585 lines
No EOL
18 KiB
Markdown
585 lines
No EOL
18 KiB
Markdown
# Keybow 2040 CircuitPython
|
|
|
|
This CircuitPython library is for the RP2040-powered Keybow 2040 from Pimoroni,
|
|
a 16-key mini mechanical keyboard with RGB backlit keys. Find out more about
|
|
Keybow 2040 at the link below.
|
|
|
|
[Learn more about Keybow 2040 at pimoroni.com](https://shop.pimoroni.com/products/keybow-2040)
|
|
|
|
The library abstracts away most of the complexity of having to check pin states,
|
|
and interact with the IS31FL3731 LED driver library, and exposes classes for
|
|
individual keys and the whole Keybow (a collection of Key instances).
|
|
|
|
![Keybow 2040 with backlit keys on marble background](keybow-2040-github-1.jpg)
|
|
|
|
# Getting started quickly!
|
|
|
|
You'll need to grab the latest version of Adafruit's Keybow 2040-flavoured
|
|
CircuitPython, from the link below.
|
|
|
|
[Download the Adafruit CircuitPython binary for Keybow 2040](https://circuitpython.org/board/pimoroni_keybow2040/)
|
|
|
|
Unplug your Keybow 2040's USB-C cable, press and hold the button on the top edge
|
|
of Keybow 2040 while plugging the USB-C cable back into your computer to mount
|
|
it as a drive (it should show up as `RPI-RP2` or something similar).
|
|
|
|
Drag and drop the `adafruit-circuitpython-pimoroni_keybow2040-en_US-XXXXX.uf2`
|
|
file that you downloaded onto the drive and it should reboot and load the
|
|
CircuitPython firmware. The drive should now show up as `CIRCUITPY`.
|
|
|
|
The Adafruit IS31FL3731 LED driver library for CircuitPython is a prequisite for
|
|
this Keybow 2040 library, so you'll need to download it from GitHub at the link
|
|
below, and then drop the `adafruit_is31fl3731` folder into the `lib` folder on
|
|
your `CIRCUITPY` drive.
|
|
|
|
[Download the Adafruit IS31FL3731 CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_IS31FL3731)
|
|
|
|
Finally, drop the `keybow2040.py` file from this library into the `lib` folder
|
|
on your `CIRCUITPY` drive also, and you're all set!
|
|
|
|
Pick one of the [examples](examples) (I'd suggest the
|
|
[reactive.press.py](examples/reactive-press.py) example to begin), copy the
|
|
code, and save it in the `code.py` file on your `CIRCUITPY` drive using your
|
|
favourite text editor. As soon as you save the `code.py` file, or make any other
|
|
changes, then it should load up and run the code!
|
|
|
|
## Index
|
|
|
|
* [Library functionality](#library-functionality)
|
|
* [Imports and setup](#imports-and-setup)
|
|
* [The Keybow class](#the-keybow-class)
|
|
* [An interlude on timing!](#an-interlude-on-timing)
|
|
* [Key presses](#key-presses)
|
|
* [LEDs!](#leds)
|
|
* [LED sleep](#led-sleep)
|
|
* [Attaching functions to keys with decorators](#attaching-functions-to-keys-with-decorators)
|
|
* [Key combos](#key-combos)
|
|
* [USB HID](#usb-hid)
|
|
* [Setup](#setup)
|
|
* [Sending key presses](#sending-key-presses)
|
|
* [Sending strings of text](#sending-strings-of-text)
|
|
* [USB MIDI](#usb-midi)
|
|
* [Setup](#setup-1)
|
|
* [Sending MIDI notes](#sending-midi-notes)
|
|
|
|
# Library functionality
|
|
|
|
This section covers most of the functionality of the library itself, without
|
|
delving into additional functions like USB MIDI or HID (they're both covered
|
|
later!)
