585 lines
No EOL
18 KiB
Markdown
585 lines
No EOL
18 KiB
Markdown
# Keybow 2040 CircuitPython
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This CircuitPython library is for the RP2040-powered Keybow 2040 from Pimoroni,
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a 16-key mini mechanical keyboard with RGB backlit keys. Find out more about
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Keybow 2040 at the link below.
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[Learn more about Keybow 2040 at pimoroni.com](https://shop.pimoroni.com/products/keybow-2040)
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The library abstracts away most of the complexity of having to check pin states,
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and interact with the IS31FL3731 LED driver library, and exposes classes for
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individual keys and the whole Keybow (a collection of Key instances).
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![Keybow 2040 with backlit keys on marble background](keybow-2040-github-1.jpg)
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# Getting started quickly!
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You'll need to grab the latest version of Adafruit's Keybow 2040-flavoured
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CircuitPython, from the link below.
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[Download the Adafruit CircuitPython binary for Keybow 2040](https://circuitpython.org/board/pimoroni_keybow2040/)
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Unplug your Keybow 2040's USB-C cable, press and hold the button on the top edge
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of Keybow 2040 while plugging the USB-C cable back into your computer to mount
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it as a drive (it should show up as `RPI-RP2` or something similar).
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Drag and drop the `adafruit-circuitpython-pimoroni_keybow2040-en_US-XXXXX.uf2`
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file that you downloaded onto the drive and it should reboot and load the
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CircuitPython firmware. The drive should now show up as `CIRCUITPY`.
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The Adafruit IS31FL3731 LED driver library for CircuitPython is a prequisite for
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this Keybow 2040 library, so you'll need to download it from GitHub at the link
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below, and then drop the `adafruit_is31fl3731` folder into the `lib` folder on
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your `CIRCUITPY` drive.
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[Download the Adafruit IS31FL3731 CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_IS31FL3731)
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Finally, drop the `keybow2040.py` file from this library into the `lib` folder
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on your `CIRCUITPY` drive also, and you're all set!
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Pick one of the [examples](examples) (I'd suggest the
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[reactive.press.py](examples/reactive-press.py) example to begin), copy the
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code, and save it in the `code.py` file on your `CIRCUITPY` drive using your
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favourite text editor. As soon as you save the `code.py` file, or make any other
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changes, then it should load up and run the code!
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## Index
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* [Library functionality](#library-functionality)
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* [Imports and setup](#imports-and-setup)
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* [The Keybow class](#the-keybow-class)
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* [An interlude on timing!](#an-interlude-on-timing)
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* [Key presses](#key-presses)
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* [LEDs!](#leds)
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* [LED sleep](#led-sleep)
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* [Attaching functions to keys with decorators](#attaching-functions-to-keys-with-decorators)
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* [Key combos](#key-combos)
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* [USB MIDI](#usb-midi)
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* [Setup](#setup)
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* [Sending MIDI notes](#sending-midi-notes)
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* [USB HID](#usb-hid)
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* [Setup](#setup-1)
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* [Sending key presses](#sending-key-presses)
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* [Sending strings of text](#sending-strings-of-text)
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# Library functionality
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This section covers most of the functionality of the library itself, without
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delving into additional functions like USB MIDI or HID (they're both covered
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later!)
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## Imports and setup
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All of your programs will need to start with the following:
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```
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import board
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from keybow2040 import Keybow2040
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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```
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First, this imports the `board` module which contains all of the pin objects for
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the Keybow 2040 board, including `board.I2C`, a quick way to set up the I2C bus,
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which is needed for the IS31FL3731 LED driver library used in this Keybow 2040
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library.
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The `Keybow2040()` class, imported from the `keybow2040` module, is instantiated
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and passed the i2c bus object. Instantiating this sets up all of the pins, keys,
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and LEDs, and provides access to all of the attributes and methods associated
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with it.
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## The Keybow class
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The Keybow class exposes a number of handy attributes and methods. The main one
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you'll be interested in is the `.keys` attribute, which is a list of `Key`
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class instances, one for each key.
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```
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keys = keybow.keys
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```
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The indices of the keys in that list correspond to their position on the keypad,
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staring from the bottom left corner (when the USB connector is at the top),
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which is key 0, going upwards in columns, and ending at the top right corner,
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which is key 15.
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More about the `Key` class later...
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A **super** important method of the `Keybow` class is `.update()` method. It
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updates all of the keys, key states, and other attributes like the time of the
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last key press, and sleep state of the LEDs.
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**You need to call this method on your `Keybow` class at the very start of each
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iteration of your program's main loop, as follows:**
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```
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while True:
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keybow.update()
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```
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## An interlude on timing!
