2016-05-15 06:27:32 +02:00
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#include "quantum.h"
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__attribute__ ((weak))
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void matrix_init_kb(void) {}
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__attribute__ ((weak))
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void matrix_scan_kb(void) {}
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__attribute__ ((weak))
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bool process_action_kb(keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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void leader_start(void) {}
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__attribute__ ((weak))
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void leader_end(void) {}
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#ifdef AUDIO_ENABLE
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uint8_t starting_note = 0x0C;
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int offset = 0;
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bool music_activated = false;
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2016-05-15 06:40:59 +02:00
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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2016-05-15 06:27:32 +02:00
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#endif
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// Leader key stuff
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bool leading = false;
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uint16_t leader_time = 0;
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uint16_t leader_sequence[3] = {0, 0, 0};
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uint8_t leader_sequence_size = 0;
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// Chording stuff
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#define CHORDING_MAX 4
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bool chording = false;
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uint8_t chord_keys[CHORDING_MAX] = {0};
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uint8_t chord_key_count = 0;
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uint8_t chord_key_down = 0;
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bool keys_chord(uint8_t keys[]) {
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uint8_t keys_size = sizeof(keys)/sizeof(keys[0]);
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bool pass = true;
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uint8_t in = 0;
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for (uint8_t i = 0; i < chord_key_count; i++) {
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bool found = false;
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for (uint8_t j = 0; j < keys_size; j++) {
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if (chord_keys[i] == (keys[j] & 0xFF)) {
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in++; // detects key in chord
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found = true;
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break;
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}
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}
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if (found)
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continue;
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if (chord_keys[i] != 0) {
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pass = false; // makes sure rest are blank
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}
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}
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return (pass && (in == keys_size));
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}
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2016-05-15 06:40:59 +02:00
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static bool music_sequence_recording = false;
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static bool music_sequence_playing = false;
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static float music_sequence[16] = {0};
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static uint8_t music_sequence_count = 0;
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static uint8_t music_sequence_position = 0;
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static uint16_t music_sequence_timer = 0;
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static uint16_t music_sequence_interval = 100;
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2016-05-15 06:47:25 +02:00
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bool process_record_quantum(keyrecord_t *record) {
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2016-05-15 06:27:32 +02:00
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/* This gets the keycode from the key pressed */
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keypos_t key = record->event.key;
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uint16_t keycode;
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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uint8_t layer;
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if (record->event.pressed) {
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layer = layer_switch_get_layer(key);
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update_source_layers_cache(key, layer);
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} else {
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layer = read_source_layers_cache(key);
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}
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keycode = keymap_key_to_keycode(layer, key);
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#else
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keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
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#endif
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2016-05-15 06:47:25 +02:00
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// This is how you use actions here
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// if (keycode == KC_LEAD) {
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// action_t action;
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// action.code = ACTION_DEFAULT_LAYER_SET(0);
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// process_action(record, action);
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// return false;
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// }
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2016-05-15 06:27:32 +02:00
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#ifdef AUDIO_ENABLE
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2016-05-15 06:40:59 +02:00
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if (keycode == AU_ON && record->event.pressed) {
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audio_on();
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audio_on_callback();
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return false;
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}
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if (keycode == AU_OFF && record->event.pressed) {
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audio_off();
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return false;
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}
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if (keycode == MU_ON && record->event.pressed) {
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music_activated = true;
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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return false;
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}
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if (keycode == MU_OFF && record->event.pressed) {
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music_activated = false;
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stop_all_notes();
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return false;
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}
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if (keycode == MUV_IN && record->event.pressed) {
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voice_iterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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return false;
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}
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if (keycode == MUV_DE && record->event.pressed) {
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voice_deiterate();
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PLAY_NOTE_ARRAY(music_scale, false, 0);
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return false;
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}
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if (music_activated) {
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if (keycode == KC_LCTL && record->event.pressed) { // Start recording
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stop_all_notes();
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music_sequence_recording = true;
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music_sequence_playing = false;
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music_sequence_count = 0;
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return false;
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}
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if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
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stop_all_notes();
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music_sequence_recording = false;
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music_sequence_playing = false;
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return false;
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}
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if (keycode == KC_LGUI && record->event.pressed) { // Start playing
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stop_all_notes();
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music_sequence_recording = false;
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music_sequence_playing = true;
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music_sequence_position = 0;
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music_sequence_timer = 0;
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return false;
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}
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if (keycode == KC_UP) {
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if (record->event.pressed)
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music_sequence_interval-=10;
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return false;
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}
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if (keycode == KC_DOWN) {
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if (record->event.pressed)
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music_sequence_interval+=10;
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return false;
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}
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float freq = ((float)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
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2016-05-15 06:27:32 +02:00
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if (record->event.pressed) {
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2016-05-15 06:40:59 +02:00
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play_note(freq, 0xF);
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if (music_sequence_recording) {
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music_sequence[music_sequence_count] = freq;
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music_sequence_count++;
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}
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2016-05-15 06:27:32 +02:00
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} else {
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2016-05-15 06:40:59 +02:00
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stop_note(freq);
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}
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2016-05-15 06:27:32 +02:00
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if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
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return false;
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}
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#endif
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#ifndef DISABLE_LEADER
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// Leader key set-up
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if (record->event.pressed) {
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if (!leading && keycode == KC_LEAD) {
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leader_start();
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leading = true;
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leader_time = timer_read();
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leader_sequence_size = 0;
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leader_sequence[0] = 0;
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leader_sequence[1] = 0;
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leader_sequence[2] = 0;
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return false;
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}
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if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) {
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leader_sequence[leader_sequence_size] = keycode;
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leader_sequence_size++;
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return false;
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}
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}
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#endif
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#define DISABLE_CHORDING
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#ifndef DISABLE_CHORDING
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if (keycode >= 0x5700 && keycode <= 0x57FF) {
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if (record->event.pressed) {
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if (!chording) {
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chording = true;
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for (uint8_t i = 0; i < CHORDING_MAX; i++)
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chord_keys[i] = 0;
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chord_key_count = 0;
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chord_key_down = 0;
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}
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chord_keys[chord_key_count] = (keycode & 0xFF);
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chord_key_count++;
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chord_key_down++;
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return false;
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} else {
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if (chording) {
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chord_key_down--;
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if (chord_key_down == 0) {
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chording = false;
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// Chord Dictionary
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if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) {
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register_code(KC_A);
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unregister_code(KC_A);
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return false;
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}
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for (uint8_t i = 0; i < chord_key_count; i++) {
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register_code(chord_keys[i]);
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unregister_code(chord_keys[i]);
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return false;
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}
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}
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}
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}
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}
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#endif
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return process_action_kb(record);
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}
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void matrix_init_quantum() {
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matrix_init_kb();
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}
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void matrix_scan_quantum() {
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2016-05-15 06:40:59 +02:00
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#ifdef AUDIO_ENABLE
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if (music_sequence_playing) {
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if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
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music_sequence_timer = timer_read();
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stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
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play_note(music_sequence[music_sequence_position], 0xF);
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music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
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}
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}
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#endif
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2016-05-15 06:47:25 +02:00
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2016-05-15 06:27:32 +02:00
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matrix_scan_kb();
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}
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