship.17=Gyldenlöves Waaben
|
||
model.nation.danish.ship.18=Haabeth
|
||
#egede
|
||
model.nation.danish.ship.19=Hafmandan
|
||
model.nation.danish.ship.20=Hunden
|
||
model.nation.danish.ship.21=Jægeren
|
||
model.nation.danish.ship.22=Katten
|
||
model.nation.danish.ship.23=Kiöbenhavns Nye Waaben
|
||
model.nation.danish.ship.24=Lamprenen
|
||
model.nation.danish.ship.25=Laurwigen
|
||
model.nation.danish.ship.26=Löffuen
|
||
model.nation.danish.ship.27=Madame Thormölen
|
||
model.nation.danish.ship.28=Maria
|
||
model.nation.danish.ship.29=Mercurius
|
||
model.nation.danish.ship.30=Neptunus
|
||
model.nation.danish.ship.31=Nyborg
|
||
model.nation.danish.ship.32=Pelicanen
|
||
model.nation.danish.ship.33=Sankt Thomas
|
||
model.nation.danish.ship.34=Sankt Vincent
|
||
model.nation.danish.ship.35=Trost
|
||
#expeditions
|
||
model.nation.danish.ship.36=Vrin
|
||
model.nation.danish.ship.37=thenn Röde Hane
|
||
model.nation.danish.ship.38=thenn Röde Löffue
|
||
# more from marcin
|
||
model.nation.danish.ship.39=Hercules
|
||
model.nation.danish.ship.40=Hector
|
||
model.nation.danish.ship.41=Hjort
|
||
model.nation.danish.ship.42=Byens Loffue
|
||
model.nation.danish.ship.43=Morian
|
||
model.nation.danish.ship.44=David
|
||
model.nation.danish.ship.45=Skotske Pink
|
||
model.nation.danish.ship.46=Jegermesther
|
||
model.nation.danish.ship.47=Merkurius
|
||
model.nation.danish.ship.48=Samson
|
||
model.nation.danish.ship.49=Hannibal
|
||
model.nation.danish.ship.50=Fortuna
|
||
model.nation.danish.ship.51=Prindse-Bark
|
||
model.nation.danish.ship.52=Samson
|
||
model.nation.danish.ship.53=Josaphat
|
||
model.nation.danish.ship.54=Josua
|
||
model.nation.danish.ship.55=Drage
|
||
model.nation.danish.ship.56=Trefoldighed
|
||
model.nation.danish.ship.57=Tre Løver
|
||
model.nation.danish.ship.58=Spes
|
||
model.nation.danish.ship.59=Patienta
|
||
model.nation.danish.ship.60=St Sophia
|
||
model.nation.danish.ship.61=Oldenborg
|
||
model.nation.danish.ship.62=Hannibal
|
||
model.nation.danish.ship.63=Viktoria
|
||
model.nation.danish.ship.64=Frederik
|
||
model.nation.danish.ship.65=Sofia Amalia
|
||
model.nation.danish.ship.66=Prinds Kristian
|
||
model.nation.danish.ship.67=Norske Løve
|
||
model.nation.danish.ship.68=Tre Kroner
|
||
model.nation.danish.ship.69=Sorte Rytter
|
||
model.nation.danish.ship.70=Trefoldighed
|
||
model.nation.danish.ship.71=Lindorm
|
||
model.nation.danish.ship.72=København
|
||
model.nation.danish.ship.73=Tre Løver
|
||
model.nation.danish.ship.74=Nelleblad
|
||
model.nation.danish.ship.75=Norske Løve
|
||
model.nation.danish.ship.76=Tre Kroner
|
||
model.nation.danish.ship.77=Oldenborg
|
||
model.nation.danish.ship.78=Slesvig
|
||
model.nation.danish.ship.79=Prins Jørgen
|
||
model.nation.danish.ship.80=Delmenhorst
|
||
model.nation.danish.ship.81=Gyldenløve
|
||
model.nation.danish.ship.82=Prinds Georg
|
||
model.nation.danish.ship.83=Charlotta Amalia
|
||
model.nation.danish.ship.84=Christianus V
|
||
model.nation.danish.ship.85=Anna Sofia
|
||
model.nation.danish.ship.86=Churprinds
|
||
model.nation.danish.ship.87=Nelleblad?
|
||
model.nation.danish.ship.88=Christiania
|
||
model.nation.danish.ship.89=Fredericus III
|
||
model.nation.danish.ship.90=Enighed
|
||
model.nation.danish.ship.91=Neptunus
|
||
model.nation.danish.ship.92=Norske Løve
|
||
model.nation.danish.ship.93=Flyvende Hjort
|
||
model.nation.danish.ship.94=Elephant
|
||
model.nation.danish.ship.95=Prinds Frederik
|
||
model.nation.danish.ship.96=Tre Kroner
|
||
model.nation.danish.ship.97=Christianus IV
|
||
model.nation.danish.ship.98=Tomler
|
||
model.nation.danish.ship.99=Sværdfisk
|
||
model.nation.danish.ship.100=Slesvig
|
||
model.nation.danish.ship.101=Dannebroge
|
||
model.nation.danish.ship.102=Tre Løver
|
||
model.nation.danish.ship.103=Prinds Christian
|
||
model.nation.danish.ship.104=Sophia Hedevig
|
||
model.nation.danish.ship.105=Dronning Louisa
|
||
model.nation.danish.ship.106=Prinds Carl
|
||
model.nation.danish.ship.107=Prinds Wilhelm
|
||
model.nation.danish.ship.108=Oldenborg
|
||
model.nation.danish.ship.109=Fredericus IV
|
||
model.nation.danish.ship.110=Justitia
|
||
model.nation.danish.ship.111=Haffru
|
||
model.nation.danish.ship.112=Beskjermer
|
||
model.nation.danish.ship.113=Ebenetzer
|
||
model.nation.danish.ship.114=Ditmarsken
|
||
model.nation.danish.ship.115=Laaland
|
||
model.nation.danish.ship.116=Dronning Anna Sophia
|
||
model.nation.danish.ship.117=Tre Løver
|
||
model.nation.danish.ship.118=Prinsesse Charlotte Amalia
|
||
model.nation.danish.ship.119=Prinsesse Louise
|
||
model.nation.danish.ship.120=Markgrevinde Sophia Christina
|
||
model.nation.danish.ship.121=Christianus VI
|
||
model.nation.danish.ship.122=(Nye) Delmenhorst
|
||
model.nation.danish.ship.123=Jylland
|
||
model.nation.danish.ship.124=Wenden
|
||
model.nation.danish.ship.125=Kjøbenhavn
|
||
model.nation.danish.ship.126=Fyen
|
||
model.nation.danish.ship.127=Island
|
||
model.nation.danish.ship.128=Stormar
|
||
model.nation.danish.ship.129=Dronning Juliane Marie
|
||
model.nation.danish.ship.130=Fredericus V
|
||
model.nation.danish.ship.131=Sejer
|
||
model.nation.danish.ship.132=Grønland
|
||
model.nation.danish.ship.133=Kronprintz
|
||
model.nation.danish.ship.134=Dannemark
|
||
model.nation.danish.ship.135=Ebenetzer
|
||
model.nation.danish.ship.136=St Croix
|
||
model.nation.danish.ship.137=Mars
|
||
model.nation.danish.ship.138=Jylland
|
||
model.nation.danish.ship.139=Norske Løve
|
||
model.nation.danish.ship.140=Slesvig
|
||
model.nation.danish.ship.141=Christian VII
|
||
model.nation.danish.ship.142=Øresund
|
||
model.nation.danish.ship.143=Prindsesse Vilhelmine Caroline
|
||
model.nation.danish.ship.144=Elefanten
|
||
model.nation.danish.ship.145=Holsteen
|
||
model.nation.danish.ship.146=Dannebroge
|
||
model.nation.danish.ship.147=Wagrien
|
||
model.nation.danish.ship.148=Prindsesse Sophia Frederica
|
||
model.nation.danish.ship.149=Justitia
|
||
model.nation.danish.ship.150=Oldenburg
|
||
model.nation.danish.ship.151=Ditmarsken
|
||
model.nation.danish.ship.152=Arveprinds Frederich
|
||
model.nation.danish.ship.153=Princess Louisa Augusta
|
||
model.nation.danish.ship.154=Kronprins Frederich
|
||
model.nation.danish.ship.155=Mars
|
||
model.nation.danish.ship.156=Nordstiernen
|
||
model.nation.danish.ship.157=Indfødsretten
|
||
model.nation.danish.ship.158=Fyen
|
||
model.nation.danish.ship.159=Sjælland
|
||
model.nation.danish.ship.160=Odin
|
||
model.nation.danish.ship.161=Neptunus
|
||
model.nation.danish.ship.162=Tre Kroner
|
||
model.nation.danish.ship.163=Kronprindsesse Maria
|
||
model.nation.danish.ship.164=Skjold
|
||
model.nation.danish.ship.165=Dannemark
|
||
model.nation.danish.ship.166=Sejeren
|
||
model.nation.danish.ship.167=Waldemar
|
||
model.nation.danish.ship.168=Norge
|
||
model.nation.danish.ship.169=Christian VII
|
||
model.nation.danish.ship.170=Prinds Christian Frederik
|
||
model.nation.danish.ship.171=Prindsesse Caroline
|
||
model.nation.danish.ship.172=Phoenix
|
||
model.nation.danish.ship.173=Danmark
|
||
model.nation.danish.ship.174=Dronning Marie
|
||
model.nation.danish.ship.175=Waldemar
|
||
model.nation.danish.ship.176=Frederik VI
|
||
model.nation.danish.ship.177=Skjold
|
||
model.nation.danish.ship.178=Christian VIII
|
||
model.nation.danish.ship.179=Dannebrog
|
||
|
||
|
||
# Portuguese colony names
|
||
#1532
|
||
model.nation.portuguese.settlementName.0=São Vicente
|
||
#1532
|
||
model.nation.portuguese.settlementName.1=Cananéia
|
||
#1532
|
||
model.nation.portuguese.settlementName.2=Itanhaém
|
||
#1534
|
||
model.nation.portuguese.settlementName.3=Porto Seguro
|
||
#1534
|
||
model.nation.portuguese.settlementName.4=São Jorge dos Ilhéus
|
||
#1535, later "Vila Velha"
|
||
model.nation.portuguese.settlementName.5=Espírito Santo
|
||
#1535
|
||
model.nation.portuguese.settlementName.6=Igarassu
|
||
#1535
|
||
model.nation.portuguese.settlementName.7=Pernambuco
|
||
#1535
|
||
model.nation.portuguese.settlementName.8=Olinda
|
||
#1535
|
||
model.nation.portuguese.settlementName.9=Vila Velha
|
||
#1537, "S. Cruz de Cabralia" an alt. name for Pto. Seguro
|
||
model.nation.portuguese.settlementName.10=Recife
|
||
#1537
|
||
model.nation.portuguese.settlementName.11=Iguape
|
||
#1544
|
||
model.nation.portuguese.settlementName.12=Santos
|
||
#1546
|
||
model.nation.portuguese.settlementName.13=São Mateus
|
||
#1549
|
||
model.nation.portuguese.settlementName.14=Salvador da Bahia
|
||
#1551
|
||
model.nation.portuguese.settlementName.15=Vitória
|
||
#1553
|
||
model.nation.portuguese.settlementName.16=São Bernardo do Campo
|
||
#1554
|
||
model.nation.portuguese.settlementName.17=Embu
|
||
#1554
|
||
model.nation.portuguese.settlementName.18=São Paulo
|
||
#1557
|
||
model.nation.portuguese.settlementName.19=Santo Amaro
|
||
#1560
|
||
model.nation.portuguese.settlementName.20=Ipojuca
|
||
#1560
|
||
model.nation.portuguese.settlementName.21=Mogi das Cruzes
|
||
#1565
|
||
model.nation.portuguese.settlementName.22=São Sebastião do Rio de Janeiro
|
||
#1565
|
||
model.nation.portuguese.settlementName.23=Rio de Janeiro
|
||
#1568
|
||
model.nation.portuguese.settlementName.24=Goiana
|
||
#1573
|
||
model.nation.portuguese.settlementName.25=Niterói
|
||
#1585, original "Nossa Senhora das Neves" & "Filipeia", modern "Joao Pessoa"
|
||
model.nation.portuguese.settlementName.26=Nossa Senhora das Neves
|
||
#1585
|
||
model.nation.portuguese.settlementName.27=João Pessoa
|
||
#1590
|
||
model.nation.portuguese.settlementName.28=São Cristóvão
|
||
#1591
|
||
model.nation.portuguese.settlementName.29=Paudalho
|
||
#1599
|
||
model.nation.portuguese.settlementName.30=Natal
|
||
#1603, nonextant "Santissimo Sacramento"
|
||
model.nation.portuguese.settlementName.31=São Tiago
|
||
#1609
|
||
model.nation.portuguese.settlementName.32=Fortaleza
|
||
#1611
|
||
model.nation.portuguese.settlementName.33=Marechal Deodoro
|
||
#1613
|
||
model.nation.portuguese.settlementName.34=Penedo
|
||
#1614
|
||
model.nation.portuguese.settlementName.35=Sirinhaém
|
||
#1615, "N.Sra da Conceicao" non-extant in Brazil
|
||
model.nation.portuguese.settlementName.36=São Luís
|
||
#1616
|
||
model.nation.portuguese.settlementName.37=Belém do Pará
|
||
#1616
|
||
model.nation.portuguese.settlementName.38=Cabo Frio
|
||
#1616
|
||
model.nation.portuguese.settlementName.39=Belém
|
||
#1618
|
||
model.nation.portuguese.settlementName.40=Cabo de Santo Agostinho
|
||
#1624
|
||
model.nation.portuguese.settlementName.41=Angra dos Reis
|
||
#1626
|
||
model.nation.portuguese.settlementName.42=Vitória de Santo Antão
|
||
#1640
|
||
model.nation.portuguese.settlementName.43=Taubaté
|
||
#<1646
|
||
model.nation.portuguese.settlementName.44=Alcântara
|
||
#1648
|
||
model.nation.portuguese.settlementName.45=Paranaguá
|
||
#1658
|
||
model.nation.portuguese.settlementName.46=São Francisco do Sul
|
||
#1667
|
||
model.nation.portuguese.settlementName.47=Paraty
|
||
#1667
|
||
model.nation.portuguese.settlementName.48=Parati
|
||
#1669
|
||
model.nation.portuguese.settlementName.49=São José do Rio Negro
|
||
#1670
|
||
model.nation.portuguese.settlementName.50=Boqueirão
|
||
#1674
|
||
model.nation.portuguese.settlementName.51=Cachoeira
|
||
#1682
|
||
model.nation.portuguese.settlementName.52=São Borja
|
||
#1687
|
||
model.nation.portuguese.settlementName.53=São Luiz Gonzaga
|
||
#1687
|
||
model.nation.portuguese.settlementName.54=São Miguel das Missões
|
||
#1687
|
||
model.nation.portuguese.settlementName.55=São Nicolau
|
||
#1690
|
||
model.nation.portuguese.settlementName.56=São Lourenço das Missões
|
||
#1693
|
||
model.nation.portuguese.settlementName.57=Curitiba
|
||
#1693
|
||
model.nation.portuguese.settlementName.58=Bom Jesus da Lapa
|
||
#1696
|
||
model.nation.portuguese.settlementName.59=Assú
|
||
#1700
|
||
model.nation.portuguese.settlementName.60=Barreiras
|
||
#1701
|
||
model.nation.portuguese.settlementName.61=São João del Rei
|
||
#1706
|
||
model.nation.portuguese.settlementName.62=Santo Ângelo
|
||
#1711
|
||
model.nation.portuguese.settlementName.63=Vila Rica
|
||
#1718
|
||
model.nation.portuguese.settlementName.64=São José del-Rey
|
||
#1726
|
||
model.nation.portuguese.settlementName.65=Nossa Senhora do Desterro
|
||
#1772
|
||
model.nation.portuguese.settlementName.66=Nossa Senhora do Porto Alegre
|
||
#1772
|
||
model.nation.portuguese.settlementName.67=Porto Alegre
|
||
#1774
|
||
model.nation.portuguese.settlementName.68=Castro
|
||
#1775
|
||
model.nation.portuguese.settlementName.69=São Lourenço da Mata
|
||
#1778
|
||
model.nation.portuguese.settlementName.70=Corumbá
|
||
#1780
|
||
model.nation.portuguese.settlementName.71=Codó
|
||
#1782
|
||
model.nation.portuguese.settlementName.72=Catu
|
||
#1783
|
||
model.nation.portuguese.settlementName.73=Vitória da Conquista
|
||
#1786
|
||
model.nation.portuguese.settlementName.74=Escada
|
||
#1787
|
||
model.nation.portuguese.settlementName.75=Boa Ventura
|
||
#1789
|
||
model.nation.portuguese.settlementName.76=Itambé
|
||
#1799
|
||
model.nation.portuguese.settlementName.77=Araruama
|
||
|
||
# Portuguese region names
|
||
model.nation.portuguese.region.land.1=Ilha de Vera Cruz
|
||
model.nation.portuguese.region.land.2=Brazil
|
||
model.nation.portuguese.region.land.3=Grão-Pará
|
||
model.nation.portuguese.region.land.4=Maranhão
|
||
model.nation.portuguese.region.land.5=Ceará
|
||
model.nation.portuguese.region.land.6=Itamaracá
|
||
model.nation.portuguese.region.land.7=Espírito Santo
|
||
model.nation.portuguese.region.land.8=São Tomé
|
||
model.nation.portuguese.region.land.9=Santo Amaro
|
||
model.nation.portuguese.region.land.10=Santanasis
|
||
model.nation.portuguese.region.land.11=Patagonia
|
||
model.nation.portuguese.region.land.12=Rio Grande
|
||
model.nation.portuguese.region.land.13=Minas Gerais
|
||
model.nation.portuguese.region.land.14=Goiaz
|
||
model.nation.portuguese.region.land.15=Mato Grosso
|
||
model.nation.portuguese.region.land.16=Madagascar
|
||
model.nation.portuguese.region.land.17=Ceylon
|
||