|
|
|
|
## Imports and setup
|
|
|
|
All of your programs will need to start with the following:
|
|
|
|
```
|
|
import board
|
|
from keybow2040 import Keybow2040
|
|
|
|
i2c = board.I2C()
|
|
keybow = Keybow2040(i2c)
|
|
```
|
|
|
|
First, this imports the `board` module which contains all of the pin objects for
|
|
the Keybow 2040 board, including `board.I2C`, a quick way to set up the I2C bus,
|
|
which is needed for the IS31FL3731 LED driver library used in this Keybow 2040
|
|
library.
|
|
|
|
The `Keybow2040()` class, imported from the `keybow2040` module, is instantiated
|
|
and passed the i2c bus object. Instantiating this sets up all of the pins, keys,
|
|
and LEDs, and provides access to all of the attributes and methods associated
|
|
with it.
|
|
|
|
## The Keybow class
|
|
|
|
The Keybow class exposes a number of handy attributes and methods. The main one
|
|
you'll be interested in is the `.keys` attribute, which is a list of `Key`
|
|
class instances, one for each key.
|
|
|
|
```
|
|
keys = keybow.keys
|
|
```
|
|
|
|
The indices of the keys in that list correspond to their position on the keypad,
|
|
staring from the bottom left corner (when the USB connector is at the top),
|
|
which is key 0, going upwards in columns, and ending at the top right corner,
|
|
which is key 15.
|
|
|
|
More about the `Key` class later...
|
|
|
|
A **super** important method of the `Keybow` class is `.update()` method. It
|
|
updates all of the keys, key states, and other attributes like the time of the
|
|
last key press, and sleep state of the LEDs.
|
|
|
|
**You need to call this method on your `Keybow` class at the very start of each
|
|
iteration of your program's main loop, as follows:**
|
|
|
|
```
|
|
while True:
|
|
keybow.update()
|
|
```
|
|
|
|
## An interlude on timing!
|
|
|
|
Another **super** important thing is **not to include any `time.sleep()`s in
|
|
your main loop!** Doing so will ruin the latency and mean that you'll miss key
|
|
press events. Just don't do it.
|
|
|
|
If you need introduce timed events, then you have to go about it in a slightly
|
|
(!!) roundabout fashion, by using `time.monotonic()` a constantly incremented
|
|
count of seconds elapsed, and use it to check the time elapsed since your last
|
|
event, for example you could do this inside your `while True` loop:
|
|
|
|
```
|
|
time_interval = 10
|
|
|
|
# An event just happened!
|
|
|
|
time_last_fired = time.monotonic()
|
|
time_elapsed = 0
|
|
|
|
# ... some iterations later
|
|
|
|
time_elapsed = time.monotonic() - time_last_fired
|
|
|
|
if time_elapsed > time_interval:
|
|
# Fire your event again!
|
|
```
|
|
|
|
There's a handy `keybow.time_of_last_press` attribute that allows you to quickly
|
|
check if a certain amount of time has elapsed since any key press, and that
|
|
attribute gets updated every time `keybow.update()` is called.
|
|
|
|
## Key presses
|
|
|
|
There are a few ways that you can go about detecting key presses, some
|
|
global methods on the `Keybow` class instance, and some on the `Key` class
|
|
instances themselves.
|
|
|
|
### Keybow class methods for detecting presses and key states
|
|
|
|
`keybow.get_states()` will return a list of the state of all of the keys, in
|
|
order, with a state of `0` being not pressed, and `1` being pressed. You can
|
|
then loop through that list to do whatever you like.
|
|
|
|
`keybow.get_pressed()` will return a list of the key numbers (indices in the
|
|
list of keys) that are currently pressed. If you only care about key presses,
|
|
then this is an efficient way to do things, especially since you have all the
|
|
key numbers in a list.
|
|
|
|
`keybow.any_pressed()` returns a Boolean (`True`/`False`) that tells you whether
|
|
any keys are currently being pressed. Handy if you want to attach a behaviour to
|
|
all of the keys, which this is effectively a proxy for.
