mirror of https://github.com/FreeCol/freecol.git
411 lines
16 KiB
Java
411 lines
16 KiB
Java
/**
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* Copyright (C) 2002-2007 The FreeCol Team
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*
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* This file is part of FreeCol.
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*
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* FreeCol is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* FreeCol is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.sf.freecol.client.gui.panel;
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import java.awt.BorderLayout;
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import java.awt.Color;
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import java.awt.GridLayout;
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import java.awt.Image;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.List;
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import java.util.logging.Logger;
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import javax.swing.ButtonGroup;
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import javax.swing.ImageIcon;
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import javax.swing.JLabel;
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import javax.swing.JPanel;
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import javax.swing.JScrollPane;
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import javax.swing.JToggleButton;
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import net.sf.freecol.client.control.MapEditorController;
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import net.sf.freecol.client.gui.Canvas;
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import net.sf.freecol.client.gui.ImageLibrary;
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import net.sf.freecol.client.gui.i18n.Messages;
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import net.sf.freecol.common.model.Specification;
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import net.sf.freecol.common.model.IndianNationType;
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import net.sf.freecol.common.model.IndianSettlement;
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import net.sf.freecol.common.model.LostCityRumour;
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import net.sf.freecol.common.model.Map.Direction;
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import net.sf.freecol.common.model.Nation;
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import net.sf.freecol.common.model.Player;
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import net.sf.freecol.common.model.Resource;
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import net.sf.freecol.common.model.ResourceType;
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import net.sf.freecol.common.model.Settlement;
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import net.sf.freecol.common.model.Settlement.SettlementType;
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import net.sf.freecol.common.model.Tile;
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import net.sf.freecol.common.model.TileItemContainer;
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import net.sf.freecol.common.model.TileImprovement;
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import net.sf.freecol.common.model.TileImprovementType;
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import net.sf.freecol.common.model.TileType;
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import net.sf.freecol.common.model.Unit;
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import net.sf.freecol.common.model.Unit.UnitState;
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import net.sf.freecol.common.model.UnitType;
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import net.sf.freecol.server.FreeColServer;
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import net.sf.freecol.server.ai.AIMain;
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import net.sf.freecol.server.generator.RiverSection;
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/**
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* A panel for choosing the current <code>MapTransform</code>.
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*
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* <br><br>
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*
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* This panel is only used when running in
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* {@link net.sf.freecol.client.FreeColClient#isMapEditor() map editor mode}.
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*
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* @see MapEditorController#getMapTransform()
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* @see MapTransform
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*/
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public final class MapEditorTransformPanel extends FreeColPanel {
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@SuppressWarnings("unused")
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private static final Logger logger = Logger.getLogger(MapEditorTransformPanel.class.getName());
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private final JPanel listPanel;
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private JToggleButton settlementButton;
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private ButtonGroup group;
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/**
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* Describe nativePlayer here.
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*/
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private static Player nativePlayer;
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/**
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* The constructor that will add the items to this panel.
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* @param parent The parent of this panel.
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*/
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public MapEditorTransformPanel(Canvas parent) {
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super(parent, new BorderLayout());
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// assume we have only native players for the moment
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if (getGame().getPlayers().isEmpty()) {
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FreeColServer server = getClient().getFreeColServer();
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if (server.getAIMain() == null) {
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server.setAIMain(new AIMain(server));
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}
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for (Nation nation : getSpecification().getIndianNations()) {
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server.addAIPlayer(nation);
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}
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}
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nativePlayer = getGame().getPlayers().get(0);
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listPanel = new JPanel(new GridLayout(2, 0));
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group = new ButtonGroup();
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//Add an invisible, move button to de-select all others
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group.add(new JToggleButton());
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buildList();
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JScrollPane sl = new JScrollPane(listPanel,
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JScrollPane.VERTICAL_SCROLLBAR_AS_NEEDED,
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JScrollPane.HORIZONTAL_SCROLLBAR_AS_NEEDED);
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sl.getViewport().setOpaque(false);
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add(sl);
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}
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/**
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* Builds the buttons for all the terrains.