model.nation.portuguese.region.land.18=Mauritius
|
||
model.nation.portuguese.region.land.19=Goa
|
||
model.nation.portuguese.region.land.20=Ormuz
|
||
model.nation.portuguese.region.land.21=Malacca
|
||
model.nation.portuguese.region.land.22=Kochi
|
||
model.nation.portuguese.region.land.23=Macau
|
||
model.nation.portuguese.region.land.24=Labrador
|
||
model.nation.portuguese.region.land.25=Salvador
|
||
model.nation.portuguese.region.land.26=Azores
|
||
model.nation.portuguese.region.land.27=Piaui
|
||
model.nation.portuguese.region.land.28=Bahia
|
||
model.nation.portuguese.region.land.29=Goyaz
|
||
model.nation.portuguese.region.land.30=Cisplatina
|
||
|
||
model.nation.portuguese.region.river.1=Yapura
|
||
model.nation.portuguese.region.river.2=Tocantins
|
||
model.nation.portuguese.region.river.3=Javary
|
||
model.nation.portuguese.region.river.4=Putumayo
|
||
model.nation.portuguese.region.river.5=Pastaza
|
||
model.nation.portuguese.region.river.6=Trombetas
|
||
model.nation.portuguese.region.river.7=Ucayali
|
||
model.nation.portuguese.region.river.8=Xingu
|
||
model.nation.portuguese.region.river.9=Tapajós
|
||
model.nation.portuguese.region.river.10=Tambo
|
||
model.nation.portuguese.region.river.11=Marañón
|
||
model.nation.portuguese.region.river.12=Morona
|
||
model.nation.portuguese.region.river.13=Jurua
|
||
model.nation.portuguese.region.river.14=Huallaga
|
||
model.nation.portuguese.region.river.15=Madeira
|
||
model.nation.portuguese.region.river.16=Purus
|
||
model.nation.portuguese.region.river.17=Nanay
|
||
model.nation.portuguese.region.river.18=Napo
|
||
model.nation.portuguese.region.river.19=Tigre
|
||
model.nation.portuguese.region.river.20=Branco
|
||
model.nation.portuguese.region.river.21=Potengi
|
||
model.nation.portuguese.region.river.22=São Francisco
|
||
model.nation.portuguese.region.river.23=Parnaíba
|
||
model.nation.portuguese.region.river.24=Tietê
|
||
model.nation.portuguese.region.river.20=Branco
|
||
model.nation.portuguese.region.river.21=Potengi
|
||
model.nation.portuguese.region.river.22=São Francisco
|
||
model.nation.portuguese.region.river.23=Parnaíba
|
||
model.nation.portuguese.region.river.24=Tietê
|
||
model.nation.portuguese.region.river.25=Parana
|
||
model.nation.portuguese.region.river.26=Uruguai
|
||
model.nation.portuguese.region.river.27=Atlantico Leste
|
||
model.nation.portuguese.region.river.28=Atlantico Sul
|
||
model.nation.portuguese.region.river.29=Amazonica
|
||
model.nation.portuguese.region.river.30=Paraguai
|
||
|
||
# Brazil
|
||
model.nation.portuguese.region.mountain.1=Monte Pascoal
|
||
model.nation.portuguese.region.mountain.2=Serra Geral
|
||
model.nation.portuguese.region.mountain.3=Serra do Mar
|
||
model.nation.portuguese.region.mountain.4=Serra Vermelha
|
||
model.nation.portuguese.region.mountain.5=Pico Paraná
|
||
model.nation.portuguese.region.mountain.6=Pico Maior de Friburgo
|
||
model.nation.portuguese.region.mountain.7=Pico Itapiroca
|
||
model.nation.portuguese.region.mountain.8=Pico Formosa
|
||
model.nation.portuguese.region.mountain.9=Pico dos Três Estados
|
||
model.nation.portuguese.region.mountain.10=Pico dos Marins
|
||
model.nation.portuguese.region.mountain.11=Pico dos Dias
|
||
model.nation.portuguese.region.mountain.12=Pico do Tesouro
|
||
model.nation.portuguese.region.mountain.13=Pico do Sol
|
||
model.nation.portuguese.region.mountain.14=Pico do Selado
|
||
model.nation.portuguese.region.mountain.15=Pico do Itambé
|
||
model.nation.portuguese.region.mountain.16=Pico do Itaguaré
|
||
model.nation.portuguese.region.mountain.17=Pico do Inficionado
|
||
model.nation.portuguese.region.mountain.18=Pico do Gavião
|
||
model.nation.portuguese.region.mountain.19=Pico do Garrafão ou Santo Agostinho
|
||
model.nation.portuguese.region.mountain.20=Pico do Cristal
|
||
model.nation.portuguese.region.mountain.21=Pico do Calçado
|
||
model.nation.portuguese.region.mountain.22=Pico do Barbado
|
||
model.nation.portuguese.region.mountain.23=Pico das Agulhas Negras
|
||
model.nation.portuguese.region.mountain.24=Pico da Neblina
|
||
model.nation.portuguese.region.mountain.25=Pico da Carapuça
|
||
model.nation.portuguese.region.mountain.26=Pico da Cangerana
|
||
model.nation.portuguese.region.mountain.27=Pico da Caledônia
|
||
model.nation.portuguese.region.mountain.28=Pico da Bandeira
|
||
model.nation.portuguese.region.mountain.29=Pico Caratuva
|
||
model.nation.portuguese.region.mountain.30=Pico Agudo
|
||
model.nation.portuguese.region.mountain.31=Pico 31 de Março
|
||
model.nation.portuguese.region.mountain.32=Pedra do Sino de Itatiaia
|
||
model.nation.portuguese.region.mountain.33=Pedra do Sino
|
||
model.nation.portuguese.region.mountain.34=Pedra do Altar
|
||
model.nation.portuguese.region.mountain.35=Pedra de São Pedro
|
||
model.nation.portuguese.region.mountain.36=Pedra de São João
|
||
model.nation.portuguese.region.mountain.37=Pedra de São Domingos
|
||
model.nation.portuguese.region.mountain.38=Pedra da Mina
|
||
model.nation.portuguese.region.mountain.39=Pedra da Macela
|
||
model.nation.portuguese.region.mountain.40=Pedra da Cruz
|
||
model.nation.portuguese.region.mountain.41=Morro do Couto
|
||
model.nation.portuguese.region.mountain.42=Morro da Cruz do Negro
|
||
model.nation.portuguese.region.mountain.43=Monte Roraima
|
||
model.nation.portuguese.region.mountain.44=Garrafão
|
||
model.nation.portuguese.region.mountain.45=Dedo de Deus
|
||
model.nation.portuguese.region.mountain.46=Cara do Cão
|
||
# Azores
|
||
model.nation.portuguese.region.mountain.47=Serra do Morião
|
||
model.nation.portuguese.region.mountain.48=Serra de Santa Bárbara
|
||
model.nation.portuguese.region.mountain.49=Serra da Ribeirinha
|
||
# Portugal
|
||
model.nation.portuguese.region.mountain.50=Serra da Estrela
|
||
model.nation.portuguese.region.mountain.51=Serra da Boa Viagem
|
||
model.nation.portuguese.region.mountain.52=Serra da Marofa
|
||
model.nation.portuguese.region.mountain.53=Serra do Bussaco
|
||
model.nation.portuguese.region.mountain.54=Serra da Coroa
|
||
model.nation.portuguese.region.mountain.55=Serra de Sintra
|
||
|
||
# Portuguese ship names
|
||
model.nation.portuguese.ship.0=El Rei
|
||
# P.A. Cabral's 2d ship, Brazil, flagship unknown=
|
||
model.nation.portuguese.ship.1=Anunciada
|
||
model.nation.portuguese.ship.2=Batecabello
|
||
model.nation.portuguese.ship.3=Bella
|
||
model.nation.portuguese.ship.4=Bretoa
|
||
model.nation.portuguese.ship.5=Bérrio
|
||
model.nation.portuguese.ship.6=Catharina Dias
|
||
model.nation.portuguese.ship.7=Concepão
|
||
model.nation.portuguese.ship.8=Esphera
|
||
model.nation.portuguese.ship.9=Estrella
|
||
model.nation.portuguese.ship.10=Faial
|
||
model.nation.portuguese.ship.11=Fradeza
|
||
model.nation.portuguese.ship.12=Garrida
|
||
model.nation.portuguese.ship.13=India
|
||
model.nation.portuguese.ship.14=Judia
|
||
#almeida=
|
||
model.nation.portuguese.ship.15=Julioa
|
||
model.nation.portuguese.ship.16=Leitoa Nova
|
||
model.nation.portuguese.ship.17=Lionarda
|
||
model.nation.portuguese.ship.18=Madalena
|
||
model.nation.portuguese.ship.19=Nossa Senhora da Anunciação
|
||
model.nation.portuguese.ship.20=Nunciá
|
||
model.nation.portuguese.ship.21=Rainha
|
||
model.nation.portuguese.ship.22=Salta na Palha
|
||
model.nation.portuguese.ship.23=Sant'Iago
|
||
model.nation.portuguese.ship.24=Santa Elena
|
||
model.nation.portuguese.ship.25=Santa Marta
|
||
model.nation.portuguese.ship.26=Santo António
|
||
model.nation.portuguese.ship.27=São Cristóvão
|
||
#albuquerque, dias=
|
||
model.nation.portuguese.ship.28=São Gabriel
|
||
#da gama 1=
|
||
model.nation.portuguese.ship.29=São Jerónimo
|
||
#da gama 2=
|
||
model.nation.portuguese.ship.30=São Jorge
|
||
model.nation.portuguese.ship.31=São João
|
||
model.nation.portuguese.ship.32=São Miguel
|
||
model.nation.portuguese.ship.33=São Pantaleão
|
||
model.nation.portuguese.ship.34=São Paulo
|
||
model.nation.portuguese.ship.35=São Pedro
|
||
#cabral=
|
||
model.nation.portuguese.ship.36=São Rafael
|
||
model.nation.portuguese.ship.37=Vera Cruz
|
||
# more from marcin=
|
||
model.nation.portuguese.ship.38=Águia
|
||
model.nation.portuguese.ship.39=Amazónia
|
||
model.nation.portuguese.ship.40=Assunção
|
||
model.nation.portuguese.ship.41=Bom Jesus
|
||
model.nation.portuguese.ship.42=Chagas
|
||
model.nation.portuguese.ship.43=Cinco Chagas
|
||
model.nation.portuguese.ship.44=Coração de Jesus
|
||
model.nation.portuguese.ship.45=Dom João Sexto
|
||
model.nation.portuguese.ship.46=Flor de la mar
|
||
model.nation.portuguese.ship.47=Garça
|
||
model.nation.portuguese.ship.48=Golfinho
|
||
model.nation.portuguese.ship.49=Lobo Soares
|
||
model.nation.portuguese.ship.50=Madre de Deus
|
||
model.nation.portuguese.ship.51=Misericórdia
|
||
model.nation.portuguese.ship.52=NS da Arrábida
|
||
model.nation.portuguese.ship.53=NS da Assunção
|
||
model.nation.portuguese.ship.54=NS da Atalaia
|
||
model.nation.portuguese.ship.55=NS da Boa Viagem
|
||
model.nation.portuguese.ship.56=NS da Conceição e São José
|
||
model.nation.portuguese.ship.57=NS da Esperança
|
||
model.nation.portuguese.ship.58=NS da Estrela
|
||
model.nation.portuguese.ship.59=NS da Glória
|
||
model.nation.portuguese.ship.60=NS da Guia
|
||
model.nation.portuguese.ship.61=NS da Lampadosa
|
||
model.nation.portuguese.ship.62=NS da Luz
|
||
model.nation.portuguese.ship.63=NS da Misericórdia
|
||
model.nation.portuguese.ship.64=NS da Natividade
|
||
model.nation.portuguese.ship.65=NS da Nazaré
|
||
model.nation.portuguese.ship.66=NS da Oliveira de Guimarães
|
||
model.nation.portuguese.ship.67=NS da Palma e São Pedro
|
||
model.nation.portuguese.ship.68=NS da Penha de França
|
||
model.nation.portuguese.ship.69=NS da Piedade
|
||
model.nation.portuguese.ship.70=NS da Quietação
|
||
model.nation.portuguese.ship.71=NS da Saúde
|
||
model.nation.portuguese.ship.72=NS da Vitória
|
||
model.nation.portuguese.ship.73=NS das Angústias
|
||
model.nation.portuguese.ship.74=NS das Brotas
|
||
model.nation.portuguese.ship.75=NS das Necessidades
|
||
model.nation.portuguese.ship.76=NS das Ondas
|
||
model.nation.portuguese.ship.77=NS de Belém e São José
|
||
model.nation.portuguese.ship.78=NS de Bettencourt
|
||
model.nation.portuguese.ship.79=NS de Conceição
|
||
model.nation.portuguese.ship.80=NS do Bom Sucesso
|
||
model.nation.portuguese.ship.81=NS do Livramento
|
||
model.nation.portuguese.ship.82=NS do Livramento e São José
|
||
model.nation.portuguese.ship.83=NS do Monte do Carmo
|
||
model.nation.portuguese.ship.84=NS do Pilar
|
||
model.nation.portuguese.ship.85=NS do Pilar, o Padre Eterno
|
||
model.nation.portuguese.ship.86=NS do Rosário
|
||
model.nation.portuguese.ship.87=NS do Rosário e Santo André
|
||
model.nation.portuguese.ship.88=NS do Vale
|
||
model.nation.portuguese.ship.89=NS do Vencimento e São José
|
||
model.nation.portuguese.ship.90=NS dos Prazeres
|
||
model.nation.portuguese.ship.91=NS dos Remédios
|
||
model.nation.portuguese.ship.92=NS Madre de Deus e São José
|
||
model.nation.portuguese.ship.93=Padre Eterno
|
||
model.nation.portuguese.ship.94=Pérola
|
||
model.nation.portuguese.ship.95=Princesa do Céu
|
||
model.nation.portuguese.ship.96=Príncipe do Brazil
|
||
model.nation.portuguese.ship.97=Rainha de Portugal
|
||
model.nation.portuguese.ship.98=Rainha dos Anjos
|
||
model.nation.portuguese.ship.99=Relíquias
|
||
model.nation.portuguese.ship.100=Sacramento
|
||
model.nation.portuguese.ship.101=Santa Ana e São Joaquim
|
||
model.nation.portuguese.ship.102=Santa Catarina do Monte Sinai
|
||
model.nation.portuguese.ship.103=Santa Isabel
|
||
model.nation.portuguese.ship.104=Santa Rosa
|
||
model.nation.portuguese.ship.105=Santa Teresa
|
||
model.nation.portuguese.ship.106=Santa Teresa de Jesus
|
||
model.nation.portuguese.ship.107=Santiago
|
||
model.nation.portuguese.ship.108=Santo Agostinho
|
||
model.nation.portuguese.ship.109=Santo Alberto
|
||
model.nation.portuguese.ship.110=Santo Amaro
|
||
model.nation.portuguese.ship.111=Santo André
|
||
model.nation.portuguese.ship.112=Santo António de Tana
|
||
model.nation.portuguese.ship.113=Santo António e Justiça
|
||
model.nation.portuguese.ship.114=Santo António e São José
|
||
model.nation.portuguese.ship.115=São Bernardo
|
||
model.nation.portuguese.ship.116=São Carlos
|
||
model.nation.portuguese.ship.117=São Filipe
|
||
model.nation.portuguese.ship.118=São Francisco Xavier
|
||
model.nation.portuguese.ship.119=São João Baptista
|
||
model.nation.portuguese.ship.120=São José
|
||
model.nation.portuguese.ship.121=São Lourenço
|
||
model.nation.portuguese.ship.122=São Luís
|
||
model.nation.portuguese.ship.123=São Marcos
|
||
model.nation.portuguese.ship.124=São Martinho
|
||
model.nation.portuguese.ship.125=São Mateus
|
||
model.nation.portuguese.ship.126=São Pedro da Ribeira
|
||
model.nation.portuguese.ship.127=São Sebastião
|
||
model.nation.portuguese.ship.128=São Simão
|
||
model.nation.portuguese.ship.129=São Tomé
|
||
model.nation.portuguese.ship.130=Tritão
|
||
model.nation.portuguese.ship.131=Vasco da Gama
|
||
|
||
|
||
# Russian colony names
|
||
#1774, off-map
|
||
model.nation.russian.settlementName.0=Unalashka
|
||
#1774, off-map; a neighborhood of Unalaska
|
||
model.nation.russian.settlementName.1=Gollandskaya Gavan
|
||
#1784, off-map; settlement was 'Harbour', not "Bay"
|
||
model.nation.russian.settlementName.2=Pavlovskaya
|
||
#1785, off-map
|
||
model.nation.russian.settlementName.3=Aleksandrovsk
|
||
#1786, off-map
|
||
model.nation.russian.settlementName.4=Georgievskaya Krepost
|
||
#1791, off-map; island, not settlement name
|
||
model.nation.russian.settlementName.5=Kadyak
|
||
#1791, off-map
|
||
model.nation.russian.settlementName.6=Nikolaevskaya Krepost
|
||
#1793, off-map
|
||
model.nation.russian.settlementName.7=Voskresenskaya Gaven
|
||
#1793, off-map
|
||
model.nation.russian.settlementName.8=Konstantina i Yeleni Krepost
|
||
#1795
|
||
model.nation.russian.settlementName.9=Mikhailovsk
|
||
#1796
|
||
model.nation.russian.settlementName.10=Slavorossiya
|
||
#1799, identical to New Archangel etc.
