OpenRCT2/readme.md

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<p align="center">
<a href="https://openrct2.io">
<img src="https://raw.githubusercontent.com/OpenRCT2/OpenRCT2/develop/resources/logo/icon_x128.png" style="width: 128px;" alt="OpenRCT2 logo"/>
</a>
</p>
<h1 align="center">OpenRCT2</h1>
<h3 align="center">An open-source re-implementation of RollerCoaster Tycoon 2, a construction and management simulation video game that simulates amusement park management.</h3>
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---
![OpenRCT2.org Group Park 5](https://i.imgur.com/e7CK5Sc.png)
---
### Download
Release v0.4.1 - Feature: [#16825] Add Alpine Coaster track type. - Feature: [#17011] Option to show ride vehicles as separate entries when selecting a ride to construct. - Feature: [#17217] Add FLAC and OGG/vorbis as supported audio formats for ride music objects. - Feature: [#12328, #17418] Add vehicles for the Hybrid Coaster, Single-Rail Roller Coaster and Classic Mini Roller Coaster. - Improved: [#7983] The red colour in the ride stat screen and the ride graphs now corresponds better to negative effects on a ride’s stats. - Improved: [#13966] Music Style dropdown is now sorted by name. - Improved: [#16978] Tree placement is more natural during map generation. - Improved: [#16992] The checkbox in the visibility column of the Tile Inspector has been replaced with an eye symbol. - Improved: [#16999] The maximum price for the park entry has been raised to £999. - Improved: [#17050] Transparency can be enabled directly without needing see-through enabled first. - Improved: [#17059] Show Tile Inspector usage hint when nothing is selected. - Improved: [#17199] Allow creation of Spiral Slide reskins. - Improved: [#17242] More natural looking shorelines in map generator. - Improved: [#17328] Parks can now be resized into rectangular shapes from the map and map generation windows. - Change: [#16952] Make “Object Selection” order more coherent. - Change: [#17002] Weather no longer resets when converting a save to scenario. - Change: [#17294] New ride window remembers scroll position per tab instead of highlighted ride. - Removed: [#16864] Title sequence editor (replaced by plug-in). - Removed: [#16911, #17411] Residual support for pre-Vista Windows systems. - Fix: [#13997] Placing a track design interferes with other players building a ride. - Fix: [#15787] When deselecting "Show banner text in upper case", the banners remain upper case for 10 seconds. - Fix: [#16539] CustomListView header not clickable when listview is scrolled. - Fix: [#16799] Browsing “Up” in the Load Save window shows no files, only folders. - Fix: [#16934] Park size displayed incorrectly in Park window. - Fix: [#16974] Small scenery ghosts can be deleted. - Fix: [#16989] Re-focusing maximised window triggers a restore and maximise. - Fix: [#17005] Unable to set patrol area for first staff member in park. - Fix: [#17017] [Plugin] Crash when using tile element properties that require a valid ride to be linked. - Fix: [#17073] Corrupt ride window and random crashes when trains have more than 144 cars. - Fix: [#17080] “Remove litter” cheat does not empty litter bins. - Fix: [#17099] Object selection thumbnail box is one pixel too tall. - Fix: [#17104] Changing map size does not invalidate park size. - Fix: [#17157] Crash when browsing “Up” to folder with CJK characters in its name. - Fix: [#17187] Text input window does not resize correctly. - Fix: [#17197] Segfault when extracting files from the GOG installer. - Fix: [#17205] Map generator sometimes crashes when not all standard terrain objects are available. - Fix: [#17221] Object ghosts and tooltips follow invisible cursor when moving the viewport by right-click dragging. - Fix: [#17255] Cursor position is incorrect when adjusting terrain and water height. - Fix: [#17257] [Plugin] Add tertiary colour to large scenery scripting API. - Fix: [#17261] Hand cursor position is incorrect when dragging items in the Inventions List window. - Fix: [#17292] Rows in shortcut key list stay highlighted when cursor leaves list. - Fix: [#17295] Pause status not cleared when loading a scenario made from a converted paused save. - Fix: [#17310] Reversed reversible vehicles not imported properly when loading RCT1 parks. - Fix: [#17335] [Plugin] Documentation has an incorrect type for PixelData ‘data’ attribute. - Fix: [#17337] Air Powered Vertical Coaster trains not imported properly when loading RCT1 parks. - Fix: [#17346] Surface height markers are concealed by sprites of same surface. - Fix: [#17369] [Plugin] ‘Car.travelBy()’ moves other cars as well. - Fix: [#17377] When building the park entrance before opening the Footpaths window, the path will be invisible. - Fix: [#17381] Air Powered Vertical Coaster stat penalty is wrong. - Fix: [#17399] Guests never generate the being watched thought. - Fix: [#17433] Wrong T-shirt colours for guests on a Twist ride. - Fix: [#17450] Ducks can swim on three-corners-up land tile. - Fix: [#17461] Footpath Railing tooltip showing incorrect tooltip. - Fix: [#17464] Green Tarmac footpath is not available in the Track Designer. - Fix: [#17466] New object types not packed in save files. - Fix: [#17481] Roto-drop cars try going up to top pieces that are ghosts or belong to other rides.
