freecol/src/net/sf/freecol/client/gui/panel/MapEditorTransformPanel.java

411 lines
16 KiB
Java

/**
* Copyright (C) 2002-2007 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.panel;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.logging.Logger;
import javax.swing.ButtonGroup;
import javax.swing.ImageIcon;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JToggleButton;
import net.sf.freecol.client.control.MapEditorController;
import net.sf.freecol.client.gui.Canvas;
import net.sf.freecol.client.gui.ImageLibrary;
import net.sf.freecol.client.gui.i18n.Messages;
import net.sf.freecol.common.model.Specification;
import net.sf.freecol.common.model.IndianNationType;
import net.sf.freecol.common.model.IndianSettlement;
import net.sf.freecol.common.model.LostCityRumour;
import net.sf.freecol.common.model.Map.Direction;
import net.sf.freecol.common.model.Nation;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Resource;
import net.sf.freecol.common.model.ResourceType;
import net.sf.freecol.common.model.Settlement;
import net.sf.freecol.common.model.Settlement.SettlementType;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.TileItemContainer;
import net.sf.freecol.common.model.TileImprovement;
import net.sf.freecol.common.model.TileImprovementType;
import net.sf.freecol.common.model.TileType;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.Unit.UnitState;
import net.sf.freecol.common.model.UnitType;
import net.sf.freecol.server.FreeColServer;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.generator.RiverSection;
/**
* A panel for choosing the current <code>MapTransform</code>.
*
* <br><br>
*
* This panel is only used when running in
* {@link net.sf.freecol.client.FreeColClient#isMapEditor() map editor mode}.
*
* @see MapEditorController#getMapTransform()
* @see MapTransform
*/
public final class MapEditorTransformPanel extends FreeColPanel {
@SuppressWarnings("unused")
private static final Logger logger = Logger.getLogger(MapEditorTransformPanel.class.getName());
private final JPanel listPanel;
private JToggleButton settlementButton;
private ButtonGroup group;
/**
* Describe nativePlayer here.
*/
private static Player nativePlayer;
/**
* The constructor that will add the items to this panel.
* @param parent The parent of this panel.
*/
public MapEditorTransformPanel(Canvas parent) {
super(parent, new BorderLayout());
// assume we have only native players for the moment
if (getGame().getPlayers().isEmpty()) {
FreeColServer server = getClient().getFreeColServer();
if (server.getAIMain() == null) {
server.setAIMain(new AIMain(server));
}
for (Nation nation : getSpecification().getIndianNations()) {
server.addAIPlayer(nation);
}
}
nativePlayer = getGame().getPlayers().get(0);
listPanel = new JPanel(new GridLayout(2, 0));
group = new ButtonGroup();
//Add an invisible, move button to de-select all others
group.add(new JToggleButton());
buildList();
JScrollPane sl = new JScrollPane(listPanel,
JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,
JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
sl.getViewport().setOpaque(false);
add(sl);
}
/**
* Builds the buttons for all the terrains.
*/
private void buildList() {
List<TileType> tileList = getSpecification().getTileTypeList();
for (TileType type : tileList) {
listPanel.add(buildButton(getLibrary().getCompoundTerrainImage(type, 0.5),
Messages.message(type.getNameKey()),
new TileTypeTransform(type)));
}
listPanel.add(buildButton(getLibrary().getRiverImage(10, 0.5),
Messages.message("minorRiver"),
new RiverTransform(TileImprovement.SMALL_RIVER)));
listPanel.add(buildButton(getLibrary().getRiverImage(20, 0.5),
Messages.message("majorRiver"),
new RiverTransform(TileImprovement.LARGE_RIVER)));
listPanel.add(buildButton(getLibrary().getBonusImage(getSpecification()
.getResourceTypeList().get(0), 0.8),
Messages.message("editor.resource"), new ResourceTransform()));
listPanel.add(buildButton(getLibrary().getMiscImage(ImageLibrary.LOST_CITY_RUMOUR, 0.66),
Messages.message("model.message.LOST_CITY_RUMOUR"),
new LostCityRumourTransform()));
SettlementType settlementType = ((IndianNationType) nativePlayer.getNationType()).getTypeOfSettlement();
settlementButton = buildButton(getLibrary().getSettlementImage(settlementType, 0.5),
Messages.message("Settlement"), new SettlementTransform());
listPanel.add(settlementButton);
}
/**
* Builds the button for the given terrain.
