qmk_sweep_skeletyl/keyboards/hub20/hub20.c
peepeetee dc39d90270
[Keyboard] Add LED matrix and 2 layouts to hub20 (#12505)
Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-06-19 19:21:24 -07:00

171 lines
6.4 KiB
C

/* Copyright 2020 joshajohnson 2021 peepeetee
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "hub20.h"
#ifdef RGB_MATRIX_ENABLE
led_config_t g_led_config = { {
// Key Matrix to LED Index
{NO_LED,NO_LED,NO_LED,NO_LED},
{ 7, 8, 9, 10},
{ 11, 12, 13, 14},
{ 15, 16, 17, 18},
{ 19, 20, 21, 22},
{ 23, 24, 25, 26}
//todo: assign leds to keys differently for the different layouts
}, {
// LED Index to Physical Position
{ 190, 50}, { 111, 50}, { 35, 50}, {38, 0}, {38, 35}, {186, 35}, {186, 0}, // UNDERGLOW
//todo: underglow location needs to be recalculated. The top row is above row 4, and for now they have the same y value 0
{ 0, 0}, {75, 0}, {150, 0}, {225, 0}, // row 4
{ 0, 16}, {75, 16}, {150, 16}, {225, 16}, // row 3
{ 0, 32}, {75, 32}, {150, 32}, {225, 32}, // row 2
{ 0, 48}, {75, 48}, {150, 48}, {225, 48}, // row 1
{ 0, 64}, {75, 64}, {150, 64}, {225, 64} // row 0
}, {
// LED Index to Flag
LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, LED_FLAG_UNDERGLOW, // UNDERGLOW
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 4
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 3
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 2
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, // row 1
LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT, LED_FLAG_KEYLIGHT // row 0
} };
#endif
// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER && LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
// #error lower left enter conflicts with lower left zero
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER && LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
// #error lower right enter conflicts with lower right zero
// #endif
// /* LAYOUT_left_handed
// * ┌───┬───┐
// * │01 │02 │
// * ┌───┼───┼───┼───┐
// * │10 │11 │12 │13 │
// * ├───┼───┼───┼───┤
// * │ │21 │22 │23 │
// * │20 ├───┼───┼───┤
// * │ │31 │32 │33 │
// * ├───┼───┼───┼───┤
// * │ │41 │42 │43 │
// * │40 ├───┼───┴───┤
// * │ │51 │ 52 │
// * └───┴───┴───────┘
// */
// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20
// #define LED_MERGE_NUMPAD_LEFT_HANDED_PLUS FALSE
// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_PLUS
// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ENTER FALSE
// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ENTER
// #ifndef LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52
// #define LED_MERGE_NUMPAD_LEFT_HANDED_ZERO FALSE
// #endif // LED_MERGE_NUMPAD_LEFT_HANDED_ZERO
// /* LAYOUT_right_handed
// * ┌───┬───┐
// * │01 │02 │
// * ┌───┼───┼───┼───┐
// * │10 │11 │12 │13 │
// * ├───┼───┼───┼───┤
// * │20 │21 │22 │ │
// * ├───┼───┼───┤23 │
// * │30 │31 │32 │ │
// * ├───┼───┼───┼───┤
// * │40 │41 │42 │ │
// * ├───┴───┼───┤43 │
// * │ 50 │52 │ │
// * └───────┴───┴───┘
// */
// //LOCATION OF bottom row 0 NOT TESTED, WAITING ENDORSEMENT FROM MANUFACTURER
// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS FALSE
// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS
// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER FALSE
// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER
// #ifndef LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
// #define LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO FALSE
// #endif // LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO
// uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i) {
// // Keys here have 2 leds. Here we add the led that is not bound to the key
// // and the default led would be added
// // by the default code that runs after this in rgb_matrix_map_row_column_to_led
// uint8_t counter = 0;
// #if LED_MERGE_NUMPAD_LEFT_HANDED_PLUS //key 20, leds 7 and 11, 7 already bound
// if (row == 2 && column == 0) {
// led_i[counter] = 11;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_LEFT_HANDED_ENTER //key 40, leds 19 and 23, 23 already bound
// if (row == 4 && column == 0) {
// led_i[counter] = 23;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_LEFT_HANDED_ZERO //key 52, leds 25 and 26, 26 already bound
// if (row == 5 && column == 2) {
// led_i[counter] = 26;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_PLUS // key 23, led 14 and 18, 14 already bound
// if (row == 2 && column == 3) {
// led_i[counter] = 18;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ENTER // key 43, led 22 and 26, 22 already bound
// if (row == 4 && column == 3) {
// led_i[counter] = 26;
// counter ++;
// }
// #endif
// #if LED_MERGE_NUMPAD_RIGHT_HANDED_ZERO // key 50 (confirm with manufacturer)
// // LED 23 and 24, 23(?) already bound
// if (row == 5 && column == 0) {
// led_i[counter] = 24;
// counter ++;
// }
// #endif
// return counter;
// }