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| Latest release | Latest development build |
|-----------------------------------------------------------------------------------------------------------------------|--------------------------|
Release v0.4.10 - Feature: [#18171] Add port of the RCT1 Stand-Up Roller Coaster. - Feature: [#21590] [Plugin] Plugins can now read and write banner properties of tile elements. - Feature: [#21636] Add shortcut key for sorting tile elements. - Feature: [objects#294] Add scenery versions of wooden truss supports. - Feature: [objects#295] Flipped version of wooden post. - Improved: [#21424] Extra viewports can now rotate independently from the main viewport. - Improved: [#21561, #21631] Enable more features in Android build (plugins, networking, multiplayer, audio formats). - Improved: [#21599] Currency signs now use non-breaking spaces. - Improved: [objects#157] Added sloped images for many walls. - Improved: [objects#288] Better map colours and more sensible prices for RCT1 land surfaces. - Improved: [objects#292] Vehicle colour cleanups for WW/TT vehicles. - Improved: [objects#299] More accurate ratings modifiers for RCT1 vehicles. - Improved: [objects#309] Updated names for dodgems and flying saucers vehicles. - Improved: [objects#313] buildMenuPriority for dodgems and flying saucers vehicles. - Change: [#21529] Classify “Southern Sands”, “Tiny Towers”, “Nevermore Park”, “Pacifica” as expert scenarios. - Change: [#21545] Reorder Wacky Worlds scenarios and adjust their difficulty classification. - Fix: [#910] Extra viewport does not preserve the location when rotating. - Fix: [#18413] Crash when mouse over a hacked train. - Fix: [#20338] Cannot select Scenery Picker or Scatter Tool when the scenery recolouring tool is active. - Fix: [#21317] Track designer allows proceeding without an object selected. - Fix: [#21360] If the object selection is missing certain types, the Object Selection window will switch to an incorrect tab. - Fix: [#21419] Cannot place walls underground beneath sloped tiles with clearance checks disabled. - Fix: [#21434] Number of guests overflows in objective text. - Fix: [#21522] Supports for 3×3 turns and 45 degree turns on the Hybrid Coaster and Wooden Roller Coaster not drawn correctly. - Fix: [#21543] Crash with creating a TrackIterator with invalid arguments. - Fix: [#21635] Tile inspector hotkey can set wall slope for non-slopeable objects. - Fix: [#21641] Crash when creating track iterator from an invalid tile element. - Fix: [#21652] Dialog window to confirm overwriting files does not apply the theme colours correctly. - Fix: [#21654] No sound effects when using RCT Classic as an asset base. - Fix: [#21654] Extraneous reports of an object conflict between `rct2.audio.base` and `rct2.audio.base.rctc`. - Fix: [#21664] Crash when switching between languages that use TTF. - Fix: [#21668] Crash when on null ride in Guest::UpdateRideLeaveExit. - Fix: [#21691] Crash when validating rides which can't contain banked track. - Fix: [objects#290] “Haunted Mansion” cars have a non-functional third remap colour. - Fix: [objects#296] Incorrect wall placement around large Kremlin/drab pieces. - Fix: [objects#300] Incorrect Colosseum and volcano corner clearances. - Fix: [objects#319] Incorrect diagonal slope images used for RCT1 corkscrew. - Fix: [objects#320] Incorrect Mandarin Duck boats capacity.
