4.4 KiB
Building Your First Firmware
Now that you have set up your build environment you are ready to start building custom firmware. For this section of the guide we will bounce between 3 programs- your file manager, your text editor, and your terminal window. Keep all 3 open until you are done and happy with your keyboard firmware.
Configure Your Build Environment Defaults (Optional)
You can configure your build environment to set the defaults and make working with QMK less tedious. Let's do that now!
Most people new to QMK only have 1 keyboard. You can set this keyboard as your default with the qmk config
command. For example, to set your default keyboard to clueboard/66/rev4
:
qmk config user.keyboard=clueboard/66/rev4
?> The keyboard option is the path relative to the keyboard directory, the above example would be found in qmk_firmware/keyboards/clueboard/66/rev4
. If you're unsure you can view a full list of supported keyboards with qmk list-keyboards
.
You can also set your default keymap name. Most people use their GitHub username like the keymap name from the previous steps:
qmk config user.keymap=<github_username>
Create a New Keymap
To create your own keymap you'll want to create a copy of the default
keymap. If you configured your build environment in the last step you can do that easily with the QMK CLI:
qmk new-keymap
If you did not configure your environment, or you have multiple keyboards, you can specify a keyboard name:
qmk new-keymap -kb <keyboard_name>
Look at the output from that command, you should see something like this:
Ψ <github_username> keymap directory created in: /home/me/qmk_firmware/keyboards/clueboard/66/rev3/keymaps/<github_username>
This is the location of your new keymap.c
file.
Open keymap.c
In Your Favorite Text Editor
Open your keymap.c
file in your text editor. Inside this file you'll find the structure that controls how your keyboard behaves. At the top of keymap.c
there may be some defines and enums that make the keymap easier to read. Farther down you'll find a line that looks like this:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
This line indicates where the list of Layers begins. Below that you'll find lines containing LAYOUT
, and these lines indicate the start of a layer. Below that line is the list of keys that comprise a particular layer.
!> When editing your keymap file be careful not to add or remove any commas. If you do you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is.
Customize The Layout To Your Liking
How to complete this step is entirely up to you. Make the one change that's been bugging you, or completely rework everything. You can remove layers if you don't need all of them, or add layers up to a total of 32. There are a lot of features in QMK, explore the sidebar to the left under "Using QMK" to see the full list. To get you started here are a few of the easier to use features:
?> While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
Build Your Firmware :id=build-your-firmware
When your changes to the keymap are complete you will need to build the firmware. To do so go back to your terminal window and run the compile command:
qmk compile
If you did not configure defaults for your environment, or you have multiple keyboards, you can specify a keyboard and/or keymap:
qmk compile -kb <keyboard> -km <keymap>
While this compiles you will have a lot of output going to the screen informing you of what files are being compiled. It should end with output that looks similar to this:
Linking: .build/planck_rev5_default.elf [OK]
Creating load file for flashing: .build/planck_rev5_default.hex [OK]
Copying planck_rev5_default.hex to qmk_firmware folder [OK]
Checking file size of planck_rev5_default.hex [OK]
* The firmware size is fine - 27312/28672 (95%, 1360 bytes free)
Flash Your Firmware
Move on to Flashing Firmware to learn how to write your new firmware to your keyboard.