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*/
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private void buildList() {
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List<TileType> tileList = getSpecification().getTileTypeList();
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for (TileType type : tileList) {
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listPanel.add(buildButton(getLibrary().getCompoundTerrainImage(type, 0.5),
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Messages.message(type.getNameKey()),
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new TileTypeTransform(type)));
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}
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listPanel.add(buildButton(getLibrary().getRiverImage(10, 0.5),
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Messages.message("minorRiver"),
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new RiverTransform(TileImprovement.SMALL_RIVER)));
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listPanel.add(buildButton(getLibrary().getRiverImage(20, 0.5),
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Messages.message("majorRiver"),
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new RiverTransform(TileImprovement.LARGE_RIVER)));
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listPanel.add(buildButton(getLibrary().getBonusImage(getSpecification()
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.getResourceTypeList().get(0), 0.8),
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Messages.message("editor.resource"), new ResourceTransform()));
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listPanel.add(buildButton(getLibrary().getMiscImage(ImageLibrary.LOST_CITY_RUMOUR, 0.66),
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Messages.message("model.message.LOST_CITY_RUMOUR"),
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new LostCityRumourTransform()));
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SettlementType settlementType = ((IndianNationType) nativePlayer.getNationType()).getTypeOfSettlement();
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settlementButton = buildButton(getLibrary().getSettlementImage(settlementType, 0.5),
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Messages.message("Settlement"), new SettlementTransform());
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listPanel.add(settlementButton);
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}
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/**
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* Builds the button for the given terrain.
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*
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* @param image an <code>Image</code> value
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* @param text a <code>String</code> value
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* @param mt a <code>MapTransform</code> value
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*/
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private JToggleButton buildButton(Image image, String text, final MapTransform mt) {
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JPanel descriptionPanel = new JPanel(new BorderLayout());
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descriptionPanel.add(new JLabel(new ImageIcon(image)), BorderLayout.CENTER);
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descriptionPanel.add(new JLabel(text, JLabel.CENTER), BorderLayout.SOUTH);
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descriptionPanel.setBackground(Color.RED);
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mt.setDescriptionPanel(descriptionPanel);
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ImageIcon icon = new ImageIcon(image);
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final JToggleButton button = new JToggleButton(icon);
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button.setToolTipText(text);
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button.setOpaque(false);
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group.add(button);
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button.addActionListener(new ActionListener() {
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public void actionPerformed(ActionEvent e) {
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MapEditorController ctlr = getClient().getMapEditorController();
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MapTransform newMapTransform = null;
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if(ctlr.getMapTransform() != mt){
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newMapTransform = mt;
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}
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ctlr.setMapTransform(newMapTransform);
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if(newMapTransform == null && mt != null){
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//select the invisible button, de-selecting all others
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group.setSelected(group.getElements().nextElement().getModel(),true);
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}
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}
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});
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button.setBorder(null);
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return button;
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}
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/**
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* Get the <code>NativePlayer</code> value.
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*
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* @return a <code>Player</code> value
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*/
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public static Player getNativePlayer() {
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return nativePlayer;
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}
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/**
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* Set the <code>NativePlayer</code> value.
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*
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* @param newNativePlayer The new NativePlayer value.
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*/
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public static void setNativePlayer(final Player newNativePlayer) {
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nativePlayer = newNativePlayer;
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}
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/**
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* Represents a transformation that can be applied to
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* a <code>Tile</code>.
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*
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* @see #transform(Tile)
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*/
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public abstract class MapTransform {
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/**
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* A panel with information about this transformation.
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*/
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private JPanel descriptionPanel = null;
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/**
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* Applies this transformation to the given tile.
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* @param t The <code>Tile</code> to be transformed,
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*/
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public abstract void transform(Tile t);
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/**
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* A panel with information about this transformation.
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* This panel is currently displayed on the
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* {@link InfoPanel} when selected, but might be
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* used elsewhere as well.
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*
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* @return The panel or <code>null</code> if no panel
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* has been set.
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*/
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public JPanel getDescriptionPanel() {
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return descriptionPanel;
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}
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/**
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* Sets a panel that can be used for describing this
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* transformation to the user.
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*
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* @param descriptionPanel The panel.