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| [![OpenRCT2.org](https://img.shields.io/badge/master-v0.4.10-green.svg)](https://openrct2.org/downloads/master/latest) | [![OpenRCT2.org](https://img.shields.io/github/last-commit/OpenRCT2/OpenRCT2/develop)](https://openrct2.org/downloads/develop/latest) |
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---
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### Chat
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Chat takes place on Discord. You will need to create a Discord account if you don't yet have one.
If you want to help *make* the game, join the developer channel.
If you need help, want to talk to the developers, or just want to stay up to date then join the non-developer channel for your language.
If you want to help translate the game to your language, please stop by the Localisation channel.
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| Language | Non Developer | Developer | Localisation | Asset Replacement |
| -------- | ------------- | --------- | ------------ | ----------------- |
| English | [![Discord](https://img.shields.io/badge/discord-%23openrct2--talk-blue.svg)](https://discord.gg/ZXZd8D8) </br> [![Discord](https://img.shields.io/badge/discord-%23help-blue.svg)](https://discord.gg/vJABqGGTEt) | [![Discord](https://img.shields.io/badge/discord-%23development-yellowgreen.svg)](https://discord.gg/fsEwSWs) | [![Discord](https://img.shields.io/badge/discord-%23localisation-green.svg)](https://discord.gg/sxnrvX9) | [![Discord](https://img.shields.io/badge/discord-%23open--graphics-b00b69.svg)](https://discord.gg/aM2Pchscnp) </br> [![Discord](https://img.shields.io/badge/discord-%23open--sound--and--music-b00b69.svg)](https://discord.gg/tuz3QBBWJf)
| Nederlands | [![Discord](https://img.shields.io/badge/discord-%23nederlands-orange.svg)](https://discord.gg/cQYSXzW) | | |
---
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# Contents
- 1 - [Introduction](#1-introduction)
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- 2 - [Downloading the game (pre-built)](#2-downloading-the-game-pre-built)
- 3 - [Building the game](#3-building-the-game)
- 3.1 - [Building prerequisites](#31-building-prerequisites)
- 3.2 - [Compiling and running](#32-compiling-and-running)
- 4 - [Contributing](#4-contributing)
- 4.1 - [Bug fixes](#41-bug-fixes)
- 4.2 - [New features](#42-new-features)
- 4.3 - [Translation](#43-translation)
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- 4.4 - [Graphics](#44-graphics)
- 4.5 - [Audio](#45-audio)
- 4.6 - [Scenarios](#46-scenarios)
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- 5 - [Licence](#5-licence)
- 6 - [More information](#6-more-information)
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- 7 - [Sponsors](#7-sponsors)
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---
# 1. Introduction
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**OpenRCT2** is an open-source re-implementation of RollerCoaster Tycoon 2 (RCT2). The gameplay revolves around building and maintaining an amusement park containing attractions, shops and facilities. The player must try to make a profit and maintain a good park reputation whilst keeping the guests happy. OpenRCT2 allows for both scenario and sandbox play. Scenarios require the player to complete a certain objective in a set time limit whilst sandbox allows the player to build a more flexible park with optionally no restrictions or finance.
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RollerCoaster Tycoon 2 was originally written by Chris Sawyer in x86 assembly and is the sequel to RollerCoaster Tycoon. The engine was based on Transport Tycoon, an older game which also has an equivalent open-source project, [OpenTTD](https://openttd.org). OpenRCT2 attempts to provide everything from RCT2 as well as many improvements and additional features, some of these include support for modern platforms, an improved interface, improved guest and staff AI, more editing tools, increased limits, and cooperative multiplayer. It also re-introduces mechanics from RollerCoaster Tycoon that were not present in RollerCoaster Tycoon 2. Some of those include; mountain tool in-game, the *"have fun"* objective, launched coasters (not passing-through the station) and several buttons on the toolbar.
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---
# 2. Downloading the game (pre-built)
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OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either [Steam](https://store.steampowered.com/app/285330/) or [GOG.com](https://www.gog.com/game/rollercoaster_tycoon_2). If you have the original RollerCoaster Tycoon and its expansion packs, you can [point OpenRCT2 to these](https://github.com/OpenRCT2/OpenRCT2/wiki/Loading-RCT1-scenarios-and-data) in order to play the original scenarios.
