#945 Handling of dimples state definitions

This commit is contained in:
knsv 2019-09-22 03:30:36 -07:00
parent 2f0248e6d5
commit 2306534248
2 changed files with 57 additions and 24 deletions

View File

@ -23,6 +23,8 @@
%x NOTE
%x NOTE_ID
%x NOTE_TEXT
%x FLOATING_NOTE
%x FLOATING_NOTE_ID
%x struct
// A special state for grabbing text up to the first comment/newline
@ -45,17 +47,23 @@
<STATE>.*"<<join>>" {this.popState();console.log('Join: ',yytext);return 'JOIN';}
<STATE>["] this.begin("STATE_STRING");
<STATE>"as"\s* {this.popState();this.pushState('STATE_ID');return "AS";}
<STATE_ID>[^\n]* {this.popState();console.log('ID');return "ID";}
<STATE_ID>[^\n\{]* {this.popState();console.log('STATE_ID', yytext);return "ID";}
<STATE_STRING>["] this.popState();
<STATE_STRING>[^"]* { console.log('Long description:', yytext);return "STATE_DESCR";}
<STATE>[^\n\s\{]+ {console.log('COMPOSIT_STATE', yytext);return 'COMPOSIT_STATE';}
<STATE>\{ {this.popState();this.pushState('struct'); console.log('begin struct', yytext);return 'STRUCT_START';}
<STATE>\n {this.popState();}
<INITIAL,STATE>\{ {this.popState();this.pushState('struct'); console.log('begin struct', yytext);return 'STRUCT_START';}
<struct>\} { console.log('Ending struct'); this.popState(); return 'STRUCT_STOP';}}
<struct>[\n] /* nothing */
<INITIAL,struct>"note"\s+ { this.begin('NOTE'); return 'note'; }
<NOTE>"left of" { this.popState();this.pushState('NOTE_ID');console.log('Got dir');return 'left_of';}
<NOTE>"right of" { this.popState();this.pushState('NOTE_ID');return 'right_of';}
<NOTE>\" { this.popState();this.pushState('FLOATING_NOTE');}
<FLOATING_NOTE>\s*"as"\s* {this.popState();this.pushState('FLOATING_NOTE_ID');return "AS";}
<FLOATING_NOTE>["] /**/
<FLOATING_NOTE>[^"]* { console.log('Floating note text: ', yytext);return "NOTE_TEXT";}
<FLOATING_NOTE_ID>[^\n]* {this.popState();console.log('Floating note ID', yytext);return "ID";}
<NOTE_ID>\s*[^:\n\s\-]+ { this.popState();this.pushState('NOTE_TEXT');console.log('Got ID for note', yytext);return 'ID';}
<NOTE_TEXT>\s*":"[^\+\-:\n,;]+ { this.popState();console.log('Got NOTE_TEXT for note',yytext);return 'NOTE_TEXT';}
<NOTE_TEXT>\s*[^\+\-:,;]+"end note" { this.popState();console.log('Got NOTE_TEXT for note',yytext);return 'NOTE_TEXT';}
@ -72,7 +80,7 @@
// <LINE>[^#\n;]* { this.popState(); return 'restOfLine'; }
// "end" return 'end';
<INITIAL,struct>"[*]" { console.log('EDGE_STATE=',yytext); return 'EDGE_STATE';}
<INITIAL,struct>[^:\n\s\-]+ { console.log('ID=',yytext); return 'ID';}
<INITIAL,struct>[^:\n\s\-\{]+ { console.log('=>ID=',yytext); return 'ID';}
<INITIAL,struct>\s*":"[^\+\->:\n,;]+ { yytext = yytext.trim(); console.log('Descr = ', yytext); return 'DESCR'; }
// "over" return 'over';
// "note" return 'note';
@ -121,12 +129,15 @@ statement
| idStatement '-->' idStatement DESCR
| HIDE_EMPTY
| scale WIDTH
| COMPOSIT_STATE
| COMPOSIT_STATE STRUCT_START document STRUCT_STOP
| STATE_DESCR AS ID
| STATE_DESCR AS ID STRUCT_START document STRUCT_STOP
| FORK
| JOIN
| CONCURRENT
| note notePosition ID NOTE_TEXT
| note NOTE_TEXT AS ID
;
idStatement

View File

@ -128,6 +128,20 @@ describe('state diagram, ', function() {
parser.parse(str);
});
it('should handle state deifintions with separation of id', function() {
const str = `stateDiagram
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
`;
parser.parse(str);
});
it('should State definition with quotes', function() {
const str = `stateDiagram\n
scale 600 width
@ -229,30 +243,38 @@ describe('state diagram, ', function() {
parser.parse(str);
});
// it('should handle relation definitions', function() {
// const str = `stateDiagram\n
// state foo
// note "This is a floating note" as N1
// `;
it('should handle floating notes', function() {
const str = `stateDiagram
foo: bar
note "This is a floating note" as N1
`;
// parser.parse(str);
// });
// it('should handle relation definitions', function() {
// const str = `stateDiagram\n
// [*] --> NotShooting
parser.parse(str);
});
it('should handle floating notes', function() {
const str = `stateDiagram\n
state foo
note "This is a floating note" as N1
`;
// state "Not Shooting State" as NotShooting {
// state "Idle mode" as Idle
// state "Configuring mode" as Configuring
// [*] --> Idle
// Idle --> Configuring : EvConfig
// Configuring --> Idle : EvConfig
// }
parser.parse(str);
});
it('should handle notes for composit states', function() {
const str = `stateDiagram\n
[*] --> NotShooting
// note right of NotShooting : This is a note on a composite state
// `;
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
// parser.parse(str);
// });
note right of NotShooting : This is a note on a composite state
`;
parser.parse(str);
});
});
});