qmk_sweep_skeletyl/keyboards/atreus/atreus.h

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#ifndef ATREUS_H
#define ATREUS_H
#include "quantum.h"
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#include "matrix.h"
#include "backlight.h"
#include <stddef.h>
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguements
// The second converts the arguments into a two-dimensional array
#define KEYMAP( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
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) \
{ \
{ k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
{ k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
{ k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
{ k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
}
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#endif