|
|
|
|
`keybow.none_pressed()` is similar to `.any_pressed()`, in that it returns a
|
|
Boolean also, but... you guessed it, it returns `True` if no keys are being
|
|
pressed, and `False` if any keys are pressed.
|
|
|
|
### Key class methods for detecting key presses
|
|
|
|
If we want to check whether key 0 is pressed, we can do so as follows:
|
|
|
|
```
|
|
keys = keybow.keys()
|
|
|
|
while True:
|
|
keybow.update()
|
|
|
|
if keys[0].pressed:
|
|
# Do something!
|
|
```
|
|
|
|
The `.pressed` attribute returns a Boolean that is `True` if the key is pressed
|
|
and `False` if it is not pressed.
|
|
|
|
`key.state` is another way to check the state of a key. It will equal `1` if the
|
|
key is pressed and `0` if it is not pressed.
|
|
|
|
If you want to attach an additional behaviour to your key, you can use
|
|
`key.held` to check if a key is being key rather than being pressed and released
|
|
quickly. It returns `True` if the key is held and `False` if it is not.
|
|
|
|
The default hold time (after which `key.held` is `True`) for all of the keys is
|
|
0.75 seconds, but you can change `key.hold_time` to adjust this to your liking,
|
|
on a per key basis.
|
|
|
|
This means that we could extend the example above to be:
|
|
|
|
```
|
|
keys = keybow.keys()
|
|
|
|
while True:
|
|
keybow.update()
|
|
|
|
if keys[0].pressed:
|
|
# Do something!
|
|
|
|
if keys[0].held:
|
|
# Do something else!
|
|
```
|
|
|
|
The [reactive-press.py example](examples/reactive-press.py) shows in more detail
|
|
how to handle key presses.
|
|
|
|
## LEDs!
|
|
|
|
LEDs can be set either globally for all keys, using the `Keybow` class instance,
|
|
or on a per-key basis, either through the `Keybow` class, or using a `Key` class
|
|
instance.
|
|
|
|
To set all of the keys to the same colour, you can use the `.set_all()` method
|
|
of the `Keybow` class, to which you pass three 0-255 integers for red, green,
|
|
and blue. For example, to set all of the keys to magenta:
|
|
|
|
```
|
|
keybow.set_all(255, 0, 255)
|
|
```
|
|
|
|
To set an individal key through your `Keybow` class instance, you can do as
|
|
follows, to set key 0 to white:
|
|
|
|
```
|
|
keybow.set_led(0, 255, 255, 255)
|
|
```
|
|
|
|
To set the colour on the key itself, you could do as follows, again to set key
|
|
0 to white:
|
|
|
|
```
|
|
keybow.keys[0].set_led(255, 255, 255)
|
|
```
|
|
|
|
A key retains its RGB value, even if it is turned off, so once a key has its
|
|
colour set with `key.rgb = (255, 0, 0)` for example, you can turn it off using
|
|
`key.led_off()` or even `key.set_led(0, 0, 0)` and then when you turn it back on
|
|
with `key.led_on()`, then it will still be red when it comes back on.
|
|
|
|
As a convenience, and to avoid having to check `key.lit`, there is a
|
|
`key.toggle_led()` method that will toggle the current state of the key's LED
|
|
(on to off, and _vice versa_).
|
|
|
|
There's a handy `hsv_to_rgb()` function that can be imported from the
|
|
`keybow2040` module to convert an HSV colour (a tuple of floats from 0.0 to 1.0)
|
|
to an RGB colour (a tuple of integers from 0 to 255), as follows:
|
|
|
|
```
|
|
from keybow2040 import hsv_to_rgb
|
|
|
|
h = 0.5 # Hue
|
|
s = 1.0 # Saturation
|
|
v = 1.0 # Value
|
|
|
|
r, g, b = hsv_to_rgb(h, s, v)
|
|
```
|
|
|
|
The [rainbow.py example](examples/rainbow.py) shows a more complex example of
|
|
how to animate the keys' LEDs, including the use of the `hsv_to_rgb()` function.