|
||
model.nation.russian.settlementName.11=Ostrov Baranova
|
||
#1804
|
||
model.nation.russian.settlementName.12=Novoarkhangelsk
|
||
#1804, identical to New Archangel, Sitka, & Castle Hill
|
||
model.nation.russian.settlementName.13=Ft. Arkhangela Mikhaila
|
||
#1804, identical to New Archangel etc
|
||
model.nation.russian.settlementName.14=Mihailovskuyu Krepost
|
||
#1812, "Ft. St. Helen" not separate fort
|
||
model.nation.russian.settlementName.15=Fort Ross
|
||
#1819
|
||
model.nation.russian.settlementName.16=Novoalexandrovsk
|
||
#1834
|
||
model.nation.russian.settlementName.17=Redut Sv. Dionisiya
|
||
#1839
|
||
model.nation.russian.settlementName.18=Redut Nulato
|
||
#1846, off-map
|
||
model.nation.russian.settlementName.19=Ninilchik
|
||
#1848
|
||
model.nation.russian.settlementName.20=Ugol Gavan
|
||
# off-map; originally "St. George"; identical to Ft St George
|
||
model.nation.russian.settlementName.21=Kasilov
|
||
# alt Ft St Nicholas; off-map; fixed misspelling-->
|
||
model.nation.russian.settlementName.22=Fort Kenai
|
||
# Ikogmiut name of people, not place
|
||
model.nation.russian.settlementName.23=Odinochka
|
||
#1604
|
||
model.nation.russian.settlementName.24=Tomsk
|
||
#1619
|
||
model.nation.russian.settlementName.25=Yeniseysk
|
||
#1631
|
||
model.nation.russian.settlementName.26=Bratsky ostrog
|
||
#1632
|
||
model.nation.russian.settlementName.27=Yakutsk
|
||
#1644
|
||
model.nation.russian.settlementName.28=Srednekolymsk
|
||
#1649
|
||
model.nation.russian.settlementName.29=Anadyrsk
|
||
#1650
|
||
model.nation.russian.settlementName.30=Okhotsk
|
||
#1653
|
||
model.nation.russian.settlementName.31=Khabarovsk
|
||
#1661
|
||
model.nation.russian.settlementName.32=Irkutsk
|
||
#1716
|
||
model.nation.russian.settlementName.33=Berdsk
|
||
#1716
|
||
model.nation.russian.settlementName.34=Omsk
|
||
#1730
|
||
model.nation.russian.settlementName.35=Barnaul
|
||
#1731
|
||
model.nation.russian.settlementName.36=Klyuchi
|
||
#1740
|
||
model.nation.russian.settlementName.37=Petropavlovsk
|
||
#1776
|
||
model.nation.russian.settlementName.38=Pribilof Island
|
||
#1784
|
||
model.nation.russian.settlementName.39=St. Paul Kodiak
|
||
#1784
|
||
model.nation.russian.settlementName.40=Three Saints Bay
|
||
#1786
|
||
model.nation.russian.settlementName.41=Resurrection Harbor
|
||
#1793
|
||
model.nation.russian.settlementName.42=Fort of Hinchinbrook Island
|
||
#1793
|
||
model.nation.russian.settlementName.43=Fort St. Constantine and Helen
|
||
#1795
|
||
model.nation.russian.settlementName.44=Yakutat
|
||
#1796
|
||
model.nation.russian.settlementName.45=New Russia
|
||
#1799
|
||
model.nation.russian.settlementName.46=New Archangel
|
||
#1810
|
||
model.nation.russian.settlementName.47=Ikongmiut
|
||
#1817
|
||
model.nation.russian.settlementName.48=Fort Elizabeth
|
||
#1817
|
||
model.nation.russian.settlementName.49=Fort Alexander
|
||
#1817
|
||
model.nation.russian.settlementName.50=Fort Barclay-de-Tolly
|
||
#1832
|
||
model.nation.russian.settlementName.51=Fort Kolmakov
|
||
#1833
|
||
model.nation.russian.settlementName.52=Fort St. Dionysius
|
||
#1833
|
||
model.nation.russian.settlementName.53=Redoubt St. Michael
|
||
#1838
|
||
model.nation.russian.settlementName.54=Nulat
|
||
#1844
|
||
model.nation.russian.settlementName.55=Kolmakov Redoubt
|
||
#1848
|
||
model.nation.russian.settlementName.56=Yelizovo
|
||
#1855
|
||
model.nation.russian.settlementName.57=Coal Cove
|
||
#1883
|
||
model.nation.russian.settlementName.58=Sagallo
|
||
#1889
|
||
model.nation.russian.settlementName.59=New Moscow
|
||
#1893
|
||
model.nation.russian.settlementName.60=Novosibirsk
|
||
#1898
|
||
model.nation.russian.settlementName.61=Tilichiki
|
||
|
||
|
||
# Russian region names
|
||
model.nation.russian.region.land.1=Alaska
|
||
model.nation.russian.region.land.2=Aleutian Islands
|
||
model.nation.russian.region.land.3=Kayak Island
|
||
model.nation.russian.region.land.4=Shumagin Islands
|
||
model.nation.russian.region.land.5=Kodiak
|
||
model.nation.russian.region.land.6=Kamchatka
|
||
model.nation.russian.region.land.7=Kronotsky Peninsula
|
||
model.nation.russian.region.land.8=Primorsky Region
|
||
model.nation.russian.region.land.9=Sakhalin island
|
||
model.nation.russian.region.land.10=Kuril Islands
|
||
model.nation.russian.region.land.11=Amur
|
||
model.nation.russian.region.land.12=Ussuri
|
||
model.nation.russian.region.land.13=Beringovsky
|
||
model.nation.russian.region.land.14=Ugolnaya Bay
|
||
model.nation.russian.region.land.15=Chukotka
|
||
model.nation.russian.region.land.16=Uelen
|
||
model.nation.russian.region.land.17=Meynypilgyno
|
||
model.nation.russian.region.land.18=Ugolnye Kopi
|
||
model.nation.russian.region.land.19=Alkatvaam
|
||
model.nation.russian.region.land.20=Chuvanskoye
|
||
model.nation.russian.region.land.21=Kanchalan
|
||
model.nation.russian.region.land.22=Khatyrka
|
||
model.nation.russian.region.land.23=Lamutskoye
|
||
model.nation.russian.region.land.24=Markovo
|
||
model.nation.russian.region.land.25=Meynypilgyno
|
||
model.nation.russian.region.land.26=Snezhnoye
|
||
model.nation.russian.region.land.27=Ust-Belaya
|
||
model.nation.russian.region.land.28=Vayegi
|
||
model.nation.russian.region.land.29=Shakhtyorsky
|
||
model.nation.russian.region.land.30=Otrozhny
|
||
model.nation.russian.region.land.31=Krasneno
|
||
|
||
model.nation.russian.region.river.1=Kuskokwim
|
||
model.nation.russian.region.river.2=Copper
|
||
model.nation.russian.region.river.3=Susitna
|
||
model.nation.russian.region.river.4=Yukon
|
||
model.nation.russian.region.river.5=Golygina
|
||
model.nation.russian.region.river.6=Tigil
|
||
model.nation.russian.region.river.7=Penzhina
|
||
model.nation.russian.region.river.8=Saghalien Ula
|
||
model.nation.russian.region.river.9=Alkatvaam
|
||
model.nation.russian.region.river.10=Algama
|
||
model.nation.russian.region.river.11=Bikin
|
||
model.nation.russian.region.river.12=Khor
|
||
model.nation.russian.region.river.13=Manoma
|
||
model.nation.russian.region.river.14=Allakh-Yun
|
||
model.nation.russian.region.river.15=Bureya
|
||
model.nation.russian.region.river.16=Kur
|
||
model.nation.russian.region.river.17=Okhota
|
||
model.nation.russian.region.river.18=Uchur
|
||
model.nation.russian.region.river.19=Tugur
|
||
model.nation.russian.region.river.20=Uda
|
||
model.nation.russian.region.river.21=Amgun
|
||
model.nation.russian.region.river.22=Yudoma
|
||
model.nation.russian.region.river.23=Urmi
|
||
model.nation.russian.region.river.24=Ulya
|
||
model.nation.russian.region.river.25=Palana
|
||
model.nation.russian.region.river.26=Avacha
|
||
model.nation.russian.region.river.27=Malinovka
|
||
model.nation.russian.region.river.28=Tumen
|
||
model.nation.russian.region.river.29=Samarga
|
||
model.nation.russian.region.river.30=Arsenyevka
|
||
model.nation.russian.region.river.31=Olga
|
||
|
||
model.nation.russian.region.mountain.1=Makushin
|
||
model.nation.russian.region.mountain.2=Tschigmit
|
||
model.nation.russian.region.mountain.3=Tenada
|
||
model.nation.russian.region.mountain.4=Bolshaya Gora
|
||
model.nation.russian.region.mountain.5=Saint Elias
|
||
model.nation.russian.region.mountain.6=Klyuchevskaya Sopka
|
||
model.nation.russian.region.mountain.7=Kronotsky
|
||
model.nation.russian.region.mountain.8=Koryaksky
|
||
model.nation.russian.region.mountain.9=Avachinsky
|
||
model.nation.russian.region.mountain.10=Stanovoy
|
||
model.nation.russian.region.mountain.11=Belukha
|
||
model.nation.russian.region.mountain.12=Mongun-Taiga
|
||
model.nation.russian.region.mountain.13=Kamen
|
||
model.nation.russian.region.mountain.14=Yudychvumchorr
|
||
model.nation.russian.region.mountain.15=Kukisvumchorr
|
||
model.nation.russian.region.mountain.16=Atlasova
|
||
model.nation.russian.region.mountain.17=Angvundaschorr
|
||
model.nation.russian.region.mountain.18=Narodnaya
|
||
model.nation.russian.region.mountain.19=Yamantau
|
||
model.nation.russian.region.mountain.20=Lopatin
|
||
model.nation.russian.region.mountain.21=Sikhote-Alin
|
||
model.nation.russian.region.mountain.22=Anik
|
||
model.nation.russian.region.mountain.23=Bo-Dzhausa
|
||
model.nation.russian.region.mountain.24=Kholodilnik
|
||
model.nation.russian.region.mountain.25=Ko
|
||
model.nation.russian.region.mountain.26=Livadiyskaya
|
||
model.nation.russian.region.mountain.27=Tordoki Yani
|
||
model.nation.russian.region.mountain.28=Sutai
|
||
model.nation.russian.region.mountain.29=Tsambagarav
|
||
model.nation.russian.region.mountain.30=Kharkiraa
|
||
model.nation.russian.region.mountain.31=Ikh Bogd
|
||
|
||
# Russian ship names
|
||
model.nation.russian.ship.0=Sviatoi Gavriil
|
||
# Ivan Fyodorov, Alaska
|
||
model.nation.russian.ship.1=Abo
|
||
model.nation.russian.ship.2=Aklansk
|
||
#expedition
|
||
model.nation.russian.ship.3=Amerika
|
||
model.nation.russian.ship.4=Anadyr'
|
||
model.nation.russian.ship.5=Apollon
|
||
model.nation.russian.ship.6=Arkhangel Mikhail
|
||
#spanberg 1733
|
||
model.nation.russian.ship.7=Avos'
|
||
model.nation.russian.ship.8=Baikal
|
||
model.nation.russian.ship.9=Blagonamerennyi
|
||
model.nation.russian.ship.10=Bol'sheretsk
|
||
model.nation.russian.ship.11=Cherniyi Orel
|
||
model.nation.russian.ship.12=Dobroe Namerenie
|
||
model.nation.russian.ship.13=Dvina
|
||
model.nation.russian.ship.14=Fortuna
|
||
#fleet
|
||
model.nation.russian.ship.15=Gizhiga
|
||
model.nation.russian.ship.16=Irtysh
|
||
model.nation.russian.ship.17=Kad'yak
|
||
model.nation.russian.ship.18=Kamchatka
|
||
model.nation.russian.ship.19=Krotkii
|
||
model.nation.russian.ship.20=Ladoga
|
||
model.nation.russian.ship.21=Lev
|
||
model.nation.russian.ship.22=Moller
|
||
model.nation.russian.ship.23=Nadezhda
|
||
model.nation.russian.ship.24=Nataliya
|
||
#lebedev-lastochkina
|
||
model.nation.russian.ship.25=Nikolai
|
||
model.nation.russian.ship.26=Odissyeya
|
||
model.nation.russian.ship.27=Okhota
|
||
model.nation.russian.ship.28=Okhotsk
|
||
#krasheninnikov 1737
|
||
model.nation.russian.ship.29=Otkrytie
|
||
model.nation.russian.ship.30=Pallas
|
||
#billings 1785
|
||
model.nation.russian.ship.31=Predpriyatie
|
||
model.nation.russian.ship.32=Senyavin
|
||
model.nation.russian.ship.33=Severnoi Divizii
|
||
model.nation.russian.ship.34=Slava Rossii
|
||
model.nation.russian.ship.35=Svyatoi Ioann
|
||
model.nation.russian.ship.36=Svyatoi Pavel
|
||
model.nation.russian.ship.37=Svyatoi Petr
|
||
#2d kamchatka 1733
|
||
model.nation.russian.ship.38=Svyatoi Yekaterina