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* @see #setDescriptionPanel(JPanel)
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*/
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public void setDescriptionPanel(JPanel descriptionPanel) {
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this.descriptionPanel = descriptionPanel;
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}
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}
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public class TileTypeTransform extends MapTransform {
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private TileType tileType;
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private TileTypeTransform(TileType tileType) {
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this.tileType = tileType;
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}
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public TileType getTileType() {
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return tileType;
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}
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public void transform(Tile t) {
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t.setType(tileType);
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t.removeLostCityRumour();
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}
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}
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private class RiverTransform extends MapTransform {
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private int magnitude;
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private RiverTransform(int magnitude) {
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this.magnitude = magnitude;
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}
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public void transform(Tile tile) {
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TileImprovementType riverType =
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tile.getSpecification().getTileImprovementType("model.improvement.river");
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if (tile.getType().canHaveImprovement(riverType)) {
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TileItemContainer tic = tile.getTileItemContainer();
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if (tic == null) {
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tic = new TileItemContainer(tile.getGame(), tile);
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tile.setTileItemContainer(tic);
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}
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int oldMagnitude = TileImprovement.NO_RIVER;
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TileImprovement river = tic.getRiver();
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if (river == null) {
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river = new TileImprovement(tile.getGame(), tile, riverType);
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} else {
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oldMagnitude = river.getMagnitude();
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}
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if (magnitude != oldMagnitude) {
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tic.addRiver(magnitude, river.getStyle());
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RiverSection mysection = new RiverSection(river.getStyle());
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// for each neighboring tile
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for (Direction direction : Direction.longSides) {
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Tile t = tile.getNeighbourOrNull(direction);
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if (t == null) {
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continue;
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}
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TileImprovement otherRiver = t.getRiver();
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if (!t.isLand() && otherRiver == null) {
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// add a virtual river in the ocean/lake tile
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// just for the purpose of drawing the river mouth
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otherRiver = new TileImprovement(tile.getGame(), tile, riverType);
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otherRiver.setMagnitude(tile.getRiver().getMagnitude());
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}
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if (otherRiver != null) {
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// update the other tile river branch
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Direction otherDirection = direction.getReverseDirection();
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RiverSection oppositesection = new RiverSection(otherRiver.getStyle());
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oppositesection.setBranch(otherDirection, tile.getRiver().getMagnitude());
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otherRiver.setStyle(oppositesection.encodeStyle());
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// update the current tile river branch
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mysection.setBranch(direction, tile.getRiver().getMagnitude());
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}
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// else the neighbor tile doesn't have a river, nothing to do
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}
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tile.getRiver().setStyle(mysection.encodeStyle());
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}
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}
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}
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}
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/**
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* Adds, Removes or Cycles through the available resources for this Tile
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* Cycles through the ResourceTypeList and picks the next valid, or removes if end of list
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*/
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private class ResourceTransform extends MapTransform {
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public void transform(Tile t) {
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// Check if there is a resource already
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Resource resource = null;
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if (t.getTileItemContainer() != null) {
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resource = t.getTileItemContainer().getResource();
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}
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if (resource != null) {
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t.getTileItemContainer().removeTileItem(resource);
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} else {
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List<ResourceType> resList = t.getType().getResourceTypeList();
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switch(resList.size()) {
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case 0:
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return;
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case 1:
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ResourceType resourceType = resList.get(0);
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// TODO: create GUI for setting the quantity
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t.setResource(new Resource(t.getGame(), t, resourceType, resourceType.getMaxValue()));
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return;
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default:
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List<ChoiceItem<ResourceType>> choices = new ArrayList<ChoiceItem<ResourceType>>();
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for (ResourceType resType : resList) {
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String name = Messages.message(resType.getNameKey());
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choices.add(new ChoiceItem<ResourceType>(name, resType));
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}
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ResourceType choice = getCanvas().showChoiceDialog(null,
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Messages.message("ok"),
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Messages.message("cancel"),
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choices);
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if (choice != null) {
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t.setResource(new Resource(t.getGame(), t, choice, choice.getMaxValue()));
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}
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}
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}
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}
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}
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private class LostCityRumourTransform extends MapTransform {
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public void transform(Tile t) {
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if (t.isLand()) {
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LostCityRumour rumour = t.getLostCityRumour();
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if (rumour == null) {
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t.add(new LostCityRumour(t.getGame(), t));
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} else {
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t.removeLostCityRumour();
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}
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}
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}
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}
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private class SettlementTransform extends MapTransform {
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public void transform(Tile t) {
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if (t.isLand()) {
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Settlement settlement = t.getSettlement();
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if (settlement == null) {
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UnitType skill = ((IndianNationType) nativePlayer.getNationType()).getSkills().get(0)
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.getObject();
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String name = nativePlayer.getSettlementName();
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if (Player.ASSIGN_SETTLEMENT_NAME.equals(name)) {
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nativePlayer.installSettlementNames(Messages.getSettlementNames(nativePlayer), null);
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name = nativePlayer.getSettlementName();
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}
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settlement = new IndianSettlement(t.getGame(), nativePlayer, t, name, false,
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skill, new HashSet<Player>(), null);
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t.setSettlement(settlement);
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UnitType brave = getSpecification().getUnitType("model.unit.brave");
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for (int index = 0; index < 5; index++) {
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settlement.add(new Unit(settlement.getGame(), settlement, settlement.getOwner(),
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brave, UnitState.ACTIVE));
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}
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}
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}
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}
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}
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}
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