2017-03-24 03:47:43 +01:00
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#pragma region Copyright (c) 2014-2016 OpenRCT2 Developers
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/*****************************************************************************
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* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
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*
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* OpenRCT2 is the work of many authors, a full list can be found in contributors.md
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* For more information, visit https://github.com/OpenRCT2/OpenRCT2
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*
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* OpenRCT2 is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* A full copy of the GNU General Public License can be found in licence.txt
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*****************************************************************************/
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#pragma endregion
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2017-03-24 17:26:43 +01:00
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#include <memory>
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#include <vector>
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#include <openrct2/Context.h>
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#include <openrct2/core/Registration.hpp>
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2017-03-25 00:40:17 +01:00
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#include "drawing/engines/DrawingEngines.h"
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2017-03-24 03:47:43 +01:00
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#include "UiContext.h"
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using namespace OpenRCT2;
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using namespace OpenRCT2::Ui;
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class UiContext : public IUiContext
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{
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private:
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IContext * const _context;
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2017-03-24 17:26:43 +01:00
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std::vector<std::unique_ptr<IRegistration>> _registrations;
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2017-03-24 03:47:43 +01:00
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// Drawing engines
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SoftwareDrawingEngineFactory _softwareDrawingFactory;
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HardwareDisplayDrawingEngineFactory _hardwareDrawingFactory;
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#ifndef DISABLE_OPENGL
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OpenGLDrawingEngineFactory _openglDrawingFactory;
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#endif
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public:
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UiContext(IContext * context) :
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_context(context)
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{
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2017-03-24 17:26:43 +01:00
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_registrations.emplace_back(context->RegisterDrawingEngine(DRAWING_ENGINE_SOFTWARE, &_softwareDrawingFactory));
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_registrations.emplace_back(context->RegisterDrawingEngine(DRAWING_ENGINE_SOFTWARE_WITH_HARDWARE_DISPLAY, &_hardwareDrawingFactory));
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_registrations.emplace_back(context->RegisterDrawingEngine(DRAWING_ENGINE_OPENGL, &_openglDrawingFactory));
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2017-03-24 03:47:43 +01:00
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}
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~UiContext() override
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{
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}
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};
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IUiContext * OpenRCT2::Ui::CreateContext(IContext * context)
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{
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return new UiContext(context);
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}
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