Ted John
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5a798017ee
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Refactor input and drag logic
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2018-01-13 22:15:24 +00:00 |
|
Ted John
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c79cda006e
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Remove tab characters
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2018-01-13 19:27:39 +00:00 |
|
Ted John
|
d19618c50a
|
Refactor LOCO_GLOBAL to template function
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2018-01-13 19:26:00 +00:00 |
|
Ted John
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2239ece342
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Refactor interop code into own namespace
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2018-01-13 19:11:46 +00:00 |
|
Ted John
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63351f2708
|
Implement some basic cursors
|
2018-01-13 17:09:30 +00:00 |
|
Ted John
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a8ebfe28fc
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Implement saving and searching for install path
|
2018-01-13 02:49:55 +00:00 |
|
Ted John
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638b029ef3
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Implement path resolving
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2018-01-13 01:27:35 +00:00 |
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Ted John
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917f687c4d
|
Update readme with information and place holders
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2018-01-12 19:24:33 +00:00 |
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Ted John
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c7b4111c5c
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Merge branch 'feature/disable-breakdowns'
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2018-01-12 18:18:17 +00:00 |
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Ted John
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b207df80fb
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Update changelog
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2018-01-12 18:18:02 +00:00 |
|
Ted John
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a1bb159b66
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Add basic new config loading
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2018-01-12 18:16:16 +00:00 |
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Ted John
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a1ec484017
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Refactor and fix remaining issues
|
2018-01-12 17:49:05 +00:00 |
|
Ted John
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5359a7e70b
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Implement rest of sub_4BA8D4
|
2018-01-12 13:19:54 +00:00 |
|
Ted John
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5bf2f9eb84
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Start writing sub_4BA8D4 so we can disable breakdowns
|
2018-01-12 00:15:09 +00:00 |
|
Ted John
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53bd779e70
|
Add start of thing and vehicle code
|
2018-01-11 23:15:04 +00:00 |
|
Ted John
|
badfb2c76b
|
Allow renaming of towns during gameplay
|
2018-01-11 21:47:12 +00:00 |
|
Ted John
|
6d63e99f6d
|
Refactor and write some helpers for window
|
2018-01-11 21:31:12 +00:00 |
|
Ted John
|
9d3d4a6c2b
|
Refactor load game window
|
2018-01-11 19:11:39 +00:00 |
|
Ted John
|
9cebcaca7f
|
Implement prompt ok, cancel
|
2018-01-11 12:58:45 +00:00 |
|
Ted John
|
2175f67da1
|
Fix text input
|
2018-01-10 23:43:46 +00:00 |
|
Ted John
|
b1f660e94e
|
Fix viewport dragging
|
2018-01-10 23:01:12 +00:00 |
|
Ted John
|
4a5a4808ad
|
Name a few update functions
|
2018-01-10 20:19:59 +00:00 |
|
Ted John
|
57024d2593
|
Refactor some input logic
|
2018-01-10 19:34:54 +00:00 |
|
Ted John
|
4916b2fa2e
|
Add en-US language file
Extracted from loco.exe
|
2018-01-10 19:16:15 +00:00 |
|
Ted John
|
410feec402
|
Add more key code mappings
|
2018-01-10 19:15:50 +00:00 |
|
Ted John
|
e978c0c631
|
Convert some key codes to VK codes
|
2018-01-10 13:05:54 +00:00 |
|
Ted John
|
6b7c45b81d
|
Get basic keyboard input working
|
2018-01-10 01:07:46 +00:00 |
|
Ted John
|
9678d4116d
|
Fix load game prompt
|
2018-01-10 01:07:46 +00:00 |
|
Ted John
|
4654d436da
|
Fix mistake in address for is_already_running
|
2018-01-09 07:55:41 +00:00 |
|
Ted John
|
dd56576807
|
Fix process window being moved to top left of screen
|
2018-01-09 01:02:53 +00:00 |
|
Ted John
|
2e236db35c
|
More refactoring of tick()
|
2018-01-09 00:43:37 +00:00 |
|
Ted John
|
437b567b38
|
Name and extract more calls from tick()
|
2018-01-08 23:53:29 +00:00 |
|
Ted John
|
36031fabc3
|
Move initialise game code into separate function
|
2018-01-08 20:53:04 +00:00 |
|
Ted John
|
92efc44f01
|
Move load_g1 to gfx.cpp
|
2018-01-08 20:51:04 +00:00 |
|
Ted John
|
6977fe9c40
|
Remove unused function
|
2018-01-08 20:50:08 +00:00 |
|
Ted John
|
673cc42ba7
|
Implement remainder of tick()
|
2018-01-08 20:45:34 +00:00 |
|
Ted John
|
4255fd0a4b
|
Implement more of tick()
|
2018-01-08 00:01:36 +00:00 |
|
Ted John
|
8a9a12985f
|
Implement basic mouse input
|
2018-01-08 00:01:22 +00:00 |
|
Ted John
|
864b3a6c51
|
Get the game drawing to an SDL2 window
|
2018-01-07 18:54:28 +00:00 |
|
Ted John
|
b83c687a11
|
Implement and refactor a few more things
|
2018-01-07 12:45:56 +00:00 |
|
Ted John
|
4f45e7d545
|
Implement some of the tick cycle
|
2018-01-07 03:18:38 +00:00 |
|
Ted John
|
da918e59da
|
Add initial working wrapper
|
2018-01-07 03:18:38 +00:00 |
|
Ted John
|
4b05449c7c
|
Add patched loco.exe to repository
|
2018-01-07 03:18:38 +00:00 |
|
Ted John
|
c1b2855e4f
|
Initial commit
|
2018-01-06 23:35:23 +00:00 |
|