qmk_sweep_skeletyl/keyboards/handwired/space_oddity/readme.md
noroadsleft 02180c87f2 handwired/space_oddity: refactor, Configurator support and readme cleanup (#4977)
* handwired/space_oddity: refactor

- config.h: updated to use #pragma once include guard
- rules.mk: replace `?=` with `=`
- space_oddity.h:
  - updated to use #pragma once include guard
  - layout macro KEYMAP renamed to LAYOUT
- default keymap:
  - updated to use #include QMK_KEYBOARD_H
  - replace references to Planck keycodes
  - replace fn_actions-powered layer switch keycode
  - rebuild keymap block comments
  - keymap layers now use short-form keycodes
  - refactor action_get_macro keycodes into process_record_user

* handwired/space_oddity: Configurator support

* handwired/space_oddity: readme cleanup

- update readme to better conform with QMK template
- fixed the make command.
2019-01-28 17:09:58 -08:00

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Markdown

# Space Oddity Keyboard
![Space Oddity](https://i.imgur.com/dE9Y4XK.jpg)
This firmware is for an Emacs-focused handwired custom keyboard using an Arduino Pro Micro.
As originally designed, the top row consists of 2u keys which are used for user-defined macros. The keys for Shift and Enter are 1.75u.
Some simple example macros are included. To add your own, just add the number of the macro you want in the appropriate section.
This design was conceived by James Taylor. Any requests for further information, suggestions, and/or tips for building your own are welcome!
Keyboard Maintainer: [James Taylor](https://github.com/broken-username)
Hardware Supported: Arduino Pro Micro
## Pinout
The following pins are used:
- Columns 1-12: B2, B6, B5, B4, E6, D7, C6, D4, D0, D1, D2, D3
- Rows 1-6: F4, F5, F6, F7, B1, B3
## Flashing
Make example for this keyboard (after setting up your build environment):
make handwired/space_oddity:default
On GNU/Linux, you can flash the default layout onto the microcontroller by using
avrdude -p atmega32u4 -P /dev/ttyACM0 -c avr109 -U flash:w:handwired_space_oddity_default.hex
Note that the device name under `/dev` may be different.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).