|
||
#krenitsyn 1764
|
||
model.nation.russian.ship.39=Svyatoi Yelisaveta
|
||
model.nation.russian.ship.40=Svyatoi Zotik
|
||
model.nation.russian.ship.41=Velikoe Lamskoe More
|
||
model.nation.russian.ship.42=Vostochnyi Gavriil
|
||
model.nation.russian.ship.43=Vostok
|
||
#plotnitskii
|
||
model.nation.russian.ship.44=Yasashna
|
||
model.nation.russian.ship.45=Yekaterina
|
||
model.nation.russian.ship.46=Yelisaveta
|
||
model.nation.russian.ship.47=Yunona
|
||
#company
|
||
model.nation.russian.ship.48=Zakharii
|
||
# more from marcin
|
||
model.nation.russian.ship.49=Oryol
|
||
model.nation.russian.ship.50=Aist
|
||
model.nation.russian.ship.51=Aleksandr Nevskii
|
||
model.nation.russian.ship.52=Apostol Pavel
|
||
model.nation.russian.ship.53=Apostol Piotr
|
||
model.nation.russian.ship.54=Arfa
|
||
model.nation.russian.ship.55=Arkhangel Gavriil
|
||
model.nation.russian.ship.56=Arkhangel Rafail
|
||
model.nation.russian.ship.57=Arkhangel Uriil
|
||
model.nation.russian.ship.58=Astrakhan
|
||
model.nation.russian.ship.59=Aziya
|
||
model.nation.russian.ship.60=Bababan
|
||
model.nation.russian.ship.61=Bezboyazn
|
||
model.nation.russian.ship.62=Blagopoluchiye
|
||
model.nation.russian.ship.63=Blagoye Nachalo
|
||
model.nation.russian.ship.64=Boris i Gleb
|
||
model.nation.russian.ship.65=Bozhiye Predvideniye
|
||
model.nation.russian.ship.66=Cherepaha
|
||
model.nation.russian.ship.67=Ches‘ma
|
||
model.nation.russian.ship.68=David Selunskii
|
||
model.nation.russian.ship.69=Delfin
|
||
model.nation.russian.ship.70=Derbent
|
||
model.nation.russian.ship.71=Deris‘
|
||
model.nation.russian.ship.72=Derpt
|
||
model.nation.russian.ship.73=Dmitrii Donskoi
|
||
model.nation.russian.ship.74=Dumkrakht
|
||
model.nation.russian.ship.75=Evropa
|
||
model.nation.russian.ship.76=Flag
|
||
model.nation.russian.ship.77=Fligel‘-de-Fam
|
||
model.nation.russian.ship.78=Fridemaker
|
||
model.nation.russian.ship.79=Friedrichstadt
|
||
model.nation.russian.ship.80=Gangut
|
||
model.nation.russian.ship.81=Gerkules
|
||
model.nation.russian.ship.82=Gorod Arkhangel‘sk
|
||
model.nation.russian.ship.83=Graf Orlov
|
||
model.nation.russian.ship.84=Granaat-apol
|
||
model.nation.russian.ship.85=Imperatritsa Anna
|
||
model.nation.russian.ship.86=Ingermanland
|
||
model.nation.russian.ship.87=Ingermanlandiya
|
||
model.nation.russian.ship.88=Ioann Zlatoust pervyi
|
||
model.nation.russian.ship.89=Isaak-Viktoriya
|
||
model.nation.russian.ship.90=Ivan-gorod
|
||
model.nation.russian.ship.91=Kamen
|
||
model.nation.russian.ship.92=Kir Ioann
|
||
model.nation.russian.ship.93=Kolokol
|
||
model.nation.russian.ship.94=Krepost
|
||
model.nation.russian.ship.95=Kronshlot
|
||
model.nation.russian.ship.96=Lastka
|
||
model.nation.russian.ship.97=Leferm
|
||
model.nation.russian.ship.98=Lesnoi
|
||
model.nation.russian.ship.99=Lesnoye
|
||
model.nation.russian.ship.100=Liliya
|
||
model.nation.russian.ship.101=Mars
|
||
model.nation.russian.ship.102=Merkurii
|
||
model.nation.russian.ship.103=Miach
|
||
model.nation.russian.ship.104=Mikhail Arkhangel
|
||
model.nation.russian.ship.105=Mironosits
|
||
model.nation.russian.ship.106=Moskva
|
||
model.nation.russian.ship.107=Narva
|
||
model.nation.russian.ship.108=Ne Tron‘ Menia
|
||
model.nation.russian.ship.109=Neptunus
|
||
model.nation.russian.ship.110=Nord-Adler
|
||
model.nation.russian.ship.111=Olifant
|
||
model.nation.russian.ship.112=Osnovaniye Blagopoluchiya
|
||
model.nation.russian.ship.113=Otvorennuye Vrata
|
||
model.nation.russian.ship.114=Pamiat‘ Evstafiya
|
||
model.nation.russian.ship.115=Panteleimon-Viktoriya
|
||
model.nation.russian.ship.116=Pernov
|
||
model.nation.russian.ship.117=Peterburg
|
||
model.nation.russian.ship.118=Piotr I
|
||
model.nation.russian.ship.119=Pobeda
|
||
model.nation.russian.ship.120=Poltava
|
||
model.nation.russian.ship.121=Preslava
|
||
model.nation.russian.ship.122=Rafail
|
||
model.nation.russian.ship.123=Razzhennoye Zhelezo
|
||
model.nation.russian.ship.124=Revel‘
|
||
model.nation.russian.ship.125=Riga
|
||
model.nation.russian.ship.126=Rostislav
|
||
model.nation.russian.ship.127=Rys
|
||
model.nation.russian.ship.128=Samson
|
||
model.nation.russian.ship.129=Sankt-Mikhail
|
||
model.nation.russian.ship.130=Saratov
|
||
model.nation.russian.ship.131=Schastiye
|
||
model.nation.russian.ship.132=Selafail
|
||
model.nation.russian.ship.133=Severnyi Oryol
|
||
model.nation.russian.ship.134=Shlissel‘burg
|
||
model.nation.russian.ship.135=Shpaga
|
||
model.nation.russian.ship.136=Shtandart
|
||
model.nation.russian.ship.137=Sila
|
||
model.nation.russian.ship.138=Skorpion
|
||
model.nation.russian.ship.139=Slon
|
||
model.nation.russian.ship.140=Sobaka
|
||
model.nation.russian.ship.141=Sokol
|
||
model.nation.russian.ship.142=Soyedineniye
|
||
model.nation.russian.ship.143=Spiaschiy Lev
|
||
model.nation.russian.ship.144=Spiridon
|
||
model.nation.russian.ship.145=Staryi Dub
|
||
model.nation.russian.ship.146=Staryi Oriol
|
||
model.nation.russian.ship.147=Strus
|
||
model.nation.russian.ship.148=Stul
|
||
model.nation.russian.ship.149=Sulitsa
|
||
model.nation.russian.ship.150=Sviataya Ekaterina
|
||
model.nation.russian.ship.151=Sviataya Natal'ya
|
||
model.nation.russian.ship.152=Sviatoi Aleksandr Nevskiy
|
||
model.nation.russian.ship.153=Sviatoi Andrei
|
||
model.nation.russian.ship.154=Sviatoi Andrei Pervozvannyi
|
||
model.nation.russian.ship.155=Sviatoi Dmitrii Rostovskii
|
||
model.nation.russian.ship.156=Sviatoi Evstafii Plakida
|
||
model.nation.russian.ship.157=Sviatoi Georgii Pobedonosets
|
||
model.nation.russian.ship.158=Sviatoi Iakov
|
||
model.nation.russian.ship.159=Sviatoi Ianuarii
|
||
model.nation.russian.ship.160=Sviatoi Kliment Papa Rimskii
|
||
model.nation.russian.ship.161=Sviatoi Nikolai
|
||
model.nation.russian.ship.162=Sviatoi Pavel
|
||
model.nation.russian.ship.163=Sviatoi Piotr
|
||
model.nation.russian.ship.164=Sviatoi Sergii
|
||
model.nation.russian.ship.165=Sviatoslav
|
||
model.nation.russian.ship.166=Svyatoi Kniaz‘ Vladimir
|
||
model.nation.russian.ship.167=Tri Riumki
|
||
model.nation.russian.ship.168=Triokh Ierarkhov
|
||
model.nation.russian.ship.169=Triokh Sviatitelei
|
||
model.nation.russian.ship.170=Triumf
|
||
model.nation.russian.ship.171=Tsvet Voiny
|
||
model.nation.russian.ship.172=Tver‘
|
||
model.nation.russian.ship.173=Uriil
|
||
model.nation.russian.ship.174=Varakhail
|
||
model.nation.russian.ship.175=Vesy
|
||
model.nation.russian.ship.176=Viacheslav
|
||
model.nation.russian.ship.177=Viktor
|
||
model.nation.russian.ship.178=Vingelgak
|
||
model.nation.russian.ship.179=Vinogradnaya Vetv
|
||
model.nation.russian.ship.180=Voronezh
|
||
model.nation.russian.ship.181=Vsevolod
|
||
model.nation.russian.ship.182=Vyborg
|
||
model.nation.russian.ship.183=Yagudiil
|
||
model.nation.russian.ship.184=Yedinorog
|
||
model.nation.russian.ship.185=Yiozh
|
||
model.nation.russian.ship.186=Zakharii i Elisavet
|
||
model.nation.russian.ship.187=Zhuravl stereguschiy
|
||
model.nation.russian.ship.188=Zvezda
|
||
|
||
|
||
# Swedish colony names
|
||
#1626
|
||
model.nation.swedish.settlementName.0=Elbing
|
||
#1629
|
||
model.nation.swedish.settlementName.1=Danziger Haupt
|
||
#1629
|
||
model.nation.swedish.settlementName.2=Dirschau
|
||
#1629
|
||
model.nation.swedish.settlementName.3=Frauenburg
|
||
#1629
|
||
model.nation.swedish.settlementName.4=Marienburg
|
||
#1629
|
||
model.nation.swedish.settlementName.5=Mehlsack
|
||
#1629
|
||
model.nation.swedish.settlementName.6=Strasburg
|
||
#1629
|
||
model.nation.swedish.settlementName.7=Stuhm
|
||
#1629
|
||
model.nation.swedish.settlementName.8=Wormditt
|
||
#1638
|
||
model.nation.swedish.settlementName.9=Christina
|
||
#1638
|
||
model.nation.swedish.settlementName.10=Ammansland
|
||
#1641
|
||
model.nation.swedish.settlementName.11=Finland
|
||
#1641
|
||
model.nation.swedish.settlementName.12=Upland
|
||
#1641
|
||
model.nation.swedish.settlementName.13=Gustavia
|
||
#1641
|
||
model.nation.swedish.settlementName.14=Frankfurt
|
||
#1641
|
||
model.nation.swedish.settlementName.15=Landsberg
|
||
#1641
|
||
model.nation.swedish.settlementName.16=Varkens Kill
|
||
#1642
|
||
model.nation.swedish.settlementName.17=Printztorp
|
||
#1643
|
||
model.nation.swedish.settlementName.18=Tequirassy
|
||
#1643
|
||
model.nation.swedish.settlementName.19=Tenakonkön
|
||
#1643
|
||
model.nation.swedish.settlementName.20=Provinsön
|
||
#1643
|
||
model.nation.swedish.settlementName.21=Minquasön
|
||
#1643
|
||
model.nation.swedish.settlementName.22=Fort Christina
|
||
#1643
|
||
model.nation.swedish.settlementName.23=Fort Mecoponacka
|
||
#1644
|
||
model.nation.swedish.settlementName.24=Kingsessing
|
||
#1645
|
||
model.nation.swedish.settlementName.25=Mölndal
|
||
#1646
|
||
model.nation.swedish.settlementName.26=Fort Nya Älvsborg
|
||
#1646
|
||
model.nation.swedish.settlementName.27=Leipzig
|
||
#1647
|
||
model.nation.swedish.settlementName.28=Memmingen
|
||
#1647
|
||
model.nation.swedish.settlementName.29=Überlingen
|
||
#1647
|
||
model.nation.swedish.settlementName.30=Fort Nya Göteborg
|
||
#1647
|
||
model.nation.swedish.settlementName.31=Torne
|
||
#1649
|
||
model.nation.swedish.settlementName.32=Fort Batenstein
|
||
#1650
|
||
model.nation.swedish.settlementName.33=Carolusborg
|
||
#1652
|
||
model.nation.swedish.settlementName.34=Fort Christiansborg
|
||
#1653
|
||
model.nation.swedish.settlementName.35=Fort Witsen
|
||
#1654
|
||
model.nation.swedish.settlementName.36=Tenakonk
|
||
#1654
|
||
model.nation.swedish.settlementName.37=Sveaborg
|
||
#1654
|
||
model.nation.swedish.settlementName.38=Nya Stockholm
|
||
#1654
|
||
model.nation.swedish.settlementName.39=Sidoland
|
||
#1654
|
||
model.nation.swedish.settlementName.40=Översidolandet
|
||
#1654
|
||
model.nation.swedish.settlementName.41=Fort Nya Vaasa
|
||
#1655
|
||
model.nation.swedish.settlementName.42=Fort Apollonia
|
||
#1655
|
||
model.nation.swedish.settlementName.43=Thorn
|
||
#1673
|
||
model.nation.swedish.settlementName.44=Timmerön
|
||
#1784
|
||
model.nation.swedish.settlementName.45=Strandviken
|
||
#1784
|
||
model.nation.swedish.settlementName.46=Fort Nya Korsholm
|
||
#1784
|
||
model.nation.swedish.settlementName.47=Trefaldighetsskansen
|
||
model.nation.swedish.settlementName.48=Fort Karl
|
||
model.nation.swedish.settlementName.49=Fort Gustav
|
||
model.nation.swedish.settlementName.50=Fort Myggenborgh
|
||
#"Fort Mosquito", alt name of "Fort Nya Älvsborg"
