ef6329af7c
* generate rules.mk from a json mapping * generate rules.mk from a json mapping * support for config.h from json maps * improve the mapping system * document the mapping system * move data/maps to data/mappings * fix flake8 errors * fixup LED_MATRIX_DRIVER * remove product and description from the vision_division keymap level * reduce the complexity of generate-rules-mk * add tests for the generate commands * fix qmk doctor when submodules are not clean
91 lines
6.3 KiB
Markdown
91 lines
6.3 KiB
Markdown
# Data Driven Configuration
|
|
|
|
This page describes how QMK's data driven JSON configuration system works. It is aimed at developers who want to work on QMK itself.
|
|
|
|
## History
|
|
|
|
Historically QMK has been configured through a combination of two mechanisms- `rules.mk` and `config.h`. While this worked well when QMK was only a handful of keyboards we've grown to encompass nearly 1500 supported keyboards. That extrapolates out to 6000 configuration files under `keyboards/` alone! The freeform nature of these files and the unique patterns people have used to avoid duplication have made ongoing maintenance a challenge, and a large number of our keyboards follow patterns that are outdated and sometimes harder to understand.
|
|
|
|
We have also been working on bringing the power of QMK to people who aren't comformable with a CLI, and other projects such as VIA are working to make using QMK as easy as installing a program. These tools need information about how a keyboard is laid out or what pins and features are available so that users can take full advantage of QMK. We introduced `info.json` as a first step towards this. The QMK API is an effort to combine these 3 sources of information- `config.h`, `rules.mk`, and `info.json`- into a single source of truth that end-user tools can use.
|
|
|
|
Now we have support for generating `rules.mk` and `config.h` values from `info.json`, allowing us to have a single source of truth. This will allow us to use automated tooling to maintain keyboards saving a lot of time and maintenance work.
|
|
|
|
## Overview
|
|
|
|
On the C side of things nothing changes. When you need to create a new rule or define you follow the same process:
|
|
|
|
1. Add it to `docs/config_options.md`
|
|
1. Set a default in the appropriate core file
|
|
1. Add your ifdef statements as needed
|
|
|
|
You will then need to add support for your new configuration to `info.json`. The basic process is:
|
|
|
|
1. Add it to the schema in `data/schemas/keyboards.jsonschema`
|
|
1. Add a mapping in `data/maps`
|
|
1. (optional and discoraged) Add code to extract/generate it to:
|
|
* `lib/python/qmk/info.py`
|
|
* `lib/python/qmk/cli/generate/config_h.py`
|
|
* `lib/python/qmk/cli/generate/rules_mk.py`
|
|
|
|
## Adding an option to info.json
|
|
|
|
This section describes adding support for a `config.h`/`rules.mk` value to info.json.
|
|
|
|
### Add it to the schema
|
|
|
|
QMK maintains [jsonschema](https://json-schema.org/) files in `data/schemas`. The values that go into keyboard-specific `info.json` files are kept in `keyboard.jsonschema`. Any value you want to make available to end users to edit must go in here.
|
|
|
|
In some cases you can simply add a new top-level key. Some examples to follow are `keyboard_name`, `maintainer`, `processor`, and `url`. This is appropriate when your option is self-contained and not directly related to other options.
|
|
|
|
In other cases you should group like options together in an `object`. This is particularly true when adding support for a feature. Some examples to follow for this are `indicators`, `matrix_pins`, and `rgblight`. If you are not sure how to integrate your new option(s) [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and start a conversation there.
|
|
|
|
### Add a mapping
|
|
|
|
In most cases you can add a simple mapping. These are maintained as JSON files in `data/mappings/info_config.json` and `data/mappings/info_rules.json`, and control mapping for `config.h` and `rules.mk`, respectively. Each mapping is keyed by the `config.h` or `rules.mk` variable, and the value is a hash with the following keys:
|
|
|
|
* `info_key`: (required) The location within `info.json` for this value. See below.
|
|
* `value_type`: (optional) Default `str`. The format for this variable's value. See below.
|
|
* `to_json`: (optional) Default `true`. Set to `false` to exclude this mapping from info.json
|
|
* `to_c`: (optional) Default `true`. Set to `false` to exclude this mapping from config.h
|
|
* `warn_duplicate`: (optional) Default `true`. Set to `false` to turn off warning when a value exists in both places
|
|
|
|
#### Info Key
|
|
|
|
We use JSON dot notation to address variables within info.json. For example, to access `info_json["rgblight"]["split_count"]` I would specify `rgblight.split_count`. This allows you to address deeply nested keys with a simple string.
|
|
|
|
Under the hood we use [Dotty Dict](https://dotty-dict.readthedocs.io/en/latest/), you can refer to that documentation for how these strings are converted to object access.
|
|
|
|
#### Value Types
|
|
|
|
By default we treat all values as simple strings. If your value is more complex you can use one of these types to intelligently parse the data:
|
|
|
|
* `array`: A comma separated array of strings
|
|
* `array.int`: A comma separated array of integers
|
|
* `int`: An integer
|
|
* `hex`: A number formatted as hex
|
|
* `list`: A space separate array of strings
|
|
* `mapping`: A hash of key/value pairs
|
|
|
|
### Add code to extract it
|
|
|
|
Most use cases can be solved by the mapping files described above. If yours can't you can instead write code to extract your config values.
|
|
|
|
Whenever QMK generates a complete `info.json` it extracts information from `config.h` and `rules.mk`. You will need to add code for your new config value to `lib/python/qmk/info.py`. Typically this means adding a new `_extract_<feature>()` function and then calling your function in either `_extract_config_h()` or `_extract_rules_mk()`.
|
|
|
|
If you are not sure how to edit this file or are not comfortable with Python [open an issue](https://github.com/qmk/qmk_firmware/issues/new?assignees=&labels=cli%2C+python&template=other_issues.md&title=) or [join #cli on Discord](https://discord.gg/heQPAgy) and someone can help you with this part.
|
|
|
|
### Add code to generate it
|
|
|
|
The final piece of the puzzle is providing your new option to the build system. This is done by generating two files:
|
|
|
|
* `.build/obj_<keyboard>/src/info_config.h`
|
|
* `.build/obj_<keyboard>/src/rules.mk`
|
|
|
|
These two files are generated by the code here:
|
|
|
|
* `lib/python/qmk/cli/generate/config_h.py`
|
|
* `lib/python/qmk/cli/generate/rules_mk.py`
|
|
|
|
For `config.h` values you'll need to write a function for your rule(s) and call that function in `generate_config_h()`.
|
|
|
|
If you have a new top-level `info.json` key for `rules.mk` you can simply add your keys to `info_to_rules` at the top of `lib/python/qmk/cli/generate/rules_mk.py`. Otherwise you'll need to create a new if block for your feature in `generate_rules_mk()`.
|