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[OpenRCT2.org](https://openrct2.org/downloads) offers precompiled builds and installers of the latest master and the develop branch. There is also a [Launcher](https://github.com/IntelOrca/OpenLauncher/releases) available for Windows and Linux that will automatically update your build of the game so that you always have the latest version.
[Flathub](https://flathub.org/) offers flatpaks for Linux distributions that support this application distribution system:
* [Latest release](https://flathub.org/apps/details/io.openrct2.OpenRCT2)
Some Linux distributions offer native packages already. These packages are usually third-party, but we're trying to resolve issues they are facing.
* Arch Linux: [openrct2-git](https://aur.archlinux.org/packages/openrct2-git) (AUR) and [openrct2](https://archlinux.org/packages/extra/x86_64/openrct2/) ([extra] repository)
* Ubuntu PPA: [`develop` branch](https://launchpad.net/~openrct2/+archive/ubuntu/nightly) (nightly builds)
* openSUSE OBS: [games/openrct2](https://software.opensuse.org/download.html?project=games&package=openrct2)
* Gentoo (main portage tree): [games-simulation/openrct2](https://packages.gentoo.org/packages/games-simulation/openrct2)
* NixOS (`nixos-unstable` channel): [openrct2](https://github.com/NixOS/nixpkgs/blob/master/pkgs/games/openrct2/default.nix)
* Fedora 28 i386/amd64: [openrct2](https://copr.fedorainfracloud.org/coprs/nauticalnexus/openrct2/)
Some \*BSD operating systems offer native packages. These packages are usually third-party, but we're trying to resolve issues they are facing.
* FreeBSD: [games/openrct2](https://www.freshports.org/games/openrct2)
* OpenBSD: [games/openrct2](https://openports.se/games/openrct2)
---
# 3. Building the game
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## 3.1 Building prerequisites
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OpenRCT2 requires original files of RollerCoaster Tycoon 2 to play. It can be bought at either [Steam](https://store.steampowered.com/app/285330/) or [GOG.com](https://www.gog.com/game/rollercoaster_tycoon_2).
<details>
<summary>Windows prerequisites</summary>
- Visual Studio 2022 (Enterprise / Professional / [Community (Free)](https://www.visualstudio.com/vs/community/))
- Desktop development with C++
- MSYS2 MinGW Toolchain. The toolchains with supported dependencies are `mingw-x86_64`, `mingw-xi686`, `ucrt-x86_64`, `clang-x86_64`, and `clang-xi686`, each of these require the `$MINGW_PACKAGE_PREFIX` and `msys` and `clangarm-64` are lacking packages for some dependencies
- sdl2 (only for UI client)
- freetype (can be disabled)
- fontconfig (can be disabled)
- libzip (>= 1.0)
- libpng (>= 1.2)
- speexdsp (only for UI client)
- curl (only if building with http support)
- nlohmann-json (>= 3.6.0)
- openssl (>= 1.0; only if building with multiplayer support)
- icu (>= 59.0)
- zlib
- gl (commonly provided by Mesa or GPU vendors; only for UI client, can be disabled)
- cmake
- benchmark (optional)
- innoextract (optional runtime dependency; used for GOG installer extraction during setup)
- libogg
- libvorbis
- flac
See the wiki for [the actual package names used in pacman](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-MSYS2-MinGW).
</details>
<details>
<summary>macOS prerequisites</summary>
- Xcode Command Line Tools
- [Homebrew](https://brew.sh)
- CMake (available through Homebrew)
</details>
<details>
<summary>Linux prerequisites</summary>
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- gcc (>= 8.0) or clang (>= 10.0) (for C++20 support)
- sdl2 (only for UI client)
- freetype (can be disabled)
- fontconfig (can be disabled)
- libzip (>= 1.0)
- libpng (>= 1.2)
- speexdsp (only for UI client)
- curl (only if building with http support)
- nlohmann-json (>= 3.6.0)
- openssl (>= 1.0; only if building with multiplayer support)
- icu (>= 59.0)
- zlib
- gl (commonly provided by Mesa or GPU vendors; only for UI client, can be disabled)
- cmake
- innoextract (optional runtime dependency; used for GOG installer extraction during setup)
Refer to https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux#required-packages-general for more information about installing the packages.
