OpenRCT2/src/openrct2-ui/UiContext.cpp

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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
/*****************************************************************************
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
* For more information, visit https://github.com/OpenRCT2/OpenRCT2
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* A full copy of the GNU General Public License can be found in licence.txt
*****************************************************************************/
#pragma endregion
#include <memory>
#include <vector>
#include <openrct2/Context.h>
#include <openrct2/core/Registration.hpp>
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#include "drawing/engines/DrawingEngines.h"
#include "UiContext.h"
using namespace OpenRCT2;
using namespace OpenRCT2::Ui;
class UiContext : public IUiContext
{
private:
IContext * const _context;
std::vector<std::unique_ptr<IRegistration>> _registrations;
// Drawing engines
SoftwareDrawingEngineFactory _softwareDrawingFactory;
HardwareDisplayDrawingEngineFactory _hardwareDrawingFactory;
#ifndef DISABLE_OPENGL
OpenGLDrawingEngineFactory _openglDrawingFactory;
#endif
public:
UiContext(IContext * context) :
_context(context)
{
_registrations.emplace_back(context->RegisterDrawingEngine(DRAWING_ENGINE_SOFTWARE, &_softwareDrawingFactory));
_registrations.emplace_back(context->RegisterDrawingEngine(DRAWING_ENGINE_SOFTWARE_WITH_HARDWARE_DISPLAY, &_hardwareDrawingFactory));
_registrations.emplace_back(context->RegisterDrawingEngine(DRAWING_ENGINE_OPENGL, &_openglDrawingFactory));
}
~UiContext() override
{
}
};
IUiContext * OpenRCT2::Ui::CreateContext(IContext * context)
{
return new UiContext(context);
}