freecol/src/net/sf/freecol/client/gui/LoadingSavegameInfo.java

88 lines
2.2 KiB
Java

/**
* Copyright (C) 2002-2022 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui;
import java.net.InetAddress;
/**
* Used for transferring data for the savegame to be loaded.
*/
public class LoadingSavegameInfo {
private final boolean singlePlayer;
private final InetAddress address;
private final int port;
private final String serverName;
private final boolean publicServer;
public LoadingSavegameInfo(boolean singlePlayer, InetAddress address, int port, String serverName, boolean publicServer) {
this.singlePlayer = singlePlayer;
this.address = address;
this.port = port;
this.serverName = serverName;
this.publicServer = publicServer;
}
/**
* Is a single player game selected?
*
* @return True if single player is selected.
*/
public boolean isSinglePlayer() {
return singlePlayer;
}
/**
* Get the selected address;
*
* @return The {@code InetAddress}.
*/
public InetAddress getAddress() {
return address;
}
/**
* Get the selected port number.
*
* @return The port number.
*/
public int getPort() {
return port;
}
/**
* Get the specified server name.
*
* @return The server name.
*/
public String getServerName() {
return serverName;
}
/**
* Is this a public server?
*
* @return True if this is a public server.
*/
public boolean isPublicServer() {
return publicServer;
}
}