133 lines
4.2 KiB
Python
133 lines
4.2 KiB
Python
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# SPDX-FileCopyrightText: 2021 Philip Howard
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#
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# SPDX-License-Identifier: MIT
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# This example gives you eight toggle and eight "mutex" key bindings for OBS studio
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#
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# MUTEX
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# Use the top eight buttons (nearest the USB connector) to bind your scenes.
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# The light on these is mutually exclusive- the one you last pressed should light up,
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# and this is the scene you should be broadcasting.
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#
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# TOGGLE
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# The bottom eight buttons will toggle on/off, emitting a slightly different keycode
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# for each state. This means they will *always* indicate the toggle state.
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# Bind these to Mute/Unmute audio by pressing the key once in Mute and once again in Unmute.
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#
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# Keep OBS focussed when using these... to avoid weirdness!
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# Drop the keybow2040.py file into your `lib` folder on your `CIRCUITPY` drive.
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import math
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import board
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from keybow2040 import Keybow2040, number_to_xy, hsv_to_rgb
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import usb_hid
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from adafruit_hid.keyboard import Keyboard
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from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
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from adafruit_hid.keycode import Keycode
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# Pick your keycodes here, these are chosen to - mostly - stay out of the way
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# and use Numpad and regular numbers.
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# Toggle keybinds (indicated by a Tuple with True) will send:
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# * CONTROL + SHIFT + KEYCODE - when toggled on
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# * CONTROL + ALT + KEYCODE - when toggled off
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keycodes = [
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(Keycode.KEYPAD_FIVE, True), # Bottom 1
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(Keycode.KEYPAD_ONE, True), # Bottom 1
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Keycode.FIVE,
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Keycode.ONE,
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(Keycode.KEYPAD_SIX, True), # Bottom 2
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(Keycode.KEYPAD_TWO, True), # Bottom 2
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Keycode.SIX,
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Keycode.TWO,
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(Keycode.KEYPAD_SEVEN, True), # Bottom 3
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(Keycode.KEYPAD_THREE, True), # Bottom 3
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Keycode.SEVEN,
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Keycode.THREE,
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(Keycode.KEYPAD_EIGHT, True), # Bottom 4
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(Keycode.KEYPAD_FOUR, True), # Bottom 4
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Keycode.EIGHT,
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Keycode.FOUR
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]
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# Set up the keyboard and layout
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keyboard = Keyboard(usb_hid.devices)
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layout = KeyboardLayoutUS(keyboard)
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# Set up Keybow
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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states = [False for _ in keys]
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# Increment step to shift animation across keys.
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step = 0
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active = -1
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for key in keys:
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@keybow.on_press(key)
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def press_handler(key):
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global active
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print("{} pressed".format(key.number))
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binding = keycodes[key.number]
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if binding is None:
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return
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if type(binding) is tuple:
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binding, _ = binding
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states[key.number] = not states[key.number]
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if states[key.number]:
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keyboard.press(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
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else:
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keyboard.press(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, Keycode.LEFT_ALT, binding)
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else:
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keyboard.press(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
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active = key.number
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@keybow.on_release(key)
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def release_handler(key):
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global active
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print("{} released".format(key.number))
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binding = keycodes[key.number]
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if binding is None:
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return
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if type(binding) is tuple:
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binding, _ = binding
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if states[key.number]:
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keyboard.release(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
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else:
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keyboard.release(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, Keycode.LEFT_ALT, binding)
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else:
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keyboard.release(Keycode.LEFT_CONTROL, Keycode.LEFT_SHIFT, binding)
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@keybow.on_hold(key)
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def hold_handler(key):
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pass
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while True:
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# Always remember to call keybow.update() on every iteration of your loop!
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keybow.update()
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step += 1
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for i in range(16):
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# Convert the key number to an x/y coordinate to calculate the hue
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# in a matrix style-y.
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x, y = number_to_xy(i)
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# Calculate the hue.
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hue = (x + y + (step / 20)) / 8
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hue = hue - int(hue)
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hue = hue - math.floor(hue)
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# Convert the hue to RGB values.
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r, g, b = hsv_to_rgb(hue, 1, 1)
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# Display it on the key!
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if i == active or states[i]:
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keys[i].set_led(r, g, b)
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else:
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keys[i].set_led(int(r / 10.0), int(g / 10.0), int(b / 10.0))
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