*
* @param image an <code>Image</code> value
* @param text a <code>String</code> value
* @param mt a <code>MapTransform</code> value
*/
private JToggleButton buildButton(Image image, String text, final MapTransform mt) {
JPanel descriptionPanel = new JPanel(new BorderLayout());
descriptionPanel.add(new JLabel(new ImageIcon(image)), BorderLayout.CENTER);
descriptionPanel.add(new JLabel(text, JLabel.CENTER), BorderLayout.SOUTH);
descriptionPanel.setBackground(Color.RED);
mt.setDescriptionPanel(descriptionPanel);
ImageIcon icon = new ImageIcon(image);
final JToggleButton button = new JToggleButton(icon);
button.setToolTipText(text);
button.setOpaque(false);
group.add(button);
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
MapEditorController ctlr = getClient().getMapEditorController();
MapTransform newMapTransform = null;
if(ctlr.getMapTransform() != mt){
newMapTransform = mt;
}
ctlr.setMapTransform(newMapTransform);
if(newMapTransform == null && mt != null){
//select the invisible button, de-selecting all others
group.setSelected(group.getElements().nextElement().getModel(),true);
}
}
});
button.setBorder(null);
return button;
}
/**
* Get the <code>NativePlayer</code> value.
*
* @return a <code>Player</code> value
*/
public static Player getNativePlayer() {
return nativePlayer;
}
/**
* Set the <code>NativePlayer</code> value.
*
* @param newNativePlayer The new NativePlayer value.
*/
public static void setNativePlayer(final Player newNativePlayer) {
nativePlayer = newNativePlayer;
}
/**
* Represents a transformation that can be applied to
* a <code>Tile</code>.
*
* @see #transform(Tile)
*/
public abstract class MapTransform {
/**
* A panel with information about this transformation.
*/
private JPanel descriptionPanel = null;
/**
* Applies this transformation to the given tile.
* @param t The <code>Tile</code> to be transformed,
*/
public abstract void transform(Tile t);
/**
* A panel with information about this transformation.
* This panel is currently displayed on the
* {@link InfoPanel} when selected, but might be
* used elsewhere as well.
*
* @return The panel or <code>null</code> if no panel
* has been set.
*/
public JPanel getDescriptionPanel() {
return descriptionPanel;
}
/**
* Sets a panel that can be used for describing this
* transformation to the user.
*
* @param descriptionPanel The panel.
