qmk_sweep_skeletyl/quantum/quantum.h
Jack Humbert b732b79b49 adapts unicode to quantum.c (#333)
* Unicode

to have unicode input you need to:

- set your OS input method to UNICODE if needed
- enable unicode in your makefile
- copy the action_function from
keyboard/planck/keymaps/unicode/unicode.c to your keymap.c
set the target OS method in your keymap.c: void matrix_init_user() {
set_unicode_mode(UC_OSX); } you can then switch when you want with:
set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX);
set_unicode_mode(UC_WIN);
put some unicode codes in your keymap like so: UC(0x0061)
I did change the bit mask in quantum/keymap_common.c and .h
I’m afraid we will need uint32 to get a total support for all unicode
tables or relocate the handler as @mbarkhau did.

* rearranges keycode values, hooks-up unicode

* removes extra lalt ref

* adds unicode shortcuts and example
2016-05-18 23:47:16 -04:00

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C

#ifndef QUANTUM_H
#define QUANTUM_H
#include "matrix.h"
#include "keymap_common.h"
#ifdef BACKLIGHT_ENABLE
#include "backlight.h"
#endif
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef MIDI_ENABLE
#include <lufa.h>
#endif
#ifdef UNICODE_ENABLE
#include "unicode.h"
#endif
#include "action_layer.h"
#include "eeconfig.h"
#include <stddef.h>
#include <avr/io.h>
extern uint32_t default_layer_state;
#ifndef NO_ACTION_LAYER
extern uint32_t layer_state;
#endif
#ifdef AUDIO_ENABLE
bool music_activated;
#endif
#ifdef UNICODE_ENABLE
#define UC_OSX 0
#define UC_LNX 1
#define UC_WIN 2
#define UC_BSD 3
void set_unicode_input_mode(uint8_t os_target);
#endif
#ifndef DISABLE_LEADER
void leader_start(void);
void leader_end(void);
#ifndef LEADER_TIMEOUT
#define LEADER_TIMEOUT 200
#endif
#define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0)
#define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0)
#define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3))
#define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size
#define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT)
#endif
void matrix_init_kb(void);
void matrix_scan_kb(void);
bool process_action_kb(keyrecord_t *record);
bool is_music_on(void);
void music_toggle(void);
void music_on(void);
void music_off(void);
void music_on_user(void);
#endif