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</details>
---
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## 3.2 Compiling and running
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### Windows:
<details>
<summary>Show instructions</summary>
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1. Check out the repository, this can be done using [GitHub Desktop](https://desktop.github.com) or [other tools](https://help.github.com/articles/which-remote-url-should-i-use)
2. Open a new Developer Command Prompt for VS 2022
3. Navigate to the repository (e.g. `cd C:\GitHub\OpenRCT2`)
4. To build the x64 version, use `msbuild openrct2.proj /t:build /p:platform=x64`
To build the x86 version, use `msbuild openrct2.proj /t:build /p:platform=Win32`
To build the Arm64 version, use `msbuild openrct2.proj /t:build /p:platform=arm64`
**Note:** The file `g2.dat` may not be generated on cross-compilation (e.g. building for Arm64 on a x64 machine). In this case `g2.dat` must be copied from a x86/x64 build.
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5. Run the game, `bin\openrct2`
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Once you have ran msbuild once, further development can be done within Visual Studio by opening `openrct2.sln`. Make sure to select the correct target platform for which you ran the build in point #3 (`Win32` for the x86 version, `x64` for the x64 version, `arm64` for the Arm64 version), otherwise the build will fail in Visual Studio.
Other examples:
```
set platform=x64
msbuild openrct2.proj /t:clean
msbuild openrct2.proj /t:rebuild /p:configuration=release
msbuild openrct2.proj /t:g2
msbuild openrct2.proj /t:PublishPortable
```
</details>
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### macOS:
<details>
<summary>Show instructions</summary>
CMake can build either a self-contained application bundle, which includes all the necessary game files and dependencies, or it can build a command line version that links against system installed dependencies. CMake will retrieve the dependencies from [Dependencies](https://github.com/OpenRCT2/Dependencies/) automatically. You can build the macOS app using CMake using the following commands:
```
cmake -S . -B build
cmake --build build --target install
```
Then you can run the game by opening `OpenRCT2.app`
To build the command line version, you'll need to disable the macOS app bundle:
```
cmake -S . -B build -DMACOS_BUNDLE=off
cmake --build build
cmake --build build --target install
ln -s ../data data
```
Then you can run the game by running `./openrct2`.
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To link against system dependencies instead of letting CMake download the dependencies from [Dependencies](https://github.com/OpenRCT2/Dependencies), add `-DMACOS_USE_DEPENDENCIES=off` to your cmake args.
Detailed instructions can be found on [Building OpenRCT2 on macOS using CMake](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-macOS-using-CMake).
</details>
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### Linux:
<details>
<summary>Show instructions</summary>
The standard CMake build procedure is to install the [required libraries](https://github.com/OpenRCT2/OpenRCT2#linux), then:
```
cmake -S . -B build -DCMAKE_INSTALL_PREFIX=. # set your standard cmake options, e.g. build type here - For example, -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build build # you can parallelise your build job with e.g. -j 8 or consider using ninja
cmake --build build --target install # the install target creates all the necessary files in places we expect them
```
You can also use Ninja in place of Make using `-G Ninja` in the first command, if you prefer, see Wiki for details.
Detailed instructions can be found on [Building OpenRCT2 on Linux](https://github.com/OpenRCT2/OpenRCT2/wiki/Building-OpenRCT2-on-Linux).
Note: the `cmake -S . -B build` syntax is available for CMake >= 3.14. For older versions use:
```
mkdir build
cd build
cmake .. -DCMAKE_INSTALL_PREFIX=. # set your standard cmake options, e.g. build type here - For example, -DCMAKE_BUILD_TYPE=RelWithDebInfo
cmake --build . --target install
```
</details>
---
# 4. Contributing
OpenRCT2 uses the [gitflow workflow](https://www.atlassian.com/git/tutorials/comparing-workflows#gitflow-workflow). If you are implementing a new feature or logic from the original game, please branch off and perform pull requests to ```develop```. If you are fixing a bug for the next release, please branch off and perform pull requests to the correct release branch. ```master``` only contains tagged releases, you should never branch off this.
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Please read our [contributing guidelines](https://github.com/OpenRCT2/OpenRCT2/blob/develop/CONTRIBUTING.md) for information.