|
|
|
|
## LED sleep
|
|
|
|
The `Keybow` class has an `.led_sleep_enabled` attribute that is disabled (set to
|
|
`False`) by default, and an `.led_sleep_time` attribute (set to 60 seconds by
|
|
default) that determines how many seconds need to elapse before LED sleep is
|
|
triggered and the LEDs turn off.
|
|
|
|
The time elapsed since the last key press is constantly updated when
|
|
`keybow.update()` is called in your main loop, and if the `.led_sleep_time` is
|
|
exceeded then LED sleep is triggered.
|
|
|
|
Because keys retain their RGB values when toggled off, when asleep, a tap on any
|
|
key will wake all of the LEDs up at their last state before sleep.
|
|
|
|
Enabling LED sleep with a sleep time of 10 seconds could be done as simply as:
|
|
|
|
```
|
|
keybow.led_sleep_enabled = True
|
|
keybow.led_sleep_time = 10
|
|
```
|
|
|
|
There's also a `.sleeping` attribute that returns a Boolean, that you can check
|
|
to see whether the LEDs are sleeping or not.
|
|
|
|
## Attaching functions to keys with decorators
|
|
|
|
There are three decorators that can be attached to functions to link that
|
|
function to, i) a key press, ii) a key release, or iii) a key hold.
|
|
|
|
Here's an example of how you could attach a decorator to a function that lights
|
|
up that key yellow when it is pressed, turns all of the LEDs on when held, and
|
|
turns them all off when released:
|
|
|
|
```
|
|
import board
|
|
from keybow2040 import Keybow2040
|
|
|
|
i2c = board.I2C()
|
|
keybow = Keybow2040(i2c)
|
|
keys = keybow.keys
|
|
|
|
key = keys[0]
|
|
rgb = (255, 255, 0)
|
|
key.rgb = rgb
|
|
|
|
@keybow.on_press(key)
|
|
def press_handler(key):
|
|
key.led_on()
|
|
|
|
@keybow.on_release(key)
|
|
def release_handler(key):
|
|
keybow.set_all(0, 0, 0)
|
|
|
|
@keybow.on_hold(key)
|
|
def hold_handler(key):
|
|
keybow.set_all(*rgb)
|
|
|
|
while True:
|
|
keybow.update()
|
|
```
|
|
|
|
The [decorators.py example](examples/decorators.py) has another example of how
|
|
to use the `.on_hold()` decorator to toggle LEDs on and off when a key is held.
|
|
|
|
## Key combos
|
|
|
|
Key combos can provide a way to add additional behaviours to keys that only get
|
|
triggered if a combination of keys is pressed. The best way to achieve this is
|
|
using the `.held` attribute of a key, meaning that the key can also have a
|
|
`.pressed` behaviour too.
|
|
|
|
Here's a brief example of how you could do this inside your main loop, with key
|
|
0 as the modifier key, and key 1 as the action key:
|
|
|
|
```
|
|
keys = keybow.keys
|
|
|
|
modifier_key = keys[0]
|
|
action_key = keys[1]
|
|
|
|
while True:
|
|
keybow.update()
|
|
|
|
if modifier_key.held and action_key.pressed:
|
|
# Do something!
|
|
```
|
|
|
|
Of course, you could chain these together, to require two modifer keys to be
|
|
held and a third to be pressed, and so on...
|
|
|
|
The [colour-picker.py example](examples/colour-picker.py) has an example of
|
|
using a modifier key to change the hue of the keys.
|
|
|
|
# USB HID
|
|
|
|
This covers setting up a USB HID keyboard and linking physical key presses to
|
|
keyboard key presses on a connected computer.
|
|
|
|
## Setup
|
|
|
|
USB HID requires the `adafruit_hid` CircuitPython library. Download it from the
|
|
link below and drop the `adafruit_hid` folder into the `lib` folder on your
|
|
`CIRCUITPY` drive.