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Another **super** important thing is **not to include any `time.sleep()`s in
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your main loop!** Doing so will ruin the latency and mean that you'll miss key
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press events. Just don't do it.
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If you need introduce timed events, then you have to go about it in a slightly
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(!!) roundabout fashion, by using `time.monotonic()` a constantly incremented
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count of seconds elapsed, and use it to check the time elapsed since your last
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event, for example you could do this inside your `while True` loop:
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```
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time_interval = 10
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# An event just happened!
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time_last_fired = time.monotonic()
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time_elapsed = 0
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# ... some iterations later
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time_elapsed = time.monotonic() - time_last_fired
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if time_elapsed > time_interval:
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# Fire your event again!
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```
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There's a handy `keybow.time_of_last_press` attribute that allows you to quickly
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check if a certain amount of time has elapsed since any key press, and that
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attribute gets updated every time `keybow.update()` is called.
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## Key presses
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There are a few ways that you can go about detecting key presses, some
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global methods on the `Keybow` class instance, and some on the `Key` class
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instances themselves.
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### Keybow class methods for detecting presses and key states
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`keybow.get_states()` will return a list of the state of all of the keys, in
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order, with a state of `0` being not pressed, and `1` being pressed. You can
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then loop through that list to do whatever you like.
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`keybow.get_pressed()` will return a list of the key numbers (indices in the
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list of keys) that are currently pressed. If you only care about key presses,
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then this is an efficient way to do things, especially since you have all the
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key numbers in a list.
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`keybow.any_pressed()` returns a Boolean (`True`/`False`) that tells you whether
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any keys are currently being pressed. Handy if you want to attach a behaviour to
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all of the keys, which this is effectively a proxy for.
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`keybow.none_pressed()` is similar to `.any_pressed()`, in that it returns a
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Boolean also, but... you guessed it, it returns `True` if no keys are being
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pressed, and `False` if any keys are pressed.
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### Key class methods for detecting key presses
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If we want to check whether key 0 is pressed, we can do so as follows:
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```
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keys = keybow.keys()
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while True:
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keybow.update()
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if keys[0].pressed:
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# Do something!
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```
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The `.pressed` attribute returns a Boolean that is `True` if the key is pressed
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and `False` if it is not pressed.
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`key.state` is another way to check the state of a key. It will equal `1` if the
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key is pressed and `0` if it is not pressed.
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If you want to attach an additional behaviour to your key, you can use
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`key.held` to check if a key is being key rather than being pressed and released
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quickly. It returns `True` if the key is held and `False` if it is not.
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The default hold time (after which `key.held` is `True`) for all of the keys is
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0.75 seconds, but you can change `key.hold_time` to adjust this to your liking,
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on a per key basis.
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This means that we could extend the example above to be:
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```
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keys = keybow.keys()
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while True:
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keybow.update()
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if keys[0].pressed:
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# Do something!
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if keys[0].held:
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# Do something else!
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```
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The [reactive-press.py example](examples/reactive-press.py) shows in more detail
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how to handle key presses.
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## LEDs!
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LEDs can be set either globally for all keys, using the `Keybow` class instance,
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or on a per-key basis, either through the `Keybow` class, or using a `Key` class
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instance.
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To set all of the keys to the same colour, you can use the `.set_all()` method
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of the `Keybow` class, to which you pass three 0-255 integers for red, green,
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and blue. For example, to set all of the keys to magenta:
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```
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keybow.set_all(255, 0, 255)
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```
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To set an individal key through your `Keybow` class instance, you can do as
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follows, to set key 0 to white:
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```
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keybow.set_led(0, 255, 255, 255)
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```
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To set the colour on the key itself, you could do as follows, again to set key
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0 to white:
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```
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keybow.keys[0].set_led(255, 255, 255)
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```
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A key retains its RGB value, even if it is turned off, so once a key has its
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colour set with `key.rgb = (255, 0, 0)` for example, you can turn it off using
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`key.led_off()` or even `key.set_led(0, 0, 0)` and then when you turn it back on
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with `key.led_on()`, then it will still be red when it comes back on.
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As a convenience, and to avoid having to check `key.lit`, there is a
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`key.toggle_led()` method that will toggle the current state of the key's LED
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(on to off, and _vice versa_).
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There's a handy `hsv_to_rgb()` function that can be imported from the
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`keybow2040` module to convert an HSV colour (a tuple of floats from 0.0 to 1.0)
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to an RGB colour (a tuple of integers from 0 to 255), as follows:
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```
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from keybow2040 import hsv_to_rgb
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h = 0.5 # Hue
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s = 1.0 # Saturation
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v = 1.0 # Value
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r, g, b = hsv_to_rgb(h, s, v)
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```
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The [rainbow.py example](examples/rainbow.py) shows a more complex example of
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how to animate the keys' LEDs, including the use of the `hsv_to_rgb()` function.
