* Fix my Tap Dance issues after I broke them * Cleanup and organization of userspace documentation As well as some additional cleanup of functions due to review of documentation. * Enable Tapdance on Glow and remove more animations * Revert to Eager PR debouncing * Add better check for startup animation * Move where RGB Matrix defines are listed * Limit RGB Matrix max val * Update keyboard for Iris Rev 3 conflicts * Enable encoder support on planck ez * Remove is_master check from corne\'s OLED code * Overhaul OLED screens for my Corne * One last removal * Show RGB valu On both sides * Updates for OLED display info * Fix compile issues for rgb config * Disabled Space Cadet for all drashna keymaps * Fix OLED Screen configs * Minor OLED Tweaks * Revert some Iris changes * Fix song include * Handle MAKE macro for the Corne boards better * Add super hacky-hack for eeconfig initialization * Add audio support for Fractal since Elite Cs support it * Add defines for keycode steps * Add White layout * Update Corne RGB info * Add fun effects to layer indication for RGB Matrix enabled boards * Use proper define for product name detection * Update formatting * Use custom timeout mechanism for OLED timeout * Fix up OLED screen HSV code for new HSV structure * Better handle turning off RGB Matrix when sleeping * Disable MultiSplash Animation * Change Iris back to using serial * Why was RGB disabled?!?!?! * Limit val in rgb_matrix_layer_helper function * Remove EECONFIG setting for RGB matrix
2.4 KiB
Custom Userspace Function handlers
Specifically QMK works by using customized handlers for everything. This allows for multiple levels of customization.
matrix_scan
calls matrix_scan_quantum
, which calls matrix_scan_kb
, which calls matrix_scan_user
.
process_record
calls a bunch of stuff, but eventually calls process_record_kb
which calls process_record_user
The same goes for matrix_init
, layer_state_set
, led_set
, and a few other functions.
All (most) _user
functions are handled here, in the userspace instead. To allow keyboard specific configuration, I've created _keymap
functions that can be called by the keymap.c files instead.
This allows for keyboard specific configuration while maintaining the ability to customize the board.
My Ergodox EZ Keymap is a good example of this, as it uses the LEDs as modifier indicators.
But for a list:
__attribute__ ((weak))
void matrix_init_keymap(void) {}
void matrix_init_user(void) {
matrix_init_keymap();
}
__attribute__((weak))
void keyboard_post_init_keymap(void){ }
void keyboard_post_init_user(void){
keyboard_post_init_keymap();
}
__attribute__ ((weak))
void matrix_scan_keymap(void) {}
void matrix_scan_user(void) {
matrix_scan_keymap();
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return process_record_keymap(keycode, record);
}
__attribute__ ((weak))
layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
layer_state_t layer_state_set_user (layer_state_t state) {
return layer_state_set_keymap (state);
}
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
__attribute__ ((weak))
void suspend_power_down_keymap(void) {}
void suspend_power_down_user(void) {
suspend_power_down_keymap();
}
__attribute__ ((weak))
void suspend_wakeup_init_keymap(void) {}
void suspend_wakeup_init_user(void) {
suspend_wakeup_init_keymap();
}
__attribute__ ((weak))
void shutdown_keymap(void) {}
void shutdown_user (void) {
shutdown_keymap();
}
__attribute__ ((weak))
void eeconfig_init_keymap(void) {}
void eeconfig_init_user(void) {
eeconfig_init_keymap();
}