|
|
|
|
[Download the Adafruit HID CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_HID)
|
|
|
|
You'll need to connect your Keybow to a computer using a USB cable, just like
|
|
you would with a regular USB keyboard.
|
|
|
|
## Sending key presses
|
|
|
|
Here's an example of setting up a keyboard object and sending a `0` key press
|
|
when key 0 is pressed, using an `.on_press()` decorator:
|
|
|
|
```
|
|
import board
|
|
from keybow2040 import Keybow2040
|
|
|
|
import usb_hid
|
|
from adafruit_hid.keyboard import Keyboard
|
|
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
|
|
from adafruit_hid.keycode import Keycode
|
|
|
|
i2c = board.I2C()
|
|
keybow = Keybow2040(i2c)
|
|
keys = keybow.keys
|
|
|
|
keyboard = Keyboard(usb_hid.devices)
|
|
layout = KeyboardLayoutUS(keyboard)
|
|
|
|
key = keys[0]
|
|
|
|
@keybow.on_press(key)
|
|
def press_handler(key):
|
|
keyboard.send(Keycode.ZERO)
|
|
|
|
while True:
|
|
keybow.update()
|
|
```
|
|
|
|
You can find a list of all of the keycodes available at the
|
|
[HID CircuitPython library documentation here](https://circuitpython.readthedocs.io/projects/hid/en/latest/api.html#adafruit-hid-keycode-keycode).
|
|
|
|
If you wanted to take this a bit further and make a full keymap for your
|
|
keyboard, then you could create a list of 16 different keycodes and then use the
|
|
number of the key press registered by the `press_handler` function as an index
|
|
into your keymap to get the keycode to send for each key.
|
|
|
|
```
|
|
import board
|
|
from keybow2040 import Keybow2040
|
|
|
|
import usb_hid
|
|
from adafruit_hid.keyboard import Keyboard
|
|
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
|
|
from adafruit_hid.keycode import Keycode
|
|
|
|
i2c = board.I2C()
|
|
keybow = Keybow2040(i2c)
|
|
keys = keybow.keys
|
|
|
|
keyboard = Keyboard(usb_hid.devices)
|
|
layout = KeyboardLayoutUS(keyboard)
|
|
|
|
keymap = [Keycode.ZERO,
|
|
Keycode.ONE,
|
|
Keycode.TWO,
|
|
Keycode.THREE,
|
|
Keycode.FOUR,
|
|
Keycode.FIVE,
|
|
Keycode.SIX,
|
|
Keycode.SEVEN,
|
|
Keycode.EIGHT,
|
|
Keycode.NINE,
|
|
Keycode.A,
|
|
Keycode.B,
|
|
Keycode.C,
|
|
Keycode.D,
|
|
Keycode.E,
|
|
Keycode.F]
|
|
|
|
for key in keys:
|
|
@keybow.on_press(key)
|
|
def press_handler(key):
|
|
keycode = keymap[key.number]
|
|
keyboard.send(keycode)
|
|
|
|
while True:
|
|
keybow.update()
|
|
```
|
|
|
|
This code is available in the
|
|
[hid-keys-simple.py example](examples/hid-keys-simple.py).
|
|
|
|
As well as sending a single keypress, you can send multiple keypresses at once,
|
|
simply by adding them as additional argumemnts to `keyboard.send()`, e.g.
|
|
`keyboard.send(Keycode.A, Keycode.B)` and so on.
|
|
|
|
## Sending strings of text
|
|
|
|
Rather than the incovenience of sending multiple keycodes using
|
|
`keyboard.send()`, there's a different method to send whole strings of text at
|
|
once, using the `layout` object we created.