|
||
model.nation.swedish.settlementName.51=Arboga
|
||
model.nation.swedish.settlementName.52=Augsburg
|
||
model.nation.swedish.settlementName.53=Borgholm
|
||
model.nation.swedish.settlementName.54=Boxholm
|
||
model.nation.swedish.settlementName.55=Christina River
|
||
model.nation.swedish.settlementName.56=Dannemora
|
||
model.nation.swedish.settlementName.57=Erfurt
|
||
model.nation.swedish.settlementName.58=Falun
|
||
model.nation.swedish.settlementName.59=Fürth
|
||
model.nation.swedish.settlementName.60=Galva
|
||
model.nation.swedish.settlementName.61=Göteborg
|
||
model.nation.swedish.settlementName.62=Jämtland
|
||
model.nation.swedish.settlementName.63=Jenny Lind
|
||
model.nation.swedish.settlementName.64=Kalmar
|
||
model.nation.swedish.settlementName.65=Karlstad
|
||
model.nation.swedish.settlementName.66=Kingsburg
|
||
model.nation.swedish.settlementName.67=Lindsborg
|
||
model.nation.swedish.settlementName.68=Lindstrom
|
||
model.nation.swedish.settlementName.69=Lund
|
||
model.nation.swedish.settlementName.70=Mainz
|
||
model.nation.swedish.settlementName.71=Malmö
|
||
model.nation.swedish.settlementName.72=Mora
|
||
model.nation.swedish.settlementName.73=New Sweden
|
||
model.nation.swedish.settlementName.74=Nora
|
||
model.nation.swedish.settlementName.75=Nuremberg
|
||
model.nation.swedish.settlementName.76=Osnabrück
|
||
model.nation.swedish.settlementName.77=Ronneby
|
||
model.nation.swedish.settlementName.78=Scandia
|
||
model.nation.swedish.settlementName.79=Silverhill
|
||
model.nation.swedish.settlementName.80=Stade
|
||
model.nation.swedish.settlementName.81=Stockholm
|
||
model.nation.swedish.settlementName.82=Svea
|
||
model.nation.swedish.settlementName.83=Swedehome
|
||
model.nation.swedish.settlementName.84=Swedesboro
|
||
model.nation.swedish.settlementName.85=Tegner
|
||
model.nation.swedish.settlementName.86=Thorsby
|
||
model.nation.swedish.settlementName.87=Upsala
|
||
model.nation.swedish.settlementName.88=Vänersborg
|
||
model.nation.swedish.settlementName.89=Västmanland
|
||
model.nation.swedish.settlementName.90=Würzburg
|
||
|
||
# Swedish region names
|
||
model.nation.swedish.region.land.1=New Sweden
|
||
model.nation.swedish.region.land.2=Saint-Barthelemy
|
||
model.nation.swedish.region.land.3=Guadeloupe
|
||
# Swedish Gold Cost (Africa) 1650-1663
|
||
model.nation.swedish.region.land.4=Svenska Guldkusten
|
||
model.nation.swedish.region.land.5=Lappland
|
||
model.nation.swedish.region.land.6=Härjedalen
|
||
model.nation.swedish.region.land.7=Jämtland
|
||
model.nation.swedish.region.land.8=Dalarna
|
||
model.nation.swedish.region.land.9=Norrbotten
|
||
model.nation.swedish.region.land.10=Värmland
|
||
model.nation.swedish.region.land.11=Hälsingland
|
||
model.nation.swedish.region.land.12=Ångermanland
|
||
model.nation.swedish.region.land.13=Medelpad
|
||
model.nation.swedish.region.land.14=Västerbotten
|
||
model.nation.swedish.region.land.15=Västmanland
|
||
model.nation.swedish.region.land.16=Gästrikland
|
||
model.nation.swedish.region.land.17=Småland
|
||
model.nation.swedish.region.land.18=Västergötland
|
||
model.nation.swedish.region.land.19=Östergötland
|
||
model.nation.swedish.region.land.20=Dalsland
|
||
model.nation.swedish.region.land.21=Närke
|
||
model.nation.swedish.region.land.22=Halland
|
||
model.nation.swedish.region.land.23=Bohuslän
|
||
model.nation.swedish.region.land.24=Skåne
|
||
model.nation.swedish.region.land.25=Blekinge
|
||
model.nation.swedish.region.land.26=Södermanland
|
||
model.nation.swedish.region.land.27=Uppland
|
||
model.nation.swedish.region.land.28=Gotland
|
||
model.nation.swedish.region.land.29=Öland
|
||
|
||
# Swedish rivers and creeks in New Sweden
|
||
model.nation.swedish.region.river.1=Swenskes Revier
|
||
model.nation.swedish.region.river.2=Schuylen Kÿl
|
||
model.nation.swedish.region.river.3=Minquas Kÿl
|
||
model.nation.swedish.region.river.4=Fiske Kÿl
|
||
model.nation.swedish.region.river.5=Christina Kÿl
|
||
#
|
||
model.nation.swedish.region.river.6=Göta älv
|
||
model.nation.swedish.region.river.7=Dalälven
|
||
model.nation.swedish.region.river.8=Torneälven
|
||
model.nation.swedish.region.river.9=Umeälven
|
||
model.nation.swedish.region.river.10=Ångermanälven
|
||
model.nation.swedish.region.river.11=Kalixälven
|
||
model.nation.swedish.region.river.12=Luleälven
|
||
model.nation.swedish.region.river.13=Vindelälven
|
||
model.nation.swedish.region.river.14=Ljusnan
|
||
model.nation.swedish.region.river.15=Skellefteälven
|
||
model.nation.swedish.region.river.16=Indalsälven
|
||
model.nation.swedish.region.river.17=Faxälven
|
||
model.nation.swedish.region.river.18=Ljungan
|
||
model.nation.swedish.region.river.19=Piteälven
|
||
model.nation.swedish.region.river.20=Muonioälven
|
||
model.nation.swedish.region.river.21=Västerdalälven
|
||
model.nation.swedish.region.river.22=Norrström
|
||
model.nation.swedish.region.river.23=Motala ström
|
||
model.nation.swedish.region.river.24=Fjällsjöälven
|
||
model.nation.swedish.region.river.25=Lainioälven
|
||
model.nation.swedish.region.river.26=Gullspångsälven
|
||
model.nation.swedish.region.river.27=Ätran
|
||
model.nation.swedish.region.river.28=Gideälven
|
||
model.nation.swedish.region.river.29=Lilla Luleälven
|
||
model.nation.swedish.region.river.30=Öreälven
|
||
|
||
# Swedish mountains (in Sweden), listed by height
|
||
model.nation.swedish.region.mountain.1=Kebnekaise
|
||
model.nation.swedish.region.mountain.2=Kebnekaise Nordtoppen
|
||
model.nation.swedish.region.mountain.3=Sarektjåkkå Stortoppen
|
||
model.nation.swedish.region.mountain.4=Kaskasatjåkka
|
||
model.nation.swedish.region.mountain.5=Sarektjåkkå Nordtoppen
|
||
model.nation.swedish.region.mountain.6=Kaskasapakte
|
||
model.nation.swedish.region.mountain.7=Sarektjåkkå Sydtoppen
|
||
model.nation.swedish.region.mountain.8=Akka Stortoppen
|
||
model.nation.swedish.region.mountain.9=Akka Nordvästtoppen
|
||
model.nation.swedish.region.mountain.10=Sarektjåkkå Buchttoppen
|
||
model.nation.swedish.region.mountain.11=Pårtetjåkka
|
||
model.nation.swedish.region.mountain.12=Palkatjåkka
|
||
model.nation.swedish.region.mountain.13=Helags
|
||
model.nation.swedish.region.mountain.14=Storsylen
|
||
model.nation.swedish.region.mountain.15=Storvätteshågna
|
||
model.nation.swedish.region.mountain.16=Råpi
|
||
model.nation.swedish.region.mountain.17=Granberget
|
||
model.nation.swedish.region.mountain.18=Garpkölen
|
||
model.nation.swedish.region.mountain.19=Tåsjöberget
|
||
model.nation.swedish.region.mountain.20=Myckelmyrberget
|
||
model.nation.swedish.region.mountain.21=Åmliden
|
||
model.nation.swedish.region.mountain.22=Fjällberget
|
||
model.nation.swedish.region.mountain.23=Lustigknopp
|
||
model.nation.swedish.region.mountain.24=Tomtabacken
|
||
model.nation.swedish.region.mountain.25=Galtåsen
|
||
model.nation.swedish.region.mountain.26=Stenabohöjden
|
||
model.nation.swedish.region.mountain.27=Baljåsen
|
||
model.nation.swedish.region.mountain.28=Tomasbodahöjden
|
||
model.nation.swedish.region.mountain.29=Högalteknall
|
||
model.nation.swedish.region.mountain.30=Björnerödspiggen
|
||
model.nation.swedish.region.mountain.31=Söderåsen
|
||
model.nation.swedish.region.mountain.32=Rävabacken
|
||
model.nation.swedish.region.mountain.33=Skogsbyås
|
||
model.nation.swedish.region.mountain.34=Tallmossen
|
||
model.nation.swedish.region.mountain.35=Lojsta hed
|
||
model.nation.swedish.region.mountain.36=Högsrum
|
||
|
||
# Swedish ship names
|
||
model.nation.swedish.ship.0=Kalmar Nyckel
|
||
#1653
|
||
model.nation.swedish.ship.1=Amarant
|
||
#1659
|
||
model.nation.swedish.ship.2=Andromeda
|
||
#1654
|
||
model.nation.swedish.ship.3=Apollo
|
||
#1661
|
||
model.nation.swedish.ship.4=Äpple
|
||
#1603
|
||
model.nation.swedish.ship.5=Äpplet
|
||
#1784
|
||
model.nation.swedish.ship.6=Äran
|
||
#1682
|
||
model.nation.swedish.ship.7=Bleking
|
||
model.nation.swedish.ship.8=Bramare
|
||
#1705
|
||
model.nation.swedish.ship.9=Bremen
|
||
model.nation.swedish.ship.10=Bruna Lejon
|
||
#Peter Minuit, Delaware
|
||
model.nation.swedish.ship.11=Calmare Nyckel
|
||
#1819
|
||
model.nation.swedish.ship.12=Carl XIII
|
||
#1678
|
||
model.nation.swedish.ship.13=Carolus IX
|
||
model.nation.swedish.ship.14=Carolus IX
|
||
model.nation.swedish.ship.15=Carolus XI
|
||
#1648
|
||
model.nation.swedish.ship.16=Cesar
|
||
#Nya Sverige
|
||
model.nation.swedish.ship.17=Charitas
|
||
model.nation.swedish.ship.18=Christina
|
||
#1655
|
||
model.nation.swedish.ship.19=Drake
|
||
#1785
|
||
model.nation.swedish.ship.20=Dristigheten
|
||
#1774
|
||
model.nation.swedish.ship.21=Dronning Sofia Magdalena
|
||
#1680
|
||
model.nation.swedish.ship.22=Drottning Hedvig Eleanora
|
||
#1680
|
||
model.nation.swedish.ship.23=Drottning Ulrika Eleanora
|
||
#1731
|
||
model.nation.swedish.ship.24=Drottningholm
|
||
#1784
|
||
model.nation.swedish.ship.25=Dygd
|
||
#1557
|
||
model.nation.swedish.ship.26=Elefant
|
||
model.nation.swedish.ship.27=Elfsborg
|
||
#Africa
|
||
model.nation.swedish.ship.28=Elisabeth
|
||
model.nation.swedish.ship.29=Engel
|
||
model.nation.swedish.ship.30=Enhörning
|
||
model.nation.swedish.ship.31=Enigheten
|
||
#1683
|
||
model.nation.swedish.ship.32=Estland
|
||
#1783
|
||
model.nation.swedish.ship.33=Fadnerslandet
|
||
#1652
|
||
model.nation.swedish.ship.34=Falk
|
||
#St Barts
|
||
model.nation.swedish.ship.35=Fama
|
||
#1650
|
||
model.nation.swedish.ship.36=Fenix
|
||
#1735
|
||
model.nation.swedish.ship.37=Finland
|
||
model.nation.swedish.ship.38=Finska Memnon
|
||
model.nation.swedish.ship.39=Finska Svan
|
||
model.nation.swedish.ship.40=Förgylta Dufva
|
||
#1825
|
||
model.nation.swedish.ship.41=Försiktigheten
|
||
#1730
|
||
model.nation.swedish.ship.42=Fred
|
||
#1698
|
||
model.nation.swedish.ship.43=Frederika Amalia
|
||
model.nation.swedish.ship.44=Fredrik Rex
|
||
model.nation.swedish.ship.45=Freedenburg
|
||
#1731
|
||
model.nation.swedish.ship.46=Frihet
|
||
#1634
|
||
model.nation.swedish.ship.47=Göta Ark
|
||
#1658
|
||
model.nation.swedish.ship.48=Göteborg
|
||
#1702
|
||
model.nation.swedish.ship.49=Götha Lejon
|
||
#1682
|
||
model.nation.swedish.ship.50=Gotland
|
||
#1748
|
||
model.nation.swedish.ship.51=Greve Sparre
|
||
model.nation.swedish.ship.52=Grippen
|
||
#1832
|
||
model.nation.swedish.ship.53=Gustav den Store
|
||
model.nation.swedish.ship.54=Gyllene Hajen
|
||
#1682
|
||
model.nation.swedish.ship.55=Halland
|
||
model.nation.swedish.ship.56=Halmstad
|
||
model.nation.swedish.ship.57=Hector
|
||
#1781
|
||
model.nation.swedish.ship.58=Hedvig Elisabet Charlotta
|
||
#1651
|
||
model.nation.swedish.ship.59=Herkules
|
||
#1779
|
||
model.nation.swedish.ship.60=Hertig Ferdinand
|
||
#1731
|
||
model.nation.swedish.ship.61=Hessen Cassel
|
||
#1675
|
||
model.nation.swedish.ship.62=Hieronymus
|
||
model.nation.swedish.ship.63=Hjort
|
||
model.nation.swedish.ship.64=Hoffi
|
||
model.nation.swedish.ship.65=Hollands Galej
|
||
model.nation.swedish.ship.66=Jonas von Emden
|
||
#1633
|
||
model.nation.swedish.ship.67=Jupiter
|
||
#1677
|
||
model.nation.swedish.ship.68=Kalmar
|
||
model.nation.swedish.ship.69=Kalmar Bark
|
||
#1824
|
||
model.nation.swedish.ship.70=Karl XIV Johan
|
||
model.nation.swedish.ship.71=Karlskrona
|
||
model.nation.swedish.ship.72=Kattan
|
||
#1775
|
||
model.nation.swedish.ship.73=Konung Adolph Fredrik
|
||
#1732
|
||
model.nation.swedish.ship.74=Konung Fredrik
|
||
#1777
|
||
model.nation.swedish.ship.75=Konung Gustaf III
|
||
#1799
|
||
model.nation.swedish.ship.76=Konung Gustaf IV
|
||
#1683
|
||
model.nation.swedish.ship.77=Konung Karl
|
||
#1633
|
||
model.nation.swedish.ship.78=Kristina
|
||
#1633
|
||
model.nation.swedish.ship.79=Krona Ark
|
||
#1668
|
||
model.nation.swedish.ship.80=Kronan
|
||
#1782
|
||
model.nation.swedish.ship.81=Kronprins Gustaf Adolph
|
||
#1711
|
||
model.nation.swedish.ship.82=Kronskepp
|
||
#1677
|
||
model.nation.swedish.ship.83=Lax
|
||
#1682
|
||
model.nation.swedish.ship.84=Lifland
|
||
model.nation.swedish.ship.85=Lilia
|
||
model.nation.swedish.ship.86=Lilla Hjort
|
||
model.nation.swedish.ship.87=Lilla Svan
|
||
#1789
|
||
model.nation.swedish.ship.88=Louisa Ulrika
|
||
#1655
|
||
model.nation.swedish.ship.89=Mane
|
||
#1785
|
||
model.nation.swedish.ship.90=Manligheten
|
||
#1648
|
||
model.nation.swedish.ship.91=Maria
|
||
#1633
|
||
model.nation.swedish.ship.92=Mars
|
||
model.nation.swedish.ship.93=Memnon
|
||
model.nation.swedish.ship.94=Mercurius
|
||
#1640
|
||
model.nation.swedish.ship.95=Monikendam
|
||
#1673
|
||
model.nation.swedish.ship.96=Neptunus
|
||
#1703
|
||
model.nation.swedish.ship.97=Nordstjerna
|
||
#1698
|
||
model.nation.swedish.ship.98=Norrkoping
|
||
#1665
|
||
model.nation.swedish.ship.99=Nyckel
|
||
#1681
|
||
model.nation.swedish.ship.100=Öland
|
||
#1628
|
||
model.nation.swedish.ship.101=Oldenrg
|
||
#1783
|
||
model.nation.swedish.ship.102=Ömheten
|
||
model.nation.swedish.ship.103=Onlyfer
|
||
model.nation.swedish.ship.104=Örnen
|
||
#1683
|
||
model.nation.swedish.ship.105=Osel
|
||
#1616
|
||
model.nation.swedish.ship.106=Patentia
|
||
#1658
|
||
model.nation.swedish.ship.107=Pelikan
|
||
#1692
|
||
model.nation.swedish.ship.108=Pommern
|
||
model.nation.swedish.ship.109=Princessa Hedvig
|
||
#1682
|
||
model.nation.swedish.ship.110=Prins Carl
|
||
#1704
|
||
model.nation.swedish.ship.111=Prins Carl Fredrik
|
||
#1774
|
||
model.nation.swedish.ship.112=Prins Fredrik Adolph
|
||
#1758
|
||
model.nation.swedish.ship.113=Prins Gustaf
|
||
#1694
|
||
model.nation.swedish.ship.114=Prins Karl
|
||
#1830
|
||
model.nation.swedish.ship.115=Prins Oscar
|
||
model.nation.swedish.ship.116=Prins Wilhelm
|
||
model.nation.swedish.ship.117=Prinsessa Fredrika von Hessen
|
||
#1694
|
||
model.nation.swedish.ship.118=Prinsessa Hedvig Sophia
|
||
#1694
|
||
model.nation.swedish.ship.119=Prinsessa Ulrika
|
||
#1764
|
||
model.nation.swedish.ship.120=Prinsessin Sophia Albertina
|
||
model.nation.swedish.ship.121=Prints Gustav
|
||
#1692
|
||
model.nation.swedish.ship.122=Prinzessin Ulrika Eleanora
|
||
#1783
|
||
model.nation.swedish.ship.123=Rättvisan
|
||
#1727
|
||
model.nation.swedish.ship.124=Reilt
|
||
#1708
|
||
model.nation.swedish.ship.125=Riga
|
||
#1570
|
||
model.nation.swedish.ship.126=Röda Drake
|
||
model.nation.swedish.ship.127=Röda Hund
|
||
model.nation.swedish.ship.128=Roda Lejon
|
||
#1649
|
||
model.nation.swedish.ship.129=Sankt Anna
|
||
#1662
|
||
model.nation.swedish.ship.130=Saturnus
|
||
#1636
|
||
model.nation.swedish.ship.131=Scepter
|
||
#1697
|
||
model.nation.swedish.ship.132=Skåne
|
||
#1564
|
||
model.nation.swedish.ship.133=Skotska Pincka