* @see #setDescriptionPanel(JPanel)
*/
public void setDescriptionPanel(JPanel descriptionPanel) {
this.descriptionPanel = descriptionPanel;
}
}
public class TileTypeTransform extends MapTransform {
private TileType tileType;
private TileTypeTransform(TileType tileType) {
this.tileType = tileType;
}
public TileType getTileType() {
return tileType;
}
public void transform(Tile t) {
t.setType(tileType);
t.removeLostCityRumour();
}
}
private class RiverTransform extends MapTransform {
private int magnitude;
private RiverTransform(int magnitude) {
this.magnitude = magnitude;
}
public void transform(Tile tile) {
TileImprovementType riverType =
tile.getSpecification().getTileImprovementType("model.improvement.river");
if (tile.getType().canHaveImprovement(riverType)) {
TileItemContainer tic = tile.getTileItemContainer();
if (tic == null) {
tic = new TileItemContainer(tile.getGame(), tile);
tile.setTileItemContainer(tic);
}
int oldMagnitude = TileImprovement.NO_RIVER;
TileImprovement river = tic.getRiver();
if (river == null) {
river = new TileImprovement(tile.getGame(), tile, riverType);
} else {
oldMagnitude = river.getMagnitude();
}
if (magnitude != oldMagnitude) {
tic.addRiver(magnitude, river.getStyle());
RiverSection mysection = new RiverSection(river.getStyle());
// for each neighboring tile
for (Direction direction : Direction.longSides) {
Tile t = tile.getNeighbourOrNull(direction);
if (t == null) {
continue;
}
TileImprovement otherRiver = t.getRiver();
if (!t.isLand() && otherRiver == null) {
// add a virtual river in the ocean/lake tile
// just for the purpose of drawing the river mouth
otherRiver = new TileImprovement(tile.getGame(), tile, riverType);
otherRiver.setMagnitude(tile.getRiver().getMagnitude());
}
if (otherRiver != null) {
// update the other tile river branch
Direction otherDirection = direction.getReverseDirection();
RiverSection oppositesection = new RiverSection(otherRiver.getStyle());
oppositesection.setBranch(otherDirection, tile.getRiver().getMagnitude());
otherRiver.setStyle(oppositesection.encodeStyle());
// update the current tile river branch
mysection.setBranch(direction, tile.getRiver().getMagnitude());
}
// else the neighbor tile doesn't have a river, nothing to do
}
tile.getRiver().setStyle(mysection.encodeStyle());
}
}
}
}
/**
* Adds, Removes or Cycles through the available resources for this Tile
* Cycles through the ResourceTypeList and picks the next valid, or removes if end of list
*/
private class ResourceTransform extends MapTransform {
public void transform(Tile t) {
// Check if there is a resource already
Resource resource = null;
if (t.getTileItemContainer() != null) {
resource = t.getTileItemContainer().getResource();
}
if (resource != null) {
t.getTileItemContainer().removeTileItem(resource);
} else {
List<ResourceType> resList = t.getType().getResourceTypeList();
switch(resList.size()) {
case 0:
return;
case 1:
ResourceType resourceType = resList.get(0);
// TODO: create GUI for setting the quantity
t.setResource(new Resource(t.getGame(), t, resourceType, resourceType.getMaxValue()));
return;
default:
List<ChoiceItem<ResourceType>> choices = new ArrayList<ChoiceItem<ResourceType>>();
for (ResourceType resType : resList) {
String name = Messages.message(resType.getNameKey());
choices.add(new ChoiceItem<ResourceType>(name, resType));
}
ResourceType choice = getCanvas().showChoiceDialog(null,
Messages.message("ok"),
Messages.message("cancel"),
choices);
if (choice != null) {
t.setResource(new Resource(t.getGame(), t, choice, choice.getMaxValue()));
}
}
}
}
}
private class LostCityRumourTransform extends MapTransform {
public void transform(Tile t) {
if (t.isLand()) {
LostCityRumour rumour = t.getLostCityRumour();
if (rumour == null) {
t.add(new LostCityRumour(t.getGame(), t));
} else {
t.removeLostCityRumour();
}
}
}
}
private class SettlementTransform extends MapTransform {
public void transform(Tile t) {
if (t.isLand()) {
Settlement settlement = t.getSettlement();
if (settlement == null) {
UnitType skill = ((IndianNationType) nativePlayer.getNationType()).getSkills().get(0)
.getObject();
String name = nativePlayer.getSettlementName();
if (Player.ASSIGN_SETTLEMENT_NAME.equals(name)) {
nativePlayer.installSettlementNames(Messages.getSettlementNames(nativePlayer), null);
name = nativePlayer.getSettlementName();
}
settlement = new IndianSettlement(t.getGame(), nativePlayer, t, name, false,
skill, new HashSet<Player>(), null);
t.setSettlement(settlement);
UnitType brave = getSpecification().getUnitType("model.unit.brave");
for (int index = 0; index < 5; index++) {
settlement.add(new Unit(settlement.getGame(), settlement, settlement.getOwner(),
brave, UnitState.ACTIVE));
}
}
}
}
}
}