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## LED sleep
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The `Keybow` class has an `.led_sleep_enabled` attribute that is disabled (set to
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`False`) by default, and an `.led_sleep_time` attribute (set to 60 seconds by
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default) that determines how many seconds need to elapse before LED sleep is
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triggered and the LEDs turn off.
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The time elapsed since the last key press is constantly updated when
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`keybow.update()` is called in your main loop, and if the `.led_sleep_time` is
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exceeded then LED sleep is triggered.
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Because keys retain their RGB values when toggled off, when asleep, a tap on any
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key will wake all of the LEDs up at their last state before sleep.
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Enabling LED sleep with a sleep time of 10 seconds could be done as simply as:
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```
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keybow.led_sleep_enabled = True
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keybow.led_sleep_time = 10
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```
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There's also a `.sleeping` attribute that returns a Boolean, that you can check
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to see whether the LEDs are sleeping or not.
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## Attaching functions to keys with decorators
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There are three decorators that can be attached to functions to link that
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function to, i) a key press, ii) a key release, or iii) a key hold.
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Here's an example of how you could attach a decorator to a function that lights
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up that key yellow when it is pressed, turns all of the LEDs on when held, and
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turns them all off when released:
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```
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import board
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from keybow2040 import Keybow2040
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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key = keys[0]
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rgb = (255, 255, 0)
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key.rgb = rgb
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@keybow.on_press(key)
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def press_handler(key):
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key.led_on()
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@keybow.on_release(key)
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def release_handler(key):
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keybow.set_all(0, 0, 0)
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@keybow.on_hold(key)
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def hold_handler(key):
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keybow.set_all(*rgb)
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while True:
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keybow.update()
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```
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The [decorators.py example](examples/decorators.py) has another example of how
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to use the `.on_hold()` decorator to toggle LEDs on and off when a key is held.
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## Key combos
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Key combos can provide a way to add additional behaviours to keys that only get
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triggered if a combination of keys is pressed. The best way to achieve this is
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using the `.held` attribute of a key, meaning that the key can also have a
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`.pressed` behaviour too.
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Here's a brief example of how you could do this inside your main loop, with key
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0 as the modifier key, and key 1 as the action key:
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```
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keys = keybow.keys
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modifier_key = keys[0]
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action_key = keys[1]
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while True:
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keybow.update()
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if modifier_key.held and action_key.pressed:
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# Do something!
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```
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Of course, you could chain these together, to require two modifer keys to be
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held and a third to be pressed, and so on...
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The [colour-picker.py example](examples/colour-picker.py) has an example of
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using a modifier key to change the hue of the keys.
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# USB MIDI
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This covers basic MIDI note messages and how to link them to key presses.
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## Setup
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USB MIDI requires the `adafruit_midi` CircuitPython library. Download it from
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the link below and then drop the `adafruit_midi` folder into the `lib` folder on
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your `CIRCUITPY` drive.
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[Download the Adafruit MIDI CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_MIDI)
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You'll need to connect your Keybow 2040 with a USB cable to a computer running a
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software synth or DAW like Ableton Live, to a hardware synth that accepts USB
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MIDI, or through a MIDI interface that will convert the USB MIDI messages to
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regular serial MIDI through a DIN connector.
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Using USB MIDI, Keybow 2040 shows up as a device with the name
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`Keybow 2040 (CircuitPython usb midi.ports[1])`
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In my testing, Keybow 2040 works with the Teenage Engineering OP-Z quite nicely.
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## Sending MIDI notes
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Here's a complete, minimal example of how to send a single MIDI note (middle C,
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or MIDI note number 60) when key 0 is pressed, sending a note on message when
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pressed and a note off message when released.
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```
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import board
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from keybow2040 import Keybow2040
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import usb_midi
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import adafruit_midi
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from adafruit_midi.note_off import NoteOff
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from adafruit_midi.note_on import NoteOn
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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midi = adafruit_midi.MIDI(midi_out=usb_midi.ports[1], out_channel=0)
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key = keys[0]
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note = 60
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velocity = 127
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was_pressed = False
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while True:
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keybow.update()
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if key.pressed:
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midi.send(NoteOn(note, velocity))
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was_pressed = True
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elif not key.pressed and was_pressed:
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midi.send(NoteOff(note, 0))
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was_pressed = False
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```
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There'a more complete example of how to set up all of Keybow's keys with
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associated MIDI notes using decorators in the
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[midi-keys.py example](examples/midi-keys.py).
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The example above, and the `midi-keys.py` example both send notes on MIDI
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channel 0 (all channels), but you can set this to a specific channel, if you
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like, by changing `out_channel=` when you instantiate your `midi` object.