|
||
#1694
|
||
model.nation.swedish.ship.134=Småland
|
||
#1693
|
||
model.nation.swedish.ship.135=Södermanland
|
||
#1667
|
||
model.nation.swedish.ship.136=Sol
|
||
#1725
|
||
model.nation.swedish.ship.137=Sophia Charlotta
|
||
#1666
|
||
model.nation.swedish.ship.138=Spes
|
||
model.nation.swedish.ship.139=Sprengeporten
|
||
model.nation.swedish.ship.140=St Christopher
|
||
#1560
|
||
model.nation.swedish.ship.141=St Erik
|
||
#1695
|
||
model.nation.swedish.ship.142=Stettin
|
||
model.nation.swedish.ship.143=Stockholm
|
||
model.nation.swedish.ship.144=Suanen
|
||
#1662
|
||
model.nation.swedish.ship.145=Svärdet
|
||
#1559
|
||
model.nation.swedish.ship.146=Svenska Hektor
|
||
model.nation.swedish.ship.147=Svenska Lejon
|
||
model.nation.swedish.ship.148=Svenska Morian
|
||
#1734
|
||
model.nation.swedish.ship.149=Sverige
|
||
#1785
|
||
model.nation.swedish.ship.150=Tapperheten
|
||
model.nation.swedish.ship.151=Tranheje
|
||
#1706
|
||
model.nation.swedish.ship.152=Tre Kroner
|
||
#1642
|
||
model.nation.swedish.ship.153=Tre Lejon
|
||
#1598
|
||
model.nation.swedish.ship.154=Trekronor
|
||
#1719
|
||
model.nation.swedish.ship.155=Ulrika Eleonora
|
||
#1642
|
||
model.nation.swedish.ship.156=Ulven
|
||
model.nation.swedish.ship.157=Upland
|
||
#1749
|
||
model.nation.swedish.ship.158=Uppland
|
||
#1600
|
||
model.nation.swedish.ship.159=Vasa
|
||
#1667
|
||
model.nation.swedish.ship.160=Venus
|
||
#1647
|
||
model.nation.swedish.ship.161=Vestervik
|
||
#1658
|
||
model.nation.swedish.ship.162=Viktoria
|
||
model.nation.swedish.ship.163=Vogel Grip
|
||
#1681
|
||
model.nation.swedish.ship.164=Wachtmeister
|
||
#1719
|
||
model.nation.swedish.ship.165=Warberg
|
||
#1778
|
||
model.nation.swedish.ship.166=Wasa
|
||
#1684
|
||
model.nation.swedish.ship.167=Wenden
|
||
#1696
|
||
model.nation.swedish.ship.168=Westmanland
|
||
#1649
|
||
model.nation.swedish.ship.169=Wismar
|
||
#1788
|
||
model.nation.swedish.ship.170=Wladislaff
|
||
#1664
|
||
model.nation.swedish.ship.171=Wrangel
|
||
#1675
|
||
model.nation.swedish.ship.172=Wrangels Pallats
|
||
#1697
|
||
model.nation.swedish.ship.173=Wrede
|
||
|
||
# Native names
|
||
# BUG: These have been chosen on the basis of what could be found with
|
||
# google in one afternoon. We need someone who actually knows
|
||
# something about native American culture to sort things out.
|
||
# In each case I have tried to pick a prominent place for a capital,
|
||
# and ordered the rest in the following categories:
|
||
# prominent settlements
|
||
# settlements
|
||
# place names
|
||
# names in the language
|
||
# words in the language.
|
||
# The code chooses randomly from the list (apart from the capital),
|
||
# but this should cease once the list is expertly edited and arranged
|
||
# in a sensible order.
|
||
|
||
# Apache
|
||
# Hard to find place names, and the Apache languages are tonal so the
|
||
# transliteration was particularly brutal. The following are just
|
||
# names, often of tribes, not place names. The capital is the name of
|
||
# a tribe and a prosperous reservation.
|
||
model.nation.apache.settlementName.0=Mescalero
|
||
model.nation.apache.settlementName.1=Ahadje
|
||
model.nation.apache.settlementName.2=Ai-a'-ta
|
||
model.nation.apache.settlementName.3=Arivaipa
|
||
model.nation.apache.settlementName.4=Atokuwe
|
||
model.nation.apache.settlementName.5=Awatche
|
||
model.nation.apache.settlementName.6=Awp
|
||
model.nation.apache.settlementName.7=Carlanas
|
||
model.nation.apache.settlementName.8=Chah'-shm
|
||
model.nation.apache.settlementName.9=Chiricahua
|
||
model.nation.apache.settlementName.10=Chilcotin
|
||
model.nation.apache.settlementName.11=Chihuahua
|
||
model.nation.apache.settlementName.12=Chishye
|
||
model.nation.apache.settlementName.13=Chokonen
|
||
model.nation.apache.settlementName.14=Cibecue
|
||
model.nation.apache.settlementName.15=Coyotero
|
||
model.nation.apache.settlementName.16=Dilzhe'e
|
||
model.nation.apache.settlementName.17=H'iwana
|
||
model.nation.apache.settlementName.18=Ha-makabamitc
|
||
model.nation.apache.settlementName.19=Igihua'-a
|
||
model.nation.apache.settlementName.20=Inde
|
||
model.nation.apache.settlementName.21=Jarosoma
|
||
model.nation.apache.settlementName.22=Jicarilla
|
||
model.nation.apache.settlementName.23=Lipiyánes
|
||
model.nation.apache.settlementName.24=Loco
|
||
model.nation.apache.settlementName.25=Mogollon
|
||
model.nation.apache.settlementName.26=Muxtsuhintan
|
||
model.nation.apache.settlementName.27=Na-ishi
|
||
model.nation.apache.settlementName.28=Naisha
|
||
model.nation.apache.settlementName.29=Natagés
|
||
model.nation.apache.settlementName.30=Oop
|
||
model.nation.apache.settlementName.31=P'onin
|
||
model.nation.apache.settlementName.32=Pinal
|
||
model.nation.apache.settlementName.33=Poanln
|
||
model.nation.apache.settlementName.34=Ramah
|
||
model.nation.apache.settlementName.35=Ta-ashi
|
||
model.nation.apache.settlementName.36=Tagui
|
||
model.nation.apache.settlementName.37=Tagukeresh
|
||
model.nation.apache.settlementName.38=Tashin
|
||
model.nation.apache.settlementName.39=Taxkahe
|
||
model.nation.apache.settlementName.40=Taza
|
||
model.nation.apache.settlementName.41=Tchikun
|
||
model.nation.apache.settlementName.42=Thah-a-i-nin'
|
||
model.nation.apache.settlementName.43=Tinna'-ash
|
||
model.nation.apache.settlementName.44=Tonto
|
||
model.nation.apache.settlementName.45=Tshishe
|
||
model.nation.apache.settlementName.46=Tsézhiné
|
||
model.nation.apache.settlementName.47=Utsaamu
|
||
model.nation.apache.settlementName.48=Xa-he'-ta-no'
|
||
model.nation.apache.settlementName.49=Ypandis
|
||
|
||
|
||
# Arawak
|
||
# The Spaniards+smallpox wiped them out, so this is quite flakey and
|
||
# contains a lot of personal names. The capital is arbitrarily chosen
|
||
# from the apparent root of `Jamaica'.
|
||
model.nation.arawak.settlementName.0=Xaymaca
|
||
model.nation.arawak.settlementName.1=Aichi
|
||
model.nation.arawak.settlementName.2=Alliouagana
|
||
model.nation.arawak.settlementName.3=Aloi
|
||
model.nation.arawak.settlementName.4=Amakura
|
||
model.nation.arawak.settlementName.5=Amonhana
|
||
model.nation.arawak.settlementName.6=Aqualta
|
||
model.nation.arawak.settlementName.7=Arakaka
|
||
model.nation.arawak.settlementName.8=Ay Ay
|
||
model.nation.arawak.settlementName.9=Aycayia
|
||
model.nation.arawak.settlementName.10=Bayamo
|
||
model.nation.arawak.settlementName.11=Bayaquitiri
|
||
model.nation.arawak.settlementName.12=Becoua
|
||
model.nation.arawak.settlementName.13=Behecchio
|
||
model.nation.arawak.settlementName.14=Camagüey
|
||
model.nation.arawak.settlementName.15=Camerhogue
|
||
model.nation.arawak.settlementName.16=Cannouan
|
||
model.nation.arawak.settlementName.17=Caonabo
|
||
model.nation.arawak.settlementName.18=Ciboney-Taíno
|
||
model.nation.arawak.settlementName.19=Guamá
|
||
model.nation.arawak.settlementName.20=Guanaboa
|
||
model.nation.arawak.settlementName.21=Guanacagarí
|
||
model.nation.arawak.settlementName.22=Guanahatabey
|
||
model.nation.arawak.settlementName.23=Guarionex
|
||
model.nation.arawak.settlementName.24=Hairoun
|
||
model.nation.arawak.settlementName.25=Hewanorra
|
||
model.nation.arawak.settlementName.26=Higüayo
|
||
model.nation.arawak.settlementName.27=Higüey
|
||
model.nation.arawak.settlementName.28=Hiwanarau
|
||
model.nation.arawak.settlementName.29=Ichirouganaim
|
||
model.nation.arawak.settlementName.30=Iguayagua
|
||
model.nation.arawak.settlementName.31=Imataka
|
||
model.nation.arawak.settlementName.32=Jagua
|
||
model.nation.arawak.settlementName.33=Jagua
|
||
model.nation.arawak.settlementName.34=Kairi
|
||
model.nation.arawak.settlementName.35=Karukera
|
||
model.nation.arawak.settlementName.36=Kayryouacou
|
||
model.nation.arawak.settlementName.37=Lele
|
||
model.nation.arawak.settlementName.38=Liamuiga
|
||
model.nation.arawak.settlementName.39=Liguanea
|
||
model.nation.arawak.settlementName.40=Macaca
|
||
model.nation.arawak.settlementName.41=Madinina
|
||
model.nation.arawak.settlementName.42=Maguana
|
||
model.nation.arawak.settlementName.43=Maguá
|
||
model.nation.arawak.settlementName.44=Malliouhana
|
||
model.nation.arawak.settlementName.45=Mamee
|
||
model.nation.arawak.settlementName.46=Manaos
|
||
model.nation.arawak.settlementName.47=Mayobanex
|
||
model.nation.arawak.settlementName.48=Ocananmanrou
|
||
model.nation.arawak.settlementName.49=Oualichi
|
||
model.nation.arawak.settlementName.50=Oualie
|
||
model.nation.arawak.settlementName.51=Ouanalao
|
||
model.nation.arawak.settlementName.52=Siba
|
||
model.nation.arawak.settlementName.53=Soualiga
|
||
model.nation.arawak.settlementName.54=Tobago
|
||
model.nation.arawak.settlementName.55=Touloukaera
|
||
model.nation.arawak.settlementName.56=Wa'omoni
|
||
model.nation.arawak.settlementName.57=Wadadli
|
||
model.nation.arawak.settlementName.58=Wai'tukubuli
|
||
model.nation.arawak.settlementName.59=Xaraguá
|
||
|
||
|
||
# Aztec. Plenty, suppressed some really long ones.
|
||
model.nation.aztec.settlementName.0=Teocuitlatlan
|
||
# Prominent
|
||
model.nation.aztec.settlementName.1=Acaltepec
|
||
model.nation.aztec.settlementName.2=Acapulco
|
||
model.nation.aztec.settlementName.3=Acatlan
|
||
model.nation.aztec.settlementName.4=Acaxochitlan
|
||
model.nation.aztec.settlementName.5=Ajuchitlan
|
||
model.nation.aztec.settlementName.6=Atotonilco
|
||
model.nation.aztec.settlementName.7=Camotlan
|
||
model.nation.aztec.settlementName.8=Chapultepec
|
||
model.nation.aztec.settlementName.9=Cihuatlan
|
||
model.nation.aztec.settlementName.10=Coatepec
|
||
model.nation.aztec.settlementName.11=Coatlan
|
||
model.nation.aztec.settlementName.12=Colotlan
|
||
model.nation.aztec.settlementName.13=Cuernavaca
|
||
model.nation.aztec.settlementName.14=Ehecatepec
|
||
model.nation.aztec.settlementName.15=Epatlan
|
||
model.nation.aztec.settlementName.16=Huehuetlan
|
||
model.nation.aztec.settlementName.17=Hueyapan
|
||
model.nation.aztec.settlementName.18=Iztaccihuatl
|
||
model.nation.aztec.settlementName.19=Jocotepec
|
||
model.nation.aztec.settlementName.20=Mazatlan
|
||
model.nation.aztec.settlementName.21=Michoacan
|
||
model.nation.aztec.settlementName.22=Ocotepec
|
||
model.nation.aztec.settlementName.23=Ocotlan
|
||
model.nation.aztec.settlementName.24=Popocatepetl
|
||
model.nation.aztec.settlementName.25=Tecolotlan
|
||
model.nation.aztec.settlementName.26=Teotlalco
|
||
model.nation.aztec.settlementName.27=Tepoztlan
|
||
model.nation.aztec.settlementName.28=Tototlan
|
||
model.nation.aztec.settlementName.29=Tuxpan
|
||
model.nation.aztec.settlementName.30=Xochimilco
|
||
model.nation.aztec.settlementName.31=Zacualco
|
||
# Look good (shortish)
|
||
model.nation.aztec.settlementName.32=Acapan
|
||
model.nation.aztec.settlementName.33=Acaxochic
|
||
model.nation.aztec.settlementName.34=Acozpa
|
||
model.nation.aztec.settlementName.35=Amaxac
|
||
model.nation.aztec.settlementName.36=Atepec
|
||
model.nation.aztec.settlementName.37=Atzacan
|
||
model.nation.aztec.settlementName.38=Aztoapan
|
||
model.nation.aztec.settlementName.39=Caltepec
|
||
model.nation.aztec.settlementName.40=Chalco
|
||
model.nation.aztec.settlementName.41=Chictlan
|
||
model.nation.aztec.settlementName.42=Cilla
|
||
model.nation.aztec.settlementName.43=Coacalco
|
||
model.nation.aztec.settlementName.44=Coyucac
|
||
model.nation.aztec.settlementName.45=Cualac
|
||
model.nation.aztec.settlementName.46=Etlan
|
||
model.nation.aztec.settlementName.47=Huipilan
|
||
model.nation.aztec.settlementName.48=Huitztlan
|
||
model.nation.aztec.settlementName.49=Itztlan
|
||
model.nation.aztec.settlementName.50=Ixicayan
|
||
model.nation.aztec.settlementName.51=Iztatlan
|
||
model.nation.aztec.settlementName.52=Mixquic
|
||
model.nation.aztec.settlementName.53=Molotla
|
||
model.nation.aztec.settlementName.54=Nextitlan
|
||
model.nation.aztec.settlementName.55=Nopalla
|
||
model.nation.aztec.settlementName.56=Olac
|
||
model.nation.aztec.settlementName.57=Oxichan
|
||
model.nation.aztec.settlementName.58=Piaztla
|
||
model.nation.aztec.settlementName.59=Quechulac
|
||
model.nation.aztec.settlementName.60=Tamuoc
|
||
model.nation.aztec.settlementName.61=Tecpan
|
||
model.nation.aztec.settlementName.62=Tenanco
|
||
model.nation.aztec.settlementName.63=Tepexic
|
||
model.nation.aztec.settlementName.64=Texopan
|
||
model.nation.aztec.settlementName.65=Tlapan
|
||
model.nation.aztec.settlementName.66=Tolocan
|
||
model.nation.aztec.settlementName.67=Toyac
|
||
model.nation.aztec.settlementName.68=Xala
|
||
model.nation.aztec.settlementName.69=Xayaco
|
||
model.nation.aztec.settlementName.70=Xico
|
||
model.nation.aztec.settlementName.71=Xochtla
|
||
model.nation.aztec.settlementName.72=Yopico
|
||
model.nation.aztec.settlementName.73=Zola
|
||
model.nation.aztec.settlementName.74=Zozolan
|
||
|
||
# More if needed
|
||
# Acalhuacan Acamiltzinco Acapetlatlan Acaticpac Acatzinco Acayocan
|
||
# Acazacatla Achiotlan Acocolco Acocozpan Acolhuacan Acolman Acolnahuac
|
||
# Acuitlapan Ahuacatlan Ahuatepec Ahuatzitzinco Ahuehuepan Ahuexoyocan
|
||
# Ahuilizapan Alahuiztlan Amacoztitlan Amatlan Amaxtlan Ameyalco
|
||
# Anenequilco Apancalecan Atempa Atenanco Atenco Atezcahuacan
|
||
# Atlacuihuayan Atlan Atlapulac Atlatlauhcan Atlhuelic Atlicholoayan
|
||
# Atocpan Auchpanco Axopan Ayotlan Ayotochco Ayotzintepec Ayoxochiapan
|
||
# Azcaputzalco Aztaquemecan Cacalomacan Calimayan Calyahualco Capulapan
|
||
# Capulteopan Cempoalan Cenzontepec Chalco-atenco Chapolixitla
|
||
# Chapolmoloyan Chiapan Chilacachapan Chilapan Chiltecpintla Chimalpan
|
||
# Chinantlan Chipetlan Cihuateopan Cincozcatlan Citlaltepec Coapan
|
||
# Coatlayauhcan Coatzinco Coaxomulco Cocolan Cohuatlan Colhuacan
|
||
# Colhuatzinco Coliman Comaltepec Comitlan Copalapan Coyohuacan
|
||
# Coyolapan Cozamaloapan Cozcatecutlan Cuahuacan Cuahuitlixco
|
||
# Cuahxomulco Cuatlatlauhc Cuatzontepec Cuauhnahuac Cuauhpiloyan
|
||
# Cuauhquemecan Cuauhtetelco Cuauhtinchan Cuauhtitlan Cuauhtlan
|
||
# Cuauhtochco Cuauhximalpan Cuauhyocan Cuaupanoayan Cuetlaxtlan
|
||
# Cuicatlan Cuitlahuac Cuitlapan Ehuacalco Epazoyucan Huapalcalco
|
||
# Huaxtepec Huaxyacac Hueipochtla Huexolotlan Huilotepec Huitzannola
|
||
# Huitzilapan Huitzitzilan Huitznahuac Huitzoco Huixachtitlan
|
||
# Ichcaatoyac Ichcateopan Ichcatlan Icpatepec Iczochinanco Itzamatitlan
|
||
# Itzcuintepec Itzmiquilpan Itzocan Itztepec Itzteyocan Ixcoyamec
|
||
# Ixmatlatlan Ixquemecan Izhuatlan Iztacalco Iztactlalocan Iztapan
|
||
# Iztitlan Macuilxochic Malinalco Malinaltepec Mapachtepec Matixco
|
||
