qmk_sweep_skeletyl/keyboards/xd60/keymaps/yuuki/README.md
Florian Beeres 7e2223f822 Improved README of yuuki and added RGB commands (#1983)
* Add yuuki keymap

Documentation is still a TODO and the keymap may not be final

* GRV on colon

* add KC_GRV to FN ESC

* more RGB modes

* Update README.md

Add image of layout and fix typo

* switch from jpg to png

For some reason the JPG had red outlines around the keys.

* remove whitespace

* add instruction to reset keyboard before flashing

* gh60 stytle layout

* moved the GH60 style layout to new folder

* add HOME and END

* Add heading

* moved ayanami to other branch
2017-11-08 11:13:06 -05:00

1.5 KiB

yuuki's Layout

Customized xd60 keymap with inspirations from HHKB and the layout I used on my Vortex Core (a 40% keyboard).

Programming Instructions

Change the layout in keymap.c then run make xd60:yuuki. The compiled file will be located in .build/xd60_yuuki.hex relative to the project root. To flash it onto your keyboard, use whatever program works on your OS. I personally use dfu-programmer, and run:

  • reset keyboard by pressing the reset button on the back of the PCB
  • sudo dfu-programmer atmega32u4 erase
  • sudo dfu-programmer atmega32u4 flash .build/xd60_yuuki.hex
  • sudo dfu-programmer atmega32u4 start

Layout

Keyboard Layout

Upper row is default layer, bottom row is function layer. I Didn't include the symbols, such as @,# or $, as their placement is just as you'd expect it.

Summary of Changes

Key Function
Capslock Forward Slash when tapped and Left Control when held
Left Control Temporarily activate function layer
FN + ESC Grave
Space Cadet Shift Left Shift tapped writes ( and Right Shift tapped writes )
FN + HJKL Arrow Keys
Rightmost key in second row from bottom Temporarily activate function layer
FN + C ^
FN + V & (both for convenience as I use these keys a lot with VIM navigation and I find them hard reach)