|
|
|
|
```
|
|
import board
|
|
from keybow2040 import Keybow2040
|
|
|
|
import usb_hid
|
|
from adafruit_hid.keyboard import Keyboard
|
|
from adafruit_hid.keyboard_layout_us import KeyboardLayoutUS
|
|
from adafruit_hid.keycode import Keycode
|
|
|
|
i2c = board.I2C()
|
|
keybow = Keybow2040(i2c)
|
|
keys = keybow.keys
|
|
|
|
keyboard = Keyboard(usb_hid.devices)
|
|
layout = KeyboardLayoutUS(keyboard)
|
|
|
|
key = keys[0]
|
|
|
|
@keybow.on_press(key)
|
|
def press_handler(key):
|
|
layout.write("Pack my box with five dozen liquor jugs.")
|
|
|
|
while True:
|
|
keybow.update()
|
|
```
|
|
|
|
A press of key 0 will send that whole string of text at once!
|
|
|
|
Be aware that strings sent like that take a little while to virtually "type",
|
|
so you might want to incorporate a delay using `keybow.time_of_last_press`,
|
|
and then check against a `time_elapsed` variable created with
|
|
`time_elapsed = time.monotonic() - keybow.time_of_last_press`.
|
|
|
|
Also, be aware that the Adafruit HID CircuitPython library only currently
|
|
supports US Keyboard layouts, so you'll have to work around that and map any
|
|
keycodes that differ from their US counterpart to whatever your is.
|
|
|
|
# USB MIDI
|
|
|
|
This covers basic MIDI note messages and how to link them to key presses.
|
|
|
|
## Setup
|
|
|
|
USB MIDI requires the `adafruit_midi` CircuitPython library. Download it from
|
|
the link below and then drop the `adafruit_midi` folder into the `lib` folder on
|
|
your `CIRCUITPY` drive.
|
|
|
|
[Download the Adafruit MIDI CircuitPython library](https://github.com/adafruit/Adafruit_CircuitPython_MIDI)
|
|
|
|
You'll need to connect your Keybow 2040 with a USB cable to a computer running a
|
|
software synth or DAW like Ableton Live, to a hardware synth that accepts USB
|
|
MIDI, or through a MIDI interface that will convert the USB MIDI messages to
|
|
regular serial MIDI through a DIN connector.
|
|
|
|
Using USB MIDI, Keybow 2040 shows up as a device with the name
|
|
`Keybow 2040 (CircuitPython usb midi.ports[1])`
|
|
|
|
In my testing, Keybow 2040 works with the Teenage Engineering OP-Z quite nicely.
|
|
|
|
## Sending MIDI notes
|
|
|
|
Here's a complete, minimal example of how to send a single MIDI note (middle C,
|
|
or MIDI note number 60) when key 0 is pressed, sending a note on message when
|
|
pressed and a note off message when released.
|
|
|
|
```
|
|
import board
|
|
from keybow2040 import Keybow2040
|
|
|
|
import usb_midi
|
|
import adafruit_midi
|
|
from adafruit_midi.note_off import NoteOff
|
|
from adafruit_midi.note_on import NoteOn
|
|
|
|
i2c = board.I2C()
|
|
keybow = Keybow2040(i2c)
|
|
keys = keybow.keys
|
|
|
|
midi = adafruit_midi.MIDI(midi_out=usb_midi.ports[1], out_channel=0)
|
|
|
|
key = keys[0]
|
|
note = 60
|
|
velocity = 127
|
|
|
|
was_pressed = False
|
|
|
|
while True:
|
|
keybow.update()
|
|
|
|
if key.pressed:
|
|
midi.send(NoteOn(note, velocity))
|
|
was_pressed = True
|
|
elif not key.pressed and was_pressed:
|
|
midi.send(NoteOff(note, 0))
|
|
was_pressed = False
|
|
```
|
|
|
|
There'a more complete example of how to set up all of Keybow's keys with
|
|
associated MIDI notes using decorators in the
|
|
[midi-keys.py example](examples/midi-keys.py).
|
|
|
|
The example above, and the `midi-keys.py` example both send notes on MIDI
|
|
channel 0 (all channels), but you can set this to a specific channel, if you
|
|
like, by changing `out_channel=` when you instantiate your `midi` object. |