# Matlatlan Metepec Miacatla Miahuapan Michapan Michatlan Michmaloyan
|
||
# Micquetlan Mictlan Mitepec Mitzinco Mixcoac Mixtlan Mizquitlan
|
||
# Mizquiyahuala Molanco Nacochtlan Nantzintlan Nepopoalco Nochiztlan
|
||
# Nochtepec Ocelotepec Ochpaniztli Ocoapan Ocoyacac Ocpayucan Ocuilan
|
||
# Ohuapan Olinalan Olintepec Otlatitlan Otlazpa Otonpan Oxitipan Oxitlan
|
||
# Oztoman Oztoticpac Oztotlapechco Panotlan Pantepec Papantlan
|
||
# Patlanalan Petlatlan Pipioltepec Poctepec Poctlan Popotlan Puxcauhtlan
|
||
# Quetzallan Quetzalmacan Quetzaloztoc Quetzaltepec Quimichtepec
|
||
# Quiyauhteopan Tamapachco Tamazolan Tamazolapan Teacalco Tecalco
|
||
# Tecamachalco Tecaxic Teccalco Techcahuacan Teciuhtlan Tecmilco
|
||
# Tecoloapan Tecozauhtla Tecpatepec Tecpatzinco Tecualoyan Tecuantepec
|
||
# Tecuhtepec Tehuehuec Tehuiloyocan Tehuitzco Teloloapan Temazcalapan
|
||
# Temohuacan Tenantzinco Tenayocan Tenexticpac Teoatzinco Teocalhueyac
|
||
# Teocaltzinco Teochiapan Teociocan Teocuitlatlan Teopantepec Teopantlan
|
||
# Teotenanco Teotlalpan Teotliztacan Tepechiapan Tepechpan Tepechupa
|
||
# Tepecuacuilco Tepemaxalco Tepepulan Tepetitlan Tepetlacalco
|
||
# Tepetlahuacan Tepetlaoztoc Tepetlapa Tepexauhnalco Tepeyacac Tepoxaco
|
||
# Tepuzcululan Tepuztlan Tequemecan Tequixquiapan Tetenanco Tetepanco
|
||
# Teteuhtepec Teteutlan Teticpac Tetzapotitlan Tetzotzocan Texcacoac
|
||
# Texcoco Tezcatepec Tizatepec Tizayocan Tlaahuililpan Tlachco
|
||
# Tlachinoltic Tlachmalacac Tlachquiauhco Tlachyahualco Tlacopan
|
||
# Tlacotlala Tlahquilpan Tlalatlauhco Tlaltizapan Tlamacazapan
|
||
# Tlaniztlan Tlaollan Tlapacoyan Tlatelolco Tlatizapan Tlatlachco
|
||
# Tlatzoxiuhco Tlaximaloyan Tlayacac Tlayacapan Tliltepec Tochconco
|
||
# Tochtepec Toliman Tollan Toltitlan Tonanitla Tonatiuhco Totolapan
|
||
# Totoltzinco Tototepec Toztlan Tozxiuhco Tuchtlan Tulantzinco Tzapotlan
|
||
# Tzicaputzalco Tzilacaapan Tzinacanoztoc Tzinacantepec Tzinacantlan
|
||
# Tzompahuacan Tzompanco Tzontzapotla Xalac Xalapan Xalatlan Xaloztoc
|
||
# Xaltepec Xaltianquizco Xaltocan Xaxapan Xicalhuacan Xicaltepec
|
||
# Xilotepec Xilotzinco Xiloxoxhitlan Xiuhcoac Xiuhtepec Xiuhuacan
|
||
# Xochiacan Xochichiucan Xochimilco Xochitepec Xochitla Xochiyetlan
|
||
# Xoconochco Xocotitlan Xocotla Xocoyocan Xolochauhyan Xolotlan
|
||
# Xometzoyocan Xoxontla Xoyoltepec Yacapitztlan Yancuitlan Yauhtepecc
|
||
# Yaunahuac Yautlan Yoalan Yoaltepec Yoltepozontla Zacatepec Zacatla
|
||
# Zacatulan Zacualpan Zacuantepec Zoquitzinco
|
||
# A bit long
|
||
# Acamilixtlahuacan Ayotochcuitlatla Calixtlahuacan Chichicuauhtla
|
||
# Chichihualtetacala Chiconquiauhco Chontalcoatlan Coaixtlahuacan
|
||
# Cozcacuahtenanco Cozohuipilecan Cuachquetzaloyan Cuauhnacaztlan
|
||
# Cuauhquecholan Cuauhtecomatlan Cuauhtecomatzinco Cuauhxayacatitlan
|
||
# Cuauhxilotitlan Cuezcomahuacan Cuezcomaixtlahuacan Cuezcomatitlan
|
||
# Cuezcomatlyacac Ehecatlapechco Huitzilopuchco Itzcuincuitlapilco
|
||
# Itzihuquilyocan Mamalhuaztepec Mictlancuauhtla Quetzalcuitlapilco
|
||
# Tetlapanaloyan Tezcatepetonco Tlacaxipehualiztli Tlacozauhtitlan
|
||
# Tlalcuechahuaya Tlapanicxitlan Tlatlauhquitopec Tonalimoquetzayan
|
||
# Totomaixtlahuacan Tzayanalquilpan Xiuhteczacatlan Xochicuauhtitlan
|
||
# Xochimilcatinco Yancuictlalpan Yeohuitzquilocan
|
||
|
||
|
||
# Cherokee
|
||
model.nation.cherokee.settlementName.0=Itsa'ti
|
||
# Prominent
|
||
model.nation.cherokee.settlementName.1=Ani'-Kawit'ta
|
||
model.nation.cherokee.settlementName.2=Ani'-Ku'sa
|
||
model.nation.cherokee.settlementName.3=Atala'nuwa'
|
||
model.nation.cherokee.settlementName.4=Dagu'nawa'lahi
|
||
model.nation.cherokee.settlementName.5=Iau'nigu
|
||
model.nation.cherokee.settlementName.6=Kana'sta
|
||
model.nation.cherokee.settlementName.7=Kawi'yi
|
||
model.nation.cherokee.settlementName.8=Kitu'hwa
|
||
model.nation.cherokee.settlementName.9=Ku'swati'yi
|
||
model.nation.cherokee.settlementName.10=Kuwanda'ta lun'yi
|
||
model.nation.cherokee.settlementName.11=Na'gu tsi'
|
||
model.nation.cherokee.settlementName.12=Na'na-tlu gun'yi
|
||
model.nation.cherokee.settlementName.13=Nikwasi'
|
||
model.nation.cherokee.settlementName.14=Nikutse'gi
|
||
model.nation.cherokee.settlementName.15=Tanasi'
|
||
model.nation.cherokee.settlementName.16=Ta'ski'gi
|
||
model.nation.cherokee.settlementName.17=Tlanusi'yi
|
||
model.nation.cherokee.settlementName.18=Tsatanu'gi
|
||
model.nation.cherokee.settlementName.19=Tsikama'gi
|
||
model.nation.cherokee.settlementName.20=Tsunda'talesun'yi
|
||
model.nation.cherokee.settlementName.21=Uwaga'hi
|
||
# Settlements
|
||
model.nation.cherokee.settlementName.22=Ayuhwa'si
|
||
model.nation.cherokee.settlementName.23=Dugilu'yi
|
||
model.nation.cherokee.settlementName.24=Elatse'yi
|
||
model.nation.cherokee.settlementName.25=Gansagi
|
||
model.nation.cherokee.settlementName.26=I'tawa'
|
||
model.nation.cherokee.settlementName.27=Itse'yi
|
||
model.nation.cherokee.settlementName.28=Keowee
|
||
model.nation.cherokee.settlementName.29=Kulsetsi'yi
|
||
model.nation.cherokee.settlementName.30=Stika'yi
|
||
model.nation.cherokee.settlementName.31=Tagwa'hi
|
||
model.nation.cherokee.settlementName.32=Talikwa'
|
||
model.nation.cherokee.settlementName.33=Talulu'
|
||
model.nation.cherokee.settlementName.34=Tama'li
|
||
model.nation.cherokee.settlementName.35=Tsiy'hi
|
||
model.nation.cherokee.settlementName.36=U'stana'li
|
||
model.nation.cherokee.settlementName.37=Uy'gila'gi
|
||
model.nation.cherokee.settlementName.38=Wata'gi
|
||
# Short names
|
||
model.nation.cherokee.settlementName.39=Coyatee
|
||
model.nation.cherokee.settlementName.40=Dulastun'yi
|
||
model.nation.cherokee.settlementName.41=Elawa diyi
|
||
model.nation.cherokee.settlementName.42=Gusti'
|
||
model.nation.cherokee.settlementName.43=Gatugi'yi
|
||
model.nation.cherokee.settlementName.44=Kasdu'yi
|
||
model.nation.cherokee.settlementName.45=Nun'daye'li
|
||
model.nation.cherokee.settlementName.46=Qualatchee
|
||
model.nation.cherokee.settlementName.47=Setsi
|
||
model.nation.cherokee.settlementName.48=Ukwu'nu
|
||
model.nation.cherokee.settlementName.49=Walasi'yi
|
||
|
||
# More names if needed
|
||
# Amaye'l-e'gwa Ani'-sgayaiyi Ani'-Wa'dihi' Dahlonega Dakwa'i
|
||
# Danda'ganu' Da'skwitun'yi Dukas'i Gatu'gitse'yi Gatugi'yi Gatun'iti'yi
|
||
# Guaquila Guaxule Gu'lani'yi Gu'nahitun'yi Ka'lanun'yi Kanuga
|
||
# Kanu'gulayi Na'duli Sakwi'yi Si'tiku' Suwa'ni Ta'lasi' Tsiksi'tsi
|
||
# Tsilalu'hi Tsistetsi'yi Tsistu'yi Ultiwa'i U'lun'yi Wa'ginsi
|
||
# A bit long
|
||
# Amaye'li-gunahi'ta Ani'-Kitu'hwagi A'tsina'-k ta'um
|
||
# Du'stayalun'yi Gun'di'gaduhun'yi Kal-detsi'yunyi Nats-asun'tlunyi
|
||
# Tsu'dinunti'yi Walas'-unulstiyi' Wane'-asun'tlunyi
|
||
|
||
|
||
# Inca
|
||
# Hard to find names. Those Spaniards at work again... The more
|
||
# category are personal names.
|
||
model.nation.inca.settlementName.0=Qosqo
|
||
# Prominent
|
||
model.nation.inca.settlementName.1=Anqas
|
||
model.nation.inca.settlementName.2=Areqepa
|
||
model.nation.inca.settlementName.3=Ayakuchu
|
||
model.nation.inca.settlementName.4=Cajamarca
|
||
model.nation.inca.settlementName.5=Chukichampi
|
||
model.nation.inca.settlementName.6=Chukiyawu
|
||
model.nation.inca.settlementName.7=Jayüma
|
||
model.nation.inca.settlementName.8=Killaka
|
||
model.nation.inca.settlementName.9=Kimsa Kurusati
|
||
model.nation.inca.settlementName.10=Kuchawampa
|
||
model.nation.inca.settlementName.11=Kurki
|
||
model.nation.inca.settlementName.12=Llankira
|
||
model.nation.inca.settlementName.13=Machakamarka
|
||
model.nation.inca.settlementName.14=Machu Picchu
|
||
model.nation.inca.settlementName.15=Mucuga
|
||
model.nation.inca.settlementName.16=Pariya
|
||
model.nation.inca.settlementName.17=Pasto
|
||
model.nation.inca.settlementName.18=Piru
|
||
model.nation.inca.settlementName.19=Putusi
|
||
model.nation.inca.settlementName.20=Qollkapampa
|
||
model.nation.inca.settlementName.21=Rikaway
|
||
model.nation.inca.settlementName.22=Risawariru
|
||
model.nation.inca.settlementName.23=Sayacmarca
|
||
model.nation.inca.settlementName.24=Sibundoy
|
||
model.nation.inca.settlementName.25=Sukri
|
||
model.nation.inca.settlementName.26=Tambupampa
|
||
model.nation.inca.settlementName.27=Tiwanaku
|
||
model.nation.inca.settlementName.28=Tuliru
|
||
model.nation.inca.settlementName.29=Turku
|
||
model.nation.inca.settlementName.30=Ururu
|
||
model.nation.inca.settlementName.31=Valsayacu
|
||
model.nation.inca.settlementName.32=Wachakalla
|
||
model.nation.inca.settlementName.33=Waras
|
||
model.nation.inca.settlementName.34=Wayllamarka
|
||
model.nation.inca.settlementName.35=Wuliwya
|
||
model.nation.inca.settlementName.36=Wurgus
|
||
# Names
|
||
model.nation.inca.settlementName.37=Acahuana
|
||
model.nation.inca.settlementName.38=Anahuarque
|
||
model.nation.inca.settlementName.39=Apacheta
|
||
model.nation.inca.settlementName.40=Apaec
|
||
model.nation.inca.settlementName.41=Apo-Mayta
|
||
model.nation.inca.settlementName.42=Apocatequil
|
||
model.nation.inca.settlementName.43=Apu-Illapu
|
||
model.nation.inca.settlementName.44=Axomamma
|
||
model.nation.inca.settlementName.45=Ayar
|
||
model.nation.inca.settlementName.46=Catequil
|
||
model.nation.inca.settlementName.47=Cava
|
||
model.nation.inca.settlementName.48=Cavillaca
|
||
model.nation.inca.settlementName.49=Chasca
|
||
model.nation.inca.settlementName.50=Chasca-Coyllur
|
||
model.nation.inca.settlementName.51=Cocomama
|
||
model.nation.inca.settlementName.52=Coniraya
|
||
model.nation.inca.settlementName.53=Copacati
|
||
model.nation.inca.settlementName.54=Cuca
|
||
model.nation.inca.settlementName.55=Ekkekko
|
||
model.nation.inca.settlementName.56=Epunamun
|
||
model.nation.inca.settlementName.57=Guachimines
|
||
model.nation.inca.settlementName.58=Guamansuri
|
||
model.nation.inca.settlementName.59=Huamanpallpa
|
||
model.nation.inca.settlementName.60=Huanca
|
||
model.nation.inca.settlementName.61=Huiracocha
|
||
model.nation.inca.settlementName.62=Ilyapa
|
||
model.nation.inca.settlementName.63=Ka-Ata-Killa
|
||
model.nation.inca.settlementName.64=Khuno
|
||
model.nation.inca.settlementName.65=Kon
|
||
model.nation.inca.settlementName.66=Mama-Allpa
|
||
model.nation.inca.settlementName.67=Mama-Cocha
|
||
model.nation.inca.settlementName.68=Mama-Oullo
|
||
model.nation.inca.settlementName.69=Mama-Pacha
|
||
model.nation.inca.settlementName.70=Mama-Quilla
|
||
model.nation.inca.settlementName.71=Maricanchi
|
||
model.nation.inca.settlementName.72=Pacari
|
||
model.nation.inca.settlementName.73=Pachacamac
|
||
model.nation.inca.settlementName.74=Paricia
|
||
model.nation.inca.settlementName.75=Piguerao
|
||
model.nation.inca.settlementName.76=Punchau
|
||
model.nation.inca.settlementName.77=Quinuama
|
||
model.nation.inca.settlementName.78=Si
|
||
model.nation.inca.settlementName.79=Supay
|
||
model.nation.inca.settlementName.80=Thonapa
|
||
model.nation.inca.settlementName.81=Urcaguary
|
||
model.nation.inca.settlementName.82=Urcon
|
||
model.nation.inca.settlementName.83=Urpihua-Chac
|
||
model.nation.inca.settlementName.84=Vicaquirao
|
||
model.nation.inca.settlementName.85=Zaramamma
|
||
|
||
|
||
# Iroquois
|
||
# Not necessarily proper settlement names, but at least place names.
|
||
model.nation.iroquois.settlementName.0=Onondaga
|
||
# Prominent
|
||
model.nation.iroquois.settlementName.1=Ahkwesáhsne
|
||
model.nation.iroquois.settlementName.2=Ateronto
|
||
model.nation.iroquois.settlementName.3=Dahsgaowë'geh
|
||
model.nation.iroquois.settlementName.4=Degyo'nehsáhöh
|
||
model.nation.iroquois.settlementName.5=Degyotnöhsá:kdö:
|
||
model.nation.iroquois.settlementName.6=Detgahnegaha'gó:wah
|
||
model.nation.iroquois.settlementName.7=Detgahnyöhsráhdöh
|
||
model.nation.iroquois.settlementName.8=Deyohatéhsö'
|
||
model.nation.iroquois.settlementName.9=Dwahyáyëtwëh
|
||
model.nation.iroquois.settlementName.10=Gada:gráhsgëhë:'
|
||
model.nation.iroquois.settlementName.11=Gahnawiyó'geh
|
||
model.nation.iroquois.settlementName.12=Gahnáwëhta'
|
||
model.nation.iroquois.settlementName.13=Gahënagö:
|
||
model.nation.iroquois.settlementName.14=Ganyadáiyo'
|
||
model.nation.iroquois.settlementName.15=Ganyadáiyo'
|
||
model.nation.iroquois.settlementName.16=Ganö:nyo'
|
||
model.nation.iroquois.settlementName.17=Gayogohó:nö'
|
||
model.nation.iroquois.settlementName.18=Gihë'gowáhneh
|
||
model.nation.iroquois.settlementName.19=Gyohnégano:
|
||
model.nation.iroquois.settlementName.20=Gyonöhsadé:geh
|
||
model.nation.iroquois.settlementName.21=Kahnawà:ke
|
||
model.nation.iroquois.settlementName.22=Kana:tso
|
||
model.nation.iroquois.settlementName.23=Kanehstà:ke
|
||
model.nation.iroquois.settlementName.24=Kanien'kehá:ka
|
||
model.nation.iroquois.settlementName.25=Kanon:no
|
||
model.nation.iroquois.settlementName.26=Kanyatarakwarote
|
||
model.nation.iroquois.settlementName.27=Ken'ta:ke
|
||
model.nation.iroquois.settlementName.28=Kyodró:wë:
|
||
model.nation.iroquois.settlementName.29=Nigana'jú:'uh
|
||
model.nation.iroquois.settlementName.30=Ohnyáhëh
|
||
model.nation.iroquois.settlementName.31=Ohswé:gë'
|
||
model.nation.iroquois.settlementName.32=Ohí:yo'
|
||
model.nation.iroquois.settlementName.33=Onëyotga:'
|
||
model.nation.iroquois.settlementName.34=Onödageh
|
||
model.nation.iroquois.settlementName.35=Otskwarhehne
|
||
model.nation.iroquois.settlementName.36=Sganyádaes
|
||
model.nation.iroquois.settlementName.37=Sganyádaes
|
||
model.nation.iroquois.settlementName.38=Sganëdá:dih
|
||
model.nation.iroquois.settlementName.39=Shahre:'on
|
||
model.nation.iroquois.settlementName.40=Skahnehtati
|
||
model.nation.iroquois.settlementName.41=Skaniatara:ti
|
||
model.nation.iroquois.settlementName.42=Tahnawá:de'
|
||
model.nation.iroquois.settlementName.43=Tayëda:né:gë'
|
||
model.nation.iroquois.settlementName.44=Tayëdané:gë'
|
||
model.nation.iroquois.settlementName.45=Tekotaroke
|
||
model.nation.iroquois.settlementName.46=Tgagwë:tro'
|
||
model.nation.iroquois.settlementName.47=Tgagwë:tro'
|
||
model.nation.iroquois.settlementName.48=Tganadaháe:'
|
||
model.nation.iroquois.settlementName.49=Tganadaë'gó:wah
|
||
model.nation.iroquois.settlementName.50=Tganahwái:'
|
||
model.nation.iroquois.settlementName.51=Tganádaë:'
|
||
model.nation.iroquois.settlementName.52=Tganënogáhe:'
|
||
model.nation.iroquois.settlementName.53=Tgaya'dagwë:ní:yo'
|
||
model.nation.iroquois.settlementName.54=Tgáö:do'
|
||
model.nation.iroquois.settlementName.55=Tiawenro:ten
|
||
model.nation.iroquois.settlementName.56=Tiawenro:ten
|
||
model.nation.iroquois.settlementName.57=Tiohtià:ke
|
||
model.nation.iroquois.settlementName.58=Wahta'
