OpenRCT2/src/openrct2.c

126 lines
3.4 KiB
C
Raw Normal View History

/*****************************************************************************
* Copyright (c) 2014 Ted John
* OpenRCT2, an open source clone of Roller Coaster Tycoon 2.
*
* This file is part of OpenRCT2.
*
* OpenRCT2 is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "addresses.h"
#include "audio/audio.h"
#include "audio/mixer.h"
#include "cmdline.h"
#include "config.h"
#include "editor.h"
#include "localisation/localisation.h"
#include "openrct2.h"
#include "platform/platform.h"
#include "platform/osinterface.h"
#include "util/sawyercoding.h"
int gOpenRCT2StartupAction = STARTUP_ACTION_TITLE;
char gOpenRCT2StartupActionPath[512] = { 0 };
2014-10-09 15:31:51 +02:00
/** If set, will end the OpenRCT2 game loop. Intentially private to this module so that the flag can not be set back to 0. */
int _finished;
static void openrct2_loop();
/**
* Launches the game, after command line arguments have been parsed and processed.
*/
void openrct2_launch()
{
2014-10-09 16:55:47 +02:00
config_load();
// TODO add configuration option to allow multiple instances
if (!platform_lock_single_instance()) {
fprintf(stderr, "OpenRCT2 is already running.\n");
return;
}
get_system_info();
audio_init();
audio_get_devices();
get_dsound_devices();
language_open(gGeneral_config.language);
if (!rct2_init())
return;
Mixer_Init(NULL);
switch (gOpenRCT2StartupAction) {
case STARTUP_ACTION_INTRO:
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 8;
break;
case STARTUP_ACTION_TITLE:
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_TITLE_DEMO;
break;
case STARTUP_ACTION_OPEN:
assert(gOpenRCT2StartupActionPath != NULL);
rct2_open_file(gOpenRCT2StartupActionPath);
RCT2_GLOBAL(RCT2_ADDRESS_RUN_INTRO_TICK_PART, uint8) = 0;
RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) = SCREEN_FLAGS_PLAYING;
break;
case STARTUP_ACTION_EDIT:
if (strlen(gOpenRCT2StartupActionPath) == 0)
editor_load();
else
editor_load_landscape(gOpenRCT2StartupActionPath);
break;
}
2015-02-04 18:44:39 +01:00
log_verbose("begin openrct2 loop");
2014-10-09 15:31:51 +02:00
openrct2_loop();
osinterface_free();
// HACK Some threads are still running which causes the game to not terminate. Investigation required!
exit(gExitCode);
2014-10-09 15:31:51 +02:00
}
/**
* Run the main game loop until the finished flag is set at 40fps (25ms interval).
*/
static void openrct2_loop()
{
uint32 currentTick, ticksElapsed, lastTick = 0;
_finished = 0;
do {
currentTick = SDL_GetTicks();
ticksElapsed = currentTick - lastTick;
if (ticksElapsed < 25) {
if (ticksElapsed < 15)
SDL_Delay(15 - ticksElapsed);
continue;
}
lastTick = currentTick;
osinterface_process_messages();
rct2_update();
osinterface_draw();
} while (!_finished);
}
/**
* Causes the OpenRCT2 game loop to finish.
*/
void openrct2_finish()
{
_finished = 1;
}