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# USB HID
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This covers setting up a USB HID keyboard and linking physical key presses to
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keyboard key presses on a connected computer.
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## Setup
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USB HID requires the `adafruit_hid` CircuitPython library. Download it from the
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link below and drop the `adafruit_hid` folder into the `lib` folder on your
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`CIRCUITPY` drive.
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[Download the Adafruit HID CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_HID)
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You'll need to connect your Keybow to a computer using a USB cable, just like
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you would with a regular USB keyboard.
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## Sending key presses
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Here's an example of setting up a keyboard object and sending a `0` key press
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when key 0 is pressed, using an `.on_press()` decorator:
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```
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import board
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from keybow2040 import Keybow2040
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import usb_hid
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from adafruit_hid.keyboard import Keyboard
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from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
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from adafruit_hid.keycode import Keycode
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
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keyboard = Keyboard(usb_hid.devices)
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layout = KeyboardLayoutUS(keyboard)
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key = keys[0]
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@keybow.on_press(key)
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def press_handler(key):
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keyboard.send(Keycode.ZERO)
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while True:
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keybow.update()
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```
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You can find a list of all of the keycodes available at the
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[HID CircuitPython library documentation here](https://circuitpython.readthedocs.io/projects/hid/en/latest/api.html#adafruit-hid-keycode-keycode).
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If you wanted to take this a bit further and make a full keymap for your
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keyboard, then you could create a list of 16 different keycodes and then use the
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number of the key press registered by the `press_handler` function as an index
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into your keymap to get the keycode to send for each key.
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```
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import board
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from keybow2040 import Keybow2040
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import usb_hid
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from adafruit_hid.keyboard import Keyboard
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from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
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from adafruit_hid.keycode import Keycode
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i2c = board.I2C()
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keybow = Keybow2040(i2c)
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keys = keybow.keys
|
|
|
|
keyboard = Keyboard(usb_hid.devices)
|
|
layout = KeyboardLayoutUS(keyboard)
|
|
|
|
keymap = [Keycode.ZERO,
|
|
Keycode.ONE,
|
|
Keycode.TWO,
|
|
Keycode.THREE,
|
|
Keycode.FOUR,
|
|
Keycode.FIVE,
|
|
Keycode.SIX,
|
|
Keycode.SEVEN,
|
|
Keycode.EIGHT,
|
|
Keycode.NINE,
|
|
Keycode.A,
|
|
Keycode.B,
|
|
Keycode.C,
|
|
Keycode.D,
|
|
Keycode.E,
|
|
Keycode.F]
|
|
|
|
for key in keys:
|
|
@keybow.on_press(key)
|
|
def press_handler(key):
|
|
keycode = keymap[key.number]
|
|
keyboard.send(keycode)
|
|
|
|
while True:
|
|
keybow.update()
|
|
```
|
|
|
|
This code is available in the
|
|
hid-keys-simple.py example](examples/hid-keys-simple.py).
|
|
|
|
As well as sending a single keypress, you can send multiple keypresses at once,
|
|
simply by adding them as additional argumemnts to `keyboard.send()`, e.g.
|
|
`keyboard.send(Keycode.A, Keycode.B)` and so on.
|
|
|
|
## Sending strings of text
|
|
|
|
Rather than the incovenience of sending multiple keycodes using
|
|
`keyboard.send()`, there's a different method to send whole strings of text at
|
|
once, using the `layout` object we created.
|
|
|
|
```
|
|
import board
|
|
from keybow2040 import Keybow2040
|
|
|
|
import usb_hid
|
|
from adafruit_hid.keyboard import Keyboard
|
|
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
|
|
from adafruit_hid.keycode import Keycode
|
|
|
|
i2c = board.I2C()
|
|
keybow = Keybow2040(i2c)
|
|
keys = keybow.keys
|
|
|
|
keyboard = Keyboard(usb_hid.devices)
|
|
layout = KeyboardLayoutUS(keyboard)
|
|
|
|
key = keys[0]
|
|
|
|
@keybow.on_press(key)
|
|
def press_handler(key):
|
|
layout.write("Pack my box with five dozen liquor jugs.")
|
|
|
|
while True:
|
|
keybow.update()
|
|
```
|
|
|
|
A press of key 0 will send that whole string of text at once!
|
|
|
|
Be aware that strings sent like that take a little while to virtually "type",
|
|
so you might want to incorporate a delay using `keybow.time_of_last_press`,
|
|
and then check against a `time_elapsed` variable created with
|
|
`time_elapsed = time.monotonic() - keybow.time_of_last_press`.
|
|
|
|
Also, be aware that the Adafruit HID CircuitPython library only currently
|
|
supports US Keyboard layouts, so you'll have to work around that and map any
|
|
keycodes that differ from their US counterpart to whatever your is. |