|
||
|
||
|
||
# Sioux
|
||
# Hard to find. Capital is one of the group names. More are animal names.
|
||
model.nation.sioux.settlementName.0=Tetonwan
|
||
model.nation.sioux.settlementName.1=Ihanktowana
|
||
model.nation.sioux.settlementName.2=Isanti
|
||
model.nation.sioux.settlementName.3=MaNkhatho
|
||
model.nation.sioux.settlementName.4=Maka Sica
|
||
model.nation.sioux.settlementName.5=Matho Paha
|
||
model.nation.sioux.settlementName.6=Mdewakantonwan
|
||
model.nation.sioux.settlementName.7=Mnis<os<e
|
||
model.nation.sioux.settlementName.8=Mnisota
|
||
model.nation.sioux.settlementName.9=NaNz<iN Z<ide
|
||
model.nation.sioux.settlementName.10=NiN Bdhaska
|
||
model.nation.sioux.settlementName.11=NiN S<ude
|
||
model.nation.sioux.settlementName.12=NiN TtaNga
|
||
model.nation.sioux.settlementName.13=NiN Ubdhadha
|
||
model.nation.sioux.settlementName.14=NiN Watte
|
||
model.nation.sioux.settlementName.15=OnuNwa
|
||
model.nation.sioux.settlementName.16=Paha Sapa
|
||
model.nation.sioux.settlementName.17=Ponca
|
||
model.nation.sioux.settlementName.18=PpaNkka
|
||
model.nation.sioux.settlementName.19=Ppahe Ppize
|
||
model.nation.sioux.settlementName.20=Ppahe Sabe
|
||
model.nation.sioux.settlementName.21=Sisitonwan
|
||
model.nation.sioux.settlementName.22=Ttikhe'e Ama
|
||
model.nation.sioux.settlementName.23=UmaNhaN
|
||
model.nation.sioux.settlementName.24=Wakhpekute
|
||
model.nation.sioux.settlementName.25=Wakpala Sapa
|
||
# Words
|
||
model.nation.sioux.settlementName.26=Anunkasan
|
||
model.nation.sioux.settlementName.27=Hexaka
|
||
model.nation.sioux.settlementName.28=Hinhan
|
||
model.nation.sioux.settlementName.29=Hogan
|
||
model.nation.sioux.settlementName.30=Igmuwatogla
|
||
model.nation.sioux.settlementName.31=Keya
|
||
model.nation.sioux.settlementName.32=Maga
|
||
model.nation.sioux.settlementName.33=Mastincared
|
||
model.nation.sioux.settlementName.34=Mato
|
||
model.nation.sioux.settlementName.35=Pahin
|
||
model.nation.sioux.settlementName.36=Pte
|
||
model.nation.sioux.settlementName.37=Sungila
|
||
model.nation.sioux.settlementName.38=Sunka
|
||
model.nation.sioux.settlementName.39=Sunkawakan
|
||
model.nation.sioux.settlementName.40=Sunkmanitu Tanka
|
||
model.nation.sioux.settlementName.41=Tatanka
|
||
model.nation.sioux.settlementName.42=Tuhmunga
|
||
model.nation.sioux.settlementName.43=Wiciteglega
|
||
model.nation.sioux.settlementName.44=Zica
|
||
model.nation.sioux.settlementName.45=Zintkalabald
|
||
model.nation.sioux.settlementName.46=Zuze
|
||
|
||
|
||
# Tupi
|
||
# Very flakey. Brazilian state names at least. The capital is chosen because
|
||
# of the nice falls.
|
||
model.nation.tupi.settlementName.0=Iguaçu
|
||
model.nation.tupi.settlementName.1=Abacaxi
|
||
model.nation.tupi.settlementName.2=Aché
|
||
model.nation.tupi.settlementName.3=Alagoas
|
||
model.nation.tupi.settlementName.4=Amapá
|
||
model.nation.tupi.settlementName.5=Caetés
|
||
model.nation.tupi.settlementName.6=Capoeira
|
||
model.nation.tupi.settlementName.7=Carioca
|
||
model.nation.tupi.settlementName.8=Ceará
|
||
model.nation.tupi.settlementName.9=Chiripá
|
||
model.nation.tupi.settlementName.10=Cocama
|
||
model.nation.tupi.settlementName.11=Cururu
|
||
model.nation.tupi.settlementName.12=Goiás
|
||
model.nation.tupi.settlementName.13=Guanabara
|
||
model.nation.tupi.settlementName.14=Ipanema
|
||
model.nation.tupi.settlementName.15=Itanhangá
|
||
model.nation.tupi.settlementName.16=Itaquaquecetuba
|
||
model.nation.tupi.settlementName.17=Itaúna
|
||
model.nation.tupi.settlementName.18=Jaguariúna
|
||
model.nation.tupi.settlementName.19=Kaburé-Iwa
|
||
model.nation.tupi.settlementName.20=Minhoca
|
||
model.nation.tupi.settlementName.21=Nhengatu
|
||
model.nation.tupi.settlementName.22=Niterói
|
||
model.nation.tupi.settlementName.23=Omagua
|
||
model.nation.tupi.settlementName.24=Pacaembu
|
||
model.nation.tupi.settlementName.25=Paranaíba
|
||
model.nation.tupi.settlementName.26=Paraná
|
||
model.nation.tupi.settlementName.27=Paraná-mirim
|
||
model.nation.tupi.settlementName.28=Paranãmbuka
|
||
model.nation.tupi.settlementName.29=Paraíba
|
||
model.nation.tupi.settlementName.30=Pará
|
||
model.nation.tupi.settlementName.31=Perereca
|
||
model.nation.tupi.settlementName.32=Peteca
|
||
model.nation.tupi.settlementName.33=Piauí
|
||
model.nation.tupi.settlementName.34=Pindorama
|
||
model.nation.tupi.settlementName.35=Pipoca
|
||
model.nation.tupi.settlementName.36=Piranha
|
||
model.nation.tupi.settlementName.37=Piraí
|
||
model.nation.tupi.settlementName.38=Piroca
|
||
model.nation.tupi.settlementName.39=Pororoca
|
||
model.nation.tupi.settlementName.40=Potiguara
|
||
model.nation.tupi.settlementName.41=Roraima
|
||
model.nation.tupi.settlementName.42=Sergipe
|
||
model.nation.tupi.settlementName.43=Siri
|
||
model.nation.tupi.settlementName.44=Tabajara
|
||
model.nation.tupi.settlementName.45=Temiminó
|
||
model.nation.tupi.settlementName.46=Tijuca
|
||
model.nation.tupi.settlementName.47=Tukan
|
||
model.nation.tupi.settlementName.48=Tupinambá
|
||
model.nation.tupi.settlementName.49=Tupinikin
|
||
model.nation.tupi.settlementName.50=Tupiniquim
|
||
model.nation.tupi.settlementName.51=Umuarama
|
||
model.nation.tupi.settlementName.52=Urubu
|
||
model.nation.tupi.settlementName.53=Urutu
|
||
|
||
# Auxiliary river names
|
||
model.other.region.river.0=Acaponeta
|
||
model.other.region.river.1=Acatlan
|
||
model.other.region.river.2=Aconcagua
|
||
model.other.region.river.3=Aguililla
|
||
model.other.region.river.4=Alsek
|
||
model.other.region.river.5=Altahama
|
||
model.other.region.river.6=Amacuzac
|
||
model.other.region.river.7=Amajac
|
||
model.other.region.river.8=Amazon
|
||
model.other.region.river.9=Ancoa
|
||
model.other.region.river.10=Animas
|
||
model.other.region.river.11=Apure
|
||
model.other.region.river.12=Arkansas
|
||
model.other.region.river.13=Arroyo
|
||
model.other.region.river.14=Atrato
|
||
model.other.region.river.15=Babine
|
||
model.other.region.river.16=Blue
|
||
model.other.region.river.17=Brazos
|
||
model.other.region.river.18=Cahabon
|
||
model.other.region.river.19=Cahaboncito
|
||
model.other.region.river.20=Canoe
|
||
model.other.region.river.21=Caroni
|
||
model.other.region.river.22=Cautin
|
||
model.other.region.river.23=Chacala
|
||
model.other.region.river.24=Champoton
|
||
model.other.region.river.25=Chapelco
|
||
model.other.region.river.26=Chicayan
|
||
model.other.region.river.27=Chilapa
|
||
model.other.region.river.28=Chilcotin
|
||
model.other.region.river.29=Chubut
|
||
model.other.region.river.30=Colorado
|
||
model.other.region.river.31=Columbia
|
||
model.other.region.river.32=Conchos
|
||
model.other.region.river.33=Cruces
|
||
model.other.region.river.34=Crystal
|
||
model.other.region.river.35=Cuilco
|
||
model.other.region.river.36=Culiacan
|
||
model.other.region.river.37=Cutipay
|
||
model.other.region.river.38=Cutzamala
|
||
model.other.region.river.39=Elqui
|
||
model.other.region.river.40=Extoraz
|
||
model.other.region.river.41=Fernando
|
||
model.other.region.river.42=Florido
|
||
model.other.region.river.43=Frasier
|
||
model.other.region.river.44=Fuerte
|
||
model.other.region.river.45=Grijalva
|
||
model.other.region.river.46=Huahum
|
||
model.other.region.river.47=Hudson
|
||
model.other.region.river.48=Itata
|
||
model.other.region.river.49=Ixtapan
|
||
model.other.region.river.50=Jaltepec
|
||
model.other.region.river.51=Jamapa
|
||
model.other.region.river.52=Kettle
|
||
model.other.region.river.53=Kicking Horse
|
||
model.other.region.river.54=Kitwanga
|
||
model.other.region.river.55=Kootenay
|
||
model.other.region.river.56=Liquine
|
||
model.other.region.river.57=Mackenzie
|
||
model.other.region.river.58=Magdalena
|
||
model.other.region.river.59=Maipo
|
||
model.other.region.river.60=Malleco
|
||
model.other.region.river.61=Mapocho
|
||
model.other.region.river.62=Matape
|
||
model.other.region.river.63=Maullin
|
||
model.other.region.river.64=Melado
|
||
model.other.region.river.65=Mississippi
|
||
model.other.region.river.66=Missouri
|
||
model.other.region.river.67=Moctezuma
|
||
model.other.region.river.68=Nahualate
|
||
model.other.region.river.69=Nechako
|
||
model.other.region.river.70=Nexapa
|
||
model.other.region.river.71=Nigra
|
||
model.other.region.river.72=Nuble
|
||
model.other.region.river.73=Ocoee
|
||
model.other.region.river.74=Oconee
|
||
model.other.region.river.75=Okanagan
|
||
model.other.region.river.76=Ometepec
|
||
model.other.region.river.77=Omitlan
|
||
model.other.region.river.78=Palena
|
||
model.other.region.river.79=Parnaiba
|
||
model.other.region.river.80=Patuca
|
||
model.other.region.river.81=Pesqueria
|
||
model.other.region.river.82=Platte
|
||
model.other.region.river.83=Potomac
|
||
model.other.region.river.84=Puelo
|
||
model.other.region.river.85=Quesnel
|
||
model.other.region.river.86=Rahue
|
||
model.other.region.river.87=Sarabia
|
||
model.other.region.river.88=Saskatchewan
|
||
model.other.region.river.89=Skeena
|
||
model.other.region.river.90=Squamish
|
||
model.other.region.river.91=Saint Lawrence
|
||
model.other.region.river.92=Suwannee
|
||
model.other.region.river.93=Tacotalpa
|
||
model.other.region.river.94=Tamazula
|
||
model.other.region.river.95=Tamesi
|
||
model.other.region.river.96=Temascaltepec
|
||
model.other.region.river.97=Temporal
|
||
model.other.region.river.98=Tepalcatepec
|
||
model.other.region.river.99=Tesechoacan
|
||
model.other.region.river.100=Tlapaneco
|
||
model.other.region.river.101=Tocantins
|
||
model.other.region.river.102=Tolten
|
||
model.other.region.river.103=Tomatlan
|
||
model.other.region.river.104=Tonala
|
||
model.other.region.river.105=Tuxpan
|
||
model.other.region.river.106=Usanapa
|
||
model.other.region.river.107=Verde
|
||
model.other.region.river.108=Yaqui
|
||
model.other.region.river.109=Yautepec
|
||
model.other.region.river.110=Yelcho
|
||
model.other.region.river.111=Zahuapan
|
||
model.other.region.river.112=Zymoetz
|
||
|
||
|
||
# -17-- Debug
|
||
|
||
error.disasterAvoided=Disaster %disaster% avoided at %colony%
|
||
error.disasterNotAvailable=No disasters available for %colony%
|
||
error.notAIColony=%colony% is not an AI colony
|
||
info.rgb=RGB value: %red%,%green%,%blue%
|
||
prompt.selectDisaster=Select Disaster
|
||
prompt.selectGoodsAmount=Select Goods Amount
|
||
prompt.selectGoodsType=Select Goods Type
|
||
prompt.selectImmigration=Select Immigration Amount
|
||
prompt.selectLiberty=Select Liberty Amount
|
||
prompt.selectLostCityRumour=Select Lost City Rumor
|
||
prompt.selectOwner=Select Owner
|
||
prompt.selectRole=Select Role
|
||
prompt.selectTurnsToSkip=Select Turns to Skip
|
||
prompt.selectUnitType=Select Unit Type
|
||
prompt.stepRNG=Step Random Number Generator (%value%)
|
||
prompt.selectGold=Select Gold Amount
|
||
|
||
|
||
# -18-- Installer
|
||
|
||
installer.FreeCol.description=The FreeCol application and data files.
|
||
installer.FreeCol=FreeCol
|
||
installer.FreeColLanguage.autodetect=Autodetect at game startup
|
||
installer.FreeColLanguage.description=You can later change this setting by using the Preferences menu in the game.
|
||
installer.FreeColLanguage=Please choose the language to be used in-game:
|
||
installer.GameManual.description=This pack contains the official game manual (only available in English).
|
||
installer.GameManual=Game Manual
|
||
installer.Location.Web=The files are not included in this installer and will automatically be downloaded from the FreeCol website if you enable this pack.
|
||
installer.MovieClips.description2=This pack contains movie clips to be played on special occasions in the game. Enabling this pack will install the movie clips on your computer. The alternative is playing the movie clips directly from the game CD/DVD.
|
||
installer.MovieClips.description=This pack contains movie clips to be played on special occasions in the game.
|
||
installer.MovieClips=Movie Clips
|
||
installer.Music.description=The in-game music.
|
||
installer.Music=Music
|
||
installer.SoundEffects.description=The in-game sound effects.
|
||
installer.SoundEffects=Sound Effects
|
||
installer.SourceCode.description=The source code used for building this distribution. These files are intended for developers and give no additional functionality to the game.
|
||
installer.SourceCode=Source Code
|
||
installer.UserFiles.freecol=The FreeCol application directory (only for single user setup)
|
||
installer.UserFiles.home=The user's home directory
|
||
installer.UserFiles.other=Specify a custom directory
|
||
installer.UserFiles=Please choose the location for user-specific settings and savegames:
|