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## 4.1 Bug fixes
A list of bugs can be found on the [issue tracker](https://github.com/OpenRCT2/OpenRCT2/issues). Feel free to work on any bug and submit a pull request to the develop branch with the fix. Mentioning that you intend to fix a bug on the issue will prevent other people from trying as well.
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## 4.2 New features
Please talk to the OpenRCT2 team first before starting to develop a new feature. We may already have plans for or reasons against something that you'd like to work on. Therefore contacting us will allow us to help you or prevent you from wasting any time. You can talk to us via Discord, see links at the top of this page.
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## 4.3 Translation
You can translate the game into other languages by editing the language files in ```data/language``` directory. Please join discussions in the [#localisation channel on Discord](https://discordapp.com/invite/sxnrvX9) and submit pull requests to [OpenRCT2/Localisation](https://github.com/OpenRCT2/Localisation).
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## 4.4 Graphics
You can help create new graphics for the game by visiting the [OpenGraphics project](https://github.com/OpenRCT2/OpenGraphics). 3D modellers needed!
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## 4.5 Audio
You can help create the music and sound effects for the game. Check out the OpenMusic repository and drop by our [#open-sound-and-music channel on Discord](https://discord.gg/9y8WbcX) to find out more.
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## 4.6 Scenarios
We would also like to distribute additional scenarios with the game, when the time comes. For that, we need talented scenario makers! Check out the [OpenScenarios repository](https://github.com/PFCKrutonium/OpenRCT2-OpenScenarios).
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---
# 5. Licence
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**OpenRCT2** is licensed under the GNU General Public License version 3.
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---
# 6. More information
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- [GitHub](https://github.com/OpenRCT2/OpenRCT2)
- [OpenRCT2.org](https://openrct2.org)
- [Forums](https://openrct2.org/forums/)
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- [Facebook](https://www.facebook.com/OpenRCT2)
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- [RCT subreddit](https://www.reddit.com/r/rct/)
- [OpenRCT2 subreddit](https://www.reddit.com/r/openrct2/)
## Similar Projects
| [OpenLoco](https://github.com/OpenLoco/OpenLoco) | [OpenTTD](https://github.com/OpenTTD/OpenTTD) | [openage](https://github.com/SFTtech/openage) | [OpenRA](https://github.com/OpenRA/OpenRA) |
|:------------------------------------------------:|:----------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------:|:-------------------------------------------------------------------------------------------------------------:|
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| [![icon_x128](https://user-images.githubusercontent.com/604665/53047651-2c533c00-3493-11e9-911a-1a3540fc1156.png)](https://github.com/OpenLoco/OpenLoco) | [![](https://github.com/OpenTTD/OpenTTD/raw/850d05d24d4768c81d97765204ef2a487dd4972c/media/openttd.128.png)](https://github.com/OpenTTD/OpenTTD) | [![](https://user-images.githubusercontent.com/550290/36507534-4693f354-175a-11e8-93a7-faa0481474fb.png)](https://github.com/SFTtech/openage) | [![](https://raw.githubusercontent.com/OpenRA/OpenRA/bleed/packaging/artwork/ra_128x128.png)](https://github.com/OpenRA/OpenRA) |
| Chris Sawyer's Locomotion | Transport Tycoon Deluxe | Age of Empires 2 | Red Alert |
# 7. Sponsors
Companies that kindly allow us to use their stuff:
| [DigitalOcean](https://www.digitalocean.com/) | [JetBrains](https://www.jetbrains.com/) | [Backtrace](https://backtrace.io/) |
|-------------------------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------------------------------------------------------------------------------------------------------------------|-------------------------------------------------------------------------------------------------------------------------------------------|
| [![do_logo_vertical_blue svg](https://user-images.githubusercontent.com/550290/36508276-8b572f0e-175c-11e8-8622-9febbce756b2.png)](https://www.digitalocean.com/) | [![jetbrains](https://user-images.githubusercontent.com/550290/36413299-0e0985ea-161e-11e8-8a01-3ef523b5905b.png)](https://www.jetbrains.com/) | [![backtrace](https://user-images.githubusercontent.com/550290/47113259-d0647680-d258-11e8-97c3-1a2c6bde6d11.png)](https://backtrace.io/) |
| Hosting of various services | CLion and other products | Minidump uploads and inspection |