skeletyl: use built-in function for rgb timeout
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2 changed files with 2 additions and 47 deletions
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@ -15,6 +15,5 @@
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255
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#define SPLIT_LAYER_STATE_ENABLE // for layer indicators
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#define SPLIT_LAYER_STATE_ENABLE // for layer indicators
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#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
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#define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
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// rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c
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// rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c?permalink_comment_id=4520204#gistcomment-4520204
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#define RGBLIGHT_SLEEP // allows us to use rgblight_suspend() and rgblight_wakeup() in keymap.c
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#define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
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#define RGBLIGHT_TIMEOUT 10000 // 10 seconds
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@ -162,47 +162,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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return true;
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return true;
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}
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}
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// rgb timeout; https://gist.github.com/aashreys/01cb34605a290a7cfb94a856bdabc94c
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static uint16_t key_timer; // timer to track the last keyboard activity
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static void refresh_rgb(void); // refreshes the activity timer and RGB, invoke whenever activity happens
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static void check_rgb_timeout(void); // checks if enough time has passed for RGB to timeout
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bool is_rgb_timeout = false; // store if RGB has timed out or not in a boolean
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void refresh_rgb() {
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key_timer = timer_read(); // store time of last refresh
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if (is_rgb_timeout) { // only do something if rgb has timed out
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print("Activity detected, removing timeout\n");
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is_rgb_timeout = false;
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rgb_matrix_enable_noeeprom();
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}
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}
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void check_rgb_timeout() {
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if (!is_rgb_timeout && timer_elapsed(key_timer) > RGBLIGHT_TIMEOUT) {
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rgb_matrix_disable_noeeprom();
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is_rgb_timeout = true;
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}
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}
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/* Then, call the above functions from QMK's built in post processing functions like so */
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/* Runs at the end of each scan loop, check if RGB timeout has occured */
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void housekeeping_task_user(void) {
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#ifdef RGBLIGHT_TIMEOUT
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check_rgb_timeout();
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#endif
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/* rest of the function code here */
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}
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/* Runs after each key press, check if activity occurred */
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void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
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#ifdef RGBLIGHT_TIMEOUT
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if (record->event.pressed) refresh_rgb();
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#endif
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/* rest of the function code here */
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}
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/* Runs after each encoder tick, check if activity occurred */
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void post_encoder_update_user(uint8_t index, bool clockwise) {
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#ifdef RGBLIGHT_TIMEOUT
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refresh_rgb();
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#endif
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/* rest of the function code here */
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}
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